e4k-data 4.85.49 → 4.87.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/data/buildings.json +957 -504
  2. package/data/constructionItems.json +300 -38
  3. package/data/constructionItemsEffectGroups.json +1 -1
  4. package/data/districtTypes.json +5 -0
  5. package/data/effectCaps.json +140 -0
  6. package/data/effects.json +231 -1
  7. package/data/equipments.json +92 -0
  8. package/data/expansions.json +54 -54
  9. package/data/horses.json +143 -143
  10. package/data/leaguetypeEvents.json +99 -0
  11. package/data/packages.json +2361 -6
  12. package/data/researches.json +71 -71
  13. package/data/rewards.json +2036 -3
  14. package/data/sceatSkillTiers.json +14 -15
  15. package/data/sceatSkills.json +560 -796
  16. package/data/tempServerDailyTaskRewards.json +5 -5
  17. package/data/tempServerRankRewards.json +972 -0
  18. package/data/tempServerSettings.json +58 -0
  19. package/data/units.json +123 -0
  20. package/data/version.json +1 -1
  21. package/data/versionInfo.json +3 -3
  22. package/data/wodIds.json +192 -192
  23. package/images/x768.json +605 -4
  24. package/languages/da.json +317 -198
  25. package/languages/de.json +316 -197
  26. package/languages/el.json +318 -199
  27. package/languages/en.json +321 -201
  28. package/languages/es.json +319 -200
  29. package/languages/fi.json +317 -198
  30. package/languages/fr.json +317 -198
  31. package/languages/it.json +319 -200
  32. package/languages/ja.json +314 -195
  33. package/languages/ko.json +313 -194
  34. package/languages/nl.json +317 -198
  35. package/languages/no.json +319 -200
  36. package/languages/pl.json +317 -198
  37. package/languages/pt.json +319 -200
  38. package/languages/ru.json +317 -198
  39. package/languages/sv.json +319 -200
  40. package/languages/tr.json +315 -196
  41. package/languages/zh_CN.json +316 -197
  42. package/languages/zh_TW.json +316 -197
  43. package/package.json +1 -1
  44. package/typings/data.d.ts +2 -2
  45. package/typings/images.d.ts +39 -0
  46. package/typings/languages.d.ts +127 -7
@@ -888,7 +888,9 @@
888
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  "email_change_cancelation_old_request_error": "这个取消链接似乎已经过期了。",
889
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  "email_change_cancelation_successful": "已取消您的电子邮件更改请求。",
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  "email_change_cancelation_multiple_clicks_error": "此取消链接已被选中。",
891
- "errorCode_450": "我们已发送确认,可能需要长达一小时。您一天只能修改密码一次,请如有需要,明天再尝试。"
891
+ "errorCode_450": "我们已发送确认,可能需要长达一小时。您一天只能修改密码一次,请如有需要,明天再尝试。",
892
+ "errorCode_OBJECT_INVALID_STATE": "此操作目前无法进行。请稍后再试。",
893
+ "errorCode_title": "注意!"
892
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  },
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  "buildings_and_decorations": {
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  "bakery_name": "面包房",
@@ -1348,7 +1350,7 @@
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  "ci_blueprint_ReduceDefensiveToolsTime": "防御武器生产速度建造物品蓝图",
1349
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  "ci_blueprint_EspionageSpeedBoost": "间谍速度建造物品蓝图",
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  "ci_blueprint_HospitalAdditionalSpace": "医院空间建造物品蓝图",
1351
- "ci_primary_barracksCost": "招募消耗建造物品蓝图",
1353
+ "ci_primary_barracksCost": "招聘成本建造物品",
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  "ci_primary_barracksStacks": "部队招募建造物品",
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  "ci_primary_bakeryStorage": "食物存储建造物品",
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  "ci_primary_hospitalHealSpeed": "治疗速度建造物品",
@@ -1497,11 +1499,11 @@
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  "ci_appearance_elvenEstate_flavour": "老树庄园可为人类和动物提供庇护之所。",
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  "merchantItem_ci_20052_name": "老树仓库",
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  "merchantItem_ci_20053_name": "老树庄园",
1500
- "ci_blueprint_attackUnitAmountFront": "高级圣物兵种上限城堡正面进攻建造物品蓝图",
1501
- "ci_blueprint_attackUnitAmountFlank": "高级圣物兵种上限城堡侧面进攻建造物品蓝图",
1502
+ "ci_blueprint_attackUnitAmountFront_secondary_premium": "高级圣物兵种上限城堡正面进攻建造物品蓝图",
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+ "ci_blueprint_attackUnitAmountFlank_secondary_premium": "高级圣物兵种上限城堡侧面进攻建造物品蓝图",
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  "ci_blueprint_offensiveMeleeBonus": "高级圣物近战兵种攻击力建造物品蓝图",
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  "ci_blueprint_offensiveRangeBonus": "高级圣物远程兵种攻击力建造物品蓝图",
1504
- "ci_blueprint_attackBoostYard": "高级圣物内城攻击力建造物品蓝图",
1506
+ "ci_blueprint_attackBoostYard_secondary_premium": "高级圣物内城攻击力建造物品蓝图",
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  "ci_secondary_attackUnitAmountFront": "圣物兵种上限城堡正面进攻建造物品",
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  "ci_secondary_attackUnitAmountFlank": "圣物兵种上限城堡侧面进攻建造物品",
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  "ci_secondary_offensiveMeleeBonus": "圣物近战兵种攻击力建造物品",
@@ -1553,12 +1555,11 @@
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  "honeygardens_name": "蜂蜜园",
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  "deco_scorpionPark_name": "天蝎公园",
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  "deco_scorpionNature_name": "天蝎自然公园",
1556
- "ci_blueprint_honeyProduction": "高级基本蜂蜜生产建造物品蓝图",
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  "ci_blueprint_meadProduction": "基本蜂蜜酒生产建造物品蓝图",
1558
- "ci_blueprint_unboostedHoneyProduction": "高级圣物蜂蜜生产建造物品",
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+ "ci_blueprint_unboostedHoneyProduction_secondary_premium": "高级圣物蜂蜜生产建造物品蓝图",
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  "ci_blueprint_unboostedMeadProduction": "圣物蜂蜜酒生产建造物品蓝图",
1560
- "ci_blueprint_HoneyProductionIncrease": "高级基本蜂蜜生产建造物品蓝图",
1561
- "ci_blueprint_MeadProductionIncrease": "高级基本蜂蜜酒生产建造物品蓝图",
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+ "ci_secondary_honeyProduction": "高级蜂蜜生产建造物品蓝图",
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+ "ci_blueprint_HoneyProductionIncrease": "高级蜂蜜生产建造物品蓝图",
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  "ci_effect_MeadProductionincrease": "+{0} 蜂蜜酒产量加成",
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  "ci_effect_unboostedHoneyProduction_blueprint": "每小时蜂蜜产量",
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  "ci_effect_unboostedMeadProduction_blueprint": "每小时蜂蜜酒产量",
@@ -1654,8 +1655,8 @@
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  "refinery_upgrade_info": "提高木材和石材存储容量",
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  "toolsmith_upgrade_info": "提高王国资源的存储容量",
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  "ci_primary_honeyProduction_premium": "高级基本蜂蜜生产建造物品",
1657
- "ci_primary_meadProduction_premium": "高级基本蜂蜜酒生产建造物品",
1658
- "ci_primary_MeadProductionIncrease_premium": "高级基本蜂蜜酒生产建造物品",
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+ "ci_primary_meadProduction_premium": "高级蜂蜜酒生产建筑物品",
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+ "ci_primary_MeadProductionIncrease_premium": "高级蜂蜜酒生产建筑物品",
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  "ci_primary_honeyProductionIncrease_premium": "高级基本蜂蜜生产建造物品",
1660
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  "ci_appearance_anniversaryKeep": "盛大周年派对宫殿",
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  "ci_appearance_anniversaryKeep_flavour": "为派对而建造的宫殿……是庆祝大帝国 10 周年盛典的完美场所。",
@@ -1895,11 +1896,11 @@
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  "deco_stpatricksdecowitheffect_name": "高尚的三叶草酒吧",
1896
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  "ci_appearance_dragonriderSiegeWorkshop": "冬季攻城器械工厂",
1897
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  "ci_appearance_dragonriderSiegeWorkshop_flavour": "迅捷和强大的完美结合!这才是最佳龙骑兵盔甲的锻造要求。",
1898
- "ci_appearance_octoberfestMarket": "十月啤酒节市集",
1899
+ "ci_appearance_octoberfestMarket": "十月啤酒节市场",
1899
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  "ci_appearance_octoberfestMarket_flavour": "让我们在传统服装间交换啤酒和称赞吧!",
1900
1901
  "deco_Pedestal_name": "复活节彩蛋包",
1901
1902
  "deco_EasterGiantDeco_name": "崇高复活节乐园",
1902
- "deco_AnniversaryDecoWithEffect_name": "尊贵的夏季凉亭坐落在小山上",
1903
+ "deco_AnniversaryDecoWithEffect_name": "崇高的夏日凉亭",
1903
1904
  "deco_CarnivalDecoWithEffect_name": "崇高小丑面具",
1904
1905
  "deco_ChristmasDecoWithEffect_name": "尊贵的礼物基座",
1905
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  "deco_SpringDecoWithEffect_name": "尊贵元素骑士",
@@ -1938,7 +1939,7 @@
1938
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  "ci_appearance_dragonscaleToolsmith": "龙鳞工具匠",
1939
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  "ci_appearance_dragonscaleToolsmith_flavour": "铸工匠在这座新亮丽的建筑里锤打得轰轰作响。金属的回音在珍贵的龙鳞屋顶上荡漾。",
1940
1941
  "ci_primary_unboostedBeefProduction": "建筑牛肉产量增加项",
1941
- "ci_secondary_unboostedBeefProduction": "高级遗迹牛肉生产建筑物品",
1942
+ "ci_secondary_unboostedBeefProduction": "遗迹牛肉生产计划",
1942
1943
  "deco_exaltedCursedSteerport": "高贵的诅咒牛港",
1943
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  "deco_exaltedMysticalSteerport": "崇高的神秘牛港",
1944
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  "deco_exaltedSteerport": "崇高牛港",
@@ -1950,10 +1951,10 @@
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  "ci_appearance_holGranary_flavour": "毫无疑问,龙鳞材料可以将啮齿动物挡在仓库之外。",
1951
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  "ci_appearance_holToolsmith": "龙鳞武器铺",
1952
1953
  "ci_appearance_holToolsmith_flavour": "铸锤匠在这座崭新的建筑中敲打着巨大的锤子。金属的声音在珍贵的龙鳞屋顶上回荡。",
1953
- "ci_blueprint_BeefProductionIncrease": "高级牛肉生产建造物品蓝图",
1954
+ "ci_blueprint_BeefProductionIncrease": "高级牛肉生产建筑物品蓝图",
1954
1955
  "ci_secondary_unboostedBeefProduction_premium": "高级圣物牛肉生产建造物品",
1955
- "ci_primary_BeefProductionIncrease_premium": "高级牛肉生产建造物品",
1956
- "ci_blueprint_unboostedBeefProduction": "高级遗迹牛肉生产建筑蓝图",
1956
+ "ci_primary_BeefProductionIncrease_premium": "高级牛肉生产建筑物品",
1957
+ "ci_blueprint_unboostedBeefProduction_secondary_premium": "高级遗迹牛肉生产建筑蓝图",
1957
1958
  "ci_effect_BeefProductionIncrease_tt": "牛肉生产加成:",
1958
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  "ci_effect_BeefProductionIncrease_blueprint": "牛肉生产奖励",
1959
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  "ci_effect_unboostedBeefProduction_blueprint": "每小时牛肉生产量",
@@ -1981,7 +1982,51 @@
1981
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  "deco_carnivorousPlantT4Red_short_info": "特殊装饰,可以放置在致命的花卉花园中。通过交易商或特别优惠提供。",
1982
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  "DecoDistrict2x2_short_info": "存储特殊装饰并在每个新等级提升力量和公共秩序。",
1983
1984
  "webshop_decoDistrictBuilding": "储存特殊装饰并随着每个新级别提升力量和公共秩序。从{0}级开始。",
1984
- "webshop_decoSpecialCustomSize": "可以放置在致命植物花园中的致命植物花园装饰。增加城堡内的公共秩序 +{0},建筑大小 {1}x{2}。"
1985
+ "webshop_decoSpecialCustomSize": "可以放置在致命植物花园中的致命植物花园装饰。增加城堡内的公共秩序 +{0},建筑大小 {1}x{2}。",
1986
+ "FoodDistrict_name": "食品区",
1987
+ "FoodDistrict_short_info": "为食品建筑创造空间",
1988
+ "FoodDistrict_upgrade_info": "增加区域内的空间",
1989
+ "ci_appearance_octoberfestGuardhouse": "十月啤酒节警卫所",
1990
+ "ci_appearance_octoberfestGuardhouse_flavour": "不幸的是,警卫在值班期间没有啤酒。似乎啤酒杯里的水让他们满意。",
1991
+ "ci_appearance_octoberfestHunter": "十月啤酒节猎人",
1992
+ "ci_appearance_octoberfestHunter_flavour": "谁在乎他们是否还捕获了任何猎物,这些家伙知道如何传统地穿着。",
1993
+ "ci_blueprint_MeadProductionIncrease": "高级基本蜂蜜酒生产建筑物品蓝图",
1994
+ "ci_blueprint_barrelWorkshop_premium": "高级蜂蜜酒存储蓝图",
1995
+ "ci_blueprint_unboostedHoneyProduction_secondary": "高级圣物蜂蜜生产建造物品蓝图",
1996
+ "ci_primary_unboostedHoneyProduction": "蜂蜜生产建筑物品",
1997
+ "ci_blueprint_unboostedHoneyProduction": "高级蜂蜜生产建筑物品蓝图",
1998
+ "ci_blueprint_unboostedBeefProduction": "建筑蓝图牛肉生产",
1999
+ "ci_blueprint_attackUnitAmountFlank_secondary": "圣物兵种上限城堡侧面进攻建造物品蓝图",
2000
+ "ci_blueprint_attackBoostYard_secondary": "圣物内城攻击力建造物品蓝图",
2001
+ "ci_blueprint_offensiveMeleeBonus_secondary": "圣物近战兵种攻击力建造物品蓝图",
2002
+ "ci_blueprint_offensiveMeleeBonus_secondary_premium": "高级圣物近战兵种攻击力建造物品蓝图",
2003
+ "ci_blueprint_offensiveRangeBonus_secondary": "圣物远程兵种攻击力建造物品蓝图",
2004
+ "ci_blueprint_offensiveRangeBonus_secondary_premium": "高级圣物远程兵种攻击力建造物品蓝图",
2005
+ "ci_blueprint_attackUnitAmountFront_secondary": "圣物兵种上限城堡正面进攻建造物品蓝图",
2006
+ "ci_blueprint_barrelWorkshop_secondary_premium": "高级圣物蜂蜜酒存储蓝图",
2007
+ "ci_blueprint_honeyGarden_secondary_premium": "高级圣物蜂蜜存储蓝图",
2008
+ "ci_blueprint_honeyGarden_premium": "高级蜂蜜存储蓝图",
2009
+ "deco_ExaltedGreenOktoberfestGarden_name": "崇高的十月啤酒节花园",
2010
+ "deco_ExaltedPurpleOktoberfestGarden_name": "高贵的紫色啤酒节花园",
2011
+ "deco_ExaltedRedOktoberfestGarden_name": "崇高的红色十月啤酒节花园",
2012
+ "ci_blueprint_unboostedHoneyProduction_premium": "高级蜂蜜生产建造物品蓝图",
2013
+ "ci_blueprint_BeefProductionIncrease_premium": "高级牛肉生产建筑物品蓝图",
2014
+ "ci_blueprint_attackBoostYard": "院子攻击力建造物品蓝图",
2015
+ "ci_blueprint_attackUnitAmountFlank": "高级圣物兵种上限侧翼进攻建筑物品蓝图",
2016
+ "ci_blueprint_attackUnitAmountFront": "前方攻击单位限制建筑物品蓝图",
2017
+ "ci_effect_CraftingQueueProductionBoost_3": "+{0}% 为龙之宝藏资源的额外产出",
2018
+ "ci_effect_CraftingQueueProductionBoost_4": "+{0}%的龙息锻造厂资源的额外产出",
2019
+ "ci_effect_auxiliaryCapacityBoost": "+{0} 辅助设备的容量提升",
2020
+ "ci_effect_stationingTravelCostReduction": "-{0}% 部队驻扎的旅行费用",
2021
+ "ci_effect_toolProductionSpeedBoostAll": "+{0}% 所有工具的生产速度奖励",
2022
+ "ci_secondary_relicRefineryBoost_premium": "高级圣物精炼厂生产建造物品",
2023
+ "ci_secondary_relicToolsmithBoost_premium": "高级圣物工具铺生产建造物品",
2024
+ "ci_blueprint_MeadProductionIncrease_premium": "高级基本蜂蜜酒生产建筑物品蓝图",
2025
+ "ci_blueprint_HoneyProductionIncrease_premium": "高级蜂蜜生产建造物品蓝图",
2026
+ "ci_blueprint_relicToolsmithBoost_premium": "高级圣物工具铺生产蓝图",
2027
+ "ci_blueprint_relicRefineryBoost_premium": "高级圣物精炼厂生产蓝图",
2028
+ "ci_blueprint_offensiveRangeBonus_premium": "高级圣物远程兵种攻击力建造物品蓝图",
2029
+ "ci_blueprint_offensiveMeleeBonus_premium": "高级圣物近战兵种攻击力建造物品蓝图"
1985
2030
  },
1986
2031
  "dialogs": {
1987
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  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -5045,7 +5090,7 @@
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  "dialog_legendTemple_16_desc": "将内城进攻士兵的战斗力提高{0}。仅限传奇级别的城堡领主之间使用。",
5046
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  "dialog_legendTemple_17_desc": "将军队的行军速度提高 {0}。仅限传奇级别的城堡领主之间使用。",
5047
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  "dialog_legendTemple_18_desc": "将从进攻中获取的荣耀值提高{0}。仅限传奇级别的城堡领主之间使用。",
5048
- "dialog_legendTemple_19_desc": "把回程的行军速度增加{0}",
5093
+ "dialog_legendTemple_19_desc": "在返回旅程中增加旅行速度{0}。仅适用于传奇等级的城堡领主。",
5049
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  "dialog_legendTemple_20_desc": "将可以在城堡侧面部署的士兵人数上限提高{0}。仅限传奇级别的城堡领主之间使用。",
5050
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  "dialog_legendTemple_21_desc": "将军队的劫掠容量提高{0}。仅限传奇级别的城堡领主之间使用。",
5051
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  "dialog_legendTemple_22_desc": "将可以在城堡侧面部署的武器上限提高{0}。仅限传奇级别的城堡领主之间使用。",
@@ -10795,7 +10840,6 @@
10795
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  "equipment_unique_986": "冰封蜜花",
10796
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  "equipment_unique_986_desc": "将您的军队变成蜜蜂战车,并增加成功进攻敌人后夺取的蜜蜂,这可真行啊!",
10797
10842
  "equipment_unique_987": "蜂巢",
10798
- "ci_effect_rangeBonus": "+{0}% 远程兵种的战斗力",
10799
10843
  "percentage_range_plusPlus_desc": "+{0} - +{1}%",
10800
10844
  "percentage_range_minusPlus_desc": "-{0} - +{1}%",
10801
10845
  "percentage_range_minusMinus_desc": "-{0} - -{1}%",
@@ -11645,7 +11689,7 @@
11645
11689
  "dialog_tempServer_overview_crossServerTest_desc": "本次外部国度迭代是一次测试。我们正在测试 Empire 和《帝国:四国霸战》跨服务器活动,两款游戏的玩家可以在 同一服务器上一逐高下。测试过程中可能出现技术问题。\n\n外部国度是场特殊活动,您可以在其中一个全新临时活动服务器上,与世界各地的城堡领主一争高下。\n\n\n丰厚奖励人人有份,外部国度需要勇敢的城堡领主使用技能、策略和力量来提高排名位置,统御这片未知的大陆。\n\n您收集排名积分的方式可能随着各活动版本而变,所以请务必在每场活动开始时查看得分概述。\n\n\n外部国度虽然可能到处是有利可图的宝藏,但其空间有限,一定要趁它满员之前及早进入!",
11646
11690
  "event_title_116": "铁匠大师",
11647
11691
  "maintenance_discord_desc": "点击下方按钮,加入 Empire Discord 服务器,了解最新消息和更新。",
11648
- "maintenance_freeze_desc": "所有玩家的食物和蜂蜜酒消耗以及已激活强化道具的剩余时间都将暂时冻结。",
11692
+ "maintenance_freeze_desc": "我们暂时冻结了所有玩家的食品、蜜酒和牛肉消费,以及任何剩余的活跃增益时间。",
11649
11693
  "dialog_tempServer_overview_crossServerLive_desc": "此外部国度迭代是 Empire Web 版和《帝国:四国霸战》的跨服务器活动。您将面对来自游戏两个版本的玩家。为实现跨服务器游戏玩法,某些游戏功能可能会被禁用。\n\n外部国度是场特殊活动,您可以在其中一个全新临时活动服务器上,与世界各地的城堡领主一争高下。\n\n\n丰厚奖励人人有份,外部国度需要勇敢的城堡领主使用技能、策略和力量来提高排名位置,统御这片未知的大陆。\n\n您收集排名积分的方式可能随着各活动版本而变,所以请务必在每场活动开始时查看得分概述。\n\n\n外部国度虽然可能到处是有利可图的宝藏,但其空间有限,一定要趁它满员之前及早进入!",
11650
11694
  "alert_writeNewMessage_blocked_lowLevel": "达到第 16 级后,您可以给其他玩家发送消息。请提高您的经验等级",
11651
11695
  "alert_writeNewMessage_blocked_dailyLimit": "您已达到每日上限。您今天无法再发送更多消息了。请明天再试。",
@@ -11687,8 +11731,6 @@
11687
11731
  "webshop_siegemortar_desc": "获得 {0} 级攻城武器攻城迫击炮。",
11688
11732
  "ci_blueprint_relicToolsmithBoost": "高级圣物工具铺生产蓝图",
11689
11733
  "ci_blueprint_relicRefineryBoost": "高级圣物精炼厂生产蓝图",
11690
- "ci_secondary_relicRefineryBoost_premium": "高级圣物精炼厂生产建造物品",
11691
- "ci_secondary_relicToolsmithBoost_premium": "高级圣物工具铺生产建造物品",
11692
11734
  "dialog_longPointsEvent_eventEnd_dragonrider": "随着龙焰逐渐暗淡,节日气氛逐渐减弱,威武巨龙大集会也迎来了结束之时。您在竞赛中获得了 {0} 赛季积分,取得了排名第 {1} 的成绩。但别担心,更威武的冒险即将来临!",
11693
11735
  "dialog_longPointsEvent_eventEnd_dragonrider_singular": "随着最后一声龙吼消散,威武巨龙大集会划上了句号。您获得了 {0} 赛季积分,取得了排名第 {1} 的成绩。继续保持昂扬的斗志吧,因为新的传奇任务正等着您呢!",
11694
11736
  "dialog_longPointsEvent_eventEnd_title_dragonrider": "大集会结束!",
@@ -12158,7 +12200,7 @@
12158
12200
  "webshop_FoodStorageBakery_725_desc": "面包店的永久建筑物品。提供 +{0}k 食物储存能力。",
12159
12201
  "webshop_WallUnitLimitKeep_740_desc": "城堡的永久建筑物品。墙上增加 +{0} 单位限制。",
12160
12202
  "webshop_WallUnitLimitKeep_763_desc": "农舍、粮仓、温室和温室的永久建筑物品。提供 +{0} 的食品生产奖金。",
12161
- "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} 到联盟支援部队容量(上限)",
12203
+ "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0}以增加联盟支持部队容量",
12162
12204
  "ringmenu_store_districtNotEmpty": "区域并不空。",
12163
12205
  "webshop_FatalFlora_Complete_name": "致命花园完整包",
12164
12206
  "webshop_FatalFlora_Deluxe_name": "致命花园豪华套餐",
@@ -12175,7 +12217,44 @@
12175
12217
  "webshop_flytrap_huge_name": "巨型捕蝇器捆",
12176
12218
  "webshop_flytrap_large_name": "大飞虫捕捉包",
12177
12219
  "webshop_flytrap_medium_name": "中型捕蝇器包",
12178
- "webshop_flytrap_small_name": "小型捕蝇器捆绑"
12220
+ "webshop_flytrap_small_name": "小型捕蝇器捆绑",
12221
+ "dialog_chestOffer_desc_oktoberfest": "一个包含慕尼黑啤酒节庆祝活动片段的节日箱!",
12222
+ "dialog_chestOffer_title_oktoberfest": "十月节优惠",
12223
+ "webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "增加您城堡内的公共秩序 +{0},每小时 +{1} 的食品生产奖金(最多 +40,000), +{2} 的城堡食品存储容量奖金(最多 +50,000),效果上限在装饰物之间共享。",
12224
+ "webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "提升你城堡内的公共秩序 +{0},每小时增加 +{1} 的蜂蜜生产奖金(最多 +40k),增加城堡内蜂蜜存储容量的 +{2} 奖金(最多 +15k),效果上限在装饰之间共享。",
12225
+ "webshop_XPBundle_medium_name": "中等体验包",
12226
+ "webshop_XPBundle_small_name": "小型体验包",
12227
+ "webshop_OktoberMeadBow_desc": "防御力为{0}的极具威力的远程防御者",
12228
+ "webshop_OktoberMeadMace_desc": "具有超强防御力的Oktoberfest近战防御者,防御力为{0}",
12229
+ "webshop_OktoberMeadRanger_desc": "一名极其强大的Oktoberfest远程攻击者,攻击力为{0}",
12230
+ "webshop_OktoberMeadShieldMaiden_desc": "卓越强大的慕尼黑啤酒节近战攻击者,攻击力为 {0}",
12231
+ "webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "城主物品。在防卫庭院时增加 +{0}% 的战斗力,在装备有城主的城堡中增加 +{1} 的食物生产,持续 {2} 天。",
12232
+ "webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "城主物品。+{0}% 的单位限制在城墙上,持续 {1} 天。",
12233
+ "webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "指挥官物品。+{0} 附加攻击波,攻击敌方庭院时 +{1}% 战斗力,持续 {2} 天。",
12234
+ "webshop_oktoberfest_VIP_name": "VIP桶龙头",
12235
+ "webshop_oktoberfest_apppackage_name": "十月啤酒节外观包",
12236
+ "webshop_oktoberfest_extraLarge_name": "特大桶龙头",
12237
+ "webshop_oktoberfest_giant_name": "巨型酒桶龙头",
12238
+ "webshop_oktoberfest_huge_name": "巨大的桶龙头",
12239
+ "webshop_oktoberfest_large_name": "大桶水龙头",
12240
+ "webshop_oktoberfest_medium_name": "中型酒桶水龙头",
12241
+ "webshop_oktoberfest_small_name": "小酒桶水龙头",
12242
+ "webshop_permacommander_desc": "永久指挥官外观物品。",
12243
+ "ci_effect_elvenFarm": "+{0} 公共秩序",
12244
+ "ci_effect_AnniversaryEstate": "+{0} 公共秩序",
12245
+ "dialog_legendTemple_sceat_68_desc": "解锁城墙的更高级别",
12246
+ "dialog_legendTemple_sceat_68_name": "龙堡垒",
12247
+ "dialog_legendTemple_sceat_69_desc": "解锁城堡门的更高等级",
12248
+ "dialog_legendTemple_sceat_69_name": "龙的下颚",
12249
+ "dialog_legendTemple_sceat_70_desc": "解锁城堡塔的更高等级",
12250
+ "dialog_legendTemple_sceat_70_name": "龙巢",
12251
+ "webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "提高您城堡内的公共秩序 +{0},城堡内的蜜酒生产 +{1} 奖励(最多 +100k),城堡内的蜜酒存储容量 +{2} 奖励(最多 +100k),效果上限在装饰之间共享。",
12252
+ "dialog_barracks_slotCapacity": "每个招募栏位的兵种容量",
12253
+ "dialog_ci_filter_rarities_0": "独特",
12254
+ "dialog_ci_filter_rarities_1": "普通",
12255
+ "dialog_ci_filter_rarities_2": "稀有",
12256
+ "dialog_ci_filter_rarities_3": "超凡",
12257
+ "dialog_ci_filter_rarities_4": "传奇"
12179
12258
  },
12180
12259
  "effects": {
12181
12260
  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -12190,7 +12269,7 @@
12190
12269
  "equip_effect_description_lootBonus": "+{0}% 劫掠时掠夺的资源",
12191
12270
  "equip_effect_description_lootReduction": "-{0}% 被掠夺后损失的资源",
12192
12271
  "equip_effect_description_magicFindBonus": "+{0}% 找到更强大装备的几率",
12193
- "equip_effect_description_meleeBonus": "+{0}% 近战兵种的战斗力",
12272
+ "equip_effect_description_meleeBonus": "+{0}% 近战单位在防守时的战斗力",
12194
12273
  "equip_effect_description_moatBonus": "+{0}% 护城河防卫",
12195
12274
  "equip_effect_description_moatReduction": "-{0}% 敌军护城河防御力",
12196
12275
  "equip_effect_description_npcDefenseBonus": "+{0}% 防守 NPC 进攻时的战斗力",
@@ -12198,7 +12277,7 @@
12198
12277
  "equip_effect_description_offensiveMeleeBonus": "+{0}% 近战兵种的战斗力",
12199
12278
  "equip_effect_description_perceptionBonus": "+{0}% 袭击预警提前",
12200
12279
  "equip_effect_description_offensiveRangeBonus": "+{0}% 远程兵种的战斗力",
12201
- "equip_effect_description_rangeBonus": "+{0}% 远程兵种的战斗力",
12280
+ "equip_effect_description_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
12202
12281
  "equip_effect_description_short_conquerSpeedBonus": "+{0}%军队行军速度",
12203
12282
  "equip_effect_description_short_cooldownReduction": "-{0}% 攻击冷却",
12204
12283
  "equip_effect_description_short_fameDefenseBonus": "+{0}% 防守时获得的荣耀",
@@ -12211,14 +12290,14 @@
12211
12290
  "equip_effect_description_short_lootBonus": "+{0}% 掠夺到的资源",
12212
12291
  "equip_effect_description_short_lootReduction": "-{0}% 被掠夺后损失的资源",
12213
12292
  "equip_effect_description_short_magicFindBonus": "+{0}% 找到更好装备的几率",
12214
- "equip_effect_description_short_meleeBonus": "+{0}% 近战兵种的战斗力",
12293
+ "equip_effect_description_short_meleeBonus": "+{0}% 近战单位在防守时的战斗力",
12215
12294
  "equip_effect_description_short_moatBonus": "+{0}% 护城河防御力",
12216
12295
  "equip_effect_description_short_moatReduction": "-{0}% 敌军护城河防御力",
12217
12296
  "equip_effect_description_short_occupationTimeReduction": "-{0}% 所需的占领时间",
12218
12297
  "equip_effect_description_short_offensiveMeleeBonus": "+{0}% 近战兵种的战斗力",
12219
12298
  "equip_effect_description_short_offensiveRangeBonus": "+{0}% 远程兵种的战斗力",
12220
12299
  "equip_effect_description_short_perceptionBonus": "+{0}% 袭击预警提前",
12221
- "equip_effect_description_short_rangeBonus": "+{0}% 远程兵种的战斗力",
12300
+ "equip_effect_description_short_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
12222
12301
  "equip_effect_description_short_smashChance": "+{0}% 摧毁敌人建筑物的几率",
12223
12302
  "equip_effect_description_short_speedBonus": "+{0}%军队行军速度",
12224
12303
  "equip_effect_description_short_stealthBonus": "+{0}% 军队侦测延迟",
@@ -12973,7 +13052,6 @@
12973
13052
  "ci_effect_meadProduction": "+{0} 蜂蜜酒产量加成",
12974
13053
  "ci_effect_unboostedHoneyProduction": "+{0} 每小时蜂蜜产量",
12975
13054
  "ci_effect_unboostedMeadProduction": "+{0} 每小时蜂蜜酒产量",
12976
- "ci_secondary_honeyProduction": "高级基本蜂蜜生产建造物品蓝图",
12977
13055
  "ci_secondary_meadProduction": "圣物基本蜂蜜酒生产建造物品",
12978
13056
  "ci_secondary_unboostedHoneyProduction": "圣物蜂蜜生产建造物品",
12979
13057
  "ci_secondary_unboostedMeadProduction": "圣物蜂蜜酒生产建造物品",
@@ -13050,14 +13128,14 @@
13050
13128
  "equip_effect_description_offensiveMeleeBonusTCI": "+{0}% 进攻时的近战兵种实力",
13051
13129
  "equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% 防守内城时的战斗力",
13052
13130
  "effect_description_offensiveRangeBonusTCI": "+{0}% 进攻时的远程兵种实力",
13053
- "effect_description_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13054
- "equip_effect_description_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13055
- "ci_effect_meleeBonusTCI": "+{0}% 近战兵种的战斗力",
13131
+ "effect_description_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13132
+ "equip_effect_description_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13133
+ "ci_effect_meleeBonusTCI": "+{0}% 近战单位在防守时的战斗力",
13056
13134
  "ci_effect_defenseBoostYard": "+{0}% 防守内城时的战斗力",
13057
13135
  "equip_effect_description_short_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13058
13136
  "effect_description_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13059
13137
  "ci_effect_defenseBoostYardTCI": "+{0}% 防守内城时的战斗力",
13060
- "effect_description_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13138
+ "effect_description_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13061
13139
  "effect_description_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
13062
13140
  "equip_effect_description_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
13063
13141
  "ci_effect_meadStorageTCI": "+{0} 蜂蜜酒存储容量",
@@ -13084,8 +13162,8 @@
13084
13162
  "effect_description_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13085
13163
  "equip_effect_description_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13086
13164
  "ci_effect_attackBoostYardTCI": "+{0}% 进攻敌军内城时的战斗力",
13087
- "equip_effect_description_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13088
- "ci_effect_rangeBonusTCI": "+{0}% 远程兵种的战斗力",
13165
+ "equip_effect_description_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13166
+ "ci_effect_rangeBonusTCI": "+{0}% 远程单位在防御时的战斗力",
13089
13167
  "effect_name_difficultyScalingDefenseUnitAmountWall": "防御时城墙上的兵种上限",
13090
13168
  "effect_name_difficultyScalingRangeBonus": "远程防守士兵增益",
13091
13169
  "effect_name_difficultyScalingMeleeBonus": "近战防守士兵增益",
@@ -13125,6 +13203,7 @@
13125
13203
  "effect_description_additionalWaves": "+{0} 额外波数",
13126
13204
  "SceatSuppAttackWaves_name": "战车",
13127
13205
  "SceatSuppAttackWaves_short_info": "支援型武器。增加进攻波数。",
13206
+ "ci_effect_rangeBonus": "+{0}% 远程单位在防御时的战斗力",
13128
13207
  "relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% 进攻 Berimond 类目标时的勇敢值",
13129
13208
  "relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "进攻 Berimond 类目标时获得的勇敢值",
13130
13209
  "relicequip_effect_description_relicAdditionalWaves": "+{0} 额外波数",
@@ -13265,151 +13344,55 @@
13265
13344
  "effect_name_woodProductionBoostMain": "大帝国城堡中的木材产量奖励",
13266
13345
  "effect_name_woodProductionBoost": "城堡中的木材产量加成",
13267
13346
  "effect_name_foodProductionBoostBaronEconomy": "用于提高城堡内的食物产量",
13268
- "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% 内城进攻战斗力(上限)",
13269
- "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% 近战兵种攻击力(上限)",
13270
- "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% 远程兵种攻击力(上限)",
13271
- "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% 招募金币花费(上限)",
13272
- "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}%招募速度(封顶)",
13273
- "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}%工具生产速度(上限)",
13347
+ "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% 内城攻击力",
13348
+ "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% 近战单位攻击力",
13349
+ "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% 远程单位攻击力",
13350
+ "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% 招募币成本",
13351
+ "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% 招募速度",
13352
+ "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% 工具生产速度",
13274
13353
  "effect_name_offensiveMeleeBonusDecoCapped": "近战兵种攻击力加成",
13275
13354
  "effect_name_offensiveRangeBonusDecoCapped": "远程兵种的攻击力加成",
13276
13355
  "effect_name_AttackBoostYardDecoCapped": "内城攻击力加成",
13277
- "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% 蜂蜜酒生产/小时上限",
13278
- "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% 每小时食物产量(上限)",
13279
- "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}%/h蜂蜜产量(上限)",
13356
+ "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% 蜂蜜酒每小时生产量",
13357
+ "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% 每小时食品生产",
13358
+ "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% 蜂蜜生产每小时",
13280
13359
  "effect_name_decoUnboostedMeadProductionCapped": "每小时蜂蜜酒生产奖励",
13281
13360
  "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "每小时食物生产奖励",
13282
13361
  "effect_name_decosUnboostedHoneyProductionCapped": "每小时蜂蜜生产加成",
13283
13362
  "effect_name_recruitmentCostDecreaseAllCapped": "招募成本降低",
13284
13363
  "effect_name_recruitmentSpeedBoostAllCapped": "加速招募的上限",
13285
13364
  "effect_name_toolProductionSpeedBoostAllCapped": "生产工具加速度加成",
13286
- "effect_category_1": "兵种效果",
13287
13365
  "effect_category_2": "防御设施效果",
13288
- "effect_category_3": "进攻效果",
13289
- "effect_category_4": "防御兵种效果",
13290
- "effect_category_5": "战前效果",
13291
- "effect_category_6": "战后效果",
13292
- "effect_category_7": "经济效果",
13293
- "effect_category_8": "内城战斗效果",
13294
13366
  "effect_category_commonEffectCap": "群体效果上限:最大 {0}%",
13295
13367
  "effect_effectsTooltip_header_castellan": "城主{0}:激活效果",
13296
- "effect_group_6_5_passive": "掠夺资源加成",
13297
- "effect_group_6_6_passive": "掠夺中资源损失降低",
13298
- "effect_group_6_7_passive": "找到更好装备机会的加成",
13299
- "effect_group_6_8_passive": "战斗中获得荣誉的加成",
13300
- "effect_group_6_10_passive": "劫掠造成的火焰伤害降低的比率",
13301
- "effect_group_6_11_passive": "劫掠造成的火焰伤害加成",
13302
- "effect_group_6_12_passive": "摧毁建筑物的机率加成",
13303
13368
  "effect_group_2_5_passive": "城墙防御力减益",
13304
13369
  "effect_group_2_6_passive": "城门防御力减益",
13305
13370
  "effect_group_2_7_passive": "护城河防御力减益",
13306
- "effect_group_1_8_passive": "战斗力加成:防御远程兵种",
13307
- "effect_group_1_8_active": "防御远程兵种的战斗力总加成:{0}%",
13308
- "effect_group_1_7_active": "防御近战兵种的战斗力总加成:{0}%",
13309
- "effect_group_1_7_passive": "战斗力加成:防御近战兵种",
13310
- "effect_group_6_13_passive": "战斗中获得的变形者护符加成",
13311
- "effect_group_6_13_active": "战斗中获得的变形者护符总加成:{0}%",
13312
- "effect_group_6_14_passive": "击败游牧部落或可汗大营时获得的可汗碑加成",
13313
- "effect_group_6_14_active": "击败游牧部落或可汗大营时获得的可汗碑总加成:{0}%",
13314
- "effect_group_6_18_passive": "击败可汗大营时获得的怒气值加成",
13315
- "effect_group_6_18_active": "击败可汗大营时获得的怒气值总加成:{0}%",
13316
- "effect_group_5_1_active": "-{0}% 军队行军花费",
13317
- "effect_group_6_10_active": "-{0}% 防守时受到的火焰伤害",
13318
- "effect_group_6_2_active": "-{0}% 所需的占领时间",
13319
- "effect_group_6_3_active": "-{0}% 攻击冷却",
13320
- "effect_group_6_6_active": "-{0}% 被掠夺后损失的资源",
13321
13371
  "effect_group_2_5_active": "-{0}% 敌军城墙防御力",
13322
13372
  "effect_group_2_6_active": "-{0}% 敌军城门防御力",
13323
13373
  "effect_group_2_7_active": "-{0}% 敌军护城河防御力",
13324
13374
  "effect_group_2_5_active_malus": "+{0}% 敌军城墙防御力",
13325
13375
  "effect_group_2_6_active_malus": "+{0}% 敌军城门防御力",
13326
13376
  "effect_group_2_7_active_malus": "+{0}% 敌军护城河防御力",
13327
- "effect_group_5_1_active_malus": "+{0}% 军队行军花费",
13328
- "effect_group_6_10_active_malus": "+{0}% 防守时受到的火焰伤害",
13329
- "effect_group_6_2_active_malus": "+{0}% 所需的占领时间",
13330
- "effect_group_6_3_active_malus": "+{0}% 攻击冷却",
13331
- "effect_group_6_6_active_malus": "+{0}% 被掠夺后损失的资源",
13332
- "effect_group_1_1_active_malus": "所有兵种的战斗力-{0}%",
13333
- "effect_group_1_2_active_malus": "-{0}% 近战兵种的战斗力",
13334
- "effect_group_1_3_active_malus": "-{0}% 远程兵种的战斗力",
13335
- "effect_group_1_6_active_malus": "-{0}% 进攻敌军内城时的战斗力",
13336
- "effect_group_1_9_active_malus": "-{0}% 防守内城时的战斗力",
13337
- "effect_group_1_13_active_malus": "-{0}% 防守兵种的战斗力",
13338
13377
  "effect_group_2_1_active_malus": "-{0}% 城墙防御力",
13339
13378
  "effect_group_2_2_active_malus": "-{0}% 城门防御力",
13340
13379
  "effect_group_2_3_active_malus": "-{0}% 护城河防御力",
13341
13380
  "effect_group_2_4_active_malus": "-{0}% 保险库存储容量",
13342
- "effect_group_3_1_active_malus": "-{0}% 正前的兵种上限",
13343
- "effect_group_3_2_active_malus": "-{0}% 城堡侧面的兵种上限",
13344
- "effect_group_4_1_active_malus": "-{0}% 城墙上的兵种上限",
13345
- "effect_group_5_2_active_malus": "-{0}%军队行军速度",
13346
- "effect_group_5_3_active_malus": "-{0}% 军队侦测延迟",
13347
- "effect_group_5_4_active_malus": "-{0}% 袭击预警提前",
13348
- "effect_group_6_1_active_malus": "-{0}% 军队回程行军速度",
13349
- "effect_group_6_4_active_malus": "-{0} 军队劫掠容量",
13350
- "effect_group_6_5_active_malus": "-{0}% 劫掠时掠夺的资源",
13351
- "effect_group_6_7_active_malus": "-{0}% 找到更强大装备的几率",
13352
- "effect_group_6_8_active_malus": "-{0}% 战斗中获得的荣誉值",
13353
- "effect_group_6_9_active_malus": "-{0}% 战斗中获得的荣耀值",
13354
- "effect_group_6_11_active_malus": "-{0}% 攻击时造成的火焰伤害",
13355
- "effect_group_6_12_active_malus": "-{0}% 攻击时摧毁敌人建筑物的几率",
13356
13381
  "effect_group_2_4_active": "+{0}% 保险库存储容量",
13357
- "effect_group_4_1_active": "+{0}% 城墙上的兵种上限",
13358
- "effect_group_6_4_active": "+{0} 军队劫掠容量",
13359
- "effect_group_6_8_active": "+{0}% 战斗中获得的荣誉值",
13360
- "effect_group_1_1_active": "所有兵种的战斗力+{0}%",
13361
- "effect_group_1_2_active": "+{0}% 近战兵种的战斗力",
13362
- "effect_group_1_3_active": "+{0}% 远程兵种的战斗力",
13363
- "effect_group_1_6_active": "+{0}% 进攻敌军内城时的战斗力",
13364
- "effect_group_1_9_active": "+{0}% 防守内城时的战斗力",
13365
- "effect_group_1_13_active": "+{0}% 防守兵种的战斗力",
13366
13382
  "effect_group_2_1_active": "+{0}% 城墙防御力",
13367
13383
  "effect_group_2_2_active": "+{0}% 城门防御力",
13368
13384
  "effect_group_2_3_active": "+{0}% 护城河防御力",
13369
- "effect_group_3_1_active": "+{0}% 正前的兵种上限",
13370
- "effect_group_3_2_active": "+{0}% 城堡侧面的兵种上限",
13371
- "effect_group_5_2_active": "+{0}%军队行军速度",
13372
- "effect_group_5_3_active": "+{0}% 军队侦测延迟",
13373
- "effect_group_5_4_active": "+{0}% 袭击预警提前",
13374
- "effect_group_6_1_active": "+{0}% 军队回程行军速度",
13375
- "effect_group_6_5_active": "+{0}% 劫掠时掠夺的资源",
13376
- "effect_group_6_7_active": "+{0}% 找到更强大装备的几率",
13377
- "effect_group_6_9_active": "+{0}% 战斗中获得的荣耀值",
13378
- "effect_group_6_11_active": "+{0}% 攻击时造成的火焰伤害",
13379
- "effect_group_6_12_active": "+{0}% 攻击时摧毁敌人建筑物的几率",
13380
- "effect_group_5_2_passive": "行军速度加成:前往地点",
13381
- "effect_group_6_1_passive": "行军速度加成:返程",
13382
- "effect_group_6_9_passive": "战斗中赚取额外荣耀值加成",
13383
- "effect_group_1_1_passive": "战斗力加成:所有兵种",
13384
- "effect_group_1_2_passive": "战斗力加成:近战兵种",
13385
- "effect_group_1_3_passive": "战斗力加成:远程兵种",
13386
- "effect_group_1_6_passive": "战斗力加成:内城进攻部队",
13387
- "effect_group_1_9_passive": "战斗力加成:内城防御部队",
13388
- "effect_group_1_13_passive": "战斗力加成:所有防御部队",
13389
13385
  "effect_group_2_1_passive": "城墙防卫加成",
13390
13386
  "effect_group_2_2_passive": "城门防御力加成",
13391
13387
  "effect_group_2_3_passive": "护城河防卫加成",
13392
13388
  "effect_group_2_4_passive": "城堡保险库存储容量加成",
13393
- "effect_group_3_1_passive": "士兵数量加成:正前",
13394
- "effect_group_3_2_passive": "士兵数量加成:城堡侧面",
13395
- "effect_group_3_3_passive": "进攻时内城的支援几率",
13396
- "effect_group_3_3_active": "当前进攻时在内城接受支援的几率",
13397
- "effect_group_4_1_passive": "士兵数量加成:城墙",
13398
- "effect_group_4_2_passive": "防守时内城的支援几率",
13399
- "effect_group_4_2_active": "当前防守时在内城接受支援的几率",
13400
- "effect_group_5_1_passive": "运输费用降低",
13401
- "effect_group_5_3_passive": "你的军队避免被侦测到的几率",
13402
- "effect_group_5_4_passive": "侦测到即将到来的进攻的几率",
13403
- "effect_group_6_2_passive": "占领时间缩短",
13404
- "effect_group_6_3_passive": "胜利后冷却时间缩短",
13405
- "effect_group_6_4_passive": "部队劫掠容量加成",
13406
- "ci_effect_attackUnitAmountFrontCapped": "正面 +{0}% 单位限制(上限)",
13407
- "ci_effect_attackUnitAmountFlankCapped": "+{0}% 进攻时的侧翼兵种上限(上限值)",
13408
- "ci_effect_defenseBoostYardCapped": "内城防御战斗力增加{0}%(上限)",
13409
- "ci_effect_defenseUnitAmountWallCapped": "+{0} 壁垒防御部队容量(已达上限)",
13410
- "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} 内城守军容量(上限)",
13411
- "ci_effect_offensiveMeleeBonusTCICapped": "提高{0}%的近战单位攻击力(上限)",
13412
- "ci_effect_offensiveRangeBonusTCICapped": "远程兵种攻击力增加{0}%(上限)",
13389
+ "ci_effect_attackUnitAmountFrontCapped": "+{0}% 单位限制在前",
13390
+ "ci_effect_attackUnitAmountFlankCapped": "+{0}% 侧翼单位攻击限制",
13391
+ "ci_effect_defenseBoostYardCapped": "+{0}% 战斗力在防御庭院时",
13392
+ "ci_effect_defenseUnitAmountWallCapped": "+{0}% 增加墙防的部队容量",
13393
+ "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} 到庭院防御中的部队容量",
13394
+ "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% 近战单位攻击力",
13395
+ "ci_effect_offensiveRangeBonusTCICapped": "+{0}% 远程单位攻击力",
13413
13396
  "effect_name_attackUnitAmountFlankCapped": "提高进攻时的侧翼兵种上限",
13414
13397
  "effect_name_attackUnitAmountFrontCapped": "正面进攻兵力上限加成",
13415
13398
  "effect_name_defenseBoostYardCapped": "内城防御力",
@@ -13417,21 +13400,13 @@
13417
13400
  "effect_name_defenseUnitAmountYardBonusCapped": "内城防御部队容量加成",
13418
13401
  "effect_name_offensiveMeleeBonusTCICapped": "近战兵种攻击力加成",
13419
13402
  "effect_name_offensiveRangeBonusTCICapped": "远程兵种攻击力加成",
13420
- "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% 进攻时的侧翼兵种上限(上限值)",
13421
- "equip_effect_description_attackUnitAmountFrontCapped": "正面 +{0}% 单位限制(上限)",
13422
- "equip_effect_description_defenseBoostYardCapped": "内城防御战斗力增加{0}%(上限)",
13423
- "equip_effect_description_defenseUnitAmountWallCapped": "+{0} 壁垒防御部队容量(已达上限)",
13424
- "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} 内城守军容量(上限)",
13425
- "equip_effect_description_offensiveMeleeBonusTCICapped": "提高{0}%的近战单位攻击力(上限)",
13426
- "equip_effect_description_offensiveRangeBonusTCICapped": "远程兵种攻击力增加{0}%(上限)",
13427
- "effect_group_5_5_active": "+{0}% 速度加成",
13428
- "effect_group_5_5_active_malus": "-{0}% 速度加成",
13429
- "effect_group_5_5_passive": "兵种速度加成",
13430
- "effect_group_5_6_active": "+{0}波外加攻击",
13431
- "effect_group_5_6_active_malus": "-{0}额外攻击波次",
13432
- "effect_group_5_6_passive": "额外的进攻波数",
13433
- "effect_group_8_4_active": "防御庭院时+{0}兵力容量",
13434
- "effect_group_1_11_active": "+{0}% 几率增加侧翼20%的战斗力",
13403
+ "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% 侧翼单位攻击限制",
13404
+ "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% 单位限制在前面",
13405
+ "equip_effect_description_defenseBoostYardCapped": "+{0}% 战斗力在防守庭院时",
13406
+ "equip_effect_description_defenseUnitAmountWallCapped": "+{0}% 增加墙防的部队容量",
13407
+ "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} 增加庭院防御中的部队容量",
13408
+ "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% 近战单位攻击力",
13409
+ "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% 远程单位攻击强度",
13435
13410
  "effect_desc_CraftingQueueProductionBoost_4": "{0}% 龙的宝藏部件产量奖励",
13436
13411
  "effect_name_CraftingQueueProductionBoost_4": "提高龙息锻造厂部件产量的奖励",
13437
13412
  "ci_effect_lootBonusPVE": "+{0}% 从NPC目标掠夺的资源",
@@ -13441,35 +13416,149 @@
13441
13416
  "effect_name_unboostedBeefProductionCapped": "每小时牛肉生产奖励",
13442
13417
  "ci_effect_unboostedBeefProduction_tt": "每小时牛肉产出:",
13443
13418
  "ci_effect_BeefProductionIncrease": "+{0} 牛肉生产加成",
13444
- "effect_name_allianceDefenseUnitAmountYardBonusCapped": "联盟支持部队容量的奖励(有限)",
13445
- "effect_name_attackBoostYardCapped": "庭院攻击战斗力的奖励(上限)",
13446
- "effect_name_battleXPBoostCapped": "攻击中获得的经验值奖励(有限制)",
13447
- "effect_name_buildingXPBoostCapped": "建筑物建造获得的经验值奖励(上限)",
13448
- "effect_name_coalProductionBoostCapped": "城堡中的煤炭生产奖励(上限)",
13449
- "effect_name_foodCapacityBonusBaronEconomyCapped": "对城堡食物存储能力的奖励(上限)",
13450
- "effect_name_foodProductionBoostBaronEconomyCapped": "城堡的食品生产奖金(上限)",
13451
- "effect_name_glassProductionBoostCapped": "城堡玻璃生产的奖金(上限)",
13452
- "effect_name_honeyCapacityBonusBaronEconomyCapped": "城堡蜂蜜储存容量的奖金(上限)",
13453
- "effect_name_ironProductionBoostCapped": "城堡铁生产的奖励(有上限)",
13454
- "effect_name_marketCarriageCapacityBoostCapped": "市场手推车容量的奖励(有限制)",
13455
- "effect_name_marketSpeedOwnBoostCapped": "在您自己的城堡和地标之间市场手推车速度的奖励(上限)",
13456
- "effect_name_meadCapacityBonusBaronEconomyCapped": "城堡中蜜酒存储容量的奖励(限定)",
13457
- "effect_name_meadProductionBoostCapped": "城堡中的蜜酒生产奖金(有限)",
13458
- "effect_name_oilProductionBoostCapped": "城堡内橄榄油生产的奖金(上限)",
13459
- "effect_name_stoneProductionBoostDesertCapped": "燃烧沙城的石材生产奖励(上限)",
13460
- "effect_name_stoneProductionBoostFireCapped": "火焰山城堡的石材生产奖金(有限)",
13461
- "effect_name_stoneProductionBoostIceCapped": "在永冬冰川城堡中生产石材的奖金(上限)",
13462
- "effect_name_stoneProductionBoostMainCapped": "大帝国城堡的石材生产奖励(上限)",
13463
- "effect_name_unboostedMeadProductionCapped": "城堡的蜜酒生产奖金(上限)",
13464
- "effect_name_woodProductionBoostDesertCapped": "燃烧沙城的木材生产奖励(封顶)",
13465
- "effect_name_woodProductionBoostFireCapped": "在火峰城堡中木材生产的奖励(上限)",
13466
- "effect_name_woodProductionBoostIceCapped": "永冬冰川城堡的木材生产奖励(上限)",
13467
- "effect_name_woodProductionBoostMainCapped": "伟大帝国城堡的木材生产奖金(上限)",
13468
- "effect_name_foodProductionBoostDesertCapped": "烧沙城堡的食品生产奖金(上限)",
13469
- "effect_name_foodProductionBoostFireCapped": "在火峰城堡中的食品生产奖金(有封顶)",
13470
- "effect_name_foodProductionBoostIceCapped": "在永冬冰川城堡中增加食品生产的奖金(上限)",
13471
- "equip_effect_description_attackBoostYardCapped": "+{0}% 攻击敌方庭院时的战斗力(上限)",
13472
- "effect_group_8_5_active": "+{0} 联盟支持部队在防御庭院时的容量"
13419
+ "effect_name_allianceDefenseUnitAmountYardBonusCapped": "联盟支援部队容量的奖励",
13420
+ "effect_name_attackBoostYardCapped": "增加庭院攻击战斗力的奖励",
13421
+ "effect_name_battleXPBoostCapped": "攻击中获得的XP奖励",
13422
+ "effect_name_buildingXPBoostCapped": "建筑施工获得的XP奖励",
13423
+ "effect_name_coalProductionBoostCapped": "城堡中的煤炭生产奖励",
13424
+ "effect_name_foodCapacityBonusBaronEconomyCapped": "城堡食物存储能力的奖励",
13425
+ "effect_name_foodProductionBoostBaronEconomyCapped": "城堡食品生产的奖金",
13426
+ "effect_name_glassProductionBoostCapped": "城堡玻璃生产的奖励",
13427
+ "effect_name_honeyCapacityBonusBaronEconomyCapped": "对城堡蜂蜜存储能力的奖励",
13428
+ "effect_name_ironProductionBoostCapped": "城堡中铁的生产加成",
13429
+ "effect_name_marketCarriageCapacityBoostCapped": "市场手推车容量的奖励",
13430
+ "effect_name_marketSpeedOwnBoostCapped": "在你自己的城堡之间的车速加成",
13431
+ "effect_name_meadCapacityBonusBaronEconomyCapped": "城堡中的蜂蜜酒储存容量奖励",
13432
+ "effect_name_meadProductionBoostCapped": "城堡中蜂蜜酒生产的奖励",
13433
+ "effect_name_oilProductionBoostCapped": "城堡橄榄油生产的奖励",
13434
+ "effect_name_stoneProductionBoostDesertCapped": "在燃烧沙堡中获得石材生产奖励",
13435
+ "effect_name_stoneProductionBoostFireCapped": "在火峰城堡中增加石材生产的奖励",
13436
+ "effect_name_stoneProductionBoostIceCapped": "在永冬冰川城堡中石材生产的奖励",
13437
+ "effect_name_stoneProductionBoostMainCapped": "在大帝国城堡中增加石材生产的奖励",
13438
+ "effect_name_unboostedMeadProductionCapped": "城堡中蜜酒生产的奖励",
13439
+ "effect_name_woodProductionBoostDesertCapped": "在燃烧的沙堡中获得木材生产奖励",
13440
+ "effect_name_woodProductionBoostFireCapped": "火焰山城堡的木材生产奖励",
13441
+ "effect_name_woodProductionBoostIceCapped": "在永冬冰川城堡中获得木材生产加成",
13442
+ "effect_name_woodProductionBoostMainCapped": "在伟大帝国城堡中增加木材生产的奖励",
13443
+ "effect_name_foodProductionBoostDesertCapped": "在燃烧的沙堡中获得食品生产奖金",
13444
+ "effect_name_foodProductionBoostFireCapped": "在火焰山城堡中对食品生产的奖励",
13445
+ "effect_name_foodProductionBoostIceCapped": "在永冬冰川城堡中增加食物生产的奖金",
13446
+ "equip_effect_description_attackBoostYardCapped": "+{0}% 攻击力,攻击敌方庭院时",
13447
+ "effect_category_1": "兵种效果",
13448
+ "effect_category_3": "进攻效果",
13449
+ "effect_category_4": "防御兵种效果",
13450
+ "effect_category_5": "战前效果",
13451
+ "effect_category_6": "战后效果",
13452
+ "effect_category_7": "经济效果",
13453
+ "effect_category_8": "内城战斗效果",
13454
+ "effect_group_1_13_active": "+{0}% 防守兵种的战斗力",
13455
+ "effect_group_1_13_active_malus": "-{0}% 防守兵种的战斗力",
13456
+ "effect_group_1_13_passive": "战斗力加成:所有防御部队",
13457
+ "effect_group_1_1_active": "所有兵种的战斗力+{0}%",
13458
+ "effect_group_1_1_active_malus": "所有兵种的战斗力-{0}%",
13459
+ "effect_group_1_1_passive": "战斗力加成:所有兵种",
13460
+ "effect_group_1_2_active": "+{0}% 近战兵种的战斗力",
13461
+ "effect_group_1_2_active_malus": "-{0}% 近战兵种的战斗力",
13462
+ "effect_group_1_2_passive": "战斗力加成:近战兵种",
13463
+ "effect_group_1_3_active": "+{0}% 远程兵种的战斗力",
13464
+ "effect_group_1_3_active_malus": "-{0}% 远程兵种的战斗力",
13465
+ "effect_group_1_3_passive": "战斗力加成:远程兵种",
13466
+ "effect_group_1_6_active": "+{0}% 进攻敌军内城时的战斗力",
13467
+ "effect_group_1_6_active_malus": "-{0}% 进攻敌军内城时的战斗力",
13468
+ "effect_group_1_6_passive": "战斗力加成:内城进攻部队",
13469
+ "effect_group_1_7_active": "防御近战兵种的战斗力总加成:{0}%",
13470
+ "effect_group_1_7_passive": "战斗力加成:防御近战兵种",
13471
+ "effect_group_1_8_active": "防御远程兵种的战斗力总加成:{0}%",
13472
+ "effect_group_1_9_active": "+{0}% 防守内城时的战斗力",
13473
+ "effect_group_1_9_active_malus": "-{0}% 防守内城时的战斗力",
13474
+ "effect_group_1_9_passive": "战斗力加成:内城防御部队",
13475
+ "effect_group_3_1_active": "+{0}% 正前的兵种上限",
13476
+ "effect_group_3_1_active_malus": "-{0}% 正前的兵种上限",
13477
+ "effect_group_3_1_passive": "士兵数量加成:正前",
13478
+ "effect_group_3_2_active": "+{0}% 城堡侧面的兵种上限",
13479
+ "effect_group_3_2_active_malus": "-{0}% 城堡侧面的兵种上限",
13480
+ "effect_group_3_2_passive": "士兵数量加成:城堡侧面",
13481
+ "effect_group_3_3_active": "当前进攻时在内城接受支援的几率",
13482
+ "effect_group_3_3_passive": "进攻时内城的支援几率",
13483
+ "effect_group_4_1_active": "+{0}% 城墙上的兵种上限",
13484
+ "effect_group_4_1_active_malus": "-{0}% 城墙上的兵种上限",
13485
+ "effect_group_4_1_passive": "士兵数量加成:城墙",
13486
+ "effect_group_4_2_active": "当前防守时在内城接受支援的几率",
13487
+ "effect_group_4_2_passive": "防守时内城的支援几率",
13488
+ "effect_group_5_11_active": "+{0}% 几率增加侧翼20%的战斗力",
13489
+ "effect_group_5_1_active": "-{0}% 军队行军花费",
13490
+ "effect_group_5_1_active_malus": "+{0}% 军队行军花费",
13491
+ "effect_group_5_1_passive": "运输费用降低",
13492
+ "effect_group_5_2_active": "+{0}%军队行军速度",
13493
+ "effect_group_5_2_active_malus": "-{0}%军队行军速度",
13494
+ "effect_group_5_2_passive": "行军速度加成:前往地点",
13495
+ "effect_group_5_3_active": "+{0}% 军队侦测延迟",
13496
+ "effect_group_5_3_active_malus": "-{0}% 军队侦测延迟",
13497
+ "effect_group_5_3_passive": "你的军队避免被侦测到的几率",
13498
+ "effect_group_5_4_active": "+{0}% 袭击预警提前",
13499
+ "effect_group_5_4_active_malus": "-{0}% 袭击预警提前",
13500
+ "effect_group_5_4_passive": "侦测到即将到来的进攻的几率",
13501
+ "effect_group_5_5_active": "+{0}% 速度加成",
13502
+ "effect_group_5_5_active_malus": "-{0}% 速度加成",
13503
+ "effect_group_5_5_passive": "兵种速度加成",
13504
+ "effect_group_5_6_active": "+{0}波外加攻击",
13505
+ "effect_group_5_6_active_malus": "-{0}额外攻击波次",
13506
+ "effect_group_5_6_passive": "额外的进攻波数",
13507
+ "effect_group_5_8_passive": "战斗力加成:防御远程兵种",
13508
+ "effect_group_6_10_active": "-{0}% 防守时受到的火焰伤害",
13509
+ "effect_group_6_10_active_malus": "+{0}% 防守时受到的火焰伤害",
13510
+ "effect_group_6_10_passive": "劫掠造成的火焰伤害降低的比率",
13511
+ "effect_group_6_11_active": "+{0}% 攻击时造成的火焰伤害",
13512
+ "effect_group_6_11_active_malus": "-{0}% 攻击时造成的火焰伤害",
13513
+ "effect_group_6_11_passive": "劫掠造成的火焰伤害加成",
13514
+ "effect_group_6_12_active": "+{0}% 攻击时摧毁敌人建筑物的几率",
13515
+ "effect_group_6_12_active_malus": "-{0}% 攻击时摧毁敌人建筑物的几率",
13516
+ "effect_group_6_12_passive": "摧毁建筑物的机率加成",
13517
+ "effect_group_6_13_active": "战斗中获得的变形者护符总加成:{0}%",
13518
+ "effect_group_6_13_passive": "战斗中获得的变形者护符加成",
13519
+ "effect_group_6_14_active": "击败游牧部落或可汗大营时获得的可汗碑总加成:{0}%",
13520
+ "effect_group_6_14_passive": "击败游牧部落或可汗大营时获得的可汗碑加成",
13521
+ "effect_group_6_18_active": "击败可汗大营时获得的怒气值总加成:{0}%",
13522
+ "effect_group_6_18_passive": "击败可汗大营时获得的怒气值加成",
13523
+ "effect_group_6_1_active": "+{0}% 军队回程行军速度",
13524
+ "effect_group_6_1_active_malus": "-{0}% 军队回程行军速度",
13525
+ "effect_group_6_1_passive": "行军速度加成:返程",
13526
+ "effect_group_6_2_active": "-{0}% 所需的占领时间",
13527
+ "effect_group_6_2_active_malus": "+{0}% 所需的占领时间",
13528
+ "effect_group_6_2_passive": "占领时间缩短",
13529
+ "effect_group_6_3_active": "-{0}% 攻击冷却",
13530
+ "effect_group_6_3_active_malus": "+{0}% 攻击冷却",
13531
+ "effect_group_6_3_passive": "胜利后冷却时间缩短",
13532
+ "effect_group_6_4_active": "+{0} 军队劫掠容量",
13533
+ "effect_group_6_4_active_malus": "-{0} 军队劫掠容量",
13534
+ "effect_group_6_4_passive": "部队劫掠容量加成",
13535
+ "effect_group_6_5_active": "+{0}% 劫掠时掠夺的资源",
13536
+ "effect_group_6_5_active_malus": "-{0}% 劫掠时掠夺的资源",
13537
+ "effect_group_6_5_passive": "掠夺资源加成",
13538
+ "effect_group_6_6_active": "-{0}% 被掠夺后损失的资源",
13539
+ "effect_group_6_6_active_malus": "+{0}% 被掠夺后损失的资源",
13540
+ "effect_group_6_6_passive": "掠夺中资源损失降低",
13541
+ "effect_group_6_7_active": "+{0}% 找到更强大装备的几率",
13542
+ "effect_group_6_7_active_malus": "-{0}% 找到更强大装备的几率",
13543
+ "effect_group_6_7_passive": "找到更好装备机会的加成",
13544
+ "effect_group_6_8_active": "+{0}% 战斗中获得的荣誉值",
13545
+ "effect_group_6_8_active_malus": "-{0}% 战斗中获得的荣誉值",
13546
+ "effect_group_6_8_passive": "战斗中获得荣誉的加成",
13547
+ "effect_group_6_9_active": "+{0}% 战斗中获得的荣耀值",
13548
+ "effect_group_6_9_active_malus": "-{0}% 战斗中获得的荣耀值",
13549
+ "effect_group_6_9_passive": "战斗中赚取额外荣耀值加成",
13550
+ "effect_group_8_4_active": "防御庭院时+{0}兵力容量",
13551
+ "effect_group_8_5_active": "+{0} 联盟支持部队在防御庭院时的容量",
13552
+ "ci_effect_defenseUnitAmountWall": "+{0}% 增加墙防的部队容量",
13553
+ "ci_effect_recruitmentSpeedBoostAll": "+{0}% 招募速度",
13554
+ "ci_effect_craftingQueueProductionBoost2_tt": "工具匠的生产奖金:",
13555
+ "ci_effect_craftingQueueProductionBoost_1_blueprint": "精炼厂生产奖金",
13556
+ "ci_effect_craftingQueueProductionBoost_2_blueprint": "工具匠的生产奖励",
13557
+ "ci_effect_craftingQueueProductionBoost_tt": "炼油厂生产奖金:",
13558
+ "ci_effect_offensiveMeleeBonusTCI_blueprint": "近战单位攻击时的攻击力",
13559
+ "ci_effect_offensiveMeleeBonusTCI_tt": "近战单位攻击时的攻击力:",
13560
+ "ci_effect_offensiveRangeBonusTCI_blueprint": "远程单位攻击时的攻击力",
13561
+ "ci_effect_offensiveRangeBonusTCI_tt": "远程单位攻击时的攻击力:"
13473
13562
  },
13474
13563
  "equipment_heroes_and_gems": {
13475
13564
  "equipment_slotType_hero": "英雄",
@@ -17221,7 +17310,7 @@
17221
17310
  "equipment_unique_2005": "扭曲战术家旗帜",
17222
17311
  "equipment_unique_2005_desc": "这面旗帜用于召集世界各地的游客。将您的军队变成一支巴伐利亚人庆祝商队,随时准备席卷下一个最棒的啤酒花园。",
17223
17312
  "equipment_unique_2006": "盐腌要塞",
17224
- "equipment_unique_2006_desc": "这种精致而新鲜的面点将您的城堡包裹在碱液卷里。让每个人都知道,十月啤酒节的精神就埋藏在人民的心中。",
17313
+ "equipment_unique_2006_desc": "这块精致新鲜的面团覆盖在你的城堡上,浸泡在氢氧化钠卷中。让每个人都知道,十月节的精神在你的人民之中。",
17225
17314
  "equipment_unique_2003": "啤酒桶",
17226
17315
  "equipment_unique_2003_desc": "将你的城堡变成一座泡沫堡垒。",
17227
17316
  "equipment_unique_2007_desc": "将您的城堡变成一座亡灵堡垒。",
@@ -17286,7 +17375,20 @@
17286
17375
  "equipment_unique_1090_desc": "将您的城堡变成一座衰败庆典的堡垒。",
17287
17376
  "equipment_unique_1089_desc": "将您的城堡变成一座衰败庆典的堡垒。",
17288
17377
  "equipment_unique_1090": "周年派对大炮",
17289
- "equipment_unique_1089": "周年派对大炮"
17378
+ "equipment_unique_1089": "周年派对大炮",
17379
+ "equipment_unique_1095_desc": "将您的城堡转变为泡沫堡垒。",
17380
+ "equipment_unique_1096": "战斗饮品",
17381
+ "equipment_unique_1096_desc": "这些士兵有强壮的胃和更强的战斗技能。他们在唱着过去辉煌战斗的海歌时将粉碎你的敌人,创造出下一个故事,让所有人都能一起歌唱。",
17382
+ "equipment_unique_1091": "战斗饮品",
17383
+ "equipment_unique_1091_desc": "这些士兵拥有强壮的胃和更强的战斗技能。他们将一边唱着来自过去辉煌战役的海员歌曲,一边粉碎你的敌人,为下一个可以一起唱的故事创造故事。",
17384
+ "equipment_unique_1093": "啤酒桶",
17385
+ "equipment_unique_1093_desc": "将你的城堡转变为泡沫堡垒。",
17386
+ "equipment_unique_1094": "啤酒桶",
17387
+ "equipment_unique_1094_desc": "将您的城堡转变为泡沫堡垒。",
17388
+ "equipment_unique_1095": "啤酒桶",
17389
+ "equipment_unique_1092": "战斗饮品",
17390
+ "equipment_unique_1092_desc": "这些士兵拥有强壮的胃和更强的战斗技能。他们在唱着过去辉煌战役的海员歌曲时,将会粉碎你的敌人,创造出接下来可以一起唱的故事。",
17391
+ "equip_effect_description_battleXPBoostCapped": "战斗中获得的经验值:+{0}%"
17290
17392
  },
17291
17393
  "generic": {
17292
17394
  "activity": "活动",
@@ -19176,7 +19278,7 @@
19176
19278
  "mysteryBox_boxName_AutumnBox2022_3": "史诗秋季神秘宝盒",
19177
19279
  "mysteryBox_boxName_AutumnBox2022_2": "稀有秋季神秘宝盒",
19178
19280
  "mysteryBox_boxName_AutumnBox2022_1": "普通秋季神秘宝盒",
19179
- "filters_category_109": "十月啤酒节代币",
19281
+ "filters_category_109": "十月节代币",
19180
19282
  "filters_category_108": "莲花代币",
19181
19283
  "filters_category_107": "庄严代币",
19182
19284
  "filters_category_106": "春花",
@@ -19323,7 +19425,12 @@
19323
19425
  "hud_button_supportChat": "支持聊天",
19324
19426
  "currency_description_FloraToken": "用于升级致命花园的宝贵代币。可以在商人处购买或通过特殊优惠获得。",
19325
19427
  "currency_name_FloraToken": "植物代币",
19326
- "moreComingSoon": "更多内容即将推出..."
19428
+ "moreComingSoon": "更多内容即将推出...",
19429
+ "dialog_ci_filter_rarities_all": "所有稀有度",
19430
+ "dialog_ci_filter_effects_3": "三个效果",
19431
+ "dialog_ci_filter_effects_2": "两个效果",
19432
+ "dialog_ci_filter_effects_1": "一个效果",
19433
+ "dialog_ci_filter_effects_all": "所有效果"
19327
19434
  },
19328
19435
  "help": {
19329
19436
  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",
@@ -23842,7 +23949,19 @@
23842
23949
  "SummerMarksman_short_info": "强大的夏季远程防守战士",
23843
23950
  "FruitBreaker_desc": "果汁捣碎者拥有无与伦比的防御力,只需挥舞他那强大的狼牙棒,便能将敌人碾成碎片。他是夏日国度的强大守护者。",
23844
23951
  "FruitBreaker_name": "果实粉碎者",
23845
- "ScaleShardMarksman_name": "鳞甲弓箭手"
23952
+ "ScaleShardMarksman_name": "鳞甲弓箭手",
23953
+ "BavarianBrewer_desc": "这些无害的酿酒师是城里最友好的邻居,除非你威胁他们的啤酒。",
23954
+ "BavarianBrewer_name": "巴伐利亚酿酒师",
23955
+ "BavarianBrewer_short_info": "Oktoberfest远程防御者",
23956
+ "CaskMarksmann_desc": "空腹后该如何处理木桶?给你。",
23957
+ "CaskMarksmann_name": "桶标枪手",
23958
+ "CaskMarksmann_short_info": "十月节远程攻击者",
23959
+ "PretzelGuardian_name": "椒盐卷饼守护者",
23960
+ "PretzelGuardian_name_desc": "谁能空腹打架?解决方案:椒盐卷饼!",
23961
+ "PretzelGuardian_short_info": "Oktoberfest近战防守士兵",
23962
+ "SteinSmasher_name": "杯子破坏者",
23963
+ "SteinSmasher_name_desc": "斯坦·斯马舍甚至乐于摧毁敌人的防御。",
23964
+ "SteinSmasher_short_info": "十月啤酒节近战攻击者"
23846
23965
  },
23847
23966
  "generic_flash": {
23848
23967
  "Footer": {