e4k-data 4.85.49 → 4.87.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/data/buildings.json +957 -504
  2. package/data/constructionItems.json +300 -38
  3. package/data/constructionItemsEffectGroups.json +1 -1
  4. package/data/districtTypes.json +5 -0
  5. package/data/effectCaps.json +140 -0
  6. package/data/effects.json +231 -1
  7. package/data/equipments.json +92 -0
  8. package/data/expansions.json +54 -54
  9. package/data/horses.json +143 -143
  10. package/data/leaguetypeEvents.json +99 -0
  11. package/data/packages.json +2361 -6
  12. package/data/researches.json +71 -71
  13. package/data/rewards.json +2036 -3
  14. package/data/sceatSkillTiers.json +14 -15
  15. package/data/sceatSkills.json +560 -796
  16. package/data/tempServerDailyTaskRewards.json +5 -5
  17. package/data/tempServerRankRewards.json +972 -0
  18. package/data/tempServerSettings.json +58 -0
  19. package/data/units.json +123 -0
  20. package/data/version.json +1 -1
  21. package/data/versionInfo.json +3 -3
  22. package/data/wodIds.json +192 -192
  23. package/images/x768.json +605 -4
  24. package/languages/da.json +317 -198
  25. package/languages/de.json +316 -197
  26. package/languages/el.json +318 -199
  27. package/languages/en.json +321 -201
  28. package/languages/es.json +319 -200
  29. package/languages/fi.json +317 -198
  30. package/languages/fr.json +317 -198
  31. package/languages/it.json +319 -200
  32. package/languages/ja.json +314 -195
  33. package/languages/ko.json +313 -194
  34. package/languages/nl.json +317 -198
  35. package/languages/no.json +319 -200
  36. package/languages/pl.json +317 -198
  37. package/languages/pt.json +319 -200
  38. package/languages/ru.json +317 -198
  39. package/languages/sv.json +319 -200
  40. package/languages/tr.json +315 -196
  41. package/languages/zh_CN.json +316 -197
  42. package/languages/zh_TW.json +316 -197
  43. package/package.json +1 -1
  44. package/typings/data.d.ts +2 -2
  45. package/typings/images.d.ts +39 -0
  46. package/typings/languages.d.ts +127 -7
package/languages/en.json CHANGED
@@ -888,7 +888,9 @@
888
888
  "email_change_cancelation_old_request_error": "This seems to be an outdated cancellation link.",
889
889
  "email_change_cancelation_successful": "Your email change request has been canceled.",
890
890
  "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected.",
891
- "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed."
891
+ "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed.",
892
+ "errorCode_OBJECT_INVALID_STATE": "This action is not possible at this time. Please try again later.",
893
+ "errorCode_title": "Attention!"
892
894
  },
893
895
  "buildings_and_decorations": {
894
896
  "bakery_name": "Bakery",
@@ -1348,7 +1350,7 @@
1348
1350
  "ci_blueprint_ReduceDefensiveToolsTime": "Defense tool production speed build item blueprint",
1349
1351
  "ci_blueprint_EspionageSpeedBoost": "Espionage speed build item blueprint",
1350
1352
  "ci_blueprint_HospitalAdditionalSpace": "Hospital space build item blueprint",
1351
- "ci_primary_barracksCost": "Recruitment cost build item blueprint",
1353
+ "ci_primary_barracksCost": "Recruitment cost build item",
1352
1354
  "ci_primary_barracksStacks": "Troop recruitment build item",
1353
1355
  "ci_primary_bakeryStorage": "Food storage build item",
1354
1356
  "ci_primary_hospitalHealSpeed": "Treatment speed build item",
@@ -1497,11 +1499,11 @@
1497
1499
  "ci_appearance_elvenEstate_flavour": "The old tree estate offers shelter for humans and animals alike.",
1498
1500
  "merchantItem_ci_20052_name": "Old tree storehouse",
1499
1501
  "merchantItem_ci_20053_name": "Old tree estate",
1500
- "ci_blueprint_attackUnitAmountFront": "Premium relic unit limit front attack build item blueprint",
1501
- "ci_blueprint_attackUnitAmountFlank": "Premium relic unit limit flanks attack build item blueprint",
1502
+ "ci_blueprint_attackUnitAmountFront_secondary_premium": "Premium relic unit limit front attack build item blueprint",
1503
+ "ci_blueprint_attackUnitAmountFlank_secondary_premium": "Premium relic unit limit flanks attack build item blueprint",
1502
1504
  "ci_blueprint_offensiveMeleeBonus": "Premium relic melee unit attack strength build item blueprint",
1503
1505
  "ci_blueprint_offensiveRangeBonus": "Premium relic ranged unit attack strength build item blueprint",
1504
- "ci_blueprint_attackBoostYard": "Premium relic courtyard attack strength build item blueprint",
1506
+ "ci_blueprint_attackBoostYard_secondary_premium": "Premium relic courtyard attack strength build item blueprint",
1505
1507
  "ci_secondary_attackUnitAmountFront": "Relic unit limit front attack build item",
1506
1508
  "ci_secondary_attackUnitAmountFlank": "Relic unit limit flanks attack build item",
1507
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  "ci_secondary_offensiveMeleeBonus": "Relic melee unit attack strength build item",
@@ -1553,12 +1555,11 @@
1553
1555
  "honeygardens_name": "Honey gardens",
1554
1556
  "deco_scorpionPark_name": "Scorpios park",
1555
1557
  "deco_scorpionNature_name": "Scorpios nature",
1556
- "ci_blueprint_honeyProduction": "Premium base honey production build item blueprint",
1557
1558
  "ci_blueprint_meadProduction": "Base mead production build item blueprint",
1558
- "ci_blueprint_unboostedHoneyProduction": "Premium relic honey production build item",
1559
+ "ci_blueprint_unboostedHoneyProduction_secondary_premium": "Premium relic honey production build item blueprint",
1559
1560
  "ci_blueprint_unboostedMeadProduction": "Relic mead production build item blueprint",
1560
- "ci_blueprint_HoneyProductionIncrease": "Premium base honey production build item blueprint",
1561
- "ci_blueprint_MeadProductionIncrease": "Premium base mead production build item blueprint",
1561
+ "ci_secondary_honeyProduction": "Honey production build item blueprint",
1562
+ "ci_blueprint_HoneyProductionIncrease": "Premium honey production build item blueprint",
1562
1563
  "ci_effect_MeadProductionincrease": "+{0} mead production bonus",
1563
1564
  "ci_effect_unboostedHoneyProduction_blueprint": "Honey production per hour",
1564
1565
  "ci_effect_unboostedMeadProduction_blueprint": "Mead production per hour",
@@ -1653,10 +1654,10 @@
1653
1654
  "ci_secondary_attackUnitAmountFront_premium": "Premium relic unit limit front attack build item",
1654
1655
  "refinery_upgrade_info": "Increases wood & stone storage capacity",
1655
1656
  "toolsmith_upgrade_info": "Increase storage capacity for kingdom resources",
1656
- "ci_primary_honeyProduction_premium": "Premium base honey production build item",
1657
- "ci_primary_meadProduction_premium": "Premium base mead production build item",
1658
- "ci_primary_MeadProductionIncrease_premium": "Premium base mead production build item",
1659
- "ci_primary_honeyProductionIncrease_premium": "Premium base honey production build item",
1657
+ "ci_primary_honeyProduction_premium": "Premium honey production build item",
1658
+ "ci_primary_meadProduction_premium": "Premium mead production build item",
1659
+ "ci_primary_MeadProductionIncrease_premium": "Premium mead production build item",
1660
+ "ci_primary_honeyProductionIncrease_premium": "Premium honey production build item",
1660
1661
  "ci_appearance_anniversaryKeep": "Palace of the Grand Anniversary Party",
1661
1662
  "ci_appearance_anniversaryKeep_flavour": "A palace built for a party... a perfect setting to celebrate 10 years of the Great Empire.",
1662
1663
  "deco_AnniversaryMonument10_name": "The Enduring Emperor",
@@ -1821,8 +1822,8 @@
1821
1822
  "ci_secondary_toolsmithBoost": "Relic toolsmith production build item",
1822
1823
  "ci_secondary_toolsmithBoost_premium": "Premium relic toolsmith production build item",
1823
1824
  "deco_OktoberfestStrength_name": "Pretzel Power Pavilion",
1824
- "deco_octoberfestPartyEnd_name": "Octoberfest after-party shambles",
1825
- "deco_octoberfestParty_name": "Octoberfest beer garden",
1825
+ "deco_octoberfestPartyEnd_name": "Oktoberfest after-party shambles",
1826
+ "deco_octoberfestParty_name": "Oktoberfest beer garden",
1826
1827
  "ci_appearance_octoberfestTower_flavour": "Cheers to innovation! Here the kegs of knowledge ferment and ideas flow freely.",
1827
1828
  "ci_appearance_octoberfestTower": "Beer Tower",
1828
1829
  "ci_appearance_nomadTavern_flavour": "The nomads cherish the rules of hospitality. Guests feast on fermented mares milk and juicy yak roast.",
@@ -1895,11 +1896,11 @@
1895
1896
  "deco_stpatricksdecowitheffect_name": "Exalted Shamrock pub",
1896
1897
  "ci_appearance_dragonriderSiegeWorkshop": "Dragon rider siege workshop",
1897
1898
  "ci_appearance_dragonriderSiegeWorkshop_flavour": "Swift and strong in one! This is how best Dragonrider armor needs to be forged.",
1898
- "ci_appearance_octoberfestMarket": "Octoberfest market",
1899
+ "ci_appearance_octoberfestMarket": "Oktoberfest Market",
1899
1900
  "ci_appearance_octoberfestMarket_flavour": "Lets trade beers and compliments between traditional dresses!",
1900
1901
  "deco_Pedestal_name": "Bunch of eggs",
1901
1902
  "deco_EasterGiantDeco_name": "Exalted Easter park",
1902
- "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo on a small hill",
1903
+ "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo",
1903
1904
  "deco_CarnivalDecoWithEffect_name": "Exalted jesters mask",
1904
1905
  "deco_ChristmasDecoWithEffect_name": "Exalted present base",
1905
1906
  "deco_SpringDecoWithEffect_name": "Exalted Elemental knight",
@@ -1938,7 +1939,7 @@
1938
1939
  "ci_appearance_dragonscaleToolsmith": "Dragonscale Toolsmith",
1939
1940
  "ci_appearance_dragonscaleToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
1940
1941
  "ci_primary_unboostedBeefProduction": "Beef production build item",
1941
- "ci_secondary_unboostedBeefProduction": "Premium relic beef production build item",
1942
+ "ci_secondary_unboostedBeefProduction": "Relic beef production build item",
1942
1943
  "deco_exaltedCursedSteerport": "Exalted cursed steerport",
1943
1944
  "deco_exaltedMysticalSteerport": "Exalted mystical steerport",
1944
1945
  "deco_exaltedSteerport": "Exalted steerport",
@@ -1950,10 +1951,10 @@
1950
1951
  "ci_appearance_holGranary_flavour": "It doesnt require any explanation that the dragonscale material keeps rodents away from the stored goods.",
1951
1952
  "ci_appearance_holToolsmith": "Dragonscale Toolsmith",
1952
1953
  "ci_appearance_holToolsmith_flavour": "The toolsmith hammers loudly in this new, shiny building. The metalic sounds echo on the precious dragonscale roof.",
1953
- "ci_blueprint_BeefProductionIncrease": "Premium base beef production build item blueprint",
1954
+ "ci_blueprint_BeefProductionIncrease": "Premium beef production build item blueprint",
1954
1955
  "ci_secondary_unboostedBeefProduction_premium": "Premium relic beef production build item",
1955
1956
  "ci_primary_BeefProductionIncrease_premium": "Premium beef production build item",
1956
- "ci_blueprint_unboostedBeefProduction": "Premium relic beef production build item blueprint",
1957
+ "ci_blueprint_unboostedBeefProduction_secondary_premium": "Premium relic beef production build item blueprint",
1957
1958
  "ci_effect_BeefProductionIncrease_tt": "Beef production bonus:",
1958
1959
  "ci_effect_BeefProductionIncrease_blueprint": "Beef production bonus",
1959
1960
  "ci_effect_unboostedBeefProduction_blueprint": "Beef production per hour",
@@ -1981,7 +1982,51 @@
1981
1982
  "deco_carnivorousPlantT4Red_short_info": "Special decoration, can be placed into the Fatal Flora Garden. Available through traders or special offers.",
1982
1983
  "DecoDistrict2x2_short_info": "Stores special decorations and boosts might and public order with each new level.",
1983
1984
  "webshop_decoDistrictBuilding": "Stores special decorations and boosts might and public order with each new level. Starts at level {0}.",
1984
- "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}."
1985
+ "webshop_decoSpecialCustomSize": "The Fatal Flora Garden decoration that can be placed into the Fatal Flora Garden. Increases public order inside your castle +{0}, Building size {1}x{2}.",
1986
+ "FoodDistrict_name": "Food district",
1987
+ "FoodDistrict_short_info": "Creates space for food buildings",
1988
+ "FoodDistrict_upgrade_info": "Increases space inside the district",
1989
+ "ci_appearance_octoberfestGuardhouse": "Oktoberfest Guardhouse",
1990
+ "ci_appearance_octoberfestGuardhouse_flavour": "Unfortunately, the guards dont get any beer during their watch. Seems water in beermugs does satisfy them.",
1991
+ "ci_appearance_octoberfestHunter": "Oktoberfest Hunter",
1992
+ "ci_appearance_octoberfestHunter_flavour": "Who cares if they still catch any game, these guys know how to dress traditionally.",
1993
+ "ci_blueprint_MeadProductionIncrease": "Premium mead production build item blueprint",
1994
+ "ci_blueprint_barrelWorkshop_premium": "Premium mead storage build item blueprint",
1995
+ "ci_blueprint_unboostedHoneyProduction_secondary": "Relic honey production build item blueprint",
1996
+ "ci_primary_unboostedHoneyProduction": "Honey production build item",
1997
+ "ci_blueprint_unboostedHoneyProduction": "Honey production build item blueprint",
1998
+ "ci_blueprint_unboostedBeefProduction": "Beef production build item blueprint",
1999
+ "ci_blueprint_attackUnitAmountFlank_secondary": "Relic unit limit flanks attack build item blueprint",
2000
+ "ci_blueprint_attackBoostYard_secondary": "Relic courtyard attack strength build item blueprint",
2001
+ "ci_blueprint_offensiveMeleeBonus_secondary": "Relic melee unit attack strength build item blueprint",
2002
+ "ci_blueprint_offensiveMeleeBonus_secondary_premium": "Premium relic melee unit attack strength build item blueprint",
2003
+ "ci_blueprint_offensiveRangeBonus_secondary": "Relic ranged unit attack strength build item blueprint",
2004
+ "ci_blueprint_offensiveRangeBonus_secondary_premium": "Premium relic ranged unit attack strength build item blueprint",
2005
+ "ci_blueprint_attackUnitAmountFront_secondary": "Relic unit limit front attack build item blueprint",
2006
+ "ci_blueprint_barrelWorkshop_secondary_premium": "Premium relic mead storage blueprint",
2007
+ "ci_blueprint_honeyGarden_secondary_premium": "Premium relic honey storage blueprint",
2008
+ "ci_blueprint_honeyGarden_premium": "Premium honey storage blueprint",
2009
+ "deco_ExaltedGreenOktoberfestGarden_name": "Exalted Green Oktoberfest Garden",
2010
+ "deco_ExaltedPurpleOktoberfestGarden_name": "Exalted Purple Oktoberfest Garden",
2011
+ "deco_ExaltedRedOktoberfestGarden_name": "Exalted Red Oktoberfest Garden",
2012
+ "ci_blueprint_unboostedHoneyProduction_premium": "Premium honey production build item blueprint",
2013
+ "ci_blueprint_BeefProductionIncrease_premium": "Premium beef production build item blueprint",
2014
+ "ci_blueprint_attackBoostYard": "Courtyard attack strength build item blueprint",
2015
+ "ci_blueprint_attackUnitAmountFlank": "Unit limit flanks attack build item blueprint",
2016
+ "ci_blueprint_attackUnitAmountFront": "Unit limit front attack build item blueprint",
2017
+ "ci_effect_CraftingQueueProductionBoost_3": "+{0}% bonus output for Dragon Hoard resources",
2018
+ "ci_effect_CraftingQueueProductionBoost_4": "+{0}% bonus output for Dragon Breath Forge resources",
2019
+ "ci_effect_auxiliaryCapacityBoost": "+{0} capacity boost for the auxiliary",
2020
+ "ci_effect_stationingTravelCostReduction": "-{0}% travel cost for stationing troops",
2021
+ "ci_effect_toolProductionSpeedBoostAll": "+{0}% bonus production speed for all tools",
2022
+ "ci_secondary_relicRefineryBoost_premium": "Premium relic refinery production build item",
2023
+ "ci_secondary_relicToolsmithBoost_premium": "Premium relic toolsmith production build item",
2024
+ "ci_blueprint_MeadProductionIncrease_premium": "Premium mead production build item blueprint",
2025
+ "ci_blueprint_HoneyProductionIncrease_premium": "Premium honey production build item blueprint",
2026
+ "ci_blueprint_relicToolsmithBoost_premium": "Premium relic toolsmith production blueprint",
2027
+ "ci_blueprint_relicRefineryBoost_premium": "Premium relic refinery production blueprint",
2028
+ "ci_blueprint_offensiveRangeBonus_premium": "Premium relic ranged unit attack strength build item blueprint",
2029
+ "ci_blueprint_offensiveMeleeBonus_premium": "Premium relic melee unit attack strength build item blueprint"
1985
2030
  },
1986
2031
  "dialogs": {
1987
2032
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -5045,7 +5090,7 @@
5045
5090
  "dialog_legendTemple_16_desc": "Increases the combat strength of attackers in the courtyard by {0}. Only applies in relation to castle lords with a legendary level.",
5046
5091
  "dialog_legendTemple_17_desc": "Increases travel speed by {0} on the outbound journey. Only applies in relation to castle lords with a legendary level.",
5047
5092
  "dialog_legendTemple_18_desc": "Increases the glory points earned from attacks by {0}. Only applies in relation to castle lords with a legendary level.",
5048
- "dialog_legendTemple_19_desc": "Increases travel speed on the return journey by {0}.",
5093
+ "dialog_legendTemple_19_desc": "Increases travel speed on the return journey by {0}. Only applies in relation to castle lords with a legendary level.",
5049
5094
  "dialog_legendTemple_20_desc": "Increases the soldier limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
5050
5095
  "dialog_legendTemple_21_desc": "Increases the armys looting capacity by {0}. Only applies in relation to castle lords with a legendary level.",
5051
5096
  "dialog_legendTemple_22_desc": "Increases the tool limit on the flanks by {0}. Only applies in relation to castle lords with a legendary level.",
@@ -10795,7 +10840,6 @@
10795
10840
  "equipment_unique_986": "Frozen honey blossom",
10796
10841
  "equipment_unique_986_desc": "Transforms your army into a bee chariot and increases the bees claimed from successful attacks on your enemies, how can this bee?",
10797
10842
  "equipment_unique_987": "Honeycomb",
10798
- "ci_effect_rangeBonus": "+{0}% combat strength for ranged units",
10799
10843
  "percentage_range_plusPlus_desc": "+{0} - +{1}%",
10800
10844
  "percentage_range_minusPlus_desc": "-{0} - +{1}%",
10801
10845
  "percentage_range_minusMinus_desc": "-{0} - -{1}%",
@@ -11645,7 +11689,7 @@
11645
11689
  "dialog_tempServer_overview_crossServerTest_desc": "This version of the Outer Realms is a test run. We are trying to test the Empire and Empire: Four Kingdoms cross-server event, where players from both games compete on a single server. Technical issues might occur during this test.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
11646
11690
  "event_title_116": "Master Blacksmith",
11647
11691
  "maintenance_discord_desc": "Click the button below to join the Empire Discord server for the latest news and updates.",
11648
- "maintenance_freeze_desc": "We have temporarily frozen food and mead consumption, as well as any remaining time on active boosters, for all players.",
11692
+ "maintenance_freeze_desc": "We have temporarily frozen food, mead and beef consumption, as well as any remaining time on active boosters, for all players.",
11649
11693
  "dialog_tempServer_overview_crossServerLive_desc": "This version of the Outer Realms is an Empire Web and Empire: Four Kingdoms cross-server event. You will face off against players from both versions of the game. Certain game features may be disabled to allow cross-server gameplay.\n\nThe Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server.\n\n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy, and strength to climb the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes each time the event runs, so be sure to check out the scoring overview at the start of each event.\n\n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
11650
11694
  "alert_writeNewMessage_blocked_lowLevel": "You can send messages to other players once you reach level 16. Please increase your experience level",
11651
11695
  "alert_writeNewMessage_blocked_dailyLimit": "You have reached the daily limit. You cannot send any more messages today. Please try again tomorrow.",
@@ -11687,8 +11731,6 @@
11687
11731
  "webshop_siegemortar_desc": "Gain siege mortar level {0} siege tools.",
11688
11732
  "ci_blueprint_relicToolsmithBoost": "Premium relic toolsmith production blueprint",
11689
11733
  "ci_blueprint_relicRefineryBoost": "Premium relic refinery production blueprint",
11690
- "ci_secondary_relicRefineryBoost_premium": "Premium relic refinery production build item",
11691
- "ci_secondary_relicToolsmithBoost_premium": "Premium relic toolsmith production build item",
11692
11734
  "dialog_longPointsEvent_eventEnd_dragonrider": "As the dragon flames dim and the festivities wane, the Majestic Dragon Mingle comes to its conclusion. Youve earned {0} season points in the contest and secured place {1} in the rankings. But fret not, more majestic adventures are on the horizon!",
11693
11735
  "dialog_longPointsEvent_eventEnd_dragonrider_singular": "As the last dragon roars fade, the Majestic Dragon Mingle draws to a close. Youve obtained {0} season point and secured place {1} in the rankings. Keep your spirits high, for new legendary quests await!",
11694
11736
  "dialog_longPointsEvent_eventEnd_title_dragonrider": "Mingles End!",
@@ -12158,7 +12200,7 @@
12158
12200
  "webshop_FoodStorageBakery_725_desc": "A Permanent Construction Item for the Bakery. Grants +{0}k food storage capacity.",
12159
12201
  "webshop_WallUnitLimitKeep_740_desc": "A Permanent Construction Item for the Keep. Grants +{0} unit limit on the wall.",
12160
12202
  "webshop_WallUnitLimitKeep_763_desc": "A Permanent Construction Item for the Farmhouse, Granary, Greenhouse, Conservatory. Grants +{0} food production bonus.",
12161
- "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} to alliance support troop capacity (capped)",
12203
+ "equip_effect_description_allianceDefenseUnitAmountYardBonusCapped": "+{0} to alliance support troop capacity",
12162
12204
  "ringmenu_store_districtNotEmpty": "The district is not empty.",
12163
12205
  "webshop_FatalFlora_Complete_name": "Fatal Flora Garden Complete Package",
12164
12206
  "webshop_FatalFlora_Deluxe_name": "Fatal Flora Garden Deluxe Package",
@@ -12175,7 +12217,45 @@
12175
12217
  "webshop_flytrap_huge_name": "Huge Flytrap Bundle",
12176
12218
  "webshop_flytrap_large_name": "Large Flytrap Bundle",
12177
12219
  "webshop_flytrap_medium_name": "Medium Flytrap Bundle",
12178
- "webshop_flytrap_small_name": "Small Flytrap Bundle"
12220
+ "webshop_flytrap_small_name": "Small Flytrap Bundle",
12221
+ "dialog_chestOffer_desc_oktoberfest": "A festive chest containing pieces of Oktoberfest celebration!",
12222
+ "dialog_chestOffer_title_oktoberfest": "Oktoberfest Offer",
12223
+ "webshop_decoWithEffects_FoodProdFoodStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Food Production per hour (max +40k), +{2} bonus to castles Food Storage capacity (max +50k), Effect cap shared across decorations.",
12224
+ "webshop_decoWithEffects_HoneyProdHoneyStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to Honey Production per hour (max +40k), +{2} bonus to castles Honey Storage capacity in castle (max +15k), Effect cap shared across decorations.",
12225
+ "webshop_XPBundle_medium_name": "Medium Experience Bundle",
12226
+ "webshop_XPBundle_small_name": "Small Experience Bundle",
12227
+ "webshop_OktoberMeadBow_desc": "Outstandingly powerful Oktoberfest ranged defender with a defense strength of {0}",
12228
+ "webshop_OktoberMeadMace_desc": "Outstandingly powerful Oktoberfest melee defender with a defense strength of {0}",
12229
+ "webshop_OktoberMeadRanger_desc": "Outstandingly powerful Oktoberfest ranged attacker with an attack strength of {0}",
12230
+ "webshop_OktoberMeadShieldMaiden_desc": "Outstandingly powerful Oktoberfest melee attacker with an attack strength of {0}",
12231
+ "webshop_itemtemporary_desc_CastStrDefYardFoodProdDaysGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1} food production in the castle where the equipped castellan is stationed, Active for {2} days.",
12232
+ "webshop_itemtemporary_desc_CastUnitLimitWallDaysGeneric": "Castellan item. +{0}% unit limit on the castle wall, Active for {1} days.",
12233
+ "webshop_itemtemporary_desc_WaveCombatStrDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength when attacking an enemy courtyard, Active for {2} days.",
12234
+ "webshop_oktoberfest_VIP_name": "VIP Barrel Tap",
12235
+ "webshop_oktoberfest_apppackage_name": "Oktoberfest Appearance Package",
12236
+ "webshop_oktoberfest_extraLarge_name": "Extra Large Barrel Tap",
12237
+ "webshop_oktoberfest_giant_name": "Giant Barrel Tap",
12238
+ "webshop_oktoberfest_huge_name": "Huge Barrel Tap",
12239
+ "webshop_oktoberfest_large_name": "Large Barrel Tap",
12240
+ "webshop_oktoberfest_medium_name": "Medium Barrel Tap",
12241
+ "webshop_oktoberfest_small_name": "Small Barrel Tap",
12242
+ "webshop_permacommander_desc": "Permanent Commander look item.",
12243
+ "ci_effect_elvenFarm": "+{0} public order",
12244
+ "ci_effect_AnniversaryEstate": "+{0} public order",
12245
+ "dialog_legendTemple_sceat_68_desc": "Unlocks a higher level of the castle wall",
12246
+ "dialog_legendTemple_sceat_68_name": "Dragon Bastion",
12247
+ "dialog_legendTemple_sceat_69_desc": "Unlocks a higher level of the castle gate",
12248
+ "dialog_legendTemple_sceat_69_name": "Dragon Maw",
12249
+ "dialog_legendTemple_sceat_70_desc": "Unlocks a higher level of the castle tower",
12250
+ "dialog_legendTemple_sceat_70_name": "Dragon Roost",
12251
+ "webshop_decoWithEffects_MeadProdMeadStorageCap_desc": "Increases the public order inside your castle +{0}, +{1} bonus to mead production in castle (max +100k), +{2} bonus to mead storage capacity in castle (max +100k), Effect cap shared across decorations.",
12252
+ "dialog_barracks_slotCapacity": "Unit capacity per recruitment slot",
12253
+ "dialog_ci_filter_rarities_0": "Unique",
12254
+ "dialog_ci_filter_rarities_1": "Common",
12255
+ "dialog_ci_filter_rarities_2": "Rare",
12256
+ "dialog_ci_filter_rarities_3": "Epic",
12257
+ "dialog_ci_filter_rarities_4": "Legendary",
12258
+ "errorCode_90": "You need to wait at least 4 seconds between attacks."
12179
12259
  },
12180
12260
  "effects": {
12181
12261
  "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
@@ -12190,7 +12270,7 @@
12190
12270
  "equip_effect_description_lootBonus": "+{0}% resources plundered when looting",
12191
12271
  "equip_effect_description_lootReduction": "-{0}% resources lost after being looted",
12192
12272
  "equip_effect_description_magicFindBonus": "+{0}% chance of finding more powerful equipment",
12193
- "equip_effect_description_meleeBonus": "+{0}% combat strength for melee units",
12273
+ "equip_effect_description_meleeBonus": "+{0}% combat strength for melee units when defending",
12194
12274
  "equip_effect_description_moatBonus": "+{0}% moat protection",
12195
12275
  "equip_effect_description_moatReduction": "-{0}% enemy moat protection",
12196
12276
  "equip_effect_description_npcDefenseBonus": "+{0}% combat strength when defending against NPC attacks",
@@ -12198,7 +12278,7 @@
12198
12278
  "equip_effect_description_offensiveMeleeBonus": "+{0}% combat strength for melee units",
12199
12279
  "equip_effect_description_perceptionBonus": "+{0}% earlier attack warning",
12200
12280
  "equip_effect_description_offensiveRangeBonus": "+{0}% combat strength for ranged units",
12201
- "equip_effect_description_rangeBonus": "+{0}% combat strength for ranged units",
12281
+ "equip_effect_description_rangeBonus": "+{0}% combat strength for ranged units when defending",
12202
12282
  "equip_effect_description_short_conquerSpeedBonus": "+{0}% army travel speed",
12203
12283
  "equip_effect_description_short_cooldownReduction": "-{0}% attack cooldown",
12204
12284
  "equip_effect_description_short_fameDefenseBonus": "+{0}% glory earned when defending",
@@ -12211,14 +12291,14 @@
12211
12291
  "equip_effect_description_short_lootBonus": "+{0}% resources looted",
12212
12292
  "equip_effect_description_short_lootReduction": "-{0}% resources lost after being looted",
12213
12293
  "equip_effect_description_short_magicFindBonus": "+{0}% chance of finding better equipment",
12214
- "equip_effect_description_short_meleeBonus": "+{0}% combat strength for melee units",
12294
+ "equip_effect_description_short_meleeBonus": "+{0}% combat strength for melee units when defending",
12215
12295
  "equip_effect_description_short_moatBonus": "+{0}% moat protection",
12216
12296
  "equip_effect_description_short_moatReduction": "-{0}% enemy moat protection",
12217
12297
  "equip_effect_description_short_occupationTimeReduction": "-{0}% required occupation time",
12218
12298
  "equip_effect_description_short_offensiveMeleeBonus": "+{0}% combat strength for melee units",
12219
12299
  "equip_effect_description_short_offensiveRangeBonus": "+{0}% combat strength for ranged units",
12220
12300
  "equip_effect_description_short_perceptionBonus": "+{0}% earlier attack warning",
12221
- "equip_effect_description_short_rangeBonus": "+{0}% combat strength for ranged units",
12301
+ "equip_effect_description_short_rangeBonus": "+{0}% combat strength for ranged units when defending",
12222
12302
  "equip_effect_description_short_smashChance": "+{0}% chance of destroying enemy buildings",
12223
12303
  "equip_effect_description_short_speedBonus": "+{0}% army travel speed",
12224
12304
  "equip_effect_description_short_stealthBonus": "+{0}% later army detection",
@@ -12973,7 +13053,6 @@
12973
13053
  "ci_effect_meadProduction": "+{0} mead production bonus",
12974
13054
  "ci_effect_unboostedHoneyProduction": "+{0} honey production per hour",
12975
13055
  "ci_effect_unboostedMeadProduction": "+{0} mead production per hour",
12976
- "ci_secondary_honeyProduction": "Premium base honey production build item blueprint",
12977
13056
  "ci_secondary_meadProduction": "Relic base mead production build item",
12978
13057
  "ci_secondary_unboostedHoneyProduction": "Relic honey production build item",
12979
13058
  "ci_secondary_unboostedMeadProduction": "Relic mead production build item",
@@ -13050,14 +13129,14 @@
13050
13129
  "equip_effect_description_offensiveMeleeBonusTCI": "+{0}% melee unit strength when attacking",
13051
13130
  "equip_effect_description_short_defenseBoostYardBaronTCI": "+{0}% combat strength when defending the courtyard",
13052
13131
  "effect_description_offensiveRangeBonusTCI": "+{0}% ranged unit strength when attacking",
13053
- "effect_description_meleeBonusTCI": "+{0}% combat strength for melee units",
13054
- "equip_effect_description_meleeBonusTCI": "+{0}% combat strength for melee units",
13055
- "ci_effect_meleeBonusTCI": "+{0}% combat strength for melee units",
13132
+ "effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13133
+ "equip_effect_description_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13134
+ "ci_effect_meleeBonusTCI": "+{0}% combat strength for melee units when defending",
13056
13135
  "ci_effect_defenseBoostYard": "+{0}% combat strength when defending the courtyard",
13057
13136
  "equip_effect_description_short_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13058
13137
  "effect_description_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13059
13138
  "ci_effect_defenseBoostYardTCI": "+{0}% combat strength when defending the courtyard",
13060
- "effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units",
13139
+ "effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13061
13140
  "effect_description_meadStorageTCI": "+{0} mead storage capacity",
13062
13141
  "equip_effect_description_meadStorageTCI": "+{0} mead storage capacity",
13063
13142
  "ci_effect_meadStorageTCI": "+{0} mead storage capacity",
@@ -13084,8 +13163,8 @@
13084
13163
  "effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13085
13164
  "equip_effect_description_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13086
13165
  "ci_effect_attackBoostYardTCI": "+{0}% combat strength when attacking enemy courtyards",
13087
- "equip_effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units",
13088
- "ci_effect_rangeBonusTCI": "+{0}% combat strength for ranged units",
13166
+ "equip_effect_description_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13167
+ "ci_effect_rangeBonusTCI": "+{0}% combat strength for ranged units when defending",
13089
13168
  "effect_name_difficultyScalingDefenseUnitAmountWall": "Wall unit limit when defending",
13090
13169
  "effect_name_difficultyScalingRangeBonus": "Ranged defenders boost",
13091
13170
  "effect_name_difficultyScalingMeleeBonus": "Melee defenders boost",
@@ -13125,6 +13204,7 @@
13125
13204
  "effect_description_additionalWaves": "+{0} additional wave(s)",
13126
13205
  "SceatSuppAttackWaves_name": "Warwagon",
13127
13206
  "SceatSuppAttackWaves_short_info": "Support tool. Increases the number of attack waves.",
13207
+ "ci_effect_rangeBonus": "+{0}% combat strength for ranged units when defending",
13128
13208
  "relicequip_effect_description_relicFactionPointGainBoostBerimond": "+{0}% gallantry when attacking Berimond-type targets",
13129
13209
  "relicequip_effect_description_relicFactionPointGainBoostBerimond_undefined": "Gallantry gained when attacking Berimond-type targets",
13130
13210
  "relicequip_effect_description_relicAdditionalWaves": "+{0} additional wave(s)",
@@ -13265,151 +13345,55 @@
13265
13345
  "effect_name_woodProductionBoostMain": "Bonus to wood production in a Great Empire castle",
13266
13346
  "effect_name_woodProductionBoost": "Bonus to wood production in castle",
13267
13347
  "effect_name_foodProductionBoostBaronEconomy": "Bonus to food production in castle",
13268
- "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength (capped)",
13269
- "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% melee units attack strength (capped)",
13270
- "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% ranged units attack strength (capped)",
13271
- "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% recruitment coin cost (capped)",
13272
- "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed (capped)",
13273
- "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed (capped)",
13348
+ "equip_effect_description_AttackBoostYardDecoCapped": "+{0}% courtyard attack combat strength",
13349
+ "equip_effect_description_offensiveMeleeBonusDecoCapped": "+{0}% melee units attack strength",
13350
+ "equip_effect_description_offensiveRangeBonusDecoCapped": "+{0}% ranged units attack strength",
13351
+ "equip_effect_description_recruitmentCostDecreaseAllCapped": "+{0}% recruitment coin cost",
13352
+ "equip_effect_description_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
13353
+ "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed",
13274
13354
  "effect_name_offensiveMeleeBonusDecoCapped": "Bonus to melee units attack strength",
13275
13355
  "effect_name_offensiveRangeBonusDecoCapped": "Bonus to ranged units attack strength",
13276
13356
  "effect_name_AttackBoostYardDecoCapped": "Bonus to courtyard attack combat strength",
13277
- "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour (capped)",
13278
- "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour (capped)",
13279
- "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour (capped)",
13357
+ "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour",
13358
+ "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour",
13359
+ "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour",
13280
13360
  "effect_name_decoUnboostedMeadProductionCapped": "Bonus to mead production per hour",
13281
13361
  "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "Bonus to food production per hour",
13282
13362
  "effect_name_decosUnboostedHoneyProductionCapped": "Bonus to honey production per hour",
13283
13363
  "effect_name_recruitmentCostDecreaseAllCapped": "Reduction of recruitment coin cost",
13284
13364
  "effect_name_recruitmentSpeedBoostAllCapped": "Bonus to recruitment speed",
13285
13365
  "effect_name_toolProductionSpeedBoostAllCapped": "Bonus to tool production speed",
13286
- "effect_category_1": "Unit effects",
13287
13366
  "effect_category_2": "Defense structure effects",
13288
- "effect_category_3": "Attack effects",
13289
- "effect_category_4": "Defense unit effects",
13290
- "effect_category_5": "Pre-battle effects",
13291
- "effect_category_6": "Post-battle effects",
13292
- "effect_category_7": "Economy effects",
13293
- "effect_category_8": "Courtyard battle effects",
13294
13367
  "effect_category_commonEffectCap": "Common effect group cap: max {0}%",
13295
13368
  "effect_effectsTooltip_header_castellan": "Castellan of {0}: Active effects",
13296
- "effect_group_6_5_passive": "Looted resources bonus",
13297
- "effect_group_6_6_passive": "Reduction of resources lost to looting",
13298
- "effect_group_6_7_passive": "Chance of finding better equipment bonus",
13299
- "effect_group_6_8_passive": "Honor earned in battle bonus",
13300
- "effect_group_6_10_passive": "Reduction of fire damage caused by looting",
13301
- "effect_group_6_11_passive": "Fire damage caused by looting bonus",
13302
- "effect_group_6_12_passive": "Chance of destroying buildings bonus",
13303
13369
  "effect_group_2_5_passive": "Wall reduction bonus",
13304
13370
  "effect_group_2_6_passive": "Gate reduction bonus",
13305
13371
  "effect_group_2_7_passive": "Moat reduction bonus",
13306
- "effect_group_1_8_passive": "Combat strength bonus: Defensive ranged units",
13307
- "effect_group_1_8_active": "Total combat strength bonus for defensive ranged units: {0}%",
13308
- "effect_group_1_7_active": "Total combat strength bonus for defensive melee units: {0}%",
13309
- "effect_group_1_7_passive": "Combat strength bonus: Defensive melee units",
13310
- "effect_group_6_13_passive": "Shapeshifter charms earned in battle bonus",
13311
- "effect_group_6_13_active": "Total Shapeshifter charms earned in battle bonus: {0}%",
13312
- "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
13313
- "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
13314
- "effect_group_6_18_passive": "Rage points earned when defeating a Khan camp bonus",
13315
- "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
13316
- "effect_group_5_1_active": "-{0}% army travel costs",
13317
- "effect_group_6_10_active": "-{0}% fire damage suffered when defending",
13318
- "effect_group_6_2_active": "-{0}% required occupation time",
13319
- "effect_group_6_3_active": "-{0}% attack cooldown",
13320
- "effect_group_6_6_active": "-{0}% resources lost after being looted",
13321
13372
  "effect_group_2_5_active": "-{0}% enemy wall protection",
13322
13373
  "effect_group_2_6_active": "-{0}% enemy gate protection",
13323
13374
  "effect_group_2_7_active": "-{0}% enemy moat protection",
13324
13375
  "effect_group_2_5_active_malus": "+{0}% enemy wall protection",
13325
13376
  "effect_group_2_6_active_malus": "+{0}% enemy gate protection",
13326
13377
  "effect_group_2_7_active_malus": "+{0}% enemy moat protection",
13327
- "effect_group_5_1_active_malus": "+{0}% army travel costs",
13328
- "effect_group_6_10_active_malus": "+{0}% fire damage suffered when defending",
13329
- "effect_group_6_2_active_malus": "+{0}% required occupation time",
13330
- "effect_group_6_3_active_malus": "+{0}% attack cooldown",
13331
- "effect_group_6_6_active_malus": "+{0}% resources lost after being looted",
13332
- "effect_group_1_1_active_malus": "-{0}% combat strength for all units",
13333
- "effect_group_1_2_active_malus": "-{0}% combat strength for melee units",
13334
- "effect_group_1_3_active_malus": "-{0}% combat strength for ranged units",
13335
- "effect_group_1_6_active_malus": "-{0}% combat strength when attacking enemy courtyards",
13336
- "effect_group_1_9_active_malus": "-{0}% combat strength when defending the courtyard",
13337
- "effect_group_1_13_active_malus": "-{0}% combat strength for defense units",
13338
13378
  "effect_group_2_1_active_malus": "-{0}% wall protection",
13339
13379
  "effect_group_2_2_active_malus": "-{0}% gate protection",
13340
13380
  "effect_group_2_3_active_malus": "-{0}% moat protection",
13341
13381
  "effect_group_2_4_active_malus": "-{0}% secure storage capacity",
13342
- "effect_group_3_1_active_malus": "-{0}% unit limit on the front",
13343
- "effect_group_3_2_active_malus": "-{0}% unit limit on the flanks",
13344
- "effect_group_4_1_active_malus": "-{0}% unit limit on the wall",
13345
- "effect_group_5_2_active_malus": "-{0}% army travel speed",
13346
- "effect_group_5_3_active_malus": "-{0}% later army detection",
13347
- "effect_group_5_4_active_malus": "-{0}% earlier attack warning",
13348
- "effect_group_6_1_active_malus": "-{0}% army return travel speed",
13349
- "effect_group_6_4_active_malus": "-{0} army loot capacity",
13350
- "effect_group_6_5_active_malus": "-{0}% resources plundered when looting",
13351
- "effect_group_6_7_active_malus": "-{0}% chance of finding more powerful equipment",
13352
- "effect_group_6_8_active_malus": "-{0}% honor points earned in battle",
13353
- "effect_group_6_9_active_malus": "-{0}% glory points earned in battle",
13354
- "effect_group_6_11_active_malus": "-{0}% fire damage inflicted when attacking",
13355
- "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
13356
13382
  "effect_group_2_4_active": "+{0}% secure storage capacity",
13357
- "effect_group_4_1_active": "+{0}% unit limit on the wall",
13358
- "effect_group_6_4_active": "+{0} army loot capacity",
13359
- "effect_group_6_8_active": "+{0}% honor points earned in battle",
13360
- "effect_group_1_1_active": "+{0}% combat strength for all units",
13361
- "effect_group_1_2_active": "+{0}% combat strength for melee units",
13362
- "effect_group_1_3_active": "+{0}% combat strength for ranged units",
13363
- "effect_group_1_6_active": "+{0}% combat strength when attacking enemy courtyards",
13364
- "effect_group_1_9_active": "+{0}% combat strength when defending the courtyard",
13365
- "effect_group_1_13_active": "+{0}% combat strength for defense units",
13366
13383
  "effect_group_2_1_active": "+{0}% wall protection",
13367
13384
  "effect_group_2_2_active": "+{0}% gate protection",
13368
13385
  "effect_group_2_3_active": "+{0}% moat protection",
13369
- "effect_group_3_1_active": "+{0}% unit limit on the front",
13370
- "effect_group_3_2_active": "+{0}% unit limit on the flanks",
13371
- "effect_group_5_2_active": "+{0}% army travel speed",
13372
- "effect_group_5_3_active": "+{0}% later army detection",
13373
- "effect_group_5_4_active": "+{0}% earlier attack warning",
13374
- "effect_group_6_1_active": "+{0}% army return travel speed",
13375
- "effect_group_6_5_active": "+{0}% resources plundered when looting",
13376
- "effect_group_6_7_active": "+{0}% chance of finding more powerful equipment",
13377
- "effect_group_6_9_active": "+{0}% glory points earned in battle",
13378
- "effect_group_6_11_active": "+{0}% fire damage inflicted when attacking",
13379
- "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
13380
- "effect_group_5_2_passive": "Travel speed bonus: To location",
13381
- "effect_group_6_1_passive": "Travel speed bonus: Return journey",
13382
- "effect_group_6_9_passive": "Glory points earned in battle bonus",
13383
- "effect_group_1_1_passive": "Combat strength bonus: All units",
13384
- "effect_group_1_2_passive": "Combat strength bonus: Melee units",
13385
- "effect_group_1_3_passive": "Combat strength bonus: Ranged units",
13386
- "effect_group_1_6_passive": "Combat strength bonus: Attackers in courtyard",
13387
- "effect_group_1_9_passive": "Combat strength bonus: Defenders in courtyard",
13388
- "effect_group_1_13_passive": "Combat strength bonus: All Defenders",
13389
13386
  "effect_group_2_1_passive": "Wall protection bonus",
13390
13387
  "effect_group_2_2_passive": "Gate protection bonus",
13391
13388
  "effect_group_2_3_passive": "Moat protection bonus",
13392
13389
  "effect_group_2_4_passive": "Castles secure storage capacity bonus",
13393
- "effect_group_3_1_passive": "Soldier amount bonus: Front",
13394
- "effect_group_3_2_passive": "Soldier amount bonus: Flanks",
13395
- "effect_group_3_3_passive": "Chance of support in courtyard when attacking",
13396
- "effect_group_3_3_active": "Current chances of receiving support in courtyard when attacking",
13397
- "effect_group_4_1_passive": "Soldier amount bonus: Wall",
13398
- "effect_group_4_2_passive": "Chance of support in courtyard when defending",
13399
- "effect_group_4_2_active": "Current chances of receiving support in courtyard when defending",
13400
- "effect_group_5_1_passive": "Travel cost reduction",
13401
- "effect_group_5_3_passive": "Chance of your army avoiding detection",
13402
- "effect_group_5_4_passive": "Chance of detecting incoming attacks",
13403
- "effect_group_6_2_passive": "Occupation time reduction",
13404
- "effect_group_6_3_passive": "Cooldown time after a victory reduction",
13405
- "effect_group_6_4_passive": "Army loot capacity bonus",
13406
- "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13407
- "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13408
- "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13409
- "ci_effect_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13410
- "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13411
- "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13412
- "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13390
+ "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
13391
+ "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
13392
+ "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
13393
+ "ci_effect_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
13394
+ "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
13395
+ "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
13396
+ "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
13413
13397
  "effect_name_attackUnitAmountFlankCapped": "Increase flank unit limit when attacking",
13414
13398
  "effect_name_attackUnitAmountFrontCapped": "Bonus to front attack troop capacity",
13415
13399
  "effect_name_defenseBoostYardCapped": "Strength in courtyard when defending",
@@ -13417,21 +13401,13 @@
13417
13401
  "effect_name_defenseUnitAmountYardBonusCapped": "Bonus to courtyard defense troop capacity",
13418
13402
  "effect_name_offensiveMeleeBonusTCICapped": "Bonus to melee units attack strength",
13419
13403
  "effect_name_offensiveRangeBonusTCICapped": "Bonus to ranged units attack strength",
13420
- "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13421
- "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13422
- "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13423
- "equip_effect_description_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13424
- "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13425
- "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13426
- "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13427
- "effect_group_5_5_active": "+{0}% speed bonus",
13428
- "effect_group_5_5_active_malus": "-{0}% speed bonus",
13429
- "effect_group_5_5_passive": "Unit speed bonus",
13430
- "effect_group_5_6_active": "+{0} additional waves",
13431
- "effect_group_5_6_active_malus": "-{0} additional waves",
13432
- "effect_group_5_6_passive": "Additional waves for attack",
13433
- "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
13434
- "effect_group_1_11_active": "+{0}% chance of 20% more combat strength on flanks",
13404
+ "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking",
13405
+ "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front",
13406
+ "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard",
13407
+ "equip_effect_description_defenseUnitAmountWallCapped": "+{0}% to troop capacity on wall defense",
13408
+ "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense",
13409
+ "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength",
13410
+ "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength",
13435
13411
  "effect_desc_CraftingQueueProductionBoost_4": "{0}% bonus output for dragon hoard components",
13436
13412
  "effect_name_CraftingQueueProductionBoost_4": "Bonus to dragon breath forge components output",
13437
13413
  "ci_effect_lootBonusPVE": "+{0}% resources looted from NPC targets",
@@ -13441,35 +13417,149 @@
13441
13417
  "effect_name_unboostedBeefProductionCapped": "Bonus to beef production per hour",
13442
13418
  "ci_effect_unboostedBeefProduction_tt": "Beef production per hour:",
13443
13419
  "ci_effect_BeefProductionIncrease": "+{0} beef production bonus",
13444
- "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity (capped)",
13445
- "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength (capped)",
13446
- "effect_name_battleXPBoostCapped": "Bonus to XP earned in attacks (capped)",
13447
- "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction (capped)",
13448
- "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle (capped)",
13449
- "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity (capped)",
13450
- "effect_name_foodProductionBoostBaronEconomyCapped": "Bonus to food production in castle (capped)",
13451
- "effect_name_glassProductionBoostCapped": "Bonus to glass production in castle (capped)",
13452
- "effect_name_honeyCapacityBonusBaronEconomyCapped": "Bonus to castles honey storage capacity (capped)",
13453
- "effect_name_ironProductionBoostCapped": "Bonus to iron production in castle (capped)",
13454
- "effect_name_marketCarriageCapacityBoostCapped": "Bonus to market barrows capacity (capped)",
13455
- "effect_name_marketSpeedOwnBoostCapped": "Bonus to market barrows speed between your own castles and landmarks (capped)",
13456
- "effect_name_meadCapacityBonusBaronEconomyCapped": "Bonus to mead storage capacity in castle (capped)",
13457
- "effect_name_meadProductionBoostCapped": "Bonus to mead production in castle (capped)",
13458
- "effect_name_oilProductionBoostCapped": "Bonus to olive oil production in castle (capped)",
13459
- "effect_name_stoneProductionBoostDesertCapped": "Bonus to stone production in a Burning Sand castle (capped)",
13460
- "effect_name_stoneProductionBoostFireCapped": "Bonus to stone production in a Fire Peaks castle (capped)",
13461
- "effect_name_stoneProductionBoostIceCapped": "Bonus to stone production in an Everwinter Glacier castle (capped)",
13462
- "effect_name_stoneProductionBoostMainCapped": "Bonus to stone production in a Great Empire castle (capped)",
13463
- "effect_name_unboostedMeadProductionCapped": "Bonus to mead production in castle (capped)",
13464
- "effect_name_woodProductionBoostDesertCapped": "Bonus to wood production in a Burning Sand castle (capped)",
13465
- "effect_name_woodProductionBoostFireCapped": "Bonus to wood production in a Fire Peaks castle (capped)",
13466
- "effect_name_woodProductionBoostIceCapped": "Bonus to wood production in an Everwinter Glacier castle (capped)",
13467
- "effect_name_woodProductionBoostMainCapped": "Bonus to wood production in a Great Empire castle (capped)",
13468
- "effect_name_foodProductionBoostDesertCapped": "Bonus to food production in a Burning Sand castle (capped)",
13469
- "effect_name_foodProductionBoostFireCapped": "Bonus to food production in a Fire Peaks castle (capped)",
13470
- "effect_name_foodProductionBoostIceCapped": "Bonus to food production in an Everwinter Glacier castle (capped)",
13471
- "equip_effect_description_attackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards (capped)",
13472
- "effect_group_8_5_active": "+{0} alliance support troop capacity when defending the courtyard"
13420
+ "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity",
13421
+ "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength",
13422
+ "effect_name_battleXPBoostCapped": "Bonus to XP earned in attacks",
13423
+ "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction",
13424
+ "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle",
13425
+ "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity",
13426
+ "effect_name_foodProductionBoostBaronEconomyCapped": "Bonus to food production in castle",
13427
+ "effect_name_glassProductionBoostCapped": "Bonus to glass production in castle",
13428
+ "effect_name_honeyCapacityBonusBaronEconomyCapped": "Bonus to castles honey storage capacity",
13429
+ "effect_name_ironProductionBoostCapped": "Bonus to iron production in castle",
13430
+ "effect_name_marketCarriageCapacityBoostCapped": "Bonus to market barrows capacity",
13431
+ "effect_name_marketSpeedOwnBoostCapped": "Bonus to barrows speed between your own castles",
13432
+ "effect_name_meadCapacityBonusBaronEconomyCapped": "Bonus to mead storage capacity in castle",
13433
+ "effect_name_meadProductionBoostCapped": "Bonus to mead production in castle",
13434
+ "effect_name_oilProductionBoostCapped": "Bonus to olive oil production in castle",
13435
+ "effect_name_stoneProductionBoostDesertCapped": "Bonus to stone production in a Burning Sand castle",
13436
+ "effect_name_stoneProductionBoostFireCapped": "Bonus to stone production in a Fire Peaks castle",
13437
+ "effect_name_stoneProductionBoostIceCapped": "Bonus to stone production in an Everwinter Glacier castle",
13438
+ "effect_name_stoneProductionBoostMainCapped": "Bonus to stone production in a Great Empire castle",
13439
+ "effect_name_unboostedMeadProductionCapped": "Bonus to mead production in castle",
13440
+ "effect_name_woodProductionBoostDesertCapped": "Bonus to wood production in a Burning Sand castle",
13441
+ "effect_name_woodProductionBoostFireCapped": "Bonus to wood production in a Fire Peaks castle",
13442
+ "effect_name_woodProductionBoostIceCapped": "Bonus to wood production in an Everwinter Glacier castle",
13443
+ "effect_name_woodProductionBoostMainCapped": "Bonus to wood production in a Great Empire castle",
13444
+ "effect_name_foodProductionBoostDesertCapped": "Bonus to food production in a Burning Sand castle",
13445
+ "effect_name_foodProductionBoostFireCapped": "Bonus to food production in a Fire Peaks castle",
13446
+ "effect_name_foodProductionBoostIceCapped": "Bonus to food production in an Everwinter Glacier castle",
13447
+ "equip_effect_description_attackBoostYardCapped": "+{0}% combat strength when attacking enemy courtyards",
13448
+ "effect_category_1": "Unit effects",
13449
+ "effect_category_3": "Attack effects",
13450
+ "effect_category_4": "Defense unit effects",
13451
+ "effect_category_5": "Pre-battle effects",
13452
+ "effect_category_6": "Post-battle effects",
13453
+ "effect_category_7": "Economy effects",
13454
+ "effect_category_8": "Courtyard battle effects",
13455
+ "effect_group_1_13_active": "+{0}% combat strength for defense units",
13456
+ "effect_group_1_13_active_malus": "-{0}% combat strength for defense units",
13457
+ "effect_group_1_13_passive": "Combat strength bonus: All Defenders",
13458
+ "effect_group_1_1_active": "+{0}% combat strength for all units",
13459
+ "effect_group_1_1_active_malus": "-{0}% combat strength for all units",
13460
+ "effect_group_1_1_passive": "Combat strength bonus: All units",
13461
+ "effect_group_1_2_active": "+{0}% combat strength for melee units",
13462
+ "effect_group_1_2_active_malus": "-{0}% combat strength for melee units",
13463
+ "effect_group_1_2_passive": "Combat strength bonus: Melee units",
13464
+ "effect_group_1_3_active": "+{0}% combat strength for ranged units",
13465
+ "effect_group_1_3_active_malus": "-{0}% combat strength for ranged units",
13466
+ "effect_group_1_3_passive": "Combat strength bonus: Ranged units",
13467
+ "effect_group_1_6_active": "+{0}% combat strength when attacking enemy courtyards",
13468
+ "effect_group_1_6_active_malus": "-{0}% combat strength when attacking enemy courtyards",
13469
+ "effect_group_1_6_passive": "Combat strength bonus: Attackers in courtyard",
13470
+ "effect_group_1_7_active": "Total combat strength bonus for defensive melee units: {0}%",
13471
+ "effect_group_1_7_passive": "Combat strength bonus: Defensive melee units",
13472
+ "effect_group_1_8_active": "Total combat strength bonus for defensive ranged units: {0}%",
13473
+ "effect_group_1_9_active": "+{0}% combat strength when defending the courtyard",
13474
+ "effect_group_1_9_active_malus": "-{0}% combat strength when defending the courtyard",
13475
+ "effect_group_1_9_passive": "Combat strength bonus: Defenders in courtyard",
13476
+ "effect_group_3_1_active": "+{0}% unit limit on the front",
13477
+ "effect_group_3_1_active_malus": "-{0}% unit limit on the front",
13478
+ "effect_group_3_1_passive": "Soldier amount bonus: Front",
13479
+ "effect_group_3_2_active": "+{0}% unit limit on the flanks",
13480
+ "effect_group_3_2_active_malus": "-{0}% unit limit on the flanks",
13481
+ "effect_group_3_2_passive": "Soldier amount bonus: Flanks",
13482
+ "effect_group_3_3_active": "Current chances of receiving support in courtyard when attacking",
13483
+ "effect_group_3_3_passive": "Chance of support in courtyard when attacking",
13484
+ "effect_group_4_1_active": "+{0}% unit limit on the wall",
13485
+ "effect_group_4_1_active_malus": "-{0}% unit limit on the wall",
13486
+ "effect_group_4_1_passive": "Soldier amount bonus: Wall",
13487
+ "effect_group_4_2_active": "Current chances of receiving support in courtyard when defending",
13488
+ "effect_group_4_2_passive": "Chance of support in courtyard when defending",
13489
+ "effect_group_5_11_active": "+{0}% chance of 20% more combat strength on flanks",
13490
+ "effect_group_5_1_active": "-{0}% army travel costs",
13491
+ "effect_group_5_1_active_malus": "+{0}% army travel costs",
13492
+ "effect_group_5_1_passive": "Travel cost reduction",
13493
+ "effect_group_5_2_active": "+{0}% army travel speed",
13494
+ "effect_group_5_2_active_malus": "-{0}% army travel speed",
13495
+ "effect_group_5_2_passive": "Travel speed bonus: To location",
13496
+ "effect_group_5_3_active": "+{0}% later army detection",
13497
+ "effect_group_5_3_active_malus": "-{0}% later army detection",
13498
+ "effect_group_5_3_passive": "Chance of your army avoiding detection",
13499
+ "effect_group_5_4_active": "+{0}% earlier attack warning",
13500
+ "effect_group_5_4_active_malus": "-{0}% earlier attack warning",
13501
+ "effect_group_5_4_passive": "Chance of detecting incoming attacks",
13502
+ "effect_group_5_5_active": "+{0}% speed bonus",
13503
+ "effect_group_5_5_active_malus": "-{0}% speed bonus",
13504
+ "effect_group_5_5_passive": "Unit speed bonus",
13505
+ "effect_group_5_6_active": "+{0} additional waves",
13506
+ "effect_group_5_6_active_malus": "-{0} additional waves",
13507
+ "effect_group_5_6_passive": "Additional waves for attack",
13508
+ "effect_group_5_8_passive": "Combat strength bonus: Defensive ranged units",
13509
+ "effect_group_6_10_active": "-{0}% fire damage suffered when defending",
13510
+ "effect_group_6_10_active_malus": "+{0}% fire damage suffered when defending",
13511
+ "effect_group_6_10_passive": "Reduction of fire damage caused by looting",
13512
+ "effect_group_6_11_active": "+{0}% fire damage inflicted when attacking",
13513
+ "effect_group_6_11_active_malus": "-{0}% fire damage inflicted when attacking",
13514
+ "effect_group_6_11_passive": "Fire damage caused by looting bonus",
13515
+ "effect_group_6_12_active": "+{0}% chance of destroying enemy buildings when attacking",
13516
+ "effect_group_6_12_active_malus": "-{0}% chance of destroying enemy buildings when attacking",
13517
+ "effect_group_6_12_passive": "Chance of destroying buildings bonus",
13518
+ "effect_group_6_13_active": "Total Shapeshifter charms earned in battle bonus: {0}%",
13519
+ "effect_group_6_13_passive": "Shapeshifter charms earned in battle bonus",
13520
+ "effect_group_6_14_active": "Total Khan tablets earned when defeating nomad or Khan camps bonus: {0}%",
13521
+ "effect_group_6_14_passive": "Khan tablets earned when defeating nomad or Khan camps bonus",
13522
+ "effect_group_6_18_active": "Total rage points earned when defeating a Khan camp bonus: {0}%",
13523
+ "effect_group_6_18_passive": "Rage points earned when defeating a Khan camp bonus",
13524
+ "effect_group_6_1_active": "+{0}% army return travel speed",
13525
+ "effect_group_6_1_active_malus": "-{0}% army return travel speed",
13526
+ "effect_group_6_1_passive": "Travel speed bonus: Return journey",
13527
+ "effect_group_6_2_active": "-{0}% required occupation time",
13528
+ "effect_group_6_2_active_malus": "+{0}% required occupation time",
13529
+ "effect_group_6_2_passive": "Occupation time reduction",
13530
+ "effect_group_6_3_active": "-{0}% attack cooldown",
13531
+ "effect_group_6_3_active_malus": "+{0}% attack cooldown",
13532
+ "effect_group_6_3_passive": "Cooldown time after a victory reduction",
13533
+ "effect_group_6_4_active": "+{0} army loot capacity",
13534
+ "effect_group_6_4_active_malus": "-{0} army loot capacity",
13535
+ "effect_group_6_4_passive": "Army loot capacity bonus",
13536
+ "effect_group_6_5_active": "+{0}% resources plundered when looting",
13537
+ "effect_group_6_5_active_malus": "-{0}% resources plundered when looting",
13538
+ "effect_group_6_5_passive": "Looted resources bonus",
13539
+ "effect_group_6_6_active": "-{0}% resources lost after being looted",
13540
+ "effect_group_6_6_active_malus": "+{0}% resources lost after being looted",
13541
+ "effect_group_6_6_passive": "Reduction of resources lost to looting",
13542
+ "effect_group_6_7_active": "+{0}% chance of finding more powerful equipment",
13543
+ "effect_group_6_7_active_malus": "-{0}% chance of finding more powerful equipment",
13544
+ "effect_group_6_7_passive": "Chance of finding better equipment bonus",
13545
+ "effect_group_6_8_active": "+{0}% honor points earned in battle",
13546
+ "effect_group_6_8_active_malus": "-{0}% honor points earned in battle",
13547
+ "effect_group_6_8_passive": "Honor earned in battle bonus",
13548
+ "effect_group_6_9_active": "+{0}% glory points earned in battle",
13549
+ "effect_group_6_9_active_malus": "-{0}% glory points earned in battle",
13550
+ "effect_group_6_9_passive": "Glory points earned in battle bonus",
13551
+ "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
13552
+ "effect_group_8_5_active": "+{0} alliance support troop capacity when defending the courtyard",
13553
+ "ci_effect_defenseUnitAmountWall": "+{0}% to troop capacity on wall defense",
13554
+ "ci_effect_recruitmentSpeedBoostAll": "+{0}% recruitment speed",
13555
+ "ci_effect_craftingQueueProductionBoost2_tt": "Toolsmith production bonus:",
13556
+ "ci_effect_craftingQueueProductionBoost_1_blueprint": "Refinery production bonus",
13557
+ "ci_effect_craftingQueueProductionBoost_2_blueprint": "Toolsmith production bonus",
13558
+ "ci_effect_craftingQueueProductionBoost_tt": "Refinery production bonus:",
13559
+ "ci_effect_offensiveMeleeBonusTCI_blueprint": "Melee unit attack strength when attacking",
13560
+ "ci_effect_offensiveMeleeBonusTCI_tt": "Melee unit attack strength when attacking:",
13561
+ "ci_effect_offensiveRangeBonusTCI_blueprint": "Ranged unit attack strength when attacking",
13562
+ "ci_effect_offensiveRangeBonusTCI_tt": "Ranged unit attack strength when attacking:"
13473
13563
  },
13474
13564
  "equipment_heroes_and_gems": {
13475
13565
  "equipment_slotType_hero": "Hero",
@@ -17221,7 +17311,7 @@
17221
17311
  "equipment_unique_2005": "Banner of the Twisted Tactician",
17222
17312
  "equipment_unique_2005_desc": "This flag is used to rally visitors from all over the world. Transforms your army into a celebratory caravan of Bavarians, ready to storm the next best beer garden.",
17223
17313
  "equipment_unique_2006": "Salted Stronghold",
17224
- "equipment_unique_2006_desc": "This fine and fresh dough covers your castle in lye rolls. Let everyone know that the spirit of Octoberfest lies within your people.",
17314
+ "equipment_unique_2006_desc": "This fine and fresh dough covers your castle in lye rolls. Let everyone know that the spirit of Oktoberfest lies within your people.",
17225
17315
  "equipment_unique_2003": "Beer barrel",
17226
17316
  "equipment_unique_2003_desc": "Transforms your castle into a foamy fortress.",
17227
17317
  "equipment_unique_2007_desc": "Transforms your castle into a Fortress of the Dead.",
@@ -17286,7 +17376,20 @@
17286
17376
  "equipment_unique_1090_desc": "Transforms your castle into a fortress of decadent celebration.",
17287
17377
  "equipment_unique_1089_desc": "Transforms your castle into a fortress of decadent celebration.",
17288
17378
  "equipment_unique_1090": "Anniversary Party Cannon",
17289
- "equipment_unique_1089": "Anniversary Party Cannon"
17379
+ "equipment_unique_1089": "Anniversary Party Cannon",
17380
+ "equipment_unique_1095_desc": "Transforms your castle into a foamy fortress.",
17381
+ "equipment_unique_1096": "Battle brew",
17382
+ "equipment_unique_1096_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17383
+ "equipment_unique_1091": "Battle brew",
17384
+ "equipment_unique_1091_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17385
+ "equipment_unique_1093": "Beer barrel",
17386
+ "equipment_unique_1093_desc": "Transforms your castle into a foamy fortress.",
17387
+ "equipment_unique_1094": "Beer barrel",
17388
+ "equipment_unique_1094_desc": "Transforms your castle into a foamy fortress.",
17389
+ "equipment_unique_1095": "Beer barrel",
17390
+ "equipment_unique_1092": "Battle brew",
17391
+ "equipment_unique_1092_desc": "These soldiers have strong stomachs and even stronger battle skills. They will crush your enemies while singing shanties from past glories battles, creating the stories of the next ones to sing along.",
17392
+ "equip_effect_description_battleXPBoostCapped": "XP earned in battle: +{0}%"
17290
17393
  },
17291
17394
  "generic": {
17292
17395
  "activity": "Activity",
@@ -19162,7 +19265,7 @@
19162
19265
  "generic_hours": "Hours",
19163
19266
  "generic_hour": "Hour",
19164
19267
  "currency_description_OctoberfestLTPEToken": "A unique token for a festive occasion. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
19165
- "currency_name_OctoberfestLTPEToken": "Octoberfest token",
19268
+ "currency_name_OctoberfestLTPEToken": "Oktoberfest token",
19166
19269
  "panel_option_discord": "Discord server",
19167
19270
  "panel_action_discord": "Discord",
19168
19271
  "drawChance": "Draw chance",
@@ -19176,7 +19279,7 @@
19176
19279
  "mysteryBox_boxName_AutumnBox2022_3": "Epic autumn mystery box",
19177
19280
  "mysteryBox_boxName_AutumnBox2022_2": "Rare autumn mystery box",
19178
19281
  "mysteryBox_boxName_AutumnBox2022_1": "Common autumn mystery box",
19179
- "filters_category_109": "Octoberfest token",
19282
+ "filters_category_109": "Oktoberfest token",
19180
19283
  "filters_category_108": "Lotus Token",
19181
19284
  "filters_category_107": "Majestic token",
19182
19285
  "filters_category_106": "Spring blossoms",
@@ -19323,7 +19426,12 @@
19323
19426
  "hud_button_supportChat": "Support chat",
19324
19427
  "currency_description_FloraToken": "Valuable tokens used to upgrade The Fatal Flora Garden. They can be purchased at traders or obtained through special offers.",
19325
19428
  "currency_name_FloraToken": "Flora Tokens",
19326
- "moreComingSoon": "More coming soon..."
19429
+ "moreComingSoon": "More coming soon...",
19430
+ "dialog_ci_filter_rarities_all": "All rarities",
19431
+ "dialog_ci_filter_effects_3": "Three effects",
19432
+ "dialog_ci_filter_effects_2": "Two effects",
19433
+ "dialog_ci_filter_effects_1": "One effect",
19434
+ "dialog_ci_filter_effects_all": "All effects"
19327
19435
  },
19328
19436
  "help": {
19329
19437
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
@@ -23842,7 +23950,19 @@
23842
23950
  "SummerMarksman_short_info": "Powerful Summer Ranged Defender",
23843
23951
  "FruitBreaker_desc": "The Fruit Smasher defends with unstoppable strength, crushing enemies with a swing of his mighty club. A powerful guardian of the summer realm.",
23844
23952
  "FruitBreaker_name": "Fruit Breaker",
23845
- "ScaleShardMarksman_name": "Scaleshard Marksman"
23953
+ "ScaleShardMarksman_name": "Scaleshard Marksman",
23954
+ "BavarianBrewer_desc": "These harmless brewers are the friendliest neighbors in town, unless you threaten their beer.",
23955
+ "BavarianBrewer_name": "Bavarian Brewer",
23956
+ "BavarianBrewer_short_info": "Oktoberfest ranged defender",
23957
+ "CaskMarksmann_desc": "What to do with the casks after emptying them in your belly? Here you go.",
23958
+ "CaskMarksmann_name": "Cask Marksmann",
23959
+ "CaskMarksmann_short_info": "Oktoberfest ranged attacker",
23960
+ "PretzelGuardian_name": "Pretzel Guardian",
23961
+ "PretzelGuardian_name_desc": "Who can fight on an empty stomach? Solution: Pretzel!",
23962
+ "PretzelGuardian_short_info": "Oktoberfest melee defender",
23963
+ "SteinSmasher_name": "Stein Smasher",
23964
+ "SteinSmasher_name_desc": "The Stein Smasher even has fun clubbing the enemy defenses.",
23965
+ "SteinSmasher_short_info": "Oktoberfest melee attacker"
23846
23966
  },
23847
23967
  "generic_flash": {
23848
23968
  "Footer": {