dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
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  213. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
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  216. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
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  218. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
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  222. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  223. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
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  227. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
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  233. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  234. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
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@@ -1,293 +1,293 @@
1
- // spotlight-hero-card —— 聚光灯扫过页面锁定一张卡 → 斜侧推进 → 卡片弹起悬浮 →
2
- // 轮廓光束两圈 → 贴回原位。单一主角式产品开场,把核心对象立成全片主角。
3
- //
4
- // 第二轮重设计(石墨剧场 · 钨丝聚光):
5
- // - look = graphite。真实页面截图(Q1,纹理不动)被放进一间关了灯的剧场:整页先压到 ~14% 亮度,
6
- // 只有聚光灯的光池里是页面本色;灯是暖钨丝白,带一道从画面上方打下来的体积光柱(光柱里有浮尘)。
7
- // 开灯是"啪"的一下:2f 亮起 → 1f 回闪 → 稳住,像舞台灯被推上闸。
8
- // - 光池游走 3 个中间站(操作员在找人)→ 锁定卡心:光池收拢 + 锁定脉冲 + 光池外再压暗一档。
9
- // - 相机:全页正视 → 18f 推进到左侧机位斜特写(rotY 34° 主导 + rotX 8°),推进后彻底锁死(R1 真静止)。
10
- // - 卡:rise(过冲)→ 悬停 sin bob → reseat(落地微压 + 一圈香槟色落地光)。悬浮时卡投在页面上的影子
11
- // 偏离光源方向、随高度变大变虚(主光方向统一:光从上方偏右来)。
12
- // - 轮廓光束改为香槟金 + 白芯(graphite 的 accent2),只给主角两圈(Q4):lap1 快而亮、lap2 慢而弱。
13
- // - 3D 注记(C3:同一 3D 空间、同一台相机):暗页上的白色粗黑体「Your product, / in motion.」(video-shotcraft 宣传语),
14
- // 关键词后长出香槟色马克条(字变墨色);卡 reseat 时注记也一起"落"回页面平面(translateZ 92→4),
15
- // 不再提前退场——结尾是一张完整的海报:聚光里的卡 + 页面上的一句话。
16
- //
17
- // 时间表(30fps,共 172f):
18
- // 0–6 暗场:页面 ~14% 亮度;f2–6 开灯(亮-回闪-稳)
19
- // 6–34 光池游走 3 站(smooth in-out,站间有 2–3f 停顿)
20
- // 34–44 锁定:光池收拢到卡 + 6% 脉冲,光池外压暗 0.80→0.90
21
- // 40–58 相机推进到斜侧特写(18f),高清卡纹理 40–46 交叉淡入
22
- // 56–66 卡弹起(10f 过冲);66–124 悬停 bob(周期 40f)
23
- // 68–82 光束 lap1(快、亮);88–108 lap2(慢、弱)
24
- // 70–84 注记入场(升起 + 解糊),84–96 马克条长出
25
- // 124–142 reseat(18f);注记同步落回页面;142 触地:落地光一圈 + 微压
26
- // 142–172 hold:相机锁死,只剩光柱里浮尘与光池极缓呼吸
27
- import React from 'react';
28
- import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
29
- import { PageCam2D, CamKey2D } from '../../_fixtures/PageCam2D';
30
- import { EASE, FONT, Grain, ramp } from '../../_fixtures/Polish';
31
- import { Dust, LOOKS, alpha } from '../../_fixtures/Look';
32
- import layout from '../../_textures/live-layout.json';
33
-
34
- export const SPOTLIGHT_HERO_CARD_DURATION = 172;
35
-
36
- const L = LOOKS.graphite;
37
- const GOLD = L.accent2; // 香槟金:光束 / 马克条 / 落地光
38
- const BEAM_CORE = 'rgba(255,250,238,0.98)';
39
- const LAMP = '255,238,212'; // 钨丝暖白
40
- const PATCH = 'oklch(97.5% 0.008 82)';
41
-
42
- const PAGE_H = layout.projects.pageH;
43
- const MAIN = 3;
44
- const CARD = layout.projects.cards[MAIN];
45
- const MCX = CARD.x + CARD.w / 2; // ≈ 960
46
- const MCY = CARD.y + CARD.h / 2; // 772
47
- const RADIUS = 16;
48
-
49
- // —— 节拍 ——
50
- const LOCK = 34;
51
- const PUSH0 = 40;
52
- const PUSH1 = 58;
53
- const RISE0 = 56;
54
- const RISE1 = 66;
55
- const RESEAT0 = 124;
56
- const LAND = 142;
57
-
58
- const CAM_KEYS: CamKey2D[] = [
59
- { frame: 0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
60
- { frame: PUSH0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
61
- { frame: PUSH1, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
62
- { frame: SPOTLIGHT_HERO_CARD_DURATION, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
63
- ];
64
- const PUSH_EASE = Easing.bezier(0.35, 0, 0.2, 1);
65
- const POP_EASE = Easing.bezier(0.2, 1.25, 0.3, 1);
66
- const RESEAT_EASE = Easing.bezier(0.4, 0, 0.3, 1.05);
67
-
68
- const clampOpt = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
69
-
70
- // 页面相机的纯函数版(与 PageCam2D 同一套插值与 3D 坐标数学),供注记层复用同一台相机
71
- const camAt = (frame: number) => {
72
- let a = CAM_KEYS[0];
73
- let b = CAM_KEYS[CAM_KEYS.length - 1];
74
- for (let i = 0; i < CAM_KEYS.length - 1; i++) {
75
- if (frame >= CAM_KEYS[i].frame && frame <= CAM_KEYS[i + 1].frame) { a = CAM_KEYS[i]; b = CAM_KEYS[i + 1]; break; }
76
- }
77
- const t = a.frame === b.frame ? 1 : interpolate(frame, [a.frame, b.frame], [0, 1], { ...clampOpt, easing: PUSH_EASE });
78
- const m = (x?: number, y?: number) => (x ?? 0) + ((y ?? 0) - (x ?? 0)) * t;
79
- return { cx: m(a.cx, b.cx), cy: m(a.cy, b.cy), zoom: m(a.zoom, b.zoom), rotX: m(a.rotX, b.rotX), rotY: m(a.rotY, b.rotY), rotZ: m(a.rotZ, b.rotZ), persp: m(a.persp, b.persp) };
80
- };
81
- const NoteCam: React.FC<{ frame: number; children: React.ReactNode }> = ({ frame, children }) => {
82
- const c = camAt(frame);
83
- return (
84
- <AbsoluteFill style={{ overflow: 'hidden', pointerEvents: 'none' }}>
85
- <div style={{ position: 'absolute', inset: 0, perspective: `${c.persp * c.zoom}px`, perspectiveOrigin: '960px 540px' }}>
86
- <div style={{
87
- position: 'absolute', width: 1920, height: PAGE_H, zoom: c.zoom, transformOrigin: `${c.cx}px ${c.cy}px`, transformStyle: 'preserve-3d',
88
- transform: `translate(${960 / c.zoom - c.cx}px, ${540 / c.zoom - c.cy}px) rotateY(${c.rotY}deg) rotateX(${c.rotX}deg) rotateZ(${c.rotZ}deg)`,
89
- }}>
90
- {children}
91
- </div>
92
- </div>
93
- </AbsoluteFill>
94
- );
95
- };
96
-
97
- export const SpotlightHeroCard: React.FC = () => {
98
- const frame = useCurrentFrame();
99
-
100
- // --- 开灯:亮 → 回闪 → 稳(舞台灯推闸) ---
101
- const lamp = interpolate(frame, [1, 3, 4, 6], [0, 1, 0.62, 1], clampOpt);
102
-
103
- // --- 光池游走(屏幕空间 %):3 个中间站,站间短停 → 锁定卡心 → 随推进移到画面中 ---
104
- const ST = [4, 10, 13, 19, 22, 28, LOCK, PUSH1];
105
- const spotX = interpolate(frame, ST, [24, 24, 72, 72, 38, 38, 50, 60], { ...clampOpt, easing: EASE.smooth });
106
- const spotY = interpolate(frame, ST, [30, 30, 40, 40, 62, 62, 64, 55], { ...clampOpt, easing: EASE.smooth });
107
- const poolBase = interpolate(frame, [22, LOCK, PUSH1], [400, 300, 470], { ...clampOpt, easing: EASE.swift });
108
- const pulse = interpolate(frame, [LOCK, LOCK + 4, LOCK + 10], [0, 0.06, 0], clampOpt);
109
- const breathe = 1 + 0.015 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
110
- const poolRx = poolBase * (1 + pulse) * breathe;
111
- const poolRy = poolBase * interpolate(frame, [PUSH0, PUSH1], [0.8, 0.92], clampOpt) * (1 + pulse) * breathe;
112
- const dark = interpolate(frame, [0, LOCK, PUSH1], [0.9, 0.92, 0.94], clampOpt); // 光池外压暗
113
- // 锁定后:屏幕空间的圆光池 → 页面空间的"卡形光"(同一台相机、卡形软孔)。卡在 z 上高于这层暗场,
114
- // 所以卡面从边到边全亮、原色对比;衰减只发生在卡外。推进期间两套灯交叉过渡。
115
- const cardLight = ramp(frame, LOCK + 4, PUSH1 - LOCK - 4, EASE.smooth);
116
- const holdBreath = 1 + 0.012 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
117
-
118
- // --- 卡:rise → hover → reseat ---
119
- const rise = interpolate(frame, [RISE0, RISE1], [0, 1], { ...clampOpt, easing: POP_EASE });
120
- const reseat = interpolate(frame, [RESEAT0, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
121
- const lift = rise * (1 - reseat);
122
- const bob = Math.sin(((frame - RISE1) / 40) * Math.PI * 2) * 4 * lift;
123
- const z = 110 * lift + bob;
124
- const landed = frame >= LAND;
125
- const press = interpolate(frame, [LAND - 4, LAND - 1, LAND], [1, 0.997, 1], clampOpt);
126
- // 投影:光从上方偏右来 → 影子落向左下,随高度变大变虚
127
- const shadow = `${-10 * lift}px ${10 * lift}px ${12 + 12 * lift}px rgba(10,8,6,${0.35 * lift}), ${-36 * lift}px ${48 * lift}px ${90 * lift}px rgba(10,8,6,${0.42 * lift})`;
128
-
129
- const slotVis = Math.min(1, rise * 2) * (1 - reseat);
130
- const landPulse = interpolate(frame, [LAND - 4, LAND, LAND + 14], [0, 1, 0], clampOpt);
131
- const slotEdge = Math.min(1, 0.45 * (1 - reseat)) + landPulse * 0.5;
132
-
133
- // --- 轮廓光束两圈 ---
134
- const beam1Prog = interpolate(frame, [68, 82], [0, 1], { ...clampOpt, easing: EASE.linear });
135
- const beam1On = frame >= 67 && frame <= 83;
136
- const beam2Prog = interpolate(frame, [88, 108], [0, 1], { ...clampOpt, easing: EASE.swift });
137
- const beam2On = frame >= 87 && frame <= 109;
138
- const beamTrail = interpolate(frame, [108, 122], [0.4, 0], clampOpt);
139
- const bw = CARD.w + 6;
140
- const bh = CARD.h + 6;
141
-
142
- const hiresIn = interpolate(frame, [PUSH0, PUSH0 + 6], [0, 1], clampOpt);
143
- const rimOn = 0.5 * Math.min(1, lift + ramp(frame, PUSH0, 16, EASE.linear));
144
-
145
- // --- 注记 ---
146
- const noteIn = ramp(frame, 70, 14, EASE.out);
147
- const noteSettle = interpolate(frame, [RESEAT0 - 4, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
148
- const noteZ = 4 + (88 + Math.sin(((frame - 70) / 44) * Math.PI * 2) * 3) * (1 - noteSettle);
149
- const hl = ramp(frame, 84, 12, EASE.swift);
150
-
151
- // --- 体积光柱:光源在画面上方偏右,打到光池 ---
152
- const px = (spotX / 100) * 1920;
153
- const py = (spotY / 100) * 1080;
154
- const sx = px + 420;
155
- const sy = -720;
156
- const coneW = poolRx * 0.6;
157
- const cone = `${sx - 26}px ${sy}px, ${sx + 26}px ${sy}px, ${px + coneW}px ${py}px, ${px - coneW}px ${py}px`;
158
-
159
- return (
160
- <AbsoluteFill style={{ backgroundColor: L.bg[2] }}>
161
- <PageCam2D src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={PUSH_EASE} bg={L.bg[1]}>
162
- {/* 倾斜平面近端(下缘)的一线轮廓光 */}
163
- <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 8, background: 'rgba(255,240,220,0.8)', filter: 'blur(6px)', opacity: rimOn, pointerEvents: 'none' }} />
164
-
165
- {/* 页面空间暗场:整页压暗,只在卡位挖一个卡形软孔(紧孔 σ22 + 一圈 15% 的宽溢光 σ60);translateZ(1) 垫在卡之下 */}
166
- {cardLight > 0.001 ? (
167
- <svg width={1920} height={PAGE_H} style={{ position: 'absolute', left: 0, top: 0, transform: 'translateZ(1px)', opacity: cardLight, pointerEvents: 'none' }}>
168
- <defs>
169
- <filter id="shc-tight" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="22" /></filter>
170
- <filter id="shc-wide" x="-100%" y="-100%" width="300%" height="300%"><feGaussianBlur stdDeviation="60" /></filter>
171
- <mask id="shc-hole" maskUnits="userSpaceOnUse" x={0} y={0} width={1920} height={PAGE_H}>
172
- <rect x={0} y={0} width={1920} height={PAGE_H} fill="white" />
173
- <rect x={CARD.x - 60} y={CARD.y - 50} width={CARD.w + 120} height={CARD.h + 100} rx={70} fill="#262626" filter="url(#shc-wide)" />
174
- <rect x={CARD.x - 14} y={CARD.y - 14} width={CARD.w + 28} height={CARD.h + 28} rx={RADIUS + 14} fill="black" filter="url(#shc-tight)" />
175
- </mask>
176
- </defs>
177
- <rect x={0} y={0} width={1920} height={PAGE_H} fill="rgb(14,12,10)" fillOpacity={Math.min(0.97, 0.94 * holdBreath)} mask="url(#shc-hole)" />
178
- </svg>
179
- ) : null}
180
-
181
- <div style={{ transformStyle: 'preserve-3d' }}>
182
- {/* 卡起飞后的原位补丁 + 香槟色呼吸描边 */}
183
- {slotVis > 0.02 || landPulse > 0.02 ? (
184
- <div style={{
185
- position: 'absolute', left: CARD.x - 2, top: CARD.y - 2, width: CARD.w + 4, height: CARD.h + 4, transform: 'translateZ(1.5px)',
186
- background: slotVis > 0.02 ? PATCH : 'transparent', borderRadius: RADIUS,
187
- boxShadow: `inset 0 0 26px rgba(150,110,40,${(0.14 * slotEdge).toFixed(3)})`, opacity: Math.max(slotVis, landPulse),
188
- }}>
189
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, border: `1.5px solid ${GOLD}`, opacity: slotEdge, boxShadow: landPulse > 0.02 ? `0 0 ${(24 * landPulse).toFixed(1)}px ${alpha(GOLD, 0.8)}` : undefined }} />
190
- </div>
191
- ) : null}
192
-
193
- {/* 悬浮的卡 */}
194
- <div style={{
195
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h,
196
- transform: `translateZ(${(z + 2).toFixed(2)}px) scale(${press})`, transformOrigin: 'center center', transformStyle: 'preserve-3d',
197
- }}>
198
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, overflow: 'hidden', boxShadow: landed ? 'none' : shadow }}>
199
- <Img src={staticFile(`textures/live/${CARD.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }} />
200
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block', opacity: hiresIn }} />
201
- {/* 悬浮时卡面受光:右上角暖光 → 左下渐暗 */}
202
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(200deg, rgba(${LAMP},0.35), rgba(${LAMP},0) 45%, rgba(20,16,10,0.08) 100%)`, opacity: lift, pointerEvents: 'none' }} />
203
- </div>
204
- <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, // 轮廓光:一圈暖白发丝边 + 极淡外溢,让卡的轮廓在暗页上读得清(锁定后亮起)
205
- boxShadow: `inset 0 0 0 1px rgba(255,255,255,${(0.7 * lift).toFixed(3)}), 0 0 0 1.5px rgba(255,236,205,${(0.7 * cardLight).toFixed(3)}), 0 0 44px rgba(255,214,160,${(0.18 * cardLight).toFixed(3)})`, pointerEvents: 'none' }} />
206
-
207
- {/* 轮廓光束:SVG 圆角矩形,pathLength=1 的行进弧段 */}
208
- {(beam1On || beam2On) && lift > 0.4 ? (
209
- <svg width={bw} height={bh} viewBox={`0 0 ${bw} ${bh}`} style={{
210
- position: 'absolute', left: -3, top: -3, overflow: 'visible', pointerEvents: 'none', opacity: beam1On ? 1 : 0.62,
211
- filter: `drop-shadow(0 0 6px ${alpha(GOLD, 0.9)}) drop-shadow(0 0 18px rgba(255,236,200,0.55))`,
212
- }}>
213
- <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={GOLD} strokeWidth={beam1On ? 5 : 3.5} strokeLinecap="round"
214
- pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
215
- <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={BEAM_CORE} strokeWidth={beam1On ? 2.5 : 1.75} strokeLinecap="round"
216
- pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
217
- </svg>
218
- ) : null}
219
- {beamTrail > 0.01 ? (
220
- <div style={{ position: 'absolute', inset: -3, borderRadius: RADIUS + 3, border: `1.5px solid ${GOLD}`, opacity: beamTrail, pointerEvents: 'none' }} />
221
- ) : null}
222
- </div>
223
- </div>
224
-
225
- </PageCam2D>
226
-
227
- {/* —— 灯光(屏幕空间)——
228
- ① 关灯:光池外 multiply 压暗到 ~14%(暖黑而非纯黑,保色相);
229
- ② 光池:钨丝暖白 soft-light 提亮中间调 + 极弱 screen 抬亮;
230
- ③ 体积光柱 + 柱内浮尘(screen)。 */}
231
- <AbsoluteFill style={{
232
- // 近高斯的衰减:中心完全透明 → 边缘压到 ~10% 亮度;多段 stop 让光池边缘软而不是一圈硬边
233
- background: `radial-gradient(${(poolRx * 1.35).toFixed(1)}px ${(poolRy * 1.35).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(14,12,10,0) 0%, rgba(14,12,10,0) 26%, rgba(14,12,10,${(dark * 0.25).toFixed(3)}) 44%, rgba(14,12,10,${(dark * 0.62).toFixed(3)}) 62%, rgba(14,12,10,${(dark * 0.9).toFixed(3)}) 80%, rgba(14,12,10,${dark.toFixed(3)}) 100%)`,
234
- mixBlendMode: 'multiply', pointerEvents: 'none', opacity: lamp * (1 - cardLight),
235
- }} />
236
- {/* 开灯前:整页压暗(灯推闸时由它和上一层交接) */}
237
- <AbsoluteFill style={{ background: 'rgba(14,12,10,1)', mixBlendMode: 'multiply', opacity: 0.84 * (1 - lamp), pointerEvents: 'none' }} />
238
- {/* 光池里的钨丝暖色(soft-light,低强度——白卡不被打爆) */}
239
- <AbsoluteFill style={{
240
- background: `radial-gradient(${(poolRx * 1.2).toFixed(1)}px ${(poolRy * 1.2).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(${LAMP},0.24) 0%, rgba(${LAMP},0.12) 50%, rgba(${LAMP},0) 80%)`,
241
- mixBlendMode: 'soft-light', pointerEvents: 'none', opacity: lamp * (1 - cardLight), // 锁定后退掉:卡上不叠任何泛光,文字保持原生对比
242
- }} />
243
- {/* 体积光柱:梯形 + 纵向渐变 + 大半径模糊;推进后光柱变淡(镜头离光源更近、柱身出画) */}
244
- <AbsoluteFill style={{ mixBlendMode: 'screen', pointerEvents: 'none', opacity: lamp * (1 - 0.45 * ramp(frame, PUSH0, 18, EASE.smooth)) }}>
245
- {/* 模糊放在外层、裁切放在内层:柱身边缘是软的 */}
246
- <div style={{ position: 'absolute', inset: 0, filter: 'blur(28px)' }}>
247
- <div style={{
248
- position: 'absolute', inset: 0, clipPath: `polygon(${cone})`,
249
- background: `linear-gradient(${(Math.atan2(py - sy, px - sx) * 180 / Math.PI - 90).toFixed(1)}deg, rgba(${LAMP},0.34) 0%, rgba(${LAMP},0.16) 60%, rgba(${LAMP},0.06) 100%)`,
250
- }} />
251
- </div>
252
- <div style={{ position: 'absolute', inset: 0, clipPath: `polygon(${cone})` }}>
253
- <Dust look={L} count={36} seed={4} drift={0.3} opacity={0.6} color="#fff1dc" />
254
- </div>
255
- </AbsoluteFill>
256
- {/* 注记层:与页面同一台相机(camAt 复刻 PageCam2D 的坐标数学),但画在灯光层之上——
257
- 它是"自发光"的字,不被关灯的 multiply 压暗;暗色衬底负责把背后的邻卡字压下去 */}
258
- <NoteCam frame={frame}>
259
- {/* 3D 注记:卡左侧,同一 3D 空间、同一台相机;reseat 时一起落回页面 */}
260
- {frame >= 70 ? (
261
- <div style={{ transformStyle: 'preserve-3d', pointerEvents: 'none' }}>
262
- {/* 注记投在页面上的软影(落回页面时收拢消失) */}
263
- <div style={{
264
- position: 'absolute', left: 520, top: 760, width: 240, height: 70, transform: 'translateZ(2px)',
265
- background: 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0.55), transparent 70%)', filter: 'blur(12px)',
266
- opacity: 0.5 * noteIn * (1 - noteSettle),
267
- }} />
268
- {/* 暗色衬底:注记压在邻卡文字上,没有衬底就和背后的字打架(Q11);同一 3D 平面、同一台相机 */}
269
- <div style={{
270
- position: 'absolute', left: 400, top: 600, width: 380, height: 240, // 右缘止于卡左缘(x=781)之前,不压卡面
271
- transform: `translateZ(${(noteZ - 1).toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
272
- background: 'radial-gradient(ellipse 50% 50% at 52% 50%, rgba(16,14,12,0.97) 0%, rgba(16,14,12,0.9) 60%, rgba(16,14,12,0) 100%)',
273
- filter: 'blur(6px)', opacity: noteIn,
274
- }} />
275
- <div style={{
276
- position: 'absolute', left: 528, top: 662, width: 'max-content', whiteSpace: 'nowrap',
277
- transform: `translateZ(${noteZ.toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
278
- opacity: noteIn, filter: noteIn < 1 ? `blur(${((1 - noteIn) * 4).toFixed(2)}px)` : undefined,
279
- fontFamily: FONT.sans, letterSpacing: '-0.035em', lineHeight: 1.1,
280
- }}>
281
- <div style={{ fontSize: 34, fontWeight: 760, color: '#f6f3ec', textShadow: '0 2px 18px rgba(0,0,0,0.6)' }}>Your product,</div>
282
- <div style={{ position: 'relative', display: 'inline-block', marginTop: 2 }}>
283
- <div style={{ position: 'absolute', left: -6, top: '8%', bottom: '2%', width: `calc(${hl.toFixed(4)} * (100% + 12px))`, background: GOLD, borderRadius: 4 }} />
284
- <div style={{ position: 'relative', fontSize: 34, fontWeight: 760, color: hl > 0.55 ? '#14110c' : '#f6f3ec' }}>in motion.</div>
285
- </div>
286
- </div>
287
- </div>
288
- ) : null}
289
- </NoteCam>
290
- <Grain opacity={0.07} blend="soft-light" />
291
- </AbsoluteFill>
292
- );
293
- };
1
+ // spotlight-hero-card —— 聚光灯扫过页面锁定一张卡 → 斜侧推进 → 卡片弹起悬浮 →
2
+ // 轮廓光束两圈 → 贴回原位。单一主角式产品开场,把核心对象立成全片主角。
3
+ //
4
+ // 第二轮重设计(石墨剧场 · 钨丝聚光):
5
+ // - look = graphite。真实页面截图(Q1,纹理不动)被放进一间关了灯的剧场:整页先压到 ~14% 亮度,
6
+ // 只有聚光灯的光池里是页面本色;灯是暖钨丝白,带一道从画面上方打下来的体积光柱(光柱里有浮尘)。
7
+ // 开灯是"啪"的一下:2f 亮起 → 1f 回闪 → 稳住,像舞台灯被推上闸。
8
+ // - 光池游走 3 个中间站(操作员在找人)→ 锁定卡心:光池收拢 + 锁定脉冲 + 光池外再压暗一档。
9
+ // - 相机:全页正视 → 18f 推进到左侧机位斜特写(rotY 34° 主导 + rotX 8°),推进后彻底锁死(R1 真静止)。
10
+ // - 卡:rise(过冲)→ 悬停 sin bob → reseat(落地微压 + 一圈香槟色落地光)。悬浮时卡投在页面上的影子
11
+ // 偏离光源方向、随高度变大变虚(主光方向统一:光从上方偏右来)。
12
+ // - 轮廓光束改为香槟金 + 白芯(graphite 的 accent2),只给主角两圈(Q4):lap1 快而亮、lap2 慢而弱。
13
+ // - 3D 注记(C3:同一 3D 空间、同一台相机):暗页上的白色粗黑体「Your product, / in motion.」(video-shotcraft 宣传语),
14
+ // 关键词后长出香槟色马克条(字变墨色);卡 reseat 时注记也一起"落"回页面平面(translateZ 92→4),
15
+ // 不再提前退场——结尾是一张完整的海报:聚光里的卡 + 页面上的一句话。
16
+ //
17
+ // 时间表(30fps,共 172f):
18
+ // 0–6 暗场:页面 ~14% 亮度;f2–6 开灯(亮-回闪-稳)
19
+ // 6–34 光池游走 3 站(smooth in-out,站间有 2–3f 停顿)
20
+ // 34–44 锁定:光池收拢到卡 + 6% 脉冲,光池外压暗 0.80→0.90
21
+ // 40–58 相机推进到斜侧特写(18f),高清卡纹理 40–46 交叉淡入
22
+ // 56–66 卡弹起(10f 过冲);66–124 悬停 bob(周期 40f)
23
+ // 68–82 光束 lap1(快、亮);88–108 lap2(慢、弱)
24
+ // 70–84 注记入场(升起 + 解糊),84–96 马克条长出
25
+ // 124–142 reseat(18f);注记同步落回页面;142 触地:落地光一圈 + 微压
26
+ // 142–172 hold:相机锁死,只剩光柱里浮尘与光池极缓呼吸
27
+ import React from 'react';
28
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
29
+ import { PageCam2D, CamKey2D } from '../../_fixtures/PageCam2D';
30
+ import { EASE, FONT, Grain, ramp } from '../../_fixtures/Polish';
31
+ import { Dust, LOOKS, alpha } from '../../_fixtures/Look';
32
+ import layout from '../../_textures/live-layout.json';
33
+
34
+ export const SPOTLIGHT_HERO_CARD_DURATION = 172;
35
+
36
+ const L = LOOKS.graphite;
37
+ const GOLD = L.accent2; // 香槟金:光束 / 马克条 / 落地光
38
+ const BEAM_CORE = 'rgba(255,250,238,0.98)';
39
+ const LAMP = '255,238,212'; // 钨丝暖白
40
+ const PATCH = 'oklch(97.5% 0.008 82)';
41
+
42
+ const PAGE_H = layout.projects.pageH;
43
+ const MAIN = 3;
44
+ const CARD = layout.projects.cards[MAIN];
45
+ const MCX = CARD.x + CARD.w / 2; // ≈ 960
46
+ const MCY = CARD.y + CARD.h / 2; // 772
47
+ const RADIUS = 16;
48
+
49
+ // —— 节拍 ——
50
+ const LOCK = 34;
51
+ const PUSH0 = 40;
52
+ const PUSH1 = 58;
53
+ const RISE0 = 56;
54
+ const RISE1 = 66;
55
+ const RESEAT0 = 124;
56
+ const LAND = 142;
57
+
58
+ const CAM_KEYS: CamKey2D[] = [
59
+ { frame: 0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
60
+ { frame: PUSH0, cx: 960, cy: 600, zoom: 0.8, rotX: 0, rotY: 0, rotZ: 0, persp: 1200 },
61
+ { frame: PUSH1, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
62
+ { frame: SPOTLIGHT_HERO_CARD_DURATION, cx: MCX - 105, cy: MCY - 10, zoom: 2.6, rotX: 8, rotY: 34, rotZ: 2, persp: 1200 },
63
+ ];
64
+ const PUSH_EASE = Easing.bezier(0.35, 0, 0.2, 1);
65
+ const POP_EASE = Easing.bezier(0.2, 1.25, 0.3, 1);
66
+ const RESEAT_EASE = Easing.bezier(0.4, 0, 0.3, 1.05);
67
+
68
+ const clampOpt = { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } as const;
69
+
70
+ // 页面相机的纯函数版(与 PageCam2D 同一套插值与 3D 坐标数学),供注记层复用同一台相机
71
+ const camAt = (frame: number) => {
72
+ let a = CAM_KEYS[0];
73
+ let b = CAM_KEYS[CAM_KEYS.length - 1];
74
+ for (let i = 0; i < CAM_KEYS.length - 1; i++) {
75
+ if (frame >= CAM_KEYS[i].frame && frame <= CAM_KEYS[i + 1].frame) { a = CAM_KEYS[i]; b = CAM_KEYS[i + 1]; break; }
76
+ }
77
+ const t = a.frame === b.frame ? 1 : interpolate(frame, [a.frame, b.frame], [0, 1], { ...clampOpt, easing: PUSH_EASE });
78
+ const m = (x?: number, y?: number) => (x ?? 0) + ((y ?? 0) - (x ?? 0)) * t;
79
+ return { cx: m(a.cx, b.cx), cy: m(a.cy, b.cy), zoom: m(a.zoom, b.zoom), rotX: m(a.rotX, b.rotX), rotY: m(a.rotY, b.rotY), rotZ: m(a.rotZ, b.rotZ), persp: m(a.persp, b.persp) };
80
+ };
81
+ const NoteCam: React.FC<{ frame: number; children: React.ReactNode }> = ({ frame, children }) => {
82
+ const c = camAt(frame);
83
+ return (
84
+ <AbsoluteFill style={{ overflow: 'hidden', pointerEvents: 'none' }}>
85
+ <div style={{ position: 'absolute', inset: 0, perspective: `${c.persp * c.zoom}px`, perspectiveOrigin: '960px 540px' }}>
86
+ <div style={{
87
+ position: 'absolute', width: 1920, height: PAGE_H, zoom: c.zoom, transformOrigin: `${c.cx}px ${c.cy}px`, transformStyle: 'preserve-3d',
88
+ transform: `translate(${960 / c.zoom - c.cx}px, ${540 / c.zoom - c.cy}px) rotateY(${c.rotY}deg) rotateX(${c.rotX}deg) rotateZ(${c.rotZ}deg)`,
89
+ }}>
90
+ {children}
91
+ </div>
92
+ </div>
93
+ </AbsoluteFill>
94
+ );
95
+ };
96
+
97
+ export const SpotlightHeroCard: React.FC = () => {
98
+ const frame = useCurrentFrame();
99
+
100
+ // --- 开灯:亮 → 回闪 → 稳(舞台灯推闸) ---
101
+ const lamp = interpolate(frame, [1, 3, 4, 6], [0, 1, 0.62, 1], clampOpt);
102
+
103
+ // --- 光池游走(屏幕空间 %):3 个中间站,站间短停 → 锁定卡心 → 随推进移到画面中 ---
104
+ const ST = [4, 10, 13, 19, 22, 28, LOCK, PUSH1];
105
+ const spotX = interpolate(frame, ST, [24, 24, 72, 72, 38, 38, 50, 60], { ...clampOpt, easing: EASE.smooth });
106
+ const spotY = interpolate(frame, ST, [30, 30, 40, 40, 62, 62, 64, 55], { ...clampOpt, easing: EASE.smooth });
107
+ const poolBase = interpolate(frame, [22, LOCK, PUSH1], [400, 300, 470], { ...clampOpt, easing: EASE.swift });
108
+ const pulse = interpolate(frame, [LOCK, LOCK + 4, LOCK + 10], [0, 0.06, 0], clampOpt);
109
+ const breathe = 1 + 0.015 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
110
+ const poolRx = poolBase * (1 + pulse) * breathe;
111
+ const poolRy = poolBase * interpolate(frame, [PUSH0, PUSH1], [0.8, 0.92], clampOpt) * (1 + pulse) * breathe;
112
+ const dark = interpolate(frame, [0, LOCK, PUSH1], [0.9, 0.92, 0.94], clampOpt); // 光池外压暗
113
+ // 锁定后:屏幕空间的圆光池 → 页面空间的"卡形光"(同一台相机、卡形软孔)。卡在 z 上高于这层暗场,
114
+ // 所以卡面从边到边全亮、原色对比;衰减只发生在卡外。推进期间两套灯交叉过渡。
115
+ const cardLight = ramp(frame, LOCK + 4, PUSH1 - LOCK - 4, EASE.smooth);
116
+ const holdBreath = 1 + 0.012 * Math.sin((frame - LAND) / 14) * ramp(frame, LAND, 20, EASE.out);
117
+
118
+ // --- 卡:rise → hover → reseat ---
119
+ const rise = interpolate(frame, [RISE0, RISE1], [0, 1], { ...clampOpt, easing: POP_EASE });
120
+ const reseat = interpolate(frame, [RESEAT0, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
121
+ const lift = rise * (1 - reseat);
122
+ const bob = Math.sin(((frame - RISE1) / 40) * Math.PI * 2) * 4 * lift;
123
+ const z = 110 * lift + bob;
124
+ const landed = frame >= LAND;
125
+ const press = interpolate(frame, [LAND - 4, LAND - 1, LAND], [1, 0.997, 1], clampOpt);
126
+ // 投影:光从上方偏右来 → 影子落向左下,随高度变大变虚
127
+ const shadow = `${-10 * lift}px ${10 * lift}px ${12 + 12 * lift}px rgba(10,8,6,${0.35 * lift}), ${-36 * lift}px ${48 * lift}px ${90 * lift}px rgba(10,8,6,${0.42 * lift})`;
128
+
129
+ const slotVis = Math.min(1, rise * 2) * (1 - reseat);
130
+ const landPulse = interpolate(frame, [LAND - 4, LAND, LAND + 14], [0, 1, 0], clampOpt);
131
+ const slotEdge = Math.min(1, 0.45 * (1 - reseat)) + landPulse * 0.5;
132
+
133
+ // --- 轮廓光束两圈 ---
134
+ const beam1Prog = interpolate(frame, [68, 82], [0, 1], { ...clampOpt, easing: EASE.linear });
135
+ const beam1On = frame >= 67 && frame <= 83;
136
+ const beam2Prog = interpolate(frame, [88, 108], [0, 1], { ...clampOpt, easing: EASE.swift });
137
+ const beam2On = frame >= 87 && frame <= 109;
138
+ const beamTrail = interpolate(frame, [108, 122], [0.4, 0], clampOpt);
139
+ const bw = CARD.w + 6;
140
+ const bh = CARD.h + 6;
141
+
142
+ const hiresIn = interpolate(frame, [PUSH0, PUSH0 + 6], [0, 1], clampOpt);
143
+ const rimOn = 0.5 * Math.min(1, lift + ramp(frame, PUSH0, 16, EASE.linear));
144
+
145
+ // --- 注记 ---
146
+ const noteIn = ramp(frame, 70, 14, EASE.out);
147
+ const noteSettle = interpolate(frame, [RESEAT0 - 4, LAND], [0, 1], { ...clampOpt, easing: RESEAT_EASE });
148
+ const noteZ = 4 + (88 + Math.sin(((frame - 70) / 44) * Math.PI * 2) * 3) * (1 - noteSettle);
149
+ const hl = ramp(frame, 84, 12, EASE.swift);
150
+
151
+ // --- 体积光柱:光源在画面上方偏右,打到光池 ---
152
+ const px = (spotX / 100) * 1920;
153
+ const py = (spotY / 100) * 1080;
154
+ const sx = px + 420;
155
+ const sy = -720;
156
+ const coneW = poolRx * 0.6;
157
+ const cone = `${sx - 26}px ${sy}px, ${sx + 26}px ${sy}px, ${px + coneW}px ${py}px, ${px - coneW}px ${py}px`;
158
+
159
+ return (
160
+ <AbsoluteFill style={{ backgroundColor: L.bg[2] }}>
161
+ <PageCam2D src="textures/live/projects-full.png" pageH={PAGE_H} keys={CAM_KEYS} ease={PUSH_EASE} bg={L.bg[1]}>
162
+ {/* 倾斜平面近端(下缘)的一线轮廓光 */}
163
+ <div style={{ position: 'absolute', left: 0, right: 0, bottom: 0, height: 8, background: 'rgba(255,240,220,0.8)', filter: 'blur(6px)', opacity: rimOn, pointerEvents: 'none' }} />
164
+
165
+ {/* 页面空间暗场:整页压暗,只在卡位挖一个卡形软孔(紧孔 σ22 + 一圈 15% 的宽溢光 σ60);translateZ(1) 垫在卡之下 */}
166
+ {cardLight > 0.001 ? (
167
+ <svg width={1920} height={PAGE_H} style={{ position: 'absolute', left: 0, top: 0, transform: 'translateZ(1px)', opacity: cardLight, pointerEvents: 'none' }}>
168
+ <defs>
169
+ <filter id="shc-tight" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="22" /></filter>
170
+ <filter id="shc-wide" x="-100%" y="-100%" width="300%" height="300%"><feGaussianBlur stdDeviation="60" /></filter>
171
+ <mask id="shc-hole" maskUnits="userSpaceOnUse" x={0} y={0} width={1920} height={PAGE_H}>
172
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="white" />
173
+ <rect x={CARD.x - 60} y={CARD.y - 50} width={CARD.w + 120} height={CARD.h + 100} rx={70} fill="#262626" filter="url(#shc-wide)" />
174
+ <rect x={CARD.x - 14} y={CARD.y - 14} width={CARD.w + 28} height={CARD.h + 28} rx={RADIUS + 14} fill="black" filter="url(#shc-tight)" />
175
+ </mask>
176
+ </defs>
177
+ <rect x={0} y={0} width={1920} height={PAGE_H} fill="rgb(14,12,10)" fillOpacity={Math.min(0.97, 0.94 * holdBreath)} mask="url(#shc-hole)" />
178
+ </svg>
179
+ ) : null}
180
+
181
+ <div style={{ transformStyle: 'preserve-3d' }}>
182
+ {/* 卡起飞后的原位补丁 + 香槟色呼吸描边 */}
183
+ {slotVis > 0.02 || landPulse > 0.02 ? (
184
+ <div style={{
185
+ position: 'absolute', left: CARD.x - 2, top: CARD.y - 2, width: CARD.w + 4, height: CARD.h + 4, transform: 'translateZ(1.5px)',
186
+ background: slotVis > 0.02 ? PATCH : 'transparent', borderRadius: RADIUS,
187
+ boxShadow: `inset 0 0 26px rgba(150,110,40,${(0.14 * slotEdge).toFixed(3)})`, opacity: Math.max(slotVis, landPulse),
188
+ }}>
189
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, border: `1.5px solid ${GOLD}`, opacity: slotEdge, boxShadow: landPulse > 0.02 ? `0 0 ${(24 * landPulse).toFixed(1)}px ${alpha(GOLD, 0.8)}` : undefined }} />
190
+ </div>
191
+ ) : null}
192
+
193
+ {/* 悬浮的卡 */}
194
+ <div style={{
195
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h,
196
+ transform: `translateZ(${(z + 2).toFixed(2)}px) scale(${press})`, transformOrigin: 'center center', transformStyle: 'preserve-3d',
197
+ }}>
198
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, overflow: 'hidden', boxShadow: landed ? 'none' : shadow }}>
199
+ <Img src={staticFile(`textures/live/${CARD.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }} />
200
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block', opacity: hiresIn }} />
201
+ {/* 悬浮时卡面受光:右上角暖光 → 左下渐暗 */}
202
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(200deg, rgba(${LAMP},0.35), rgba(${LAMP},0) 45%, rgba(20,16,10,0.08) 100%)`, opacity: lift, pointerEvents: 'none' }} />
203
+ </div>
204
+ <div style={{ position: 'absolute', inset: 0, borderRadius: RADIUS, // 轮廓光:一圈暖白发丝边 + 极淡外溢,让卡的轮廓在暗页上读得清(锁定后亮起)
205
+ boxShadow: `inset 0 0 0 1px rgba(255,255,255,${(0.7 * lift).toFixed(3)}), 0 0 0 1.5px rgba(255,236,205,${(0.7 * cardLight).toFixed(3)}), 0 0 44px rgba(255,214,160,${(0.18 * cardLight).toFixed(3)})`, pointerEvents: 'none' }} />
206
+
207
+ {/* 轮廓光束:SVG 圆角矩形,pathLength=1 的行进弧段 */}
208
+ {(beam1On || beam2On) && lift > 0.4 ? (
209
+ <svg width={bw} height={bh} viewBox={`0 0 ${bw} ${bh}`} style={{
210
+ position: 'absolute', left: -3, top: -3, overflow: 'visible', pointerEvents: 'none', opacity: beam1On ? 1 : 0.62,
211
+ filter: `drop-shadow(0 0 6px ${alpha(GOLD, 0.9)}) drop-shadow(0 0 18px rgba(255,236,200,0.55))`,
212
+ }}>
213
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={GOLD} strokeWidth={beam1On ? 5 : 3.5} strokeLinecap="round"
214
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
215
+ <rect x={2} y={2} width={bw - 4} height={bh - 4} rx={RADIUS} fill="none" stroke={BEAM_CORE} strokeWidth={beam1On ? 2.5 : 1.75} strokeLinecap="round"
216
+ pathLength={1} strokeDasharray="0.16 1" strokeDashoffset={-(beam1On ? beam1Prog : beam2Prog)} />
217
+ </svg>
218
+ ) : null}
219
+ {beamTrail > 0.01 ? (
220
+ <div style={{ position: 'absolute', inset: -3, borderRadius: RADIUS + 3, border: `1.5px solid ${GOLD}`, opacity: beamTrail, pointerEvents: 'none' }} />
221
+ ) : null}
222
+ </div>
223
+ </div>
224
+
225
+ </PageCam2D>
226
+
227
+ {/* —— 灯光(屏幕空间)——
228
+ ① 关灯:光池外 multiply 压暗到 ~14%(暖黑而非纯黑,保色相);
229
+ ② 光池:钨丝暖白 soft-light 提亮中间调 + 极弱 screen 抬亮;
230
+ ③ 体积光柱 + 柱内浮尘(screen)。 */}
231
+ <AbsoluteFill style={{
232
+ // 近高斯的衰减:中心完全透明 → 边缘压到 ~10% 亮度;多段 stop 让光池边缘软而不是一圈硬边
233
+ background: `radial-gradient(${(poolRx * 1.35).toFixed(1)}px ${(poolRy * 1.35).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(14,12,10,0) 0%, rgba(14,12,10,0) 26%, rgba(14,12,10,${(dark * 0.25).toFixed(3)}) 44%, rgba(14,12,10,${(dark * 0.62).toFixed(3)}) 62%, rgba(14,12,10,${(dark * 0.9).toFixed(3)}) 80%, rgba(14,12,10,${dark.toFixed(3)}) 100%)`,
234
+ mixBlendMode: 'multiply', pointerEvents: 'none', opacity: lamp * (1 - cardLight),
235
+ }} />
236
+ {/* 开灯前:整页压暗(灯推闸时由它和上一层交接) */}
237
+ <AbsoluteFill style={{ background: 'rgba(14,12,10,1)', mixBlendMode: 'multiply', opacity: 0.84 * (1 - lamp), pointerEvents: 'none' }} />
238
+ {/* 光池里的钨丝暖色(soft-light,低强度——白卡不被打爆) */}
239
+ <AbsoluteFill style={{
240
+ background: `radial-gradient(${(poolRx * 1.2).toFixed(1)}px ${(poolRy * 1.2).toFixed(1)}px at ${spotX}% ${spotY}%, rgba(${LAMP},0.24) 0%, rgba(${LAMP},0.12) 50%, rgba(${LAMP},0) 80%)`,
241
+ mixBlendMode: 'soft-light', pointerEvents: 'none', opacity: lamp * (1 - cardLight), // 锁定后退掉:卡上不叠任何泛光,文字保持原生对比
242
+ }} />
243
+ {/* 体积光柱:梯形 + 纵向渐变 + 大半径模糊;推进后光柱变淡(镜头离光源更近、柱身出画) */}
244
+ <AbsoluteFill style={{ mixBlendMode: 'screen', pointerEvents: 'none', opacity: lamp * (1 - 0.45 * ramp(frame, PUSH0, 18, EASE.smooth)) }}>
245
+ {/* 模糊放在外层、裁切放在内层:柱身边缘是软的 */}
246
+ <div style={{ position: 'absolute', inset: 0, filter: 'blur(28px)' }}>
247
+ <div style={{
248
+ position: 'absolute', inset: 0, clipPath: `polygon(${cone})`,
249
+ background: `linear-gradient(${(Math.atan2(py - sy, px - sx) * 180 / Math.PI - 90).toFixed(1)}deg, rgba(${LAMP},0.34) 0%, rgba(${LAMP},0.16) 60%, rgba(${LAMP},0.06) 100%)`,
250
+ }} />
251
+ </div>
252
+ <div style={{ position: 'absolute', inset: 0, clipPath: `polygon(${cone})` }}>
253
+ <Dust look={L} count={36} seed={4} drift={0.3} opacity={0.6} color="#fff1dc" />
254
+ </div>
255
+ </AbsoluteFill>
256
+ {/* 注记层:与页面同一台相机(camAt 复刻 PageCam2D 的坐标数学),但画在灯光层之上——
257
+ 它是"自发光"的字,不被关灯的 multiply 压暗;暗色衬底负责把背后的邻卡字压下去 */}
258
+ <NoteCam frame={frame}>
259
+ {/* 3D 注记:卡左侧,同一 3D 空间、同一台相机;reseat 时一起落回页面 */}
260
+ {frame >= 70 ? (
261
+ <div style={{ transformStyle: 'preserve-3d', pointerEvents: 'none' }}>
262
+ {/* 注记投在页面上的软影(落回页面时收拢消失) */}
263
+ <div style={{
264
+ position: 'absolute', left: 520, top: 760, width: 240, height: 70, transform: 'translateZ(2px)',
265
+ background: 'radial-gradient(ellipse at 50% 50%, rgba(0,0,0,0.55), transparent 70%)', filter: 'blur(12px)',
266
+ opacity: 0.5 * noteIn * (1 - noteSettle),
267
+ }} />
268
+ {/* 暗色衬底:注记压在邻卡文字上,没有衬底就和背后的字打架(Q11);同一 3D 平面、同一台相机 */}
269
+ <div style={{
270
+ position: 'absolute', left: 400, top: 600, width: 380, height: 240, // 右缘止于卡左缘(x=781)之前,不压卡面
271
+ transform: `translateZ(${(noteZ - 1).toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
272
+ background: 'radial-gradient(ellipse 50% 50% at 52% 50%, rgba(16,14,12,0.97) 0%, rgba(16,14,12,0.9) 60%, rgba(16,14,12,0) 100%)',
273
+ filter: 'blur(6px)', opacity: noteIn,
274
+ }} />
275
+ <div style={{
276
+ position: 'absolute', left: 528, top: 662, width: 'max-content', whiteSpace: 'nowrap',
277
+ transform: `translateZ(${noteZ.toFixed(2)}px) translateY(${((1 - noteIn) * 26).toFixed(2)}px)`,
278
+ opacity: noteIn, filter: noteIn < 1 ? `blur(${((1 - noteIn) * 4).toFixed(2)}px)` : undefined,
279
+ fontFamily: FONT.sans, letterSpacing: '-0.035em', lineHeight: 1.1,
280
+ }}>
281
+ <div style={{ fontSize: 34, fontWeight: 760, color: '#f6f3ec', textShadow: '0 2px 18px rgba(0,0,0,0.6)' }}>Your product,</div>
282
+ <div style={{ position: 'relative', display: 'inline-block', marginTop: 2 }}>
283
+ <div style={{ position: 'absolute', left: -6, top: '8%', bottom: '2%', width: `calc(${hl.toFixed(4)} * (100% + 12px))`, background: GOLD, borderRadius: 4 }} />
284
+ <div style={{ position: 'relative', fontSize: 34, fontWeight: 760, color: hl > 0.55 ? '#14110c' : '#f6f3ec' }}>in motion.</div>
285
+ </div>
286
+ </div>
287
+ </div>
288
+ ) : null}
289
+ </NoteCam>
290
+ <Grain opacity={0.07} blend="soft-light" />
291
+ </AbsoluteFill>
292
+ );
293
+ };