dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  213. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  214. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  215. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  216. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  217. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  218. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
  219. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
  220. package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -58
  221. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  222. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  223. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  226. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  227. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  232. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  233. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  234. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  237. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
  239. package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -55
  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -57
  241. package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -47
  242. package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -37
  243. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
  244. package/lib/motion/shotcraft/upstream/references/shots/opening/brand-ink-open.md +36 -36
  245. package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -56
  246. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
  247. package/lib/motion/shotcraft/upstream/references/shots/opening/fracture.md +40 -40
  248. package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -60
  249. package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -57
  250. package/lib/motion/shotcraft/upstream/references/shots/opening/magician-card-flourish.md +73 -73
  251. package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -87
  252. package/lib/motion/shotcraft/upstream/references/shots/opening/spotlight-hero-card.md +55 -55
  253. package/lib/motion/shotcraft/upstream/references/shots/opening/stroke-segment-build.md +50 -50
  254. package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -59
  255. package/lib/motion/shotcraft/upstream/references/shots/outro/grain-dissolve.md +38 -38
  256. package/lib/motion/shotcraft/upstream/references/shots/outro/logo-shrink-wordmark-lockup.md +38 -38
  257. package/lib/motion/shotcraft/upstream/references/shots/outro/neon-triple-marquee.md +59 -59
  258. package/lib/motion/shotcraft/upstream/references/shots/outro/outro-group-photo-launch.md +39 -39
  259. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-strip-away-outro.md +61 -61
  260. package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -52
  261. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
  262. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
  264. package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -38
  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
  266. package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -56
  267. package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -44
  268. package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -38
  269. package/lib/motion/shotcraft/upstream/references/shots/transition/bottom-push-stack-wipe.md +63 -63
  270. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -57
  271. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flock-tumble.md +63 -63
  272. package/lib/motion/shotcraft/upstream/references/shots/transition/circle-match-iris.md +58 -58
  273. package/lib/motion/shotcraft/upstream/references/shots/transition/gradient-transition.md +45 -45
  274. package/lib/motion/shotcraft/upstream/references/shots/transition/line-carry-transition.md +55 -55
  275. package/lib/motion/shotcraft/upstream/references/shots/transition/mosaic-reframe.md +49 -49
  276. package/lib/motion/shotcraft/upstream/references/shots/transition/page-turn-transitions.md +42 -42
  277. package/lib/motion/shotcraft/upstream/references/shots/transition/print-texture-transitions.md +42 -42
  278. package/lib/motion/shotcraft/upstream/references/shots/transition/shot-transitions.md +45 -45
  279. package/lib/motion/shotcraft/upstream/references/shots/transition/tear-streak-transitions.md +48 -48
  280. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-hidden-cut.md +55 -55
  281. package/lib/motion/shotcraft/upstream/references/shots/transition/transition-travel.md +43 -43
  282. package/lib/motion/shotcraft/upstream/references/shots/transition/white-flash-logo-simplify-cut.md +41 -41
  283. package/lib/motion/shotcraft/upstream/references/shots/transition/wipe-transitions.md +42 -42
  284. package/lib/motion/shotcraft/upstream/references/shots/typography/blur-slide.md +59 -59
  285. package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -55
  286. package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -65
  287. package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -42
  288. package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -64
  289. package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -64
  290. package/lib/motion/shotcraft/upstream/references/shots/typography/gradient-word-sweep.md +54 -54
  291. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
  292. package/lib/motion/shotcraft/upstream/references/shots/typography/marker-underline-title.md +51 -51
  293. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  294. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
  295. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -58
  297. package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -61
  298. package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -64
  299. package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -45
  300. package/lib/motion/shotcraft/upstream/references/shots/typography/type-entrance-moves.md +41 -41
  301. package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -51
  302. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
  303. package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -63
  304. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
  305. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -75
  306. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -59
  307. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -67
  308. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -60
  309. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -66
  310. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -40
  311. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -45
  312. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
  313. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -55
  314. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
  315. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
  316. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
  317. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -43
  318. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -55
  319. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -51
  320. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -51
  321. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
  322. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -49
  323. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -57
  324. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -36
  325. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -64
  326. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -47
  327. package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -170
  328. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
  329. package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -103
  330. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -44
  331. package/lib/motion/shotcraft/upstream/template/package.json +20 -20
  332. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
  333. package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -17
  334. package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -65
  335. package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -48
  336. package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -24
  337. package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -192
  338. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
  339. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
  340. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
  341. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -468
  342. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -552
  343. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -411
  344. package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -200
  345. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -324
  346. package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +388 -388
  347. package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -4
  348. package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -7
  349. package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -68
  350. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -1
  351. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.ts +24 -24
  352. package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -74
  353. package/lib/motion/shotcraft/upstream/template/src/themes/visual-theme.tsx +91 -91
  354. package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -213
  355. package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -15
  356. package/lib/motion/style-frames.js +306 -306
  357. package/lib/motion/sync.js +214 -214
  358. package/lib/motion-project.js +105 -105
  359. package/lib/motion-render-worker.js +174 -174
  360. package/lib/routing/router.js +222 -222
  361. package/lib/routing/vendor/README.md +96 -96
  362. package/lib/routing/vendor/libavoid-routing.js +753 -753
  363. package/lib/routing/vendor/libavoid.min.js +59 -59
  364. package/lib/video-trace-pool.js +128 -128
  365. package/package.json +1 -1
  366. package/LICENSE +0 -4175
@@ -1,390 +1,390 @@
1
- // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
- // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
- //
4
- // 第二轮重设计(设计决定)
5
- // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
- // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
- // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
- // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
- // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
- // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
- // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
- // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
- // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
- // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
- //
16
- // 时间表(30fps,246f)
17
- // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
- // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
- // 48–62 hold 读秒
20
- // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
- // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
- // 140–152 hold
23
- // 152–182 飞行 2→3
24
- // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
- // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
- import React from 'react';
27
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
- import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
- import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
-
31
- export const TERMINAL_3D_DURATION = 246;
32
-
33
- const L = LOOKS.lime;
34
- // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
- const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
- const MONO = FONT.mono;
37
- const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
- const H = 620;
39
- const PERSP = 1800; // 场景透视距离
40
- const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
-
42
- // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
- type Pose = { x: number; y: number; z: number; ry: number };
44
- const POSES: Pose[] = [
45
- { x: -1500, y: -30, z: -220, ry: 24 },
46
- { x: 0, y: 30, z: 260, ry: -14 },
47
- { x: 1520, y: -40, z: -160, ry: 28 },
48
- ];
49
- const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
- const TILT = -4; // 相机微俯(rotateX,度)
51
-
52
- // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
- const FLY = [[62, 92], [152, 182]] as const;
54
- const TYPE_AT = [8, 94, 184];
55
- const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
-
57
- // 确定性伪随机
58
- const rand = (n: number) => {
59
- const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
- return x - Math.floor(x);
61
- };
62
-
63
- // ───────────── 相机 ─────────────
64
- // s = 连续站点参数(0..2),pull = 拉远量
65
- const camAt = (f: number) => {
66
- let s = 0;
67
- let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
- FLY.forEach(([a, b], i) => {
69
- const u = ramp(f, a, b - a, EASE.swift);
70
- s += u;
71
- const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
- pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
- });
74
- pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
- const i0 = Math.min(1, Math.floor(s));
76
- const k = s - i0;
77
- const a = POSES[i0], b = POSES[i0 + 1];
78
- const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
- const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
- return { s, pull, pose, yaw: view - pose.ry };
81
- };
82
-
83
- // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
- const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
- const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
- const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
- const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
- const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
- const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
- const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
- return { x: x1, y: y2, z: z2 };
92
- };
93
- const toScreen = (q: { x: number; y: number; z: number }) => {
94
- const k = PERSP / (PERSP - q.z);
95
- return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
- };
97
-
98
- // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
- const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
- const segs: React.ReactNode[] = [];
101
- const CELL = 240;
102
- const near = PERSP - 120;
103
- const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
- const N = 8;
105
- for (let j = 0; j < N; j++) {
106
- const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
- const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
- if (pa.z > near || pb.z > near) continue;
109
- const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
- const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
- if (op < 0.02) continue;
112
- const sa = toScreen(pa), sb = toScreen(pb);
113
- segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
- }
115
- };
116
- for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
- for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
- return (
119
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
- <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
- </svg>
122
- );
123
- };
124
-
125
- // 焦点窗下方的地面反光(投影到窗口脚下)
126
- const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
- if (on < 0.02) return null;
128
- const p = POSES[i];
129
- const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
- if (q.z > PERSP - 200) return null;
131
- const s = toScreen(q);
132
- const w = 1500 * s.k, h = 260 * s.k;
133
- return (
134
- <div style={{
135
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
- }} />
138
- );
139
- };
140
-
141
- // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
- const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
- if (on < 0.02) return null;
144
- const p = POSES[i];
145
- const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
- if (q.z > PERSP - 200) return null;
147
- const s = toScreen(q);
148
- const w = 2500 * s.k, h = 1250 * s.k;
149
- return (
150
- <div style={{
151
- position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
- background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
- }} />
154
- );
155
- };
156
-
157
- // ───────────── 终端内容 ─────────────
158
- type Seg = [string, string]; // [文本, 颜色]
159
- type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
- const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
-
162
- type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
- const WINS: Win[] = [
164
- {
165
- step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
- lines: [
167
- { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
- { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
- { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
- { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
- ],
172
- },
173
- {
174
- step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
- lines: [
176
- { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
- { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
- { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
- { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
- { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
- ],
182
- },
183
- {
184
- step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
- lines: [
186
- { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
- { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
- { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
- { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
- ],
191
- },
192
- ];
193
-
194
- // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
- const charTimes = (cmd: string, seed: number) => {
196
- const out: number[] = [];
197
- let t = 0;
198
- for (let k = 0; k < cmd.length; k++) {
199
- out.push(t);
200
- const c = cmd[k];
201
- t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
- }
203
- return { out, end: t };
204
- };
205
- const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
- const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
- const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
-
209
- const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
- const done = kind === 'pass' || t > 6;
211
- return (
212
- <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
- {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
- </span>
215
- );
216
- };
217
-
218
- const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
- const w = WINS[i];
220
- const t0 = TYPE_AT[i];
221
- const tf = frame - t0;
222
- const n = TYPING[i].out.filter((x) => x <= tf).length;
223
- const typing = tf >= 0 && n < w.cmd.length;
224
- const ent = enterAt(i);
225
- const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
- const out0 = ent + 2;
227
- const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
-
229
- return (
230
- <div style={{
231
- position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
- background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
- boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
- fontFamily: MONO,
235
- }}>
236
- {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
- <div style={{
238
- position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
- padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
- background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
- }}>
242
- {[0, 1, 2].map((k) => (
243
- <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
- ))}
245
- <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
- <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
- <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
- </div>
249
-
250
- {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
- <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
- <span style={{ color: L.accent }}>❯ </span>
253
- {w.cmd.slice(0, Math.max(0, n))}
254
- {frame < ent + 1 && (
255
- <span style={{
256
- display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
- borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
- }} />
259
- )}
260
- </div>
261
-
262
- {/* 输出 */}
263
- <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
- {w.lines.map((ln, k) => {
265
- const p = lineIn(ln.at);
266
- if (p <= 0) return null;
267
- const lt = frame - (out0 + ln.at);
268
- const style: React.CSSProperties = {
269
- position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
- opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
- };
272
- if (i === 1 && k === 0) {
273
- // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
- const c = ramp(frame, out0, 20, EASE.out);
275
- const N = 24;
276
- return (
277
- <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
- <div style={{ display: 'flex', gap: 5 }}>
279
- {Array.from({ length: N }, (_, j) => (
280
- <div key={j} style={{
281
- width: 17, height: 34, borderRadius: 3,
282
- background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
- }} />
284
- ))}
285
- </div>
286
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
- <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
- </div>
289
- );
290
- }
291
- if (ln.big) {
292
- // ● READY 成片名:全片唯一泛光(Q4)
293
- const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
- const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
- const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
- return (
297
- <div key={k} style={{
298
- ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
- transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
- }}>
301
- <div style={{
302
- display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
- background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
- boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
- }}>
306
- <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
- READY
308
- </div>
309
- <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
- launch-film.mp4
311
- </span>
312
- </div>
313
- );
314
- }
315
- return (
316
- <div key={k} style={style}>
317
- {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
- {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
- {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
- </div>
321
- );
322
- })}
323
- </div>
324
- </div>
325
- );
326
- };
327
-
328
- // ───────────── 主组件 ─────────────
329
- export const Terminal3D: React.FC = () => {
330
- const frame = useCurrentFrame();
331
- const cam = camAt(frame);
332
- const v = cam.pose;
333
-
334
- // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
- const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
- const kS = PERSP / (PERSP + cam.pull);
337
- const vx = -(b.pose.x - a.pose.x) * kS;
338
- const vy = -(b.pose.y - a.pose.y) * kS;
339
-
340
- const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
-
342
- return (
343
- <AbsoluteFill style={{ background: L.bg[2] }}>
344
- <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
- <Floor cam={cam} frame={frame} />
346
- {[0, 1, 2].map((i) => (
347
- <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
- ))}
349
- {[0, 1, 2].map((i) => (
350
- <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
- ))}
352
- <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
- </Stage>
354
- <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
- <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
- <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
- {POSES.map((p, i) => {
358
- // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
- const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
- const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
- const blur = (1 - focus) * 3;
362
- return (
363
- <React.Fragment key={i}>
364
- {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
- <div style={{
366
- position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
- transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
- fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
- color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
- }}>{WINS[i].step}</div>
371
- {/* 窗口 */}
372
- <div style={{
373
- position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
- transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
- borderRadius: 22,
376
- boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
- filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
- opacity: 0.72 + 0.28 * focus,
379
- }}>
380
- <Terminal i={i} frame={frame} focus={focus} />
381
- </div>
382
- </React.Fragment>
383
- );
384
- })}
385
- </div>
386
- </div>
387
- </SpeedBlur>
388
- </AbsoluteFill>
389
- );
390
- };
1
+ // terminal-3d —— 三个终端窗散布 3D 空间,相机窗间飞行(途中拉远),每到一窗打字机敲命令、结果逐行吐出。
2
+ // 手法不变:窗口姿态表 → 相机逆变换;两段飞行各带一个正弦拉远鼓包;离焦窗虚化;飞行中不打字。
3
+ //
4
+ // 第二轮重设计(设计决定)
5
+ // - look = lime(石墨暗场 · 荧光黄绿):终端是技术感,单一强调色只给提示符、✓ 与最后的 READY 成片名。
6
+ // - 内容编成一条完整的"三步出片"(品牌轮:video-shotcraft 的世界):示意 CLI「shotcraft」——01 init 搭分镜
7
+ // → 02 render 渲染(镜头计数 + 进度格)→ 03 export 混音导出,最后一行 ● READY launch-film.mp4 是全片唯一的泛光(Q4)。
8
+ // - 窗口按镜头重做:1240×700 的真实尺寸布局(相机落定时 1:1 栅格化,文字不糊,Q2),命令 46px、
9
+ // 输出 34px 等宽(≥ 辅助字 32px,Q11);标题栏写步骤号与路径,不再是通用 "~/workspace — zsh"。
10
+ // - 空间:窗口沿一条弧线前后错落、各自偏转;每站相机不正对,留 8–10° 侧视(读得清且有体积);
11
+ // 地面是按相机矩阵逐线投影的 SVG 透视网格(线宽恒定不闪),焦点窗下方地面有一摊黄绿反光;
12
+ // 每窗背后立一枚 560px 描边步骤号,飞行时与窗口产生视差。
13
+ // - 打字有人手节奏:每字 1–2f 的确定性抖动、敲完停 2f 再"回车";输出是终端式的快速打印(3f 淡入 +
14
+ // 左移 10px 收回、行距 4f),状态位先转 braille 小菊花再落成 ✓。
15
+ //
16
+ // 时间表(30fps,246f)
17
+ // 0–24 开场:相机从拉远 260px 推近落定第一窗(out 曲线),窗口第 0 帧即在画面
18
+ // 8–26 敲 `shotcraft init`(14 字)→ ~28 回车 → 30–50 四行输出(菊花 → ✓)
19
+ // 48–62 hold 读秒
20
+ // 62–92 飞行 1→2(30f,swift 不对称 in-out + sin 拉远 820px;按横向屏速加方向性模糊)
21
+ // 94–111 敲 `shotcraft render` → ~113 回车 → 进度格 + 计数 0→24(20f,out)→ 三行 DONE → ✓ 汇总
22
+ // 140–152 hold
23
+ // 152–182 飞行 2→3
24
+ // 184–201 敲 `shotcraft export` → ~203 回车 → 三行导出 → ~220 ● READY 成片名弹出 + 泛光
25
+ // 222–246 hold:相机极缓推近 2%,尾帧是"成片已交付"的海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
28
+ import { EASE, FONT, SpeedBlur, mix, ramp } from '../../_fixtures/Polish';
29
+ import { Dust, LOOKS, Stage, alpha, glow } from '../../_fixtures/Look';
30
+
31
+ export const TERMINAL_3D_DURATION = 246;
32
+
33
+ const L = LOOKS.lime;
34
+ // 舞台主光降饱和成橄榄灰绿:荧光色只留给提示符 / ✓ / READY,背景不被染成一片绿
35
+ const STAGE = { ...L, light: '#56613f', accent2: '#3a4a1c' };
36
+ const MONO = FONT.mono;
37
+ const W = 1180; // 窗口布局尺寸(= 落定时屏幕尺寸)
38
+ const H = 620;
39
+ const PERSP = 1800; // 场景透视距离
40
+ const FLOOR_Y = 500; // 地面高度(世界坐标,y 向下)
41
+
42
+ // ───────────── 窗口姿态表(世界坐标,px / 度)+ 每站相机侧视角 ─────────────
43
+ type Pose = { x: number; y: number; z: number; ry: number };
44
+ const POSES: Pose[] = [
45
+ { x: -1500, y: -30, z: -220, ry: 24 },
46
+ { x: 0, y: 30, z: 260, ry: -14 },
47
+ { x: 1520, y: -40, z: -160, ry: 28 },
48
+ ];
49
+ const VIEW = [9, -8, 10]; // 每站相机相对窗口的侧视角(度)
50
+ const TILT = -4; // 相机微俯(rotateX,度)
51
+
52
+ // 站点时序:每站 [到站帧, 打字起点];飞行区间
53
+ const FLY = [[62, 92], [152, 182]] as const;
54
+ const TYPE_AT = [8, 94, 184];
55
+ const PULL_PEAK = 1250; // 飞行中拉远量(峰值处画面缩到 ~0.6,三窗同框)
56
+
57
+ // 确定性伪随机
58
+ const rand = (n: number) => {
59
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
60
+ return x - Math.floor(x);
61
+ };
62
+
63
+ // ───────────── 相机 ─────────────
64
+ // s = 连续站点参数(0..2),pull = 拉远量
65
+ const camAt = (f: number) => {
66
+ let s = 0;
67
+ let pull = 260 * (1 - ramp(f, 0, 24, EASE.out)); // 开场推近
68
+ FLY.forEach(([a, b], i) => {
69
+ const u = ramp(f, a, b - a, EASE.swift);
70
+ s += u;
71
+ const raw = Math.min(1, Math.max(0, (f - a) / (b - a)));
72
+ pull += Math.sin(Math.PI * Math.pow(raw, 0.85)) * PULL_PEAK * (i === 0 ? 1 : 1.05);
73
+ });
74
+ pull -= 36 * ramp(f, 222, 24, EASE.smooth); // 尾段极缓推近 ~2%
75
+ const i0 = Math.min(1, Math.floor(s));
76
+ const k = s - i0;
77
+ const a = POSES[i0], b = POSES[i0 + 1];
78
+ const pose: Pose = { x: mix(a.x, b.x, k), y: mix(a.y, b.y, k), z: mix(a.z, b.z, k), ry: mix(a.ry, b.ry, k) };
79
+ const view = mix(VIEW[i0], VIEW[i0 + 1], k);
80
+ return { s, pull, pose, yaw: view - pose.ry };
81
+ };
82
+
83
+ // 与 world 的 CSS transform 完全同构的投影:translateZ(-pull) rotateX(TILT) rotateY(yaw) translate(-pose)
84
+ const project = (cam: ReturnType<typeof camAt>, p: [number, number, number]) => {
85
+ const x0 = p[0] - cam.pose.x, y0 = p[1] - cam.pose.y, z0 = p[2] - cam.pose.z;
86
+ const ty = (cam.yaw * Math.PI) / 180, tx = (TILT * Math.PI) / 180;
87
+ const x1 = x0 * Math.cos(ty) + z0 * Math.sin(ty);
88
+ const z1 = -x0 * Math.sin(ty) + z0 * Math.cos(ty);
89
+ const y2 = y0 * Math.cos(tx) - z1 * Math.sin(tx);
90
+ const z2 = y0 * Math.sin(tx) + z1 * Math.cos(tx) - cam.pull;
91
+ return { x: x1, y: y2, z: z2 };
92
+ };
93
+ const toScreen = (q: { x: number; y: number; z: number }) => {
94
+ const k = PERSP / (PERSP - q.z);
95
+ return { x: 960 + q.x * k, y: 540 + q.y * k, k };
96
+ };
97
+
98
+ // ───────────── 透视地面(SVG,逐线投影;近处亮、远处隐入暗场) ─────────────
99
+ const Floor: React.FC<{ cam: ReturnType<typeof camAt>; frame: number }> = ({ cam }) => {
100
+ const segs: React.ReactNode[] = [];
101
+ const CELL = 240;
102
+ const near = PERSP - 120;
103
+ const line = (a: [number, number, number], b: [number, number, number], key: string) => {
104
+ const N = 8;
105
+ for (let j = 0; j < N; j++) {
106
+ const pa = project(cam, [mix(a[0], b[0], j / N), a[1], mix(a[2], b[2], j / N)]);
107
+ const pb = project(cam, [mix(a[0], b[0], (j + 1) / N), a[1], mix(a[2], b[2], (j + 1) / N)]);
108
+ if (pa.z > near || pb.z > near) continue;
109
+ const depth = PERSP - (pa.z + pb.z) / 2; // 到相机的距离
110
+ const op = Math.max(0, Math.min(1, 1.25 - depth / 4200));
111
+ if (op < 0.02) continue;
112
+ const sa = toScreen(pa), sb = toScreen(pb);
113
+ segs.push(<line key={`${key}${j}`} x1={sa.x} y1={sa.y} x2={sb.x} y2={sb.y} strokeOpacity={op * op} />);
114
+ }
115
+ };
116
+ for (let i = -14; i <= 14; i++) line([i * CELL, FLOOR_Y, -3600], [i * CELL, FLOOR_Y, 2400], `c${i}`);
117
+ for (let j = -15; j <= 10; j++) line([-3400, FLOOR_Y, j * CELL], [3400, FLOOR_Y, j * CELL], `r${j}`);
118
+ return (
119
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0 }}>
120
+ <g stroke={alpha(L.accent, 0.34)} strokeWidth={1.4}>{segs}</g>
121
+ </svg>
122
+ );
123
+ };
124
+
125
+ // 焦点窗下方的地面反光(投影到窗口脚下)
126
+ const FloorPool: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
127
+ if (on < 0.02) return null;
128
+ const p = POSES[i];
129
+ const q = project(cam, [p.x, FLOOR_Y, p.z]);
130
+ if (q.z > PERSP - 200) return null;
131
+ const s = toScreen(q);
132
+ const w = 1500 * s.k, h = 260 * s.k;
133
+ return (
134
+ <div style={{
135
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
136
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(L.accent, 0.26 * on)} 0%, ${alpha(L.accent, 0.08 * on)} 45%, ${alpha(L.accent, 0)} 72%)`,
137
+ }} />
138
+ );
139
+ };
140
+
141
+ // 焦点窗背后的背光(投影到窗心,屏幕空间):把暗色窗体从暗场里剥离出来
142
+ const BackLight: React.FC<{ cam: ReturnType<typeof camAt>; i: number; on: number }> = ({ cam, i, on }) => {
143
+ if (on < 0.02) return null;
144
+ const p = POSES[i];
145
+ const q = project(cam, [p.x, p.y - 60, p.z - 300]);
146
+ if (q.z > PERSP - 200) return null;
147
+ const s = toScreen(q);
148
+ const w = 2500 * s.k, h = 1250 * s.k;
149
+ return (
150
+ <div style={{
151
+ position: 'absolute', left: s.x - w / 2, top: s.y - h / 2, width: w, height: h, borderRadius: '50%',
152
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha('#d8e4b8', 0.3 * on)} 0%, ${alpha('#a8b878', 0.11 * on)} 46%, ${alpha('#9fb06a', 0)} 72%)`,
153
+ }} />
154
+ );
155
+ };
156
+
157
+ // ───────────── 终端内容 ─────────────
158
+ type Seg = [string, string]; // [文本, 颜色]
159
+ type Line = { mark?: 'spin' | 'pass'; segs: Seg[]; at: number; big?: boolean };
160
+ const C = { key: L.ink3, val: L.ink, dim: L.ink2, ok: L.accent };
161
+
162
+ type Win = { step: string; name: string; path: string; cmd: string; lines: Line[] };
163
+ const WINS: Win[] = [
164
+ {
165
+ step: '01', name: 'storyboard', path: '~/promo', cmd: 'shotcraft init',
166
+ lines: [
167
+ { mark: 'spin', at: 0, segs: [['template ', C.key], ['ink-press', C.val]] },
168
+ { mark: 'spin', at: 4, segs: [['shots ', C.key], ['12 recipe cards', C.val], [' · 2.5D', C.dim]] },
169
+ { mark: 'spin', at: 8, segs: [['audio ', C.key], ['beat grid at ', C.dim], ['120 bpm', C.val]] },
170
+ { mark: 'pass', at: 14, segs: [['ready ', C.ok], ['next: shotcraft render', C.val]] },
171
+ ],
172
+ },
173
+ {
174
+ step: '02', name: 'render', path: '~/promo', cmd: 'shotcraft render',
175
+ lines: [
176
+ { at: 0, segs: [] }, // 进度格 + 计数(特殊绘制)
177
+ { at: 10, segs: [['DONE ', C.ok], [' act-1/opening ', C.val], [' 8', C.dim]] },
178
+ { at: 14, segs: [['DONE ', C.ok], [' act-2/features ', C.val], ['10', C.dim]] },
179
+ { at: 18, segs: [['DONE ', C.ok], [' act-3/outro ', C.val], [' 6', C.dim]] },
180
+ { mark: 'pass', at: 24, segs: [['24 shots', C.ok], [' · ', C.dim], ['1080p · 30fps', C.val]] },
181
+ ],
182
+ },
183
+ {
184
+ step: '03', name: 'export', path: '~/promo', cmd: 'shotcraft export',
185
+ lines: [
186
+ { mark: 'spin', at: 0, segs: [['mix ', C.key], ['voice + sfx', C.val], [' · -14 LUFS', C.dim]] },
187
+ { mark: 'spin', at: 4, segs: [['encode ', C.key], ['h264 · 1080p30', C.val]] },
188
+ { mark: 'spin', at: 8, segs: [['jianying ', C.key], ['draft exported', C.val]] },
189
+ { at: 15, big: true, segs: [] }, // ● READY 成片名(特殊绘制)
190
+ ],
191
+ },
192
+ ];
193
+
194
+ // 每字打字节奏:基础 1.15f/字 + 确定性抖动;返回第 k 字出现的帧偏移
195
+ const charTimes = (cmd: string, seed: number) => {
196
+ const out: number[] = [];
197
+ let t = 0;
198
+ for (let k = 0; k < cmd.length; k++) {
199
+ out.push(t);
200
+ const c = cmd[k];
201
+ t += 0.75 + rand(seed * 31 + k) * 0.9 + (c === ' ' ? 0.6 : 0);
202
+ }
203
+ return { out, end: t };
204
+ };
205
+ const TYPING = WINS.map((w, i) => charTimes(w.cmd, i + 3));
206
+ const enterAt = (i: number) => TYPE_AT[i] + TYPING[i].end + 2; // 敲完停 2f 再回车
207
+ const SPIN = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
208
+
209
+ const Mark: React.FC<{ kind: 'spin' | 'pass'; t: number }> = ({ kind, t }) => {
210
+ const done = kind === 'pass' || t > 6;
211
+ return (
212
+ <span style={{ display: 'inline-block', width: '1.6em', color: done ? C.ok : C.dim }}>
213
+ {done ? '✓' : SPIN[Math.floor(t * 1.5) % SPIN.length]}
214
+ </span>
215
+ );
216
+ };
217
+
218
+ const Terminal: React.FC<{ i: number; frame: number; focus: number }> = ({ i, frame, focus }) => {
219
+ const w = WINS[i];
220
+ const t0 = TYPE_AT[i];
221
+ const tf = frame - t0;
222
+ const n = TYPING[i].out.filter((x) => x <= tf).length;
223
+ const typing = tf >= 0 && n < w.cmd.length;
224
+ const ent = enterAt(i);
225
+ const caretOn = typing || Math.floor((frame - (tf < 0 ? 0 : t0 + TYPING[i].end)) / 8) % 2 === 0;
226
+ const out0 = ent + 2;
227
+ const lineIn = (at: number) => ramp(frame, out0 + at, 6, EASE.snappy);
228
+
229
+ return (
230
+ <div style={{
231
+ position: 'absolute', inset: 0, borderRadius: 22, overflow: 'hidden',
232
+ background: `linear-gradient(180deg, #20241b 0%, #181b14 30%, #111309 100%)`,
233
+ boxShadow: `inset 0 0 0 1.5px ${alpha('#e8ffc0', 0.1 + 0.08 * focus)}, inset 0 2px 0 ${alpha('#ffffff', 0.08 + 0.1 * focus)}`,
234
+ fontFamily: MONO,
235
+ }}>
236
+ {/* 标题栏:三灯(降饱和)+ 步骤号 / 名称 + 路径 */}
237
+ <div style={{
238
+ position: 'absolute', left: 0, top: 0, right: 0, height: 72, display: 'flex', alignItems: 'center',
239
+ padding: '0 30px', gap: 14, borderBottom: `1.5px solid ${alpha('#e8ffc0', 0.07)}`,
240
+ background: `linear-gradient(180deg, ${alpha('#ffffff', 0.035)}, ${alpha('#ffffff', 0)})`,
241
+ }}>
242
+ {[0, 1, 2].map((k) => (
243
+ <div key={k} style={{ width: 16, height: 16, borderRadius: 8, background: alpha(L.ink, 0.16), boxShadow: `inset 0 1px 0 ${alpha('#ffffff', 0.12)}` }} />
244
+ ))}
245
+ <div style={{ marginLeft: 22, fontSize: 24, fontWeight: 700, color: L.accent, letterSpacing: '0.04em' }}>{w.step}</div>
246
+ <div style={{ fontSize: 24, fontWeight: 500, color: L.ink2, letterSpacing: '0.02em' }}>{w.name}</div>
247
+ <div style={{ marginLeft: 'auto', fontSize: 22, color: L.ink3 }}>{w.path} — zsh</div>
248
+ </div>
249
+
250
+ {/* 命令行:常驻提示符 + 已打出字符 + 紧贴的块光标 */}
251
+ <div style={{ position: 'absolute', left: 56, top: 124, fontSize: 52, fontWeight: 600, color: L.ink, whiteSpace: 'pre', lineHeight: 1 }}>
252
+ <span style={{ color: L.accent }}>❯ </span>
253
+ {w.cmd.slice(0, Math.max(0, n))}
254
+ {frame < ent + 1 && (
255
+ <span style={{
256
+ display: 'inline-block', width: '0.58em', height: '1.08em', marginLeft: 4, verticalAlign: '-0.16em',
257
+ borderRadius: 3, background: L.accent, opacity: caretOn ? 0.95 : 0,
258
+ }} />
259
+ )}
260
+ </div>
261
+
262
+ {/* 输出 */}
263
+ <div style={{ position: 'absolute', left: 56, right: 56, top: 220 }}>
264
+ {w.lines.map((ln, k) => {
265
+ const p = lineIn(ln.at);
266
+ if (p <= 0) return null;
267
+ const lt = frame - (out0 + ln.at);
268
+ const style: React.CSSProperties = {
269
+ position: 'absolute', left: 0, top: k * 70, fontSize: 38, fontWeight: 500, whiteSpace: 'pre', lineHeight: 1,
270
+ opacity: Math.min(1, p * 1.8), transform: `translateX(${((1 - p) * -10).toFixed(2)}px)`,
271
+ };
272
+ if (i === 1 && k === 0) {
273
+ // 进度格 + 镜头计数(20f out 曲线;一格一个镜头)
274
+ const c = ramp(frame, out0, 20, EASE.out);
275
+ const N = 24;
276
+ return (
277
+ <div key={k} style={{ ...style, display: 'flex', alignItems: 'center', gap: 22 }}>
278
+ <div style={{ display: 'flex', gap: 5 }}>
279
+ {Array.from({ length: N }, (_, j) => (
280
+ <div key={j} style={{
281
+ width: 17, height: 34, borderRadius: 3,
282
+ background: j < Math.round(c * N) ? L.accent : alpha(L.ink, 0.1),
283
+ }} />
284
+ ))}
285
+ </div>
286
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums' }}>{String(Math.round(c * N)).padStart(2, ' ')}</span>
287
+ <span style={{ color: L.ink3 }}>/ {N} shots</span>
288
+ </div>
289
+ );
290
+ }
291
+ if (ln.big) {
292
+ // ● READY 成片名:全片唯一泛光(Q4)
293
+ const pop = ramp(frame, out0 + ln.at, 14, EASE.overshoot);
294
+ const g = ramp(frame, out0 + ln.at, 26, EASE.out);
295
+ const pulse = 0.55 + 0.45 * Math.cos(Math.max(0, lt) / 6);
296
+ return (
297
+ <div key={k} style={{
298
+ ...style, top: k * 70 + 16, display: 'flex', alignItems: 'center', gap: 26,
299
+ transform: `translateX(${((1 - p) * -10).toFixed(2)}px) scale(${mix(0.94, 1, pop).toFixed(4)})`, transformOrigin: 'left center',
300
+ }}>
301
+ <div style={{
302
+ display: 'flex', alignItems: 'center', gap: 14, height: 56, padding: '0 22px', borderRadius: 12,
303
+ background: L.accent, color: L.onAccent, fontSize: 30, fontWeight: 800, letterSpacing: '0.08em',
304
+ boxShadow: `0 0 ${(40 * g).toFixed(1)}px ${alpha(L.accent, 0.45 * g)}`,
305
+ }}>
306
+ <div style={{ width: 14, height: 14, borderRadius: 7, background: L.onAccent, opacity: 0.4 + 0.6 * pulse }} />
307
+ READY
308
+ </div>
309
+ <span style={{ fontSize: 52, fontWeight: 700, color: L.accent, letterSpacing: '-0.01em', textShadow: glow(L.accent, 0.55 * g) }}>
310
+ launch-film.mp4
311
+ </span>
312
+ </div>
313
+ );
314
+ }
315
+ return (
316
+ <div key={k} style={style}>
317
+ {ln.mark && <Mark kind={ln.mark} t={lt} />}
318
+ {!ln.mark && <span style={{ display: 'inline-block', width: '0em' }} />}
319
+ {ln.segs.map(([s, c], j) => <span key={j} style={{ color: c }}>{s}</span>)}
320
+ </div>
321
+ );
322
+ })}
323
+ </div>
324
+ </div>
325
+ );
326
+ };
327
+
328
+ // ───────────── 主组件 ─────────────
329
+ export const Terminal3D: React.FC = () => {
330
+ const frame = useCurrentFrame();
331
+ const cam = camAt(frame);
332
+ const v = cam.pose;
333
+
334
+ // 横向屏速(px/帧):相机目标在屏幕上的位移速度 → 方向性模糊,只在飞行段生效
335
+ const a = camAt(frame - 0.5), b = camAt(frame + 0.5);
336
+ const kS = PERSP / (PERSP + cam.pull);
337
+ const vx = -(b.pose.x - a.pose.x) * kS;
338
+ const vy = -(b.pose.y - a.pose.y) * kS;
339
+
340
+ const world = `translateZ(${(-cam.pull).toFixed(2)}px) rotateX(${TILT}deg) rotateY(${cam.yaw.toFixed(3)}deg) translate3d(${(-v.x).toFixed(2)}px,${(-v.y).toFixed(2)}px,${(-v.z).toFixed(2)}px)`;
341
+
342
+ return (
343
+ <AbsoluteFill style={{ background: L.bg[2] }}>
344
+ <Stage look={STAGE} keyLight={{ x: 0.36, y: -0.06 }} fill={{ x: 0.82, y: 1.0 }} horizon={0.47} intensity={1} breathe={0.4}>
345
+ <Floor cam={cam} frame={frame} />
346
+ {[0, 1, 2].map((i) => (
347
+ <BackLight key={`b${i}`} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
348
+ ))}
349
+ {[0, 1, 2].map((i) => (
350
+ <FloorPool key={i} cam={cam} i={i} on={Math.max(0, 1 - Math.abs(cam.s - i))} />
351
+ ))}
352
+ <Dust look={L} count={36} seed={5} drift={0.35} opacity={0.45} />
353
+ </Stage>
354
+ <SpeedBlur vx={vx} vy={vy} amount={0.14} max={10}>
355
+ <div style={{ position: 'absolute', inset: 0, perspective: PERSP, overflow: 'hidden' }}>
356
+ <div style={{ position: 'absolute', left: 960, top: 540, width: 0, height: 0, transformStyle: 'preserve-3d', transform: world }}>
357
+ {POSES.map((p, i) => {
358
+ // 景深:离当前站越远越虚;拉远时景深变深(全景三窗都要看得出是终端),离焦量随拉远收窄
359
+ const wide = Math.min(1, Math.max(0, cam.pull / PULL_PEAK));
360
+ const focus = Math.min(1, Math.max(0, 1 - Math.abs(cam.s - i) * 1.25) + wide * 0.45);
361
+ const blur = (1 - focus) * 3;
362
+ return (
363
+ <React.Fragment key={i}>
364
+ {/* 背后的描边步骤号(与窗口同朝向,位于窗后左上) */}
365
+ <div style={{
366
+ position: 'absolute', left: -W / 2 - 120, top: -H / 2 - 270, whiteSpace: 'nowrap',
367
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z - 380}px) rotateY(${p.ry}deg)`,
368
+ fontFamily: FONT.sans, fontSize: 560, fontWeight: 800, lineHeight: 1, letterSpacing: '-0.05em',
369
+ color: 'transparent', WebkitTextStroke: `2px ${alpha(L.accent, 0.07 + 0.3 * focus)}`,
370
+ }}>{WINS[i].step}</div>
371
+ {/* 窗口 */}
372
+ <div style={{
373
+ position: 'absolute', left: -W / 2, top: -H / 2, width: W, height: H,
374
+ transform: `translate3d(${p.x}px,${p.y}px,${p.z}px) rotateY(${p.ry}deg)`,
375
+ borderRadius: 22,
376
+ boxShadow: `0 50px 120px ${alpha('#000000', 0.7)}, 0 0 0 1px ${alpha('#000000', 0.4)}, 0 0 90px ${alpha(L.accent, 0.07 * focus)}`,
377
+ filter: blur > 0.3 ? `blur(${blur.toFixed(2)}px) brightness(${(0.62 + 0.38 * focus).toFixed(3)})` : undefined,
378
+ opacity: 0.72 + 0.28 * focus,
379
+ }}>
380
+ <Terminal i={i} frame={frame} focus={focus} />
381
+ </div>
382
+ </React.Fragment>
383
+ );
384
+ })}
385
+ </div>
386
+ </div>
387
+ </SpeedBlur>
388
+ </AbsoluteFill>
389
+ );
390
+ };