dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  213. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  214. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
  215. package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -45
  216. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  217. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  218. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
  219. package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -54
  220. package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -58
  221. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  222. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  223. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
  224. package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -50
  225. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  226. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  227. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
  231. package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -55
  232. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
  233. package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -60
  234. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
  235. package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -51
  236. package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -41
  237. package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -53
  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
  239. package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -55
  240. package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -57
  241. package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -47
  242. package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -37
  243. package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -54
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  245. package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -56
  246. package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -56
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  248. package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -60
  249. package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -57
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  251. package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -87
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  254. package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -59
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  261. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -50
  262. package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -66
  263. package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -43
  264. package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -38
  265. package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -38
  266. package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -56
  267. package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -44
  268. package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -38
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  270. package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -57
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  285. package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -55
  286. package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -65
  287. package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -42
  288. package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -64
  289. package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -64
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  291. package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -91
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  293. package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -66
  294. package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -38
  295. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -66
  296. package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -58
  297. package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -61
  298. package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -64
  299. package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -45
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  301. package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -51
  302. package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -42
  303. package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -63
  304. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -57
  305. package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -75
  306. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -59
  307. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -67
  308. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -60
  309. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -66
  310. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -40
  311. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -45
  312. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -62
  313. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -55
  314. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -37
  315. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -55
  316. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -50
  317. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -43
  318. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -55
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  320. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -51
  321. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -56
  322. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -49
  323. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -57
  324. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -36
  325. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -64
  326. package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -47
  327. package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -170
  328. package/lib/motion/shotcraft/upstream/references/workbench.md +157 -157
  329. package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -103
  330. package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -44
  331. package/lib/motion/shotcraft/upstream/template/package.json +20 -20
  332. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -6
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  338. package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -111
  339. package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -150
  340. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -158
  341. package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -468
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  350. package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -1
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  357. package/lib/motion/sync.js +214 -214
  358. package/lib/motion-project.js +105 -105
  359. package/lib/motion-render-worker.js +174 -174
  360. package/lib/routing/router.js +222 -222
  361. package/lib/routing/vendor/README.md +96 -96
  362. package/lib/routing/vendor/libavoid-routing.js +753 -753
  363. package/lib/routing/vendor/libavoid.min.js +59 -59
  364. package/lib/video-trace-pool.js +128 -128
  365. package/package.json +1 -1
  366. package/LICENSE +0 -4175
@@ -1,307 +1,307 @@
1
- // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
- // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
- // 相机追着发牌走,满板后停住。
4
- //
5
- // 设计决定
6
- // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
- // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
- // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
- // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
- // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
- // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
- // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
- // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
- // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
- // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
- //
17
- // 时间表(30fps,共 150f)
18
- // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
- // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
- // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
- // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
- // 34–62 拉远:板面光圈亮起,相机正视板顶
23
- // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
- // 100–126 标题逐词升起、计数行定格
25
- // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
- import React from 'react';
27
- import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
- import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import layout from '../../_textures/live-layout.json';
31
- import { ShotcraftMark } from '../../_fixtures/Brand';
32
-
33
- export const DECK_DEAL_FLYIN_DURATION = 150;
34
-
35
- const L = LOOKS.graphite;
36
- const cards = layout.projects.cards;
37
- const PAGE_H = layout.projects.pageH;
38
- const PAPER = '#f9f6f1';
39
-
40
- // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
- const BOARD = { x: 352, w: 1216 };
42
- const COLS = [408, 781.328125, 1154.65625];
43
- const CARD_W = 357.328125;
44
- const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
- const BOARD_H = PAGE_H + 2036;
46
-
47
- const extras = Array.from({ length: 16 }, (_, i) => ({
48
- file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
- x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
- y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
- w: CARD_W,
52
- h: 312,
53
- }));
54
-
55
- // 牌堆:放在板右侧的桌面上(页面坐标)
56
- const PILE = { x: 1640, y: 250 };
57
- const N_CARDS = 26;
58
- const DEAL_START = 36;
59
- const STACK_STEP = 3;
60
- const PILE_CX = PILE.x + CARD_W / 2;
61
- const PILE_CY = PILE.y + 156;
62
-
63
- const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
- .sort((a, b) => a.y - b.y || a.x - b.x)
65
- .map((c, k) => ({
66
- ...c,
67
- cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
- px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
- py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
- protZ: ((k * 11) % 7) - 3,
71
- pz: (N_CARDS - k) * STACK_STEP,
72
- }));
73
-
74
- const HOVER_H = 40;
75
- const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
- const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
- const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
-
79
- // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
- type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
- type Key = Cam & { frame: number };
82
- const ANCHORS: Key[] = [
83
- { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
- { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
- { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
- { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
- { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
- { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
- ];
90
- const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
- const hermite = (xs: number[], ys: number[]) => {
92
- const n = xs.length;
93
- const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
- const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
- for (let i = 0; i < n - 1; i++) {
96
- if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
- const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
- if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
- }
100
- return (x: number) => {
101
- if (x <= xs[0]) return ys[0];
102
- if (x >= xs[n - 1]) return ys[n - 1];
103
- let i = 0;
104
- while (i < n - 2 && x > xs[i + 1]) i++;
105
- const h = xs[i + 1] - xs[i];
106
- const t = (x - xs[i]) / h;
107
- const t2 = t * t, t3 = t2 * t;
108
- return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
- };
110
- };
111
- const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
- const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
-
114
- // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
- const BRUSH_TILE = (() => {
116
- const svg =
117
- `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
- `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
- `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
- `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
- `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
- return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
- })();
124
-
125
- const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
-
127
- export const DeckDealFlyin: React.FC = () => {
128
- const frame = useCurrentFrame();
129
- const cam = camAt(frame);
130
-
131
- // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
- const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
- const holeR = 4200 * lightUp;
134
- const feather = 600 + 1000 * lightUp;
135
- // 俯瞰位景深:远端(板首)压暗
136
- const fog = ramp(frame, 80, 34, EASE.smooth);
137
-
138
- // 预备拍
139
- const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
-
141
- // 计数:已落地张数
142
- const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
- const statIn = ramp(frame, 90, 12, EASE.out);
144
-
145
- const tableBg = [
146
- // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
- `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
- // 宽幅镜面高光带
149
- `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
- `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
- 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
- ].join(', ');
153
-
154
- const persp = cam.persp * cam.zoom;
155
-
156
- return (
157
- <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
- <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
-
160
- {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
- <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
- <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
- <div
164
- style={{
165
- position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
- transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
- transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
- transformStyle: 'preserve-3d',
169
- }}
170
- >
171
- {/* 石墨桌面:远处柔边隐进暗场 */}
172
- <div
173
- style={{
174
- position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
- WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
- maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
- }}
178
- />
179
-
180
- {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
- <div
182
- style={{
183
- position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
- background: PAPER,
185
- boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
- }}
187
- >
188
- <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
- {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
- <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
- {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
- {lightUp < 1 && (
193
- <div
194
- style={{
195
- position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
- WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
- maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
- }}
199
- />
200
- )}
201
- </div>
202
-
203
- {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
- {grid.map((c, i) => {
205
- const { cue } = c;
206
- const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
- const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
- const dx = (c.px - c.x) * (1 - diveT);
209
- const dy = (c.py - c.y) * (1 - diveT);
210
- const rotFlight = c.protZ * (1 - diveT);
211
- const arc = Math.sin(diveT * Math.PI) * 110;
212
- const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
- const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
- const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
- const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
- const scale = dealScale * press;
217
- const isLanded = frame >= cue + 12;
218
- const inPile = frame < cue;
219
- const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
- const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
- const transform = isLanded
222
- ? 'translate3d(0px, 0px, 0px)'
223
- : inPile
224
- ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
- : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
- // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
- const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
- const shadow = isLanded
229
- ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
- : inPile
231
- ? i === N_CARDS - 1
232
- ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
- : '0 1px 2px rgba(0,0,0,.35)'
234
- : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
- const showGhost = diveT > 0.02 && diveT < 0.98;
236
- const gx = (c.px - c.x) * 0.06;
237
- const gy = (c.py - c.y) * 0.06;
238
- // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
- // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
- const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
- const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
- const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
- return (
244
- <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
- {showGhost ? (
246
- <div
247
- style={{
248
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
- transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
- opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
- }}
252
- >
253
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
- </div>
255
- ) : null}
256
- <div
257
- style={{
258
- position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
- transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
- }}
261
- >
262
- <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
- {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
- </div>
265
- </div>
266
- );
267
- })}
268
-
269
- {fog > 0 && (
270
- <div
271
- style={{
272
- position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
- transform: 'translateZ(1px)',
274
- background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
- }}
276
- />
277
- )}
278
- </div>
279
- </div>
280
- </AbsoluteFill>
281
-
282
- {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
- <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
-
285
- {/* 左下:标题 + 计数行 */}
286
- <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
- <div style={{ ...type(120, 800) }}>
288
- <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
- </div>
290
- <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
- <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
- </div>
293
- </div>
294
- <div
295
- style={{
296
- position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
- ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
- }}
299
- >
300
- {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
- <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
- <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
- REAL PAGE CAPTURES
304
- </div>
305
- </AbsoluteFill>
306
- );
307
- };
1
+ // deck-deal-flyin —— 牌堆特写环绕 → 预备 → 一摞卡硬加速发进网格 → 相机追着发牌升起 → 满板定格(第二轮重设计)
2
+ // 手法不变:实体牌堆(真实卡片切片)特写 orbit 开局,预备拍后 26 张卡按阅读序、出牌间隔硬加速地甩进页面网格,
3
+ // 相机追着发牌走,满板后停住。
4
+ //
5
+ // 设计决定
6
+ // - look = graphite(近单色暗场 · 白为强调 · 一点香槟金)。整镜头发生在一张暗色拉丝石墨桌面上:
7
+ // 牌堆放在页面板(真实 projects 截图,Q1 纹理保留)右侧的桌面上,一盏顶光只打牌堆;
8
+ // 拉远时"灯"从牌堆亮到页面板(板面由暗到亮的光圈),页面板像一块被摆上桌的白色展板,四周始终是暗场——
9
+ // 不再整屏切成白纸,暗/亮反差贯穿到最后一帧。
10
+ // - 相机:一条连续的单调 Hermite 样条(关键帧处速度连续,无顿挫)——低机位侧斜绕牌堆 → 拉远正视板顶 →
11
+ // 追着越发越快的牌往板尾走、同时升高后仰 → 落在一张"跑道式"俯瞰:整块板沿对角线伸向远处,
12
+ // 26 张卡全部在画,近大远小(满板的体量一眼可见)。俯瞰位只保留极缓推近(1.5%)。
13
+ // - 景深:俯瞰位远端(板首)压暗 + 降对比,近端最亮——光跟着最后几张卡走到镜头前。
14
+ // - 版式:满板后左下升起两行标题「Your product, / in motion.」(video-shotcraft 标语,120px 800/300 字重对比)+ 一行 mono 计数
15
+ // 「video-shotcraft 标志 · 26 REAL PAGE CAPTURES」——计数在发牌期间就跟着落地数跳(26 张卡 = 26)。
16
+ //
17
+ // 时间表(30fps,共 150f)
18
+ // 0–28 orbit:侧斜低机位绕牌堆(rotY −30°→+26°),顶光只打牌堆,板面暗
19
+ // 26–36 预备:牌堆整体下压 48px、顶卡向出牌反方向回拉 30px(过肉眼阈值判例)
20
+ // 36–~101 发牌:第 k 张 cue = 36 + 4k − 0.0792·k(k−1)(间隔 4f → 0.2f 硬加速),
21
+ // 单卡 8f 俯冲(z 弧顶 + 峰值 1.06x)+ 4f 过冲落定 + 2f press;飞行残影
22
+ // 34–62 拉远:板面光圈亮起,相机正视板顶
23
+ // 62–108 追逐 + 升起:相机沿板往下追、升高后仰、侧转 → 跑道俯瞰
24
+ // 100–126 标题逐词升起、计数行定格
25
+ // 108–150 hold:满板静止(> 0.5s),极缓推近 + 光的呼吸
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, interpolate, staticFile, useCurrentFrame, Easing } from 'remotion';
28
+ import { EASE, FONT, ramp } from '../../_fixtures/Polish';
29
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import layout from '../../_textures/live-layout.json';
31
+ import { ShotcraftMark } from '../../_fixtures/Brand';
32
+
33
+ export const DECK_DEAL_FLYIN_DURATION = 150;
34
+
35
+ const L = LOOKS.graphite;
36
+ const cards = layout.projects.cards;
37
+ const PAGE_H = layout.projects.pageH;
38
+ const PAPER = '#f9f6f1';
39
+
40
+ // 页面板:只取内容区(左右各留一截页边),下方纸面延长容纳 16 张溢出卡
41
+ const BOARD = { x: 352, w: 1216 };
42
+ const COLS = [408, 781.328125, 1154.65625];
43
+ const CARD_W = 357.328125;
44
+ const EXTRA_ROWS = [1795, 2188, 2581, 2974, 3367];
45
+ const BOARD_H = PAGE_H + 2036;
46
+
47
+ const extras = Array.from({ length: 16 }, (_, i) => ({
48
+ file: `card${((i * 3 + 2) % 10) + 1}.png`,
49
+ x: i === 0 ? COLS[2] : COLS[(i - 1) % 3],
50
+ y: i === 0 ? 1402 : EXTRA_ROWS[Math.floor((i - 1) / 3)],
51
+ w: CARD_W,
52
+ h: 312,
53
+ }));
54
+
55
+ // 牌堆:放在板右侧的桌面上(页面坐标)
56
+ const PILE = { x: 1640, y: 250 };
57
+ const N_CARDS = 26;
58
+ const DEAL_START = 36;
59
+ const STACK_STEP = 3;
60
+ const PILE_CX = PILE.x + CARD_W / 2;
61
+ const PILE_CY = PILE.y + 156;
62
+
63
+ const grid = [...cards.map((c) => ({ file: c.file, x: c.x, y: c.y, w: c.w, h: c.h })), ...extras]
64
+ .sort((a, b) => a.y - b.y || a.x - b.x)
65
+ .map((c, k) => ({
66
+ ...c,
67
+ cue: DEAL_START + 4 * k - 0.0792 * k * (k - 1),
68
+ px: PILE.x + (((k * 7) % 9) - 4) * 2,
69
+ py: PILE.y + (((k * 5) % 7) - 3) * 2,
70
+ protZ: ((k * 11) % 7) - 3,
71
+ pz: (N_CARDS - k) * STACK_STEP,
72
+ }));
73
+
74
+ const HOVER_H = 40;
75
+ const SETTLE_EASE = Easing.bezier(0.3, 0, 0.25, 1.15);
76
+ const DIVE_EASE = Easing.bezier(0.3, 0, 0.2, 1);
77
+ const ANTICIPATE = { from: 26, to: 36, pileDown: 48, topPull: 30 };
78
+
79
+ // ───────────── 相机:单调三次 Hermite 样条(各参数分别过锚点,关键帧处速度连续) ─────────────
80
+ type Cam = { cx: number; cy: number; zoom: number; rotX: number; rotY: number; rotZ: number; persp: number; sx: number };
81
+ type Key = Cam & { frame: number };
82
+ const ANCHORS: Key[] = [
83
+ { frame: 0, cx: PILE_CX - 40, cy: PILE_CY + 60, zoom: 1.9, rotX: 48, rotY: -30, rotZ: 9, persp: 1100, sx: 0 },
84
+ { frame: 30, cx: PILE_CX + 20, cy: PILE_CY + 40, zoom: 1.8, rotX: 42, rotY: 24, rotZ: -6, persp: 1100, sx: 0 },
85
+ { frame: 62, cx: 1080, cy: 760, zoom: 0.8, rotX: 22, rotY: 0, rotZ: 2, persp: 1700, sx: 0 },
86
+ { frame: 86, cx: 980, cy: 1720, zoom: 0.56, rotX: 38, rotY: -4, rotZ: -10, persp: 2500, sx: 120 },
87
+ { frame: 110, cx: 960, cy: 2150, zoom: 0.5, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
88
+ { frame: 150, cx: 960, cy: 2160, zoom: 0.508, rotX: 52, rotY: -6, rotZ: -26, persp: 3300, sx: 300 },
89
+ ];
90
+ const PARAMS: (keyof Cam)[] = ['cx', 'cy', 'zoom', 'rotX', 'rotY', 'rotZ', 'persp', 'sx'];
91
+ const hermite = (xs: number[], ys: number[]) => {
92
+ const n = xs.length;
93
+ const d = xs.slice(0, -1).map((x, i) => (ys[i + 1] - ys[i]) / (xs[i + 1] - x));
94
+ const m = xs.map((_, i) => (i === 0 ? d[0] : i === n - 1 ? 0 : d[i - 1] * d[i] <= 0 ? 0 : (d[i - 1] + d[i]) / 2));
95
+ for (let i = 0; i < n - 1; i++) {
96
+ if (d[i] === 0) { m[i] = 0; m[i + 1] = 0; continue; }
97
+ const a = m[i] / d[i], b = m[i + 1] / d[i], h = a * a + b * b;
98
+ if (h > 9) { const k = 3 / Math.sqrt(h); m[i] = k * a * d[i]; m[i + 1] = k * b * d[i]; }
99
+ }
100
+ return (x: number) => {
101
+ if (x <= xs[0]) return ys[0];
102
+ if (x >= xs[n - 1]) return ys[n - 1];
103
+ let i = 0;
104
+ while (i < n - 2 && x > xs[i + 1]) i++;
105
+ const h = xs[i + 1] - xs[i];
106
+ const t = (x - xs[i]) / h;
107
+ const t2 = t * t, t3 = t2 * t;
108
+ return (2 * t3 - 3 * t2 + 1) * ys[i] + (t3 - 2 * t2 + t) * h * m[i] + (-2 * t3 + 3 * t2) * ys[i + 1] + (t3 - t2) * h * m[i + 1];
109
+ };
110
+ };
111
+ const CURVES = Object.fromEntries(PARAMS.map((p) => [p, hermite(ANCHORS.map((k) => k.frame), ANCHORS.map((k) => k[p]))])) as Record<keyof Cam, (x: number) => number>;
112
+ const camAt = (f: number): Cam => Object.fromEntries(PARAMS.map((p) => [p, CURVES[p](f)])) as Cam;
113
+
114
+ // ───────────── 拉丝石墨桌面纹理(确定性 feTurbulence:x 极低频 / y 高频 = 横向拉丝) ─────────────
115
+ const BRUSH_TILE = (() => {
116
+ const svg =
117
+ `<svg xmlns='http://www.w3.org/2000/svg' width='640' height='640'>` +
118
+ `<filter id='b' x='0' y='0' width='100%' height='100%' color-interpolation-filters='sRGB'>` +
119
+ `<feTurbulence type='fractalNoise' baseFrequency='0.0018 0.62' numOctaves='3' seed='11' stitchTiles='stitch'/>` +
120
+ `<feColorMatrix type='matrix' values='0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0.4 0.4 0.4 0 -0.5'/>` +
121
+ `</filter><rect width='100%' height='100%' filter='url(#b)'/></svg>`;
122
+ return `url("data:image/svg+xml;utf8,${encodeURIComponent(svg)}")`;
123
+ })();
124
+
125
+ const T = 4000; // 桌面平面外扩(页面坐标),任意斜角不穿帮
126
+
127
+ export const DeckDealFlyin: React.FC = () => {
128
+ const frame = useCurrentFrame();
129
+ const cam = camAt(frame);
130
+
131
+ // 板面"灯亮":f34→64 以牌堆为圆心的柔边光圈把暗板照亮
132
+ const lightUp = interpolate(frame, [34, 64], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.bezier(0.5, 0, 0.6, 1) });
133
+ const holeR = 4200 * lightUp;
134
+ const feather = 600 + 1000 * lightUp;
135
+ // 俯瞰位景深:远端(板首)压暗
136
+ const fog = ramp(frame, 80, 34, EASE.smooth);
137
+
138
+ // 预备拍
139
+ const antT = interpolate(frame, [ANTICIPATE.from, ANTICIPATE.to], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: Easing.out(Easing.quad) });
140
+
141
+ // 计数:已落地张数
142
+ const landed = grid.filter((c) => frame >= c.cue + 8).length;
143
+ const statIn = ramp(frame, 90, 12, EASE.out);
144
+
145
+ const tableBg = [
146
+ // 顶光:落在牌堆上(开场最亮),随拉远扩大成照亮整块板的大光
147
+ `radial-gradient(${1100 + 1400 * lightUp}px ${800 + 1600 * lightUp}px at ${T + PILE_CX - 600 * lightUp}px ${T + PILE_CY + 900 * lightUp}px, rgba(235,232,224,${0.2 - 0.08 * lightUp}), rgba(220,216,206,0.05) 45%, transparent 70%)`,
148
+ // 宽幅镜面高光带
149
+ `linear-gradient(104deg, transparent ${T + PILE_CX - 1600}px, rgba(220,226,236,0.07) ${T + PILE_CX - 500}px, rgba(240,244,252,0.11) ${T + PILE_CX}px, rgba(220,226,236,0.05) ${T + PILE_CX + 600}px, transparent ${T + PILE_CX + 1800}px)`,
150
+ `${BRUSH_TILE} 0 0 / 640px 640px repeat`,
151
+ 'linear-gradient(115deg, #1b1c1f 0%, #24262a 30%, #18191c 56%, #202226 80%, #141518 100%)',
152
+ ].join(', ');
153
+
154
+ const persp = cam.persp * cam.zoom;
155
+
156
+ return (
157
+ <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
158
+ <Stage look={L} keyLight={{ x: 0.6, y: 0.2 }} fill={null} intensity={0.5} grain={0} vignette={0} />
159
+
160
+ {/* 3D 相机(PageCam2D 同款坐标数学:CSS zoom 做放大,Q2 文字按放大后尺寸栅格化) */}
161
+ <AbsoluteFill style={{ transform: `translateX(${cam.sx.toFixed(2)}px)` }}>
162
+ <div style={{ position: 'absolute', inset: 0, perspective: `${persp.toFixed(2)}px`, perspectiveOrigin: '960px 540px' }}>
163
+ <div
164
+ style={{
165
+ position: 'absolute', width: 1920, height: BOARD_H, zoom: cam.zoom,
166
+ transform: `translate(${(960 / cam.zoom - cam.cx).toFixed(3)}px, ${(540 / cam.zoom - cam.cy).toFixed(3)}px) rotateY(${cam.rotY.toFixed(3)}deg) rotateX(${cam.rotX.toFixed(3)}deg) rotateZ(${cam.rotZ.toFixed(3)}deg)`,
167
+ transformOrigin: `${cam.cx.toFixed(2)}px ${cam.cy.toFixed(2)}px`,
168
+ transformStyle: 'preserve-3d',
169
+ }}
170
+ >
171
+ {/* 石墨桌面:远处柔边隐进暗场 */}
172
+ <div
173
+ style={{
174
+ position: 'absolute', left: -T, top: -T, width: 1920 + 2 * T, height: BOARD_H + 2 * T, background: tableBg,
175
+ WebkitMaskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
176
+ maskImage: `radial-gradient(ellipse ${2600}px ${3600}px at ${T + 960}px ${T + BOARD_H / 2}px, #000 40%, transparent 100%)`,
177
+ }}
178
+ />
179
+
180
+ {/* 页面板:真实截图 + 纸面延长;落在桌上的大投影 + 上沿受光 */}
181
+ <div
182
+ style={{
183
+ position: 'absolute', left: BOARD.x, top: 0, width: BOARD.w, height: BOARD_H, overflow: 'hidden', borderRadius: 18,
184
+ background: PAPER,
185
+ boxShadow: '0 0 0 1px rgba(255,255,255,0.08), 0 60px 160px rgba(0,0,0,0.7), 0 12px 40px rgba(0,0,0,0.5)',
186
+ }}
187
+ >
188
+ <Img src={staticFile('textures/live/projects-empty.png')} style={{ position: 'absolute', left: -BOARD.x, top: 0, width: 1920, height: PAGE_H }} />
189
+ {/* 纸面延长段的分区小标(与截图同款排版:大写字距 + 计数) */}
190
+ <div style={{ position: 'absolute', left: 408 - BOARD.x, top: PAGE_H + 6, width: 1104, height: 1, background: 'rgba(60,45,30,0.08)' }} />
191
+ {/* 板面暗层:开场整块板在暗处,灯从牌堆处亮开(柔边光圈) */}
192
+ {lightUp < 1 && (
193
+ <div
194
+ style={{
195
+ position: 'absolute', inset: 0, background: 'rgba(14,14,16,0.88)',
196
+ WebkitMaskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
197
+ maskImage: lightUp > 0 ? `radial-gradient(circle at ${PILE_CX - BOARD.x}px ${PILE_CY}px, transparent ${holeR.toFixed(0)}px, #000 ${(holeR + feather).toFixed(0)}px)` : undefined,
198
+ }}
199
+ />
200
+ )}
201
+ </div>
202
+
203
+ {/* 26 张卡:牌堆在板右侧桌面上,按硬加速节拍逐张发进网格 */}
204
+ {grid.map((c, i) => {
205
+ const { cue } = c;
206
+ const diveT = interpolate(frame, [cue, cue + 8], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: DIVE_EASE });
207
+ const settleT = interpolate(frame, [cue + 8, cue + 12], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: SETTLE_EASE });
208
+ const dx = (c.px - c.x) * (1 - diveT);
209
+ const dy = (c.py - c.y) * (1 - diveT);
210
+ const rotFlight = c.protZ * (1 - diveT);
211
+ const arc = Math.sin(diveT * Math.PI) * 110;
212
+ const zDive = interpolate(diveT, [0, 1], [c.pz, HOVER_H]) + arc;
213
+ const z = frame < cue ? c.pz : zDive * (1 - settleT);
214
+ const dealScale = 1 + Math.sin(diveT * Math.PI) * 0.06;
215
+ const press = interpolate(frame, [cue + 10, cue + 11, cue + 12], [1, 0.996, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' });
216
+ const scale = dealScale * press;
217
+ const isLanded = frame >= cue + 12;
218
+ const inPile = frame < cue;
219
+ const antDy = inPile ? ANTICIPATE.pileDown * antT * (frame < ANTICIPATE.to + 2 ? 1 : 0) : 0;
220
+ const antPull = i === 0 && inPile ? ANTICIPATE.topPull * antT : 0;
221
+ const transform = isLanded
222
+ ? 'translate3d(0px, 0px, 0px)'
223
+ : inPile
224
+ ? `translate3d(${c.px - c.x - antPull}px, ${c.py - c.y + antDy}px, ${c.pz}px) rotateZ(${c.protZ}deg)`
225
+ : `translate3d(${dx}px, ${dy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`;
226
+ // 阴影:牌堆在暗桌上投重影;飞行时又高又虚;落地后在纸面上收成静置影(滞后卡体 ~3f 收敛)
227
+ const shadowLag = interpolate(frame, [cue + 8, cue + 15], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp', easing: EASE.out });
228
+ const shadow = isLanded
229
+ ? `0 ${(2 + 14 * (1 - shadowLag)).toFixed(1)}px ${(6 + 30 * (1 - shadowLag)).toFixed(1)}px rgba(40,30,20,${(0.1 + 0.12 * (1 - shadowLag)).toFixed(3)})`
230
+ : inPile
231
+ ? i === N_CARDS - 1
232
+ ? '0 1px 3px rgba(0,0,0,.4), 0 26px 60px rgba(0,0,0,0.75)'
233
+ : '0 1px 2px rgba(0,0,0,.35)'
234
+ : `0 ${36 - 24 * settleT}px ${70 - 50 * settleT}px rgba(0,0,0,${(0.45 - 0.25 * settleT).toFixed(3)})`;
235
+ const showGhost = diveT > 0.02 && diveT < 0.98;
236
+ const gx = (c.px - c.x) * 0.06;
237
+ const gy = (c.py - c.y) * 0.06;
238
+ // 牌堆里的卡带一点顶光暗部(开场只亮顶面),灯亮后恢复
239
+ // 落进还没被照亮的板面区域的卡同样在暗处(与板面光圈同一公式),牌堆本身只压一点暗部
240
+ const dist = Math.hypot(c.x + c.w / 2 - PILE_CX, c.y + c.h / 2 - PILE_CY);
241
+ const dark = Math.min(1, Math.max(0, (dist - holeR) / feather)) * 0.88 * (lightUp < 1 ? 1 : 0);
242
+ const pileShade = inPile ? 0.08 * (1 - lightUp) : diveT > 0.6 ? dark * Math.min(1, (diveT - 0.6) / 0.4) : 0;
243
+ return (
244
+ <div key={`${c.file}-${i}`} style={{ transformStyle: 'preserve-3d' }}>
245
+ {showGhost ? (
246
+ <div
247
+ style={{
248
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
249
+ transform: `translate3d(${dx + gx}px, ${dy + gy}px, ${z}px) rotateZ(${rotFlight}deg) scale(${scale})`,
250
+ opacity: 0.28 * (1 - diveT), filter: 'blur(7px)', borderRadius: 16, overflow: 'hidden',
251
+ }}
252
+ >
253
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
254
+ </div>
255
+ ) : null}
256
+ <div
257
+ style={{
258
+ position: 'absolute', left: c.x, top: c.y, width: c.w, height: c.h,
259
+ transform, boxShadow: shadow, borderRadius: 16, overflow: 'hidden',
260
+ }}
261
+ >
262
+ <Img src={staticFile(`textures/live/${c.file}`)} style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }} />
263
+ {pileShade > 0.005 && <div style={{ position: 'absolute', inset: 0, background: `rgba(10,10,12,${pileShade.toFixed(3)})` }} />}
264
+ </div>
265
+ </div>
266
+ );
267
+ })}
268
+
269
+ {fog > 0 && (
270
+ <div
271
+ style={{
272
+ position: 'absolute', left: BOARD.x - 2, top: -2, width: BOARD.w + 4, height: BOARD_H + 4, pointerEvents: 'none', borderRadius: 18,
273
+ transform: 'translateZ(1px)',
274
+ background: `linear-gradient(180deg, rgba(12,12,14,${(0.62 * fog).toFixed(3)}) 0%, rgba(12,12,14,${(0.3 * fog).toFixed(3)}) 35%, rgba(12,12,14,0) 70%)`,
275
+ }}
276
+ />
277
+ )}
278
+ </div>
279
+ </div>
280
+ </AbsoluteFill>
281
+
282
+ {/* 暗角 + 颗粒(屏幕空间,全程) */}
283
+ <AbsoluteFill style={{ pointerEvents: 'none', background: `radial-gradient(ellipse 75% 75% at 58% 46%, transparent 45%, ${alpha('#050506', 0.55)} 100%)` }} />
284
+
285
+ {/* 左下:标题 + 计数行 */}
286
+ <div style={{ position: 'absolute', left: 120, top: 664, color: L.ink }}>
287
+ <div style={{ ...type(120, 800) }}>
288
+ <TextReveal text="Your product," by="word" variant="rise" start={100} each={16} gap={4} />
289
+ </div>
290
+ <div style={{ ...type(120, 300), color: L.ink2, marginTop: 4 }}>
291
+ <TextReveal text="in motion." by="word" variant="rise" start={106} each={16} gap={4} />
292
+ </div>
293
+ </div>
294
+ <div
295
+ style={{
296
+ position: 'absolute', left: 124, top: 610, display: 'flex', alignItems: 'center', gap: 16, opacity: statIn,
297
+ ...type(30, 600, { mono: true }), letterSpacing: '0.14em', color: L.ink2,
298
+ }}
299
+ >
300
+ {/* video-shotcraft 标志(暗底反白版,不加发光) */}
301
+ <ShotcraftMark size={34} tone="dark" style={{ margin: '-6px 0' }} />
302
+ <span style={{ color: L.ink, fontVariantNumeric: 'tabular-nums', minWidth: '2.2ch' }}>{String(landed).padStart(2, '0')}</span>
303
+ REAL PAGE CAPTURES
304
+ </div>
305
+ </AbsoluteFill>
306
+ );
307
+ };