dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
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@@ -1,430 +1,430 @@
1
- // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
- //
3
- // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
- // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
- // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
- // 末格弹入时的一圈速度线。
7
- // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
- // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
- // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
- // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
- // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
- // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
- //
14
- // 时间表(30fps,共 156f):
15
- // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
- // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
- // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
- // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
- // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
- // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
- // 82–106 标题两行 rise 升起,副标题 blur 入
22
- // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
- import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
- import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
- import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
-
29
- export const COMIC_PANEL_SPLIT_DURATION = 156;
30
-
31
- // ───────────── 配色(custom 漫画墨)─────────────
32
- const C = {
33
- ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
- bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
- cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
- cream2: '#b9ab9a', cream3: '#6e625a',
37
- red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
- metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
- };
40
-
41
- // ───────────── 时间 ─────────────
42
- const SPLIT = 20; // 第一刀
43
- const BEAT = 4; // 逐格间隔
44
- const POP = 5;
45
- const CAP = 7; // 旁白框比格子晚 7f
46
- const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
- const EXP0 = 64; // 吃屏起
48
- const EXP_DUR = 16; // 含 2f 预备
49
- const EXP1 = EXP0 + EXP_DUR; // 80
50
- const TITLE = 82;
51
-
52
- // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
- const SLANT = 230;
54
- const B1 = 750; // 缝 1 顶端 x
55
- const B2 = 1405; // 缝 2 顶端 x
56
- const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
-
58
- // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
- type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
- const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
- const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
- const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
- const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
- const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
- const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
-
67
- // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
- const expandAt = (f: number) => {
69
- if (f < EXP0) return 0;
70
- const pre = ramp(f, EXP0, 2, EASE.out);
71
- const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
- return -0.03 * pre * (1 - go) + go;
73
- };
74
- const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
- const cam3At = (f: number): Cam => {
76
- const e = Math.max(0, expandAt(f));
77
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
- return {
79
- fx: 0, fy: 0, cy: 540,
80
- cx: mix(CAM3.cx, CAM_END.cx, e),
81
- s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
- };
83
- };
84
- const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
-
86
- // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
- const apertureAt = (f: number) =>
88
- ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
- // 对焦环旋转(度):定格期转一段 = 手动对焦
90
- const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
-
92
- // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
- const R = 300; // 外筒半径
94
- const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
-
96
- const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
- const th = (tilt * Math.PI) / 180;
98
- const cs = Math.cos(th);
99
- const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
- const g = (n: string) => `${n}${id}`;
101
- // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
- const open = mix(128, 74, aperture);
103
- const blades = 11;
104
- const rot = aperture * 18; // 收光圈时叶片整体转
105
- const poly = Array.from({ length: blades }, (_, i) => {
106
- const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
- return [open * Math.cos(a), open * Math.sin(a)];
108
- });
109
- const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
- const ridges: React.ReactNode[] = [];
111
- if (tilt > 0) {
112
- for (let k = -84; k <= 84; k += 5) {
113
- const ph = (k * Math.PI) / 180;
114
- const y = R * Math.sin(ph);
115
- const xo = -R * cs * Math.cos(ph);
116
- ridges.push(
117
- <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
- stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
- );
120
- }
121
- }
122
- const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
- return (
124
- <g>
125
- <defs>
126
- <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
- <stop offset="0" stopColor={C.metal0} />
128
- <stop offset="0.16" stopColor="#4a464e" />
129
- <stop offset="0.3" stopColor={C.metal1} />
130
- <stop offset="0.72" stopColor={C.metal0} />
131
- <stop offset="0.9" stopColor="#3a1a1e" />
132
- <stop offset="1" stopColor={C.metal0} />
133
- </linearGradient>
134
- <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
- <stop offset="0" stopColor="#4b4950" />
136
- <stop offset="0.5" stopColor={C.metal1} />
137
- <stop offset="1" stopColor={C.metal0} />
138
- </radialGradient>
139
- <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
- <stop offset="0" stopColor="#1a1430" />
141
- <stop offset="0.55" stopColor="#0a0a18" />
142
- <stop offset="1" stopColor="#020206" />
143
- </radialGradient>
144
- <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
- <stop offset="0" stopColor="#2a0c1c" />
146
- <stop offset="0.6" stopColor="#0c0612" />
147
- <stop offset="1" stopColor="#040306" />
148
- </radialGradient>
149
- <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
- <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
- <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
- <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
- </defs>
154
- {tilt > 0 && (
155
- <g>
156
- {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
- <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
- <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
- <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
- {ridges}
161
- {[0.3, 0.72, 0.84].map((t) => (
162
- <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
- ))}
164
- <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
- </g>
166
- )}
167
- <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
- {/* 外筒唇 */}
169
- <circle r={R} fill={`url(#${g('lip')})`} />
170
- <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
- {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
- <g transform={`rotate(${focus.toFixed(2)})`}>
173
- <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
- {Array.from({ length: 120 }, (_, i) => (
175
- <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
- strokeWidth={3} transform={`rotate(${i * 3})`} />
177
- ))}
178
- <circle r={260} fill="#101013" />
179
- <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
- {DIST.map((d, i) => {
181
- const a = -66 + i * 22;
182
- return (
183
- <g key={d} transform={`rotate(${a})`}>
184
- <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
- <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
- style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
- </g>
188
- );
189
- })}
190
- {Array.from({ length: 13 }, (_, i) => (
191
- <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
- ))}
193
- </g>
194
- {/* 固定指示线(红色三角)*/}
195
- <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
- <circle r={226} fill="#0d0d10" />
197
- <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
- {/* 镜名环 */}
199
- <circle r={219} fill="#111014" />
200
- <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
- <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
- </text>
203
- <circle r={170} fill="#060508" />
204
- {/* 前镜片 */}
205
- <circle r={164} fill={`url(#${g('glass')})`} />
206
- {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
- <g clipPath={`url(#${g('iris')})`}>
208
- <circle r={152} fill="#0b0a0e" />
209
- {poly.map((p, i) => {
210
- const q = poly[(i + 1) % blades];
211
- const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
- const mid = (a0 + a1) / 2;
213
- const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
- const v = Math.round(10 + lit * 30);
215
- return (
216
- <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
- fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
- );
219
- })}
220
- </g>
221
- {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
- <path d={holePath} fill={`url(#${g('deep')})`} />
223
- <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
- <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
- {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
- <g filter={`url(#${g('soft')})`}>
227
- <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
- <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
- </g>
230
- <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
- <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
- <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
- <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
- </g>
235
- </g>
236
- );
237
- };
238
-
239
- // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
- const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
- <div style={{
243
- position: 'absolute', inset: 0,
244
- background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
- }} />
246
- <div style={{
247
- position: 'absolute', inset: 0,
248
- backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
- WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
- maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
- opacity: 0.6 * k,
252
- }} />
253
- </div>
254
- );
255
-
256
- // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
- const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
- <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
- <g transform={camT(cam)}>
260
- {/* 镜头下的接触影 */}
261
- <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
- <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
- </g>
264
- </svg>
265
- );
266
-
267
- // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
- const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
- f, at, x, y, kicker, text, tilt, anchor = 'left',
270
- }) => {
271
- if (f < at) return null;
272
- const p = ramp(f, at, 9, EASE.overshoot);
273
- return (
274
- <div style={{
275
- position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
- transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
- background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
- }}>
279
- <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
- <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
- </div>
282
- );
283
- };
284
-
285
- // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
- const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
- const t = (f - at) / 12;
288
- if (t < 0 || t > 1) return null;
289
- return (
290
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
- {Array.from({ length: 40 }, (_, i) => {
292
- const h = Math.sin(i * 91.7) * 43758.5;
293
- const r = h - Math.floor(h);
294
- const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
- const r0 = 470 + r * 160 + t * 120;
296
- return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
- stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
- })}
299
- </svg>
300
- );
301
- };
302
-
303
- const Headline: React.FC<{ f: number }> = ({ f }) => (
304
- <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
- <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
- <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
- </div>
308
- <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
- <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
- unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
- </div>
312
- <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
- <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
- </div>
315
- </div>
316
- );
317
-
318
- export const ComicPanelSplit: React.FC = () => {
319
- const f = useCurrentFrame();
320
- const focus = focusAt(f);
321
- const aperture = apertureAt(f);
322
-
323
- // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
- if (f >= EXP1) {
325
- return (
326
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
- <PanelBg lx={CAM_END.cx} ly={540} />
328
- <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
- {/* 左侧压暗,给标题让出干净的墨底 */}
330
- <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
- <Headline f={f} />
332
- <Vignette strength={0.5} inner={0.45} color="#050102" />
333
- <Grain opacity={0.08} blend="soft-light" />
334
- </AbsoluteFill>
335
- );
336
- }
337
-
338
- // ===== 开场:全屏 3/4 侧拍 =====
339
- if (f < SPLIT) {
340
- const push = ramp(f, 0, SPLIT, EASE.linear);
341
- return (
342
- <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
- <PanelBg lx={1100} ly={520} />
344
- <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
- <Vignette strength={0.5} inner={0.45} color="#050102" />
346
- <Grain opacity={0.08} blend="soft-light" />
347
- </AbsoluteFill>
348
- );
349
- }
350
-
351
- // ===== 分格 + 吃屏 =====
352
- const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
- const e = edgeAt(f);
354
- const seamV = velocity(edgeAt, f);
355
- const contentV = velocity(cam3X, f);
356
- const cut = (k: number) => SPLIT + k * BEAT;
357
-
358
- const panels = [
359
- { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
- bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
- { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
- bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
- { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
- bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
- ];
366
-
367
- // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
- const seam = (x: number, at: number, key: string) => {
369
- const d = ramp(f, at - 1, 3, EASE.out);
370
- if (d <= 0) return null;
371
- const y2 = -20 + 1120 * d;
372
- const x2 = x - SLANT * ((y2 + 20) / 1080);
373
- return (
374
- <g key={key}>
375
- <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
- <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
- </g>
379
- );
380
- };
381
- const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
-
383
- return (
384
- <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
- {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
- {f < cut(2) + 2 && (
387
- <div style={{ position: 'absolute', inset: 0 }}>
388
- <PanelBg lx={1100} ly={520} />
389
- <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
- <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
- </div>
392
- )}
393
- {panels.map((p, i) => {
394
- if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
- const pop = ramp(f, cut(i), POP, EASE.snappy);
396
- const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
- return (
398
- <div key={i} style={{
399
- position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
- transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
- }}>
402
- <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
- {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
- {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
- {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
- {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
- {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
- {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
- {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
- <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
- </div>}
412
- </div>
413
- );
414
- })}
415
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
- <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
- {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
- </svg>
419
- <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
- <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
- <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
- {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
- </svg>
424
- </SpeedBlur>
425
- </div>
426
- <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
- <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
- </AbsoluteFill>
429
- );
430
- };
1
+ // comic-panel-split|漫画分格并列 —— 同一主体,三个机位,咔咔咔三格定格,末格斜边吃屏。
2
+ //
3
+ // 第二轮重设计(墨黑 · 朱砂红 · 漫画分格的夜间镜头发布):
4
+ // - look = custom「漫画墨」:带红相的墨黑底(不是纯黑)+ 奶油纸色缝线 + 一种朱砂红强调(镜头的红圈 / 对焦指示 /
5
+ // 标题里的一个词)。分格的漫画语言靠三样东西撑:12° 斜缝(奶油纸芯 + 墨边)、格角的漫画旁白框、
6
+ // 末格弹入时的一圈速度线。
7
+ // - 主体 = video-shotcraft 定焦镜头「35mm f/1.2」(镜名环刻 video-shotcraft + 品牌短句),全部用 SVG 矢量画(铝筒、橡胶对焦环、距离刻度、红圈、
8
+ // 镜名环形字、镀膜反光、11 片光圈叶片),所以三格的 0.68x / 2.3x / 2.2x 机位都是矢量重绘、字边锐利。
9
+ // 三格 = 同一支镜头的三个机位:① 3/4 侧拍全身(看得见筒身体积)② 对焦环特写(数字在转——手动对焦)
10
+ // ③ 镜片微距(光圈叶片在收——f/1.2 → f/2)。保活不是缓推,而是"镜头本身在工作"。
11
+ // - 三个旁白框按「Shot 01 / 02 / 03」编号(三格 = 三个镜头),第一格写品牌短句前半「Frame motion.」。
12
+ // - 末格吃屏后成为结尾海报:镜片微距铺右半屏,左侧 video-shotcraft 字标 + 大标题「Craft / the shot.」逐行升起。
13
+ //
14
+ // 时间表(30fps,共 156f):
15
+ // 0–20 全屏 3/4 侧拍(缓推 1→1.04),镜头已在画面里,不从空白起
16
+ // 20/24/28 三刀斜缝依次劈下(每刀 3f 从上到下画出),同帧对应格硬切弹入(5f scale 1.07→1 + 白闪)
17
+ // —— 4f 一拍,"咔、咔、咔",比原版 2f 更读得清
18
+ // 27/31/35 三个旁白框逐个盖章(overshoot,-2° 歪斜)
19
+ // 35–64 定格 29f:① 极缓推 ② 对焦环转 26°(距离数字滑过红色指示)③ 光圈叶片收拢
20
+ // 64–80 末格斜边吃屏:2f 反向回拉(anticip)后 14f 扫过全屏,镜片机位同步滑到海报构图;缝线按速度横向拖影
21
+ // 82–106 标题两行 rise 升起,副标题 blur 入
22
+ // 106–156 hold:光圈极缓回开 + 1.5% 推近,最后干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
+ import { EASE, FONT, Grain, SpeedBlur, Vignette, mix, ramp, velocity } from '../../_fixtures/Polish';
26
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
27
+ import { BRAND, ShotcraftWordmark } from '../../_fixtures/Brand';
28
+
29
+ export const COMIC_PANEL_SPLIT_DURATION = 156;
30
+
31
+ // ───────────── 配色(custom 漫画墨)─────────────
32
+ const C = {
33
+ ink: '#0b0607', // 墨(缝线边、旁白框描边)
34
+ bg0: '#1c0c0f', bg1: '#0f0708', bg2: '#070304', // 带红相的墨黑舞台
35
+ cream: '#f3eadb', // 纸芯 / 刻字 / 标题
36
+ cream2: '#b9ab9a', cream3: '#6e625a',
37
+ red: '#ff3346', // 朱砂红:红圈、对焦指示、标题一个词
38
+ metal0: '#09090b', metal1: '#1b1b1f', metal2: '#34333a', // 阳极氧化黑铝
39
+ };
40
+
41
+ // ───────────── 时间 ─────────────
42
+ const SPLIT = 20; // 第一刀
43
+ const BEAT = 4; // 逐格间隔
44
+ const POP = 5;
45
+ const CAP = 7; // 旁白框比格子晚 7f
46
+ const HOLD0 = SPLIT + 2 * BEAT + POP + 2; // 35:三格全部落定
47
+ const EXP0 = 64; // 吃屏起
48
+ const EXP_DUR = 16; // 含 2f 预备
49
+ const EXP1 = EXP0 + EXP_DUR; // 80
50
+ const TITLE = 82;
51
+
52
+ // ───────────── 斜缝几何(12°:tan12°×1080 ≈ 230)─────────────
53
+ const SLANT = 230;
54
+ const B1 = 750; // 缝 1 顶端 x
55
+ const B2 = 1405; // 缝 2 顶端 x
56
+ const HALF = 9; // 缝半宽(纸芯 + 墨边)
57
+
58
+ // ───────────── 机位:屏幕 = c + s·(p − f),世界坐标原点 = 镜头光轴 ─────────────
59
+ type Cam = { fx: number; fy: number; cx: number; cy: number; s: number };
60
+ const CAM_OPEN: Cam = { fx: -90, fy: 0, cx: 1040, cy: 560, s: 1.12 }; // 开场全屏 3/4 侧拍
61
+ const CAM1: Cam = { fx: -90, fy: 0, cx: 360, cy: 590, s: 0.68 }; // ① 全身
62
+ const CAM2: Cam = { fx: 0, fy: -240, cx: 1010, cy: 300, s: 2.3 }; // ② 对焦环顶部
63
+ const CAM3: Cam = { fx: 0, fy: 0, cx: 1640, cy: 540, s: 2.2 }; // ③ 镜片
64
+ const CAM_END: Cam = { fx: 0, fy: 0, cx: 1360, cy: 540, s: 2.45 }; // 海报:镜片铺右半屏
65
+ const camT = (c: Cam) => `translate(${(c.cx - c.s * c.fx).toFixed(2)} ${(c.cy - c.s * c.fy).toFixed(2)}) scale(${c.s.toFixed(4)})`;
66
+
67
+ // 吃屏进度:2f 反向回拉 + 14f 扫屏(snappy,起步猛、落点稳)
68
+ const expandAt = (f: number) => {
69
+ if (f < EXP0) return 0;
70
+ const pre = ramp(f, EXP0, 2, EASE.out);
71
+ const go = ramp(f, EXP0 + 2, EXP_DUR - 2, EASE.snappy);
72
+ return -0.03 * pre * (1 - go) + go;
73
+ };
74
+ const edgeAt = (f: number) => mix(B2 + 5, -SLANT - 40, expandAt(f)); // 第三格左斜边顶端 x
75
+ const cam3At = (f: number): Cam => {
76
+ const e = Math.max(0, expandAt(f));
77
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
78
+ return {
79
+ fx: 0, fy: 0, cy: 540,
80
+ cx: mix(CAM3.cx, CAM_END.cx, e),
81
+ s: mix(CAM3.s + hold * 0.06, CAM_END.s, e) * (1 + 0.015 * ramp(f, EXP1, 76, EASE.smooth)),
82
+ };
83
+ };
84
+ const cam3X = (f: number) => { const c = cam3At(f); return c.cx; };
85
+
86
+ // 光圈:0 = 全开 f/1.2,1 = 收到 f/2;定格期收拢,海报 hold 期回开一半
87
+ const apertureAt = (f: number) =>
88
+ ramp(f, HOLD0 - 2, 30, EASE.swift) * (1 - 0.55 * ramp(f, 100, 50, EASE.smooth));
89
+ // 对焦环旋转(度):定格期转一段 = 手动对焦
90
+ const focusAt = (f: number) => -18 + 26 * ramp(f, HOLD0 - 4, 30, EASE.swift);
91
+
92
+ // ───────────── 镜头(SVG 矢量,世界坐标)─────────────
93
+ const R = 300; // 外筒半径
94
+ const DIST = ['0.3', '0.5', '0.7', '1', '2', '5', '∞'];
95
+
96
+ const Lens: React.FC<{ id: string; tilt?: number; focus: number; aperture: number }> = ({ id, tilt = 0, focus, aperture }) => {
97
+ const th = (tilt * Math.PI) / 180;
98
+ const cs = Math.cos(th);
99
+ const len = 400 * Math.sin(th); // 筒身投影长度(向左)
100
+ const g = (n: string) => `${n}${id}`;
101
+ // 光圈开口:11 边形,半径 128(全开)→ 74(f/2)
102
+ const open = mix(128, 74, aperture);
103
+ const blades = 11;
104
+ const rot = aperture * 18; // 收光圈时叶片整体转
105
+ const poly = Array.from({ length: blades }, (_, i) => {
106
+ const a = ((i / blades) * 360 + rot) * (Math.PI / 180);
107
+ return [open * Math.cos(a), open * Math.sin(a)];
108
+ });
109
+ const holePath = poly.map((p, i) => `${i ? 'L' : 'M'}${p[0].toFixed(1)},${p[1].toFixed(1)}`).join('') + 'Z';
110
+ const ridges: React.ReactNode[] = [];
111
+ if (tilt > 0) {
112
+ for (let k = -84; k <= 84; k += 5) {
113
+ const ph = (k * Math.PI) / 180;
114
+ const y = R * Math.sin(ph);
115
+ const xo = -R * cs * Math.cos(ph);
116
+ ridges.push(
117
+ <line key={k} x1={xo - len * 0.32} y1={y} x2={xo - len * 0.7} y2={y}
118
+ stroke={k % 10 === 0 ? 'rgba(255,255,255,0.10)' : 'rgba(0,0,0,0.55)'} strokeWidth={2.2} />,
119
+ );
120
+ }
121
+ }
122
+ const arc = (x: number) => `M${x},${-R} A${R * cs},${R} 0 0 0 ${x},${R}`;
123
+ return (
124
+ <g>
125
+ <defs>
126
+ <linearGradient id={g('side')} x1="0" y1={-R} x2="0" y2={R} gradientUnits="userSpaceOnUse">
127
+ <stop offset="0" stopColor={C.metal0} />
128
+ <stop offset="0.16" stopColor="#4a464e" />
129
+ <stop offset="0.3" stopColor={C.metal1} />
130
+ <stop offset="0.72" stopColor={C.metal0} />
131
+ <stop offset="0.9" stopColor="#3a1a1e" />
132
+ <stop offset="1" stopColor={C.metal0} />
133
+ </linearGradient>
134
+ <radialGradient id={g('lip')} cx="-0.25" cy="-0.35" r="1.2">
135
+ <stop offset="0" stopColor="#4b4950" />
136
+ <stop offset="0.5" stopColor={C.metal1} />
137
+ <stop offset="1" stopColor={C.metal0} />
138
+ </radialGradient>
139
+ <radialGradient id={g('glass')} cx="0.42" cy="0.4" r="0.7">
140
+ <stop offset="0" stopColor="#1a1430" />
141
+ <stop offset="0.55" stopColor="#0a0a18" />
142
+ <stop offset="1" stopColor="#020206" />
143
+ </radialGradient>
144
+ <radialGradient id={g('deep')} cx="0.5" cy="0.5" r="0.5">
145
+ <stop offset="0" stopColor="#2a0c1c" />
146
+ <stop offset="0.6" stopColor="#0c0612" />
147
+ <stop offset="1" stopColor="#040306" />
148
+ </radialGradient>
149
+ <filter id={g('soft')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="5" /></filter>
150
+ <filter id={g('soft2')} x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="12" /></filter>
151
+ <clipPath id={g('iris')}><circle r={152} /></clipPath>
152
+ <path id={g('name')} d="M -186,0 A 186,186 0 1 1 186,0 A 186,186 0 1 1 -186,0" />
153
+ </defs>
154
+ {tilt > 0 && (
155
+ <g>
156
+ {/* 筒身:后端椭圆 + 侧带(顶部一道轮廓高光、底部一抹红色环境反光)*/}
157
+ <ellipse cx={-len} cy={0} rx={R * cs} ry={R} fill={`url(#${g('side')})`} />
158
+ <rect x={-len} y={-R} width={len} height={2 * R} fill={`url(#${g('side')})`} />
159
+ <ellipse cx={-len} cy={0} rx={R * cs * 0.9} ry={R * 0.9} fill="none" stroke="rgba(0,0,0,0.6)" strokeWidth={6} />
160
+ {ridges}
161
+ {[0.3, 0.72, 0.84].map((t) => (
162
+ <path key={t} d={arc(-len * t)} fill="none" stroke="rgba(0,0,0,0.7)" strokeWidth={4} transform={`translate(${-R * cs * 0} 0)`} />
163
+ ))}
164
+ <path d={arc(-len * 0.88)} fill="none" stroke={C.red} strokeWidth={5} />
165
+ </g>
166
+ )}
167
+ <g transform={`scale(${cs.toFixed(4)} 1)`}>
168
+ {/* 外筒唇 */}
169
+ <circle r={R} fill={`url(#${g('lip')})`} />
170
+ <circle r={R - 1} fill="none" stroke="rgba(255,255,255,0.14)" strokeWidth={2} />
171
+ {/* 对焦环:橡胶纹 + 距离刻度带(随 focus 转)*/}
172
+ <g transform={`rotate(${focus.toFixed(2)})`}>
173
+ <circle r={275} fill="none" stroke="#141417" strokeWidth={28} />
174
+ {Array.from({ length: 120 }, (_, i) => (
175
+ <line key={i} x1={0} y1={-288} x2={0} y2={-263} stroke={i % 2 ? 'rgba(0,0,0,0.75)' : 'rgba(255,255,255,0.08)'}
176
+ strokeWidth={3} transform={`rotate(${i * 3})`} />
177
+ ))}
178
+ <circle r={260} fill="#101013" />
179
+ <circle r={260} fill="none" stroke="rgba(255,255,255,0.1)" strokeWidth={1.5} />
180
+ {DIST.map((d, i) => {
181
+ const a = -66 + i * 22;
182
+ return (
183
+ <g key={d} transform={`rotate(${a})`}>
184
+ <line x1={0} y1={-259} x2={0} y2={-251} stroke={C.cream} strokeWidth={2.4} />
185
+ <text x={0} y={-240} textAnchor="middle" dominantBaseline="central" fill={d === '∞' ? C.red : C.cream}
186
+ style={{ font: `650 ${d === '∞' ? 24 : 18}px ${FONT.sans}`, fontVariantNumeric: 'tabular-nums' }}>{d}</text>
187
+ </g>
188
+ );
189
+ })}
190
+ {Array.from({ length: 13 }, (_, i) => (
191
+ <line key={`m${i}`} x1={0} y1={-259} x2={0} y2={-254} stroke={C.cream2} strokeWidth={1.4} transform={`rotate(${-66 + i * 11 + 5.5})`} />
192
+ ))}
193
+ </g>
194
+ {/* 固定指示线(红色三角)*/}
195
+ <path d="M -9,-300 L 9,-300 L 0,-287 Z" fill={C.red} />
196
+ <circle r={226} fill="#0d0d10" />
197
+ <circle r={223} fill="none" stroke={C.red} strokeWidth={5} />
198
+ {/* 镜名环 */}
199
+ <circle r={219} fill="#111014" />
200
+ <text fill={C.cream2} style={{ font: `600 15px ${FONT.sans}`, letterSpacing: '0.32em' }}>
201
+ <textPath href={`#${g('name')}`} startOffset="2%">{`${BRAND.name} 35mm 1:1.2 · FRAME MOTION · CRAFT THE SHOT · ${BRAND.name} 35mm 1:1.2`}</textPath>
202
+ </text>
203
+ <circle r={170} fill="#060508" />
204
+ {/* 前镜片 */}
205
+ <circle r={164} fill={`url(#${g('glass')})`} />
206
+ {/* 光圈叶片:11 片,每片按朝向主光(左上)给明暗,像真的金属叶片 */}
207
+ <g clipPath={`url(#${g('iris')})`}>
208
+ <circle r={152} fill="#0b0a0e" />
209
+ {poly.map((p, i) => {
210
+ const q = poly[(i + 1) % blades];
211
+ const a0 = Math.atan2(p[1], p[0]) + 1.05, a1 = Math.atan2(q[1], q[0]) + 1.05;
212
+ const mid = (a0 + a1) / 2;
213
+ const lit = 0.5 + 0.5 * Math.cos(mid - (-2.3));
214
+ const v = Math.round(10 + lit * 30);
215
+ return (
216
+ <path key={i} d={`M${p[0]},${p[1]} L${q[0]},${q[1]} L${200 * Math.cos(a1)},${200 * Math.sin(a1)} L${200 * Math.cos(a0)},${200 * Math.sin(a0)} Z`}
217
+ fill={`rgb(${v},${v - 2},${v + 4})`} stroke="rgba(255,255,255,0.10)" strokeWidth={1.4} />
218
+ );
219
+ })}
220
+ </g>
221
+ {/* 开口里的后组:深处的红色余辉 + 两圈后镜片反光 */}
222
+ <path d={holePath} fill={`url(#${g('deep')})`} />
223
+ <circle r={open * 0.55} fill="none" stroke="rgba(255,80,120,0.22)" strokeWidth={3} />
224
+ <circle r={open * 0.3} fill="none" stroke="rgba(120,255,200,0.16)" strokeWidth={2} />
225
+ {/* 镀膜反光:品红 / 青绿两道月牙 + 白色高光,叠在玻璃上(只在镜片圆内)*/}
226
+ <g filter={`url(#${g('soft')})`}>
227
+ <path d="M -120,-60 A 135,135 0 0 1 20,-132" fill="none" stroke="rgba(255,70,170,0.55)" strokeWidth={10} strokeLinecap="round" />
228
+ <path d="M 70,110 A 130,130 0 0 0 128,20" fill="none" stroke="rgba(90,255,190,0.4)" strokeWidth={8} strokeLinecap="round" />
229
+ </g>
230
+ <path d="M -98,-88 A 132,132 0 0 1 -30,-124" fill="none" stroke="rgba(255,255,255,0.75)" strokeWidth={5} strokeLinecap="round" />
231
+ <rect x={-40} y={-150} width={120} height={46} rx={20} fill="rgba(255,255,255,0.07)" transform="rotate(28)" filter={`url(#${g('soft')})`} />
232
+ <circle cx={-62} cy={-60} r={9} fill="rgba(255,255,255,0.7)" filter={`url(#${g('soft')})`} />
233
+ <circle r={164} fill="none" stroke="rgba(255,255,255,0.12)" strokeWidth={2} />
234
+ </g>
235
+ </g>
236
+ );
237
+ };
238
+
239
+ // ───────────── 背景:带红相的墨黑 + 半调网点(漫画印刷感)─────────────
240
+ const PanelBg: React.FC<{ lx: number; ly: number; k?: number }> = ({ lx, ly, k = 1 }) => (
241
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(180deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
242
+ <div style={{
243
+ position: 'absolute', inset: 0,
244
+ background: `radial-gradient(ellipse 46% 56% at ${lx}px ${ly}px, ${alpha(C.red, 0.34 * k)} 0%, ${alpha(C.red, 0.08 * k)} 45%, ${alpha(C.red, 0)} 75%)`,
245
+ }} />
246
+ <div style={{
247
+ position: 'absolute', inset: 0,
248
+ backgroundImage: `radial-gradient(circle, ${alpha(C.red, 0.5)} 1.7px, transparent 2.3px)`, backgroundSize: '13px 13px',
249
+ WebkitMaskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
250
+ maskImage: `radial-gradient(ellipse 60% 70% at ${lx}px ${ly}px, rgba(0,0,0,0.0) 20%, rgba(0,0,0,0.55) 60%, rgba(0,0,0,0) 100%)`,
251
+ opacity: 0.6 * k,
252
+ }} />
253
+ </div>
254
+ );
255
+
256
+ // 一格的镜头层(铺满 1920×1080 的 SVG,靠机位取景)
257
+ const Shot: React.FC<{ id: string; cam: Cam; tilt?: number; focus: number; aperture: number }> = ({ id, cam, tilt, focus, aperture }) => (
258
+ <svg width={1920} height={1080} viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0 }}>
259
+ <g transform={camT(cam)}>
260
+ {/* 镜头下的接触影 */}
261
+ <ellipse cx={tilt ? -120 : 0} cy={R + 40} rx={R * 1.3} ry={50} fill="rgba(0,0,0,0.6)" filter="blur(20px)" />
262
+ <Lens id={id} tilt={tilt} focus={focus} aperture={aperture} />
263
+ </g>
264
+ </svg>
265
+ );
266
+
267
+ // 漫画旁白框:奶油底 + 墨描边 + 硬投影,盖章式弹入
268
+ const Caption: React.FC<{ f: number; at: number; x: number; y: number; kicker: string; text: string; tilt: number; anchor?: 'left' | 'right' }> = ({
269
+ f, at, x, y, kicker, text, tilt, anchor = 'left',
270
+ }) => {
271
+ if (f < at) return null;
272
+ const p = ramp(f, at, 9, EASE.overshoot);
273
+ return (
274
+ <div style={{
275
+ position: 'absolute', top: y, [anchor]: x, transform: `rotate(${tilt}deg) scale(${mix(1.25, 1, p).toFixed(3)})`,
276
+ transformOrigin: anchor === 'left' ? '0% 0%' : '100% 0%', opacity: Math.min(1, ramp(f, at, 3, EASE.linear)),
277
+ background: C.cream, border: `4px solid ${C.ink}`, boxShadow: `7px 7px 0 ${C.ink}`, padding: '14px 22px 16px',
278
+ }}>
279
+ <div style={{ ...type(22, 800, { caps: true }), color: C.red, letterSpacing: '0.16em' }}>{kicker}</div>
280
+ <div style={{ ...type(40, 850), color: C.ink, marginTop: 6, whiteSpace: 'nowrap' }}>{text}</div>
281
+ </div>
282
+ );
283
+ };
284
+
285
+ // 速度线:末格弹入一下(漫画"冲击"),从镜片中心放射、快速淡出
286
+ const SpeedLines: React.FC<{ f: number; at: number; cx: number; cy: number }> = ({ f, at, cx, cy }) => {
287
+ const t = (f - at) / 12;
288
+ if (t < 0 || t > 1) return null;
289
+ return (
290
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, opacity: 1 - EASE.out(t) }}>
291
+ {Array.from({ length: 40 }, (_, i) => {
292
+ const h = Math.sin(i * 91.7) * 43758.5;
293
+ const r = h - Math.floor(h);
294
+ const a = (i / 40) * Math.PI * 2 + r * 0.1;
295
+ const r0 = 470 + r * 160 + t * 120;
296
+ return <line key={i} x1={cx + Math.cos(a) * r0} y1={cy + Math.sin(a) * r0} x2={cx + Math.cos(a) * 1300} y2={cy + Math.sin(a) * 1300}
297
+ stroke={i % 3 ? C.cream : C.red} strokeWidth={2 + r * 4} strokeOpacity={0.5} />;
298
+ })}
299
+ </svg>
300
+ );
301
+ };
302
+
303
+ const Headline: React.FC<{ f: number }> = ({ f }) => (
304
+ <div style={{ position: 'absolute', left: 120, top: 300, color: C.cream }}>
305
+ <div style={{ opacity: ramp(f, TITLE - 2, 10, EASE.out) }}>
306
+ <ShotcraftWordmark size={30} markScale={1.7} gap={16} tone="dark" color={C.cream} />
307
+ </div>
308
+ <div style={{ ...type(150, 850), marginTop: 26, lineHeight: 0.98 }}>
309
+ <TextReveal text={'Craft\nthe shot.'} by="line" variant="rise" start={TITLE} each={20} gap={6}
310
+ unitStyle={(i) => (i === 1 ? { color: C.cream } : {})} />
311
+ </div>
312
+ <div style={{ ...type(38, 500), color: C.cream2, marginTop: 34, maxWidth: 640 }}>
313
+ <TextReveal text="Three angles, cut on the beat." by="word" variant="blur" start={TITLE + 14} each={14} gap={3} />
314
+ </div>
315
+ </div>
316
+ );
317
+
318
+ export const ComicPanelSplit: React.FC = () => {
319
+ const f = useCurrentFrame();
320
+ const focus = focusAt(f);
321
+ const aperture = apertureAt(f);
322
+
323
+ // ===== 海报:吃屏完成后摘罩,只剩镜片机位 + 标题 =====
324
+ if (f >= EXP1) {
325
+ return (
326
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
327
+ <PanelBg lx={CAM_END.cx} ly={540} />
328
+ <Shot id="end" cam={cam3At(f)} focus={focus} aperture={aperture} />
329
+ {/* 左侧压暗,给标题让出干净的墨底 */}
330
+ <div style={{ position: 'absolute', inset: 0, background: `linear-gradient(90deg, ${alpha(C.bg2, 0.92)} 0%, ${alpha(C.bg2, 0.6)} 34%, ${alpha(C.bg2, 0)} 52%)` }} />
331
+ <Headline f={f} />
332
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
333
+ <Grain opacity={0.08} blend="soft-light" />
334
+ </AbsoluteFill>
335
+ );
336
+ }
337
+
338
+ // ===== 开场:全屏 3/4 侧拍 =====
339
+ if (f < SPLIT) {
340
+ const push = ramp(f, 0, SPLIT, EASE.linear);
341
+ return (
342
+ <AbsoluteFill style={{ background: C.bg2, overflow: 'hidden' }}>
343
+ <PanelBg lx={1100} ly={520} />
344
+ <Shot id="open" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * (1 + 0.04 * push) }} tilt={38} focus={focus} aperture={aperture} />
345
+ <Vignette strength={0.5} inner={0.45} color="#050102" />
346
+ <Grain opacity={0.08} blend="soft-light" />
347
+ </AbsoluteFill>
348
+ );
349
+ }
350
+
351
+ // ===== 分格 + 吃屏 =====
352
+ const hold = ramp(f, HOLD0, EXP0 - HOLD0, EASE.smooth);
353
+ const e = edgeAt(f);
354
+ const seamV = velocity(edgeAt, f);
355
+ const contentV = velocity(cam3X, f);
356
+ const cut = (k: number) => SPLIT + k * BEAT;
357
+
358
+ const panels = [
359
+ { clip: `polygon(0px 0px, ${B1 - HALF}px 0px, ${B1 - SLANT - HALF}px 1080px, 0px 1080px)`, ox: 330,
360
+ bg: { lx: 380, ly: 560 }, shot: <Shot id="p1" cam={{ ...CAM1, s: CAM1.s * (1 + 0.035 * hold) }} tilt={38} focus={focus} aperture={aperture} /> },
361
+ { clip: `polygon(${B1 + HALF}px 0px, ${B2 - HALF}px 0px, ${B2 - SLANT - HALF}px 1080px, ${B1 - SLANT + HALF}px 1080px)`, ox: 962,
362
+ bg: { lx: 1000, ly: 900 }, shot: <Shot id="p2" cam={{ ...CAM2, s: CAM2.s * (1 + 0.03 * hold) }} focus={focus} aperture={aperture} /> },
363
+ { clip: `polygon(${e + HALF}px 0px, 1920px 0px, 1920px 1080px, ${e - SLANT + HALF}px 1080px)`, ox: 1610,
364
+ bg: { lx: 1640, ly: 540 }, shot: <Shot id="p3" cam={cam3At(f)} focus={focus} aperture={aperture} /> },
365
+ ];
366
+
367
+ // 一刀斜缝:3f 从上到下劈出(纸芯 + 墨边 + 一层柔影)
368
+ const seam = (x: number, at: number, key: string) => {
369
+ const d = ramp(f, at - 1, 3, EASE.out);
370
+ if (d <= 0) return null;
371
+ const y2 = -20 + 1120 * d;
372
+ const x2 = x - SLANT * ((y2 + 20) / 1080);
373
+ return (
374
+ <g key={key}>
375
+ <line x1={x + 4} y1={-20} x2={x2 + 4} y2={y2} stroke="rgba(0,0,0,0.55)" strokeWidth={34} filter="url(#seamSoft)" />
376
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.ink} strokeWidth={2 * HALF + 2} />
377
+ <line x1={x} y1={-20} x2={x2} y2={y2} stroke={C.cream} strokeWidth={2 * HALF - 7} />
378
+ </g>
379
+ );
380
+ };
381
+ const capOut = 1 - ramp(f, EXP0 + 1, 6, EASE.exit);
382
+
383
+ return (
384
+ <AbsoluteFill style={{ background: C.ink, overflow: 'hidden' }}>
385
+ {/* 被劈开的原画面:未弹入的区域仍是压暗的开场全景,读作"一刀刀把这张图切成格" */}
386
+ {f < cut(2) + 2 && (
387
+ <div style={{ position: 'absolute', inset: 0 }}>
388
+ <PanelBg lx={1100} ly={520} />
389
+ <Shot id="under" cam={{ ...CAM_OPEN, s: CAM_OPEN.s * 1.04 }} tilt={38} focus={focus} aperture={aperture} />
390
+ <div style={{ position: 'absolute', inset: 0, background: C.ink, opacity: 0.72 }} />
391
+ </div>
392
+ )}
393
+ {panels.map((p, i) => {
394
+ if (f < cut(i)) return null; // 硬切:未到拍点不渲染
395
+ const pop = ramp(f, cut(i), POP, EASE.snappy);
396
+ const flash = 1 - ramp(f, cut(i), 4, EASE.out);
397
+ return (
398
+ <div key={i} style={{
399
+ position: 'absolute', inset: 0, overflow: 'hidden', clipPath: p.clip, zIndex: i === 2 ? 3 : 1,
400
+ transform: `scale(${mix(1.07, 1, pop).toFixed(4)})`, transformOrigin: `${p.ox}px 540px`,
401
+ }}>
402
+ <PanelBg lx={p.bg.lx} ly={p.bg.ly} />
403
+ {i === 2 ? <SpeedBlur vx={contentV} amount={0.14} max={20}>{p.shot}</SpeedBlur> : p.shot}
404
+ {i === 2 && <SpeedLines f={f} at={cut(2)} cx={CAM3.cx} cy={540} />}
405
+ {flash > 0.01 && <div style={{ position: 'absolute', inset: 0, background: C.cream, opacity: 0.55 * flash }} />}
406
+ {/* 旁白框活在格子里:被末格吃屏时一起被盖掉(末格自己的框在吃屏起点淡出)*/}
407
+ {i === 0 && <Caption f={f} at={cut(0) + CAP} x={88} y={96} kicker="Shot 01 · Wide" text="Frame motion." tilt={-2} />}
408
+ {i === 1 && <Caption f={f} at={cut(1) + CAP} x={800} y={810} kicker="Shot 02 · Close" text="0.3 m → ∞" tilt={1.5} />}
409
+ {i === 2 && <div style={{ position: 'absolute', inset: 0, opacity: capOut }}>
410
+ <Caption f={f} at={cut(2) + CAP} x={92} y={96} kicker="Shot 03 · Macro" text="f/1.2" tilt={-1.5} anchor="right" />
411
+ </div>}
412
+ </div>
413
+ );
414
+ })}
415
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
416
+ <defs><filter id="seamSoft" x="-50%" y="-10%" width="200%" height="120%"><feGaussianBlur stdDeviation="8" /></filter></defs>
417
+ {e > B1 + HALF && seam(B1, cut(1), 's1')}
418
+ </svg>
419
+ <div style={{ position: 'absolute', inset: 0, zIndex: 5, pointerEvents: 'none' }}>
420
+ <SpeedBlur vx={seamV} amount={0.1} max={18}>
421
+ <svg width={1920} height={1080} style={{ position: 'absolute', inset: 0, overflow: 'visible' }}>
422
+ {f < EXP0 ? seam(B2, cut(2), 's2') : seam(e, cut(2), 's2')}
423
+ </svg>
424
+ </SpeedBlur>
425
+ </div>
426
+ <Vignette strength={0.5} inner={0.45} color="#050102" style={{ zIndex: 7 }} />
427
+ <Grain opacity={0.08} blend="soft-light" style={{ zIndex: 8 }} />
428
+ </AbsoluteFill>
429
+ );
430
+ };