dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
  210. package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -52
  211. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
  212. package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -42
  213. package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -48
  214. package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -52
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  216. package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -46
  217. package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -44
  218. package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -63
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  221. package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -35
  222. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
  223. package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -42
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  225. package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -46
  226. package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -56
  227. package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -49
  228. package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -50
  229. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -53
  230. package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -53
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  232. package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -52
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  234. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
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  238. package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -60
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@@ -1,246 +1,246 @@
1
- // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
- // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
- //
4
- // 设计决定
5
- // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
- // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
- // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
- // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
- // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
- // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
- // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
- // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
- //
14
- // 时间表(30fps,132f)
15
- // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
- // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
- // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
- // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
- // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
- // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
- // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
- // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
- // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
- // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
- // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
- import React from 'react';
27
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
- import layout from '../../_textures/live-layout.json';
29
- import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
- import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
-
32
- export const CRASHZOOM_DUR = 132;
33
-
34
- const L = LOOKS.ember;
35
- const CARD = layout.projects.cards[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
-
39
- // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
- // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
- const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
- const CHROME = 54; // 窗口标题栏高(页面 px)
43
- const WIN_R = 18;
44
- const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
-
46
- const PUSH = 40; // 急推起点
47
- const HIT = 46; // 到位帧(6f 急推)
48
- const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
- const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
- const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
- const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
-
53
- // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
- // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
- const camAt = (f: number) => {
56
- const settle = ramp(f, 0, 34, EASE.smooth);
57
- const wind = ramp(f, 34, 6, EASE.smooth);
58
- const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
- const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
- // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
- const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
- const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
- let zoom = z0;
64
- let k = 0; // 0 = 全景构图,1 = 目标居中
65
- if (f >= PUSH && f < HIT) {
66
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
- zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
- k = p;
69
- } else if (f >= HIT) {
70
- const t = f - HIT;
71
- zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
- zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
- k = 1;
74
- }
75
- const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
- const shift = ramp(f, SHIFT, 22, EASE.swift);
77
- const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
- const sy = mix(wideSy, 540, k);
79
- return { zoom, sx, sy, tilt };
80
- };
81
-
82
- // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
- const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
- const { zoom, sx, sy, tilt } = camAt(f);
85
- const tx = sx - TARGET.cx * zoom;
86
- const ty = sy - TARGET.cy * zoom;
87
- // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
- const pad = mix(150, 14, lock) + 8 * breath;
89
- const sw = 3 / zoom;
90
- const arm = 34 / Math.max(1, zoom * 0.7);
91
- const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
- const tilted = tilt > 0.01;
93
- return (
94
- <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
- <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
- {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
- <div
99
- style={{
100
- position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
- background: '#f9f6f1',
102
- boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
- }}
104
- >
105
- <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
- {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
- <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
- ))}
109
- <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
- localhost:3000/projects
111
- </div>
112
- </div>
113
- <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
- <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
- {lift > 0.001 && (
118
- <div
119
- style={{
120
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
- boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
- }}
123
- />
124
- )}
125
- {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
- {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
- {lift > 0.001 && (
129
- <div
130
- style={{
131
- position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
- boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
- }}
134
- />
135
- )}
136
- {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
- {lock > 0.001 && (
138
- <svg
139
- width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
- style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
- >
142
- <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
- </g>
148
- </svg>
149
- )}
150
- </div>
151
- </div>
152
- {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
- <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
- </div>
155
- </div>
156
- </AbsoluteFill>
157
- </AbsoluteFill>
158
- );
159
- };
160
-
161
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
- // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
- const SHUTTER = 0.55; // 帧(≈200° 快门)
164
- const samplesAt = (f: number) => {
165
- const a = camAt(f), b = camAt(f - SHUTTER);
166
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
- return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
- };
169
- // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
- // 回波间距 6px 时肉眼仍能数出层数)
171
- const smearAt = (f: number, n: number) => {
172
- const a = camAt(f), b = camAt(f - SHUTTER);
173
- const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
- // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
- const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
- return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
- };
178
-
179
- export const CrashZoomReal: React.FC = () => {
180
- const frame = useCurrentFrame();
181
- const lock = ramp(frame, 14, 16, EASE.snappy);
182
- const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
- const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
- const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
- // 急推段画面收边:暗角随推进加深,落定后退回
186
- const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
- // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
- const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
- const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
- const smear = n > 1 ? smearAt(frame, n) : 0;
191
- const callout = frame >= 58;
192
- const scrim = ramp(frame, 58, 14, EASE.out);
193
- // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
- const cam = camAt(frame);
195
- const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
- return (
197
- <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
- {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
- <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
- <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
- <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
- </div>
204
-
205
- {n > 1 ? (
206
- Array.from({ length: n }, (_, i) => (
207
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
- <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
- </AbsoluteFill>
210
- ))
211
- ) : (
212
- <World f={frame} lift={lift} lock={lock} breath={breath} />
213
- )}
214
-
215
- {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
- {flash > 0.01 && (
217
- <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
- )}
219
-
220
- {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
- {callout && (
222
- <>
223
- <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
- <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
- <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
- <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
- In focus · Efficient Models
228
- </div>
229
- {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
- <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
- <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
- </div>
233
- <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
- <div style={{ ...type(52, 600), marginTop: 30 }}>
235
- <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
- </div>
237
- <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
- <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
- </div>
240
- </div>
241
- </>
242
- )}
243
- <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
- </Stage>
245
- );
246
- };
1
+ // crash-zoom 急推(回弹款,第二轮重设计)——真实 projects 页全景一拍砸到 card4 特写。
2
+ // 手法不变:全景 hold → 预备回拉 → 6f 强 ease-in 急推(速度峰值落在到位帧)→ 一次可见过冲回弹落定。
3
+ //
4
+ // 设计决定
5
+ // - look:ember(暖黑 + 橙)。截图本身是暖白纸色页面,放进暖黑舞台里像一块被聚光灯打亮的屏幕:
6
+ // 全景是"产品摆在舞台上"——浏览器窗口微微后仰(rotateX 11°)、背后一圈橙色背光勾出轮廓、
7
+ // 脚下地面反光;急推同时把后仰拉正,到位就是正视特写(Q6:要读的卡片正视)。
8
+ // - 预告目标:急推前一拍,四只橙色角标从大框收拢锁定 card4("看这个"先在全景里被点名),
9
+ // 角标挂在页面坐标里,急推后自然变成特写卡的取景框——全景到特写是同一条视线。
10
+ // - 落定:周边页面压成暖黑(聚光),目标卡浮起 + 橙色轮廓光;到位帧一记暖色曝光闪(8f 衰减)。
11
+ // 随后相机做一次"跟随"——平滑左移把卡让到左侧黄金位,右栏落一组大号读数(配套文案,虚构数据)。
12
+ // - 截图纹理保留(Q1:产品既有页面);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
13
+ //
14
+ // 时间表(30fps,132f)
15
+ // 0–34 全景 hold:窗口已在画面,后仰 13°→11°、zoom 0.70→0.72 极缓推近(smooth,机位活着但不晃)
16
+ // 14–30 锁定:四角标从外扩 150px 收拢到卡外 14px(snappy 16f),4f 显影
17
+ // 34–40 预备:zoom 回退 ~4%、后仰加深 1.5°,角标同步外扩一呼吸(蓄力)
18
+ // 40–46 急推 6f:log 空间强 ease-in 0.69→2.48,后仰同曲线归零,目标卡屏幕位置单调收向画面中心
19
+ // ——只这一段加时间采样运动模糊(快门 ≈200°,子帧间距 ≤6px、上限 44,每层按间距补微模糊抹平回波)
20
+ // 46–58 回弹:阻尼余弦 2.48→2.34,一次可见回弹、微下冲收干;到位帧起暖色曝光闪 8f 衰减
21
+ // 47–64 点名:周边压暗到 86%(暖黑)、卡片浮起 + 轮廓光(out 曲线 16f)
22
+ // 56–78 跟随:相机平滑左移 320px(swift 22f),卡落到左侧黄金位
23
+ // 68–108 右栏读数:眉题 → 大数字逐字从线下升起 → 发丝线 → 两行说明(错峰 3–4f);
24
+ // 右栏压暗的起点跟着卡片右缘走,不压到主角
25
+ // 108–131 hold 24f:极缓推近 1→1.015 + 光的呼吸,尾帧是一张完整海报
26
+ import React from 'react';
27
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
28
+ import layout from '../../_textures/live-layout.json';
29
+ import { Dust, LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
30
+ import { EASE, FONT, Vignette, mix, ramp, softShadow } from '../../_fixtures/Polish';
31
+
32
+ export const CRASHZOOM_DUR = 132;
33
+
34
+ const L = LOOKS.ember;
35
+ const CARD = layout.projects.cards[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+
39
+ // 浏览器窗口在页面坐标里的取景(页面 1920 宽,内容区 408–1512):左右各留一截页边,
40
+ // 底边取到 1060 —— 特写时窗口下沿必须在画外(2.34x 下约落在屏幕 y≈1220)
41
+ const WIN = { x: 220, y: 0, w: 1480, h: 1060 };
42
+ const CHROME = 54; // 窗口标题栏高(页面 px)
43
+ const WIN_R = 18;
44
+ const WIN_C = { x: WIN.x + WIN.w / 2, y: (WIN.y - CHROME + WIN.y + WIN.h) / 2 }; // 窗口几何中心
45
+
46
+ const PUSH = 40; // 急推起点
47
+ const HIT = 46; // 到位帧(6f 急推)
48
+ const PEAK = 2.48; // 急推冲到的峰值(比落定高 6%,卡片参数表"回弹幅度 3–6%"的上沿)
49
+ const REST = 2.34; // 回弹后落定倍率(卡片 ≈ 836×730,占画高 68%)
50
+ const SHIFT = 56; // 跟随左移起点(回弹在 ~56f 已收干)
51
+ const CARD_X_END = 640; // 跟随后卡片中心的屏幕 x
52
+
53
+ // 相机:zoom(页面 px → 屏幕 px)、目标卡中心的屏幕位置 sx/sy、后仰角 tilt。
54
+ // 用"目标卡屏幕位置"而不是相机中心做插值:急推时目标单调地收向画面中心,不会先甩出去再回来。
55
+ const camAt = (f: number) => {
56
+ const settle = ramp(f, 0, 34, EASE.smooth);
57
+ const wind = ramp(f, 34, 6, EASE.smooth);
58
+ const z0 = mix(0.7, 0.72, settle) * mix(1, 0.96, wind);
59
+ const tilt0 = mix(13, 11, settle) + 1.5 * wind;
60
+ // 全景下目标卡的屏幕位置(窗口几何中心 → 屏幕 (960,540))
61
+ const wideSx = 960 + (TARGET.cx - WIN_C.x) * z0;
62
+ const wideSy = 540 + (TARGET.cy - WIN_C.y) * z0;
63
+ let zoom = z0;
64
+ let k = 0; // 0 = 全景构图,1 = 目标居中
65
+ if (f >= PUSH && f < HIT) {
66
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit);
67
+ zoom = Math.exp(mix(Math.log(z0), Math.log(PEAK), p)); // log 空间:感知上的推进速度均匀加速
68
+ k = p;
69
+ } else if (f >= HIT) {
70
+ const t = f - HIT;
71
+ zoom = REST + (PEAK - REST) * Math.exp(-t / 2.2) * Math.cos((Math.PI * t) / 5.2);
72
+ zoom *= 1 + 0.015 * ramp(f, 96, 35, EASE.smooth); // 尾段极缓推近,画面活着
73
+ k = 1;
74
+ }
75
+ const tilt = f >= PUSH ? tilt0 * (1 - ramp(f, PUSH, HIT - PUSH, EASE.exit)) : tilt0;
76
+ const shift = ramp(f, SHIFT, 22, EASE.swift);
77
+ const sx = mix(wideSx, mix(960, CARD_X_END, shift), k);
78
+ const sy = mix(wideSy, 540, k);
79
+ return { zoom, sx, sy, tilt };
80
+ };
81
+
82
+ // 一个相机姿态下的整个世界(窗口 + 页面 + 角标),给运动模糊子帧复用
83
+ const World: React.FC<{ f: number; lift: number; lock: number; breath: number }> = ({ f, lift, lock, breath }) => {
84
+ const { zoom, sx, sy, tilt } = camAt(f);
85
+ const tx = sx - TARGET.cx * zoom;
86
+ const ty = sy - TARGET.cy * zoom;
87
+ // 角标:外扩量由锁定进度与预备呼吸决定;线宽按 zoom 反算,屏幕上恒定 3px
88
+ const pad = mix(150, 14, lock) + 8 * breath;
89
+ const sw = 3 / zoom;
90
+ const arm = 34 / Math.max(1, zoom * 0.7);
91
+ const bx = CARD.x - pad, by = CARD.y - pad, bw = CARD.w + pad * 2, bh = CARD.h + pad * 2;
92
+ const tilted = tilt > 0.01;
93
+ return (
94
+ <AbsoluteFill style={tilted ? { perspective: 2600, perspectiveOrigin: '50% 40%' } : undefined}>
95
+ <AbsoluteFill style={tilted ? { transform: `rotateX(${tilt.toFixed(3)}deg)`, transformOrigin: '50% 60%' } : undefined}>
96
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: 1200, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
97
+ {/* 窗口:标题栏 + 视口,深色带色相的双层影 + 顶沿受光 */}
98
+ <div
99
+ style={{
100
+ position: 'absolute', left: WIN.x, top: WIN.y - CHROME, width: WIN.w, height: WIN.h + CHROME, borderRadius: WIN_R, overflow: 'hidden',
101
+ background: '#f9f6f1',
102
+ boxShadow: `0 0 0 1px ${alpha('#ffd9bf', 0.22)}, 0 40px 90px -10px rgba(5,1,0,0.75), 0 12px 30px rgba(5,1,0,0.5)`,
103
+ }}
104
+ >
105
+ <div style={{ position: 'absolute', left: 0, top: 0, width: WIN.w, height: CHROME, background: 'linear-gradient(180deg, #f1ebe2, #e9e2d7)', borderBottom: '1px solid rgba(60,40,20,0.12)' }}>
106
+ {['#ef6a5b', '#f2be4f', '#5fc35a'].map((c, i) => (
107
+ <div key={c} style={{ position: 'absolute', left: 24 + i * 24, top: 20, width: 14, height: 14, borderRadius: 7, background: c, boxShadow: 'inset 0 0 0 1px rgba(0,0,0,0.12)' }} />
108
+ ))}
109
+ <div style={{ position: 'absolute', left: WIN.w / 2 - 210, top: 12, width: 420, height: 30, borderRadius: 9, background: 'rgba(255,255,255,0.7)', boxShadow: 'inset 0 0 0 1px rgba(60,40,20,0.1)', fontFamily: FONT.sans, fontSize: 15, color: '#8a7a68', display: 'flex', alignItems: 'center', justifyContent: 'center', letterSpacing: '0.01em' }}>
110
+ localhost:3000/projects
111
+ </div>
112
+ </div>
113
+ <div style={{ position: 'absolute', left: 0, top: CHROME, width: WIN.w, height: WIN.h, overflow: 'hidden' }}>
114
+ <div style={{ position: 'absolute', left: -WIN.x, top: -WIN.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 点名:卡片外一圈极大 spread 的影子当遮罩,周边压成暖黑;目标卡生出浮起影 */}
117
+ {lift > 0.001 && (
118
+ <div
119
+ style={{
120
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R,
121
+ boxShadow: `0 0 0 4000px rgba(14,6,2,${(0.86 * lift).toFixed(3)}), ${softShadow(14 * lift, { color: '#050100', strength: 2.4 })}`,
122
+ }}
123
+ />
124
+ )}
125
+ {/* 高清目标卡覆盖原位,放大后文字仍锐(Q2) */}
126
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
127
+ {/* 轮廓光:主角唯一的光效,贴着圆角走(Q4) */}
128
+ {lift > 0.001 && (
129
+ <div
130
+ style={{
131
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, pointerEvents: 'none',
132
+ boxShadow: `0 0 0 ${(1.2 / zoom).toFixed(3)}px ${alpha(L.accent, 0.85 * lift)}, 0 0 ${(26 / zoom).toFixed(2)}px ${alpha(L.accent, 0.45 * lift)}`,
133
+ }}
134
+ />
135
+ )}
136
+ {/* 锁定角标(页面坐标):全景里收拢点名,特写里成为取景框 */}
137
+ {lock > 0.001 && (
138
+ <svg
139
+ width={bw + 40} height={bh + 40} viewBox={`${bx - 20} ${by - 20} ${bw + 40} ${bh + 40}`}
140
+ style={{ position: 'absolute', left: bx - 20, top: by - 20, overflow: 'visible', opacity: Math.min(1, lock * 4) * (1 - 0.35 * lift) }}
141
+ >
142
+ <g fill="none" stroke={L.accent} strokeWidth={sw} strokeLinecap="square">
143
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
144
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
145
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
146
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
147
+ </g>
148
+ </svg>
149
+ )}
150
+ </div>
151
+ </div>
152
+ {/* 顶沿受光:窗口上沿一道暖色内高光 */}
153
+ <div style={{ position: 'absolute', inset: 0, borderRadius: WIN_R, boxShadow: `inset 0 1px 0 ${alpha('#fff4e8', 0.9)}`, pointerEvents: 'none' }} />
154
+ </div>
155
+ </div>
156
+ </AbsoluteFill>
157
+ </AbsoluteFill>
158
+ );
159
+ };
160
+
161
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均。
162
+ // 子帧数按本帧位移自适应:画面边缘在快门窗口内走过的像素 / 6px,封顶 44。
163
+ const SHUTTER = 0.55; // 帧(≈200° 快门)
164
+ const samplesAt = (f: number) => {
165
+ const a = camAt(f), b = camAt(f - SHUTTER);
166
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy) + Math.abs(a.tilt - b.tilt) * 30;
167
+ return Math.max(1, Math.min(44, Math.ceil(edge / 6)));
168
+ };
169
+ // 子帧间距(屏幕 px)→ 每层补一点各向同性模糊,把离散回波抹成连续拖影(页面小字只有 ~14px 高,
170
+ // 回波间距 6px 时肉眼仍能数出层数)
171
+ const smearAt = (f: number, n: number) => {
172
+ const a = camAt(f), b = camAt(f - SHUTTER);
173
+ const edge = Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
174
+ // 只在真正的高速帧补:位移 <60px 不补(否则慢段整体发虚),≥260px 补满
175
+ const fast = Math.min(1, Math.max(0, (edge - 60) / 200));
176
+ return Math.min(4, (edge / Math.max(1, n)) * 0.6 * fast);
177
+ };
178
+
179
+ export const CrashZoomReal: React.FC = () => {
180
+ const frame = useCurrentFrame();
181
+ const lock = ramp(frame, 14, 16, EASE.snappy);
182
+ const breath = ramp(frame, 34, 6, EASE.smooth) * (1 - ramp(frame, PUSH, 4, EASE.exit));
183
+ const lift = ramp(frame, HIT + 1, 16, EASE.out);
184
+ const flash = frame >= HIT ? Math.exp(-(frame - HIT) / 3) : 0;
185
+ // 急推段画面收边:暗角随推进加深,落定后退回
186
+ const vig = 0.1 + 0.3 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) - 0.36 * ramp(frame, HIT, 18, EASE.out);
187
+ // 舞台在急推后几乎被窗口盖满;全景时它负责"产品在舞台上"
188
+ const wideFade = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
189
+ const n = frame >= PUSH && frame <= HIT + 1 ? samplesAt(frame) : 1;
190
+ const smear = n > 1 ? smearAt(frame, n) : 0;
191
+ const callout = frame >= 58;
192
+ const scrim = ramp(frame, 58, 14, EASE.out);
193
+ // 右栏压暗的起点跟着卡片右缘走(卡右缘 + 70px),永远不压到主角身上
194
+ const cam = camAt(frame);
195
+ const scrimX = cam.sx + (CARD.w / 2) * cam.zoom + 70;
196
+ return (
197
+ <Stage look={L} keyLight={{ x: 0.5, y: 0.0 }} fill={{ x: 0.5, y: 1.05 }} horizon={0.86} intensity={0.9} breathe={0.5} vignette={mix(0.1, 0.5, wideFade)}>
198
+ {/* 背光:窗口身后一圈橙色光晕,勾出轮廓;地面反光椭圆 */}
199
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade, background: `radial-gradient(ellipse 38% 44% at 50% 46%, ${alpha(L.accent, 0.34)}, ${alpha(L.accent, 0)} 70%)` }} />
200
+ <div style={{ position: 'absolute', left: 360, right: 360, top: 900, height: 160, opacity: wideFade, borderRadius: '50%', background: `radial-gradient(closest-side, ${alpha('#ff9a5c', 0.28)}, ${alpha('#ff9a5c', 0)})`, filter: 'blur(8px)' }} />
201
+ <div style={{ position: 'absolute', inset: 0, opacity: wideFade }}>
202
+ <Dust look={L} count={34} seed={7} drift={0.3} opacity={0.55} color="#ffb27a" />
203
+ </div>
204
+
205
+ {n > 1 ? (
206
+ Array.from({ length: n }, (_, i) => (
207
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
208
+ <World f={frame - (SHUTTER * i) / (n - 1)} lift={lift} lock={lock} breath={breath} />
209
+ </AbsoluteFill>
210
+ ))
211
+ ) : (
212
+ <World f={frame} lift={lift} lock={lock} breath={breath} />
213
+ )}
214
+
215
+ {/* 到位帧暖色曝光闪:以目标卡为中心,8f 指数衰减 */}
216
+ {flash > 0.01 && (
217
+ <div style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', background: `radial-gradient(ellipse 55% 60% at 50% 50%, ${alpha(L.accent2, 0.32 * flash)}, ${alpha(L.accent, 0.12 * flash)} 55%, ${alpha(L.accent, 0)} 80%)` }} />
218
+ )}
219
+
220
+ {/* 右栏读数:跟随左移让出的位置。右侧加一层暖黑压暗保证可读 */}
221
+ {callout && (
222
+ <>
223
+ <div style={{ position: 'absolute', inset: 0, opacity: scrim, background: `linear-gradient(90deg, ${alpha('#0e0603', 0)} ${scrimX.toFixed(1)}px, ${alpha('#0e0603', 0.96)} ${(scrimX + 90).toFixed(1)}px, ${alpha('#0e0603', 0.97)} 100%)` }} />
224
+ <div style={{ position: 'absolute', left: 1212, top: 300, width: 620, color: L.ink }}>
225
+ <div style={{ ...type(28, 650, { caps: true }), letterSpacing: '0.2em', color: L.accent, display: 'flex', alignItems: 'center', gap: 16, opacity: ramp(frame, 68, 10, EASE.out), transform: `translateY(${(14 * (1 - ramp(frame, 68, 14, EASE.snappy))).toFixed(2)}px)` }}>
226
+ <span style={{ width: 12, height: 12, borderRadius: 6, background: L.accent, boxShadow: `0 0 14px ${alpha(L.accent, 0.8)}` }} />
227
+ In focus · Efficient Models
228
+ </div>
229
+ {/* clipPath 只裁掉行框下沿以外:逐字从线下升起时,未升起的字形不会从遮罩的内边距里露头 */}
230
+ <div style={{ ...type(232, 700), letterSpacing: '-0.055em', marginTop: 26, marginLeft: -10, clipPath: 'inset(-40px -60px 0 -60px)' }}>
231
+ <TextReveal text="−41%" by="char" variant="rise" start={71} each={18} gap={2.2} ease={EASE.snappy} />
232
+ </div>
233
+ <div style={{ height: 2, width: 520, marginTop: 30, background: alpha(L.ink, 0.16), transform: `scaleX(${ramp(frame, 76, 22, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
234
+ <div style={{ ...type(52, 600), marginTop: 30 }}>
235
+ <TextReveal text="inference cost" by="word" variant="blur" start={79} each={16} gap={4} ease={EASE.out} />
236
+ </div>
237
+ <div style={{ ...type(40, 400), color: L.ink2, marginTop: 14 }}>
238
+ <TextReveal text="at equal accuracy, routed per query" by="word" variant="blur" start={83} each={15} gap={2} ease={EASE.out} />
239
+ </div>
240
+ </div>
241
+ </>
242
+ )}
243
+ <Vignette strength={Math.max(0, vig)} inner={0.42} color={L.shadow} cy={0.5} />
244
+ </Stage>
245
+ );
246
+ };