dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
  208. package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -51
  209. package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -46
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  211. package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -43
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  222. package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -53
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  234. package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -57
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@@ -1,305 +1,305 @@
1
- // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
- // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
- //
4
- // 设计决定
5
- // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
- // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
- // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
- // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
- // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
- // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
- // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
- // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
- // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
- //
15
- // 时间表(30fps,126f)
16
- // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
- // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
- // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
- // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
- // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
- // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
- // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
- import layout from '../../_textures/live-layout.json';
26
- import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
- import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
-
29
- export const CRASHIMPACT_DUR = 126;
30
-
31
- // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
- const L = { ...LOOKS.lime, light: '#9aa58a' };
33
- const LIME = L.accent;
34
- const CARDS = layout.projects.cards;
35
- const CARD = CARDS[3];
36
- const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
- const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
- // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
- const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
- const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
- const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
-
43
- const PUSH = 40;
44
- const HIT = 46;
45
- const Z_WIDE = 0.78;
46
- const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
-
48
- // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
- const camAt = (f: number) => {
50
- const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
- const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
- const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
- const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
- if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
- const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
- const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
- return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
- };
59
-
60
- // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
- // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
- const shakeAt = (f: number) => {
63
- const t = f - HIT;
64
- if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
- const env = 14 * Math.exp(-t / 1.8);
66
- if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
- return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
- };
69
-
70
- // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
- const HOPS = [
72
- { at: 4, c: CARDS[0] },
73
- { at: 10, c: CARDS[4] },
74
- { at: 20, c: CARD },
75
- ];
76
- const reticleAt = (f: number) => {
77
- const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
- let r = box(HOPS[0].c);
79
- for (let i = 1; i < HOPS.length; i++) {
80
- const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
- const b = box(HOPS[i].c);
82
- r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
- }
84
- return r;
85
- };
86
-
87
- // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
- const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
- const { zoom, sx, sy } = camAt(f);
90
- const tx = sx - TARGET.cx * zoom;
91
- const ty = sy - TARGET.cy * zoom;
92
- const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
- // 取景框
94
- const r = reticleAt(frame);
95
- const show = ramp(frame, 3, 6, EASE.out);
96
- const lock = ramp(frame, 28, 8, EASE.snappy);
97
- const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
- const pad = mix(26, 10, lock) + 16 * breath;
99
- const arm = px(30);
100
- const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
- // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
- const t = frame - HIT;
103
- const crush = t >= 0;
104
- const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
- const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
- return (
107
- <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
- {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
- <div style={{
110
- position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
- background: '#f9f6f1',
112
- boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
- }}>
114
- <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
- <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
- {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
- <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
- {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
- <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
- <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
- </div>
122
- </div>
123
- {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
- {crush && (
125
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
- )}
127
- {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
- {crush && (
129
- <div style={{
130
- position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
- background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
- }} />
133
- )}
134
- {/* 高清目标卡覆盖原位(Q2) */}
135
- <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
- {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
- {frame >= 52 && frame <= 70 && (
138
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
- {(() => {
140
- const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
- return (
142
- <>
143
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
- <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
- </>
146
- );
147
- })()}
148
- </div>
149
- )}
150
- {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
- {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
- const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
- const grow = mix(0, k ? 60 : 110, u);
154
- const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
- return (
156
- <div key={k} style={{
157
- position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
- borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
- boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
- }} />
161
- );
162
- })}
163
- {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
- {t >= 0 && (
165
- <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
- )}
167
- {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
- {show > 0 && (
169
- <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
- style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
- <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
- <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
- <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
- <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
- <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
- </g>
177
- {/* 中心十字准星 */}
178
- <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
- <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
- </g>
181
- </svg>
182
- )}
183
- </div>
184
- );
185
- };
186
-
187
- // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
- const SHUTTER = 0.55;
189
- const edgeAt = (f: number) => {
190
- const a = camAt(f), b = camAt(f - SHUTTER);
191
- return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
- };
193
-
194
- // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
- const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
- const a = ramp(frame, at, 12, EASE.snappy);
197
- return (
198
- <div style={{ marginBottom: 46 }}>
199
- <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
- <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
- {label}
202
- </div>
203
- <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
- </div>
205
- );
206
- };
207
-
208
- export const CrashImpactReal: React.FC = () => {
209
- const frame = useCurrentFrame();
210
- const { sx, sy, rot } = shakeAt(frame);
211
- const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
- const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
- const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
- const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
- // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
- const cam = camAt(frame);
217
- const r = reticleAt(frame);
218
- const lock = ramp(frame, 28, 8, EASE.snappy);
219
- const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
- const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
- const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
- return (
223
- <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
- <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
- {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
- <div style={{
227
- position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
- transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
- backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
- backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
- WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
- }} />
233
- </Stage>
234
-
235
- {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
- <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
- {n > 1 ? (
238
- Array.from({ length: n }, (_, i) => (
239
- <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
- <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
- </AbsoluteFill>
242
- ))
243
- ) : (
244
- <World f={frame} frame={frame} />
245
- )}
246
- </AbsoluteFill>
247
-
248
- {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
- <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
- <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
- <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
- LIVE · /PROJECTS
253
- </div>
254
- <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
- 10 PROJECTS · SCANNING
256
- </div>
257
- {frame >= 4 && (
258
- <div style={{
259
- position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
- background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
- border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
- opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
- }}>
264
- {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
- </div>
266
- )}
267
- </AbsoluteFill>
268
-
269
- {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
- {frame >= 52 && (
271
- <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
- <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
- <Readout frame={frame} at={54} label="Target">
274
- <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
- </Readout>
276
- <Readout frame={frame} at={58} label="Owner">
277
- <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
- </Readout>
279
- <Readout frame={frame} at={62} label="State">
280
- <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
- <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
- Active
283
- </div>
284
- </Readout>
285
- </div>
286
- <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
- <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
- <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
- <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
- </div>
291
- <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
- <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
- <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
- </div>
295
- <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
- <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
- </div>
298
- </div>
299
- </AbsoluteFill>
300
- )}
301
- <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
- <Grain opacity={0.07} blend="soft-light" />
303
- </AbsoluteFill>
304
- );
305
- };
1
+ // crash-impact 急推撞停(第二轮重设计)——同 crash-zoom 的急推,到位瞬间不回弹而是撞停震屏:
2
+ // 高频抖 + 指数衰减 6f,然后真静止。对比点:重量感("就是它")vs 回弹款的弹性感("看这个")。
3
+ //
4
+ // 设计决定
5
+ // - look:lime(石墨暗场 + 荧光黄绿)。和同卡的回弹款(ember · 后仰浏览器窗口 · 编辑式读数)拉开:
6
+ // 这一款是"战术 HUD"语言——真实 projects 页做成一块正视的监视屏,舞台铺淡网格;
7
+ // 一只荧光取景框在全景里扫描(card1 → card5 → card4,snappy 跳格),锁定 card4 后才急推。
8
+ // - 撞停的重量:到位帧一记"冲击帧"——卡外整片先被荧光黄绿占满(1f),3f 内压成近黑(重物砸地扬起的
9
+ // 一闪,而不是暖色曝光);两道荧光冲击波环从卡缘向外扩散;震屏 14px·e^(−t/1.8),首拍沿冲击方向下沉。
10
+ // 目标卡不浮起、不发光晕——是"砸实"不是"弹起"。全片只这一处作用于整画面(R4)。
11
+ // - 落定后:一道扫描线自上而下扫过卡面一次(Q4:唯一一次光效,裁进圆角),左右两栏 HUD 读数错峰落位:
12
+ // 左栏 TARGET / OWNER / STATE 等宽读数,右栏 240px 荧光「P0」+ 说明。尾帧是一张完整海报。
13
+ // - 截图纹理保留(Q1);card4 用 4x 高清纹理覆盖原位,特写不糊字(Q2)。
14
+ //
15
+ // 时间表(30fps,126f)
16
+ // 0–4 全景:监视屏已在画面、网格与角标显影,舞台 zoom 0.78 起极缓推近 2%
17
+ // 4–30 扫描:取景框落 card1(4f)→ 10f 跳 card5 → 20f 跳 card4(各 8f snappy),28f 收紧锁定 + LOCK 标签
18
+ // 32–40 预备:zoom 回退 ~3%(smooth),取景框外扩一呼吸
19
+ // 40–46 急推 6f:log 空间强 ease-in 0.76→2.35,目标卡屏幕位置单调收向画面中心;只这段做时间采样运动模糊
20
+ // 46 撞停:冲击帧(46 荧光 / 47 余辉 / 48 起近黑)+ 冲击波环;46–52 震屏收干(清晰抖动,不加模糊)
21
+ // 52–68 扫描线扫过卡面(16f);54–84 左右 HUD 读数错峰落位(标签 → 数值,3–4f 一拍)
22
+ // 84–125 hold 42f:极缓推近 1→1.012,尾帧干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, Img, staticFile, useCurrentFrame } from 'remotion';
25
+ import layout from '../../_textures/live-layout.json';
26
+ import { EASE, Grain, Vignette, mix, ramp } from '../../_fixtures/Polish';
27
+ import { LOOKS, Stage, TextReveal, alpha, type } from '../../_fixtures/Look';
28
+
29
+ export const CRASHIMPACT_DUR = 126;
30
+
31
+ // lime 的主光换成偏冷的灰绿:舞台光不抢荧光强调色(荧光只给取景框 / 冲击 / P0)
32
+ const L = { ...LOOKS.lime, light: '#9aa58a' };
33
+ const LIME = L.accent;
34
+ const CARDS = layout.projects.cards;
35
+ const CARD = CARDS[3];
36
+ const TARGET = { cx: CARD.x + CARD.w / 2, cy: CARD.y + CARD.h / 2 }; // ≈ (960, 772) 页面坐标
37
+ const CARD_R = 8.5; // 截图里卡片圆角(页面 px)
38
+ // 监视屏取景(页面坐标):以 card4 为中心裁一块,全景里看得到三排卡
39
+ const CROP = { x: 395, y: 222, w: 1130, h: 1100 };
40
+ const CROP_C = { x: CROP.x + CROP.w / 2, y: CROP.y + CROP.h / 2 };
41
+ const SCREEN_R = 22; // 监视屏圆角(页面 px)
42
+
43
+ const PUSH = 40;
44
+ const HIT = 46;
45
+ const Z_WIDE = 0.78;
46
+ const Z_HIT = 2.35; // 落定倍率:卡片 ≈ 840×733,占画高 68%,左右各留 ~540px 给 HUD 读数
47
+
48
+ // 相机:zoom + 目标卡中心的屏幕位置(插值"目标位置"而不是相机中心:急推时目标单调收向画面中心)
49
+ const camAt = (f: number) => {
50
+ const creep = mix(Z_WIDE, Z_WIDE * 1.02, ramp(f, 0, 32, EASE.smooth));
51
+ const wind = creep * mix(1, 0.97, ramp(f, 32, 8, EASE.smooth));
52
+ const wideSx = 960 + (TARGET.cx - CROP_C.x) * wind;
53
+ const wideSy = 540 + (TARGET.cy - CROP_C.y) * wind;
54
+ if (f < PUSH) return { zoom: wind, sx: wideSx, sy: wideSy };
55
+ const p = ramp(f, PUSH, HIT - PUSH, EASE.exit); // 到位即停:没有回弹段
56
+ const zoom = Math.exp(mix(Math.log(wind), Math.log(Z_HIT), p)) * (1 + 0.012 * ramp(f, 84, 41, EASE.smooth));
57
+ return { zoom, sx: mix(wideSx, 960, p), sy: mix(wideSy, 540, p) };
58
+ };
59
+
60
+ // 撞停震屏(屏幕空间,确定性):cos 起相让第 0 帧取包络峰值且朝下(冲击方向延续),
61
+ // 频率 ~2.9 rad/f 使相邻帧几乎反号——高频"硬抖"而非手持晃;x 轴幅度 0.55、微旋转 0.025°/px
62
+ const shakeAt = (f: number) => {
63
+ const t = f - HIT;
64
+ if (t < 0) return { sx: 0, sy: 0, rot: 0 };
65
+ const env = 14 * Math.exp(-t / 1.8);
66
+ if (env < 0.15) return { sx: 0, sy: 0, rot: 0 };
67
+ return { sx: env * 0.55 * Math.sin(t * 2.4 + 0.6), sy: env * Math.cos(t * 2.9), rot: env * 0.025 * Math.sin(t * 3.7 + 1.9) };
68
+ };
69
+
70
+ // 扫描取景框:依次落在 card1 → card5 → card4(页面坐标的中心与尺寸),snappy 跳格
71
+ const HOPS = [
72
+ { at: 4, c: CARDS[0] },
73
+ { at: 10, c: CARDS[4] },
74
+ { at: 20, c: CARD },
75
+ ];
76
+ const reticleAt = (f: number) => {
77
+ const box = (c: typeof CARD) => ({ x: c.x + c.w / 2, y: c.y + c.h / 2, w: c.w, h: c.h });
78
+ let r = box(HOPS[0].c);
79
+ for (let i = 1; i < HOPS.length; i++) {
80
+ const u = ramp(f, HOPS[i].at, 8, EASE.snappy);
81
+ const b = box(HOPS[i].c);
82
+ r = { x: mix(r.x, b.x, u), y: mix(r.y, b.y, u), w: mix(r.w, b.w, u), h: mix(r.h, b.h, u) };
83
+ }
84
+ return r;
85
+ };
86
+
87
+ // 一个相机姿态下的整个世界(监视屏 + 页面 + 取景框 + 冲击波),给运动模糊子帧复用
88
+ const World: React.FC<{ f: number; frame: number }> = ({ f, frame }) => {
89
+ const { zoom, sx, sy } = camAt(f);
90
+ const tx = sx - TARGET.cx * zoom;
91
+ const ty = sy - TARGET.cy * zoom;
92
+ const px = (n: number) => n / zoom; // 屏幕 px → 页面 px(线宽恒定)
93
+ // 取景框
94
+ const r = reticleAt(frame);
95
+ const show = ramp(frame, 3, 6, EASE.out);
96
+ const lock = ramp(frame, 28, 8, EASE.snappy);
97
+ const breath = ramp(frame, 32, 8, EASE.smooth) * (1 - ramp(frame, PUSH, 5, EASE.exit));
98
+ const pad = mix(26, 10, lock) + 16 * breath;
99
+ const arm = px(30);
100
+ const bx = r.x - r.w / 2 - pad, by = r.y - r.h / 2 - pad, bw = r.w + pad * 2, bh = r.h + pad * 2;
101
+ // 撞停:卡外先冲击帧(荧光)→ 3f 压成近黑
102
+ const t = frame - HIT;
103
+ const crush = t >= 0;
104
+ const impact = t < 0 ? 0 : t < 1 ? 0.8 : t < 2 ? 0.22 : 0; // 冲击帧:1f 荧光 → 1f 余辉 → 近黑
105
+ const scrimColor = `rgba(${Math.round(mix(11, 198, impact))},${Math.round(mix(12, 244, impact))},${Math.round(mix(9, 50, impact))},${(t < 0 ? 0 : 1).toFixed(3)})`;
106
+ return (
107
+ <div style={{ position: 'absolute', left: 0, top: 0, width: 1920, height: layout.projects.pageH, transformOrigin: '0 0', transform: `translate(${tx.toFixed(2)}px, ${ty.toFixed(2)}px) scale(${zoom.toFixed(5)})` }}>
108
+ {/* 监视屏:裁出 CROP 那一块页面;屏外是舞台 */}
109
+ <div style={{
110
+ position: 'absolute', left: CROP.x, top: CROP.y, width: CROP.w, height: CROP.h, borderRadius: SCREEN_R, overflow: 'hidden',
111
+ background: '#f9f6f1',
112
+ boxShadow: `0 0 0 ${px(1.5)}px ${alpha(LIME, 0.35)}, 0 ${px(40)}px ${px(110)}px ${px(-10)}px rgba(0,0,0,0.85)`,
113
+ }}>
114
+ <div style={{ position: 'absolute', left: -CROP.x, top: -CROP.y, width: 1920, height: layout.projects.pageH }}>
115
+ <Img src={staticFile('textures/live/projects-full.png')} style={{ position: 'absolute', width: 1920 }} />
116
+ {/* 全景时页面略压一档,和暗场舞台不打架 */}
117
+ <div style={{ position: 'absolute', inset: 0, background: 'rgba(12,14,10,0.1)' }} />
118
+ {/* 扫描十字线:贯穿监视屏,跟着取景框中心走 */}
119
+ <div style={{ position: 'absolute', left: 0, right: 0, top: r.y, height: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
120
+ <div style={{ position: 'absolute', top: 0, bottom: 0, left: r.x, width: px(1.2), background: alpha('#2d3a00', 0.35 * show * (1 - lock * 0.6)) }} />
121
+ </div>
122
+ </div>
123
+ {/* 撞停压暗:卡外一圈极大 spread 影子当遮罩(冲击帧先荧光后近黑) */}
124
+ {crush && (
125
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 6000px ${scrimColor}` }} />
126
+ )}
127
+ {/* 压暗后的"桌面":卡后一片极淡的冷灰光池,暗场不是死平底色(不是光晕——卡本身不发光) */}
128
+ {crush && (
129
+ <div style={{
130
+ position: 'absolute', left: CARD.x - CARD.w * 1.6, top: CARD.y - CARD.h * 1.3, width: CARD.w * 4.2, height: CARD.h * 3.6,
131
+ background: `radial-gradient(ellipse 50% 50% at 50% 46%, ${alpha('#c9d4b8', 0.09 * (1 - impact))}, ${alpha('#c9d4b8', 0)} 70%)`,
132
+ }} />
133
+ )}
134
+ {/* 高清目标卡覆盖原位(Q2) */}
135
+ <Img src={staticFile('textures/live/card4-hires.png')} style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R }} />
136
+ {/* 扫描线:落定后自上而下扫过卡面一次,裁进圆角(Q4) */}
137
+ {frame >= 52 && frame <= 70 && (
138
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, overflow: 'hidden', pointerEvents: 'none' }}>
139
+ {(() => {
140
+ const y = mix(-0.12, 1.08, ramp(frame, 52, 16, EASE.swift)) * CARD.h;
141
+ return (
142
+ <>
143
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - 60, height: 60, background: `linear-gradient(180deg, ${alpha(LIME, 0)}, ${alpha(LIME, 0.16)})` }} />
144
+ <div style={{ position: 'absolute', left: 0, right: 0, top: y - px(1.5), height: px(3), background: alpha(LIME, 0.95), boxShadow: `0 0 ${px(14)}px ${alpha(LIME, 0.8)}` }} />
145
+ </>
146
+ );
147
+ })()}
148
+ </div>
149
+ )}
150
+ {/* 冲击波:两道圆角环从卡缘向外扩散(页面坐标、线宽屏幕恒定) */}
151
+ {t >= 0 && t < 20 && [0, 3].map((d, k) => {
152
+ const u = ramp(frame, HIT + d, 16, EASE.snappy);
153
+ const grow = mix(0, k ? 60 : 110, u);
154
+ const op = (1 - u) * (k ? 0.6 : 1) * (frame >= HIT + d ? 1 : 0);
155
+ return (
156
+ <div key={k} style={{
157
+ position: 'absolute', left: CARD.x - grow, top: CARD.y - grow, width: CARD.w + grow * 2, height: CARD.h + grow * 2,
158
+ borderRadius: CARD_R + grow * 0.5, border: `${px(k ? 2 : 4)}px solid ${alpha(LIME, op)}`, boxSizing: 'border-box',
159
+ boxShadow: `0 0 ${px(20)}px ${alpha(LIME, op * 0.5)}`,
160
+ }} />
161
+ );
162
+ })}
163
+ {/* 卡缘:落定后一圈荧光发丝线(取景框的"已锁定"状态) */}
164
+ {t >= 0 && (
165
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: CARD_R, boxShadow: `0 0 0 ${px(2)}px ${alpha(LIME, 0.9)}`, pointerEvents: 'none' }} />
166
+ )}
167
+ {/* 取景框角标(页面坐标;线宽按 zoom 反算,屏幕恒定 4px) */}
168
+ {show > 0 && (
169
+ <svg width={bw + 80} height={bh + 80} viewBox={`${bx - 40} ${by - 40} ${bw + 80} ${bh + 80}`}
170
+ style={{ position: 'absolute', left: bx - 40, top: by - 40, overflow: 'visible', opacity: show }}>
171
+ <g fill="none" stroke={LIME} strokeWidth={px(4)} strokeLinecap="square">
172
+ <path d={`M${bx} ${by + arm} V${by} H${bx + arm}`} />
173
+ <path d={`M${bx + bw - arm} ${by} H${bx + bw} V${by + arm}`} />
174
+ <path d={`M${bx + bw} ${by + bh - arm} V${by + bh} H${bx + bw - arm}`} />
175
+ <path d={`M${bx + arm} ${by + bh} H${bx} V${by + bh - arm}`} />
176
+ </g>
177
+ {/* 中心十字准星 */}
178
+ <g stroke={LIME} strokeWidth={px(2)} opacity={1 - lock}>
179
+ <path d={`M${r.x - px(14)} ${r.y} H${r.x + px(14)} M${r.x} ${r.y - px(14)} V${r.y + px(14)}`} />
180
+ </g>
181
+ </svg>
182
+ )}
183
+ </div>
184
+ );
185
+ };
186
+
187
+ // 快门窗口内等权叠加:第 i 层不透明度 1/(i+1),逐层 over 合成后恰为算术平均;子帧间距 ≤8px,封顶 36
188
+ const SHUTTER = 0.55;
189
+ const edgeAt = (f: number) => {
190
+ const a = camAt(f), b = camAt(f - SHUTTER);
191
+ return Math.abs(a.zoom - b.zoom) * 1100 + Math.hypot(a.sx - b.sx, a.sy - b.sy);
192
+ };
193
+
194
+ // HUD 读数(屏幕空间):标签 → 数值,错峰落位
195
+ const Readout: React.FC<{ frame: number; at: number; label: string; children: React.ReactNode }> = ({ frame, at, label, children }) => {
196
+ const a = ramp(frame, at, 12, EASE.snappy);
197
+ return (
198
+ <div style={{ marginBottom: 46 }}>
199
+ <div style={{ display: 'flex', alignItems: 'center', gap: 12, ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: a, textTransform: 'uppercase' }}>
200
+ <span style={{ height: 2, width: mix(0, 28, a), background: LIME }} />
201
+ {label}
202
+ </div>
203
+ <div style={{ marginTop: 12, opacity: ramp(frame, at + 3, 10, EASE.out), transform: `translateX(${((1 - ramp(frame, at + 3, 14, EASE.snappy)) * -24).toFixed(1)}px)` }}>{children}</div>
204
+ </div>
205
+ );
206
+ };
207
+
208
+ export const CrashImpactReal: React.FC = () => {
209
+ const frame = useCurrentFrame();
210
+ const { sx, sy, rot } = shakeAt(frame);
211
+ const n = frame >= PUSH && frame <= HIT ? Math.max(1, Math.min(36, Math.ceil(edgeAt(frame) / 8))) : 1;
212
+ const smear = n > 1 ? Math.min(4, (edgeAt(frame) / n) * 0.5 * Math.min(1, Math.max(0, (edgeAt(frame) - 60) / 200))) : 0;
213
+ const wide = 1 - ramp(frame, PUSH, HIT - PUSH, EASE.exit);
214
+ const vig = frame < HIT ? 0.35 + 0.25 * ramp(frame, PUSH, HIT - PUSH, EASE.exit) : mix(0.75, 0.4, ramp(frame, HIT, 16, EASE.out));
215
+ // 取景框标签(屏幕空间,跟着全景里的取景框走;急推开始即收起)
216
+ const cam = camAt(frame);
217
+ const r = reticleAt(frame);
218
+ const lock = ramp(frame, 28, 8, EASE.snappy);
219
+ const tagX = cam.sx + (r.x - r.w / 2 - TARGET.cx) * cam.zoom - 12;
220
+ const tagY = cam.sy + (r.y + r.h / 2 - TARGET.cy) * cam.zoom + 22; // 标签挂在取景框左下(首格 card1 在顶排,挂上沿会压到屏幕标题)
221
+ const hop = frame < 10 ? '01' : frame < 20 ? '05' : '04';
222
+ return (
223
+ <AbsoluteFill style={{ background: L.bg[2], overflow: 'hidden' }}>
224
+ <Stage look={L} keyLight={{ x: 0.5, y: -0.1 }} fill={{ x: 0.5, y: 1.1 }} intensity={0.6} breathe={0.4} vignette={0.2}>
225
+ {/* 舞台网格:跟随相机 30% 的缩放做视差,急推后隐入暗场 */}
226
+ <div style={{
227
+ position: 'absolute', inset: -400, opacity: 0.55 * wide + 0.1,
228
+ transform: `scale(${(1 + (cam.zoom / Z_WIDE - 1) * 0.3).toFixed(4)})`,
229
+ backgroundImage: `linear-gradient(${alpha(LIME, 0.07)} 1.5px, transparent 1.5px), linear-gradient(90deg, ${alpha(LIME, 0.07)} 1.5px, transparent 1.5px)`,
230
+ backgroundSize: '64px 64px', backgroundPosition: '400px 400px',
231
+ WebkitMaskImage: 'radial-gradient(ellipse 60% 60% at 50% 50%, #000 30%, transparent 80%)',
232
+ }} />
233
+ </Stage>
234
+
235
+ {/* 震屏层:整页 + 遮罩 + 冲击波一起抖(2.35x 下页面远超画框,抖动不露边) */}
236
+ <AbsoluteFill style={{ transform: `translate(${sx.toFixed(2)}px, ${sy.toFixed(2)}px) rotate(${rot.toFixed(4)}deg)` }}>
237
+ {n > 1 ? (
238
+ Array.from({ length: n }, (_, i) => (
239
+ <AbsoluteFill key={i} style={{ opacity: 1 / (i + 1), filter: smear > 0.3 ? `blur(${smear.toFixed(2)}px)` : undefined }}>
240
+ <World f={frame - (SHUTTER * i) / (n - 1)} frame={frame} />
241
+ </AbsoluteFill>
242
+ ))
243
+ ) : (
244
+ <World f={frame} frame={frame} />
245
+ )}
246
+ </AbsoluteFill>
247
+
248
+ {/* 全景 HUD:监视屏上沿两角的等宽标签 + 取景框标签 */}
249
+ <AbsoluteFill style={{ opacity: wide, pointerEvents: 'none' }}>
250
+ <div style={{ position: 'absolute', left: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, display: 'flex', gap: 14, alignItems: 'center', ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink2, opacity: ramp(frame, 0, 8, EASE.out) }}>
251
+ <span style={{ width: 10, height: 10, borderRadius: 5, background: LIME, boxShadow: `0 0 12px ${alpha(LIME, 0.8)}` }} />
252
+ LIVE · /PROJECTS
253
+ </div>
254
+ <div style={{ position: 'absolute', right: 960 - (CROP.w / 2) * cam.zoom, top: 540 - (CROP.h / 2) * cam.zoom - 50, ...type(22, 600, { mono: true }), letterSpacing: '0.18em', color: L.ink3 }}>
255
+ 10 PROJECTS · SCANNING
256
+ </div>
257
+ {frame >= 4 && (
258
+ <div style={{
259
+ position: 'absolute', left: tagX, top: tagY, height: 34, padding: '0 12px', display: 'flex', alignItems: 'center', gap: 10, borderRadius: 4,
260
+ background: lock > 0.5 ? LIME : alpha('#0b0d06', 0.85), color: lock > 0.5 ? L.onAccent : LIME,
261
+ border: `1.5px solid ${LIME}`, ...type(22, 700, { mono: true }), letterSpacing: '0.14em',
262
+ opacity: ramp(frame, 4, 4, EASE.out), transform: `scale(${mix(1.25, 1, ramp(frame, 28, 6, EASE.snappy)).toFixed(3)})`, transformOrigin: '0 0',
263
+ }}>
264
+ {lock > 0.5 ? `LOCK ${hop}` : `SCAN ${hop}`}
265
+ </div>
266
+ )}
267
+ </AbsoluteFill>
268
+
269
+ {/* 落定 HUD:左栏等宽读数,右栏 P0 */}
270
+ {frame >= 52 && (
271
+ <AbsoluteFill style={{ pointerEvents: 'none', transform: `translate(${(sx * 0.4).toFixed(2)}px, ${(sy * 0.4).toFixed(2)}px)` }}>
272
+ <div style={{ position: 'absolute', left: 104, top: 262 }}>
273
+ <Readout frame={frame} at={54} label="Target">
274
+ <div style={{ ...type(64, 600, { mono: true }), color: L.ink }}>04<span style={{ color: L.ink3 }}>/10</span></div>
275
+ </Readout>
276
+ <Readout frame={frame} at={58} label="Owner">
277
+ <div style={{ ...type(48, 600), color: L.ink }}>Yuki</div>
278
+ </Readout>
279
+ <Readout frame={frame} at={62} label="State">
280
+ <div style={{ ...type(48, 600), color: L.ink, display: 'flex', alignItems: 'center', gap: 16 }}>
281
+ <span style={{ width: 16, height: 16, borderRadius: 8, background: LIME, boxShadow: `0 0 16px ${alpha(LIME, 0.9)}` }} />
282
+ Active
283
+ </div>
284
+ </Readout>
285
+ </div>
286
+ <div style={{ position: 'absolute', left: 1452, top: 258, width: 400 }}>
287
+ <div style={{ ...type(22, 600, { mono: true }), letterSpacing: '0.2em', color: LIME, opacity: ramp(frame, 60, 10, EASE.out) }}>PRIORITY · THIS SPRINT</div>
288
+ <div style={{ ...type(250, 800, { mono: true }), letterSpacing: '-0.04em', color: LIME, marginTop: 18, marginLeft: -12, textShadow: `0 0 60px ${alpha(LIME, 0.35)}` }}>
289
+ <TextReveal text="P0" by="char" variant="rise" start={62} each={16} gap={3} />
290
+ </div>
291
+ <div style={{ height: 2, width: 360, marginTop: 28, background: alpha(L.ink, 0.18), transform: `scaleX(${ramp(frame, 70, 18, EASE.snappy).toFixed(4)})`, transformOrigin: '0 50%' }} />
292
+ <div style={{ ...type(40, 500), color: L.ink, marginTop: 28 }}>
293
+ <TextReveal text="7 open questions" by="word" variant="blur" start={74} each={14} gap={3} ease={EASE.out} />
294
+ </div>
295
+ <div style={{ ...type(32, 400), color: L.ink2, marginTop: 10 }}>
296
+ <TextReveal text="Routing ships first." by="word" variant="blur" start={79} each={14} gap={3} ease={EASE.out} />
297
+ </div>
298
+ </div>
299
+ </AbsoluteFill>
300
+ )}
301
+ <Vignette strength={vig} inner={0.4} color={L.shadow} cy={0.5} />
302
+ <Grain opacity={0.07} blend="soft-light" />
303
+ </AbsoluteFill>
304
+ );
305
+ };