dsh-drawai 0.4.2 → 0.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/README.md +4 -3
  2. package/lib/index.js +7777 -7719
  3. package/lib/motion/asset-pack.js +394 -394
  4. package/lib/motion/assets.js +291 -291
  5. package/lib/motion/demo-assets-lock.js +10 -10
  6. package/lib/motion/mgstyles/vendor/README.md +28 -28
  7. package/lib/motion/mgstyles/vendor/modules/d3/LICENSE +13 -13
  8. package/lib/motion/mgstyles/vendor/modules/d3/dist/d3.min.js +2 -2
  9. package/lib/motion/mgstyles/vendor/modules/opentype.js/LICENSE +20 -20
  10. package/lib/motion/mgstyles/vendor/modules/opentype.js/dist/opentype.mjs +14460 -14460
  11. package/lib/motion/mgstyles/vendor/modules/simplex-noise/LICENSE +21 -21
  12. package/lib/motion/mgstyles/vendor/modules/simplex-noise/dist/esm/simplex-noise.js +465 -465
  13. package/lib/motion/mgstyles/vendor/modules/topojson-client/LICENSE +13 -13
  14. package/lib/motion/mgstyles/vendor/modules/topojson-client/dist/topojson-client.min.js +2 -2
  15. package/lib/motion/render.js +179 -179
  16. package/lib/motion/shotcraft/upstream/SKILL.md +286 -286
  17. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -54
  18. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -200
  19. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -45
  20. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -20
  21. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -65
  22. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -151
  23. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -129
  24. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -75
  25. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -40
  26. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -11
  27. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -10
  28. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -49
  29. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -210
  30. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -423
  31. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -170
  32. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -157
  33. package/lib/motion/shotcraft/upstream/demos/README.md +120 -120
  34. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -112
  35. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -647
  36. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -316
  37. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -82
  38. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -115
  39. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -243
  40. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +388 -388
  41. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -250
  42. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -305
  43. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -246
  44. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -390
  45. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -138
  46. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -542
  47. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -315
  48. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -299
  49. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -173
  50. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -348
  51. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -366
  52. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -279
  53. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -184
  54. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -390
  55. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -155
  56. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -303
  57. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -290
  58. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -278
  59. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -307
  60. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -215
  61. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -299
  62. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -232
  63. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -290
  64. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -273
  65. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -167
  66. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -536
  67. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -164
  68. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -175
  69. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -197
  70. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -241
  71. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -279
  72. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -230
  73. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -345
  74. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -275
  75. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -229
  76. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -312
  77. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -222
  78. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -295
  79. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -329
  80. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -315
  81. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -264
  82. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -260
  83. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -263
  84. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -123
  85. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -187
  86. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -175
  87. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -305
  88. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -350
  89. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -352
  90. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -218
  91. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -297
  92. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -157
  93. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -218
  94. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -202
  95. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -265
  96. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -457
  97. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -446
  98. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -249
  99. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -278
  100. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -332
  101. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -358
  102. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -201
  103. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -200
  104. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -208
  105. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -341
  106. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -389
  107. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -293
  108. package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -183
  109. package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -245
  110. package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -222
  111. package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -223
  112. package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -217
  113. package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -343
  114. package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -357
  115. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -187
  116. package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -333
  117. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -274
  118. package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -270
  119. package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -430
  120. package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -252
  121. package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -106
  122. package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -288
  123. package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -362
  124. package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -168
  125. package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -310
  126. package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -261
  127. package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -459
  128. package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -294
  129. package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -161
  130. package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -248
  131. package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -359
  132. package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -227
  133. package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -162
  134. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -248
  135. package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -186
  136. package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -355
  137. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -272
  138. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -262
  139. package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -217
  140. package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -285
  141. package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -205
  142. package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -178
  143. package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -147
  144. package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -143
  145. package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -134
  146. package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -217
  147. package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -198
  148. package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -221
  149. package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -312
  150. package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -261
  151. package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -121
  152. package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -153
  153. package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -179
  154. package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -140
  155. package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -309
  156. package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -191
  157. package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -292
  158. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -135
  159. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -124
  160. package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -255
  161. package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -173
  162. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -225
  163. package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -141
  164. package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -137
  165. package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -147
  166. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -409
  167. package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -280
  168. package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -271
  169. package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -385
  170. package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -312
  171. package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -303
  172. package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -77
  173. package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -311
  174. package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -307
  175. package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -349
  176. package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -255
  177. package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -244
  178. package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -217
  179. package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -652
  180. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -153
  181. package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -238
  182. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -324
  183. package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -354
  184. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -101
  185. package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -129
  186. package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -297
  187. package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -57
  188. package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -155
  189. package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -175
  190. package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -153
  191. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -146
  192. package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -226
  193. package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -1
  194. package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -193
  195. package/lib/motion/shotcraft/upstream/references/final-review.md +121 -121
  196. package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -199
  197. package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -183
  198. package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -257
  199. package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -382
  200. package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -111
  201. package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -50
  202. package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -95
  203. package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -41
  204. package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -52
  205. package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -39
  206. package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -39
  207. package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -57
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@@ -1,311 +1,311 @@
1
- // cloner-depth-echo —— 克隆纵队(第二轮重设计 · 酸柠暗场 · 边缘部署)
2
- // 手法不变:一张主卡"复印"出 7 个克隆体沿纵深等距排开成队 → 停一拍让观众数清 → 全体同步加速吸回本体 → 合体弹一下。
3
- //
4
- // 设计决定
5
- // - look = lime(石墨黑 + 荧光黄绿)。主角是一张 video-shotcraft 渲染卡「launch-film」(顶栏 video-shotcraft 标志):
6
- // 大号 30fps 读数 + 柠檬绿折线 + 底部 8 个镜头位。语义从"多副本"落到具体卖点:一句提示词 = 8 个镜头同时出片。
7
- // - 纵深:真 3D 透视(perspective 1500),消失点放在左上——克隆体只做 translateZ 后退就自动排向左上,
8
- // 再叠一点 dx/dy 让纵队张开;越远越淡、越虚、越"只剩轮廓"(填充褪掉、柠檬绿描边留下),像 C4D Cloner 的线框回声。
9
- // 每个克隆体顶栏换成它自己的镜头号(S02 / S03 …)——同一配方、不同镜头。
10
- // - 版式:主卡右侧中位(占画宽 ~36%),纵队伸向左上;左下是全片的计数器「×8」(260px 柠檬绿 tabular),
11
- // 克隆每弹出一个它就滚一格;合体后左上空出的位置升起标题「One prompt. / Eight shots.」,尾帧是一张海报。
12
- // - 合体:8 个镜头位在吸回到达的同一帧全部点亮(克隆"回到"本体里),主卡 1→1.06→1 单脉冲 + 一次柠檬绿描边光(Q4 只给主角一次)。
13
- //
14
- // 时间表(30fps,共 138f)
15
- // 0–16 入场:主卡自下 40px 升起 + 由虚到实(snappy),卡内内容 2f 错峰;计数器 ×1 已在左下
16
- // 16–24 预备:主卡按压到 0.96、描边提亮("复印键按下")
17
- // 24–44 排开:7 个克隆 spring 错峰 2.2f/个弹向纵深(damping 15,一次轻过冲),每弹出一个计数 +1,顶栏镜头号同时浮现
18
- // 44–76 停 32f:相机极缓推近 2%、纵队整体轻微视差漂移——数得清"有很多个"
19
- // 76–86 吸回 10f:全体同步强 ease-in(越来越快),沿纵深方向按速度加拖影模糊
20
- // 86–104 合体:镜头位全亮、主卡单脉冲 1.06、描边光一次;计数器同帧一记缩放回弹
21
- // 92–118 标题逐词从线下升起(左上),副行淡入
22
- // 118–138 hold 20f:光的呼吸 + 0.6% 极缓推近,干净落定
23
- import React from 'react';
24
- import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
- import { EASE, FONT, mix, ramp } from '../../_fixtures/Polish';
26
- import { LOOKS, Stage, Dust, TextReveal, alpha, glow, springAt, type } from '../../_fixtures/Look';
27
- import { ShotcraftMark } from '../../_fixtures/Brand';
28
-
29
- export const CLONER_DEPTH_ECHO_DURATION = 138;
30
-
31
- const L = LOOKS.lime;
32
- const N = 7; // 克隆数
33
- const GAP_Z = 250; // 相邻克隆的纵深间隔(px)
34
- const SPREAD = 24; // 排开起始帧
35
- const EACH = 2.2; // 克隆错峰(帧/个)
36
- const MERGE = 76; // 吸回起始帧
37
- const MERGE_DUR = 10;
38
- const LAND = MERGE + MERGE_DUR; // 合体帧 86
39
-
40
- // 主卡几何(屏幕 px,z=0 平面)
41
- const CW = 660;
42
- const CH = 420;
43
- const CX = 1130; // 左上角
44
- const CY = 352;
45
- // 透视:消失点在左上,克隆体后退即排向左上
46
- const PERSP = 1500;
47
- const VP = { x: 360, y: 120 };
48
-
49
- const TYPE_H1 = 112; // 标题字号(h1 档略收,两行放进左上空位)
50
-
51
- const REGIONS = ['S01', 'S02', 'S03', 'S04', 'S05', 'S06', 'S07', 'S08']; // 镜头号(沿用原变量名)
52
- const SPARK = [0.62, 0.58, 0.66, 0.52, 0.55, 0.44, 0.48, 0.36, 0.4, 0.3, 0.33, 0.26, 0.3, 0.22];
53
-
54
- const clamp01 = (x: number) => (x < 0 ? 0 : x > 1 ? 1 : x);
55
-
56
- // 第 idx(1..N)个克隆的排开进度:物理弹簧,错峰 EACH 帧
57
- const spreadOf = (f: number, idx: number) => (f < SPREAD + (idx - 1) * EACH ? 0 : springAt(f, SPREAD + (idx - 1) * EACH, { damping: 15, stiffness: 150, mass: 0.9 }));
58
- // 吸回:全体同步强 ease-in
59
- const mergeOf = (f: number) => ramp(f, MERGE, MERGE_DUR, EASE.exit);
60
- // 克隆的纵深位置(0 = 本体平面,1 = 排开位)
61
- const depthOf = (f: number, idx: number) => spreadOf(f, idx) * (1 - mergeOf(f));
62
-
63
- // ───────────── 实例卡 ─────────────
64
- const InstanceCard: React.FC<{ region: string; clone: number; lit: number; frame: number; inP: number }> = ({ region, clone, lit, frame, inP }) => {
65
- // clone: 0 = 本体,>0 越大越远 —— 越远填充越淡、只剩轮廓
66
- const c = clone / N;
67
- const fill = clone === 0 ? 1 : mix(0.55, 0.06, c);
68
- const rise = (k: number) => {
69
- const p = clone === 0 ? ramp(frame, 4 + k * 2, 14, EASE.snappy) : 1;
70
- return { opacity: p * inP + (1 - inP) * 0, transform: `translateY(${((1 - p) * 16).toFixed(2)}px)` };
71
- };
72
- const pts = SPARK.map((v, i) => `${(i / (SPARK.length - 1)) * 576},${(v * 120).toFixed(1)}`).join(' ');
73
- return (
74
- <div
75
- style={{
76
- position: 'absolute', inset: 0, borderRadius: 30, overflow: 'hidden',
77
- background: `linear-gradient(160deg, ${alpha('#20241a', fill)} 0%, ${alpha(L.surface, fill)} 60%, ${alpha('#0f110c', fill)} 100%)`,
78
- border: `1.5px solid ${clone === 0 ? alpha('#ffffff', 0.12) : alpha(L.accent, mix(0.55, 0.85, c))}`,
79
- boxShadow: clone === 0
80
- ? `inset 0 1px 0 ${alpha('#ffffff', 0.1)}, 0 40px 90px -30px ${alpha('#000000', 0.9)}, 0 12px 30px ${alpha('#000000', 0.5)}`
81
- : `0 0 ${(18 + 20 * c).toFixed(0)}px ${alpha(L.accent, 0.12 + 0.1 * c)}`,
82
- fontFamily: FONT.sans, color: L.ink,
83
- }}
84
- >
85
- {/* 卡面顶部受光:一道很淡的柠檬绿内光(只本体) */}
86
- {clone === 0 && (
87
- <div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 70% 50% at 30% 0%, ${alpha(L.accent, 0.1)} 0%, transparent 70%)` }} />
88
- )}
89
- <div style={{ position: 'absolute', left: 42, right: 42, top: 36, display: 'flex', alignItems: 'center', gap: 14, ...rise(0) }}>
90
- {/* video-shotcraft 标志(暗底反白版);克隆体上随卡一起变淡 */}
91
- <ShotcraftMark size={34} tone="dark" style={{ margin: '-4px 0' }} />
92
- <div style={{ ...type(32, 600, { mono: true }), color: clone === 0 ? L.ink : alpha(L.ink, 0.85) }}>launch-film</div>
93
- <div style={{ flex: 1 }} />
94
- <div
95
- style={{
96
- ...type(26, 700, { mono: true }), height: 44, padding: '0 16px', borderRadius: 22, display: 'flex', alignItems: 'center',
97
- background: clone === 0 ? L.accent : alpha(L.accent, 0.14), color: clone === 0 ? L.onAccent : L.accent,
98
- border: clone === 0 ? 'none' : `1.5px solid ${alpha(L.accent, 0.6)}`,
99
- }}
100
- >
101
- {region}
102
- </div>
103
- </div>
104
- {/* 读数:30fps 出片 —— 克隆体上降成轮廓字(纹理),只有本体是实心 */}
105
- <div style={{ position: 'absolute', left: 40, top: 104, display: clone === 0 ? 'flex' : 'none', alignItems: 'baseline', gap: 16, ...rise(1) }}>
106
- <div
107
- style={{
108
- ...type(132, 750), letterSpacing: '-0.05em',
109
- color: clone === 0 ? L.ink : 'transparent',
110
- WebkitTextStroke: clone === 0 ? undefined : `1.5px ${alpha(L.accent, 0.7)}`,
111
- }}
112
- >
113
- 30<span style={{ fontSize: 72, letterSpacing: '-0.02em', color: clone === 0 ? L.ink2 : 'transparent' }}>fps</span>
114
- </div>
115
- <div style={{ ...type(26, 500, { caps: true }), color: L.ink3, letterSpacing: '0.12em', opacity: clone === 0 ? 1 : 0 }}>1080p</div>
116
- </div>
117
- {/* 折线 */}
118
- <svg width={576} height={130} style={{ position: 'absolute', left: 42, top: 246, overflow: 'visible', ...rise(2) }}>
119
- {clone === 0 && (
120
- <polygon points={`0,130 ${pts} 576,130`} fill={`url(#cdeFill)`} opacity={0.9} />
121
- )}
122
- <defs>
123
- <linearGradient id="cdeFill" x1="0" y1="0" x2="0" y2="1">
124
- <stop offset="0" stopColor={L.accent} stopOpacity={0.22} />
125
- <stop offset="1" stopColor={L.accent} stopOpacity={0} />
126
- </linearGradient>
127
- </defs>
128
- <polyline points={pts} fill="none" stroke={L.accent} strokeWidth={clone === 0 ? 4 : 2.5} strokeLinejoin="round" strokeLinecap="round" opacity={clone === 0 ? 1 : 0.8} />
129
- </svg>
130
- {/* 镜头位:本体底部 8 格,合体时全部点亮 */}
131
- {clone === 0 && (
132
- <div style={{ position: 'absolute', left: 42, right: 42, bottom: 30, display: 'flex', gap: 8, ...rise(3) }}>
133
- {REGIONS.map((r, i) => {
134
- const on = i === 0 ? 1 : lit;
135
- return (
136
- <div
137
- key={r}
138
- style={{
139
- flex: 1, height: 34, borderRadius: 8, display: 'flex', alignItems: 'center', justifyContent: 'center',
140
- ...type(18, 600, { mono: true }),
141
- background: alpha(L.accent, 0.06 + 0.84 * on),
142
- color: on > 0.5 ? L.onAccent : L.ink3,
143
- border: `1px solid ${alpha(L.accent, 0.18 + 0.5 * on)}`,
144
- }}
145
- >
146
- {r}
147
- </div>
148
- );
149
- })}
150
- </div>
151
- )}
152
- </div>
153
- );
154
- };
155
-
156
- // ───────────── 计数器:每一格从下滚上来 ─────────────
157
- const Counter: React.FC<{ value: number; tickAge: number; punch: number }> = ({ value, tickAge, punch }) => {
158
- // tickAge:距上一次 +1 过了几帧(滚动 5f);punch:合体回弹 0..1..0
159
- const roll = ramp(tickAge, 0, 5, EASE.snappy);
160
- const size = 260;
161
- return (
162
- <div style={{ display: 'flex', alignItems: 'flex-start', transform: `scale(${(1 + 0.06 * punch).toFixed(4)})`, transformOrigin: '0% 70%' }}>
163
- <span style={{ ...type(size * 0.62, 500), color: alpha(L.accent, 0.55), marginTop: size * 0.2, marginRight: 8 }}>×</span>
164
- {/* 不用 overflow 裁切(会把泛光裁出方框):出场格上移淡出、入场格自下升起淡入 */}
165
- <div style={{ position: 'relative', height: size * 1.02, width: size * 0.62 }}>
166
- {[value - 1, value].map((v, k) => {
167
- if (v < 1) return null;
168
- const y = k === 0 ? -roll * 45 : (1 - roll) * 45;
169
- // 滚动中两格都按速度竖向虚化(静止为 0)
170
- const spd = roll < 1 ? 1 - roll : 0;
171
- return (
172
- <div
173
- key={k}
174
- style={{
175
- position: 'absolute', left: 0, top: 0, ...type(size, 800), letterSpacing: '-0.04em', color: L.accent,
176
- transform: `translateY(${y.toFixed(2)}%)`, textShadow: glow(L.accent, 0.35 + 0.5 * punch),
177
- opacity: k === 0 ? clamp01(1 - roll * 1.6) : clamp01(roll * 1.6),
178
- filter: spd > 0.05 ? `blur(${(spd * 6).toFixed(2)}px)` : undefined,
179
- }}
180
- >
181
- {v}
182
- </div>
183
- );
184
- })}
185
- </div>
186
- </div>
187
- );
188
- };
189
-
190
- export const ClonerDepthEcho: React.FC = () => {
191
- const frame = useCurrentFrame();
192
-
193
- // 主卡入场 / 预备按压 / 合体脉冲
194
- const enter = ramp(frame, 0, 16, EASE.snappy);
195
- const press = ramp(frame, 16, 8, EASE.swift) * (1 - ramp(frame, SPREAD, 10, EASE.overshoot));
196
- const popT = clamp01((frame - LAND) / 16);
197
- const pop = frame >= LAND ? Math.sin(popT * Math.PI) * Math.pow(1 - popT, 0.6) : 0;
198
- const heroScale = (1 - 0.04 * press) * (1 + 0.06 * pop) * mix(0.94, 1, enter);
199
- const rimFlash = frame >= LAND ? Math.max(0, 1 - (frame - LAND) / 14) : 0;
200
- const lit = ramp(frame, LAND - 1, 5, EASE.snappy);
201
-
202
- // 计数:每个克隆弹出过 30% 就 +1;记录最近一次 +1 的帧给滚动用
203
- let count = 1;
204
- let lastTick = -99;
205
- for (let idx = 1; idx <= N; idx++) {
206
- const f0 = SPREAD + (idx - 1) * EACH + 2;
207
- if (frame >= f0) { count++; lastTick = f0; }
208
- }
209
- const counterPunch = frame >= LAND ? Math.sin(clamp01((frame - LAND) / 12) * Math.PI) : 0;
210
-
211
- // 相机:停留段极缓推近;合体后再极缓推进;纵队在停留段轻微视差漂移
212
- const dolly = 1 + 0.02 * ramp(frame, 40, 40, EASE.smooth) + 0.006 * ramp(frame, 100, 38, EASE.smooth);
213
- const drift = 14 * ramp(frame, 40, 40, EASE.smooth) * (1 - mergeOf(frame));
214
-
215
- // 标题 & 计数器标签
216
- const labelIn = ramp(frame, 6, 16, EASE.out);
217
-
218
- return (
219
- <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
220
- <Stage look={L} keyLight={{ x: 0.62, y: 0.42 }} fill={{ x: 0.1, y: 0.95 }} breathe={0.6} intensity={0.45}>
221
- <Dust look={L} count={26} seed={5} drift={0.18} opacity={0.35} color={L.accent} />
222
- {/* 主卡脚下的柠檬绿地光 */}
223
- <div
224
- style={{
225
- position: 'absolute', left: CX - 160, top: CY + CH - 40, width: CW + 320, height: 220,
226
- background: `radial-gradient(ellipse 50% 50% at 50% 40%, ${alpha(L.accent, 0.14 + 0.12 * rimFlash)} 0%, transparent 70%)`,
227
- opacity: enter,
228
- }}
229
- />
230
- </Stage>
231
-
232
- {/* 相机层:推近以主卡中心为锚 */}
233
- <AbsoluteFill style={{ transform: `scale(${dolly.toFixed(5)})`, transformOrigin: `${CX + CW / 2}px ${CY + CH / 2}px` }}>
234
- <AbsoluteFill style={{ perspective: PERSP, perspectiveOrigin: `${VP.x}px ${VP.y}px` }}>
235
- <div style={{ position: 'absolute', inset: 0, transformStyle: 'preserve-3d' }}>
236
- {/* 克隆纵队:从远到近渲染,遮挡正确 */}
237
- {Array.from({ length: N }, (_, k) => N - k).map((idx) => {
238
- const d = depthOf(frame, idx);
239
- const sp = spreadOf(frame, idx);
240
- const op = (1 - (idx / N) * 0.72) * clamp01(sp * 2.5) * (1 - mergeOf(frame) * 0.4);
241
- if (op <= 0.005 || d <= 0.002) return null;
242
- const z = -GAP_Z * idx * d;
243
- const dx = (-58 * idx - drift * idx * 0.4) * d;
244
- const dy = -6 * idx * d;
245
- // 速度 → 拖影模糊(沿纵深的屏幕方向,近似用各向同性小模糊 + 方向拉伸)
246
- const v = Math.abs(depthOf(frame + 0.5, idx) - depthOf(frame - 0.5, idx)) * GAP_Z * idx;
247
- const blur = Math.min(10, v * 0.06);
248
- // 出生闪:弹出的前 8 帧描边更亮(一次复印的"啪")
249
- const born = clamp01(1 - (frame - (SPREAD + (idx - 1) * EACH)) / 8);
250
- return (
251
- <div
252
- key={idx}
253
- style={{
254
- position: 'absolute', left: CX, top: CY, width: CW, height: CH,
255
- transform: `translate3d(${dx.toFixed(2)}px, ${dy.toFixed(2)}px, ${z.toFixed(2)}px)`,
256
- opacity: op,
257
- filter: `blur(${(blur + (idx / N) * 1.6).toFixed(2)}px)${born > 0 ? ` drop-shadow(0 0 ${(14 * born).toFixed(1)}px ${alpha(L.accent, 0.7 * born)})` : ''}`,
258
- }}
259
- >
260
- <InstanceCard region={REGIONS[idx]} clone={idx} lit={0} frame={frame} inP={1} />
261
- </div>
262
- );
263
- })}
264
-
265
- {/* 本体 */}
266
- <div
267
- style={{
268
- position: 'absolute', left: CX, top: CY, width: CW, height: CH,
269
- transform: `translate3d(0px, ${((1 - enter) * 40).toFixed(2)}px, 0px) scale(${heroScale.toFixed(4)})`,
270
- opacity: clamp01(enter * 1.4),
271
- filter: enter < 1 ? `blur(${((1 - enter) * 10).toFixed(2)}px)` : undefined,
272
- }}
273
- >
274
- <InstanceCard region={REGIONS[0]} clone={0} lit={lit} frame={frame} inP={1} />
275
- {/* 合体描边光(一次,裁在圆角里) */}
276
- <div
277
- style={{
278
- position: 'absolute', inset: 0, borderRadius: 30, pointerEvents: 'none',
279
- border: `2px solid ${alpha(L.accent, 0.25 * press + 0.9 * rimFlash)}`,
280
- boxShadow: `0 0 ${(50 * rimFlash).toFixed(1)}px ${alpha(L.accent, 0.45 * rimFlash)}, inset 0 0 ${(40 * rimFlash).toFixed(1)}px ${alpha(L.accent, 0.18 * rimFlash)}`,
281
- }}
282
- />
283
- </div>
284
- </div>
285
- </AbsoluteFill>
286
- </AbsoluteFill>
287
-
288
- {/* 左上:合体后升起的标题 */}
289
- <div style={{ position: 'absolute', left: 140, top: 168, ...type(TYPE_H1, 780), color: L.ink }}>
290
- <TextReveal text={'One prompt.'} by="word" variant="rise" start={92} each={16} gap={4} />
291
- <br />
292
- <TextReveal text={'Eight shots.'} by="word" variant="rise" start={98} each={16} gap={4} unitStyle={(i) => (i === 1 ? { color: L.accent } : {})} />
293
- </div>
294
-
295
- {/* 左下:计数器 */}
296
- <div style={{ position: 'absolute', left: 128, top: 622, opacity: labelIn, transform: `translateY(${((1 - labelIn) * 20).toFixed(2)}px)` }}>
297
- <Counter value={count} tickAge={frame - lastTick} punch={counterPunch} />
298
- </div>
299
- <div
300
- style={{
301
- position: 'absolute', left: 140, top: 900, display: 'flex', alignItems: 'center', gap: 16,
302
- opacity: labelIn, ...type(32, 600, { mono: true }), color: L.ink2, letterSpacing: '0.04em',
303
- }}
304
- >
305
- <span style={{ width: 40, height: 2, background: L.accent }} />
306
- {count === 1 ? 'shot rendered' : 'shots rendered · one prompt'}
307
- </div>
308
- </AbsoluteFill>
309
- );
310
- };
311
-
1
+ // cloner-depth-echo —— 克隆纵队(第二轮重设计 · 酸柠暗场 · 边缘部署)
2
+ // 手法不变:一张主卡"复印"出 7 个克隆体沿纵深等距排开成队 → 停一拍让观众数清 → 全体同步加速吸回本体 → 合体弹一下。
3
+ //
4
+ // 设计决定
5
+ // - look = lime(石墨黑 + 荧光黄绿)。主角是一张 video-shotcraft 渲染卡「launch-film」(顶栏 video-shotcraft 标志):
6
+ // 大号 30fps 读数 + 柠檬绿折线 + 底部 8 个镜头位。语义从"多副本"落到具体卖点:一句提示词 = 8 个镜头同时出片。
7
+ // - 纵深:真 3D 透视(perspective 1500),消失点放在左上——克隆体只做 translateZ 后退就自动排向左上,
8
+ // 再叠一点 dx/dy 让纵队张开;越远越淡、越虚、越"只剩轮廓"(填充褪掉、柠檬绿描边留下),像 C4D Cloner 的线框回声。
9
+ // 每个克隆体顶栏换成它自己的镜头号(S02 / S03 …)——同一配方、不同镜头。
10
+ // - 版式:主卡右侧中位(占画宽 ~36%),纵队伸向左上;左下是全片的计数器「×8」(260px 柠檬绿 tabular),
11
+ // 克隆每弹出一个它就滚一格;合体后左上空出的位置升起标题「One prompt. / Eight shots.」,尾帧是一张海报。
12
+ // - 合体:8 个镜头位在吸回到达的同一帧全部点亮(克隆"回到"本体里),主卡 1→1.06→1 单脉冲 + 一次柠檬绿描边光(Q4 只给主角一次)。
13
+ //
14
+ // 时间表(30fps,共 138f)
15
+ // 0–16 入场:主卡自下 40px 升起 + 由虚到实(snappy),卡内内容 2f 错峰;计数器 ×1 已在左下
16
+ // 16–24 预备:主卡按压到 0.96、描边提亮("复印键按下")
17
+ // 24–44 排开:7 个克隆 spring 错峰 2.2f/个弹向纵深(damping 15,一次轻过冲),每弹出一个计数 +1,顶栏镜头号同时浮现
18
+ // 44–76 停 32f:相机极缓推近 2%、纵队整体轻微视差漂移——数得清"有很多个"
19
+ // 76–86 吸回 10f:全体同步强 ease-in(越来越快),沿纵深方向按速度加拖影模糊
20
+ // 86–104 合体:镜头位全亮、主卡单脉冲 1.06、描边光一次;计数器同帧一记缩放回弹
21
+ // 92–118 标题逐词从线下升起(左上),副行淡入
22
+ // 118–138 hold 20f:光的呼吸 + 0.6% 极缓推近,干净落定
23
+ import React from 'react';
24
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
25
+ import { EASE, FONT, mix, ramp } from '../../_fixtures/Polish';
26
+ import { LOOKS, Stage, Dust, TextReveal, alpha, glow, springAt, type } from '../../_fixtures/Look';
27
+ import { ShotcraftMark } from '../../_fixtures/Brand';
28
+
29
+ export const CLONER_DEPTH_ECHO_DURATION = 138;
30
+
31
+ const L = LOOKS.lime;
32
+ const N = 7; // 克隆数
33
+ const GAP_Z = 250; // 相邻克隆的纵深间隔(px)
34
+ const SPREAD = 24; // 排开起始帧
35
+ const EACH = 2.2; // 克隆错峰(帧/个)
36
+ const MERGE = 76; // 吸回起始帧
37
+ const MERGE_DUR = 10;
38
+ const LAND = MERGE + MERGE_DUR; // 合体帧 86
39
+
40
+ // 主卡几何(屏幕 px,z=0 平面)
41
+ const CW = 660;
42
+ const CH = 420;
43
+ const CX = 1130; // 左上角
44
+ const CY = 352;
45
+ // 透视:消失点在左上,克隆体后退即排向左上
46
+ const PERSP = 1500;
47
+ const VP = { x: 360, y: 120 };
48
+
49
+ const TYPE_H1 = 112; // 标题字号(h1 档略收,两行放进左上空位)
50
+
51
+ const REGIONS = ['S01', 'S02', 'S03', 'S04', 'S05', 'S06', 'S07', 'S08']; // 镜头号(沿用原变量名)
52
+ const SPARK = [0.62, 0.58, 0.66, 0.52, 0.55, 0.44, 0.48, 0.36, 0.4, 0.3, 0.33, 0.26, 0.3, 0.22];
53
+
54
+ const clamp01 = (x: number) => (x < 0 ? 0 : x > 1 ? 1 : x);
55
+
56
+ // 第 idx(1..N)个克隆的排开进度:物理弹簧,错峰 EACH 帧
57
+ const spreadOf = (f: number, idx: number) => (f < SPREAD + (idx - 1) * EACH ? 0 : springAt(f, SPREAD + (idx - 1) * EACH, { damping: 15, stiffness: 150, mass: 0.9 }));
58
+ // 吸回:全体同步强 ease-in
59
+ const mergeOf = (f: number) => ramp(f, MERGE, MERGE_DUR, EASE.exit);
60
+ // 克隆的纵深位置(0 = 本体平面,1 = 排开位)
61
+ const depthOf = (f: number, idx: number) => spreadOf(f, idx) * (1 - mergeOf(f));
62
+
63
+ // ───────────── 实例卡 ─────────────
64
+ const InstanceCard: React.FC<{ region: string; clone: number; lit: number; frame: number; inP: number }> = ({ region, clone, lit, frame, inP }) => {
65
+ // clone: 0 = 本体,>0 越大越远 —— 越远填充越淡、只剩轮廓
66
+ const c = clone / N;
67
+ const fill = clone === 0 ? 1 : mix(0.55, 0.06, c);
68
+ const rise = (k: number) => {
69
+ const p = clone === 0 ? ramp(frame, 4 + k * 2, 14, EASE.snappy) : 1;
70
+ return { opacity: p * inP + (1 - inP) * 0, transform: `translateY(${((1 - p) * 16).toFixed(2)}px)` };
71
+ };
72
+ const pts = SPARK.map((v, i) => `${(i / (SPARK.length - 1)) * 576},${(v * 120).toFixed(1)}`).join(' ');
73
+ return (
74
+ <div
75
+ style={{
76
+ position: 'absolute', inset: 0, borderRadius: 30, overflow: 'hidden',
77
+ background: `linear-gradient(160deg, ${alpha('#20241a', fill)} 0%, ${alpha(L.surface, fill)} 60%, ${alpha('#0f110c', fill)} 100%)`,
78
+ border: `1.5px solid ${clone === 0 ? alpha('#ffffff', 0.12) : alpha(L.accent, mix(0.55, 0.85, c))}`,
79
+ boxShadow: clone === 0
80
+ ? `inset 0 1px 0 ${alpha('#ffffff', 0.1)}, 0 40px 90px -30px ${alpha('#000000', 0.9)}, 0 12px 30px ${alpha('#000000', 0.5)}`
81
+ : `0 0 ${(18 + 20 * c).toFixed(0)}px ${alpha(L.accent, 0.12 + 0.1 * c)}`,
82
+ fontFamily: FONT.sans, color: L.ink,
83
+ }}
84
+ >
85
+ {/* 卡面顶部受光:一道很淡的柠檬绿内光(只本体) */}
86
+ {clone === 0 && (
87
+ <div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 70% 50% at 30% 0%, ${alpha(L.accent, 0.1)} 0%, transparent 70%)` }} />
88
+ )}
89
+ <div style={{ position: 'absolute', left: 42, right: 42, top: 36, display: 'flex', alignItems: 'center', gap: 14, ...rise(0) }}>
90
+ {/* video-shotcraft 标志(暗底反白版);克隆体上随卡一起变淡 */}
91
+ <ShotcraftMark size={34} tone="dark" style={{ margin: '-4px 0' }} />
92
+ <div style={{ ...type(32, 600, { mono: true }), color: clone === 0 ? L.ink : alpha(L.ink, 0.85) }}>launch-film</div>
93
+ <div style={{ flex: 1 }} />
94
+ <div
95
+ style={{
96
+ ...type(26, 700, { mono: true }), height: 44, padding: '0 16px', borderRadius: 22, display: 'flex', alignItems: 'center',
97
+ background: clone === 0 ? L.accent : alpha(L.accent, 0.14), color: clone === 0 ? L.onAccent : L.accent,
98
+ border: clone === 0 ? 'none' : `1.5px solid ${alpha(L.accent, 0.6)}`,
99
+ }}
100
+ >
101
+ {region}
102
+ </div>
103
+ </div>
104
+ {/* 读数:30fps 出片 —— 克隆体上降成轮廓字(纹理),只有本体是实心 */}
105
+ <div style={{ position: 'absolute', left: 40, top: 104, display: clone === 0 ? 'flex' : 'none', alignItems: 'baseline', gap: 16, ...rise(1) }}>
106
+ <div
107
+ style={{
108
+ ...type(132, 750), letterSpacing: '-0.05em',
109
+ color: clone === 0 ? L.ink : 'transparent',
110
+ WebkitTextStroke: clone === 0 ? undefined : `1.5px ${alpha(L.accent, 0.7)}`,
111
+ }}
112
+ >
113
+ 30<span style={{ fontSize: 72, letterSpacing: '-0.02em', color: clone === 0 ? L.ink2 : 'transparent' }}>fps</span>
114
+ </div>
115
+ <div style={{ ...type(26, 500, { caps: true }), color: L.ink3, letterSpacing: '0.12em', opacity: clone === 0 ? 1 : 0 }}>1080p</div>
116
+ </div>
117
+ {/* 折线 */}
118
+ <svg width={576} height={130} style={{ position: 'absolute', left: 42, top: 246, overflow: 'visible', ...rise(2) }}>
119
+ {clone === 0 && (
120
+ <polygon points={`0,130 ${pts} 576,130`} fill={`url(#cdeFill)`} opacity={0.9} />
121
+ )}
122
+ <defs>
123
+ <linearGradient id="cdeFill" x1="0" y1="0" x2="0" y2="1">
124
+ <stop offset="0" stopColor={L.accent} stopOpacity={0.22} />
125
+ <stop offset="1" stopColor={L.accent} stopOpacity={0} />
126
+ </linearGradient>
127
+ </defs>
128
+ <polyline points={pts} fill="none" stroke={L.accent} strokeWidth={clone === 0 ? 4 : 2.5} strokeLinejoin="round" strokeLinecap="round" opacity={clone === 0 ? 1 : 0.8} />
129
+ </svg>
130
+ {/* 镜头位:本体底部 8 格,合体时全部点亮 */}
131
+ {clone === 0 && (
132
+ <div style={{ position: 'absolute', left: 42, right: 42, bottom: 30, display: 'flex', gap: 8, ...rise(3) }}>
133
+ {REGIONS.map((r, i) => {
134
+ const on = i === 0 ? 1 : lit;
135
+ return (
136
+ <div
137
+ key={r}
138
+ style={{
139
+ flex: 1, height: 34, borderRadius: 8, display: 'flex', alignItems: 'center', justifyContent: 'center',
140
+ ...type(18, 600, { mono: true }),
141
+ background: alpha(L.accent, 0.06 + 0.84 * on),
142
+ color: on > 0.5 ? L.onAccent : L.ink3,
143
+ border: `1px solid ${alpha(L.accent, 0.18 + 0.5 * on)}`,
144
+ }}
145
+ >
146
+ {r}
147
+ </div>
148
+ );
149
+ })}
150
+ </div>
151
+ )}
152
+ </div>
153
+ );
154
+ };
155
+
156
+ // ───────────── 计数器:每一格从下滚上来 ─────────────
157
+ const Counter: React.FC<{ value: number; tickAge: number; punch: number }> = ({ value, tickAge, punch }) => {
158
+ // tickAge:距上一次 +1 过了几帧(滚动 5f);punch:合体回弹 0..1..0
159
+ const roll = ramp(tickAge, 0, 5, EASE.snappy);
160
+ const size = 260;
161
+ return (
162
+ <div style={{ display: 'flex', alignItems: 'flex-start', transform: `scale(${(1 + 0.06 * punch).toFixed(4)})`, transformOrigin: '0% 70%' }}>
163
+ <span style={{ ...type(size * 0.62, 500), color: alpha(L.accent, 0.55), marginTop: size * 0.2, marginRight: 8 }}>×</span>
164
+ {/* 不用 overflow 裁切(会把泛光裁出方框):出场格上移淡出、入场格自下升起淡入 */}
165
+ <div style={{ position: 'relative', height: size * 1.02, width: size * 0.62 }}>
166
+ {[value - 1, value].map((v, k) => {
167
+ if (v < 1) return null;
168
+ const y = k === 0 ? -roll * 45 : (1 - roll) * 45;
169
+ // 滚动中两格都按速度竖向虚化(静止为 0)
170
+ const spd = roll < 1 ? 1 - roll : 0;
171
+ return (
172
+ <div
173
+ key={k}
174
+ style={{
175
+ position: 'absolute', left: 0, top: 0, ...type(size, 800), letterSpacing: '-0.04em', color: L.accent,
176
+ transform: `translateY(${y.toFixed(2)}%)`, textShadow: glow(L.accent, 0.35 + 0.5 * punch),
177
+ opacity: k === 0 ? clamp01(1 - roll * 1.6) : clamp01(roll * 1.6),
178
+ filter: spd > 0.05 ? `blur(${(spd * 6).toFixed(2)}px)` : undefined,
179
+ }}
180
+ >
181
+ {v}
182
+ </div>
183
+ );
184
+ })}
185
+ </div>
186
+ </div>
187
+ );
188
+ };
189
+
190
+ export const ClonerDepthEcho: React.FC = () => {
191
+ const frame = useCurrentFrame();
192
+
193
+ // 主卡入场 / 预备按压 / 合体脉冲
194
+ const enter = ramp(frame, 0, 16, EASE.snappy);
195
+ const press = ramp(frame, 16, 8, EASE.swift) * (1 - ramp(frame, SPREAD, 10, EASE.overshoot));
196
+ const popT = clamp01((frame - LAND) / 16);
197
+ const pop = frame >= LAND ? Math.sin(popT * Math.PI) * Math.pow(1 - popT, 0.6) : 0;
198
+ const heroScale = (1 - 0.04 * press) * (1 + 0.06 * pop) * mix(0.94, 1, enter);
199
+ const rimFlash = frame >= LAND ? Math.max(0, 1 - (frame - LAND) / 14) : 0;
200
+ const lit = ramp(frame, LAND - 1, 5, EASE.snappy);
201
+
202
+ // 计数:每个克隆弹出过 30% 就 +1;记录最近一次 +1 的帧给滚动用
203
+ let count = 1;
204
+ let lastTick = -99;
205
+ for (let idx = 1; idx <= N; idx++) {
206
+ const f0 = SPREAD + (idx - 1) * EACH + 2;
207
+ if (frame >= f0) { count++; lastTick = f0; }
208
+ }
209
+ const counterPunch = frame >= LAND ? Math.sin(clamp01((frame - LAND) / 12) * Math.PI) : 0;
210
+
211
+ // 相机:停留段极缓推近;合体后再极缓推进;纵队在停留段轻微视差漂移
212
+ const dolly = 1 + 0.02 * ramp(frame, 40, 40, EASE.smooth) + 0.006 * ramp(frame, 100, 38, EASE.smooth);
213
+ const drift = 14 * ramp(frame, 40, 40, EASE.smooth) * (1 - mergeOf(frame));
214
+
215
+ // 标题 & 计数器标签
216
+ const labelIn = ramp(frame, 6, 16, EASE.out);
217
+
218
+ return (
219
+ <AbsoluteFill style={{ fontFamily: FONT.sans, overflow: 'hidden' }}>
220
+ <Stage look={L} keyLight={{ x: 0.62, y: 0.42 }} fill={{ x: 0.1, y: 0.95 }} breathe={0.6} intensity={0.45}>
221
+ <Dust look={L} count={26} seed={5} drift={0.18} opacity={0.35} color={L.accent} />
222
+ {/* 主卡脚下的柠檬绿地光 */}
223
+ <div
224
+ style={{
225
+ position: 'absolute', left: CX - 160, top: CY + CH - 40, width: CW + 320, height: 220,
226
+ background: `radial-gradient(ellipse 50% 50% at 50% 40%, ${alpha(L.accent, 0.14 + 0.12 * rimFlash)} 0%, transparent 70%)`,
227
+ opacity: enter,
228
+ }}
229
+ />
230
+ </Stage>
231
+
232
+ {/* 相机层:推近以主卡中心为锚 */}
233
+ <AbsoluteFill style={{ transform: `scale(${dolly.toFixed(5)})`, transformOrigin: `${CX + CW / 2}px ${CY + CH / 2}px` }}>
234
+ <AbsoluteFill style={{ perspective: PERSP, perspectiveOrigin: `${VP.x}px ${VP.y}px` }}>
235
+ <div style={{ position: 'absolute', inset: 0, transformStyle: 'preserve-3d' }}>
236
+ {/* 克隆纵队:从远到近渲染,遮挡正确 */}
237
+ {Array.from({ length: N }, (_, k) => N - k).map((idx) => {
238
+ const d = depthOf(frame, idx);
239
+ const sp = spreadOf(frame, idx);
240
+ const op = (1 - (idx / N) * 0.72) * clamp01(sp * 2.5) * (1 - mergeOf(frame) * 0.4);
241
+ if (op <= 0.005 || d <= 0.002) return null;
242
+ const z = -GAP_Z * idx * d;
243
+ const dx = (-58 * idx - drift * idx * 0.4) * d;
244
+ const dy = -6 * idx * d;
245
+ // 速度 → 拖影模糊(沿纵深的屏幕方向,近似用各向同性小模糊 + 方向拉伸)
246
+ const v = Math.abs(depthOf(frame + 0.5, idx) - depthOf(frame - 0.5, idx)) * GAP_Z * idx;
247
+ const blur = Math.min(10, v * 0.06);
248
+ // 出生闪:弹出的前 8 帧描边更亮(一次复印的"啪")
249
+ const born = clamp01(1 - (frame - (SPREAD + (idx - 1) * EACH)) / 8);
250
+ return (
251
+ <div
252
+ key={idx}
253
+ style={{
254
+ position: 'absolute', left: CX, top: CY, width: CW, height: CH,
255
+ transform: `translate3d(${dx.toFixed(2)}px, ${dy.toFixed(2)}px, ${z.toFixed(2)}px)`,
256
+ opacity: op,
257
+ filter: `blur(${(blur + (idx / N) * 1.6).toFixed(2)}px)${born > 0 ? ` drop-shadow(0 0 ${(14 * born).toFixed(1)}px ${alpha(L.accent, 0.7 * born)})` : ''}`,
258
+ }}
259
+ >
260
+ <InstanceCard region={REGIONS[idx]} clone={idx} lit={0} frame={frame} inP={1} />
261
+ </div>
262
+ );
263
+ })}
264
+
265
+ {/* 本体 */}
266
+ <div
267
+ style={{
268
+ position: 'absolute', left: CX, top: CY, width: CW, height: CH,
269
+ transform: `translate3d(0px, ${((1 - enter) * 40).toFixed(2)}px, 0px) scale(${heroScale.toFixed(4)})`,
270
+ opacity: clamp01(enter * 1.4),
271
+ filter: enter < 1 ? `blur(${((1 - enter) * 10).toFixed(2)}px)` : undefined,
272
+ }}
273
+ >
274
+ <InstanceCard region={REGIONS[0]} clone={0} lit={lit} frame={frame} inP={1} />
275
+ {/* 合体描边光(一次,裁在圆角里) */}
276
+ <div
277
+ style={{
278
+ position: 'absolute', inset: 0, borderRadius: 30, pointerEvents: 'none',
279
+ border: `2px solid ${alpha(L.accent, 0.25 * press + 0.9 * rimFlash)}`,
280
+ boxShadow: `0 0 ${(50 * rimFlash).toFixed(1)}px ${alpha(L.accent, 0.45 * rimFlash)}, inset 0 0 ${(40 * rimFlash).toFixed(1)}px ${alpha(L.accent, 0.18 * rimFlash)}`,
281
+ }}
282
+ />
283
+ </div>
284
+ </div>
285
+ </AbsoluteFill>
286
+ </AbsoluteFill>
287
+
288
+ {/* 左上:合体后升起的标题 */}
289
+ <div style={{ position: 'absolute', left: 140, top: 168, ...type(TYPE_H1, 780), color: L.ink }}>
290
+ <TextReveal text={'One prompt.'} by="word" variant="rise" start={92} each={16} gap={4} />
291
+ <br />
292
+ <TextReveal text={'Eight shots.'} by="word" variant="rise" start={98} each={16} gap={4} unitStyle={(i) => (i === 1 ? { color: L.accent } : {})} />
293
+ </div>
294
+
295
+ {/* 左下:计数器 */}
296
+ <div style={{ position: 'absolute', left: 128, top: 622, opacity: labelIn, transform: `translateY(${((1 - labelIn) * 20).toFixed(2)}px)` }}>
297
+ <Counter value={count} tickAge={frame - lastTick} punch={counterPunch} />
298
+ </div>
299
+ <div
300
+ style={{
301
+ position: 'absolute', left: 140, top: 900, display: 'flex', alignItems: 'center', gap: 16,
302
+ opacity: labelIn, ...type(32, 600, { mono: true }), color: L.ink2, letterSpacing: '0.04em',
303
+ }}
304
+ >
305
+ <span style={{ width: 40, height: 2, background: L.accent }} />
306
+ {count === 1 ? 'shot rendered' : 'shots rendered · one prompt'}
307
+ </div>
308
+ </AbsoluteFill>
309
+ );
310
+ };
311
+