@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
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@@ -1,538 +0,0 @@
1
- import { applyMixins, DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { GraphNode } from '../graph_node.js';
3
- import { mixinDrawable } from '../../render/drawable_mixin.js';
4
- import { MAX_TERRAIN_MIPMAP_LEVELS, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
5
- import { Application } from '../../app/app.js';
6
- import '@zephyr3d/device';
7
- import '../../material/shader/helper.js';
8
- import '../../material/lambert.js';
9
- import '../../material/blinn.js';
10
- import '../../material/unlit.js';
11
- import '../../material/particle.js';
12
- import '../../material/meshmaterial.js';
13
- import '../../material/grassmaterial.js';
14
- import '../../material/terrainmaterial.js';
15
- import { ClipmapTerrainMaterial } from '../../material/terrain-cm.js';
16
- import '../../material/pbrmr.js';
17
- import '../../material/pbrsg.js';
18
- import '../../render/renderer.js';
19
- import { fetchSampler } from '../../utility/misc.js';
20
- import '../../render/sky.js';
21
- import { Clipmap } from '../../render/clipmap.js';
22
- import '../../shaders/atmosphere.js';
23
- import { BoundingBox } from '../../utility/bounding_volume.js';
24
- import { CopyBlitter } from '../../blitter/copy.js';
25
- import { RenderMipmap } from '../../utility/rendermipmap.js';
26
- import { GrassRenderer } from './grass.js';
27
-
28
- class HeightMinMaxBlitter extends CopyBlitter {
29
- filter(scope, type, srcTex, srcUV, srcLayer, sampleType) {
30
- return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;
31
- }
32
- }
33
- class HeightBoundingGenerator extends RenderMipmap {
34
- renderPixel(scope, leftTop, rightTop, leftBottom, rightBottom) {
35
- const pb = scope.$builder;
36
- scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));
37
- scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));
38
- return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);
39
- }
40
- }
41
- /**
42
- * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.
43
- *
44
- * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using
45
- * multiple nested grids at different resolutions. The terrain automatically
46
- * adjusts detail levels based on camera distance, providing high detail near
47
- * the camera and lower detail in the distance.
48
- *
49
- * Key features:
50
- * - Automatic LOD management based on camera position
51
- * - Support for height maps, splat maps, and detail textures
52
- * - Integrated grass rendering system
53
- *
54
- * @public
55
- */ class ClipmapTerrain extends applyMixins(GraphNode, mixinDrawable) {
56
- static _heightBoundingGenerator = new HeightBoundingGenerator();
57
- static _copyBlitter = new HeightMinMaxBlitter();
58
- static _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);
59
- _pickTarget;
60
- _clipmap;
61
- _renderData;
62
- _gridScale;
63
- _material;
64
- _grassRenderer;
65
- _castShadow;
66
- _sizeX;
67
- _sizeZ;
68
- _heightMapAssetId;
69
- _splatMapAssetId;
70
- _grassAssetId;
71
- _minHeight;
72
- _maxHeight;
73
- _tmpTexture;
74
- /**
75
- * Creates a new clipmap terrain instance.
76
- *
77
- * @param scene - Scene to add the terrain to
78
- * @param sizeX - Terrain width in world units (default: 256)
79
- * @param sizeZ - Terrain depth in world units (default: 256)
80
- * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)
81
- * Larger values use more memory but reduce draw calls
82
- *
83
- */ constructor(scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64){
84
- super(scene);
85
- this._pickTarget = {
86
- node: this
87
- };
88
- this._clipmap = new Clipmap(clipMapTileSize, [
89
- 'tex1_f32'
90
- ], MAX_TERRAIN_MIPMAP_LEVELS);
91
- this._renderData = null;
92
- this._grassRenderer = new DRef(new GrassRenderer(this));
93
- this._gridScale = 1;
94
- this._castShadow = true;
95
- this._sizeX = sizeX;
96
- this._sizeZ = sizeZ;
97
- this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;
98
- this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;
99
- this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;
100
- this._minHeight = 0;
101
- this._maxHeight = 0;
102
- this._material = new DRef(new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ)));
103
- this._tmpTexture = new DRef();
104
- this.updateRegion();
105
- scene.queuePerCameraUpdateNode(this);
106
- }
107
- /**
108
- * Gets the integrated grass renderer for this terrain.
109
- * The grass renderer handles vegetation rendering on the terrain surface.
110
- *
111
- * @returns The grass renderer instance
112
- */ get grassRenderer() {
113
- return this._grassRenderer.get();
114
- }
115
- /**
116
- * Gets the maximum number of detail maps supported by the terrain material.
117
- * Detail maps provide surface texturing (grass, rock, sand, etc.).
118
- *
119
- * @returns Maximum number of detail maps
120
- */ get MAX_DETAIL_MAP_COUNT() {
121
- return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;
122
- }
123
- /**
124
- * Gets the asset ID for the height map texture.
125
- * Generates a random UUID if not previously set.
126
- *
127
- * @returns Height map asset ID
128
- * @internal
129
- */ get heightMapAssetId() {
130
- if (!this._heightMapAssetId) {
131
- this._heightMapAssetId = crypto.randomUUID();
132
- }
133
- return this._heightMapAssetId;
134
- }
135
- set heightMapAssetId(val) {
136
- this._heightMapAssetId = val;
137
- }
138
- /**
139
- * Gets the asset ID for the splat map texture.
140
- * Generates a random UUID if not previously set.
141
- *
142
- * @returns Splat map asset ID
143
- * @internal
144
- */ get splatMapAssetId() {
145
- if (!this._splatMapAssetId) {
146
- this._splatMapAssetId = crypto.randomUUID();
147
- }
148
- return this._splatMapAssetId;
149
- }
150
- set splatMapAssetId(val) {
151
- this._splatMapAssetId = val;
152
- }
153
- /**
154
- * Gets the asset ID for grass configuration.
155
- * Generates a random UUID if not previously set.
156
- *
157
- * @returns Grass asset ID
158
- * @internal
159
- */ get grassAssetId() {
160
- if (!this._grassAssetId) {
161
- this._grassAssetId = crypto.randomUUID();
162
- }
163
- return this._grassAssetId;
164
- }
165
- set grassAssetId(val) {
166
- this._grassAssetId = val;
167
- }
168
- /**
169
- * The current number of active detail maps.
170
- * Detail maps define different surface materials (grass, rock, etc.).
171
- *
172
- * @returns Number of active detail maps
173
- */ get numDetailMaps() {
174
- return this.material.numDetailMaps;
175
- }
176
- set numDetailMaps(val) {
177
- this.material.numDetailMaps = val;
178
- }
179
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
180
- const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);
181
- other.copyFrom(this, method, recursive);
182
- other.parent = this.parent;
183
- return other;
184
- }
185
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
186
- super.copyFrom(other, method, recursive);
187
- this.setSize(other.sizeX, other.sizeZ);
188
- this.wireframe = other.wireframe;
189
- this.castShadow = other.castShadow;
190
- }
191
- /**
192
- * Sets the terrain size.
193
- * Triggers height map resize if dimensions change.
194
- *
195
- * @param sizeX - New width
196
- * @param sizeZ - New depth
197
- */ setSize(sizeX, sizeZ) {
198
- if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {
199
- this._sizeX = sizeX;
200
- this._sizeZ = sizeZ;
201
- this.resizeHeightMap(this._sizeX, this._sizeZ);
202
- }
203
- }
204
- /** Wether the mesh node casts shadows */ get castShadow() {
205
- return this._castShadow;
206
- }
207
- set castShadow(val) {
208
- this._castShadow = !!val;
209
- }
210
- /** The terrain width. */ get sizeX() {
211
- return this._sizeX;
212
- }
213
- set sizeX(val) {
214
- if (val !== this._sizeX) {
215
- this._sizeX = val;
216
- this.resizeHeightMap(this._sizeX, this._sizeZ);
217
- }
218
- }
219
- /** The terrain depth. */ get sizeZ() {
220
- return this._sizeZ;
221
- }
222
- set sizeZ(val) {
223
- if (val !== this._sizeZ) {
224
- this._sizeZ = val;
225
- this.resizeHeightMap(this._sizeX, this._sizeZ);
226
- }
227
- }
228
- /** The current height map texture. */ get heightMap() {
229
- return this.material.heightMap;
230
- }
231
- set heightMap(val) {
232
- if (val) {
233
- this.material.heightMap = val;
234
- this.updateRegion();
235
- }
236
- }
237
- /** The splat map texture */ get splatMap() {
238
- return this.material.getSplatMap();
239
- }
240
- /** Material instance of the terrain */ get material() {
241
- return this._material?.get() ?? null;
242
- }
243
- /** whether wireframe rendering is enabled */ get wireframe() {
244
- return this._clipmap.wireframe;
245
- }
246
- set wireframe(val) {
247
- this._clipmap.wireframe = val;
248
- }
249
- /**
250
- * {@inheritDoc Drawable.getPickTarget }
251
- */ getPickTarget() {
252
- return this._pickTarget;
253
- }
254
- /**
255
- * {@inheritDoc Drawable.getMorphData}
256
- */ getMorphData() {
257
- return null;
258
- }
259
- /**
260
- * {@inheritDoc Drawable.getMorphInfo}
261
- */ getMorphInfo() {
262
- return null;
263
- }
264
- /**
265
- * {@inheritDoc Drawable.getQueueType}
266
- */ getQueueType() {
267
- return this.material.getQueueType();
268
- }
269
- /**
270
- * {@inheritDoc Drawable.isUnlit}
271
- */ isUnlit() {
272
- return !this.material.supportLighting();
273
- }
274
- /**
275
- * {@inheritDoc Drawable.needSceneColor}
276
- */ needSceneColor() {
277
- return this.material.needSceneColor();
278
- }
279
- /**
280
- * {@inheritDoc Drawable.needSceneDepth}
281
- */ needSceneDepth() {
282
- return this.material.needSceneDepth();
283
- }
284
- /**
285
- * {@inheritDoc Drawable.getMaterial}
286
- */ getMaterial() {
287
- return this._material.get();
288
- }
289
- /**
290
- * {@inheritDoc Drawable.getPrimitive}
291
- */ getPrimitive() {
292
- return null;
293
- }
294
- /**
295
- * {@inheritDoc SceneNode.isClipmapTerrain}
296
- */ isClipmapTerrain() {
297
- return true;
298
- }
299
- /**
300
- * {@inheritDoc SceneNode.computeBoundingVolume}
301
- */ computeBoundingVolume() {
302
- return null;
303
- }
304
- /**
305
- * {@inheritDoc SceneNode.computeWorldBoundingVolume}
306
- */ computeWorldBoundingVolume() {
307
- const p = this.worldMatrix.transformPointAffine(Vector3.zero());
308
- const minHeight = this._minHeight * this.scale.y;
309
- const maxHeight = this._maxHeight * this.scale.y;
310
- return new BoundingBox(new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y), new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w));
311
- }
312
- /**
313
- * the actual world-space region covered by this terrain (After applying world transform).
314
- */ get worldRegion() {
315
- return this.material.region;
316
- }
317
- /**
318
- * Calculates the local transformation matrix.
319
- * For terrains, this only includes translation.
320
- *
321
- * @param outMatrix - Output matrix to store the result
322
- */ calculateLocalTransform(outMatrix) {
323
- outMatrix.translation(this._position);
324
- }
325
- /**
326
- * Calculates the world transformation matrix.
327
- * Terrains inherit only translation from parent nodes.
328
- *
329
- * @param outMatrix - Output matrix to store the result
330
- */ calculateWorldTransform(outMatrix) {
331
- outMatrix.set(this.localMatrix);
332
- if (this.parent) {
333
- outMatrix.m03 += this.parent.worldMatrix.m03;
334
- outMatrix.m13 += this.parent.worldMatrix.m13;
335
- outMatrix.m23 += this.parent.worldMatrix.m23;
336
- }
337
- }
338
- /**
339
- * Updates the terrain's bounding box by analyzing the height map.
340
- * This is an asynchronous operation that reads back GPU data.
341
- *
342
- * @param tmpTexture - Optional temporary texture to reuse (optimization)
343
- *
344
- * @example
345
- * ```typescript
346
- * // Update bounding box after changing height map
347
- * terrain.heightMap = newHeightMap;
348
- * terrain.updateBoundingBox();
349
- * ```
350
- */ updateBoundingBox() {
351
- const heightMap = this.heightMap;
352
- const device = Application.instance.device;
353
- let tmp = this._tmpTexture.get();
354
- if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {
355
- this._tmpTexture.dispose();
356
- }
357
- if (!this._tmpTexture.get()) {
358
- tmp = Application.instance.device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rg32f', heightMap.width, heightMap.height);
359
- tmp.name = 'TerrainBoundingBoxTexture';
360
- this._tmpTexture.set(tmp);
361
- }
362
- const tmpFB = device.createFrameBuffer([
363
- tmp
364
- ], null);
365
- ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));
366
- tmpFB.dispose();
367
- ClipmapTerrain._heightBoundingGenerator.render(tmp);
368
- const data = new Float32Array(4);
369
- tmp.readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data).then(()=>{
370
- this._minHeight = data[0];
371
- this._maxHeight = data[1];
372
- this.invalidateWorldBoundingVolume(false);
373
- }).catch((_err)=>{
374
- console.error('Read pixels failed');
375
- });
376
- }
377
- /** @internal */ createHeightMapTexture(width, height) {
378
- return Application.instance.device.createTexture2D(Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f', width, height);
379
- }
380
- /** @internal */ _onTransformChanged(invalidateLocal) {
381
- super._onTransformChanged(invalidateLocal);
382
- this.updateRegion();
383
- }
384
- /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
385
- const mat = this._material.get();
386
- const that = this;
387
- const bv = this.getWorldBoundingVolume().toAABB();
388
- this._renderData = this._clipmap.gather({
389
- camera: camera,
390
- minMaxWorldPos: mat.region,
391
- gridScale: this._gridScale,
392
- userData: this,
393
- calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
394
- const p = that.worldMatrix.transformPointAffine(Vector3.zero());
395
- outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);
396
- outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);
397
- }
398
- });
399
- let maxMipLevel = 0;
400
- for (const info of this._renderData){
401
- const buffer = info.primitive.getVertexBuffer('texCoord1');
402
- buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);
403
- if (info.maxMiplevel > maxMipLevel) {
404
- maxMipLevel = info.maxMiplevel;
405
- }
406
- }
407
- const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);
408
- const cameraPos = camera.getWorldPosition();
409
- const tmpBuffer = ClipmapTerrain._tmpBuffer;
410
- for(let i = 0; i <= maxMipLevel; i++){
411
- if (i === 0) {
412
- tmpBuffer[i * 8 + 0] = cameraPos.x;
413
- tmpBuffer[i * 8 + 1] = cameraPos.z;
414
- tmpBuffer[i * 8 + 2] = cameraPos.x;
415
- tmpBuffer[i * 8 + 3] = cameraPos.z;
416
- } else {
417
- const prevAABB = levelAABB[i - 1];
418
- tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;
419
- tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;
420
- tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;
421
- tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;
422
- }
423
- const currentAABB = levelAABB[i];
424
- tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);
425
- tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);
426
- tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);
427
- tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);
428
- }
429
- mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));
430
- this.scene.queuePerCameraUpdateNode(this);
431
- }
432
- /** @internal */ updateRegion() {
433
- if (this.material) {
434
- const x = Math.abs(this.scale.x);
435
- const z = Math.abs(this.scale.z);
436
- const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);
437
- const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);
438
- this._gridScale = Math.max(x * this._sizeX / this.material.heightMap.width, z * this._sizeZ / this.material.heightMap.height);
439
- this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);
440
- }
441
- this._grassRenderer?.get().updateMaterial();
442
- }
443
- /** {@inheritDoc Drawable.draw} */ draw(ctx) {
444
- const mat = this._material?.get();
445
- this.bind(ctx);
446
- mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
447
- mat.apply(ctx);
448
- for (const info of this._renderData){
449
- mat.draw(info.primitive, ctx, info.numInstances);
450
- }
451
- if (ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR && ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
452
- this._grassRenderer.get().draw(ctx);
453
- }
454
- }
455
- /** @internal */ resizeHeightMap(sizeX, sizeZ) {
456
- const oldHeightMap = this.material.heightMap;
457
- const device = Application.instance.device;
458
- const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;
459
- sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;
460
- sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;
461
- if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {
462
- const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', sizeX, sizeZ);
463
- const fb = device.createFrameBuffer([
464
- newHeightMap
465
- ], null);
466
- ClipmapTerrain._copyBlitter.blit(oldHeightMap, fb, fetchSampler('clamp_linear_nomip'));
467
- fb.dispose();
468
- this.heightMap = newHeightMap;
469
- this.updateBoundingBox();
470
- }
471
- }
472
- /*
473
- private calcNormalHeightMap(): Texture2D {
474
- const device = Application.instance.device;
475
- if (!ClipmapTerrain._normalHeightMapProgram) {
476
- ClipmapTerrain._normalHeightMapProgram = device.buildRenderProgram({
477
- vertex(pb) {
478
- this.$inputs.pos = pb.vec2().attrib('position');
479
- this.$outputs.uv = pb.vec2();
480
- pb.main(function () {
481
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
482
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
483
- if (device.type === 'webgpu') {
484
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
485
- }
486
- });
487
- },
488
- fragment(pb) {
489
- this.heightMap = pb.tex2D().uniform(0);
490
- this.texelSize = pb.vec2().uniform(0);
491
- this.terrainScale = pb.vec3().uniform(0);
492
- this.$outputs.outColor = pb.vec4();
493
- pb.func('calcNormal', [pb.vec2('texCoord')], function () {
494
- this.$l.t = pb.textureSample(
495
- this.heightMap,
496
- pb.sub(this.texCoord, pb.vec2(0, this.texelSize.y))
497
- ).r;
498
- this.$l.l = pb.textureSample(
499
- this.heightMap,
500
- pb.sub(this.texCoord, pb.vec2(this.texelSize.x, 0))
501
- ).r;
502
- this.$l.r = pb.textureSample(
503
- this.heightMap,
504
- pb.add(this.texCoord, pb.vec2(this.texelSize.x, 0))
505
- ).r;
506
- this.$l.b = pb.textureSample(
507
- this.heightMap,
508
- pb.add(this.texCoord, pb.vec2(0, this.texelSize.y))
509
- ).r;
510
- this.$l.tx = pb.vec3(this.terrainScale.x, pb.mul(pb.sub(this.r, this.l), this.terrainScale.y), 0);
511
- this.$l.tz = pb.vec3(0, pb.mul(pb.sub(this.b, this.t), this.terrainScale.y), this.terrainScale.z);
512
- this.$l.normal = pb.normalize(pb.cross(this.tz, this.tx));
513
- this.$return(this.normal);
514
- });
515
- pb.main(function () {
516
- this.$l.normal = this.calcNormal(this.$inputs.uv);
517
- this.$outputs.outColor = pb.vec4(pb.add(pb.mul(this.normal, 0.5), pb.vec3(0.5)), 1);
518
- });
519
- }
520
- });
521
- }
522
- }
523
- */ /**
524
- * Disposes of all resources used by this terrain.
525
- * Should be called when the terrain is no longer needed.
526
- */ dispose() {
527
- super.dispose();
528
- this._clipmap?.dispose();
529
- this._clipmap = null;
530
- this._material?.dispose();
531
- this._material = null;
532
- this._grassRenderer?.dispose();
533
- this._grassRenderer = null;
534
- }
535
- }
536
-
537
- export { ClipmapTerrain };
538
- //# sourceMappingURL=terrain-cm.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"terrain-cm.js","sources":["../../../../src/scene/terrain-cm/terrain-cm.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector4, applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type {\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { NodeClonable, NodeCloneMethod } from '../scene_node';\r\nimport type { Scene } from '../scene';\r\nimport { GraphNode } from '../graph_node';\r\nimport { mixinDrawable } from '../../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, Primitive, PrimitiveInstanceInfo } from '../../render';\r\nimport { Clipmap } from '../../render';\r\nimport { ClipmapTerrainMaterial } from '../../material/terrain-cm';\r\nimport { Application } from '../../app';\r\nimport type { MeshMaterial } from '../../material';\r\nimport type { BoundingVolume } from '../../utility/bounding_volume';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport {\r\n MAX_TERRAIN_MIPMAP_LEVELS,\r\n RENDER_PASS_TYPE_OBJECT_COLOR,\r\n RENDER_PASS_TYPE_SHADOWMAP\r\n} from '../../values';\r\nimport type { BlitType } from '../../blitter';\r\nimport { CopyBlitter } from '../../blitter';\r\nimport { fetchSampler } from '../../utility/misc';\r\nimport { RenderMipmap } from '../../utility/rendermipmap';\r\nimport { GrassRenderer } from './grass';\r\nimport type { Camera } from '../../camera';\r\n\r\nclass HeightMinMaxBlitter extends CopyBlitter {\r\n filter(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint'\r\n ): PBShaderExp {\r\n return this.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType).xxxx;\r\n }\r\n}\r\n\r\nclass HeightBoundingGenerator extends RenderMipmap {\r\n renderPixel(\r\n scope: PBInsideFunctionScope,\r\n leftTop: PBShaderExp,\r\n rightTop: PBShaderExp,\r\n leftBottom: PBShaderExp,\r\n rightBottom: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n scope.$l.maxHeight = pb.max(pb.max(leftTop.r, rightTop.r), pb.max(leftBottom.r, rightBottom.r));\r\n scope.$l.minHeight = pb.min(pb.min(leftTop.g, rightTop.g), pb.min(leftBottom.g, rightBottom.g));\r\n return pb.vec4(scope.maxHeight, scope.minHeight, leftTop.r, 1);\r\n }\r\n}\r\n\r\n/**\r\n * ClipmapTerrain implements an efficient terrain rendering system using clipmaps.\r\n *\r\n * Clipmaps provide level-of-detail (LOD) rendering for large terrains by using\r\n * multiple nested grids at different resolutions. The terrain automatically\r\n * adjusts detail levels based on camera distance, providing high detail near\r\n * the camera and lower detail in the distance.\r\n *\r\n * Key features:\r\n * - Automatic LOD management based on camera position\r\n * - Support for height maps, splat maps, and detail textures\r\n * - Integrated grass rendering system\r\n *\r\n * @public\r\n */\r\nexport class ClipmapTerrain\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements Drawable, NodeClonable<ClipmapTerrain>\r\n{\r\n private static readonly _heightBoundingGenerator = new HeightBoundingGenerator();\r\n private static readonly _copyBlitter = new HeightMinMaxBlitter();\r\n private static readonly _tmpBuffer = new Float32Array(MAX_TERRAIN_MIPMAP_LEVELS * 2 * 4);\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _material: DRef<ClipmapTerrainMaterial>;\r\n private _grassRenderer: DRef<GrassRenderer>;\r\n private _castShadow: boolean;\r\n private _sizeX: number;\r\n private _sizeZ: number;\r\n private _heightMapAssetId: string;\r\n private _splatMapAssetId: string;\r\n private _grassAssetId: string;\r\n private _minHeight: number;\r\n private _maxHeight: number;\r\n private _tmpTexture: DRef<Texture2D>;\r\n /**\r\n * Creates a new clipmap terrain instance.\r\n *\r\n * @param scene - Scene to add the terrain to\r\n * @param sizeX - Terrain width in world units (default: 256)\r\n * @param sizeZ - Terrain depth in world units (default: 256)\r\n * @param clipMapTileSize - Size of each clipmap tile in vertices (default: 64)\r\n * Larger values use more memory but reduce draw calls\r\n *\r\n */\r\n constructor(scene: Scene, sizeX = 256, sizeZ = 256, clipMapTileSize = 64) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(clipMapTileSize, ['tex1_f32'], MAX_TERRAIN_MIPMAP_LEVELS);\r\n this._renderData = null;\r\n this._grassRenderer = new DRef(new GrassRenderer(this));\r\n this._gridScale = 1;\r\n this._castShadow = true;\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this._heightMapAssetId = `.embedded.dir/${this.persistentId}-heightmap.bin`;\r\n this._grassAssetId = `.embedded.dir/${this.persistentId}-grass.bin`;\r\n this._splatMapAssetId = `.embedded.dir/${this.persistentId}-splatmap.bin`;\r\n this._minHeight = 0;\r\n this._maxHeight = 0;\r\n this._material = new DRef(\r\n new ClipmapTerrainMaterial(this.createHeightMapTexture(this._sizeX, this._sizeZ))\r\n );\r\n this._tmpTexture = new DRef();\r\n this.updateRegion();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * Gets the integrated grass renderer for this terrain.\r\n * The grass renderer handles vegetation rendering on the terrain surface.\r\n *\r\n * @returns The grass renderer instance\r\n */\r\n get grassRenderer() {\r\n return this._grassRenderer.get();\r\n }\r\n /**\r\n * Gets the maximum number of detail maps supported by the terrain material.\r\n * Detail maps provide surface texturing (grass, rock, sand, etc.).\r\n *\r\n * @returns Maximum number of detail maps\r\n */\r\n get MAX_DETAIL_MAP_COUNT() {\r\n return ClipmapTerrainMaterial.MAX_DETAIL_MAP_COUNT;\r\n }\r\n /**\r\n * Gets the asset ID for the height map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Height map asset ID\r\n * @internal\r\n */\r\n get heightMapAssetId() {\r\n if (!this._heightMapAssetId) {\r\n this._heightMapAssetId = crypto.randomUUID();\r\n }\r\n return this._heightMapAssetId;\r\n }\r\n set heightMapAssetId(val: string) {\r\n this._heightMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for the splat map texture.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Splat map asset ID\r\n * @internal\r\n */\r\n get splatMapAssetId() {\r\n if (!this._splatMapAssetId) {\r\n this._splatMapAssetId = crypto.randomUUID();\r\n }\r\n return this._splatMapAssetId;\r\n }\r\n set splatMapAssetId(val: string) {\r\n this._splatMapAssetId = val;\r\n }\r\n /**\r\n * Gets the asset ID for grass configuration.\r\n * Generates a random UUID if not previously set.\r\n *\r\n * @returns Grass asset ID\r\n * @internal\r\n */\r\n get grassAssetId() {\r\n if (!this._grassAssetId) {\r\n this._grassAssetId = crypto.randomUUID();\r\n }\r\n return this._grassAssetId;\r\n }\r\n set grassAssetId(val: string) {\r\n this._grassAssetId = val;\r\n }\r\n /**\r\n * The current number of active detail maps.\r\n * Detail maps define different surface materials (grass, rock, etc.).\r\n *\r\n * @returns Number of active detail maps\r\n */\r\n get numDetailMaps(): number {\r\n return this.material.numDetailMaps;\r\n }\r\n set numDetailMaps(val: number) {\r\n this.material.numDetailMaps = val;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new ClipmapTerrain(this.scene, this._sizeX, this._sizeZ);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.setSize(other.sizeX, other.sizeZ);\r\n this.wireframe = other.wireframe;\r\n this.castShadow = other.castShadow;\r\n }\r\n /**\r\n * Sets the terrain size.\r\n * Triggers height map resize if dimensions change.\r\n *\r\n * @param sizeX - New width\r\n * @param sizeZ - New depth\r\n */\r\n setSize(sizeX: number, sizeZ: number) {\r\n if (sizeX !== this._sizeX || sizeZ !== this._sizeZ) {\r\n this._sizeX = sizeX;\r\n this._sizeZ = sizeZ;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(val: boolean) {\r\n this._castShadow = !!val;\r\n }\r\n /** The terrain width. */\r\n get sizeX() {\r\n return this._sizeX;\r\n }\r\n set sizeX(val: number) {\r\n if (val !== this._sizeX) {\r\n this._sizeX = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The terrain depth. */\r\n get sizeZ() {\r\n return this._sizeZ;\r\n }\r\n set sizeZ(val: number) {\r\n if (val !== this._sizeZ) {\r\n this._sizeZ = val;\r\n this.resizeHeightMap(this._sizeX, this._sizeZ);\r\n }\r\n }\r\n /** The current height map texture. */\r\n get heightMap(): Texture2D {\r\n return this.material.heightMap;\r\n }\r\n set heightMap(val: Texture2D) {\r\n if (val) {\r\n this.material.heightMap = val;\r\n this.updateRegion();\r\n }\r\n }\r\n /** The splat map texture */\r\n get splatMap(): Texture2DArray | Texture2D {\r\n return this.material.getSplatMap();\r\n }\r\n /** Material instance of the terrain */\r\n get material(): ClipmapTerrainMaterial {\r\n return this._material?.get() ?? null;\r\n }\r\n /** whether wireframe rendering is enabled */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = val;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material.getQueueType();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isClipmapTerrain}\r\n */\r\n isClipmapTerrain(): this is ClipmapTerrain {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const minHeight = this._minHeight * this.scale.y;\r\n const maxHeight = this._maxHeight * this.scale.y;\r\n return new BoundingBox(\r\n new Vector3(this.material.region.x, p.y + Math.min(minHeight, maxHeight), this.material.region.y),\r\n new Vector3(this.material.region.z, p.y + Math.max(minHeight, maxHeight), this.material.region.w)\r\n );\r\n }\r\n /**\r\n * the actual world-space region covered by this terrain (After applying world transform).\r\n */\r\n get worldRegion(): Vector4 {\r\n return this.material.region;\r\n }\r\n /**\r\n * Calculates the local transformation matrix.\r\n * For terrains, this only includes translation.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n /**\r\n * Calculates the world transformation matrix.\r\n * Terrains inherit only translation from parent nodes.\r\n *\r\n * @param outMatrix - Output matrix to store the result\r\n */\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /**\r\n * Updates the terrain's bounding box by analyzing the height map.\r\n * This is an asynchronous operation that reads back GPU data.\r\n *\r\n * @param tmpTexture - Optional temporary texture to reuse (optimization)\r\n *\r\n * @example\r\n * ```typescript\r\n * // Update bounding box after changing height map\r\n * terrain.heightMap = newHeightMap;\r\n * terrain.updateBoundingBox();\r\n * ```\r\n */\r\n updateBoundingBox() {\r\n const heightMap = this.heightMap;\r\n const device = Application.instance.device;\r\n let tmp = this._tmpTexture.get();\r\n if (tmp && (tmp.width !== heightMap.width || tmp.height !== heightMap.height)) {\r\n this._tmpTexture.dispose();\r\n }\r\n if (!this._tmpTexture.get()) {\r\n tmp = Application.instance.device.createTexture2D(\r\n device.type === 'webgl' ? 'rgba32f' : 'rg32f',\r\n heightMap.width,\r\n heightMap.height\r\n );\r\n tmp.name = 'TerrainBoundingBoxTexture';\r\n this._tmpTexture.set(tmp);\r\n }\r\n const tmpFB = device.createFrameBuffer([tmp], null);\r\n ClipmapTerrain._copyBlitter.blit(heightMap, tmpFB, fetchSampler('clamp_nearest_nomip'));\r\n tmpFB.dispose();\r\n ClipmapTerrain._heightBoundingGenerator.render(tmp);\r\n const data = new Float32Array(4);\r\n tmp\r\n .readPixels(0, 0, 1, 1, 0, tmp.mipLevelCount - 1, data)\r\n .then(() => {\r\n this._minHeight = data[0];\r\n this._maxHeight = data[1];\r\n this.invalidateWorldBoundingVolume(false);\r\n })\r\n .catch((_err) => {\r\n console.error('Read pixels failed');\r\n });\r\n }\r\n /** @internal */\r\n createHeightMapTexture(width: number, height: number) {\r\n return Application.instance.device.createTexture2D(\r\n Application.instance.device.type === 'webgl' ? 'rgba16f' : 'r16f',\r\n width,\r\n height\r\n );\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n this.updateRegion();\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n const bv = this.getWorldBoundingVolume().toAABB();\r\n this._renderData = this._clipmap.gather({\r\n camera: camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: this._gridScale,\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n outAABB.minPoint.setXYZ(minX, bv ? bv.minPoint.y : p.y - 9999, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, bv ? bv.maxPoint.y : p.y + 9999, maxZ);\r\n }\r\n });\r\n let maxMipLevel = 0;\r\n for (const info of this._renderData) {\r\n const buffer = info.primitive.getVertexBuffer('texCoord1');\r\n buffer.bufferSubData(0, info.mipLevels, 0, info.numInstances);\r\n if (info.maxMiplevel > maxMipLevel) {\r\n maxMipLevel = info.maxMiplevel;\r\n }\r\n }\r\n const levelAABB = this._clipmap.calcLevelAABB(camera, mat.region, this._gridScale);\r\n const cameraPos = camera.getWorldPosition();\r\n const tmpBuffer = ClipmapTerrain._tmpBuffer;\r\n\r\n for (let i = 0; i <= maxMipLevel; i++) {\r\n if (i === 0) {\r\n tmpBuffer[i * 8 + 0] = cameraPos.x;\r\n tmpBuffer[i * 8 + 1] = cameraPos.z;\r\n tmpBuffer[i * 8 + 2] = cameraPos.x;\r\n tmpBuffer[i * 8 + 3] = cameraPos.z;\r\n } else {\r\n const prevAABB = levelAABB[i - 1];\r\n tmpBuffer[i * 8 + 0] = prevAABB.minPoint.x;\r\n tmpBuffer[i * 8 + 1] = prevAABB.minPoint.z;\r\n tmpBuffer[i * 8 + 2] = prevAABB.maxPoint.x;\r\n tmpBuffer[i * 8 + 3] = prevAABB.maxPoint.z;\r\n }\r\n const currentAABB = levelAABB[i];\r\n tmpBuffer[i * 8 + 4] = 1 / (currentAABB.minPoint.x - tmpBuffer[i * 8 + 0]);\r\n tmpBuffer[i * 8 + 5] = 1 / (currentAABB.minPoint.z - tmpBuffer[i * 8 + 1]);\r\n tmpBuffer[i * 8 + 6] = 1 / (currentAABB.maxPoint.x - tmpBuffer[i * 8 + 2]);\r\n tmpBuffer[i * 8 + 7] = 1 / (currentAABB.maxPoint.z - tmpBuffer[i * 8 + 3]);\r\n }\r\n mat.setLevelData(tmpBuffer, 8 * (maxMipLevel + 1));\r\n\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** @internal */\r\n updateRegion() {\r\n if (this.material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x + (this.parent?.worldMatrix.m03 ?? 0);\r\n const pz = this.position.z + (this.parent?.worldMatrix.m23 ?? 0);\r\n this._gridScale = Math.max(\r\n (x * this._sizeX) / this.material.heightMap.width,\r\n (z * this._sizeZ) / this.material.heightMap.height\r\n );\r\n this.material.update(new Vector4(px, pz, px + x * this._sizeX, pz + z * this._sizeZ), this.scale);\r\n }\r\n this._grassRenderer?.get().updateMaterial();\r\n }\r\n /** {@inheritDoc Drawable.draw} */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n if (\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_OBJECT_COLOR &&\r\n ctx.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP\r\n ) {\r\n this._grassRenderer.get().draw(ctx);\r\n }\r\n }\r\n /** @internal */\r\n private resizeHeightMap(sizeX: number, sizeZ: number) {\r\n const oldHeightMap = this.material.heightMap;\r\n const device = Application.instance.device;\r\n const maxTextureSize = device.getDeviceCaps().textureCaps.maxTextureSize;\r\n sizeX = Math.min(Math.max(sizeX, 1), maxTextureSize) >> 0;\r\n sizeZ = Math.min(Math.max(sizeZ, 1), maxTextureSize) >> 0;\r\n if (sizeX !== oldHeightMap.width || sizeZ !== oldHeightMap.height) {\r\n const newHeightMap = device.createTexture2D(device.type === 'webgl' ? 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