@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
  342. package/dist/src/shapes/plane.js.map +0 -1
  343. package/dist/src/shapes/shape.js +0 -87
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  345. package/dist/src/shapes/sphere.js +0 -114
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  347. package/dist/src/shapes/tetrahedron.js +0 -188
  348. package/dist/src/shapes/tetrahedron.js.map +0 -1
  349. package/dist/src/shapes/torus.js +0 -111
  350. package/dist/src/shapes/torus.js.map +0 -1
  351. package/dist/src/utility/aabbtree.js +0 -400
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  353. package/dist/src/utility/bounding_volume.js +0 -29
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@@ -1,738 +0,0 @@
1
- import { Vector3, applyMixins, DRef, nextPowerOf2 } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
- import { mixinDrawable } from '../render/drawable_mixin.js';
5
- import { QUEUE_OPAQUE } from '../values.js';
6
- import { Application } from '../app/app.js';
7
- import '@zephyr3d/device';
8
- import '../material/shader/helper.js';
9
- import '../material/lambert.js';
10
- import '../material/blinn.js';
11
- import '../material/unlit.js';
12
- import { ParticleMaterial } from '../material/particle.js';
13
- import '../material/meshmaterial.js';
14
- import '../material/grassmaterial.js';
15
- import '../material/terrainmaterial.js';
16
- import '../material/terrain-cm.js';
17
- import '../material/pbrmr.js';
18
- import '../material/pbrsg.js';
19
- import '../render/renderer.js';
20
- import { Primitive } from '../render/primitive.js';
21
- import '../render/sky.js';
22
- import '../render/clipmap.js';
23
- import '../shaders/atmosphere.js';
24
-
25
- const tmpVec3 = new Vector3();
26
- const PS_WORLDSPACE = 1 << 8;
27
- /**
28
- * Particle system class
29
- * @public
30
- */ class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) {
31
- static updateFuncMap = new WeakMap();
32
- _activeParticleList;
33
- _maxParticleCount;
34
- _emitInterval;
35
- _emitCount;
36
- _startTick;
37
- _startEmitTime;
38
- _lastUpdateTime;
39
- _numEmitCount;
40
- _delay;
41
- _airResistence;
42
- _flags;
43
- _gravity;
44
- _wind;
45
- _scalar;
46
- _particleRotationMin;
47
- _particleRotationMax;
48
- _jitterSpeed;
49
- _emitterShape;
50
- _emitterBehavior;
51
- _emitterConeRadiusMin;
52
- _emitterConeRadiusMax;
53
- _particleVelocityMin;
54
- _particleVelocityMax;
55
- _particleLifeMin;
56
- _particleLifeMax;
57
- _particleSize1Min;
58
- _particleSize1Max;
59
- _particleSize2Min;
60
- _particleSize2Max;
61
- _particleAccelMin;
62
- _particleAccelMax;
63
- _emitterShapeSizeMin;
64
- _emitterShapeSizeMax;
65
- _primitive;
66
- _material;
67
- _wsBoundingBox;
68
- _pickTarget;
69
- _instanceData;
70
- /**
71
- * Creates a new ParticleSystem node
72
- * @param scene - Which scene the node belongs to
73
- */ constructor(scene){
74
- super(scene);
75
- this._activeParticleList = [];
76
- this._maxParticleCount = 100;
77
- this._emitInterval = 100;
78
- this._emitCount = 1;
79
- this._gravity = Vector3.zero();
80
- this._wind = Vector3.zero();
81
- this._startEmitTime = 0;
82
- this._lastUpdateTime = 0;
83
- this._numEmitCount = 0;
84
- this._scalar = 1;
85
- this._airResistence = false;
86
- this._startTick = 0;
87
- this._delay = 0;
88
- this._particleRotationMin = 0;
89
- this._particleRotationMax = 0;
90
- this._jitterSpeed = 1;
91
- this._emitterShape = 'point';
92
- this._emitterBehavior = 'surface';
93
- this._emitterConeRadiusMin = 0;
94
- this._emitterConeRadiusMax = 0.1;
95
- this._emitterShapeSizeMin = Vector3.one();
96
- this._emitterShapeSizeMax = Vector3.one();
97
- this._particleVelocityMin = 2;
98
- this._particleVelocityMax = 3;
99
- this._particleLifeMin = 1;
100
- this._particleLifeMax = 1.5;
101
- this._particleSize1Min = 0.4;
102
- this._particleSize1Max = 0.5;
103
- this._particleSize2Min = 0;
104
- this._particleSize2Max = 0.1;
105
- this._particleAccelMin = -0.01;
106
- this._particleAccelMax = -0.02;
107
- this._pickTarget = {
108
- node: this
109
- };
110
- this._flags = PS_WORLDSPACE;
111
- this._primitive = new DRef();
112
- this._wsBoundingBox = new BoundingBox();
113
- this._instanceData = null;
114
- this._material = new DRef(new ParticleMaterial());
115
- }
116
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
117
- const other = new ParticleSystem(this.scene);
118
- other.copyFrom(this, method, recursive);
119
- other.parent = this.parent;
120
- return other;
121
- }
122
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
123
- super.copyFrom(other, method, recursive);
124
- this.maxParticleCount = other.maxParticleCount;
125
- this.emitInterval = other.emitInterval;
126
- this.emitCount = other.emitCount;
127
- this.gravity = other.gravity.clone();
128
- this.wind = other.wind.clone();
129
- this.scalar = other.scalar;
130
- this.aspect = other.aspect;
131
- this.airResistence = other.airResistence;
132
- this.particleRotationMin = other.particleRotationMin;
133
- this.particleRotationMax = other.particleRotationMax;
134
- this.jitterSpeed = other.jitterSpeed;
135
- this.jitterPower = other.jitterPower;
136
- this.emitterShape = other.emitterShape;
137
- this.emitterBehavior = other.emitterBehavior;
138
- this.emitterConeRadiusMin = other.emitterConeRadiusMin;
139
- this.emitterConeRadiusMax = other.emitterConeRadiusMax;
140
- this.particleVelocityMin = other.particleVelocityMin;
141
- this.particleVelocityMax = other.particleVelocityMax;
142
- this.particleLifeMin = other.particleLifeMin;
143
- this.particleLifeMax = other.particleLifeMax;
144
- this.particleSize1Min = other.particleSize1Min;
145
- this.particleSize1Max = other.particleSize1Max;
146
- this.particleSize2Min = other.particleSize2Min;
147
- this.particleSize2Max = other.particleSize2Max;
148
- this.particleAccelMin = other.particleAccelMin;
149
- this.particleAccelMax = other.particleAccelMax;
150
- this.emitterShapeSizeMin = other.emitterShapeSizeMin.clone();
151
- this.emitterShapeSizeMax = other.emitterShapeSizeMax.clone();
152
- this.directional = other.directional;
153
- this.worldSpace = other.worldSpace;
154
- this.flags = other.flags;
155
- }
156
- /** Material of the particle system node */ get material() {
157
- return this._material.get();
158
- }
159
- set material(material) {
160
- this._material.set(material);
161
- }
162
- /** Maximum particle count */ get maxParticleCount() {
163
- return this._maxParticleCount;
164
- }
165
- set maxParticleCount(value) {
166
- if (value !== this._maxParticleCount) {
167
- this._maxParticleCount = value;
168
- this.invalidateBoundingVolume();
169
- }
170
- }
171
- /** Particle emit interval in ms */ get emitInterval() {
172
- return this._emitInterval;
173
- }
174
- set emitInterval(value) {
175
- if (value !== this._emitInterval) {
176
- this._emitInterval = Math.max(value, 1);
177
- this._startEmitTime = 0;
178
- }
179
- }
180
- /** How many particles should be emitted one time */ get emitCount() {
181
- return this._emitCount;
182
- }
183
- set emitCount(value) {
184
- this._emitCount = value;
185
- }
186
- /** Gravity force */ get gravity() {
187
- return this._gravity;
188
- }
189
- set gravity(value) {
190
- if (!value.equalsTo(this._gravity)) {
191
- this._gravity.set(value);
192
- this.invalidateBoundingVolume();
193
- }
194
- }
195
- /** Wind force */ get wind() {
196
- return this._wind;
197
- }
198
- set wind(value) {
199
- if (!value.equalsTo(this._wind)) {
200
- this._wind.set(value);
201
- this.invalidateBoundingVolume();
202
- }
203
- }
204
- /** Particle scalar */ get scalar() {
205
- return this._scalar;
206
- }
207
- set scalar(value) {
208
- if (value !== this._scalar) {
209
- this._scalar = value;
210
- this.invalidateBoundingVolume();
211
- }
212
- }
213
- /** Particle aspect ratio */ get aspect() {
214
- return this._material.get().aspect;
215
- }
216
- set aspect(value) {
217
- this._material.get().aspect = value;
218
- }
219
- /** true if particle effected by wind */ get airResistence() {
220
- return this._airResistence;
221
- }
222
- set airResistence(value) {
223
- this._airResistence = value;
224
- }
225
- /** Minimum particle rotation angle in radians */ get particleRotationMin() {
226
- return this._particleRotationMin;
227
- }
228
- set particleRotationMin(value) {
229
- this._particleRotationMin = value;
230
- }
231
- /** Maximum particle rotation angle in radians */ get particleRotationMax() {
232
- return this._particleRotationMax;
233
- }
234
- set particleRotationMax(value) {
235
- this._particleRotationMax = value;
236
- }
237
- /** Particle jitter speed */ get jitterSpeed() {
238
- return this._jitterSpeed;
239
- }
240
- set jitterSpeed(value) {
241
- this._jitterSpeed = value;
242
- }
243
- /** Particle jitter power */ get jitterPower() {
244
- return this._material.get().jitterPower;
245
- }
246
- set jitterPower(value) {
247
- this._material.get().jitterPower = value;
248
- }
249
- /** Particle emitter shape */ get emitterShape() {
250
- return this._emitterShape;
251
- }
252
- set emitterShape(value) {
253
- this._emitterShape = value;
254
- }
255
- /** Particle emitter behavior */ get emitterBehavior() {
256
- return this._emitterBehavior;
257
- }
258
- set emitterBehavior(value) {
259
- this._emitterBehavior = value;
260
- }
261
- /** Minimum cone radius of emitter */ get emitterConeRadiusMin() {
262
- return this._emitterConeRadiusMin;
263
- }
264
- set emitterConeRadiusMin(value) {
265
- this._emitterConeRadiusMin = value;
266
- }
267
- /** Maximum cone radius of emitter */ get emitterConeRadiusMax() {
268
- return this._emitterConeRadiusMax;
269
- }
270
- set emitterConeRadiusMax(value) {
271
- this._emitterConeRadiusMax = value;
272
- }
273
- /** Minimum particle velocity */ get particleVelocityMin() {
274
- return this._particleVelocityMin;
275
- }
276
- set particleVelocityMin(value) {
277
- this._particleVelocityMin = value;
278
- }
279
- /** Maximum particle velocity */ get particleVelocityMax() {
280
- return this._particleVelocityMax;
281
- }
282
- set particleVelocityMax(value) {
283
- this._particleVelocityMax = value;
284
- }
285
- /** Minimum particle life */ get particleLifeMin() {
286
- return this._particleLifeMin;
287
- }
288
- set particleLifeMin(value) {
289
- this._particleLifeMin = value;
290
- }
291
- /** Maximum particle life */ get particleLifeMax() {
292
- return this._particleLifeMax;
293
- }
294
- set particleLifeMax(value) {
295
- this._particleLifeMax = value;
296
- }
297
- /** Minimum particle start size */ get particleSize1Min() {
298
- return this._particleSize1Min;
299
- }
300
- set particleSize1Min(value) {
301
- this._particleSize1Min = value;
302
- }
303
- /** Maximum particle start size */ get particleSize1Max() {
304
- return this._particleSize1Max;
305
- }
306
- set particleSize1Max(value) {
307
- this._particleSize1Max = value;
308
- }
309
- /** Minimum particle end size */ get particleSize2Min() {
310
- return this._particleSize2Min;
311
- }
312
- set particleSize2Min(value) {
313
- this._particleSize2Min = value;
314
- }
315
- /** Maximum particle end size */ get particleSize2Max() {
316
- return this._particleSize2Max;
317
- }
318
- set particleSize2Max(value) {
319
- this._particleSize2Max = value;
320
- }
321
- /** Minimum particle acceleration */ get particleAccelMin() {
322
- return this._particleAccelMin;
323
- }
324
- set particleAccelMin(value) {
325
- this._particleAccelMin = value;
326
- }
327
- /** Maximum particle acceleration */ get particleAccelMax() {
328
- return this._particleAccelMax;
329
- }
330
- set particleAccelMax(value) {
331
- this._particleAccelMax = value;
332
- }
333
- /** Minimum emitter shape size */ get emitterShapeSizeMin() {
334
- return this._emitterShapeSizeMin;
335
- }
336
- set emitterShapeSizeMin(value) {
337
- this._emitterShapeSizeMin.set(value);
338
- }
339
- /** Maximum emitter shape size */ get emitterShapeSizeMax() {
340
- return this._emitterShapeSizeMax;
341
- }
342
- set emitterShapeSizeMax(value) {
343
- this._emitterShapeSizeMax.set(value);
344
- }
345
- /** Whether particles are directional */ get directional() {
346
- return this._material.get().directional;
347
- }
348
- set directional(val) {
349
- this._material.get().directional = val;
350
- }
351
- /** Whether particles are in world space */ get worldSpace() {
352
- return !!(this.flags & PS_WORLDSPACE);
353
- }
354
- set worldSpace(value) {
355
- if (value) {
356
- this.flags |= PS_WORLDSPACE;
357
- } else {
358
- this.flags &= -257;
359
- }
360
- }
361
- /** @internal */ get flags() {
362
- return this._flags;
363
- }
364
- set flags(value) {
365
- this._flags = value;
366
- }
367
- /** @internal */ computeBoundingVolume() {
368
- return this._wsBoundingBox;
369
- }
370
- /** @internal */ initParticle(p) {
371
- p = p ?? {
372
- position: new Vector3(),
373
- velocity: new Vector3()
374
- };
375
- this.getParticleInitialPosition(p.position, p.velocity);
376
- p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);
377
- p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);
378
- p.rotation = this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);
379
- p.lifeSpan = Math.max(this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin), 0.01);
380
- p.acceleartion = this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);
381
- return p;
382
- }
383
- getParticleInitialPosition(pos, vel) {
384
- if (this._emitterShape === 'point') {
385
- pos.setXYZ(0, 0, 0);
386
- const coneRadius = this._emitterConeRadiusMin + Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);
387
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
388
- vel.y = 1;
389
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
390
- } else {
391
- const shapeSizeX = Math.max(this._emitterShapeSizeMin.x + (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(), 0.01);
392
- const shapeSizeY = Math.max(this._emitterShapeSizeMin.y + (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(), 0.01);
393
- const shapeSizeZ = Math.max(this._emitterShapeSizeMin.z + (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(), 0.01);
394
- switch(this._emitterShape){
395
- case 'sphere':
396
- {
397
- const alpha = Math.PI * Math.random();
398
- const theta = Math.PI * 2 * Math.random();
399
- const r = Math.sin(alpha);
400
- const y = Math.cos(alpha);
401
- const x = Math.sin(theta) * r;
402
- const z = Math.cos(theta) * r;
403
- pos.x = x * shapeSizeX;
404
- pos.y = y * shapeSizeY;
405
- pos.z = z * shapeSizeZ;
406
- vel.x = pos.x;
407
- vel.y = pos.y;
408
- vel.z = pos.z;
409
- if (this._emitterBehavior === 'volume') {
410
- const t = Math.random();
411
- pos.x *= t;
412
- pos.y *= t;
413
- pos.z *= t;
414
- }
415
- break;
416
- }
417
- case 'box':
418
- {
419
- let x = Math.random() * 2 - 1;
420
- let y = Math.random() * 2 - 1;
421
- let z = Math.random() * 2 - 1;
422
- if (this._emitterBehavior === 'volume') {
423
- const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));
424
- if (t !== 0) {
425
- x /= t;
426
- y /= t;
427
- z /= t;
428
- }
429
- }
430
- pos.x = x * shapeSizeX;
431
- pos.y = y * shapeSizeY;
432
- pos.z = z * shapeSizeZ;
433
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
434
- vel.x = -coneRadius + Math.random() * 2 * coneRadius;
435
- vel.y = 1;
436
- vel.z = -coneRadius + Math.random() * 2 * coneRadius;
437
- break;
438
- }
439
- case 'cylinder':
440
- {
441
- const alpha = Math.random() * Math.PI * 2;
442
- let x = Math.sin(alpha);
443
- let z = Math.cos(alpha);
444
- const y = Math.random() * 2 - 1;
445
- const coneRadius = this._emitterConeRadiusMin + (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();
446
- vel.x = x * shapeSizeX;
447
- vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;
448
- vel.z = z * shapeSizeZ;
449
- if (this._emitterBehavior === 'volume') {
450
- const t = Math.random();
451
- x *= t;
452
- z *= t;
453
- }
454
- pos.x = x * shapeSizeX;
455
- pos.y = y * shapeSizeY;
456
- pos.z = z * shapeSizeZ;
457
- break;
458
- }
459
- case 'cone':
460
- {
461
- const alpha = Math.random() * Math.PI * 2;
462
- const scale = Math.random();
463
- const s = Math.sin(alpha);
464
- const c = Math.cos(alpha);
465
- pos.x = s * scale * shapeSizeX;
466
- pos.y = (2 - 2 * scale) * shapeSizeY;
467
- pos.z = c * scale * shapeSizeZ;
468
- const t = shapeSizeY * shapeSizeY / Math.sqrt(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);
469
- vel.x = s * shapeSizeX * t;
470
- vel.y = -t * shapeSizeY;
471
- vel.z = c * shapeSizeX * t;
472
- break;
473
- }
474
- }
475
- }
476
- vel.inplaceNormalize();
477
- vel.scaleBy(this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin));
478
- }
479
- resizeVertexBuffers() {
480
- if (!this._primitive.get()) {
481
- this._primitive.set(new Primitive());
482
- this._primitive.get().createAndSetVertexBuffer('position_f32x4', new Float32Array([
483
- 0,
484
- 0,
485
- 0,
486
- 0,
487
- 0,
488
- 0,
489
- 0,
490
- 1,
491
- 0,
492
- 0,
493
- 0,
494
- 2,
495
- 0,
496
- 0,
497
- 0,
498
- 3
499
- ]));
500
- this._primitive.get().createAndSetIndexBuffer(new Uint16Array([
501
- 0,
502
- 1,
503
- 2,
504
- 3
505
- ]));
506
- this._primitive.get().primitiveType = 'triangle-strip';
507
- }
508
- if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {
509
- this._primitive.get().removeVertexBuffer('texCoord0');
510
- this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);
511
- this._primitive.get().createAndSetVertexBuffer([
512
- 'tex0_f32x3',
513
- 'tex1_f32x4',
514
- 'tex2_f32x3'
515
- ], this._instanceData, 'instance');
516
- }
517
- }
518
- update() {
519
- const tick = Application.instance.device.frameInfo.elapsedOverall;
520
- if (this._startTick === 0) {
521
- this._startTick = tick;
522
- }
523
- if (this._delay > 0 && tick - this._startTick < this._delay) {
524
- return;
525
- }
526
- if (this._lastUpdateTime === 0) {
527
- this._lastUpdateTime = tick;
528
- }
529
- const updateElapsed = tick - this._lastUpdateTime;
530
- this.invalidateBoundingVolume();
531
- const elapsedInSecond = updateElapsed * 0.001;
532
- this._lastUpdateTime = tick;
533
- for(let i = this._activeParticleList.length - 1; i >= 0; i--){
534
- const node = this._activeParticleList[i];
535
- const p = node.particle;
536
- node.elapsedTime += elapsedInSecond;
537
- const age = node.elapsedTime / p.lifeSpan;
538
- if (age >= 1) {
539
- this._activeParticleList.splice(i, 1);
540
- } else {
541
- p.velocity.x += this._gravity.x * elapsedInSecond;
542
- p.velocity.y += this._gravity.y * elapsedInSecond;
543
- p.velocity.z += this._gravity.z * elapsedInSecond;
544
- if (this._airResistence) {
545
- p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;
546
- p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;
547
- p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;
548
- }
549
- const len = p.velocity.length;
550
- if (len > 0.0001) {
551
- const s = 1 + elapsedInSecond * p.acceleartion / len;
552
- p.velocity.scaleBy(s < 0 ? 0 : s);
553
- }
554
- p.position.x += p.velocity.x * elapsedInSecond * this._scalar;
555
- p.position.y += p.velocity.y * elapsedInSecond * this._scalar;
556
- p.position.z += p.velocity.z * elapsedInSecond * this._scalar;
557
- node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;
558
- node.size = Math.max(p.size1 + p.size2 * age, 0);
559
- node.rotation += p.rotation * elapsedInSecond;
560
- }
561
- }
562
- let newParticleCount = 0;
563
- if (this._startEmitTime === 0) {
564
- newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;
565
- this._numEmitCount = 1;
566
- this._startEmitTime = tick;
567
- } else {
568
- const emitElapsed = tick - this._startEmitTime;
569
- const count = (emitElapsed / this._emitInterval >> 0) + 1;
570
- if (count > this._numEmitCount) {
571
- newParticleCount = this._emitCount;
572
- this._numEmitCount = count;
573
- if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {
574
- newParticleCount = this._maxParticleCount - this._activeParticleList.length;
575
- }
576
- }
577
- }
578
- if (newParticleCount > 0) {
579
- this.newParticle(newParticleCount, this.worldMatrix);
580
- }
581
- this.resizeVertexBuffers();
582
- this._wsBoundingBox.beginExtend();
583
- let n = 0;
584
- const worldSpace = !!(this._flags & PS_WORLDSPACE);
585
- const invWorldMatrix = this.invWorldMatrix;
586
- for (const p of this._activeParticleList){
587
- if (worldSpace) {
588
- invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);
589
- this._instanceData[n++] = tmpVec3.x;
590
- this._instanceData[n++] = tmpVec3.y;
591
- this._instanceData[n++] = tmpVec3.z;
592
- this._wsBoundingBox.extend(tmpVec3);
593
- } else {
594
- this._instanceData[n++] = p.particle.position.x;
595
- this._instanceData[n++] = p.particle.position.y;
596
- this._instanceData[n++] = p.particle.position.z;
597
- this._wsBoundingBox.extend(p.particle.position);
598
- }
599
- this._instanceData[n++] = p.size;
600
- this._instanceData[n++] = p.rotation;
601
- this._instanceData[n++] = p.jitterAngle;
602
- this._instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;
603
- if (worldSpace) {
604
- invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);
605
- this._instanceData[n++] = tmpVec3.x;
606
- this._instanceData[n++] = tmpVec3.y;
607
- this._instanceData[n++] = tmpVec3.z;
608
- } else {
609
- this._instanceData[n++] = p.particle.velocity.x;
610
- this._instanceData[n++] = p.particle.velocity.y;
611
- this._instanceData[n++] = p.particle.velocity.z;
612
- }
613
- }
614
- let maxParticleSize = Math.max(Math.abs(this.particleSize1Min), Math.abs(this.particleSize1Max), Math.abs(this.particleSize2Min), Math.abs(this.particleSize2Max));
615
- invWorldMatrix.decompose(tmpVec3, null, null);
616
- const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));
617
- maxParticleSize *= scale;
618
- if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {
619
- maxParticleSize += 2 * Math.abs(this.jitterPower);
620
- }
621
- this._wsBoundingBox.minPoint.x -= maxParticleSize;
622
- this._wsBoundingBox.minPoint.y -= maxParticleSize;
623
- this._wsBoundingBox.minPoint.z -= maxParticleSize;
624
- this._wsBoundingBox.maxPoint.x += maxParticleSize;
625
- this._wsBoundingBox.maxPoint.y += maxParticleSize;
626
- this._wsBoundingBox.maxPoint.z += maxParticleSize;
627
- this._primitive.get().getVertexBuffer('texCoord0').bufferSubData(0, this._instanceData);
628
- }
629
- newParticle(num, worldMatrix) {
630
- for(let i = 0; i < num; i++){
631
- const particle = this.initParticle();
632
- particle.size1 *= this._scalar;
633
- particle.size2 *= this._scalar;
634
- particle.size2 -= particle.size1;
635
- const node = {
636
- particle,
637
- elapsedTime: 0,
638
- rotation: 0,
639
- size: particle.size1,
640
- ageBias: Math.random(),
641
- jitterAngle: 0
642
- };
643
- if (this._flags & PS_WORLDSPACE) {
644
- worldMatrix.transformPointAffine(particle.position, particle.position);
645
- worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);
646
- }
647
- this._activeParticleList.push(node);
648
- }
649
- }
650
- /**
651
- * {@inheritDoc Drawable.getPickTarget }
652
- */ getPickTarget() {
653
- return this._pickTarget;
654
- }
655
- /**
656
- * {@inheritDoc Drawable.getMorphData}
657
- */ getMorphData() {
658
- return null;
659
- }
660
- /**
661
- * {@inheritDoc Drawable.getMorphInfo}
662
- */ getMorphInfo() {
663
- return null;
664
- }
665
- /**
666
- * {@inheritDoc Drawable.getQueueType}
667
- */ getQueueType() {
668
- return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
669
- }
670
- /**
671
- * {@inheritDoc Drawable.isUnlit}
672
- */ isUnlit() {
673
- return !this._material.get()?.supportLighting();
674
- }
675
- /**
676
- * {@inheritDoc Drawable.needSceneColor}
677
- */ needSceneColor() {
678
- return this._material.get()?.needSceneColor();
679
- }
680
- /**
681
- * {@inheritDoc Drawable.needSceneDepth}
682
- */ needSceneDepth() {
683
- return this._material.get()?.needSceneDepth();
684
- }
685
- /**
686
- * {@inheritDoc Drawable.getMaterial}
687
- */ getMaterial() {
688
- return this._material.get();
689
- }
690
- /**
691
- * {@inheritDoc Drawable.getPrimitive}
692
- */ getPrimitive() {
693
- return this._primitive.get();
694
- }
695
- /**
696
- * {@inheritDoc SceneNode.isParticleSystem}
697
- */ isParticleSystem() {
698
- return true;
699
- }
700
- /**
701
- * {@inheritDoc Drawable.draw}
702
- */ draw(ctx) {
703
- if (this._activeParticleList.length > 0) {
704
- this.bind(ctx);
705
- this._material.get().draw(this._primitive.get(), ctx, this._activeParticleList.length);
706
- }
707
- }
708
- /**
709
- * {@inheritDoc SceneNode.dispose}
710
- */ dispose() {
711
- super.dispose();
712
- this._primitive.dispose();
713
- this._material.dispose();
714
- const func = ParticleSystem.updateFuncMap.get(this);
715
- if (func) {
716
- this._scene.off('update', func);
717
- }
718
- }
719
- _onDetached() {
720
- super._onDetached();
721
- const func = ParticleSystem.updateFuncMap.get(this);
722
- if (func) {
723
- this._scene.off('update', func);
724
- }
725
- }
726
- _onAttached() {
727
- super._onAttached();
728
- let func = ParticleSystem.updateFuncMap.get(this);
729
- if (!func) {
730
- func = this.update.bind(this);
731
- ParticleSystem.updateFuncMap.set(this, func);
732
- }
733
- this._scene.on('update', func);
734
- }
735
- }
736
-
737
- export { ParticleSystem };
738
- //# sourceMappingURL=particlesys.js.map