@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
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@@ -1,226 +0,0 @@
1
- import { linearToGamma } from '../shaders/misc.js';
2
- import { PostEffectLayer } from './posteffect.js';
3
- import { MaterialVaryingFlags } from '../values.js';
4
- import { fetchSampler } from '../utility/misc.js';
5
- import { DRef } from '@zephyr3d/base';
6
-
7
- /**
8
- * Post processing compositor
9
- * @public
10
- */ class Compositor {
11
- /** @internal */ _postEffects;
12
- /** @internal */ _finalFramebuffer;
13
- /** @internal */ _prevInputTexture;
14
- /** @internal */ _prevFrameBuffer;
15
- /** @internal */ static _blitProgram = null;
16
- /** @internal */ static _blitBindgroup = null;
17
- /** @internal */ static _blitRenderStates = null;
18
- /** @internal */ static _blitVertexLayout = null;
19
- /**
20
- * Creates an instance of Compositor
21
- */ constructor(){
22
- this._postEffects = [];
23
- this._postEffects[PostEffectLayer.opaque] = [];
24
- this._postEffects[PostEffectLayer.transparent] = [];
25
- this._postEffects[PostEffectLayer.end] = [];
26
- this._finalFramebuffer = null;
27
- this._prevInputTexture = null;
28
- this._prevFrameBuffer = null;
29
- }
30
- /** @internal */ requireLinearDepth(ctx) {
31
- for (const list of this._postEffects){
32
- for (const postEffect of list){
33
- if (postEffect.get().requireLinearDepthTexture(ctx)) {
34
- return true;
35
- }
36
- }
37
- }
38
- return false;
39
- }
40
- /**
41
- * Adds a posteffect
42
- *
43
- * @param postEffect - The post effect to add
44
- * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass
45
- */ appendPostEffect(postEffect) {
46
- if (postEffect) {
47
- for (const list of this._postEffects){
48
- if (list.findIndex((val)=>val.get() === postEffect) >= 0) {
49
- console.error(`Posteffect cannot be added to same compositor multiple times`);
50
- return;
51
- }
52
- }
53
- this._postEffects[postEffect.layer].push(new DRef(postEffect));
54
- }
55
- }
56
- /**
57
- * Removes a posteffect that was previously added
58
- *
59
- * @param postEffect - The posteffect to be remove.
60
- */ removePostEffect(postEffect) {
61
- for (const list of this._postEffects){
62
- const index = list.findIndex((val)=>val.get() === postEffect);
63
- if (index >= 0) {
64
- list[index].dispose();
65
- list.splice(index, 1);
66
- return;
67
- }
68
- }
69
- }
70
- /**
71
- * Removes all post effects
72
- */ clear() {
73
- for (const list of this._postEffects){
74
- for (const p of list){
75
- p.dispose();
76
- }
77
- list.splice(0, list.length);
78
- }
79
- }
80
- /** @internal */ begin(ctx) {
81
- const device = ctx.device;
82
- this._finalFramebuffer = device.getFramebuffer();
83
- const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);
84
- if (this._postEffects.every((list)=>list.length === 0)) {
85
- return;
86
- }
87
- const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
88
- const depth = this._finalFramebuffer?.getDepthAttachment();
89
- const w = depth ? depth.width : device.getDrawingBufferWidth();
90
- const h = depth ? depth.height : device.getDrawingBufferHeight();
91
- //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;
92
- const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(true, w, h, ssr ? [
93
- format,
94
- ctx.SSRRoughnessTexture,
95
- ctx.SSRNormalTexture
96
- ] : format, depth ?? ctx.depthFormat);
97
- device.setFramebuffer(tmpFramebuffer);
98
- }
99
- /** @internal */ drawPostEffects(ctx, layer, sceneDepthTexture) {
100
- const postEffects = this._postEffects[layer];
101
- if (postEffects.length > 0) {
102
- const device = ctx.device;
103
- const inputFramebuffer = device.getFramebuffer();
104
- const inputTexture = inputFramebuffer.getColorAttachments()[0];
105
- let tmpTexture = null;
106
- for(let i = 0; i < postEffects.length; i++){
107
- const postEffect = postEffects[i].get();
108
- if (!postEffect.enabled) {
109
- continue;
110
- }
111
- if (this._prevFrameBuffer) {
112
- device.pool.releaseFrameBuffer(this._prevFrameBuffer);
113
- this._prevFrameBuffer = null;
114
- }
115
- const isLast = this.isLastPostEffect(layer, i);
116
- const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!this._finalFramebuffer);
117
- if (finalEffect) {
118
- device.setFramebuffer(this._finalFramebuffer);
119
- } else {
120
- this._prevFrameBuffer = device.pool.fetchTemporalFramebuffer(false, inputFramebuffer.getWidth(), inputFramebuffer.getHeight(), 'rgba16f', inputFramebuffer.getDepthAttachment() ?? null);
121
- device.setFramebuffer(this._prevFrameBuffer);
122
- }
123
- const inputColorTexture = tmpTexture ?? inputTexture;
124
- postEffect.apply(ctx, inputColorTexture, sceneDepthTexture, !device.getFramebuffer());
125
- if (this._prevInputTexture) {
126
- device.pool.releaseTexture(this._prevInputTexture);
127
- this._prevInputTexture = null;
128
- }
129
- if (this._prevFrameBuffer) {
130
- tmpTexture = this._prevFrameBuffer.getColorAttachments()[0];
131
- device.pool.retainTexture(tmpTexture);
132
- this._prevInputTexture = tmpTexture;
133
- }
134
- }
135
- }
136
- }
137
- /** @internal */ end(ctx) {
138
- const device = ctx.device;
139
- if (device.getFramebuffer() !== this._finalFramebuffer) {
140
- const srcTex = device.getFramebuffer().getColorAttachments()[0];
141
- device.setFramebuffer(this._finalFramebuffer);
142
- device.setViewport(null);
143
- device.setScissor(null);
144
- Compositor._blit(device, srcTex, !this._finalFramebuffer);
145
- }
146
- if (this._prevInputTexture) {
147
- device.pool.releaseTexture(this._prevInputTexture);
148
- this._prevInputTexture = null;
149
- }
150
- if (this._prevFrameBuffer) {
151
- device.pool.releaseFrameBuffer(this._prevFrameBuffer);
152
- this._prevFrameBuffer = null;
153
- }
154
- }
155
- /** @internal */ isLastPostEffect(layer, index) {
156
- for(let i = layer; i < this._postEffects.length; i++){
157
- const start = i === layer ? index + 1 : 0;
158
- for(let j = start; j < this._postEffects[i].length; j++){
159
- if (this._postEffects[i][j].get().enabled) {
160
- return false;
161
- }
162
- }
163
- }
164
- return true;
165
- }
166
- /** @internal */ static _blit(device, srcTex, srgbOutput) {
167
- if (!this._blitProgram) {
168
- this._blitProgram = device.buildRenderProgram({
169
- vertex (pb) {
170
- this.$inputs.pos = pb.vec2().attrib('position');
171
- this.$outputs.uv = pb.vec2();
172
- this.flip = pb.int().uniform(0);
173
- pb.main(function() {
174
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
175
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
176
- this.$if(pb.notEqual(this.flip, 0), function() {
177
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
178
- });
179
- });
180
- },
181
- fragment (pb) {
182
- this.srcTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
183
- this.srgbOutput = pb.int().uniform(0);
184
- this.$outputs.outColor = pb.vec4();
185
- pb.main(function() {
186
- this.$outputs.outColor = pb.textureSample(this.srcTex, this.$inputs.uv);
187
- this.$if(pb.notEqual(this.srgbOutput, 0), function() {
188
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.$outputs.outColor.rgb), 1);
189
- });
190
- });
191
- }
192
- });
193
- this._blitBindgroup = device.createBindGroup(this._blitProgram.bindGroupLayouts[0]);
194
- this._blitVertexLayout = device.createVertexLayout({
195
- vertexBuffers: [
196
- {
197
- buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
198
- -1,
199
- -1,
200
- 1,
201
- -1,
202
- -1,
203
- 1,
204
- 1,
205
- 1
206
- ]))
207
- }
208
- ]
209
- });
210
- this._blitRenderStates = device.createRenderStateSet();
211
- this._blitRenderStates.useRasterizerState().setCullMode('none');
212
- this._blitRenderStates.useDepthState().enableTest(false).enableWrite(false);
213
- }
214
- this._blitBindgroup.setTexture('srcTex', srcTex, fetchSampler('clamp_nearest_nomip'));
215
- this._blitBindgroup.setValue('srgbOutput', srgbOutput ? 1 : 0);
216
- this._blitBindgroup.setValue('flip', device.type === 'webgpu' && !!device.getFramebuffer() ? 1 : 0);
217
- device.setRenderStates(this._blitRenderStates);
218
- device.setProgram(this._blitProgram);
219
- device.setBindGroup(0, this._blitBindgroup);
220
- device.setVertexLayout(this._blitVertexLayout);
221
- device.draw('triangle-strip', 0, 4);
222
- }
223
- }
224
-
225
- export { Compositor };
226
- //# sourceMappingURL=compositor.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"compositor.js","sources":["../../../src/posteffect/compositor.ts"],"sourcesContent":["import { linearToGamma } from '../shaders/misc';\r\nimport type { DrawContext } from '../render';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUProgram,\r\n RenderStateSet,\r\n Texture2D,\r\n VertexLayout\r\n} from '@zephyr3d/device';\r\nimport type { AbstractPostEffect } from './posteffect';\r\nimport { PostEffectLayer } from './posteffect';\r\nimport { MaterialVaryingFlags } from '../values';\r\nimport { fetchSampler } from '../utility/misc';\r\nimport { DRef } from '@zephyr3d/base';\r\n\r\n/**\r\n * Posteffect rendering context\r\n * @public\r\n */\r\nexport interface CompositorContext {\r\n pingpongFramebuffers: FrameBuffer[];\r\n finalFramebuffer: FrameBuffer;\r\n writeIndex: number;\r\n}\r\n/**\r\n * Post processing compositor\r\n * @public\r\n */\r\nexport class Compositor {\r\n /** @internal */\r\n protected _postEffects: DRef<AbstractPostEffect>[][];\r\n /** @internal */\r\n private _finalFramebuffer: FrameBuffer;\r\n /** @internal */\r\n private _prevInputTexture: Texture2D;\r\n /** @internal */\r\n private _prevFrameBuffer: FrameBuffer;\r\n /** @internal */\r\n private static _blitProgram: GPUProgram = null;\r\n /** @internal */\r\n private static _blitBindgroup: BindGroup = null;\r\n /** @internal */\r\n private static _blitRenderStates: RenderStateSet = null;\r\n /** @internal */\r\n private static _blitVertexLayout: VertexLayout = null;\r\n /**\r\n * Creates an instance of Compositor\r\n */\r\n constructor() {\r\n this._postEffects = [];\r\n this._postEffects[PostEffectLayer.opaque] = [];\r\n this._postEffects[PostEffectLayer.transparent] = [];\r\n this._postEffects[PostEffectLayer.end] = [];\r\n this._finalFramebuffer = null;\r\n this._prevInputTexture = null;\r\n this._prevFrameBuffer = null;\r\n }\r\n /** @internal */\r\n requireLinearDepth(ctx: DrawContext): boolean {\r\n for (const list of this._postEffects) {\r\n for (const postEffect of list) {\r\n if (postEffect.get().requireLinearDepthTexture(ctx)) {\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n /**\r\n * Adds a posteffect\r\n *\r\n * @param postEffect - The post effect to add\r\n * @param opaque - true if the post effect should be applied after the opaque pass and before the transparent pass, otherwise the post effect should be applied after the transparent pass\r\n */\r\n appendPostEffect(postEffect: AbstractPostEffect): void {\r\n if (postEffect) {\r\n for (const list of this._postEffects) {\r\n if (list.findIndex((val) => val.get() === postEffect) >= 0) {\r\n console.error(`Posteffect cannot be added to same compositor multiple times`);\r\n return;\r\n }\r\n }\r\n this._postEffects[postEffect.layer].push(new DRef(postEffect));\r\n }\r\n }\r\n /**\r\n * Removes a posteffect that was previously added\r\n *\r\n * @param postEffect - The posteffect to be remove.\r\n */\r\n removePostEffect(postEffect: AbstractPostEffect): void {\r\n for (const list of this._postEffects) {\r\n const index = list.findIndex((val) => val.get() === postEffect);\r\n if (index >= 0) {\r\n list[index].dispose();\r\n list.splice(index, 1);\r\n return;\r\n }\r\n }\r\n }\r\n /**\r\n * Removes all post effects\r\n */\r\n clear(): void {\r\n for (const list of this._postEffects) {\r\n for (const p of list) {\r\n p.dispose();\r\n }\r\n list.splice(0, list.length);\r\n }\r\n }\r\n /** @internal */\r\n begin(ctx: DrawContext) {\r\n const device = ctx.device;\r\n this._finalFramebuffer = device.getFramebuffer();\r\n const ssr = !!(ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS);\r\n if (this._postEffects.every((list) => list.length === 0)) {\r\n return;\r\n }\r\n const format = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';\r\n const depth = this._finalFramebuffer?.getDepthAttachment() as Texture2D;\r\n const w = depth ? depth.width : device.getDrawingBufferWidth();\r\n const h = depth ? depth.height : device.getDrawingBufferHeight();\r\n //const fmt2: TextureFormat = ssr ? (device.type === 'webgl' ? format : 'rgba8unorm') : format;\r\n const tmpFramebuffer = device.pool.fetchTemporalFramebuffer(\r\n true,\r\n w,\r\n h,\r\n ssr ? [format, ctx.SSRRoughnessTexture, ctx.SSRNormalTexture] : format,\r\n depth ?? ctx.depthFormat\r\n );\r\n device.setFramebuffer(tmpFramebuffer);\r\n }\r\n /** @internal */\r\n drawPostEffects(ctx: DrawContext, layer: PostEffectLayer, sceneDepthTexture: Texture2D) {\r\n const postEffects = this._postEffects[layer];\r\n if (postEffects.length > 0) {\r\n const device = ctx.device;\r\n const inputFramebuffer = device.getFramebuffer();\r\n const inputTexture = inputFramebuffer.getColorAttachments()[0] as Texture2D;\r\n let tmpTexture: Texture2D = null;\r\n for (let i = 0; i < postEffects.length; i++) {\r\n const postEffect = postEffects[i].get();\r\n if (!postEffect.enabled) {\r\n continue;\r\n }\r\n if (this._prevFrameBuffer) {\r\n device.pool.releaseFrameBuffer(this._prevFrameBuffer);\r\n this._prevFrameBuffer = null;\r\n }\r\n const isLast = this.isLastPostEffect(layer, i);\r\n const finalEffect = isLast && (!postEffect.requireDepthAttachment(ctx) || !!this._finalFramebuffer);\r\n if (finalEffect) {\r\n device.setFramebuffer(this._finalFramebuffer);\r\n } else {\r\n this._prevFrameBuffer = device.pool.fetchTemporalFramebuffer(\r\n false,\r\n inputFramebuffer.getWidth(),\r\n inputFramebuffer.getHeight(),\r\n 'rgba16f',\r\n inputFramebuffer.getDepthAttachment() ?? null\r\n );\r\n device.setFramebuffer(this._prevFrameBuffer);\r\n }\r\n const inputColorTexture = tmpTexture ?? inputTexture;\r\n postEffect.apply(ctx, inputColorTexture, sceneDepthTexture, !device.getFramebuffer());\r\n if (this._prevInputTexture) {\r\n device.pool.releaseTexture(this._prevInputTexture);\r\n this._prevInputTexture = null;\r\n }\r\n if (this._prevFrameBuffer) {\r\n tmpTexture = this._prevFrameBuffer.getColorAttachments()[0] as Texture2D;\r\n device.pool.retainTexture(tmpTexture);\r\n this._prevInputTexture = tmpTexture;\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n end(ctx: DrawContext) {\r\n const device = ctx.device;\r\n if (device.getFramebuffer() !== this._finalFramebuffer) {\r\n const srcTex = device.getFramebuffer().getColorAttachments()[0] as Texture2D;\r\n device.setFramebuffer(this._finalFramebuffer);\r\n device.setViewport(null);\r\n device.setScissor(null);\r\n Compositor._blit(device, srcTex, !this._finalFramebuffer);\r\n }\r\n if (this._prevInputTexture) {\r\n device.pool.releaseTexture(this._prevInputTexture);\r\n this._prevInputTexture = null;\r\n }\r\n if (this._prevFrameBuffer) {\r\n device.pool.releaseFrameBuffer(this._prevFrameBuffer);\r\n this._prevFrameBuffer = null;\r\n }\r\n }\r\n /** @internal */\r\n private isLastPostEffect(layer: PostEffectLayer, index: number) {\r\n for (let i = layer; i < this._postEffects.length; i++) {\r\n const start = i === layer ? index + 1 : 0;\r\n for (let j = start; j < this._postEffects[i].length; j++) {\r\n if (this._postEffects[i][j].get().enabled) {\r\n return false;\r\n }\r\n }\r\n }\r\n return true;\r\n }\r\n /** @internal */\r\n static _blit(device: AbstractDevice, srcTex: Texture2D, srgbOutput: boolean) 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@@ -1,273 +0,0 @@
1
- import { Vector2 } from '@zephyr3d/base';
2
- import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
3
- import { linearToGamma } from '../shaders/misc.js';
4
- import { fetchSampler } from '../utility/misc.js';
5
-
6
- /**
7
- * FXAA post effect
8
- * @public
9
- */ class FXAA extends AbstractPostEffect {
10
- static _program = null;
11
- static _bindgroup = null;
12
- _invTexSize;
13
- /**
14
- * Creates an instance of grayscale post effect
15
- */ constructor(){
16
- super();
17
- this._layer = PostEffectLayer.transparent;
18
- this._invTexSize = new Vector2();
19
- }
20
- /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
21
- return false;
22
- }
23
- /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
24
- return false;
25
- }
26
- /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
27
- const device = ctx.device;
28
- this._prepare(device);
29
- this._invTexSize.setXY(1 / inputColorTexture.width, 1 / inputColorTexture.height);
30
- FXAA._bindgroup.setTexture('srcTex', inputColorTexture, fetchSampler('clamp_linear_nomip'));
31
- FXAA._bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
32
- FXAA._bindgroup.setValue('srgbOut', srgbOutput ? 1 : 0);
33
- FXAA._bindgroup.setValue('invTexSize', this._invTexSize);
34
- device.setProgram(FXAA._program);
35
- device.setBindGroup(0, FXAA._bindgroup);
36
- this.drawFullscreenQuad();
37
- }
38
- /** @internal */ _prepare(device) {
39
- if (!FXAA._program) {
40
- FXAA._program = device.buildRenderProgram({
41
- vertex (pb) {
42
- this.flip = pb.int().uniform(0);
43
- this.$inputs.pos = pb.vec2().attrib('position');
44
- this.$outputs.uv = pb.vec2();
45
- pb.main(function() {
46
- this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
47
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
48
- this.$if(pb.notEqual(this.flip, 0), function() {
49
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
50
- });
51
- });
52
- },
53
- fragment (pb) {
54
- this.srcTex = pb.tex2D().uniform(0);
55
- this.srgbOut = pb.int().uniform(0);
56
- this.invTexSize = pb.vec2().uniform(0);
57
- this.$outputs.outColor = pb.vec4();
58
- pb.func('getLuma', [
59
- pb.vec3('vSample')
60
- ], function() {
61
- this.$return(pb.dot(this.vSample, pb.vec3(0.299, 0.587, 0.114)));
62
- });
63
- pb.func('FXAA', [
64
- pb.vec2('uv')
65
- ], function() {
66
- this.$l.posM = this.uv;
67
- this.$l.rgbyM = pb.textureSampleLevel(this.srcTex, this.uv, 0);
68
- this.$l.lumaM = this.getLuma(this.rgbyM.rgb);
69
- this.$l.lumaN = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, -1), this.invTexSize)), 0).rgb);
70
- this.$l.lumaW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 0), this.invTexSize)), 0).rgb);
71
- this.$l.lumaE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 0), this.invTexSize)), 0).rgb);
72
- this.$l.lumaS = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(0, 1), this.invTexSize)), 0).rgb);
73
- this.$l.rangeMin = pb.min(this.lumaM, pb.min(pb.min(this.lumaN, this.lumaW), pb.min(this.lumaS, this.lumaE)));
74
- this.$l.rangeMax = pb.max(this.lumaM, pb.max(pb.max(this.lumaN, this.lumaW), pb.max(this.lumaS, this.lumaE)));
75
- this.$l.range = pb.sub(this.rangeMax, this.rangeMin);
76
- this.$if(pb.lessThan(this.range, pb.max(1 / 16, pb.div(this.rangeMax, 8))), function() {
77
- this.$return(this.rgbyM);
78
- });
79
- this.$l.lumaNW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, -1), this.invTexSize)), 0).rgb);
80
- this.$l.lumaNE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, -1), this.invTexSize)), 0).rgb);
81
- this.$l.lumaSW = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(-1, 1), this.invTexSize)), 0).rgb);
82
- this.$l.lumaSE = this.getLuma(pb.textureSampleLevel(this.srcTex, pb.add(this.uv, pb.mul(pb.vec2(1, 1), this.invTexSize)), 0).rgb);
83
- this.$l.lumaNS = pb.add(this.lumaN, this.lumaS);
84
- this.$l.lumaWE = pb.add(this.lumaW, this.lumaE);
85
- this.$l.subpixRcpRange = pb.div(1, this.range);
86
- this.$l.subpixNSWE = pb.add(this.lumaNS, this.lumaWE);
87
- this.$l.edgeHorz1 = pb.add(pb.mul(-2, this.lumaM), this.lumaNS);
88
- this.$l.edgeVert1 = pb.add(pb.mul(-2, this.lumaM), this.lumaWE);
89
- this.$l.lumaNESE = pb.add(this.lumaNE, this.lumaSE);
90
- this.$l.lumaNWNE = pb.add(this.lumaNW, this.lumaNE);
91
- this.$l.edgeHorz2 = pb.add(pb.mul(-2, this.lumaE), this.lumaNESE);
92
- this.$l.edgeVert2 = pb.add(pb.mul(-2, this.lumaN), this.lumaNWNE);
93
- this.$l.lumaNWSW = pb.add(this.lumaNW, this.lumaSW);
94
- this.$l.lumaSWSE = pb.add(this.lumaSW, this.lumaSE);
95
- this.$l.edgeHorz4 = pb.add(pb.mul(pb.abs(this.edgeHorz1), 2), pb.abs(this.edgeHorz2));
96
- this.$l.edgeVert4 = pb.add(pb.mul(pb.abs(this.edgeVert1), 2), pb.abs(this.edgeVert2));
97
- this.$l.edgeHorz3 = pb.add(pb.mul(-2, this.lumaW), this.lumaNWSW);
98
- this.$l.edgeVert3 = pb.add(pb.mul(-2, this.lumaS), this.lumaSWSE);
99
- this.$l.edgeHorz = pb.add(pb.abs(this.edgeHorz3), this.edgeHorz4);
100
- this.$l.edgeVert = pb.add(pb.abs(this.edgeVert3), this.edgeVert4);
101
- this.$l.subpixNWSWNESE = pb.add(this.lumaNWSW, this.lumaNESE);
102
- this.$l.lengthSign = this.invTexSize.x;
103
- this.$l.horzSpan = pb.greaterThanEqual(this.edgeHorz, this.edgeVert);
104
- this.$l.subpixA = pb.add(pb.mul(this.subpixNSWE, 2), this.subpixNWSWNESE);
105
- this.$if(pb.not(this.horzSpan), function() {
106
- this.lumaN = this.lumaW;
107
- this.lumaS = this.lumaE;
108
- }).$else(function() {
109
- this.lengthSign = this.invTexSize.y;
110
- });
111
- this.$l.subpixB = pb.sub(pb.div(this.subpixA, 12), this.lumaM);
112
- this.$l.gradientN = pb.sub(this.lumaN, this.lumaM);
113
- this.$l.gradientS = pb.sub(this.lumaS, this.lumaM);
114
- this.$l.lumaNN = pb.add(this.lumaN, this.lumaM);
115
- this.$l.lumaSS = pb.add(this.lumaS, this.lumaM);
116
- this.$l.pairN = pb.greaterThanEqual(pb.abs(this.gradientN), pb.abs(this.gradientS));
117
- this.$l.gradient = pb.max(pb.abs(this.gradientN), pb.abs(this.gradientS));
118
- this.$if(this.pairN, function() {
119
- this.lengthSign = pb.neg(this.lengthSign);
120
- });
121
- this.$l.subpixC = pb.clamp(pb.mul(pb.abs(this.subpixB), this.subpixRcpRange), 0, 1);
122
- this.$l.posB = this.posM;
123
- this.$l.offNP = pb.vec2();
124
- this.$if(pb.not(this.horzSpan), function() {
125
- this.offNP.x = 0;
126
- this.offNP.y = this.invTexSize.y;
127
- this.posB.x = pb.add(this.posB.x, pb.mul(this.lengthSign, 0.5));
128
- }).$else(function() {
129
- this.offNP.x = this.invTexSize.x;
130
- this.offNP.y = 0;
131
- this.posB.y = pb.add(this.posB.y, pb.mul(this.lengthSign, 0.5));
132
- });
133
- this.$l.posN = pb.sub(this.posB, this.offNP);
134
- this.$l.posP = pb.add(this.posB, this.offNP);
135
- this.$l.subpixD = pb.add(pb.mul(-2, this.subpixC), 3);
136
- this.$l.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN, 0).rgb);
137
- this.$l.subpixE = pb.mul(this.subpixC, this.subpixC);
138
- this.$l.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP, 0).rgb);
139
- this.$if(pb.not(this.pairN), function() {
140
- this.lumaNN = this.lumaSS;
141
- });
142
- this.$l.gradientScaled = pb.div(this.gradient, 4);
143
- this.$l.lumaMM = pb.sub(this.lumaM, pb.mul(this.lumaNN, 0.5));
144
- this.$l.subpixF = pb.mul(this.subpixD, this.subpixE);
145
- this.$l.lumaMLTZero = pb.lessThan(this.lumaMM, 0);
146
- this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
147
- this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
148
- this.$l.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
149
- this.$l.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
150
- this.$if(pb.not(this.doneN), function() {
151
- this.posN = pb.sub(this.posN, pb.mul(this.offNP, 1.5));
152
- });
153
- this.$l.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
154
- this.$if(pb.not(this.doneP), function() {
155
- this.posP = pb.add(this.posP, pb.mul(this.offNP, 1.5));
156
- });
157
- this.$if(this.doneNP, function() {
158
- this.$if(pb.not(this.doneN), function() {
159
- this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
160
- this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
161
- });
162
- this.$if(pb.not(this.doneP), function() {
163
- this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
164
- this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
165
- });
166
- this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
167
- this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
168
- this.$if(pb.not(this.doneN), function() {
169
- this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
170
- });
171
- this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
172
- this.$if(pb.not(this.doneP), function() {
173
- this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
174
- });
175
- this.$if(this.doneNP, function() {
176
- this.$if(pb.not(this.doneN), function() {
177
- this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
178
- this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
179
- });
180
- this.$if(pb.not(this.doneP), function() {
181
- this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
182
- this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
183
- });
184
- this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
185
- this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
186
- this.$if(pb.not(this.doneN), function() {
187
- this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
188
- });
189
- this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
190
- this.$if(pb.not(this.doneP), function() {
191
- this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
192
- });
193
- this.$if(this.doneNP, function() {
194
- this.$if(pb.not(this.doneN), function() {
195
- this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
196
- this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
197
- });
198
- this.$if(pb.not(this.doneP), function() {
199
- this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
200
- this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
201
- });
202
- this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
203
- this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
204
- this.$if(pb.not(this.doneN), function() {
205
- this.posN = pb.sub(this.posN, pb.mul(this.offNP, 4.0));
206
- });
207
- this.doneNP = pb.or(pb.not(this.doneN), pb.not(this.doneP));
208
- this.$if(pb.not(this.doneP), function() {
209
- this.posP = pb.add(this.posP, pb.mul(this.offNP, 4.0));
210
- });
211
- this.$if(this.doneNP, function() {
212
- this.$if(pb.not(this.doneN), function() {
213
- this.lumaEndN = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posN.xy, 0).rgb);
214
- this.lumaEndN = pb.sub(this.lumaEndN, pb.mul(this.lumaNN, 0.5));
215
- });
216
- this.$if(pb.not(this.doneP), function() {
217
- this.lumaEndP = this.getLuma(pb.textureSampleLevel(this.srcTex, this.posP.xy, 0).rgb);
218
- this.lumaEndP = pb.sub(this.lumaEndP, pb.mul(this.lumaNN, 0.5));
219
- });
220
- this.doneN = pb.greaterThanEqual(pb.abs(this.lumaEndN), this.gradientScaled);
221
- this.doneP = pb.greaterThanEqual(pb.abs(this.lumaEndP), this.gradientScaled);
222
- this.$if(pb.not(this.doneN), function() {
223
- this.posN = pb.sub(this.posN, pb.mul(this.offNP, 2.0));
224
- });
225
- this.$if(pb.not(this.doneP), function() {
226
- this.posP = pb.add(this.posP, pb.mul(this.offNP, 2.0));
227
- });
228
- });
229
- });
230
- });
231
- });
232
- this.$l.dstN = pb.sub(this.posM.x, this.posN.x);
233
- this.$l.dstP = pb.sub(this.posP.x, this.posM.x);
234
- this.$if(pb.not(this.horzSpan), function() {
235
- this.dstN = pb.sub(this.posM.y, this.posN.y);
236
- this.dstP = pb.sub(this.posP.y, this.posM.y);
237
- });
238
- this.$l.goodSpanN = pb.notEqual(pb.lessThan(this.lumaEndN, 0), this.lumaMLTZero);
239
- this.$l.spanLength = pb.add(this.dstP, this.dstN);
240
- this.$l.goodSpanP = pb.notEqual(pb.lessThan(this.lumaEndP, 0), this.lumaMLTZero);
241
- this.$l.spanLengthRcp = pb.div(1, this.spanLength);
242
- this.$l.directionN = pb.lessThan(this.dstN, this.dstP);
243
- this.$l.dst = pb.min(this.dstN, this.dstP);
244
- this.$l.goodSpan = this.$choice(this.directionN, this.goodSpanN, this.goodSpanP);
245
- this.$l.subpixG = pb.mul(this.subpixF, this.subpixF);
246
- this.$l.pixelOffset = pb.add(pb.mul(this.dst, pb.neg(this.spanLengthRcp)), 0.5);
247
- this.$l.subpixH = pb.mul(this.subpixG, 0.75);
248
- this.$l.pixelOffsetGood = this.$choice(this.goodSpan, this.pixelOffset, 0);
249
- this.$l.pixelOffsetSubpix = pb.max(this.pixelOffsetGood, this.subpixH);
250
- this.$if(pb.not(this.horzSpan), function() {
251
- this.posM.x = pb.add(this.posM.x, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
252
- }).$else(function() {
253
- this.posM.y = pb.add(this.posM.y, pb.mul(this.pixelOffsetSubpix, this.lengthSign));
254
- });
255
- this.$return(pb.textureSampleLevel(this.srcTex, this.posM, 0).xyzw);
256
- });
257
- pb.main(function() {
258
- this.$l.color = this.FXAA(this.$inputs.uv);
259
- this.$if(pb.equal(this.srgbOut, 0), function() {
260
- this.$outputs.outColor = this.color;
261
- }).$else(function() {
262
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);
263
- });
264
- });
265
- }
266
- });
267
- FXAA._bindgroup = device.createBindGroup(FXAA._program.bindGroupLayouts[0]);
268
- }
269
- }
270
- }
271
-
272
- export { FXAA };
273
- //# sourceMappingURL=fxaa.js.map