@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
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@@ -1,790 +0,0 @@
1
- import { Matrix4x4, Frustum, Vector3, AABB, Vector4, retainObject, CubeFace } from '@zephyr3d/base';
2
- import { Camera } from '../camera/camera.js';
3
- import { SSM } from './ssm.js';
4
- import { ESM } from './esm.js';
5
- import { VSM } from './vsm.js';
6
- import { PCFPD } from './pcf_pd.js';
7
- import { PCFOPT } from './pcf_opt.js';
8
- import { Application } from '../app/app.js';
9
- import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT } from '../values.js';
10
- import { ShaderHelper } from '../material/shader/helper.js';
11
-
12
- const tmpMatrix = new Matrix4x4();
13
- const tmpFrustum = new Frustum(Matrix4x4.identity());
14
- // const zeroPosition = Vector3.zero();
15
- /**
16
- * The shadow map generator
17
- * @public
18
- */ class ShadowMapper {
19
- /** @internal */ static _snapMatrix = new Matrix4x4();
20
- /** @internal */ static _target = new Vector3();
21
- /** @internal */ static _up = new Vector3();
22
- /** @internal */ static _frustumMin = new Vector3();
23
- /** @internal */ static _frustumMax = new Vector3();
24
- /** @internal */ static _frustumCenter = new Vector3();
25
- /** @internal */ static _lightCameras = new WeakMap();
26
- /** @internal */ static _shadowMapParams = [];
27
- /** @internal */ _light;
28
- /** @internal */ _config;
29
- /** @internal */ _resourceDirty;
30
- /** @internal */ _shadowMode;
31
- /** @internal */ _shadowDistance;
32
- /** @internal */ _impl;
33
- /** @internal */ _pdSampleCount;
34
- /** @internal */ _pdSampleRadius;
35
- /** @internal */ _pcfKernelSize;
36
- /** @internal */ _vsmBlurKernelSize;
37
- /** @internal */ _vsmBlurRadius;
38
- /** @internal */ _vsmDarkness;
39
- /** @internal */ _esmBlur;
40
- /** @internal */ _esmBlurKernelSize;
41
- /** @internal */ _esmBlurRadius;
42
- /** @internal */ _esmDepthScale;
43
- /** @internal */ _shadowRegion;
44
- /**
45
- * Creates an instance of ShadowMapper
46
- * @param light - The light that is used to generate shadow map
47
- */ constructor(light){
48
- this._light = light;
49
- this._config = {
50
- shadowMapSize: 1024,
51
- numCascades: 1,
52
- splitLambda: 0.5,
53
- depthBias: 0.5,
54
- normalBias: 0.2,
55
- nearClip: 1
56
- };
57
- this._resourceDirty = true;
58
- this._shadowMode = 'hard';
59
- this._shadowDistance = 2000;
60
- this._impl = null;
61
- this._pdSampleCount = 12;
62
- this._pdSampleRadius = 4;
63
- this._pcfKernelSize = 5;
64
- this._vsmBlurKernelSize = 5;
65
- this._vsmBlurRadius = 4;
66
- this._vsmDarkness = 0.3;
67
- this._esmBlur = true;
68
- this._esmBlurKernelSize = 5;
69
- this._esmBlurRadius = 4;
70
- this._esmDepthScale = 200;
71
- this._shadowRegion = null;
72
- this.applyMode(this._shadowMode);
73
- }
74
- copyFrom(other) {
75
- this.shadowMapSize = other.shadowMapSize;
76
- this.shadowRegion = other.shadowRegion ? new AABB(other.shadowRegion) : null;
77
- this.shadowDistance = other.shadowDistance;
78
- this.numShadowCascades = other.numShadowCascades;
79
- this.splitLambda = other.splitLambda;
80
- this.depthBias = other.depthBias;
81
- this.normalBias = other.normalBias;
82
- this.nearClip = other.nearClip;
83
- this.mode = other.mode;
84
- this.pdSampleCount = other.pdSampleCount;
85
- this.pdSampleRadius = other.pdSampleRadius;
86
- this.pcfKernelSize = other.pcfKernelSize;
87
- this.vsmBlurKernelSize = other.vsmBlurKernelSize;
88
- this.vsmBlurRadius = other.vsmBlurRadius;
89
- this.vsmDarkness = other.vsmDarkness;
90
- this.esmBlur = other.esmBlur;
91
- this.esmBlurKernelSize = other.esmBlurKernelSize;
92
- this.esmBlurRadius = other.esmBlurRadius;
93
- this.esmDepthScale = other.esmDepthScale;
94
- }
95
- /** The light that is used to generate shadow map */ get light() {
96
- return this._light;
97
- }
98
- /** Size of the shadow map */ get shadowMapSize() {
99
- return this._config.shadowMapSize;
100
- }
101
- set shadowMapSize(num) {
102
- if (!Number.isInteger(num) || num < 1) {
103
- console.error(`invalid shadow map size: ${num}`);
104
- return;
105
- }
106
- if (this._config.shadowMapSize !== num) {
107
- this._config.shadowMapSize = num;
108
- this._resourceDirty = true;
109
- }
110
- }
111
- /** Shadow region for directional light */ get shadowRegion() {
112
- return this._shadowRegion;
113
- }
114
- set shadowRegion(region) {
115
- this._shadowRegion = region;
116
- }
117
- /** Maximum distance from the camera, shadow will not be rendered beyond this range */ get shadowDistance() {
118
- return this._shadowDistance;
119
- }
120
- set shadowDistance(val) {
121
- this._shadowDistance = Math.max(0, val);
122
- }
123
- /** Count of the cascades, The maximum value is 4 */ get numShadowCascades() {
124
- return this._config.numCascades;
125
- }
126
- set numShadowCascades(num) {
127
- if (num !== 1 && num !== 2 && num !== 3 && num !== 4) {
128
- console.error(`invalid shadow cascade number: ${num}`);
129
- return;
130
- }
131
- if (!this._light.isDirectionLight() && num > 1) {
132
- console.error(`only directional light can have more than one shadow cascades`);
133
- return;
134
- }
135
- if (num !== this._config.numCascades) {
136
- this._config.numCascades = num;
137
- this._resourceDirty = true;
138
- }
139
- }
140
- /** The split lambda for cascaded shadow mapping */ get splitLambda() {
141
- return this._config.splitLambda;
142
- }
143
- set splitLambda(val) {
144
- if (this._config.splitLambda !== val) {
145
- this._config.splitLambda = val;
146
- }
147
- }
148
- /** Depth bias for the shadow map */ get depthBias() {
149
- return this._config.depthBias;
150
- }
151
- set depthBias(val) {
152
- this._config.depthBias = val;
153
- }
154
- /** Normal bias for the shadow map */ get normalBias() {
155
- return this._config.normalBias;
156
- }
157
- set normalBias(val) {
158
- this._config.normalBias = val;
159
- }
160
- /** Near clip plane */ get nearClip() {
161
- return this._config.nearClip;
162
- }
163
- set nearClip(val) {
164
- if (this._config.nearClip !== val) {
165
- this._config.nearClip = val;
166
- }
167
- }
168
- /** Shadow map mode */ get mode() {
169
- return this._shadowMode;
170
- }
171
- set mode(mode) {
172
- if (mode !== this._shadowMode) {
173
- this._shadowMode = mode;
174
- this.applyMode(this._shadowMode);
175
- }
176
- }
177
- /** Generated shadow map */ /*
178
- get shadowMap(): ShadowMapType {
179
- return (this._impl.getShadowMap(this) ?? this._framebuffer?.getColorAttachments()[0] ?? null) as ShadowMapType;
180
- }
181
- */ /** Sampler of the shadow map */ /*
182
- get shadowMapSampler(): TextureSampler {
183
- return this._impl.getShadowMapSampler(this);
184
- }
185
- */ /** @internal */ getShaderHash(shadowMapParams) {
186
- return `${shadowMapParams.impl.constructor.name}_${shadowMapParams.impl.getShaderHash()}_${shadowMapParams.lightType}_${shadowMapParams.shadowMap.target}_${Number(shadowMapParams.numShadowCascades > 1)}_${Number(Application.instance.device.getDeviceCaps().textureCaps.getTextureFormatInfo(shadowMapParams.shadowMap.format).filterable)}`;
187
- }
188
- /** Sample count for poisson disc PCF */ get pdSampleCount() {
189
- return this._pdSampleCount;
190
- }
191
- set pdSampleCount(val) {
192
- val = Math.min(Math.max(1, Number(val) >> 0), 64);
193
- if (val !== this._pdSampleCount) {
194
- this._pdSampleCount = val;
195
- const pcfpd = this.asPCFPD();
196
- if (pcfpd) {
197
- pcfpd.tapCount = this._pdSampleCount;
198
- }
199
- }
200
- }
201
- /** Radius for poisson disc PCF */ get pdSampleRadius() {
202
- return this._pdSampleRadius;
203
- }
204
- set pdSampleRadius(val) {
205
- val = Math.max(0, Number(val) >> 0);
206
- if (val !== this._pdSampleRadius) {
207
- this._pdSampleRadius = val;
208
- this.asPCFPD()?.setDepthScale(this._pdSampleRadius);
209
- }
210
- }
211
- /** Kernel size for optimized PCF */ get pcfKernelSize() {
212
- return this._pcfKernelSize;
213
- }
214
- set pcfKernelSize(val) {
215
- val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
216
- if (val !== this._pcfKernelSize) {
217
- this._pcfKernelSize = val;
218
- const pcfopt = this.asPCFOPT();
219
- if (pcfopt) {
220
- pcfopt.kernelSize = this._pcfKernelSize;
221
- }
222
- }
223
- }
224
- /** Kernel size of VSM */ get vsmBlurKernelSize() {
225
- return this._vsmBlurKernelSize;
226
- }
227
- set vsmBlurKernelSize(val) {
228
- val = Math.max(3, Number(val) >> 0) | 1;
229
- if (val !== this._vsmBlurKernelSize) {
230
- this._vsmBlurKernelSize = val;
231
- const vsm = this.asVSM();
232
- if (vsm) {
233
- vsm.kernelSize = this._vsmBlurKernelSize;
234
- }
235
- }
236
- }
237
- /** Blur radius for VSM */ get vsmBlurRadius() {
238
- return this._vsmBlurRadius;
239
- }
240
- set vsmBlurRadius(val) {
241
- val = Math.max(0, Number(val) || 0);
242
- if (val !== this._vsmBlurRadius) {
243
- this._vsmBlurRadius = val;
244
- const vsm = this.asVSM();
245
- if (vsm) {
246
- vsm.blurSize = this._vsmBlurRadius;
247
- }
248
- }
249
- }
250
- /** Darkness for VSM */ get vsmDarkness() {
251
- return this._vsmDarkness;
252
- }
253
- set vsmDarkness(val) {
254
- val = Math.min(0.999, Math.max(0, Number(val) || 0));
255
- if (val !== this._vsmDarkness) {
256
- this._vsmDarkness = val;
257
- this.asVSM()?.setDepthScale(this._vsmDarkness);
258
- }
259
- }
260
- /** Whether to enable ESM blur */ get esmBlur() {
261
- return this._esmBlur;
262
- }
263
- set esmBlur(val) {
264
- if (!!val !== this.esmBlur) {
265
- this._esmBlur = !!val;
266
- const esm = this.asESM();
267
- if (esm) {
268
- esm.blur = this._esmBlur;
269
- }
270
- }
271
- }
272
- /** Kernel size for ESM */ get esmBlurKernelSize() {
273
- return this._esmBlurKernelSize;
274
- }
275
- set esmBlurKernelSize(val) {
276
- val = Math.max(3, Number(val) >> 0) | 1;
277
- if (val !== this._esmBlurKernelSize) {
278
- this._esmBlurKernelSize = val;
279
- const esm = this.asESM();
280
- if (esm) {
281
- esm.kernelSize = this._esmBlurKernelSize;
282
- }
283
- }
284
- }
285
- /** Blur radius for ESM */ get esmBlurRadius() {
286
- return this._esmBlurRadius;
287
- }
288
- set esmBlurRadius(val) {
289
- val = Math.max(0, Number(val) || 0);
290
- if (val !== this._esmBlurRadius) {
291
- this._esmBlurRadius = val;
292
- const esm = this.asESM();
293
- if (esm) {
294
- esm.blurSize = this._esmBlurRadius;
295
- }
296
- }
297
- }
298
- /** Depth scale for ESM */ get esmDepthScale() {
299
- return this._esmDepthScale;
300
- }
301
- set esmDepthScale(val) {
302
- val = Math.max(0, Number(val) || 0);
303
- if (val !== this._esmDepthScale) {
304
- this._esmDepthScale = val;
305
- this.asESM()?.setDepthScale(this._esmDepthScale);
306
- }
307
- }
308
- /** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
309
- return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
310
- }
311
- /** @internal */ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
312
- return this._impl.computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split);
313
- }
314
- /** @internal */ static releaseTemporalResources(ctx) {
315
- if (ctx.shadowMapInfo) {
316
- for (const k of ctx.shadowMapInfo.keys()){
317
- const shadowMapParams = ctx.shadowMapInfo.get(k);
318
- //ctx.device.pool.releaseFrameBuffer(shadowMapParams.shadowMapFramebuffer);
319
- shadowMapParams.lightType = LIGHT_TYPE_NONE;
320
- shadowMapParams.depthClampEnabled = false;
321
- shadowMapParams.shaderHash = '';
322
- shadowMapParams.numShadowCascades = 1;
323
- shadowMapParams.shadowMapFramebuffer = null;
324
- shadowMapParams.impl = null;
325
- shadowMapParams.shadowMap = null;
326
- shadowMapParams.shadowMapSampler = null;
327
- shadowMapParams.implData = null;
328
- this._shadowMapParams.push(shadowMapParams);
329
- }
330
- ctx.shadowMapInfo = null;
331
- }
332
- }
333
- /** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
334
- const pb = scope.$builder;
335
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
336
- if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
337
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
338
- } else {
339
- const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
340
- const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
341
- const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
342
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
343
- }
344
- }
345
- /** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
346
- const pb = scope.$builder;
347
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
348
- const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
349
- const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
350
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
351
- }
352
- /** @internal */ isTextureInvalid(texture, target, format, width, height) {
353
- return texture && (texture.target !== target || texture.format !== format || texture.width !== width || texture.height !== height || texture.depth !== this.numShadowCascades);
354
- }
355
- /** @internal */ createTexture(target, format, width, height, depth) {
356
- const device = Application.instance.device;
357
- const options = {
358
- samplerOptions: {
359
- mipFilter: 'none'
360
- }
361
- };
362
- switch(target){
363
- case '2d':
364
- return device.createTexture2D(format, width, height, options);
365
- case 'cube':
366
- return device.createCubeTexture(format, width, options);
367
- case '2darray':
368
- return device.createTexture2DArray(format, width, height, depth, options);
369
- default:
370
- return null;
371
- }
372
- }
373
- /** @internal */ static fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
374
- const device = Application.instance.device;
375
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
376
- const colorAttachments = colorFormat ? useTextureArray ? [
377
- device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
378
- ] : lightType === LIGHT_TYPE_POINT ? [
379
- device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
380
- ] : [
381
- device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
382
- ] : null;
383
- const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
384
- const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
385
- if (colorAttachments) {
386
- device.pool.releaseTexture(colorAttachments[0]);
387
- }
388
- if (depthAttachment) {
389
- device.pool.releaseTexture(depthAttachment);
390
- }
391
- return fb;
392
- }
393
- /** @internal */ updateResources(shadowMapParams) {
394
- const device = Application.instance.device;
395
- const colorFormat = shadowMapParams.impl.getShadowMapColorFormat(shadowMapParams);
396
- const depthFormat = shadowMapParams.impl.getShadowMapDepthFormat(shadowMapParams);
397
- const numCascades = shadowMapParams.numShadowCascades;
398
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
399
- const shadowMapWidth = numCascades > 1 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
400
- const shadowMapHeight = numCascades > 2 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
401
- /*
402
- const colorAttachments = colorFormat
403
- ? useTextureArray
404
- ? [device.pool.fetchTemporalTexture2DArray(false, colorFormat, shadowMapWidth, shadowMapHeight, numCascades, false)]
405
- : this._light.isPointLight()
406
- ? [device.pool.fetchTemporalTextureCube(false, colorFormat, shadowMapWidth, false)]
407
- : [device.pool.fetchTemporalTexture2D(false, colorFormat, shadowMapWidth, shadowMapHeight, false)]
408
- : null;
409
- const depthAttachment = depthFormat
410
- ? useTextureArray
411
- ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, shadowMapWidth, shadowMapHeight, numCascades, false)
412
- : device.type !== 'webgl' && this._light.isPointLight()
413
- ? device.pool.fetchTemporalTextureCube(false, depthFormat, shadowMapWidth, false)
414
- : device.pool.fetchTemporalTexture2D(false, depthFormat, shadowMapWidth, shadowMapHeight, false)
415
- : null;
416
- shadowMapParams.shadowMapFramebuffer = device.pool.createTemporalFramebuffer(false, colorAttachments, depthAttachment);
417
- if (colorAttachments) {
418
- device.pool.releaseTexture(colorAttachments[0]);
419
- }
420
- if (depthAttachment) {
421
- device.pool.releaseTexture(depthAttachment);
422
- }
423
- */ shadowMapParams.shadowMapFramebuffer = ShadowMapper.fetchTemporalFramebuffer(true, this._light.lightType, numCascades, shadowMapWidth, shadowMapHeight, colorFormat, depthFormat);
424
- shadowMapParams.impl = this._impl;
425
- this._impl.updateResources(shadowMapParams);
426
- }
427
- /** @internal */ createLightCameraPoint(lightCamera) {
428
- //lightCamera.reparent(this._light);
429
- lightCamera.parent = lightCamera.scene.rootNode;
430
- lightCamera.position.setXYZ(0, 0, 0);
431
- lightCamera.rotation.identity();
432
- lightCamera.scale.setXYZ(1, 1, 1);
433
- lightCamera.setPerspective(Math.PI / 2, 1, this._config.nearClip, Math.min(this._shadowDistance, this._light.range));
434
- lightCamera.position.set(this._light.positionAndRange.xyz());
435
- }
436
- /** @internal */ createLightCameraSpot(lightCamera) {
437
- lightCamera.parent = this._light;
438
- lightCamera.position.setXYZ(0, 0, 0);
439
- lightCamera.rotation.identity();
440
- lightCamera.scale.setXYZ(1, 1, 1);
441
- lightCamera.setPerspective(2 * this._light.cutoff, 1, this._config.nearClip, Math.min((this._shadowDistance, this._light).range));
442
- }
443
- /** @internal */ createLightCameraDirectional(sceneAABB, sceneCamera, lightCamera, cropMatrix, border) {
444
- let frustum = sceneCamera.frustumViewSpace;
445
- if (this._shadowDistance < sceneCamera.getFarPlane()) {
446
- tmpMatrix.set(sceneCamera.getProjectionMatrix());
447
- tmpMatrix.setNearFar(tmpMatrix.getNearPlane(), this._shadowDistance);
448
- //tmpMatrix.multiplyRight(sceneCamera.viewMatrix);
449
- tmpFrustum.initWithMatrix(tmpMatrix);
450
- frustum = tmpFrustum;
451
- }
452
- border = border || 0;
453
- const expand = (this.shadowMapSize - 2 * border) / this.shadowMapSize;
454
- //const frustum = sceneCamera.frustum;
455
- const frustumMin = ShadowMapper._frustumMin;
456
- const frustumMax = ShadowMapper._frustumMax;
457
- const frustumCenter = ShadowMapper._frustumCenter;
458
- const target = ShadowMapper._target;
459
- const up = ShadowMapper._up;
460
- // const frustum = new Frustum(sceneCamera.viewProjectionMatrix);
461
- frustumMin.setXYZ(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
462
- frustumMax.setXYZ(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
463
- frustum.corners.forEach((p)=>{
464
- frustumMin.inplaceMin(p);
465
- frustumMax.inplaceMax(p);
466
- });
467
- let radius = Vector3.distance(frustumMin, frustumMax) * 0.5 * expand;
468
- const center = sceneCamera.thisToWorld(Vector3.add(frustumMin, frustumMax, frustumCenter).scaleBy(0.5), frustumCenter);
469
- // Bounding sphere of the shadow camera should not be larger than bounding sphere of the scene.
470
- const sceneRadius = sceneAABB.diagonalLength * 0.5 * expand;
471
- if (sceneRadius < radius) {
472
- radius = sceneRadius;
473
- Vector3.add(sceneAABB.minPoint, sceneAABB.maxPoint, center).scaleBy(0.5);
474
- }
475
- target.setXYZ(center.x + this._light.directionAndCutoff.x, center.y + this._light.directionAndCutoff.y, center.z + this._light.directionAndCutoff.z);
476
- up.setXYZ(0, 1, 0);
477
- lightCamera.lookAt(center, target, up);
478
- lightCamera.position.set(center);
479
- lightCamera.setOrtho(-radius, radius, -radius, radius, -radius, Math.max(Vector3.distance(center, sceneCamera.getWorldPosition()), sceneCamera.getFarPlane()));
480
- center.setXYZ(0, 0, 0);
481
- lightCamera.viewProjectionMatrix.transformPointP(center, center);
482
- if (cropMatrix) {
483
- const tx = center.x * this.shadowMapSize * 0.5;
484
- const ty = center.y * this.shadowMapSize * 0.5;
485
- const rx = Math.round(tx);
486
- const ry = Math.round(ty);
487
- center.setXYZ((rx - tx) * 2 / this.shadowMapSize, (ry - ty) * 2 / this.shadowMapSize, 0);
488
- cropMatrix.translation(center);
489
- }
490
- /*
491
- const minx = frustumMin.x;
492
- const maxx = frustumMax.x;
493
- const miny = frustumMin.y;
494
- const maxy = frustumMax.y;
495
- const minz = frustumMin.z;
496
- const maxz = frustumMax.z;
497
- const texelSizeW = (maxx - minx) / this.shadowMapSize;
498
- const texelSizeH = (maxy - miny) / this.shadowMapSize;
499
- const cx = Math.floor((minx + maxx) / 2 / texelSizeW) * texelSizeW;
500
- const cy = Math.floor((miny + maxy) / 2 / texelSizeH) * texelSizeH;
501
- const cz = (minz + maxz) / 2;
502
- const hx = Math.floor(((maxx - minx) * (expand + 0.5)) / texelSizeW) * texelSizeW;
503
- const hy = Math.floor(((maxy - miny) * (expand + 0.5)) / texelSizeH) * texelSizeH;
504
- lightCamera.position.setXYZ(cx, cy, cz);
505
- lightCamera.setOrtho(
506
- -hx,
507
- hx,
508
- -hy,
509
- hy,
510
- sceneMax.z - maxz,
511
- sceneMax.z - minz + 1
512
- );
513
- if (cropMatrix) {
514
- // compute crop matrix
515
- let clipMaxX = 0,
516
- clipMaxY = 0;
517
- let clipMinX = Number.MAX_VALUE,
518
- clipMinY = Number.MAX_VALUE;
519
- frustum.corners.forEach((p) => {
520
- const clipPos = lightCamera.viewProjectionMatrix.transformPoint(p);
521
- clipPos.x = Math.min(1, Math.max(-1, clipPos.x / clipPos.w));
522
- clipPos.y = Math.min(1, Math.max(-1, clipPos.y / clipPos.w));
523
- if (clipPos.x > clipMaxX) {
524
- clipMaxX = clipPos.x;
525
- }
526
- if (clipPos.x < clipMinX) {
527
- clipMinX = clipPos.x;
528
- }
529
- if (clipPos.y > clipMaxY) {
530
- clipMaxY = clipPos.y;
531
- }
532
- if (clipPos.y < clipMinY) {
533
- clipMinY = clipPos.y;
534
- }
535
- });
536
- const clipW = clipMaxX - clipMinX;
537
- const clipH = clipMaxY - clipMinY;
538
- clipMinX -= expand * clipW;
539
- clipMinY -= expand * clipH;
540
- clipMaxX += expand * clipW;
541
- clipMaxY += expand * clipH;
542
- const scaleX = 2 / (clipMaxX - clipMinX);
543
- const scaleY = 2 / (clipMaxY - clipMinY);
544
- const offsetX = -0.5 * (clipMaxX + clipMinX) * scaleX;
545
- const offsetY = -0.5 * (clipMaxY + clipMinY) * scaleY;
546
- cropMatrix.identity();
547
- cropMatrix.m00 = scaleX;
548
- cropMatrix.m11 = scaleY;
549
- cropMatrix.m03 = offsetX;
550
- cropMatrix.m13 = offsetY;
551
- }
552
- */ }
553
- /** @internal */ static fetchShadowMapParams() {
554
- if (this._shadowMapParams.length > 0) {
555
- return this._shadowMapParams.pop();
556
- } else {
557
- return {
558
- lightType: LIGHT_TYPE_NONE,
559
- depthClampEnabled: false,
560
- shaderHash: '',
561
- cameraParams: new Vector4(),
562
- cascadeDistances: new Vector4(),
563
- depthBiasScales: new Vector4(),
564
- depthBiasValues: [
565
- new Vector4(),
566
- new Vector4(),
567
- new Vector4(),
568
- new Vector4()
569
- ],
570
- numShadowCascades: 1,
571
- shadowMatrices: new Float32Array(16 * 4),
572
- shadowMap: null,
573
- shadowMapSampler: null,
574
- shadowMapFramebuffer: null,
575
- impl: null,
576
- implData: null
577
- };
578
- }
579
- }
580
- /** @internal */ static fetchCameraForScene(scene) {
581
- const cameras = this._lightCameras.get(scene);
582
- if (!cameras || cameras.length === 0) {
583
- const camera = new Camera(scene);
584
- retainObject(camera);
585
- return camera;
586
- } else {
587
- const camera = cameras.pop();
588
- camera.parent = scene.rootNode;
589
- camera.position.setXYZ(0, 0, 0);
590
- camera.rotation.identity();
591
- camera.scale.setXYZ(1, 1, 1);
592
- camera.clipMask = 0;
593
- return camera;
594
- }
595
- }
596
- /** @internal */ static releaseCamera(camera) {
597
- let cameras = this._lightCameras.get(camera.scene);
598
- if (!cameras) {
599
- cameras = [];
600
- this._lightCameras.set(camera.scene, cameras);
601
- }
602
- camera.remove();
603
- cameras.push(camera);
604
- }
605
- /** @internal */ calcSplitDistances(nearPlane, farPlane, numCascades) {
606
- const result = [
607
- 0,
608
- 0,
609
- 0,
610
- 0,
611
- 0
612
- ];
613
- for(let i = 0; i <= numCascades; ++i){
614
- const fIDM = i / numCascades;
615
- const fLog = nearPlane * Math.pow(farPlane / nearPlane, fIDM);
616
- const fUniform = nearPlane + (farPlane - nearPlane) * fIDM;
617
- result[i] = fLog * this._config.splitLambda + fUniform * (1 - this._config.splitLambda);
618
- }
619
- return result;
620
- }
621
- /** @internal */ calcDepthBiasParams(camera, shadowMapSize, depthBias, normalBias, depthScale, result) {
622
- const sizeNear = Math.min(camera.getProjectionMatrix().getNearPlaneWidth(), camera.getProjectionMatrix().getNearPlaneHeight());
623
- const sizeFar = Math.min(camera.getProjectionMatrix().getFarPlaneWidth(), camera.getProjectionMatrix().getFarPlaneHeight());
624
- const scaleFactor = sizeNear / shadowMapSize * 2;
625
- result.setXYZW(depthBias * scaleFactor, normalBias * 0.0001, depthScale, sizeFar / sizeNear);
626
- }
627
- /** @internal */ postRenderShadowMap(shadowMapParams) {
628
- this._impl.postRenderShadowMap(shadowMapParams);
629
- }
630
- /** @internal */ render(ctx, renderPass) {
631
- if (!ctx.shadowMapInfo) {
632
- ctx.shadowMapInfo = new Map();
633
- }
634
- const shadowMapParams = ShadowMapper.fetchShadowMapParams();
635
- shadowMapParams.impl = this._impl;
636
- shadowMapParams.lightType = this.light.lightType;
637
- shadowMapParams.numShadowCascades = shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL ? this._config.numCascades : 1;
638
- ctx.shadowMapInfo.set(this.light, shadowMapParams);
639
- const scene = ctx.scene;
640
- const camera = ctx.camera;
641
- renderPass.light = this._light;
642
- this.updateResources(shadowMapParams);
643
- shadowMapParams.shaderHash = this.getShaderHash(shadowMapParams);
644
- const device = Application.instance.device;
645
- const fb = shadowMapParams.shadowMapFramebuffer;
646
- shadowMapParams.depthClampEnabled = false;
647
- renderPass.clearColor = fb.getColorAttachments()[0] ? fb.getColorAttachments()[0].isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
648
- const depthScale = this._impl.getDepthScale();
649
- const shadowRegion = this._light.isDirectionLight() && this._shadowRegion && this._shadowRegion.isValid() ? this._shadowRegion : scene.boundingBox;
650
- if (this._light.isPointLight()) {
651
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
652
- this.createLightCameraPoint(shadowMapRenderCamera);
653
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
654
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
655
- device.setFramebuffer(fb);
656
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewMatrix));
657
- for (const face of [
658
- CubeFace.PX,
659
- CubeFace.NX,
660
- CubeFace.PY,
661
- CubeFace.NY,
662
- CubeFace.PZ,
663
- CubeFace.NZ
664
- ]){
665
- shadowMapRenderCamera.lookAtCubeFace(face);
666
- fb.setColorAttachmentCubeFace(0, face);
667
- fb.setDepthAttachmentCubeFace(face);
668
- ctx.camera = shadowMapRenderCamera;
669
- renderPass.render(ctx);
670
- }
671
- shadowMapParams.shadowMatrices.set(Matrix4x4.identity());
672
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
673
- } else {
674
- if (this._config.numCascades > 1) {
675
- const distances = this.calcSplitDistances(camera.getNearPlane(), Math.min(this._shadowDistance, camera.getFarPlane()), this._config.numCascades);
676
- const cascadeCamera = ShadowMapper.fetchCameraForScene(scene);
677
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
678
- const shadowMapCullCamera = ShadowMapper.fetchCameraForScene(scene);
679
- shadowMapCullCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
680
- cascadeCamera.parent = camera;
681
- shadowMapParams.depthClampEnabled = Application.instance.device.getDeviceCaps().shaderCaps.supportFragmentDepth;
682
- for(let split = 0; split < this._config.numCascades; split++){
683
- cascadeCamera.setPerspective(camera.getFOV(), camera.getAspect(), distances[split], distances[split + 1]);
684
- const snapMatrix = ShadowMapper._snapMatrix;
685
- const border = shadowMapParams.impl.getShadowMapBorder(shadowMapParams); //20 / this._config.shadowMapSize;
686
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapRenderCamera, snapMatrix, border);
687
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapCullCamera, null, border);
688
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[split]);
689
- shadowMapParams.depthBiasScales[split] = 1;
690
- // Incorrect calculation
691
- // shadowMapParams.depthBiasScales[split] = shadowMapParams.depthBiasValues[0].x !== 0 ? shadowMapParams.depthBiasValues[split].x / shadowMapParams.depthBiasValues[0].x : 1;
692
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
693
- let scissor = null;
694
- if (fb.getColorAttachments()[0]?.isTexture2DArray() || fb.getDepthAttachment()?.isTexture2DArray()) {
695
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
696
- fb.setColorAttachmentLayer(0, split);
697
- fb.setDepthAttachmentLayer(split);
698
- } else {
699
- const numRows = this._config.numCascades > 2 ? 2 : 1;
700
- const numCols = this._config.numCascades > 1 ? 2 : 1;
701
- const adjMatrix = new Matrix4x4();
702
- const col = split % 2;
703
- const row = split >> 1;
704
- adjMatrix.setRowXYZW(0, 1.5 - 0.5 * numCols, 0, 0, 0);
705
- adjMatrix.setRowXYZW(1, 0, 1.5 - 0.5 * numRows, 0, 0);
706
- adjMatrix.setRowXYZW(2, 0, 0, 1, 0);
707
- adjMatrix.setRowXYZW(3, col - 0.5 * numCols + 0.5, row - 0.5 * numRows + 0.5, 0, 1);
708
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(adjMatrix, Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix())));
709
- if (device.type === 'webgpu') {
710
- scissor = [
711
- col * this._config.shadowMapSize,
712
- (numRows - 1 - row) * this._config.shadowMapSize,
713
- this._config.shadowMapSize,
714
- this._config.shadowMapSize
715
- ];
716
- } else {
717
- scissor = [
718
- col * this._config.shadowMapSize,
719
- row * this._config.shadowMapSize,
720
- this._config.shadowMapSize,
721
- this._config.shadowMapSize
722
- ];
723
- }
724
- }
725
- device.setFramebuffer(fb);
726
- device.setScissor(scissor);
727
- ctx.camera = shadowMapRenderCamera;
728
- renderPass.render(ctx, shadowMapCullCamera);
729
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix), split * 16);
730
- shadowMapParams.cascadeDistances[split] = distances[split + 1];
731
- }
732
- ShadowMapper.releaseCamera(cascadeCamera);
733
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
734
- ShadowMapper.releaseCamera(shadowMapCullCamera);
735
- } else {
736
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
737
- const snapMatrix = ShadowMapper._snapMatrix;
738
- shadowMapRenderCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
739
- if (this._light.isDirectionLight()) {
740
- this.createLightCameraDirectional(shadowRegion, camera, shadowMapRenderCamera, snapMatrix, shadowMapParams.impl.getShadowMapBorder(shadowMapParams));
741
- } else {
742
- this.createLightCameraSpot(shadowMapRenderCamera);
743
- }
744
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
745
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
746
- device.setFramebuffer(fb);
747
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
748
- ctx.camera = shadowMapRenderCamera;
749
- renderPass.render(ctx);
750
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix));
751
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
752
- }
753
- }
754
- ctx.camera = camera;
755
- this.postRenderShadowMap(shadowMapParams);
756
- }
757
- /** @internal */ applyMode(mode) {
758
- if (mode !== 'hard' && mode !== 'vsm' && mode !== 'esm' && mode !== 'pcf-pd' && mode !== 'pcf-opt') {
759
- console.error(`ShadowMapper.setShadowMode() failed: invalid mode: ${mode}`);
760
- return;
761
- }
762
- this._impl = null;
763
- if (mode === 'hard') {
764
- this._impl = new SSM();
765
- } else if (mode === 'vsm') {
766
- this._impl = new VSM(this._vsmBlurKernelSize, this._vsmBlurRadius, this._vsmDarkness);
767
- } else if (mode === 'esm') {
768
- this._impl = new ESM(this._esmBlurKernelSize, this._esmBlurRadius, this._esmDepthScale);
769
- } else if (mode === 'pcf-pd') {
770
- this._impl = new PCFPD(this._pdSampleCount, this._pdSampleRadius);
771
- } else if (mode === 'pcf-opt') {
772
- this._impl = new PCFOPT(this._pcfKernelSize);
773
- }
774
- }
775
- /** @internal */ asVSM() {
776
- return this._impl?.getType() === 'vsm' ? this._impl : null;
777
- }
778
- /** @internal */ asESM() {
779
- return this._impl?.getType() === 'esm' ? this._impl : null;
780
- }
781
- /** @internal */ asPCFPD() {
782
- return this._impl?.getType() === 'pcf-pd' ? this._impl : null;
783
- }
784
- /** @internal */ asPCFOPT() {
785
- return this._impl?.getType() === 'pcf-opt' ? this._impl : null;
786
- }
787
- }
788
-
789
- export { ShadowMapper };
790
- //# sourceMappingURL=shadowmapper.js.map