@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
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applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\n applyMaterialUniformsAll(): void;\n getObjectColor(): Vector4;\n bind(ctx: DrawContext): void;\n}\n\nlet _drawableId = 0;\nconst boneTextureSize = new Vector2();\n\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\n\nconst bindGroupCache: Record<string, BindGroup[]> = {};\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\n\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\n const hash = `${instancing}:${morphing}:${skinning}`;\n const bindGroups = bindGroupCache[hash];\n let bindGroup: BindGroup = null;\n if (bindGroups && bindGroups.length > 0) {\n bindGroup = bindGroups.pop();\n } else {\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\n bindGroup = Application.instance.device.createBindGroup(layout);\n }\n usedBindGroups.set(bindGroup, hash);\n return bindGroup;\n}\n\nfunction releaseBindGroup(bindGroup: BindGroup) {\n if (bindGroup) {\n const hash = usedBindGroups.get(bindGroup);\n if (hash) {\n usedBindGroups.delete(bindGroup);\n drawableBindGroupTransfromTags.delete(bindGroup);\n const bindGroups = bindGroupCache[hash];\n if (bindGroups) {\n bindGroups.push(bindGroup);\n } else {\n bindGroupCache[hash] = [bindGroup];\n }\n } else {\n bindGroup.dispose();\n }\n }\n}\n\nexport function mixinDrawable<\n T extends GenericConstructor<{\n getNode(): SceneNode;\n dispose(): void;\n }>\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\n const cls = class extends baseCls {\n private readonly _mdRenderQueueRef: RenderQueueRef[];\n private _mdDrawableBindGroup: BindGroup;\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\n private _mdDrawableBindGroupSkin: BindGroup;\n private _mdDrawableBindGroupMorph: BindGroup;\n private _mdDrawableBindGroupSkinMorph: BindGroup;\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\n private _framestampBuffer: Int32Array<ArrayBuffer>;\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _drawableId: number;\n private _objectColor: Vector4;\n constructor(...args: any[]) {\n super(...args);\n this._drawableId = ++_drawableId;\n this._objectColor = null;\n this._mdRenderQueueRef = [];\n this._mdDrawableBindGroup = null;\n this._mdDrawableBindGroupInstanced = new Map();\n this._mdDrawableBindGroupSkin = null;\n this._mdDrawableBindGroupMorph = null;\n this._mdDrawableBindGroupSkinMorph = null;\n this._worldMatrixBuffer = new Float32Array(4 * 9);\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;\n this._framestampBuffer[1] = this._framestampBuffer[0];\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this.getNode().on('transformchanged', () => {\n const frame = Application.instance.device.frameInfo.frameCounter;\n if (frame !== this._framestampBuffer[1]) {\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\n this._framestampBuffer[0] = frame;\n this._framestampBuffer[1] = frame;\n }\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n this.applyTransformUniforms(ref.ref);\n }\n }\n });\n }\n getDrawableId(): number {\n return this._drawableId;\n }\n getObjectColor(): Vector4 {\n if (!this._objectColor) {\n const a = (this._drawableId & 0xff) / 255;\n const b = ((this._drawableId >>> 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@@ -1,463 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { Application } from '../app/app.js';
3
- import { fetchSampler } from '../utility/misc.js';
4
-
5
- /**
6
- * Base class for any kind of environment light
7
- * @public
8
- */ class EnvironmentLighting {
9
- /**
10
- * Dispose this object
11
- */ dispose() {}
12
- }
13
- /**
14
- * IBL with SH based environment lighting
15
- * @public
16
- */ class EnvShIBL extends EnvironmentLighting {
17
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
18
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
19
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
20
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
21
- /** @internal */ _radianceMap;
22
- /** @internal */ _irradianceSH;
23
- /** @internal */ _irradianceSHFB;
24
- /** @internal */ _irraidanceWindow;
25
- /**
26
- * Creates an instance of EnvIBL
27
- * @param radianceMap - The radiance map
28
- * @param irradianceSH - The irradiance SH
29
- */ constructor(radianceMap, irradianceSH, irradianceSHFB){
30
- super();
31
- this._radianceMap = new DRef(radianceMap || null);
32
- this._irradianceSH = new DRef(irradianceSH || null);
33
- this._irradianceSHFB = new DRef(irradianceSHFB || null);
34
- this._irraidanceWindow = new Vector3();
35
- }
36
- /**
37
- * {@inheritDoc EnvironmentLighting.getType}
38
- * @override
39
- */ getType() {
40
- return 'ibl-sh';
41
- }
42
- /**
43
- * {@inheritDoc EnvironmentLighting.dispose}
44
- * @override
45
- */ dispose() {
46
- this._radianceMap.dispose();
47
- this._irradianceSH.dispose();
48
- this._irradianceSHFB.dispose();
49
- }
50
- /** The radiance map */ get radianceMap() {
51
- return this._radianceMap.get();
52
- }
53
- set radianceMap(tex) {
54
- this._radianceMap.set(tex);
55
- }
56
- /** The irradiance sh coeffecients */ get irradianceSH() {
57
- return this._irradianceSH.get();
58
- }
59
- set irradianceSH(value) {
60
- this._irradianceSH.set(value);
61
- }
62
- /** The irradiance sh coeffecients */ get irradianceSHFB() {
63
- return this._irradianceSHFB.get();
64
- }
65
- set irradianceSHFB(value) {
66
- this._irradianceSHFB.set(value);
67
- }
68
- /** The irradiance sh window */ get irradianceWindow() {
69
- return this._irraidanceWindow;
70
- }
71
- set irradianceWindow(val) {
72
- this._irraidanceWindow = val;
73
- }
74
- /**
75
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
76
- * @override
77
- */ initShaderBindings(pb) {
78
- if (pb.shaderKind === 'fragment') {
79
- if (this.radianceMap) {
80
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
81
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
82
- }
83
- if (Application.instance.device.type === 'webgl') {
84
- if (this.irradianceSHFB) {
85
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
86
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
87
- }
88
- } else {
89
- if (this.irradianceSH) {
90
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
91
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
92
- }
93
- }
94
- }
95
- }
96
- /**
97
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
98
- * @override
99
- */ updateBindGroup(bg) {
100
- if (this.radianceMap) {
101
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
102
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
103
- }
104
- if (Application.instance.device.type === 'webgl') {
105
- if (this.irradianceSHFB) {
106
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
107
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
108
- }
109
- } else {
110
- if (this.irradianceSH) {
111
- bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
112
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
113
- }
114
- }
115
- }
116
- /**
117
- * {@inheritDoc EnvironmentLighting.getRadiance}
118
- * @override
119
- */ getRadiance(scope, refl, roughness) {
120
- const pb = scope.$builder;
121
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
122
- }
123
- /**
124
- * {@inheritDoc EnvironmentLighting.getIrradiance}
125
- * @override
126
- */ getIrradiance(scope, normal) {
127
- const pb = scope.$builder;
128
- pb.func('Z_sh_Y0', [
129
- pb.vec3('v')
130
- ], function() {
131
- this.$return(0.2820947917);
132
- });
133
- pb.func('Z_sh_Y1', [
134
- pb.vec3('v')
135
- ], function() {
136
- this.$return(pb.mul(this.v.y, -0.4886025119));
137
- });
138
- pb.func('Z_sh_Y2', [
139
- pb.vec3('v')
140
- ], function() {
141
- this.$return(pb.mul(this.v.z, 0.4886025119));
142
- });
143
- pb.func('Z_sh_Y3', [
144
- pb.vec3('v')
145
- ], function() {
146
- this.$return(pb.mul(this.v.x, -0.4886025119));
147
- });
148
- pb.func('Z_sh_Y4', [
149
- pb.vec3('v')
150
- ], function() {
151
- this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
152
- });
153
- pb.func('Z_sh_Y5', [
154
- pb.vec3('v')
155
- ], function() {
156
- this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
157
- });
158
- pb.func('Z_sh_Y6', [
159
- pb.vec3('v')
160
- ], function() {
161
- this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
162
- });
163
- pb.func('Z_sh_Y7', [
164
- pb.vec3('v')
165
- ], function() {
166
- this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
167
- });
168
- pb.func('Z_sh_Y8', [
169
- pb.vec3('v')
170
- ], function() {
171
- this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
172
- });
173
- pb.func('Z_sh_eval', [
174
- pb.vec3('v')
175
- ], function() {
176
- this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
177
- if (Application.instance.device.type === 'webgl') {
178
- this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
179
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
180
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
181
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
182
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
183
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
184
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
185
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
186
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
187
- } else {
188
- this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
189
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
190
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
191
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
192
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
193
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
194
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
195
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
196
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
197
- }
198
- this.$return(this.c);
199
- });
200
- return pb.getGlobalScope().Z_sh_eval(normal);
201
- }
202
- /**
203
- * {@inheritDoc EnvironmentLighting.hasRadiance}
204
- * @override
205
- */ hasRadiance() {
206
- return !!this._radianceMap;
207
- }
208
- /**
209
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
210
- * @override
211
- */ hasIrradiance() {
212
- return !!this._irradianceSH;
213
- }
214
- }
215
- /**
216
- * IBL based environment lighting
217
- * @public
218
- */ class EnvIBL extends EnvironmentLighting {
219
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
220
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
221
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
222
- /** @internal */ _radianceMap;
223
- /** @internal */ _irradianceMap;
224
- /**
225
- * Creates an instance of EnvIBL
226
- * @param radianceMap - The radiance map
227
- * @param irradianceMap - The irradiance map
228
- */ constructor(radianceMap, irradianceMap){
229
- super();
230
- this._radianceMap = new DRef(radianceMap);
231
- this._irradianceMap = new DRef(irradianceMap);
232
- }
233
- /**
234
- * {@inheritDoc EnvironmentLighting.getType}
235
- * @override
236
- */ getType() {
237
- return 'ibl';
238
- }
239
- /**
240
- * {@inheritDoc EnvironmentLighting.dispose}
241
- * @override
242
- */ dispose() {
243
- this._radianceMap.dispose();
244
- this._irradianceMap.dispose();
245
- }
246
- /** The radiance map */ get radianceMap() {
247
- return this._radianceMap.get();
248
- }
249
- set radianceMap(tex) {
250
- this._radianceMap.set(tex);
251
- }
252
- /** The irradiance map */ get irradianceMap() {
253
- return this._irradianceMap.get();
254
- }
255
- set irradianceMap(tex) {
256
- this._irradianceMap.set(tex);
257
- }
258
- /**
259
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
260
- * @override
261
- */ initShaderBindings(pb) {
262
- if (pb.shaderKind === 'fragment') {
263
- if (this._radianceMap.get()) {
264
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
265
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
266
- }
267
- if (this._irradianceMap.get()) {
268
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
269
- }
270
- }
271
- }
272
- /**
273
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
274
- * @override
275
- */ updateBindGroup(bg) {
276
- if (this._radianceMap.get()) {
277
- bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
278
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
279
- }
280
- if (this._irradianceMap.get()) {
281
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);
282
- }
283
- }
284
- /**
285
- * {@inheritDoc EnvironmentLighting.getRadiance}
286
- * @override
287
- */ getRadiance(scope, refl, roughness) {
288
- const pb = scope.$builder;
289
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
290
- }
291
- /**
292
- * {@inheritDoc EnvironmentLighting.getIrradiance}
293
- * @override
294
- */ getIrradiance(scope, normal) {
295
- const pb = scope.$builder;
296
- return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
297
- }
298
- /**
299
- * {@inheritDoc EnvironmentLighting.hasRadiance}
300
- * @override
301
- */ hasRadiance() {
302
- return !!this._radianceMap;
303
- }
304
- /**
305
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
306
- * @override
307
- */ hasIrradiance() {
308
- return !!this._irradianceMap;
309
- }
310
- }
311
- /**
312
- * Constant ambient light
313
- * @public
314
- */ class EnvConstantAmbient extends EnvironmentLighting {
315
- /** @internal */ static UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';
316
- /** @internal */ _ambientColor;
317
- /**
318
- * Creates an instance of EnvConstantAmbient
319
- * @param ambientColor - The ambient color
320
- */ constructor(ambientColor){
321
- super();
322
- this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);
323
- }
324
- /** The ambient color */ get ambientColor() {
325
- return this._ambientColor;
326
- }
327
- set ambientColor(ambientColor) {
328
- if (ambientColor) {
329
- this._ambientColor.set(ambientColor);
330
- }
331
- }
332
- /**
333
- * {@inheritDoc EnvironmentLighting.getType}
334
- * @override
335
- */ getType() {
336
- return 'constant';
337
- }
338
- /**
339
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
340
- * @override
341
- */ initShaderBindings(pb) {
342
- if (pb.shaderKind === 'fragment') {
343
- pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);
344
- }
345
- }
346
- /**
347
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
348
- * @override
349
- */ updateBindGroup(bg) {
350
- bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);
351
- }
352
- /**
353
- * {@inheritDoc EnvironmentLighting.getRadiance}
354
- * @override
355
- */ getRadiance(_scope, _refl, _roughness) {
356
- return null;
357
- }
358
- /**
359
- * {@inheritDoc EnvironmentLighting.getIrradiance}
360
- * @override
361
- */ getIrradiance(scope, _normal) {
362
- return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
363
- }
364
- /**
365
- * {@inheritDoc EnvironmentLighting.hasRadiance}
366
- * @override
367
- */ hasRadiance() {
368
- return false;
369
- }
370
- /**
371
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
372
- * @override
373
- */ hasIrradiance() {
374
- return true;
375
- }
376
- }
377
- /**
378
- * Hemispheric ambient light
379
- * @public
380
- */ class EnvHemisphericAmbient extends EnvironmentLighting {
381
- /** @internal */ static UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';
382
- /** @internal */ static UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';
383
- /** @internal */ _ambientUp;
384
- /** @internal */ _ambientDown;
385
- /**
386
- * Creates an instance of EnvConstantAmbient
387
- * @param ambientUp - The upside ambient color
388
- * @param ambientDown - The downside ambient color
389
- */ constructor(ambientUp, ambientDown){
390
- super();
391
- this._ambientUp = new Vector4(ambientUp);
392
- this._ambientDown = new Vector4(ambientDown);
393
- }
394
- /** The upside ambient color */ get ambientUp() {
395
- return this._ambientUp;
396
- }
397
- set ambientUp(color) {
398
- if (color) {
399
- this._ambientUp.set(color);
400
- }
401
- }
402
- /** The downside ambient color */ get ambientDown() {
403
- return this._ambientDown;
404
- }
405
- set ambientDown(color) {
406
- if (color) {
407
- this._ambientDown.set(color);
408
- }
409
- }
410
- /**
411
- * {@inheritDoc EnvironmentLighting.getType}
412
- * @override
413
- */ getType() {
414
- return 'hemisphere';
415
- }
416
- /**
417
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
418
- * @override
419
- */ initShaderBindings(pb) {
420
- if (pb.shaderKind === 'fragment') {
421
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);
422
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);
423
- }
424
- }
425
- /**
426
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
427
- * @override
428
- */ updateBindGroup(bg) {
429
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);
430
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);
431
- }
432
- /**
433
- * {@inheritDoc EnvironmentLighting.getRadiance}
434
- * @override
435
- */ getRadiance(scope, refl, _roughness) {
436
- const pb = scope.$builder;
437
- const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
438
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
439
- }
440
- /**
441
- * {@inheritDoc EnvironmentLighting.getIrradiance}
442
- * @override
443
- */ getIrradiance(scope, normal) {
444
- const pb = scope.$builder;
445
- const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);
446
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
447
- }
448
- /**
449
- * {@inheritDoc EnvironmentLighting.hasRadiance}
450
- * @override
451
- */ hasRadiance() {
452
- return true;
453
- }
454
- /**
455
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
456
- * @override
457
- */ hasIrradiance() {
458
- return true;
459
- }
460
- }
461
-
462
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
463
- //# sourceMappingURL=envlight.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"envlight.js","sources":["../../../src/render/envlight.ts"],"sourcesContent":["import { DRef, Vector3 } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n ProgramBuilder,\r\n TextureCube\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Environment light type\r\n * @public\r\n */\r\nexport type EnvLightType = 'ibl' | 'ibl-sh' | 'hemisphere' | 'constant' | 'none';\r\n\r\n/**\r\n * Base class for any kind of environment light\r\n * @public\r\n */\r\nexport abstract class EnvironmentLighting {\r\n /**\r\n * The environment light type\r\n */\r\n abstract getType(): EnvLightType;\r\n /**\r\n * Initialize shader bindings\r\n * @param pb - The program builder\r\n */\r\n abstract initShaderBindings(pb: ProgramBuilder): void;\r\n /**\r\n * Updates the uniform values\r\n * @param bg - The bind group to be updated\r\n */\r\n abstract updateBindGroup(bg: BindGroup): void;\r\n /**\r\n * Get radiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param refl - Reflection vector\r\n * @param roughness - Surface roughness\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp;\r\n /**\r\n * Get irradiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param normal - surface normal\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n /**\r\n * Returns whether this environment lighting supports reflective light\r\n */\r\n abstract hasRadiance(): boolean;\r\n /**\r\n * Returns whether this environment lighting supports diffuse light\r\n */\r\n abstract hasIrradiance(): boolean;\r\n /**\r\n * Dispose this object\r\n */\r\n dispose() {}\r\n}\r\n\r\n/**\r\n * IBL with SH based environment lighting\r\n * @public\r\n */\r\nexport class EnvShIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n /** @internal */\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n /** @internal */\r\n private _irraidanceWindow: Vector3;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceSH - The irradiance SH\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceSH?: GPUDataBuffer, irradianceSHFB?: FrameBuffer) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap || null);\r\n this._irradianceSH = new DRef(irradianceSH || null);\r\n this._irradianceSHFB = new DRef(irradianceSHFB || null);\r\n this._irraidanceWindow = new Vector3();\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl-sh';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceSH.dispose();\r\n this._irradianceSHFB.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n }\r\n /** The irradiance sh window */\r\n get irradianceWindow(): Vector3 {\r\n return this._irraidanceWindow;\r\n }\r\n set irradianceWindow(val: Vector3) {\r\n this._irraidanceWindow = val;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this.radianceMap) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this.radianceMap) {\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n bg.setTexture(\r\n EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH,\r\n this.irradianceSHFB.getColorAttachments()[0],\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func('Z_sh_Y0', [pb.vec3('v')], function () {\r\n this.$return(0.2820947917);\r\n });\r\n pb.func('Z_sh_Y1', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y2', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.z, 0.4886025119));\r\n });\r\n pb.func('Z_sh_Y3', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y4', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));\r\n });\r\n pb.func('Z_sh_Y5', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y6', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));\r\n });\r\n pb.func('Z_sh_Y7', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y8', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));\r\n });\r\n pb.func('Z_sh_eval', [pb.vec3('v')], function () {\r\n this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];\r\n if (Application.instance.device.type === 'webgl') {\r\n this.$l.c = pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y1(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y2(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y3(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y4(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y5(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y6(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y7(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y8(this.v),\r\n this.window.z\r\n )\r\n );\r\n } else {\r\n this.$l.c = pb.mul(\r\n this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z)\r\n );\r\n }\r\n this.$return(this.c);\r\n });\r\n return pb.getGlobalScope().Z_sh_eval(normal);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceSH;\r\n }\r\n}\r\n\r\n/**\r\n * IBL based environment lighting\r\n * @public\r\n */\r\nexport class EnvIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceMap - The irradiance map\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceMap?: TextureCube) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap);\r\n this._irradianceMap = new DRef(irradianceMap);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance map */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._radianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (this._irradianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this._radianceMap.get()) {\r\n bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (this._irradianceMap.get()) {\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceMap;\r\n }\r\n}\r\n\r\n/**\r\n * Constant ambient light\r\n * @public\r\n */\r\nexport class EnvConstantAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';\r\n /** @internal */\r\n private readonly _ambientColor: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientColor - The ambient color\r\n */\r\n constructor(ambientColor?: Vector4) {\r\n super();\r\n this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);\r\n }\r\n /** The ambient color */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(ambientColor: Vector4) {\r\n if (ambientColor) {\r\n this._ambientColor.set(ambientColor);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'constant';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(_scope: PBInsideFunctionScope, _refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, _normal: PBShaderExp): PBShaderExp {\r\n return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Hemispheric ambient light\r\n * @public\r\n */\r\nexport class EnvHemisphericAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';\r\n /** @internal */\r\n private readonly _ambientUp: Vector4;\r\n /** @internal */\r\n private readonly _ambientDown: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientUp - The upside ambient color\r\n * @param ambientDown - The downside ambient color\r\n */\r\n constructor(ambientUp: Vector4, ambientDown: Vector4) {\r\n super();\r\n this._ambientUp = new Vector4(ambientUp);\r\n this._ambientDown = new Vector4(ambientDown);\r\n }\r\n /** The upside ambient color */\r\n get ambientUp(): 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