@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
  342. package/dist/src/shapes/plane.js.map +0 -1
  343. package/dist/src/shapes/shape.js +0 -87
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  345. package/dist/src/shapes/sphere.js +0 -114
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  347. package/dist/src/shapes/tetrahedron.js +0 -188
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  349. package/dist/src/shapes/torus.js +0 -111
  350. package/dist/src/shapes/torus.js.map +0 -1
  351. package/dist/src/utility/aabbtree.js +0 -400
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  373. package/dist/src/utility/serialization/scene/batch.js +0 -59
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  385. package/dist/src/utility/serialization/scene/misc.js +0 -39
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  407. package/dist/src/values.js +0 -162
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  409. package/dist/utility/blueprint/material/common.js +0 -7
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  419. package/dist/utility/serialization/scene/spring_script.js +0 -596
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@@ -1,461 +0,0 @@
1
- import { Disposable, DRef, isPowerOf2, nextPowerOf2, Vector3, Frustum, Matrix4x4, ClipState } from '@zephyr3d/base';
2
- import { BoundingBox } from '../../utility/bounding_volume.js';
3
- import { TerrainPatch } from './patch.js';
4
- import { HeightField } from './heightfield.js';
5
- import { Application } from '../../app/app.js';
6
- import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
7
-
8
- /** @internal */ class QuadtreeNode {
9
- _patch;
10
- _grassClusters;
11
- _parent;
12
- _children;
13
- constructor(){
14
- this._patch = null;
15
- this._grassClusters = [];
16
- this._parent = null;
17
- this._children = null;
18
- }
19
- get grassClusters() {
20
- return this._grassClusters;
21
- }
22
- addGrassCluster(grassCluster) {
23
- this._grassClusters.push(grassCluster);
24
- }
25
- initialize(quadtree, parent, rowIndex, colIndex, baseVertices, normals, heightScale, elevations) {
26
- this._parent = parent;
27
- this._children = [];
28
- this._patch = new TerrainPatch(quadtree.terrain);
29
- //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;
30
- //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;
31
- if (!this._patch.initialize(quadtree, this._parent?._patch || null, rowIndex, colIndex, baseVertices, normals, heightScale, elevations)) {
32
- return false;
33
- }
34
- if (this._patch.getStep() > 1) {
35
- let bbox = null;
36
- const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);
37
- const offsetX = this._patch.getOffsetX();
38
- const offsetZ = this._patch.getOffsetZ();
39
- const offsets = [
40
- [
41
- offsetX,
42
- offsetZ
43
- ],
44
- [
45
- offsetX + size,
46
- offsetZ
47
- ],
48
- [
49
- offsetX,
50
- offsetZ + size
51
- ],
52
- [
53
- offsetX + size,
54
- offsetZ + size
55
- ]
56
- ];
57
- const rootSizeX = quadtree.getRootSizeX() - 1;
58
- const rootSizeZ = quadtree.getRootSizeZ() - 1;
59
- for(let i = 0; i < 4; ++i){
60
- if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {
61
- this._children[i] = null;
62
- } else {
63
- this._children[i] = new QuadtreeNode();
64
- if (!this._children[i].initialize(quadtree, this, i & 1, i >> 1, baseVertices, normals, heightScale, elevations)) {
65
- return false;
66
- }
67
- const childBBox = this._children[i]._patch.getBoundingBox();
68
- if (childBBox) {
69
- if (!bbox) {
70
- bbox = new BoundingBox();
71
- bbox.beginExtend();
72
- }
73
- bbox.extend(childBBox.minPoint);
74
- bbox.extend(childBBox.maxPoint);
75
- }
76
- }
77
- }
78
- this._patch.setBoundingBox(bbox);
79
- }
80
- return true;
81
- }
82
- setupCamera(viewportH, tanHalfFovy, maxPixelError) {
83
- if (this._patch && !this._patch.isDummy()) {
84
- this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);
85
- }
86
- for(let i = 0; i < 4; ++i){
87
- if (this._children[i]) {
88
- this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);
89
- }
90
- }
91
- }
92
- getBoundingbox() {
93
- return this._patch.getBoundingBox();
94
- }
95
- getPatch() {
96
- return this._patch;
97
- }
98
- getParent() {
99
- return this._parent;
100
- }
101
- getChild(index) {
102
- return this._children[index];
103
- }
104
- dispose() {
105
- this._patch?.dispose();
106
- }
107
- }
108
- /** @internal */ class Quadtree extends Disposable {
109
- _baseVertices;
110
- _indices;
111
- _indicesWireframe;
112
- _normalMap;
113
- _scaleX;
114
- _scaleZ;
115
- _patchSize;
116
- _rootSizeX;
117
- _rootSizeZ;
118
- _rootSize;
119
- _primitiveCount;
120
- _primitiveType;
121
- _rootNode;
122
- _terrain;
123
- _heightField;
124
- constructor(terrain){
125
- super();
126
- this._terrain = terrain;
127
- this._baseVertices = null;
128
- this._indices = new DRef();
129
- this._indicesWireframe = new DRef();
130
- this._normalMap = new DRef();
131
- this._scaleX = 1;
132
- this._scaleZ = 1;
133
- this._patchSize = 0;
134
- this._rootSizeX = 0;
135
- this._rootSizeZ = 0;
136
- this._rootSize = 0;
137
- this._heightField = null;
138
- this._rootNode = null;
139
- this._primitiveCount = 0;
140
- this._primitiveType = 'triangle-strip';
141
- }
142
- get normalMap() {
143
- return this._normalMap.get();
144
- }
145
- get rootNode() {
146
- return this._rootNode;
147
- }
148
- get terrain() {
149
- return this._terrain;
150
- }
151
- build(patchSize, rootSizeX, rootSizeZ, elevations, scale, vertexCacheSize) {
152
- if (!isPowerOf2(patchSize - 1) || !!((rootSizeX - 1) % (patchSize - 1)) || !!((rootSizeZ - 1) % (patchSize - 1)) || !elevations) {
153
- return false;
154
- }
155
- this._heightField = new HeightField();
156
- if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {
157
- this._heightField = null;
158
- return false;
159
- }
160
- const device = Application.instance.device;
161
- this._patchSize = patchSize;
162
- this._rootSizeX = rootSizeX;
163
- this._rootSizeZ = rootSizeZ;
164
- this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;
165
- this._scaleX = scale.x;
166
- this._scaleZ = scale.z;
167
- // Create base vertex buffer
168
- const dimension = patchSize + 2; // with "skirts"
169
- const vertices = new Float32Array(dimension * dimension * 3);
170
- let offset = 0;
171
- // top skirt
172
- vertices[0] = 0;
173
- vertices[1] = 0;
174
- vertices[2] = 0;
175
- for(let i = 1; i < dimension - 1; ++i){
176
- vertices[3 * i + 0] = i - 1;
177
- vertices[3 * i + 1] = 0;
178
- vertices[3 * i + 2] = 0;
179
- }
180
- vertices[3 * (dimension - 1) + 0] = dimension - 3;
181
- vertices[3 * (dimension - 1) + 1] = 0;
182
- vertices[3 * (dimension - 1) + 2] = 0;
183
- offset += dimension * 3;
184
- for(let i = 1; i < dimension - 1; ++i, offset += dimension * 3){
185
- // left skirt
186
- vertices[offset + 0] = 0;
187
- vertices[offset + 1] = 0;
188
- vertices[offset + 2] = i - 1;
189
- // height
190
- for(let j = 1; j < dimension - 1; ++j){
191
- vertices[offset + 3 * j + 0] = j - 1;
192
- vertices[offset + 3 * j + 1] = 0;
193
- vertices[offset + 3 * j + 2] = i - 1;
194
- }
195
- // right skirt
196
- vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
197
- vertices[offset + (dimension - 1) * 3 + 1] = 0;
198
- vertices[offset + (dimension - 1) * 3 + 2] = i - 1;
199
- }
200
- // bottom skirt
201
- vertices[offset + 0] = 0;
202
- vertices[offset + 1] = 0;
203
- vertices[offset + 2] = dimension - 3;
204
- for(let i = 1; i < dimension - 1; ++i){
205
- vertices[offset + 3 * i + 0] = i - 1;
206
- vertices[offset + 3 * i + 1] = 0;
207
- vertices[offset + 3 * i + 2] = dimension - 3;
208
- }
209
- vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;
210
- vertices[offset + (dimension - 1) * 3 + 1] = 0;
211
- vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;
212
- this._baseVertices = vertices;
213
- // Create base index buffer
214
- const indices = this.strip(vertexCacheSize);
215
- this._indices.set(device.createIndexBuffer(indices, {
216
- managed: true
217
- }));
218
- const lineIndices = this.line(indices);
219
- this._indicesWireframe.set(device.createIndexBuffer(lineIndices, {
220
- managed: true
221
- }));
222
- this._primitiveCount = indices.length - 2;
223
- this._primitiveType = 'triangle-strip';
224
- this._rootNode = new QuadtreeNode();
225
- const normals = this._heightField.normals;
226
- const normalMapBytes = new Uint8Array(normals.length * 4);
227
- for(let i = 0; i < normals.length; i++){
228
- const normal = normals[i];
229
- normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);
230
- normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);
231
- normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);
232
- normalMapBytes[i * 4 + 3] = 255;
233
- }
234
- this._normalMap.set(device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {
235
- samplerOptions: {
236
- mipFilter: 'none'
237
- }
238
- }));
239
- this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;
240
- this._normalMap.get().update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);
241
- return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);
242
- }
243
- strip(vertexCacheSize) {
244
- const dimension = this._patchSize + 2;
245
- const step = (vertexCacheSize >> 1) - 1;
246
- const indices = [];
247
- for(let i = 0; i < dimension - 1; i += step){
248
- const start = i;
249
- const end = i + step > dimension - 1 ? dimension - 1 : i + step;
250
- for(let j = 0; j < dimension - 1; ++j){
251
- for(let k = start; k <= end; ++k){
252
- indices.push((dimension - 1 - k) * dimension + j);
253
- indices.push((dimension - 1 - k) * dimension + j + 1);
254
- }
255
- indices.push((dimension - 1 - end) * dimension + j + 1);
256
- indices.push(j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1);
257
- }
258
- }
259
- indices.length = indices.length - 2;
260
- return new Uint16Array(indices);
261
- }
262
- line(strip) {
263
- const numTris = strip.length - 2;
264
- const lineIndices = [];
265
- let lastSkipped = true;
266
- let a, b, c;
267
- for(let i = 0; i < numTris; i++){
268
- if (i % 2 === 0) {
269
- a = strip[i];
270
- b = strip[i + 1];
271
- c = strip[i + 2];
272
- } else {
273
- a = strip[i + 1];
274
- b = strip[i];
275
- c = strip[i + 2];
276
- }
277
- const thisSkipped = a === b || a === c || b === c;
278
- if (!thisSkipped) {
279
- if (lastSkipped) {
280
- lineIndices.push(a, b);
281
- }
282
- lineIndices.push(b, c, c, a);
283
- }
284
- lastSkipped = thisSkipped;
285
- }
286
- return new Uint16Array(lineIndices);
287
- }
288
- setupCamera(viewportH, tanHalfFovy, maxPixelError) {
289
- this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);
290
- }
291
- getBoundingBox(bbox) {
292
- if (this._heightField) {
293
- bbox.minPoint = this._heightField.getBoundingbox().minPoint;
294
- bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;
295
- } else {
296
- bbox.minPoint = Vector3.zero();
297
- bbox.maxPoint = Vector3.zero();
298
- }
299
- }
300
- getPatchSize() {
301
- return this._patchSize;
302
- }
303
- getRootSize() {
304
- return this._rootSize;
305
- }
306
- getRootSizeX() {
307
- return this._rootSizeX;
308
- }
309
- getRootSizeZ() {
310
- return this._rootSizeZ;
311
- }
312
- getTerrain() {
313
- return this._terrain;
314
- }
315
- getElevations() {
316
- return this._heightField?.getHeights() || null;
317
- }
318
- getScaleX() {
319
- return this._scaleX;
320
- }
321
- getScaleZ() {
322
- return this._scaleZ;
323
- }
324
- getIndices() {
325
- return this._indices.get();
326
- }
327
- getIndicesWireframe() {
328
- return this._indicesWireframe.get();
329
- }
330
- getPrimitiveCount() {
331
- return this._primitiveCount;
332
- }
333
- getPrimitiveType() {
334
- return this._primitiveType;
335
- }
336
- getHeightField() {
337
- return this._heightField;
338
- }
339
- /** @internal */ cull(visitor, viewPoint, worldMatrix) {
340
- if (this._rootNode && this._terrain) {
341
- const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));
342
- return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum, visitor.frustumCulling, false);
343
- }
344
- return 0;
345
- }
346
- /** @internal */ cull_r(visitor, node, viewPoint, worldMatrix, frustum, cliptest, ignorePatch) {
347
- const camera = visitor.camera;
348
- const bbox = node.getBoundingbox();
349
- let ret = 0;
350
- let clipState;
351
- if (cliptest) {
352
- clipState = camera.clipMask ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask) : bbox.getClipStateWithFrustum(frustum);
353
- if (clipState === ClipState.NOT_CLIPPED) {
354
- return ret;
355
- } else if (clipState === ClipState.A_INSIDE_B) {
356
- cliptest = false;
357
- }
358
- } else {
359
- clipState = ClipState.A_INSIDE_B;
360
- }
361
- if (!ignorePatch) {
362
- const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();
363
- const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;
364
- const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;
365
- if (eyeDistSq >= lodDistance || !node.getChild(0)) {
366
- if (!node.getPatch().isDummy()) {
367
- visitor.push(camera, node.getPatch());
368
- ignorePatch = true;
369
- ret = 1;
370
- }
371
- }
372
- }
373
- if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {
374
- for (const grass of node.grassClusters){
375
- visitor.push(camera, grass);
376
- }
377
- }
378
- for(let i = 0; i < 4; i++){
379
- const child = node.getChild(i);
380
- if (child) {
381
- ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
382
- }
383
- }
384
- /*
385
- if (eyeDistSq < lodDistance && node.getChild(0)) {
386
- for (let i = 0; i < 4; i++) {
387
- const child = node.getChild(i);
388
- if (child) {
389
- ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
390
- }
391
- }
392
- } else if (!node.getPatch().isDummy()) {
393
- visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
394
- return 1;
395
- }
396
- */ /*
397
- if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {
398
- visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
399
- ret = 1;
400
- ignorePatch = true;
401
- }
402
- if (node.grassCluster) {
403
- visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
404
- } else if (!ignorePatch) {
405
- for (let i = 0; i < 4; i++) {
406
- const child = node.getChild(i);
407
- if (child) {
408
- ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);
409
- }
410
- }
411
- }
412
- */ /*
413
- const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))
414
- if (
415
- eyeDistSq < lodDistance
416
- && node.getChild(0)
417
- && (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)
418
- ) {
419
- for (let i = 0; i < 4; i++) {
420
- const child = node.getChild(i);
421
- if (child) {
422
- ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);
423
- }
424
- }
425
- } else if (!node.getPatch().isDummy()) {
426
- visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);
427
- return 1;
428
- }
429
- */ return ret;
430
- }
431
- onDispose() {
432
- super.onDispose();
433
- if (this._rootNode) {
434
- const nodes = [
435
- this._rootNode
436
- ];
437
- while(nodes.length > 0){
438
- const node = nodes.shift();
439
- if (node) {
440
- for(let i = 0; i < 4; i++){
441
- const child = node.getChild(i);
442
- if (child) {
443
- nodes.push(child);
444
- }
445
- }
446
- node.dispose();
447
- }
448
- }
449
- this._rootNode = null;
450
- }
451
- this._indices?.dispose();
452
- this._indices = null;
453
- this._indicesWireframe?.dispose();
454
- this._indicesWireframe = null;
455
- this._normalMap?.dispose();
456
- this._normalMap = null;
457
- }
458
- }
459
-
460
- export { Quadtree, QuadtreeNode };
461
- //# sourceMappingURL=quadtree.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"quadtree.js","sources":["../../../../src/scene/terrain/quadtree.ts"],"sourcesContent":["import {\r\n DRef,\r\n ClipState,\r\n Frustum,\r\n Matrix4x4,\r\n Vector3,\r\n isPowerOf2,\r\n nextPowerOf2,\r\n Disposable\r\n} from '@zephyr3d/base';\r\nimport type { IndexBuffer, PrimitiveType, Texture2D } from '@zephyr3d/device';\r\nimport { BoundingBox } from '../../utility/bounding_volume';\r\nimport { TerrainPatch } from './patch';\r\nimport { HeightField } from './heightfield';\r\nimport { Application } from '../../app';\r\nimport type { CullVisitor } from '../../render/cull_visitor';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../../values';\r\nimport type { Terrain } from './terrain';\r\nimport type { GrassCluster } from './grass';\r\n\r\n/** @internal */\r\nexport class QuadtreeNode {\r\n private _patch: TerrainPatch;\r\n private readonly _grassClusters: GrassCluster[];\r\n private _parent: QuadtreeNode;\r\n private _children: QuadtreeNode[];\r\n constructor() {\r\n this._patch = null;\r\n this._grassClusters = [];\r\n this._parent = null;\r\n this._children = null;\r\n }\r\n get grassClusters(): GrassCluster[] {\r\n return this._grassClusters;\r\n }\r\n addGrassCluster(grassCluster: GrassCluster) {\r\n this._grassClusters.push(grassCluster);\r\n }\r\n initialize(\r\n quadtree: Quadtree,\r\n parent: QuadtreeNode,\r\n rowIndex: number,\r\n colIndex: number,\r\n baseVertices: Float32Array,\r\n normals: Vector3[],\r\n heightScale: number,\r\n elevations: Float32Array\r\n ): boolean {\r\n this._parent = parent;\r\n this._children = [];\r\n this._patch = new TerrainPatch(quadtree.terrain);\r\n //const rowIndex = position === PatchPosition.LeftBottom || position === PatchPosition.LeftTop ? 0 : 1;\r\n //const colIndex = position === PatchPosition.LeftTop || position === PatchPosition.RightTop ? 0 : 1;\r\n if (\r\n !this._patch.initialize(\r\n quadtree,\r\n this._parent?._patch || null,\r\n rowIndex,\r\n colIndex,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n if (this._patch.getStep() > 1) {\r\n let bbox: BoundingBox = null;\r\n const size = (quadtree.getPatchSize() - 1) * (this._patch.getStep() >> 1);\r\n const offsetX = this._patch.getOffsetX();\r\n const offsetZ = this._patch.getOffsetZ();\r\n const offsets = [\r\n [offsetX, offsetZ],\r\n [offsetX + size, offsetZ],\r\n [offsetX, offsetZ + size],\r\n [offsetX + size, offsetZ + size]\r\n ];\r\n const rootSizeX = quadtree.getRootSizeX() - 1;\r\n const rootSizeZ = quadtree.getRootSizeZ() - 1;\r\n for (let i = 0; i < 4; ++i) {\r\n if (offsets[i][0] >= rootSizeX || offsets[i][1] >= rootSizeZ) {\r\n this._children[i] = null;\r\n } else {\r\n this._children[i] = new QuadtreeNode();\r\n if (\r\n !this._children[i].initialize(\r\n quadtree,\r\n this,\r\n i & 1,\r\n i >> 1,\r\n baseVertices,\r\n normals,\r\n heightScale,\r\n elevations\r\n )\r\n ) {\r\n return false;\r\n }\r\n const childBBox = this._children[i]._patch.getBoundingBox();\r\n if (childBBox) {\r\n if (!bbox) {\r\n bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n }\r\n bbox.extend(childBBox.minPoint);\r\n bbox.extend(childBBox.maxPoint);\r\n }\r\n }\r\n }\r\n this._patch.setBoundingBox(bbox);\r\n }\r\n return true;\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n if (this._patch && !this._patch.isDummy()) {\r\n this._patch.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n for (let i = 0; i < 4; ++i) {\r\n if (this._children[i]) {\r\n this._children[i].setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n }\r\n }\r\n getBoundingbox(): BoundingBox {\r\n return this._patch.getBoundingBox();\r\n }\r\n getPatch(): TerrainPatch {\r\n return this._patch;\r\n }\r\n getParent(): QuadtreeNode {\r\n return this._parent;\r\n }\r\n getChild(index: number): QuadtreeNode {\r\n return this._children[index];\r\n }\r\n dispose() {\r\n this._patch?.dispose();\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class Quadtree extends Disposable {\r\n private _baseVertices: Float32Array;\r\n private _indices: DRef<IndexBuffer>;\r\n private _indicesWireframe: DRef<IndexBuffer>;\r\n private _normalMap: DRef<Texture2D>;\r\n private _scaleX: number;\r\n private _scaleZ: number;\r\n private _patchSize: number;\r\n private _rootSizeX: number;\r\n private _rootSizeZ: number;\r\n private _rootSize: number;\r\n private _primitiveCount: number;\r\n private _primitiveType: PrimitiveType;\r\n private _rootNode: QuadtreeNode;\r\n private readonly _terrain: Terrain;\r\n private _heightField: HeightField;\r\n constructor(terrain: Terrain) {\r\n super();\r\n this._terrain = terrain;\r\n this._baseVertices = null;\r\n this._indices = new DRef();\r\n this._indicesWireframe = new DRef();\r\n this._normalMap = new DRef();\r\n this._scaleX = 1;\r\n this._scaleZ = 1;\r\n this._patchSize = 0;\r\n this._rootSizeX = 0;\r\n this._rootSizeZ = 0;\r\n this._rootSize = 0;\r\n this._heightField = null;\r\n this._rootNode = null;\r\n this._primitiveCount = 0;\r\n this._primitiveType = 'triangle-strip';\r\n }\r\n get normalMap(): Texture2D {\r\n return this._normalMap.get();\r\n }\r\n get rootNode(): QuadtreeNode {\r\n return this._rootNode;\r\n }\r\n get terrain(): Terrain {\r\n return this._terrain;\r\n }\r\n build(\r\n patchSize: number,\r\n rootSizeX: number,\r\n rootSizeZ: number,\r\n elevations: Float32Array,\r\n scale: Vector3,\r\n vertexCacheSize: number\r\n ): boolean {\r\n if (\r\n !isPowerOf2(patchSize - 1) ||\r\n !!((rootSizeX - 1) % (patchSize - 1)) ||\r\n !!((rootSizeZ - 1) % (patchSize - 1)) ||\r\n !elevations\r\n ) {\r\n return false;\r\n }\r\n this._heightField = new HeightField();\r\n if (!this._heightField.init(rootSizeX, rootSizeZ, scale, elevations)) {\r\n this._heightField = null;\r\n return false;\r\n }\r\n const device = Application.instance.device;\r\n this._patchSize = patchSize;\r\n this._rootSizeX = rootSizeX;\r\n this._rootSizeZ = rootSizeZ;\r\n this._rootSize = nextPowerOf2(Math.max(rootSizeX - 1, rootSizeZ - 1)) + 1;\r\n this._scaleX = scale.x;\r\n this._scaleZ = scale.z;\r\n // Create base vertex buffer\r\n const dimension = patchSize + 2; // with \"skirts\"\r\n const vertices = new Float32Array(dimension * dimension * 3);\r\n let offset = 0;\r\n // top skirt\r\n vertices[0] = 0;\r\n vertices[1] = 0;\r\n vertices[2] = 0;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[3 * i + 0] = i - 1;\r\n vertices[3 * i + 1] = 0;\r\n vertices[3 * i + 2] = 0;\r\n }\r\n vertices[3 * (dimension - 1) + 0] = dimension - 3;\r\n vertices[3 * (dimension - 1) + 1] = 0;\r\n vertices[3 * (dimension - 1) + 2] = 0;\r\n offset += dimension * 3;\r\n for (let i = 1; i < dimension - 1; ++i, offset += dimension * 3) {\r\n // left skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = i - 1;\r\n // height\r\n for (let j = 1; j < dimension - 1; ++j) {\r\n vertices[offset + 3 * j + 0] = j - 1;\r\n vertices[offset + 3 * j + 1] = 0;\r\n vertices[offset + 3 * j + 2] = i - 1;\r\n }\r\n // right skirt\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = i - 1;\r\n }\r\n // bottom skirt\r\n vertices[offset + 0] = 0;\r\n vertices[offset + 1] = 0;\r\n vertices[offset + 2] = dimension - 3;\r\n for (let i = 1; i < dimension - 1; ++i) {\r\n vertices[offset + 3 * i + 0] = i - 1;\r\n vertices[offset + 3 * i + 1] = 0;\r\n vertices[offset + 3 * i + 2] = dimension - 3;\r\n }\r\n vertices[offset + (dimension - 1) * 3 + 0] = dimension - 3;\r\n vertices[offset + (dimension - 1) * 3 + 1] = 0;\r\n vertices[offset + (dimension - 1) * 3 + 2] = dimension - 3;\r\n this._baseVertices = vertices;\r\n // Create base index buffer\r\n const indices = this.strip(vertexCacheSize);\r\n this._indices.set(device.createIndexBuffer(indices, { managed: true }));\r\n const lineIndices = this.line(indices);\r\n this._indicesWireframe.set(device.createIndexBuffer(lineIndices, { managed: true }));\r\n this._primitiveCount = indices.length - 2;\r\n this._primitiveType = 'triangle-strip';\r\n this._rootNode = new QuadtreeNode();\r\n const normals = this._heightField.normals;\r\n const normalMapBytes = new Uint8Array(normals.length * 4);\r\n for (let i = 0; i < normals.length; i++) {\r\n const normal = normals[i];\r\n normalMapBytes[i * 4 + 0] = Math.floor((normal.x * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 1] = Math.floor((normal.y * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 2] = Math.floor((normal.z * 0.5 + 0.5) * 255);\r\n normalMapBytes[i * 4 + 3] = 255;\r\n }\r\n this._normalMap.set(\r\n device.createTexture2D('rgba8unorm', rootSizeX, rootSizeZ, {\r\n samplerOptions: { mipFilter: 'none' }\r\n })\r\n );\r\n this._normalMap.get().name = `TerrainNormalMap-${this._normalMap.get().uid}`;\r\n this._normalMap\r\n .get()\r\n .update(normalMapBytes, 0, 0, this._normalMap.get().width, this._normalMap.get().height);\r\n return this._rootNode.initialize(this, null, 0, 0, this._baseVertices, normals, scale.y, elevations);\r\n }\r\n strip(vertexCacheSize: number): Uint16Array<ArrayBuffer> {\r\n const dimension = this._patchSize + 2;\r\n const step = (vertexCacheSize >> 1) - 1;\r\n const indices: number[] = [];\r\n for (let i = 0; i < dimension - 1; i += step) {\r\n const start = i;\r\n const end = i + step > dimension - 1 ? dimension - 1 : i + step;\r\n for (let j = 0; j < dimension - 1; ++j) {\r\n for (let k = start; k <= end; ++k) {\r\n indices.push((dimension - 1 - k) * dimension + j);\r\n indices.push((dimension - 1 - k) * dimension + j + 1);\r\n }\r\n indices.push((dimension - 1 - end) * dimension + j + 1);\r\n indices.push(\r\n j == dimension - 2 ? (dimension - 1 - end) * dimension : (dimension - 1 - start) * dimension + j + 1\r\n );\r\n }\r\n }\r\n indices.length = indices.length - 2;\r\n return new Uint16Array(indices);\r\n }\r\n line(strip: Uint16Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const numTris = strip.length - 2;\r\n const lineIndices: number[] = [];\r\n let lastSkipped = true;\r\n let a: number, b: number, c: number;\r\n for (let i = 0; i < numTris; i++) {\r\n if (i % 2 === 0) {\r\n a = strip[i];\r\n b = strip[i + 1];\r\n c = strip[i + 2];\r\n } else {\r\n a = strip[i + 1];\r\n b = strip[i];\r\n c = strip[i + 2];\r\n }\r\n const thisSkipped = a === b || a === c || b === c;\r\n if (!thisSkipped) {\r\n if (lastSkipped) {\r\n lineIndices.push(a, b);\r\n }\r\n lineIndices.push(b, c, c, a);\r\n }\r\n lastSkipped = thisSkipped;\r\n }\r\n return new Uint16Array(lineIndices);\r\n }\r\n setupCamera(viewportH: number, tanHalfFovy: number, maxPixelError: number): void {\r\n this._rootNode?.setupCamera(viewportH, tanHalfFovy, maxPixelError);\r\n }\r\n getBoundingBox(bbox: BoundingBox): void {\r\n if (this._heightField) {\r\n bbox.minPoint = this._heightField.getBoundingbox().minPoint;\r\n bbox.maxPoint = this._heightField.getBoundingbox().maxPoint;\r\n } else {\r\n bbox.minPoint = Vector3.zero();\r\n bbox.maxPoint = Vector3.zero();\r\n }\r\n }\r\n getPatchSize(): number {\r\n return this._patchSize;\r\n }\r\n getRootSize(): number {\r\n return this._rootSize;\r\n }\r\n getRootSizeX(): number {\r\n return this._rootSizeX;\r\n }\r\n getRootSizeZ(): number {\r\n return this._rootSizeZ;\r\n }\r\n getTerrain(): Terrain {\r\n return this._terrain;\r\n }\r\n getElevations(): Float32Array {\r\n return this._heightField?.getHeights() || null;\r\n }\r\n getScaleX(): number {\r\n return this._scaleX;\r\n }\r\n getScaleZ(): number {\r\n return this._scaleZ;\r\n }\r\n getIndices(): IndexBuffer {\r\n return this._indices.get();\r\n }\r\n getIndicesWireframe(): IndexBuffer {\r\n return this._indicesWireframe.get();\r\n }\r\n getPrimitiveCount(): number {\r\n return this._primitiveCount;\r\n }\r\n getPrimitiveType(): PrimitiveType {\r\n return this._primitiveType;\r\n }\r\n getHeightField(): HeightField {\r\n return this._heightField;\r\n }\r\n /** @internal */\r\n cull(visitor: CullVisitor, viewPoint: Vector3, worldMatrix: Matrix4x4): number {\r\n if (this._rootNode && this._terrain) {\r\n const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));\r\n return this.cull_r(\r\n visitor,\r\n this._rootNode,\r\n viewPoint,\r\n worldMatrix,\r\n frustum,\r\n visitor.frustumCulling,\r\n false\r\n );\r\n }\r\n return 0;\r\n }\r\n /** @internal */\r\n cull_r(\r\n visitor: CullVisitor,\r\n node: QuadtreeNode,\r\n viewPoint: Vector3,\r\n worldMatrix: Matrix4x4,\r\n frustum: Frustum,\r\n cliptest: boolean,\r\n ignorePatch: boolean\r\n ): number {\r\n const camera = visitor.camera;\r\n const bbox = node.getBoundingbox();\r\n let ret = 0;\r\n let clipState: ClipState;\r\n if (cliptest) {\r\n clipState = camera.clipMask\r\n ? bbox.getClipStateWithFrustumMask(frustum, camera.clipMask)\r\n : bbox.getClipStateWithFrustum(frustum);\r\n if (clipState === ClipState.NOT_CLIPPED) {\r\n return ret;\r\n } else if (clipState === ClipState.A_INSIDE_B) {\r\n cliptest = false;\r\n }\r\n } else {\r\n clipState = ClipState.A_INSIDE_B;\r\n }\r\n if (!ignorePatch) {\r\n const ld = node.getPatch().isDummy() ? -1 : node.getPatch().getLODDistance();\r\n const lodDistance = ld >= 0 ? ld * ld : Number.MAX_VALUE;\r\n const eyeDistSq = ld >= 0 ? node.getPatch().sqrDistanceToPoint(viewPoint) : 0;\r\n if (eyeDistSq >= lodDistance || !node.getChild(0)) {\r\n if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch());\r\n ignorePatch = true;\r\n ret = 1;\r\n }\r\n }\r\n }\r\n if (node.grassClusters.length > 0 && visitor.renderPass.type !== RENDER_PASS_TYPE_SHADOWMAP) {\r\n for (const grass of node.grassClusters) {\r\n visitor.push(camera, grass);\r\n }\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n /*\r\n if (eyeDistSq < lodDistance && node.getChild(0)) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n } else if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n return 1;\r\n }\r\n */\r\n /*\r\n if ((!node.getChild(0) || eyeDistSq >= lodDistance) && !node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n ret = 1;\r\n ignorePatch = true;\r\n }\r\n if (node.grassCluster) {\r\n visitor.push(camera, node.grassCluster, this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n } else if (!ignorePatch) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest, ignorePatch);\r\n }\r\n }\r\n }\r\n */\r\n /*\r\n const drawPatch = !(eyeDistSq < lodDistance && node.getChild(0))\r\n if (\r\n eyeDistSq < lodDistance\r\n && node.getChild(0)\r\n && (lodLevel === 0 || node.getPatch().getMipLevel() < lodLevel)\r\n ) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n ret += this.cull_r(visitor, child, viewPoint, worldMatrix, frustum, cliptest);\r\n }\r\n }\r\n } else if (!node.getPatch().isDummy()) {\r\n visitor.push(camera, node.getPatch(), this._terrain.renderOrder, this._terrain.castShadow, clipState, bbox);\r\n return 1;\r\n }\r\n */\r\n return ret;\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n if (this._rootNode) {\r\n const nodes: QuadtreeNode[] = [this._rootNode];\r\n while (nodes.length > 0) {\r\n const node = nodes.shift();\r\n if (node) {\r\n for (let i = 0; i < 4; i++) {\r\n const child = node.getChild(i);\r\n if (child) {\r\n nodes.push(child);\r\n }\r\n }\r\n node.dispose();\r\n }\r\n }\r\n this._rootNode = null;\r\n }\r\n this._indices?.dispose();\r\n this._indices = null;\r\n this._indicesWireframe?.dispose();\r\n this._indicesWireframe = null;\r\n this._normalMap?.dispose();\r\n this._normalMap = null;\r\n 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