@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
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@@ -1,152 +0,0 @@
1
- import { Application } from '../app/app.js';
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-
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- class RenderBundleWrapper {
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- _renderBundles;
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- _disposed;
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- static _drawableContainer = new WeakMap();
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- static _materialContainer = new WeakMap();
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- static _primitiveContainer = new WeakMap();
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- /** @internal */ static addDrawable(drawable, material, primitive, wrapper, hash) {
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- let renderBundles = this._drawableContainer.get(drawable);
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- if (!renderBundles) {
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- renderBundles = [];
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- this._drawableContainer.set(drawable, renderBundles);
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- }
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- const index = renderBundles.findIndex((rb)=>rb.wrapper === wrapper);
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- if (index < 0) {
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- renderBundles.push({
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- wrapper: wrapper,
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- hashes: [
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- hash
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- ]
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- });
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- } else {
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- if (!renderBundles[index].hashes.includes(hash)) {
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- renderBundles[index].hashes.push(hash);
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- }
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- }
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- if (material) {
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- let ownDrawables = this._materialContainer.get(material);
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- if (!ownDrawables) {
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- ownDrawables = new Set();
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- this._materialContainer.set(material, ownDrawables);
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- }
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- ownDrawables.add(drawable);
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- }
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- if (primitive) {
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- let ownDrawables = this._primitiveContainer.get(primitive);
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- if (!ownDrawables) {
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- ownDrawables = new Set();
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- this._primitiveContainer.set(primitive, ownDrawables);
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- }
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- ownDrawables.add(drawable);
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- }
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- }
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- /** @internal */ static drawableChanged(drawable) {
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- const renderBundles = this._drawableContainer.get(drawable);
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- if (renderBundles) {
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- for(let i = renderBundles.length - 1; i >= 0; i--){
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- const renderBundle = renderBundles[i].wrapper;
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- if (renderBundle.disposed) {
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- renderBundles.splice(i, 1);
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- } else {
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- for (const hash of renderBundles[i].hashes){
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- renderBundles[i].wrapper.invalidate(hash);
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- }
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- }
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- }
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- }
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- }
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- /** @internal */ static primitiveChanged(primitive) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
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- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- this.drawableChanged(drawable);
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- }
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- }
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- }
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- /** @internal */ static primitiveAttached(primitive, drawable) {
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- if (this._drawableContainer.has(drawable)) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
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- if (!ownDrawables) {
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- this._primitiveContainer.set(primitive, new Set([
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- drawable
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- ]));
75
- } else {
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- ownDrawables.add(drawable);
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- }
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- this.drawableChanged(drawable);
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- }
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- }
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- /** @internal */ static primitiveDetached(primitive, drawable) {
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- const ownDrawables = this._primitiveContainer.get(primitive);
83
- if (ownDrawables && ownDrawables.has(drawable)) {
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- ownDrawables.delete(drawable);
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- this.drawableChanged(drawable);
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- }
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- }
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- /** @internal */ static materialChanged(material) {
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- const ownDrawables = this._materialContainer.get(material);
90
- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- this.drawableChanged(drawable);
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- }
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- }
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- }
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- /** @internal */ static materialUniformsChanged(material) {
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- const ownDrawables = this._materialContainer.get(material);
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- if (ownDrawables) {
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- for (const drawable of ownDrawables){
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- if (drawable.isBatchable()) {
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- drawable.applyMaterialUniformsAll();
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- }
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- }
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- }
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- }
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- /** @internal */ static materialAttached(material, drawable) {
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- if (this._drawableContainer.has(drawable)) {
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- const ownDrawables = this._materialContainer.get(material);
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- if (!ownDrawables) {
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- this._materialContainer.set(material, new Set([
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- drawable
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- ]));
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- } else {
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- ownDrawables.add(drawable);
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- }
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- this.drawableChanged(drawable);
117
- }
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- }
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- /** @internal */ static materialDetached(material, drawable) {
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- const ownDrawables = this._materialContainer.get(material);
121
- if (ownDrawables && ownDrawables.has(drawable)) {
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- ownDrawables.delete(drawable);
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- this.drawableChanged(drawable);
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- }
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- }
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- constructor(){
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- this._renderBundles = {};
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- this._disposed = false;
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- }
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- get disposed() {
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- return this._disposed;
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- }
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- getRenderBundle(hash) {
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- return this._renderBundles[hash] ?? null;
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- }
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- beginRenderBundle() {
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- Application.instance.device.beginCapture();
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- }
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- endRenderBundle(hash) {
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- this._renderBundles[hash] = Application.instance.device.endCapture();
141
- }
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- invalidate(hash) {
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- this._renderBundles[hash] = undefined;
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- }
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- dispose() {
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- this._renderBundles = {};
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- this._disposed = true;
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- }
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- }
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-
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- export { RenderBundleWrapper };
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- //# sourceMappingURL=renderbundle_wrapper.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderbundle_wrapper.js","sources":["../../../src/render/renderbundle_wrapper.ts"],"sourcesContent":["import type { RenderBundle } from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport type { Material } from '../material';\r\nimport type { Drawable } from './drawable';\r\nimport type { Primitive } from './primitive';\r\n\r\nexport class RenderBundleWrapper {\r\n private _renderBundles: Record<string, RenderBundle>;\r\n private _disposed: boolean;\r\n private static readonly _drawableContainer: WeakMap<\r\n Drawable,\r\n { wrapper: RenderBundleWrapper; hashes: string[] }[]\r\n > = new WeakMap();\r\n private static readonly _materialContainer: WeakMap<Material, Set<Drawable>> = new WeakMap();\r\n private static readonly _primitiveContainer: WeakMap<Primitive, Set<Drawable>> = new WeakMap();\r\n /** @internal */\r\n static addDrawable(\r\n drawable: Drawable,\r\n material: Material,\r\n primitive: Primitive,\r\n wrapper: RenderBundleWrapper,\r\n hash: string\r\n ) {\r\n let renderBundles = this._drawableContainer.get(drawable);\r\n if (!renderBundles) {\r\n renderBundles = [];\r\n this._drawableContainer.set(drawable, renderBundles);\r\n }\r\n const index = renderBundles.findIndex((rb) => rb.wrapper === wrapper);\r\n if (index < 0) {\r\n renderBundles.push({ wrapper: wrapper, hashes: [hash] });\r\n } else {\r\n if (!renderBundles[index].hashes.includes(hash)) {\r\n renderBundles[index].hashes.push(hash);\r\n }\r\n }\r\n if (material) {\r\n let ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._materialContainer.set(material, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n if (primitive) {\r\n let ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n ownDrawables = new Set();\r\n this._primitiveContainer.set(primitive, ownDrawables);\r\n }\r\n ownDrawables.add(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static drawableChanged(drawable: Drawable) {\r\n const renderBundles = this._drawableContainer.get(drawable);\r\n if (renderBundles) {\r\n for (let i = renderBundles.length - 1; i >= 0; i--) {\r\n const renderBundle = renderBundles[i].wrapper;\r\n if (renderBundle.disposed) {\r\n renderBundles.splice(i, 1);\r\n } else {\r\n for (const hash of renderBundles[i].hashes) {\r\n renderBundles[i].wrapper.invalidate(hash);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveChanged(primitive: Primitive) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static primitiveAttached(primitive: Primitive, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (!ownDrawables) {\r\n this._primitiveContainer.set(primitive, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static primitiveDetached(primitive: Primitive, drawable: Drawable) {\r\n const ownDrawables = this._primitiveContainer.get(primitive);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialUniformsChanged(material: Material) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables) {\r\n for (const drawable of ownDrawables) {\r\n if (drawable.isBatchable()) {\r\n drawable.applyMaterialUniformsAll();\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n static materialAttached(material: Material, drawable: Drawable) {\r\n if (this._drawableContainer.has(drawable)) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (!ownDrawables) {\r\n this._materialContainer.set(material, new Set([drawable]));\r\n } else {\r\n ownDrawables.add(drawable);\r\n }\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n /** @internal */\r\n static materialDetached(material: Material, drawable: Drawable) {\r\n const ownDrawables = this._materialContainer.get(material);\r\n if (ownDrawables && ownDrawables.has(drawable)) {\r\n ownDrawables.delete(drawable);\r\n this.drawableChanged(drawable);\r\n }\r\n }\r\n constructor() {\r\n this._renderBundles = {};\r\n this._disposed = false;\r\n }\r\n get disposed() {\r\n return this._disposed;\r\n }\r\n getRenderBundle(hash: string) {\r\n return this._renderBundles[hash] ?? null;\r\n }\r\n beginRenderBundle() {\r\n Application.instance.device.beginCapture();\r\n }\r\n endRenderBundle(hash: string) {\r\n this._renderBundles[hash] = Application.instance.device.endCapture();\r\n }\r\n invalidate(hash: string) {\r\n this._renderBundles[hash] = undefined;\r\n }\r\n dispose() {\r\n this._renderBundles = {};\r\n this._disposed = true;\r\n 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@@ -1,455 +0,0 @@
1
- import { LightPass } from './lightpass.js';
2
- import { ShadowMapPass } from './shadowmap_pass.js';
3
- import { DepthPass } from './depthpass.js';
4
- import { Vector4, isPowerOf2, nextPowerOf2, Matrix4x4, Vector3 } from '@zephyr3d/base';
5
- import { Application } from '../app/app.js';
6
- import '@zephyr3d/device';
7
- import { CopyBlitter } from '../blitter/copy.js';
8
- import { Camera } from '../camera/camera.js';
9
- import { PostEffectLayer, AbstractPostEffect } from '../posteffect/posteffect.js';
10
- import { ClusteredLight } from './cluster_light.js';
11
- import { GlobalBindGroupAllocator } from './globalbindgroup_allocator.js';
12
- import { ObjectColorPass } from './objectcolorpass.js';
13
- import { buildHiZ } from './hzb.js';
14
- import { MaterialVaryingFlags } from '../values.js';
15
- import { fetchSampler } from '../utility/misc.js';
16
- import { BoxShape } from '../shapes/box.js';
17
- import '../shapes/cylinder.js';
18
- import '../shapes/torus.js';
19
- import '../shapes/plane.js';
20
- import '../shapes/sphere.js';
21
- import '../shapes/tetrahedron.js';
22
-
23
- /**
24
- * Forward render scheme
25
- * @internal
26
- */ class SceneRenderer {
27
- /** @internal */ static _skyMotionVectorProgram = null;
28
- /** @internal */ static _skyMotionVectorBindGroup = null;
29
- static _box = null;
30
- /** @internal */ static _pickCamera = new Camera(null);
31
- /** @internal */ static _scenePass = new LightPass();
32
- /** @internal */ static _depthPass = new DepthPass();
33
- /** @internal */ static _shadowMapPass = new ShadowMapPass();
34
- /** @internal */ static _objectColorPass = new ObjectColorPass();
35
- /** @internal */ static _frontDepthColorState = null;
36
- /** @internal */ static _backDepthColorState = null;
37
- /** @internal */ static _clusters = [];
38
- /** lighting render pass */ static get sceneRenderPass() {
39
- return this._scenePass;
40
- }
41
- /** depth render pass */ static get depthRenderPass() {
42
- return this._depthPass;
43
- }
44
- /** shadow map render pass */ static get shadowMapRenderPass() {
45
- return this._shadowMapPass;
46
- }
47
- /** @internal */ static getClusteredLight() {
48
- if (this._clusters.length > 0) {
49
- return this._clusters.pop();
50
- }
51
- return new ClusteredLight();
52
- }
53
- /** @internal */ static freeClusteredLight(clusteredLight) {
54
- this._clusters.push(clusteredLight);
55
- }
56
- /**
57
- * Renders a scene by given camera
58
- * @param scene - The scene tondered
59
- * @param camera - The camera that will be used to render the scene
60
- * @param compositor - The compositor that will be used to apply postprocess effects
61
- */ static renderScene(scene, camera) {
62
- const device = Application.instance.device;
63
- const colorFormat = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? 'rgba16f' : 'rgba8unorm';
64
- const depthFormat = device.getDeviceCaps().framebufferCaps.supportDepth32floatStencil8 ? 'd32fs8' : 'd24s8';
65
- const globalBindGroupAllocator = GlobalBindGroupAllocator.get();
66
- scene.frameUpdate();
67
- scene.frameUpdatePerCamera(camera);
68
- if (camera && !device.isContextLost()) {
69
- const defaultViewport = !camera.viewport && !camera.scissor;
70
- const renderX = camera.viewport ? device.screenToDevice(camera.viewport[0]) : 0;
71
- const renderY = camera.viewport ? device.screenToDevice(camera.viewport[1]) : 0;
72
- const renderWidth = camera.viewport ? device.screenToDevice(camera.viewport[2]) : device.getDrawingBufferWidth();
73
- const renderHeight = camera.viewport ? device.screenToDevice(camera.viewport[3]) : device.getDrawingBufferHeight();
74
- if (renderWidth <= 0 || renderHeight <= 0) {
75
- camera.getPickResultResolveFunc()?.(null);
76
- return;
77
- }
78
- const tmpFramebuffer = defaultViewport ? null : device.pool.fetchTemporalFramebuffer(false, renderWidth, renderHeight, colorFormat, depthFormat);
79
- const originFramebuffer = device.getFramebuffer();
80
- if (tmpFramebuffer) {
81
- device.pushDeviceStates();
82
- device.setFramebuffer(tmpFramebuffer);
83
- }
84
- const SSR = camera.SSR && scene.env.light.envLight && scene.env.light.envLight.hasRadiance();
85
- const ctx = {
86
- device,
87
- scene,
88
- renderWidth,
89
- renderHeight,
90
- primaryCamera: camera,
91
- picking: false,
92
- oit: null,
93
- motionVectors: device.type !== 'webgl' && (camera.TAA || camera.motionBlur),
94
- HiZ: camera.HiZ && device.type !== 'webgl',
95
- HiZTexture: null,
96
- globalBindGroupAllocator,
97
- camera,
98
- compositor: camera.compositor,
99
- timestamp: device.frameInfo.frameTimestamp,
100
- queue: 0,
101
- lightBlending: false,
102
- renderPass: null,
103
- renderPassHash: null,
104
- fogFlags: 0,
105
- flip: false,
106
- depthFormat,
107
- colorFormat,
108
- drawEnvLight: false,
109
- env: null,
110
- materialFlags: 0,
111
- TAA: camera.TAA,
112
- SSR,
113
- SSRCalcThickness: SSR && camera.ssrCalcThickness,
114
- SSRRoughnessTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
115
- SSRNormalTexture: device.pool.fetchTemporalTexture2D(true, 'rgba8unorm', renderWidth, renderHeight),
116
- finalFramebuffer: device.getFramebuffer(),
117
- intermediateFramebuffer: null
118
- };
119
- this._renderScene(ctx);
120
- if (tmpFramebuffer) {
121
- device.popDeviceStates();
122
- const oversizedViewport = renderX < 0 || renderY < 0 || renderX + renderWidth > device.getDrawingBufferWidth() || renderY + renderHeight > device.getDrawingBufferHeight();
123
- const blitter = new CopyBlitter();
124
- if (oversizedViewport) {
125
- blitter.destRect = [
126
- renderX,
127
- renderY,
128
- renderWidth,
129
- renderHeight
130
- ];
131
- } else {
132
- blitter.viewport = camera.viewport;
133
- }
134
- blitter.scissor = camera.scissor;
135
- blitter.blit(tmpFramebuffer.getColorAttachments()[0], originFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
136
- device.pool.releaseFrameBuffer(tmpFramebuffer);
137
- }
138
- }
139
- GlobalBindGroupAllocator.release(globalBindGroupAllocator);
140
- }
141
- static renderSceneDepth(ctx, renderQueue, depthFramebuffer) {
142
- const transmission = !!depthFramebuffer;
143
- if (!depthFramebuffer) {
144
- const format = ctx.device.type === 'webgl' ? ctx.SSRCalcThickness ? 'rgba16f' : 'rgba8unorm' : ctx.SSRCalcThickness ? 'rg32f' : 'r32f';
145
- const mvFormat = ctx.device.type === 'webgl' ? 'rgba16f' : 'rgba16f';
146
- if (!ctx.finalFramebuffer) {
147
- depthFramebuffer = ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
148
- format,
149
- mvFormat
150
- ] : format, ctx.depthFormat, false);
151
- } else {
152
- const originDepth = ctx.finalFramebuffer?.getDepthAttachment();
153
- depthFramebuffer = originDepth?.isTexture2D() ? ctx.device.pool.fetchTemporalFramebuffer(true, originDepth.width, originDepth.height, ctx.motionVectors ? [
154
- format,
155
- mvFormat
156
- ] : format, originDepth, false) : ctx.device.pool.fetchTemporalFramebuffer(true, ctx.renderWidth, ctx.renderHeight, ctx.motionVectors ? [
157
- format,
158
- mvFormat
159
- ] : format, ctx.depthFormat, false);
160
- }
161
- }
162
- ctx.device.pushDeviceStates();
163
- ctx.device.setFramebuffer(depthFramebuffer);
164
- this._depthPass.encodeDepth = depthFramebuffer.getColorAttachments()[0].format === 'rgba8unorm';
165
- this._depthPass.clearColor = transmission ? null : this._depthPass.encodeDepth ? new Vector4(0, 0, 0, 1) : new Vector4(1, 1, 1, 1);
166
- this._depthPass.clearDepth = transmission ? null : 1;
167
- this._depthPass.clearStencil = null;
168
- this._depthPass.transmission = transmission;
169
- if (ctx.SSRCalcThickness && !transmission) {
170
- if (!this._backDepthColorState) {
171
- this._backDepthColorState = ctx.device.createColorState().setColorMask(false, true, false, false);
172
- }
173
- if (!this._frontDepthColorState) {
174
- this._frontDepthColorState = ctx.device.createColorState().setColorMask(true, false, false, false);
175
- }
176
- ctx.forceColorState = this._backDepthColorState;
177
- ctx.forceCullMode = 'front';
178
- this._depthPass.renderBackface = true;
179
- this._depthPass.transmission = false;
180
- this._depthPass.render(ctx, null, renderQueue);
181
- this._depthPass.clearColor = null;
182
- this._depthPass.renderBackface = false;
183
- ctx.forceColorState = this._frontDepthColorState;
184
- ctx.forceCullMode = null;
185
- }
186
- this._depthPass.render(ctx, null, renderQueue);
187
- ctx.forceColorState = null;
188
- ctx.device.popDeviceStates();
189
- if (!transmission) {
190
- ctx.motionVectorTexture = ctx.motionVectors ? depthFramebuffer.getColorAttachments()[1] : null;
191
- ctx.linearDepthTexture = depthFramebuffer.getColorAttachments()[0];
192
- ctx.depthTexture = depthFramebuffer.getDepthAttachment();
193
- if (ctx.motionVectorTexture) {
194
- this.renderSkyMotionVectors(ctx);
195
- }
196
- if (ctx.HiZ) {
197
- let w = isPowerOf2(ctx.linearDepthTexture.width) ? ctx.linearDepthTexture.width : nextPowerOf2(ctx.linearDepthTexture.width);
198
- let h = isPowerOf2(ctx.linearDepthTexture.height) ? ctx.linearDepthTexture.height : nextPowerOf2(ctx.linearDepthTexture.height);
199
- w = Math.max(1, w >> 1);
200
- h = Math.max(1, h >> 1);
201
- w = ctx.linearDepthTexture.width;
202
- h = ctx.linearDepthTexture.height;
203
- const HiZFrameBuffer = ctx.device.pool.fetchTemporalFramebuffer(true, w, h, ctx.linearDepthTexture.format, null, true);
204
- buildHiZ(ctx.depthTexture, HiZFrameBuffer);
205
- ctx.HiZTexture = HiZFrameBuffer.getColorAttachments()[0];
206
- }
207
- }
208
- return depthFramebuffer;
209
- }
210
- /** @internal */ static _renderScene(ctx) {
211
- const device = ctx.device;
212
- // Cull scene
213
- const renderQueue = this._scenePass.cullScene(ctx, ctx.camera);
214
- // Update sky
215
- const sunLightColor = ctx.scene.env.sky.update(ctx);
216
- // Gather lights
217
- ctx.clusteredLight = this.getClusteredLight();
218
- ctx.clusteredLight.calculateLightIndex(ctx.camera, renderQueue);
219
- // Do GPU ray picking if required
220
- const pickResolveFunc = ctx.camera.getPickResultResolveFunc();
221
- if (pickResolveFunc) {
222
- this.renderObjectColors(ctx, pickResolveFunc, renderQueue);
223
- }
224
- // Render shadow maps
225
- this.renderShadowMaps(ctx, renderQueue.shadowedLights);
226
- // Render scene depth first
227
- const depthFramebuffer = this.renderSceneDepth(ctx, renderQueue, null);
228
- if (ctx.depthTexture === ctx.finalFramebuffer?.getDepthAttachment()) {
229
- ctx.intermediateFramebuffer = ctx.finalFramebuffer;
230
- } else {
231
- // TODO: fetch resizable framebuffer if ctx.defaultViewport is true
232
- ctx.intermediateFramebuffer = device.pool.fetchTemporalFramebuffer(false, ctx.depthTexture.width, ctx.depthTexture.height, ctx.colorFormat, ctx.depthTexture);
233
- }
234
- if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
235
- device.pushDeviceStates();
236
- device.setFramebuffer(ctx.intermediateFramebuffer);
237
- } else {
238
- device.setViewport(null);
239
- device.setScissor(null);
240
- }
241
- this._scenePass.transmission = false; // transmission
242
- this._scenePass.clearDepth = ctx.depthTexture ? null : 1;
243
- this._scenePass.clearStencil = ctx.depthTexture ? null : 0;
244
- if (ctx.SSR && !renderQueue.needSceneColor()) {
245
- ctx.materialFlags |= MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
246
- }
247
- ctx.compositor?.begin(ctx);
248
- if (renderQueue.needSceneColor()) {
249
- const compositor = ctx.compositor;
250
- ctx.compositor = null;
251
- const sceneColorFramebuffer = device.pool.fetchTemporalFramebuffer(true, ctx.depthTexture.width, ctx.depthTexture.height, ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS ? [
252
- ctx.colorFormat,
253
- device.getFramebuffer().getColorAttachments()[1],
254
- device.getFramebuffer().getColorAttachments()[2]
255
- ] : ctx.colorFormat, ctx.depthTexture, false);
256
- device.pushDeviceStates();
257
- device.setFramebuffer(sceneColorFramebuffer);
258
- this._scenePass.transmission = false;
259
- this._scenePass.render(ctx, null, renderQueue);
260
- device.popDeviceStates();
261
- ctx.sceneColorTexture = sceneColorFramebuffer.getColorAttachments()[0];
262
- new CopyBlitter().blit(ctx.sceneColorTexture, device.getFramebuffer() ?? null, fetchSampler('clamp_nearest_nomip'));
263
- this._scenePass.transmission = true;
264
- this._scenePass.clearColor = null;
265
- this._scenePass.clearDepth = null;
266
- this._scenePass.clearStencil = null;
267
- ctx.compositor = compositor;
268
- }
269
- this._scenePass.render(ctx, null, renderQueue);
270
- if (renderQueue.needSceneColor()) {
271
- this.renderSceneDepth(ctx, renderQueue, depthFramebuffer);
272
- }
273
- ctx.compositor?.drawPostEffects(ctx, PostEffectLayer.end, ctx.linearDepthTexture);
274
- ctx.compositor?.end(ctx);
275
- renderQueue.dispose();
276
- ctx.materialFlags &= ~MaterialVaryingFlags.SSR_STORE_ROUGHNESS;
277
- if (ctx.intermediateFramebuffer && ctx.intermediateFramebuffer !== ctx.finalFramebuffer) {
278
- const blitter = new CopyBlitter();
279
- blitter.srgbOut = !ctx.finalFramebuffer;
280
- const srcTex = ctx.intermediateFramebuffer.getColorAttachments()[0];
281
- blitter.blit(srcTex, ctx.finalFramebuffer ?? null, fetchSampler('clamp_nearest_nomip'));
282
- device.popDeviceStates();
283
- device.pool.releaseFrameBuffer(ctx.intermediateFramebuffer);
284
- }
285
- //ShadowMapper.releaseTemporalResources(ctx);
286
- this.freeClusteredLight(ctx.clusteredLight);
287
- // Restore sun color
288
- if (sunLightColor) {
289
- ctx.sunLight.color = sunLightColor;
290
- }
291
- }
292
- static _getSkyMotionVectorProgram(ctx) {
293
- if (!this._skyMotionVectorProgram) {
294
- this._skyMotionVectorProgram = ctx.device.buildRenderProgram({
295
- vertex (pb) {
296
- this.$inputs.pos = pb.vec3().attrib('position');
297
- this.VPMatrix = pb.mat4().uniform(0);
298
- this.prevVPMatrix = pb.mat4().uniform(0);
299
- this.cameraPos = pb.vec3().uniform(0);
300
- this.prevCameraPos = pb.vec3().uniform(0);
301
- pb.main(function() {
302
- this.$l.worldPos = pb.add(this.$inputs.pos, this.cameraPos);
303
- this.$l.prevWorldPos = pb.add(this.$inputs.pos, this.prevCameraPos);
304
- this.$l.clipPos = pb.mul(this.VPMatrix, pb.vec4(this.worldPos, 1));
305
- this.$l.prevClipPos = pb.mul(this.prevVPMatrix, pb.vec4(this.prevWorldPos, 1));
306
- this.clipPos.z = this.clipPos.w;
307
- this.$builtins.position = this.clipPos;
308
- this.$outputs.currentPos = this.clipPos;
309
- this.$outputs.prevPos = this.prevClipPos;
310
- });
311
- },
312
- fragment (pb) {
313
- this.$outputs.color = pb.vec4();
314
- pb.main(function() {
315
- this.$l.motionVector = pb.mul(pb.sub(pb.div(this.$inputs.currentPos.xy, this.$inputs.currentPos.w), pb.div(this.$inputs.prevPos.xy, this.$inputs.prevPos.w)), 0.5);
316
- this.$outputs.color = pb.vec4(this.motionVector, 0, 1);
317
- });
318
- }
319
- });
320
- }
321
- return this._skyMotionVectorProgram;
322
- }
323
- static _getBox(_ctx) {
324
- if (!this._box) {
325
- this._box = new BoxShape({
326
- size: 2,
327
- needNormal: false,
328
- needUV: false
329
- });
330
- }
331
- return this._box;
332
- }
333
- /** @internal */ static renderSkyMotionVectors(ctx) {
334
- if (!ctx.motionVectorTexture) {
335
- return;
336
- }
337
- const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, ctx.motionVectorTexture, ctx.depthTexture);
338
- const program = this._getSkyMotionVectorProgram(ctx);
339
- if (!this._skyMotionVectorBindGroup) {
340
- this._skyMotionVectorBindGroup = ctx.device.createBindGroup(program.bindGroupLayouts[0]);
341
- }
342
- const box = this._getBox(ctx);
343
- this._skyMotionVectorBindGroup.setValue('VPMatrix', ctx.camera.viewProjectionMatrix);
344
- this._skyMotionVectorBindGroup.setValue('prevVPMatrix', ctx.camera.prevVPMatrix);
345
- this._skyMotionVectorBindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
346
- this._skyMotionVectorBindGroup.setValue('prevCameraPos', ctx.camera.prevPosition);
347
- ctx.device.pushDeviceStates();
348
- ctx.device.setProgram(program);
349
- ctx.device.setBindGroup(0, this._skyMotionVectorBindGroup);
350
- ctx.device.setRenderStates(AbstractPostEffect.getDefaultRenderState(ctx, 'le'));
351
- ctx.device.setFramebuffer(fb);
352
- box.draw();
353
- ctx.device.popDeviceStates();
354
- ctx.device.pool.releaseFrameBuffer(fb);
355
- }
356
- /** @internal */ static renderShadowMaps(ctx, lights) {
357
- ctx.renderPass = this._shadowMapPass;
358
- ctx.device.pushDeviceStates();
359
- for (const light of lights){
360
- light.shadow.render(ctx, this._shadowMapPass);
361
- }
362
- ctx.device.popDeviceStates();
363
- }
364
- /** @internal */ static decodeNormalizedFloat(rgba) {
365
- const a = rgba[0] / 255;
366
- const b = rgba[1] / 255;
367
- const c = rgba[2] / 255;
368
- const d = rgba[3] / 255;
369
- return a / (256 * 256 * 256) + b / (256 * 256) + c / 256 + d;
370
- }
371
- /** @internal */ static renderObjectColors(ctx, pickResolveFunc, renderQueue) {
372
- const camera = ctx.camera;
373
- const isWebGL1 = ctx.device.type === 'webgl';
374
- ctx.renderPass = this._objectColorPass;
375
- ctx.device.pushDeviceStates();
376
- const fb = ctx.device.pool.fetchTemporalFramebuffer(false, 1, 1, isWebGL1 ? [
377
- 'rgba8unorm',
378
- 'rgba8unorm'
379
- ] : [
380
- 'rgba8unorm',
381
- 'rgba32f'
382
- ], ctx.depthFormat, false);
383
- ctx.device.setViewport(camera.viewport);
384
- const vp = ctx.device.getViewport();
385
- const windowX = camera.getPickPosX() / vp.width;
386
- const windowY = (vp.height - camera.getPickPosY() - 1) / vp.height;
387
- const windowW = 1 / vp.width;
388
- const windowH = 1 / vp.height;
389
- camera.worldMatrix.decompose(this._pickCamera.scale, this._pickCamera.rotation, this._pickCamera.position);
390
- let left = camera.getProjectionMatrix().getLeftPlane();
391
- let right = camera.getProjectionMatrix().getRightPlane();
392
- let bottom = camera.getProjectionMatrix().getBottomPlane();
393
- let top = camera.getProjectionMatrix().getTopPlane();
394
- const near = camera.getProjectionMatrix().getNearPlane();
395
- const far = camera.getProjectionMatrix().getFarPlane();
396
- const width = right - left;
397
- const height = top - bottom;
398
- left += width * windowX;
399
- bottom += height * windowY;
400
- right = left + width * windowW;
401
- top = bottom + height * windowH;
402
- this._pickCamera.setProjectionMatrix(camera.isPerspective() ? Matrix4x4.frustum(left, right, bottom, top, near, far) : Matrix4x4.ortho(left, right, bottom, top, near, far));
403
- const cameraPos = isWebGL1 ? new Vector3(this._pickCamera.position) : null;
404
- const ray = isWebGL1 ? camera.constructRay(camera.getPickPosX(), camera.getPickPosY()) : null;
405
- ctx.device.setFramebuffer(fb);
406
- this._objectColorPass.clearColor = Vector4.zero();
407
- this._objectColorPass.clearDepth = 1;
408
- const rq = this._objectColorPass.cullScene(ctx, this._pickCamera);
409
- ctx.camera = this._pickCamera;
410
- this._objectColorPass.render(ctx, null, rq);
411
- ctx.camera = camera;
412
- ctx.device.popDeviceStates();
413
- const colorTex = fb.getColorAttachments()[0];
414
- const distanceTex = fb.getColorAttachments()[1];
415
- const colorPixels = new Uint8Array(4);
416
- const distancePixels = isWebGL1 ? new Uint8Array(4) : new Float32Array(4);
417
- const device = ctx.device;
418
- let fence;
419
- if (ctx.device.type === 'webgl') {
420
- fence = Promise.all([
421
- ctx.device.runNextFrameAsync(()=>colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels)),
422
- ctx.device.runNextFrameAsync(()=>distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels))
423
- ]);
424
- } else {
425
- fence = Promise.all([
426
- colorTex.readPixels(0, 0, 1, 1, 0, 0, colorPixels),
427
- distanceTex.readPixels(0, 0, 1, 1, 0, 0, distancePixels)
428
- ]);
429
- }
430
- fence.then(()=>{
431
- const drawable = renderQueue.getDrawableByColor(colorPixels);
432
- let d = isWebGL1 ? this.decodeNormalizedFloat(distancePixels) * far : distancePixels[0];
433
- const intersectedPoint = new Vector3(distancePixels[0], distancePixels[1], distancePixels[2]);
434
- if (isWebGL1) {
435
- intersectedPoint.x = cameraPos.x + ray.direction.x * d;
436
- intersectedPoint.y = cameraPos.y + ray.direction.y * d;
437
- intersectedPoint.z = cameraPos.z + ray.direction.z * d;
438
- d = Vector3.distance(intersectedPoint, cameraPos);
439
- }
440
- pickResolveFunc(drawable ? {
441
- distance: d,
442
- intersectedPoint,
443
- drawable,
444
- target: drawable.getPickTarget()
445
- } : null);
446
- device.pool.releaseFrameBuffer(fb);
447
- }).catch((_err)=>{
448
- camera.getPickResultResolveFunc()?.(null);
449
- device.pool.releaseFrameBuffer(fb);
450
- });
451
- }
452
- }
453
-
454
- export { SceneRenderer };
455
- //# sourceMappingURL=renderer.js.map