@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
  342. package/dist/src/shapes/plane.js.map +0 -1
  343. package/dist/src/shapes/shape.js +0 -87
  344. package/dist/src/shapes/shape.js.map +0 -1
  345. package/dist/src/shapes/sphere.js +0 -114
  346. package/dist/src/shapes/sphere.js.map +0 -1
  347. package/dist/src/shapes/tetrahedron.js +0 -188
  348. package/dist/src/shapes/tetrahedron.js.map +0 -1
  349. package/dist/src/shapes/torus.js +0 -111
  350. package/dist/src/shapes/torus.js.map +0 -1
  351. package/dist/src/utility/aabbtree.js +0 -400
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  355. package/dist/src/utility/debug.js +0 -28
  356. package/dist/src/utility/debug.js.map +0 -1
  357. package/dist/src/utility/draco/decoder.js +0 -116
  358. package/dist/src/utility/draco/decoder.js.map +0 -1
  359. package/dist/src/utility/misc.js +0 -105
  360. package/dist/src/utility/misc.js.map +0 -1
  361. package/dist/src/utility/panorama.js +0 -163
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  363. package/dist/src/utility/pmrem.js +0 -354
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  371. package/dist/src/utility/serialization/scene/animation.js +0 -248
  372. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  373. package/dist/src/utility/serialization/scene/batch.js +0 -59
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  375. package/dist/src/utility/serialization/scene/camera.js +0 -790
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  377. package/dist/src/utility/serialization/scene/common.js +0 -222
  378. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  379. package/dist/src/utility/serialization/scene/light.js +0 -575
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  383. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  384. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  385. package/dist/src/utility/serialization/scene/misc.js +0 -39
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  387. package/dist/src/utility/serialization/scene/node.js +0 -451
  388. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  389. package/dist/src/utility/serialization/scene/particle.js +0 -425
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  391. package/dist/src/utility/serialization/scene/primitive.js +0 -692
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  395. package/dist/src/utility/serialization/scene/terrain.js +0 -488
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  397. package/dist/src/utility/serialization/scene/water.js +0 -465
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  403. package/dist/src/utility/textures/gradientnoise.js +0 -62
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  405. package/dist/src/utility/textures/randomnoise.js +0 -41
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  407. package/dist/src/values.js +0 -162
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  409. package/dist/utility/blueprint/material/common.js +0 -7
  410. package/dist/utility/blueprint/material/common.js.map +0 -1
  411. package/dist/utility/serialization/blueprint/constants.js +0 -255
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  415. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  416. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  417. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  418. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  419. package/dist/utility/serialization/scene/spring_script.js +0 -596
  420. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,704 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { RENDER_PASS_TYPE_OBJECT_COLOR, QUEUE_OPAQUE, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, RENDER_PASS_TYPE_DEPTH, QUEUE_TRANSPARENT } from '../values.js';
3
- import { Material } from './material.js';
4
- import { encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
- import { Application } from '../app/app.js';
6
- import { ShaderHelper } from './shader/helper.js';
7
- import { Vector4, DRef, DWeakRef, Vector3, Vector2, applyMixins } from '@zephyr3d/base';
8
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
9
-
10
- /**
11
- * Apply material mixins to specific material class
12
- * @param target - Material class
13
- * @param mixins - mixins
14
- * @returns Mixed mesh material class
15
- *
16
- * @public
17
- */ function applyMaterialMixins(target, ...mixins) {
18
- return applyMixins(target, ...mixins);
19
- }
20
- let FEATURE_ALPHATEST = 0;
21
- let FEATURE_ALPHABLEND = 0;
22
- let FEATURE_ALPHATOCOVERAGE = 0;
23
- let FEATURE_DISABLE_TAA = 0;
24
- /**
25
- * Base class for any kind of mesh materials
26
- *
27
- * @public
28
- */ class MeshMaterial extends Material {
29
- /** @internal */ static INSTANCE_UNIFORMS = [];
30
- /** @internal */ static NEXT_FEATURE_INDEX = 3;
31
- /** @internal */ static OBJECT_COLOR_UNIFORM = this.defineInstanceUniform('objectColor', 'rgba');
32
- /** @internal */ static OPACITY_UNIFORM = this.defineInstanceUniform('opacity', 'float');
33
- /** @internal */ _featureStates;
34
- /** @internal */ _alphaCutoff;
35
- /** @internal */ _blendMode;
36
- /** @internal */ _cullMode;
37
- /** @internal */ _opacity;
38
- /** @internal */ _taaStrength;
39
- /** @internal */ _objectColor;
40
- /** @internal */ _ctx;
41
- /** @internal */ _materialPass;
42
- /**
43
- * Creates an instance of MeshMaterial class
44
- * @param args - constructor arguments
45
- */ constructor(){
46
- super();
47
- this._featureStates = [];
48
- this._alphaCutoff = 0;
49
- this._blendMode = 'none';
50
- this._cullMode = 'back';
51
- this._opacity = 1;
52
- this._taaStrength = 1 - 1 / 16;
53
- this._objectColor = Vector4.one();
54
- this._ctx = null;
55
- this._materialPass = -1;
56
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
57
- }
58
- clone() {
59
- const other = new MeshMaterial();
60
- other.copyFrom(this);
61
- return other;
62
- }
63
- copyFrom(other) {
64
- super.copyFrom(other);
65
- this.alphaCutoff = other.alphaCutoff;
66
- this.blendMode = other.blendMode;
67
- this.cullMode = other.cullMode;
68
- this.opacity = other.opacity;
69
- this.objectColor = other.objectColor;
70
- }
71
- /** Indicate that the uniform has changed and needs to be resubmitted. */ uniformChanged() {
72
- this.optionChanged(false);
73
- }
74
- /** Define feature index */ static defineFeature() {
75
- const val = this.NEXT_FEATURE_INDEX;
76
- this.NEXT_FEATURE_INDEX++;
77
- return val;
78
- }
79
- /** @internal */ static getNumComponents(type) {
80
- if (type === 'float') {
81
- return 1;
82
- }
83
- if (type === 'vec2') {
84
- return 2;
85
- }
86
- if (type === 'rgb' || type === 'vec3') {
87
- return 3;
88
- }
89
- if (type === 'rgba' || type === 'vec4') {
90
- return 4;
91
- }
92
- return 0;
93
- }
94
- /** Define instance uniform index */ static defineInstanceUniform(prop, type) {
95
- if (this.INSTANCE_UNIFORMS.findIndex((val)=>val.prop === prop) >= 0) {
96
- throw new Error(`${this.name}.defineInstanceUniform(): ${prop} was already defined`);
97
- }
98
- const numComponents = this.getNumComponents(type);
99
- if (numComponents === 0) {
100
- throw new Error(`${this.name}.defineInstanceUniform(): invalid uniform type ${type}`);
101
- }
102
- let index = this.INSTANCE_UNIFORMS.length;
103
- let offset = 0;
104
- if (this.INSTANCE_UNIFORMS.length > 0) {
105
- const lastUniform = this.INSTANCE_UNIFORMS[this.INSTANCE_UNIFORMS.length - 1];
106
- const finalOffset = lastUniform.offset + 4 & -4;
107
- offset = finalOffset;
108
- for(let i = 0; i < this.INSTANCE_UNIFORMS.length; i++){
109
- const offset1 = this.INSTANCE_UNIFORMS[i].offset;
110
- const numComps1 = this.getNumComponents(this.INSTANCE_UNIFORMS[i].type);
111
- const offset2 = i === this.INSTANCE_UNIFORMS.length - 1 ? finalOffset : this.INSTANCE_UNIFORMS[i + 1].offset;
112
- if (offset1 + numComps1 + numComponents <= offset2) {
113
- index = i + 1;
114
- offset = offset1 + numComps1;
115
- if (offset + numComponents === offset2) {
116
- break;
117
- }
118
- }
119
- }
120
- }
121
- this.INSTANCE_UNIFORMS = this.INSTANCE_UNIFORMS.slice();
122
- this.INSTANCE_UNIFORMS.splice(index, 0, {
123
- prop,
124
- offset,
125
- type
126
- });
127
- return offset << 2 | numComponents - 1;
128
- }
129
- getInstancedUniform(scope, uniformIndex) {
130
- const pb = scope.$builder;
131
- const instanceID = scope.$builtins.instanceIndex;
132
- const uniformName = ShaderHelper.getInstanceDataUniformName();
133
- const strideName = ShaderHelper.getInstanceDataStrideUniformName();
134
- const offsetName = ShaderHelper.getInstanceDataOffsetUniformName();
135
- const numComponents = (uniformIndex & 3) + 1;
136
- const vecIndex = uniformIndex >> 4;
137
- const vecOffset = uniformIndex >> 2 & 3;
138
- const u = scope[uniformName].at(pb.add(pb.mul(scope[strideName], instanceID), ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET + vecIndex, scope[offsetName]));
139
- const m = [
140
- 'x',
141
- 'y',
142
- 'z',
143
- 'w'
144
- ].slice(vecOffset, vecOffset + numComponents).join('');
145
- return u[m];
146
- }
147
- /** Get instanced material property list */ getInstancedUniforms() {
148
- return this.constructor.INSTANCE_UNIFORMS;
149
- }
150
- /** Create material instance */ createInstance() {
151
- if (this.$isInstance) {
152
- return this.coreMaterial.createInstance();
153
- }
154
- const isWebGL1 = Application.instance.device.type === 'webgl';
155
- if (isWebGL1 || !this.supportInstancing) {
156
- return this.clone();
157
- }
158
- const instanceUniforms = this.getInstancedUniforms();
159
- const uniformsHolder = instanceUniforms.length > 0 ? new Float32Array(instanceUniforms[instanceUniforms.length - 1].offset + 4 & -4) : null;
160
- const instance = {};
161
- const that = this;
162
- const coreMaterial = new DRef(that);
163
- let disposed = false;
164
- instance.isBatchable = ()=>true; //!isWebGL1 && that.supportInstancing();
165
- instance.dispose = ()=>{
166
- if (!disposed) {
167
- disposed = true;
168
- coreMaterial.dispose();
169
- }
170
- };
171
- instance.$instanceUniforms = uniformsHolder;
172
- instance.$isInstance = true;
173
- let persistentId = crypto.randomUUID();
174
- Material._registry.set(persistentId, new DWeakRef(instance));
175
- Object.defineProperty(instance, 'coreMaterial', {
176
- get: function() {
177
- return coreMaterial.get();
178
- }
179
- });
180
- Object.defineProperty(instance, 'persistentId', {
181
- get: function() {
182
- return persistentId;
183
- },
184
- set: function(val) {
185
- if (val !== persistentId) {
186
- const m = Material._registry.get(persistentId);
187
- if (!m || m.get() !== instance) {
188
- throw new Error('Registry material mismatch');
189
- }
190
- Material._registry.delete(persistentId);
191
- persistentId = val;
192
- Material._registry.set(persistentId, m);
193
- }
194
- }
195
- });
196
- // Copy original uniform values
197
- for(let i = 0; i < instanceUniforms.length; i++){
198
- const { prop, offset, type } = instanceUniforms[i];
199
- const value = that[prop];
200
- switch(type){
201
- case 'float':
202
- {
203
- uniformsHolder[offset] = Number(value);
204
- Object.defineProperty(instance, prop, {
205
- get () {
206
- return uniformsHolder[offset];
207
- },
208
- set (value) {
209
- uniformsHolder[offset] = value;
210
- RenderBundleWrapper.materialUniformsChanged(instance);
211
- }
212
- });
213
- break;
214
- }
215
- case 'vec2':
216
- {
217
- if (!(value instanceof Vector2)) {
218
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
219
- }
220
- uniformsHolder[offset] = value.x;
221
- uniformsHolder[offset + 1] = value.y;
222
- Object.defineProperty(instance, prop, {
223
- get () {
224
- return new Vector2(uniformsHolder[offset], uniformsHolder[offset + 1]);
225
- },
226
- set (value) {
227
- if (!(value instanceof Vector2)) {
228
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
229
- }
230
- uniformsHolder[offset] = value.x;
231
- uniformsHolder[offset + 1] = value.y;
232
- RenderBundleWrapper.materialUniformsChanged(instance);
233
- }
234
- });
235
- break;
236
- }
237
- case 'vec3':
238
- case 'rgb':
239
- {
240
- if (!(value instanceof Vector3)) {
241
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
242
- }
243
- uniformsHolder[offset] = value.x;
244
- uniformsHolder[offset + 1] = value.y;
245
- uniformsHolder[offset + 2] = value.z;
246
- Object.defineProperty(instance, prop, {
247
- get () {
248
- return new Vector3(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2]);
249
- },
250
- set (value) {
251
- if (!(value instanceof Vector3)) {
252
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
253
- }
254
- uniformsHolder[offset] = value.x;
255
- uniformsHolder[offset + 1] = value.y;
256
- uniformsHolder[offset + 2] = value.z;
257
- RenderBundleWrapper.materialUniformsChanged(instance);
258
- }
259
- });
260
- break;
261
- }
262
- case 'vec4':
263
- case 'rgba':
264
- {
265
- if (!(value instanceof Vector4)) {
266
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
267
- }
268
- uniformsHolder[offset] = value.x;
269
- uniformsHolder[offset + 1] = value.y;
270
- uniformsHolder[offset + 2] = value.z;
271
- uniformsHolder[offset + 3] = value.w;
272
- Object.defineProperty(instance, prop, {
273
- get () {
274
- return new Vector4(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2], uniformsHolder[offset + 3]);
275
- },
276
- set (value) {
277
- if (!(value instanceof Vector4)) {
278
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
279
- }
280
- uniformsHolder[offset] = value.x;
281
- uniformsHolder[offset + 1] = value.y;
282
- uniformsHolder[offset + 2] = value.z;
283
- uniformsHolder[offset + 3] = value.w;
284
- RenderBundleWrapper.materialUniformsChanged(instance);
285
- }
286
- });
287
- break;
288
- }
289
- }
290
- }
291
- Object.setPrototypeOf(instance, that);
292
- return instance;
293
- }
294
- /** Draw context for shader creation */ get drawContext() {
295
- return this._ctx;
296
- }
297
- /**
298
- * Current material pass
299
- * @internal
300
- **/ get pass() {
301
- return this._materialPass;
302
- }
303
- /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
304
- return this._alphaCutoff;
305
- }
306
- set alphaCutoff(val) {
307
- if (this._alphaCutoff !== val) {
308
- this.useFeature(FEATURE_ALPHATEST, val > 0);
309
- this._alphaCutoff = val;
310
- this.uniformChanged();
311
- }
312
- }
313
- /** Whether TAA should be disabled on this material */ get TAADisabled() {
314
- return !!this.featureUsed(FEATURE_DISABLE_TAA);
315
- }
316
- set TAADisabled(val) {
317
- this.useFeature(FEATURE_DISABLE_TAA, !!val);
318
- }
319
- /** TAA strength */ get TAAStrength() {
320
- return this._taaStrength;
321
- }
322
- set TAAStrength(val) {
323
- val = val > 1 ? 1 : val < 0 ? 0 : val;
324
- if (this._taaStrength !== val) {
325
- this._taaStrength = val;
326
- this.uniformChanged();
327
- }
328
- }
329
- get alphaToCoverage() {
330
- return this.featureUsed(FEATURE_ALPHATOCOVERAGE);
331
- }
332
- set alphaToCoverage(val) {
333
- this.useFeature(FEATURE_ALPHATOCOVERAGE, !!val);
334
- }
335
- /** Blending mode */ get blendMode() {
336
- return this._blendMode;
337
- }
338
- set blendMode(val) {
339
- if (this._blendMode !== val) {
340
- this._blendMode = val;
341
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
342
- }
343
- }
344
- /** Cull mode */ get cullMode() {
345
- return this._cullMode;
346
- }
347
- set cullMode(val) {
348
- this._cullMode = val;
349
- }
350
- /** A value between 0 and 1, presents the opacity */ get opacity() {
351
- return this._opacity;
352
- }
353
- set opacity(val) {
354
- val = val < 0 ? 0 : val > 1 ? 1 : val;
355
- if (this._opacity !== val) {
356
- this._opacity = val;
357
- this.uniformChanged();
358
- }
359
- }
360
- /** Object color used for GPU picking */ get objectColor() {
361
- return this._objectColor;
362
- }
363
- set objectColor(val) {
364
- if (val !== this._objectColor) {
365
- this._objectColor.set(val ?? Vector4.one());
366
- this.uniformChanged();
367
- }
368
- }
369
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
370
- return true;
371
- }
372
- /**
373
- * {@inheritDoc Material.updateRenderStates}
374
- */ updateRenderStates(pass, stateSet, ctx) {
375
- const isObjectColorPass = ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
376
- const blending = !isObjectColorPass && (this.featureUsed(FEATURE_ALPHABLEND) !== 'none' || ctx.lightBlending);
377
- const a2c = !isObjectColorPass && this.featureUsed(FEATURE_ALPHATOCOVERAGE);
378
- const ztestEq = ctx.queue === QUEUE_OPAQUE && !!ctx.depthTexture && !ctx.sceneColorTexture;
379
- if (blending || a2c) {
380
- const blendingState = stateSet.useBlendingState();
381
- if (blending) {
382
- blendingState.enable(true);
383
- blendingState.setBlendFuncAlpha('zero', 'one');
384
- blendingState.setBlendEquation('add', 'add');
385
- if (this._blendMode === 'additive' || ctx.lightBlending) {
386
- blendingState.setBlendFuncRGB('one', 'one');
387
- } else {
388
- blendingState.setBlendFuncRGB('one', 'inv-src-alpha');
389
- }
390
- } else {
391
- blendingState.enable(false);
392
- }
393
- blendingState.enableAlphaToCoverage(a2c);
394
- if (ztestEq) {
395
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
396
- } else if (blendingState.enabled) {
397
- stateSet.useDepthState().enableTest(true).enableWrite(false);
398
- } else {
399
- stateSet.defaultDepthState();
400
- }
401
- } else {
402
- stateSet.defaultBlendingState();
403
- if (ztestEq) {
404
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
405
- } else {
406
- stateSet.defaultDepthState();
407
- }
408
- }
409
- if (ctx.forceCullMode || this._cullMode !== 'back') {
410
- stateSet.useRasterizerState().cullMode = ctx.forceCullMode || this._cullMode;
411
- } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
412
- stateSet.useRasterizerState().cullMode = 'none';
413
- } else {
414
- stateSet.defaultRasterizerState();
415
- }
416
- if (ctx.forceColorState) {
417
- stateSet.useColorState(ctx.forceColorState);
418
- } else {
419
- stateSet.defaultColorState();
420
- }
421
- stateSet.defaultStencilState();
422
- if (ctx.oit) {
423
- ctx.oit.setRenderStates(stateSet);
424
- }
425
- }
426
- /**
427
- * Submit Uniform values before rendering with this material.
428
- *
429
- * @param bindGroup - Bind group for this material
430
- * @param ctx - Draw context
431
- * @param pass - Current pass of the material
432
- */ applyUniformValues(bindGroup, ctx, pass) {
433
- if (this.featureUsed(FEATURE_ALPHATEST)) {
434
- bindGroup.setValue('zAlphaCutoff', this._alphaCutoff);
435
- }
436
- if (this.isTransparentPass(pass) && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
437
- bindGroup.setValue('zOpacity', this._opacity);
438
- }
439
- if (ctx.oit) {
440
- ctx.oit.applyUniforms(ctx, bindGroup);
441
- }
442
- if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING) && ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
443
- bindGroup.setValue('zObjectColor', this._objectColor);
444
- }
445
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
446
- bindGroup.setValue('zTAAStrength', (1 - this._taaStrength) * 50000);
447
- }
448
- }
449
- /**
450
- * Determine which queue should be used to render this material.
451
- * @returns QUEUE_TRANSPARENT or QUEUE_OPAQUE
452
- */ getQueueType() {
453
- return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
454
- }
455
- /**
456
- * Determine if a certain pass of this material is translucent.
457
- * @param pass - Pass of the material
458
- * @returns True if it is translucent, otherwise false.
459
- */ isTransparentPass(_pass) {
460
- return this.featureUsed(FEATURE_ALPHABLEND) !== 'none';
461
- }
462
- /** @internal */ createProgram(ctx, pass) {
463
- const pb = new ProgramBuilder(ctx.device);
464
- if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
465
- const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
466
- pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
467
- }
468
- return this._createProgram(pb, ctx, pass);
469
- }
470
- /**
471
- * Check if a feature is in use for given render pass type.
472
- *
473
- * @param feature - The feature index
474
- * @returns true if the feature is in use, otherwise false.
475
- */ featureUsed(feature) {
476
- return this._featureStates[feature];
477
- }
478
- /**
479
- * Use or unuse a feature of the material, this will cause the shader to be rebuild.
480
- *
481
- * @param feature - Which feature will be used or unused
482
- * @param use - true if use the feature, otherwise false
483
- */ useFeature(feature, use) {
484
- if (this._featureStates[feature] !== use) {
485
- this._featureStates[feature] = use;
486
- this.optionChanged(true);
487
- }
488
- }
489
- /**
490
- * {@inheritDoc Material._createHash}
491
- * @override
492
- *
493
- * @internal
494
- */ _createHash() {
495
- return this._featureStates.map((val)=>val === undefined ? '' : val).join('|');
496
- }
497
- /**
498
- * {@inheritDoc Material._applyUniforms}
499
- * @override
500
- *
501
- * @internal
502
- */ _applyUniforms(bindGroup, ctx, pass) {
503
- this.applyUniformValues(bindGroup, ctx, pass);
504
- }
505
- /**
506
- * Check if the color should be computed in fragment shader, this is required for forward render pass or alpha test is in use or alpha to coverage is in use.
507
- *
508
- * @returns - true if the color should be computed in fragment shader, otherwise false.
509
- */ needFragmentColor(ctx) {
510
- return (ctx ?? this.drawContext).renderPass.type === RENDER_PASS_TYPE_LIGHT || this._alphaCutoff > 0 || this.alphaToCoverage;
511
- }
512
- /**
513
- * Vertex shader implementation of this material
514
- * @param scope - Shader scope
515
- */ vertexShader(scope) {
516
- const pb = scope.$builder;
517
- ShaderHelper.prepareVertexShader(pb, this.drawContext);
518
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
519
- scope.$inputs.zBlendIndices = pb.vec4().attrib('blendIndices');
520
- scope.$inputs.zBlendWeights = pb.vec4().attrib('blendWeights');
521
- ShaderHelper.prepareSkinAnimation(scope);
522
- }
523
- if (this.drawContext.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION && this.drawContext.device.type === 'webgl') {
524
- scope.$inputs.zFakeVertexID = pb.float().attrib('texCoord7');
525
- }
526
- if (this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
527
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
528
- scope.$outputs.zObjectColor = this.getInstancedUniform(scope, MeshMaterial.OBJECT_COLOR_UNIFORM);
529
- }
530
- if (this.isTransparentPass(this.pass)) {
531
- scope.$outputs.zOpacity = this.getInstancedUniform(scope, MeshMaterial.OPACITY_UNIFORM);
532
- }
533
- }
534
- }
535
- /**
536
- * Fragment shader implementation of this material
537
- * @param scope - Shader scope
538
- */ fragmentShader(scope) {
539
- const pb = scope.$builder;
540
- ShaderHelper.prepareFragmentShader(pb, this.drawContext);
541
- if (this._alphaCutoff > 0) {
542
- scope.zAlphaCutoff = pb.float().uniform(2);
543
- }
544
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
545
- if (this.isTransparentPass(this.pass) && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
546
- scope.zOpacity = pb.float().uniform(2);
547
- }
548
- } else if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
549
- scope.zObjectColor = pb.vec4().uniform(2);
550
- }
551
- }
552
- /**
553
- * {@inheritDoc Material._createProgram}
554
- * @override
555
- *
556
- * @internal
557
- */ _createProgram(pb, ctx, pass) {
558
- const that = this;
559
- this._ctx = ctx;
560
- this._materialPass = pass;
561
- const program = pb.buildRenderProgram({
562
- vertex (pb) {
563
- pb.main(function() {
564
- that.vertexShader(this);
565
- });
566
- },
567
- fragment (pb) {
568
- if (that.drawContext.oit) {
569
- that.drawContext.oit.setupFragmentOutput(this);
570
- } else {
571
- this.$outputs.zFragmentOutput = pb.vec4();
572
- if (ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
573
- this.$outputs.zSSRRoughness = pb.vec4();
574
- this.$outputs.zSSRNormal = pb.vec4();
575
- }
576
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
577
- this.$outputs.zMotionVector = pb.vec4();
578
- this.zTAAStrength = pb.float().uniform(2);
579
- }
580
- if (ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
581
- this.$outputs.zDistance = pb.vec4();
582
- }
583
- }
584
- pb.main(function() {
585
- that.fragmentShader(this);
586
- });
587
- }
588
- });
589
- return program;
590
- }
591
- /**
592
- * Calculate final fragment color for output.
593
- *
594
- * @param scope - Shader scope
595
- * @param color - Lit fragment color
596
- *
597
- * @returns The final fragment color
598
- */ outputFragmentColor(scope, worldPos, color, ssrRoughness, ssrNormal) {
599
- const pb = scope.$builder;
600
- const that = this;
601
- const funcName = 'Z_outputFragmentColor';
602
- pb.func(funcName, color ? [
603
- pb.vec3('worldPos'),
604
- pb.vec4('color')
605
- ] : [
606
- pb.vec3('worldPos')
607
- ], function() {
608
- this.$l.outColor = color ? this.color : pb.vec4();
609
- if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
610
- ShaderHelper.discardIfClipped(this, this.worldPos);
611
- let output = true;
612
- if (!that.isTransparentPass(that.pass) && !that.alphaToCoverage) {
613
- this.outColor.a = 1;
614
- } else if (that.isTransparentPass(that.pass)) {
615
- const opacity = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? this.$inputs.zOpacity : this.zOpacity;
616
- this.outColor.a = pb.mul(this.outColor.a, opacity);
617
- }
618
- if (that.isTransparentPass(that.pass)) {
619
- if (this.zAlphaCutoff) {
620
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
621
- pb.discard();
622
- });
623
- }
624
- if (!that.drawContext.oit || that.drawContext.oit.wantsPremultipliedAlpha()) {
625
- this.outColor = pb.vec4(pb.mul(this.outColor.rgb, this.outColor.a), that.featureUsed(FEATURE_ALPHABLEND) === 'additive' ? 0 : this.outColor.a);
626
- }
627
- output = !that.drawContext.oit || !that.drawContext.oit.outputFragmentColor(this, this.outColor);
628
- }
629
- if (output) {
630
- ShaderHelper.applyFog(this, this.worldPos, this.outColor, that.drawContext);
631
- this.$outputs.zFragmentOutput = ShaderHelper.encodeColorOutput(this, this.outColor);
632
- }
633
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
634
- if (color) {
635
- if (this.zAlphaCutoff) {
636
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
637
- pb.discard();
638
- });
639
- }
640
- }
641
- ShaderHelper.discardIfClipped(this, this.worldPos);
642
- const depthPass = that.drawContext.renderPass;
643
- this.$l.depth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
644
- if (depthPass.encodeDepth) {
645
- this.$outputs.zFragmentOutput = encodeNormalizedFloatToRGBA(this, this.depth);
646
- } else if (depthPass.renderBackface) {
647
- this.$outputs.zFragmentOutput = pb.vec4(0, this.depth, 0, 1);
648
- } else {
649
- this.$outputs.zFragmentOutput = pb.vec4(this.depth, 0, 0, 1);
650
- }
651
- if (that.drawContext.motionVectors) {
652
- if (that.featureUsed(FEATURE_DISABLE_TAA)) {
653
- this.$outputs.zMotionVector = pb.vec4(6e4, 6e4, 1, 1);
654
- } else {
655
- if (this.$inputs.zMotionVectorPosCurrent && this.$inputs.zMotionVectorPosPrev) {
656
- this.$outputs.zMotionVector = pb.vec4(pb.mul(pb.sub(pb.div(this.$inputs.zMotionVectorPosCurrent.xy, this.$inputs.zMotionVectorPosCurrent.w), pb.div(this.$inputs.zMotionVectorPosPrev.xy, this.$inputs.zMotionVectorPosPrev.w)), 0.5), this.zTAAStrength, 1);
657
- } else {
658
- this.$outputs.zMotionVector = pb.vec4(0, 0, 1, 1);
659
- }
660
- }
661
- }
662
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
663
- if (color) {
664
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
665
- pb.discard();
666
- });
667
- }
668
- ShaderHelper.discardIfClipped(this, this.worldPos);
669
- this.$outputs.zFragmentOutput = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? scope.$inputs.zObjectColor : scope.zObjectColor;
670
- if (that.drawContext.device.type === 'webgl') {
671
- this.$l.linearDepth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
672
- this.$outputs.zDistance = encodeNormalizedFloatToRGBA(this, this.linearDepth);
673
- } else {
674
- this.$outputs.zDistance = pb.vec4(this.worldPos, pb.distance(ShaderHelper.getCameraPosition(this), this.worldPos));
675
- }
676
- } else {
677
- if (color) {
678
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
679
- pb.discard();
680
- });
681
- }
682
- ShaderHelper.discardIfClipped(this, this.worldPos);
683
- const shadowMapParams = that.drawContext.shadowMapInfo.get(that.drawContext.renderPass.light);
684
- this.$outputs.zFragmentOutput = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this, this.worldPos);
685
- }
686
- });
687
- if (color) {
688
- pb.getGlobalScope()[funcName](worldPos, color);
689
- } else {
690
- pb.getGlobalScope()[funcName](worldPos);
691
- }
692
- if (that.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
693
- scope.$outputs.zSSRRoughness = ssrRoughness ?? pb.vec4(1, 0, 0, 1);
694
- scope.$outputs.zSSRNormal = ssrNormal ?? pb.vec4(0);
695
- }
696
- }
697
- }
698
- FEATURE_ALPHATEST = MeshMaterial.defineFeature();
699
- FEATURE_ALPHABLEND = MeshMaterial.defineFeature();
700
- FEATURE_ALPHATOCOVERAGE = MeshMaterial.defineFeature();
701
- FEATURE_DISABLE_TAA = MeshMaterial.defineFeature();
702
-
703
- export { MeshMaterial, applyMaterialMixins };
704
- //# sourceMappingURL=meshmaterial.js.map