@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
  342. package/dist/src/shapes/plane.js.map +0 -1
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  385. package/dist/src/utility/serialization/scene/misc.js +0 -39
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  409. package/dist/utility/blueprint/material/common.js +0 -7
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@@ -1,341 +0,0 @@
1
- import { applyMixins, DRef } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import '@zephyr3d/device';
4
- import { Application } from '../app/app.js';
5
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
6
- import { BoxFrameShape } from '../shapes/box.js';
7
- import '../shapes/cylinder.js';
8
- import '../shapes/torus.js';
9
- import '../shapes/plane.js';
10
- import '../shapes/sphere.js';
11
- import '../shapes/tetrahedron.js';
12
- import '../material/shader/helper.js';
13
- import { LambertMaterial } from '../material/lambert.js';
14
- import '../material/blinn.js';
15
- import '../material/unlit.js';
16
- import '../material/particle.js';
17
- import { QUEUE_OPAQUE } from '../values.js';
18
- import '../material/meshmaterial.js';
19
- import '../material/grassmaterial.js';
20
- import '../material/terrainmaterial.js';
21
- import '../material/terrain-cm.js';
22
- import '../material/pbrmr.js';
23
- import '../material/pbrsg.js';
24
- import { mixinDrawable } from '../render/drawable_mixin.js';
25
-
26
- /**
27
- * Mesh node
28
- * @public
29
- */ class Mesh extends applyMixins(GraphNode, mixinDrawable) {
30
- /** @internal */ _primitive;
31
- /** @internal */ _material;
32
- /** @internal */ _castShadow;
33
- /** @internal */ _bboxChangeCallback;
34
- /** @internal */ _animatedBoundingBox;
35
- /** @internal */ _boneMatrices;
36
- /** @internal */ _morphData;
37
- /** @internal */ _morphInfo;
38
- /** @internal */ _instanceHash;
39
- /** @internal */ _batchable;
40
- /** @internal */ _pickTarget;
41
- /** @internal */ _boundingBoxNode;
42
- /** @internal */ _skinAnimation;
43
- /** @internal */ _morphAnimation;
44
- /** @internal */ _renderBundle;
45
- /** @internal */ _useRenderBundle;
46
- /** @internal */ _materialChangeTag;
47
- /** @internal */ _primitiveChangeTag;
48
- /**
49
- * Creates an instance of mesh node
50
- * @param scene - The scene to which the mesh node belongs
51
- */ constructor(scene, primitive, material){
52
- super(scene);
53
- this._primitive = new DRef();
54
- this._material = new DRef();
55
- this._castShadow = true;
56
- this._animatedBoundingBox = null;
57
- this._boneMatrices = null;
58
- this._morphData = null;
59
- this._morphInfo = null;
60
- this._instanceHash = null;
61
- this._pickTarget = {
62
- node: this
63
- };
64
- this._boundingBoxNode = null;
65
- this._batchable = Application.instance.deviceType !== 'webgl';
66
- this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
67
- this.primitive = primitive ?? null;
68
- this.material = material ?? Mesh._getDefaultMaterial();
69
- this._skinAnimation = false;
70
- this._morphAnimation = false;
71
- this._renderBundle = {};
72
- this._useRenderBundle = true;
73
- this._materialChangeTag = null;
74
- this._primitiveChangeTag = null;
75
- }
76
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
77
- const other = new Mesh(this.scene);
78
- other.copyFrom(this, method, recursive);
79
- other.parent = this.parent;
80
- return other;
81
- }
82
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
83
- super.copyFrom(other, method, recursive);
84
- this.castShadow = other.castShadow;
85
- this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;
86
- this.drawBoundingBox = other.drawBoundingBox;
87
- this._boneMatrices = other._boneMatrices;
88
- this._morphData = other._morphData;
89
- this._morphInfo = other._morphInfo;
90
- this.material = !this._skinAnimation && !this._morphAnimation && method === 'instance' ? other.material?.createInstance() : other.material?.clone();
91
- }
92
- /**
93
- * {@inheritDoc Drawable.getName}
94
- */ getName() {
95
- return this._name;
96
- }
97
- /**
98
- * {@inheritDoc BatchDrawable.getInstanceId}
99
- */ getInstanceId(_renderPass) {
100
- return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
101
- }
102
- /**
103
- * {@inheritDoc BatchDrawable.getInstanceUniforms}
104
- */ getInstanceUniforms() {
105
- return this._material.get().$instanceUniforms;
106
- }
107
- /**
108
- * {@inheritDoc Drawable.getPickTarget }
109
- */ getPickTarget() {
110
- return this._pickTarget;
111
- }
112
- setPickTarget(node, label) {
113
- this._pickTarget = {
114
- node,
115
- label
116
- };
117
- }
118
- /** @internal */ get skinAnimation() {
119
- return this._skinAnimation;
120
- }
121
- set skinAnimation(val) {
122
- this._skinAnimation = val;
123
- }
124
- /** @internal */ get morphAnimation() {
125
- return this._morphAnimation;
126
- }
127
- set morphAnimation(val) {
128
- this._morphAnimation = val;
129
- }
130
- /** Wether the mesh node casts shadows */ get castShadow() {
131
- return this._castShadow;
132
- }
133
- set castShadow(b) {
134
- this._castShadow = b;
135
- }
136
- /** Primitive of the mesh */ get primitive() {
137
- return this._primitive.get();
138
- }
139
- set primitive(prim) {
140
- if (prim !== this._primitive.get()) {
141
- this._primitive.set(prim);
142
- this._instanceHash = this._primitive.get() && this._material.get() ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${this._material.get().instanceId}` : null;
143
- this.invalidateBoundingVolume();
144
- RenderBundleWrapper.drawableChanged(this);
145
- this._primitiveChangeTag = null;
146
- }
147
- }
148
- /** Material of the mesh */ get material() {
149
- return this._material.get();
150
- }
151
- set material(m) {
152
- if (this._material.get() !== m) {
153
- this._material.set(m);
154
- if (m) {
155
- RenderBundleWrapper.materialAttached(m.coreMaterial, this);
156
- }
157
- this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
158
- RenderBundleWrapper.drawableChanged(this);
159
- this._materialChangeTag = null;
160
- }
161
- }
162
- /** Wether to draw the bounding box of the mesh node */ get drawBoundingBox() {
163
- return !!this._boundingBoxNode;
164
- }
165
- set drawBoundingBox(val) {
166
- if (!!this._boundingBoxNode !== !!val) {
167
- if (!val) {
168
- this._boundingBoxNode.remove();
169
- this._boundingBoxNode = null;
170
- } else {
171
- if (!Mesh._defaultBoxFrame) {
172
- Mesh._defaultBoxFrame = new BoxFrameShape({
173
- size: 1
174
- });
175
- }
176
- this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);
177
- this._boundingBoxNode.parent = this;
178
- this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);
179
- this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);
180
- }
181
- }
182
- }
183
- /**
184
- * {@inheritDoc SceneNode.isMesh}
185
- */ isMesh() {
186
- return true;
187
- }
188
- /**
189
- * Sets the bounding box for animation
190
- * @param bbox - The bounding box for animation
191
- */ setAnimatedBoundingBox(bbox) {
192
- this._animatedBoundingBox = bbox;
193
- this.invalidateBoundingVolume();
194
- }
195
- /**
196
- * Sets the texture that contains the bone matrices for skeletal animation
197
- * @param matrices - The texture that contains the bone matrices
198
- */ setBoneMatrices(matrices) {
199
- if (this._boneMatrices !== matrices) {
200
- this._boneMatrices = matrices;
201
- this._renderBundle = {};
202
- RenderBundleWrapper.drawableChanged(this);
203
- }
204
- }
205
- /**
206
- * Sets the texture that contains the morph target data
207
- * @param data - The texture that contains the morph target data
208
- */ setMorphData(data) {
209
- if (this._morphData !== data) {
210
- this._morphData = data;
211
- this._renderBundle = {};
212
- RenderBundleWrapper.drawableChanged(this);
213
- }
214
- }
215
- /**
216
- * {@inheritDoc Drawable.getMorphData}
217
- */ getMorphData() {
218
- return this._morphData;
219
- }
220
- /**
221
- * Sets the buffer that contains the morph target information
222
- * @param info - The buffer that contains the morph target information
223
- */ setMorphInfo(info) {
224
- if (this._morphInfo !== info) {
225
- this._morphInfo = info;
226
- RenderBundleWrapper.drawableChanged(this);
227
- }
228
- }
229
- /**
230
- * {@inheritDoc Drawable.getMorphInfo}
231
- */ getMorphInfo() {
232
- return this._morphInfo;
233
- }
234
- /**
235
- * {@inheritDoc Drawable.isBatchable}
236
- */ isBatchable() {
237
- return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();
238
- }
239
- /** Disposes the mesh node */ dispose() {
240
- this._primitive.dispose();
241
- this._material.dispose();
242
- this._renderBundle = null;
243
- RenderBundleWrapper.drawableChanged(this);
244
- super.dispose();
245
- }
246
- /**
247
- * {@inheritDoc Drawable.getQueueType}
248
- */ getQueueType() {
249
- return this.material?.getQueueType() ?? QUEUE_OPAQUE;
250
- }
251
- /**
252
- * {@inheritDoc Drawable.isUnlit}
253
- */ isUnlit() {
254
- return !this.material?.supportLighting();
255
- }
256
- /**
257
- * {@inheritDoc Drawable.needSceneColor}
258
- */ needSceneColor() {
259
- return this.material?.needSceneColor();
260
- }
261
- /**
262
- * {@inheritDoc Drawable.needSceneDepth}
263
- */ needSceneDepth() {
264
- return this.material?.needSceneDepth();
265
- }
266
- /**
267
- * {@inheritDoc Drawable.draw}
268
- */ draw(ctx, hash) {
269
- const material = this.material;
270
- const primitive = this.primitive;
271
- if (material && primitive) {
272
- if (this._useRenderBundle && !ctx.instanceData && hash) {
273
- if (this._primitiveChangeTag !== primitive.changeTag || this._materialChangeTag !== material.changeTag) {
274
- this._renderBundle = {};
275
- this._primitiveChangeTag = primitive.changeTag;
276
- this._materialChangeTag = material.changeTag;
277
- }
278
- const renderBundle = this._renderBundle[hash];
279
- if (!renderBundle) {
280
- ctx.device.beginCapture();
281
- this.bind(ctx);
282
- material.draw(primitive, ctx);
283
- this._renderBundle[hash] = ctx.device.endCapture();
284
- } else {
285
- ctx.device.executeRenderBundle(renderBundle);
286
- }
287
- } else {
288
- this.bind(ctx);
289
- material.draw(primitive, ctx);
290
- }
291
- }
292
- }
293
- /**
294
- * {@inheritDoc Drawable.getMaterial}
295
- */ getMaterial() {
296
- return this.material;
297
- }
298
- /**
299
- * {@inheritDoc Drawable.getPrimitive}
300
- */ getPrimitive() {
301
- return this.primitive;
302
- }
303
- /**
304
- * {@inheritDoc Drawable.getBoneMatrices}
305
- */ getBoneMatrices() {
306
- return this._boneMatrices;
307
- }
308
- /**
309
- * {@inheritDoc Drawable.getNode}
310
- */ getNode() {
311
- // mesh transform should be ignored when skinned
312
- return this;
313
- }
314
- /** @internal */ computeBoundingVolume() {
315
- let bbox;
316
- if (this._animatedBoundingBox) {
317
- bbox = this._animatedBoundingBox;
318
- } else {
319
- bbox = this._primitive.get()?.getBoundingVolume() ?? null;
320
- }
321
- if (bbox && this._boundingBoxNode) {
322
- this._boundingBoxNode.scale.set(bbox.toAABB().size);
323
- this._boundingBoxNode.position.set(bbox.toAABB().minPoint);
324
- }
325
- return bbox;
326
- }
327
- /** @internal */ _onBoundingboxChange() {
328
- this.invalidateBoundingVolume();
329
- }
330
- /** @internal */ static _defaultMaterial = null;
331
- /** @internal */ static _defaultBoxFrame = null;
332
- /** @internal */ static _getDefaultMaterial() {
333
- if (!this._defaultMaterial) {
334
- this._defaultMaterial = new LambertMaterial();
335
- }
336
- return this._defaultMaterial;
337
- }
338
- }
339
-
340
- export { Mesh };
341
- //# sourceMappingURL=mesh.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.js","sources":["../../../src/scene/mesh.ts"],"sourcesContent":["import { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoxFrameShape } from '../shapes';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial } from '../material';\r\nimport type { RenderPass, Primitive, BatchDrawable, DrawContext, PickTarget } from '../render';\r\nimport { Application } from '../app/app';\r\nimport type { GPUDataBuffer, RenderBundle, Texture2D } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingBox, BoundingVolume } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { NodeClonable, NodeCloneMethod, SceneNode } from './scene_node';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable, NodeClonable<Mesh> {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _bboxChangeCallback: () => void;\r\n /** @internal */\r\n protected _animatedBoundingBox: BoundingBox;\r\n /** @internal */\r\n protected _boneMatrices: Texture2D;\r\n /** @internal */\r\n protected _morphData: Texture2D;\r\n /** @internal */\r\n protected _morphInfo: GPUDataBuffer;\r\n /** @internal */\r\n protected _instanceHash: string;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _boundingBoxNode: Mesh;\r\n /** @internal */\r\n protected _skinAnimation: boolean;\r\n /** @internal */\r\n protected _morphAnimation: boolean;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: number;\r\n /** @internal */\r\n protected _primitiveChangeTag: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = null;\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._boundingBoxNode = null;\r\n this._batchable = Application.instance.deviceType !== 'webgl';\r\n this._bboxChangeCallback = this._onBoundingboxChange.bind(this);\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._skinAnimation = false;\r\n this._morphAnimation = false;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean): Mesh {\r\n const other = new Mesh(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.castShadow = other.castShadow;\r\n this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;\r\n this.drawBoundingBox = other.drawBoundingBox;\r\n this._boneMatrices = other._boneMatrices;\r\n this._morphData = other._morphData;\r\n this._morphInfo = other._morphInfo;\r\n this.material =\r\n !this._skinAnimation && !this._morphAnimation && method === 'instance'\r\n ? other.material?.createInstance()\r\n : other.material?.clone();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass): string {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer> {\r\n return this._material.get().$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** @internal */\r\n get skinAnimation() {\r\n return this._skinAnimation;\r\n }\r\n set skinAnimation(val: boolean) {\r\n this._skinAnimation = val;\r\n }\r\n /** @internal */\r\n get morphAnimation() {\r\n return this._morphAnimation;\r\n }\r\n set morphAnimation(val: boolean) {\r\n this._morphAnimation = val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive(): Primitive {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim: Primitive) {\r\n if (prim !== this._primitive.get()) {\r\n this._primitive.set(prim);\r\n this._instanceHash =\r\n this._primitive.get() && this._material.get()\r\n ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${\r\n this._material.get().instanceId\r\n }`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n set material(m: MeshMaterial) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /** Wether to draw the bounding box of the mesh node */\r\n get drawBoundingBox(): boolean {\r\n return !!this._boundingBoxNode;\r\n }\r\n set drawBoundingBox(val: boolean) {\r\n if (!!this._boundingBoxNode !== !!val) {\r\n if (!val) {\r\n this._boundingBoxNode.remove();\r\n this._boundingBoxNode = null;\r\n } else {\r\n if (!Mesh._defaultBoxFrame) {\r\n Mesh._defaultBoxFrame = new BoxFrameShape({ size: 1 });\r\n }\r\n this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);\r\n this._boundingBoxNode.parent = this;\r\n this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);\r\n this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: BoundingBox) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Texture2D) {\r\n if (this._boneMatrices !== matrices) {\r\n this._boneMatrices = matrices;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Texture2D) {\r\n if (this._morphData !== data) {\r\n this._morphData = data;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: GPUDataBuffer) {\r\n if (this._morphInfo !== info) {\r\n this._morphInfo = info;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();\r\n }\r\n /** Disposes the mesh node */\r\n dispose() {\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n super.dispose();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return this.primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices(): Texture2D {\r\n return this._boneMatrices;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode(): SceneNode {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n let bbox: BoundingVolume;\r\n if 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