@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
  342. package/dist/src/shapes/plane.js.map +0 -1
  343. package/dist/src/shapes/shape.js +0 -87
  344. package/dist/src/shapes/shape.js.map +0 -1
  345. package/dist/src/shapes/sphere.js +0 -114
  346. package/dist/src/shapes/sphere.js.map +0 -1
  347. package/dist/src/shapes/tetrahedron.js +0 -188
  348. package/dist/src/shapes/tetrahedron.js.map +0 -1
  349. package/dist/src/shapes/torus.js +0 -111
  350. package/dist/src/shapes/torus.js.map +0 -1
  351. package/dist/src/utility/aabbtree.js +0 -400
  352. package/dist/src/utility/aabbtree.js.map +0 -1
  353. package/dist/src/utility/bounding_volume.js +0 -29
  354. package/dist/src/utility/bounding_volume.js.map +0 -1
  355. package/dist/src/utility/debug.js +0 -28
  356. package/dist/src/utility/debug.js.map +0 -1
  357. package/dist/src/utility/draco/decoder.js +0 -116
  358. package/dist/src/utility/draco/decoder.js.map +0 -1
  359. package/dist/src/utility/misc.js +0 -105
  360. package/dist/src/utility/misc.js.map +0 -1
  361. package/dist/src/utility/panorama.js +0 -163
  362. package/dist/src/utility/panorama.js.map +0 -1
  363. package/dist/src/utility/pmrem.js +0 -354
  364. package/dist/src/utility/pmrem.js.map +0 -1
  365. package/dist/src/utility/rendermipmap.js +0 -115
  366. package/dist/src/utility/rendermipmap.js.map +0 -1
  367. package/dist/src/utility/serialization/json.js +0 -402
  368. package/dist/src/utility/serialization/json.js.map +0 -1
  369. package/dist/src/utility/serialization/manager.js +0 -623
  370. package/dist/src/utility/serialization/manager.js.map +0 -1
  371. package/dist/src/utility/serialization/scene/animation.js +0 -248
  372. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  373. package/dist/src/utility/serialization/scene/batch.js +0 -59
  374. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  375. package/dist/src/utility/serialization/scene/camera.js +0 -790
  376. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  377. package/dist/src/utility/serialization/scene/common.js +0 -222
  378. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  379. package/dist/src/utility/serialization/scene/light.js +0 -575
  380. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  381. package/dist/src/utility/serialization/scene/material.js +0 -1111
  382. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  383. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  384. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  385. package/dist/src/utility/serialization/scene/misc.js +0 -39
  386. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  387. package/dist/src/utility/serialization/scene/node.js +0 -451
  388. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  389. package/dist/src/utility/serialization/scene/particle.js +0 -425
  390. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  391. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  392. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  393. package/dist/src/utility/serialization/scene/scene.js +0 -704
  394. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  395. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  396. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  397. package/dist/src/utility/serialization/scene/water.js +0 -465
  398. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  399. package/dist/src/utility/shprojector.js +0 -297
  400. package/dist/src/utility/shprojector.js.map +0 -1
  401. package/dist/src/utility/textures/ggxlut.js +0 -213
  402. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  403. package/dist/src/utility/textures/gradientnoise.js +0 -62
  404. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  405. package/dist/src/utility/textures/randomnoise.js +0 -41
  406. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  407. package/dist/src/values.js +0 -162
  408. package/dist/src/values.js.map +0 -1
  409. package/dist/utility/blueprint/material/common.js +0 -7
  410. package/dist/utility/blueprint/material/common.js.map +0 -1
  411. package/dist/utility/serialization/blueprint/constants.js +0 -255
  412. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  413. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  414. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  415. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  416. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
  417. package/dist/utility/serialization/scene/cloth_script.js +0 -834
  418. package/dist/utility/serialization/scene/cloth_script.js.map +0 -1
  419. package/dist/utility/serialization/scene/spring_script.js +0 -596
  420. package/dist/utility/serialization/scene/spring_script.js.map +0 -1
@@ -1,235 +0,0 @@
1
- import { DRef, Vector4 } from '@zephyr3d/base';
2
- import { Sprite3DBlockNode } from '../utility/blueprint/material/pbr.js';
3
- import { MaterialBlueprintIR } from '../utility/blueprint/material/ir.js';
4
- import { Sprite3DMaterial } from './sprite3d.js';
5
-
6
- /**
7
- * Sprite3D material driven by a blueprint graph.
8
- *
9
- * @remarks
10
- * This material extends {@link Sprite3DMaterial} and uses a
11
- * {@link MaterialBlueprintIR} fragment graph to compute the final
12
- * sprite color. All fragment shading logic is defined in the
13
- * blueprint instead of being hard-coded in the material.
14
- *
15
- * @public
16
- */ class Sprite3DBlueprintMaterial extends Sprite3DMaterial {
17
- /** @internal */ _irFrag;
18
- /** @internal */ _uniformValues;
19
- /** @internal */ _uniformTextures;
20
- /**
21
- * Creates a new {@link Sprite3DBlueprintMaterial} instance.
22
- *
23
- * @param irFrag - Optional fragment blueprint IR. If omitted, a default
24
- * IR containing a single {@link Sprite3DBlockNode} is created.
25
- * @param uniformValues - Optional initial list of uniform value descriptors.
26
- * @param uniformTextures - Optional initial list of texture uniform descriptors.
27
- */ constructor(irFrag, uniformValues, uniformTextures){
28
- super();
29
- this._irFrag = irFrag ?? new MaterialBlueprintIR({
30
- nodeMap: {
31
- '1': new Sprite3DBlockNode()
32
- },
33
- roots: [
34
- 1
35
- ],
36
- order: [
37
- 1
38
- ],
39
- graph: {
40
- incoming: {},
41
- outgoing: {}
42
- }
43
- }, '', {
44
- nodes: [
45
- {
46
- id: 1,
47
- title: '',
48
- locked: true,
49
- node: {
50
- ClassName: 'Sprite3DBlockNode',
51
- Object: ''
52
- }
53
- }
54
- ],
55
- links: []
56
- });
57
- this._uniformValues = uniformValues ?? [];
58
- this._uniformTextures = uniformTextures ?? [];
59
- }
60
- /**
61
- * Gets the fragment blueprint IR used to generate the fragment shader.
62
- */ get fragmentIR() {
63
- return this._irFrag;
64
- }
65
- set fragmentIR(ir) {
66
- if (ir && ir !== this._irFrag) {
67
- this._irFrag = ir;
68
- this.clearCache();
69
- this.optionChanged(true);
70
- }
71
- }
72
- /**
73
- * Gets the list of uniform value descriptors used by the blueprint.
74
- */ get uniformValues() {
75
- return this._uniformValues;
76
- }
77
- set uniformValues(val) {
78
- this._uniformValues = (val ?? []).map((v)=>({
79
- ...v
80
- }));
81
- this.uniformChanged();
82
- }
83
- /**
84
- * Gets the list of texture uniform descriptors used by the blueprint.
85
- */ get uniformTextures() {
86
- return this._uniformTextures;
87
- }
88
- set uniformTextures(val) {
89
- val = val ?? [];
90
- if (val !== this._uniformTextures) {
91
- const newUniforms = val.map((v)=>({
92
- finalTexture: new DRef(v.finalTexture.get()),
93
- finalSampler: v.finalSampler,
94
- name: v.name,
95
- params: v.params?.clone() ?? Vector4.zero(),
96
- texture: v.texture,
97
- type: v.type,
98
- sRGB: v.sRGB,
99
- wrapS: v.wrapS,
100
- wrapT: v.wrapT,
101
- inFragmentShader: v.inFragmentShader,
102
- inVertexShader: v.inVertexShader,
103
- minFilter: v.minFilter,
104
- magFilter: v.magFilter,
105
- mipFilter: v.mipFilter
106
- }));
107
- for (const u of this._uniformTextures){
108
- u.finalTexture.dispose();
109
- }
110
- this._uniformTextures = newUniforms;
111
- this.uniformChanged();
112
- }
113
- }
114
- /**
115
- * Creates a deep copy of this blueprint material.
116
- *
117
- * @remarks
118
- * The clone shares the same fragment IR reference and copies the
119
- * current uniform descriptors, then calls {@link Sprite3DMaterial.copyFrom}
120
- * to copy base-class state.
121
- *
122
- * @returns A new {@link Sprite3DBlueprintMaterial} instance.
123
- */ clone() {
124
- const other = new Sprite3DBlueprintMaterial(this._irFrag, this._uniformValues, this._uniformTextures);
125
- other.copyFrom(this);
126
- return other;
127
- }
128
- /**
129
- * Applies runtime uniform values and textures to the given bind group.
130
- *
131
- * @remarks
132
- * - Calls the base implementation to bind sprite-related uniforms first.
133
- * - If fragment color is needed for the current context, all blueprint
134
- * uniform values and textures are then bound by name:
135
- * - `uniformValues` via `bindGroup.setValue`.
136
- * - `uniformTextures` via `bindGroup.setTexture`.
137
- *
138
- * @param bindGroup - The bind group to bind material resources to.
139
- * @param ctx - The current draw context.
140
- * @param pass - Index of the active render pass.
141
- */ applyUniformValues(bindGroup, ctx, pass) {
142
- super.applyUniformValues(bindGroup, ctx, pass);
143
- if (this.needFragmentColor(ctx)) {
144
- for (const u of this._uniformValues){
145
- bindGroup.setValue(u.name, u.finalValue);
146
- }
147
- for (const u of this._uniformTextures){
148
- bindGroup.setTexture(u.name, u.finalTexture.get(), u.finalSampler);
149
- }
150
- }
151
- }
152
- /**
153
- * Computes the fragment color by invoking the blueprint-generated function.
154
- *
155
- * @remarks
156
- * - A helper function `zCalcSpriteColor(zWorldPos, zVertexUV)` is declared
157
- * on the shader builder using the current fragment IR.
158
- * - The blueprint IR is asked to create its node network via
159
- * {@link MaterialBlueprintIR.create}, and the output named `"Color"`
160
- * is used as the return value.
161
- * - The resulting function is invoked with the current world position and
162
- * UV coordinates for each fragment.
163
- *
164
- * @param scope - The current fragment shader function scope.
165
- * @returns A shader expression representing the final fragment color.
166
- */ calcFragmentColor(scope) {
167
- const pb = scope.$builder;
168
- const that = this;
169
- pb.func('zCalcSpriteColor', [
170
- pb.vec3('zWorldPos'),
171
- pb.vec2('zVertexUV')
172
- ], function() {
173
- const outputs = that._irFrag.create(pb);
174
- this.$return(that.getOutput(outputs, 'Color'));
175
- });
176
- return scope.zCalcSpriteColor(scope.$inputs.zWorldPos, scope.$inputs.zVertexUV);
177
- }
178
- /**
179
- * Creates a unique hash string used for program caching.
180
- *
181
- * @remarks
182
- * The hash includes the base {@link Sprite3DMaterial} hash and the
183
- * fragment IR hash, so that different blueprints will produce
184
- * different shader programs.
185
- *
186
- * @returns A hash string that identifies this material configuration.
187
- */ _createHash() {
188
- return `${super._createHash()}:${this._irFrag.hash}`;
189
- }
190
- /**
191
- * Creates the GPU program for this material.
192
- *
193
- * @remarks
194
- * This simply delegates to the base implementation and returns its result.
195
- * Commented-out logging lines are available for debugging the generated
196
- * vertex and fragment shader sources.
197
- *
198
- * @param ctx - The current draw context.
199
- * @param pass - Index of the active material pass.
200
- * @returns The created GPU program.
201
- */ createProgram(ctx, pass) {
202
- const program = super.createProgram(ctx, pass);
203
- //console.log(program.getShaderSource('vertex'));
204
- //console.log(program.getShaderSource('fragment'));
205
- return program;
206
- }
207
- /**
208
- * Disposes resources associated with this material.
209
- *
210
- * @remarks
211
- * - Calls the base `onDispose` to clean up inherited resources.
212
- * - Disposes all `finalTexture` references from the blueprint texture
213
- * uniform descriptors.
214
- *
215
- * This method is intended to be called by the engine's resource management
216
- * system rather than directly from user code.
217
- */ onDispose() {
218
- super.onDispose();
219
- for (const u of this._uniformTextures){
220
- u.finalTexture.dispose();
221
- }
222
- }
223
- /**
224
- * Retrieves a named output expression from a blueprint output list.
225
- *
226
- * @param outputs - List of outputs generated by the blueprint graph.
227
- * @param name - Name of the output to look for (e.g. `"Color"`).
228
- * @returns The matching output expression, or `undefined` if not found.
229
- */ getOutput(outputs, name) {
230
- return outputs.find((output)=>output.name === name)?.exp;
231
- }
232
- }
233
-
234
- export { Sprite3DBlueprintMaterial };
235
- //# sourceMappingURL=sprite3dblueprint.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite3dblueprint.js","sources":["../../src/material/sprite3dblueprint.ts"],"sourcesContent":["import { DRef, Vector4 } from '@zephyr3d/base';\r\nimport { type BluePrintUniformTexture, type BluePrintUniformValue } from '../utility/blueprint/material/ir';\r\nimport { Sprite3DBlockNode } from '../utility/blueprint/material/pbr';\r\nimport { MaterialBlueprintIR } from '../utility/blueprint/material/ir';\r\nimport { Sprite3DMaterial } from './sprite3d';\r\nimport type { BindGroup, PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\n\r\n/**\r\n * Sprite3D material driven by a blueprint graph.\r\n *\r\n * @remarks\r\n * This material extends {@link Sprite3DMaterial} and uses a\r\n * {@link MaterialBlueprintIR} fragment graph to compute the final\r\n * sprite color. All fragment shading logic is defined in the\r\n * blueprint instead of being hard-coded in the material.\r\n *\r\n * @public\r\n */\r\nexport class Sprite3DBlueprintMaterial extends Sprite3DMaterial {\r\n /** @internal */\r\n private _irFrag: MaterialBlueprintIR;\r\n /** @internal */\r\n private _uniformValues: BluePrintUniformValue[];\r\n /** @internal */\r\n private _uniformTextures: BluePrintUniformTexture[];\r\n /**\r\n * Creates a new {@link Sprite3DBlueprintMaterial} instance.\r\n *\r\n * @param irFrag - Optional fragment blueprint IR. If omitted, a default\r\n * IR containing a single {@link Sprite3DBlockNode} is created.\r\n * @param uniformValues - Optional initial list of uniform value descriptors.\r\n * @param uniformTextures - Optional initial list of texture uniform descriptors.\r\n */\r\n constructor(\r\n irFrag?: MaterialBlueprintIR,\r\n uniformValues?: BluePrintUniformValue[],\r\n uniformTextures?: BluePrintUniformTexture[]\r\n ) {\r\n super();\r\n this._irFrag =\r\n irFrag ??\r\n new MaterialBlueprintIR(\r\n {\r\n nodeMap: { '1': new Sprite3DBlockNode() },\r\n roots: [1],\r\n order: [1],\r\n graph: { incoming: {}, outgoing: {} }\r\n },\r\n '',\r\n {\r\n nodes: [{ id: 1, title: '', locked: true, node: { ClassName: 'Sprite3DBlockNode', Object: '' } }],\r\n links: []\r\n }\r\n );\r\n this._uniformValues = uniformValues ?? [];\r\n this._uniformTextures = uniformTextures ?? [];\r\n }\r\n /**\r\n * Gets the fragment blueprint IR used to generate the fragment shader.\r\n */\r\n get fragmentIR() {\r\n return this._irFrag;\r\n }\r\n set fragmentIR(ir: MaterialBlueprintIR) {\r\n if (ir && ir !== this._irFrag) {\r\n this._irFrag = ir;\r\n this.clearCache();\r\n this.optionChanged(true);\r\n }\r\n }\r\n /**\r\n * Gets the list of uniform value descriptors used by the blueprint.\r\n */\r\n get uniformValues() {\r\n return this._uniformValues;\r\n }\r\n set uniformValues(val: BluePrintUniformValue[]) {\r\n this._uniformValues = (val ?? []).map((v) => ({ ...v }));\r\n this.uniformChanged();\r\n }\r\n /**\r\n * Gets the list of texture uniform descriptors used by the blueprint.\r\n */\r\n get uniformTextures() {\r\n return this._uniformTextures;\r\n }\r\n set uniformTextures(val: BluePrintUniformTexture[]) {\r\n val = val ?? [];\r\n if (val !== this._uniformTextures) {\r\n const newUniforms = val.map((v) => ({\r\n finalTexture: new DRef(v.finalTexture!.get()),\r\n finalSampler: v.finalSampler,\r\n name: v.name,\r\n params: v.params?.clone() ?? Vector4.zero(),\r\n texture: v.texture,\r\n type: v.type,\r\n sRGB: v.sRGB,\r\n wrapS: v.wrapS,\r\n wrapT: v.wrapT,\r\n inFragmentShader: v.inFragmentShader,\r\n inVertexShader: v.inVertexShader,\r\n minFilter: v.minFilter,\r\n magFilter: v.magFilter,\r\n mipFilter: v.mipFilter\r\n }));\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n this._uniformTextures = newUniforms;\r\n this.uniformChanged();\r\n }\r\n }\r\n /**\r\n * Creates a deep copy of this blueprint material.\r\n *\r\n * @remarks\r\n * The clone shares the same fragment IR reference and copies the\r\n * current uniform descriptors, then calls {@link Sprite3DMaterial.copyFrom}\r\n * to copy base-class state.\r\n *\r\n * @returns A new {@link Sprite3DBlueprintMaterial} instance.\r\n */\r\n clone() {\r\n const other = new Sprite3DBlueprintMaterial(this._irFrag, this._uniformValues, this._uniformTextures);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /**\r\n * Applies runtime uniform values and textures to the given bind group.\r\n *\r\n * @remarks\r\n * - Calls the base implementation to bind sprite-related uniforms first.\r\n * - If fragment color is needed for the current context, all blueprint\r\n * uniform values and textures are then bound by name:\r\n * - `uniformValues` via `bindGroup.setValue`.\r\n * - `uniformTextures` via `bindGroup.setTexture`.\r\n *\r\n * @param bindGroup - The bind group to bind material resources to.\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active render pass.\r\n */\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n for (const u of this._uniformValues) {\r\n bindGroup.setValue(u.name, u.finalValue!);\r\n }\r\n for (const u of this._uniformTextures) {\r\n bindGroup.setTexture(u.name, u.finalTexture!.get()!, u.finalSampler);\r\n }\r\n }\r\n }\r\n /**\r\n * Computes the fragment color by invoking the blueprint-generated function.\r\n *\r\n * @remarks\r\n * - A helper function `zCalcSpriteColor(zWorldPos, zVertexUV)` is declared\r\n * on the shader builder using the current fragment IR.\r\n * - The blueprint IR is asked to create its node network via\r\n * {@link MaterialBlueprintIR.create}, and the output named `\"Color\"`\r\n * is used as the return value.\r\n * - The resulting function is invoked with the current world position and\r\n * UV coordinates for each fragment.\r\n *\r\n * @param scope - The current fragment shader function scope.\r\n * @returns A shader expression representing the final fragment color.\r\n */\r\n protected calcFragmentColor(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func('zCalcSpriteColor', [pb.vec3('zWorldPos'), pb.vec2('zVertexUV')], function () {\r\n const outputs = that._irFrag.create(pb)!;\r\n this.$return(that.getOutput(outputs, 'Color') as PBShaderExp);\r\n });\r\n return scope.zCalcSpriteColor(scope.$inputs.zWorldPos, scope.$inputs.zVertexUV) as PBShaderExp;\r\n }\r\n /**\r\n * Creates a unique hash string used for program caching.\r\n *\r\n * @remarks\r\n * The hash includes the base {@link Sprite3DMaterial} hash and the\r\n * fragment IR hash, so that different blueprints will produce\r\n * different shader programs.\r\n *\r\n * @returns A hash string that identifies this material configuration.\r\n */\r\n protected _createHash() {\r\n return `${super._createHash()}:${this._irFrag.hash}`;\r\n }\r\n /**\r\n * Creates the GPU program for this material.\r\n *\r\n * @remarks\r\n * This simply delegates to the base implementation and returns its result.\r\n * Commented-out logging lines are available for debugging the generated\r\n * vertex and fragment shader sources.\r\n *\r\n * @param ctx - The current draw context.\r\n * @param pass - Index of the active material pass.\r\n * @returns The created GPU program.\r\n */\r\n protected createProgram(ctx: DrawContext, pass: number) {\r\n const program = super.createProgram(ctx, pass);\r\n //console.log(program.getShaderSource('vertex'));\r\n //console.log(program.getShaderSource('fragment'));\r\n return program;\r\n }\r\n /**\r\n * Disposes resources associated with this material.\r\n *\r\n * @remarks\r\n * - Calls the base `onDispose` to clean up inherited resources.\r\n * - Disposes all `finalTexture` references from the blueprint texture\r\n * uniform descriptors.\r\n *\r\n * This method is intended to be called by the engine's resource management\r\n * system rather than directly from user code.\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n for (const u of this._uniformTextures) {\r\n u.finalTexture!.dispose();\r\n }\r\n }\r\n /**\r\n * Retrieves a named output expression from a blueprint output list.\r\n *\r\n * @param outputs - List of outputs generated by the blueprint graph.\r\n * @param name - Name of the output to look for (e.g. `\"Color\"`).\r\n * @returns The matching output expression, or `undefined` if not found.\r\n */\r\n private getOutput(\r\n outputs: {\r\n name: string;\r\n exp: number | boolean | PBShaderExp;\r\n }[],\r\n name: string\r\n ) {\r\n return outputs.find((output) => output.name === name)?.exp;\r\n }\r\n}\r\n"],"names":["Sprite3DBlueprintMaterial","Sprite3DMaterial","irFrag","uniformValues","uniformTextures","_irFrag","MaterialBlueprintIR","nodeMap","Sprite3DBlockNode","roots","order","graph","incoming","outgoing","nodes","id","title","locked","node","ClassName","Object","links","_uniformValues","_uniformTextures","fragmentIR","ir","clearCache","optionChanged","val","map","v","uniformChanged","newUniforms","finalTexture","DRef","get","finalSampler","name","params","clone","Vector4","zero","texture","type","sRGB","wrapS","wrapT","inFragmentShader","inVertexShader","minFilter","magFilter","mipFilter","u","dispose","other","copyFrom","applyUniformValues","bindGroup","ctx","pass","needFragmentColor","setValue","finalValue","setTexture","calcFragmentColor","scope","pb","$builder","that","func","vec3","vec2","outputs","create","$return","getOutput","zCalcSpriteColor","$inputs","zWorldPos","zVertexUV","_createHash","hash","createProgram","program","onDispose","find","output","exp"],"mappings":";;;;;AAQA;;;;;;;;;;IAWO,MAAMA,yBAAkCC,SAAAA,gBAAAA,CAAAA;qBAE7C,OAAqC;qBAErC,cAAgD;qBAEhD,gBAAoD;AACpD;;;;;;;AAOC,MACD,YACEC,MAA4B,EAC5BC,aAAuC,EACvCC,eAA2C,CAC3C;QACA,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,OAAO,GACVH,MAAAA,IACA,IAAII,mBACF,CAAA;YACEC,OAAS,EAAA;AAAE,gBAAA,GAAA,EAAK,IAAIC,iBAAAA;AAAoB,aAAA;YACxCC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAC,gBAAA;AAAE,aAAA;YACVC,KAAO,EAAA;AAAEC,gBAAAA,QAAAA,EAAU,EAAC;AAAGC,gBAAAA,QAAAA,EAAU;AAAG;AACtC,SAAA,EACA,EACA,EAAA;YACEC,KAAO,EAAA;AAAC,gBAAA;oBAAEC,EAAI,EAAA,CAAA;oBAAGC,KAAO,EAAA,EAAA;oBAAIC,MAAQ,EAAA,IAAA;oBAAMC,IAAM,EAAA;wBAAEC,SAAW,EAAA,mBAAA;wBAAqBC,MAAQ,EAAA;AAAG;AAAE;AAAE,aAAA;AACjGC,YAAAA,KAAAA,EAAO;AACT,SAAA,CAAA;AAEJ,QAAA,IAAI,CAACC,cAAc,GAAGnB,aAAAA,IAAiB,EAAE;AACzC,QAAA,IAAI,CAACoB,gBAAgB,GAAGnB,eAAAA,IAAmB,EAAE;AAC/C;AACA;;AAEC,MACD,IAAIoB,UAAa,GAAA;QACf,OAAO,IAAI,CAACnB,OAAO;AACrB;IACA,IAAImB,UAAAA,CAAWC,EAAuB,EAAE;AACtC,QAAA,IAAIA,EAAMA,IAAAA,EAAAA,KAAO,IAAI,CAACpB,OAAO,EAAE;YAC7B,IAAI,CAACA,OAAO,GAAGoB,EAAAA;AACf,YAAA,IAAI,CAACC,UAAU,EAAA;YACf,IAAI,CAACC,aAAa,CAAC,IAAA,CAAA;AACrB;AACF;AACA;;AAEC,MACD,IAAIxB,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACmB,cAAc;AAC5B;IACA,IAAInB,aAAAA,CAAcyB,GAA4B,EAAE;AAC9C,QAAA,IAAI,CAACN,cAAc,GAAIM,CAAAA,GAAAA,IAAO,EAAC,EAAGC,GAAG,CAAC,CAACC,KAAO;AAAE,gBAAA,GAAGA;aAAE,CAAA,CAAA;AACrD,QAAA,IAAI,CAACC,cAAc,EAAA;AACrB;AACA;;AAEC,MACD,IAAI3B,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACmB,gBAAgB;AAC9B;IACA,IAAInB,eAAAA,CAAgBwB,GAA8B,EAAE;AAClDA,QAAAA,GAAAA,GAAMA,OAAO,EAAE;AACf,QAAA,IAAIA,GAAQ,KAAA,IAAI,CAACL,gBAAgB,EAAE;AACjC,YAAA,MAAMS,cAAcJ,GAAIC,CAAAA,GAAG,CAAC,CAACC,KAAO;AAClCG,oBAAAA,YAAAA,EAAc,IAAIC,IAAAA,CAAKJ,CAAEG,CAAAA,YAAY,CAAEE,GAAG,EAAA,CAAA;AAC1CC,oBAAAA,YAAAA,EAAcN,EAAEM,YAAY;AAC5BC,oBAAAA,IAAAA,EAAMP,EAAEO,IAAI;AACZC,oBAAAA,MAAAA,EAAQR,CAAEQ,CAAAA,MAAM,EAAEC,KAAAA,EAAAA,IAAWC,QAAQC,IAAI,EAAA;AACzCC,oBAAAA,OAAAA,EAASZ,EAAEY,OAAO;AAClBC,oBAAAA,IAAAA,EAAMb,EAAEa,IAAI;AACZC,oBAAAA,IAAAA,EAAMd,EAAEc,IAAI;AACZC,oBAAAA,KAAAA,EAAOf,EAAEe,KAAK;AACdC,oBAAAA,KAAAA,EAAOhB,EAAEgB,KAAK;AACdC,oBAAAA,gBAAAA,EAAkBjB,EAAEiB,gBAAgB;AACpCC,oBAAAA,cAAAA,EAAgBlB,EAAEkB,cAAc;AAChCC,oBAAAA,SAAAA,EAAWnB,EAAEmB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWpB,EAAEoB,SAAS;AACtBC,oBAAAA,SAAAA,EAAWrB,EAAEqB;iBACf,CAAA,CAAA;AACA,YAAA,KAAK,MAAMC,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;gBACrC6B,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;YACA,IAAI,CAAC9B,gBAAgB,GAAGS,WAAAA;AACxB,YAAA,IAAI,CAACD,cAAc,EAAA;AACrB;AACF;AACA;;;;;;;;;AASC,MACDQ,KAAQ,GAAA;AACN,QAAA,MAAMe,KAAQ,GAAA,IAAItD,yBAA0B,CAAA,IAAI,CAACK,OAAO,EAAE,IAAI,CAACiB,cAAc,EAAE,IAAI,CAACC,gBAAgB,CAAA;QACpG+B,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACA;;;;;;;;;;;;;AAaC,MACDE,mBAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAE;QACvE,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzC,QAAA,IAAI,IAAI,CAACC,iBAAiB,CAACF,GAAM,CAAA,EAAA;AAC/B,YAAA,KAAK,MAAMN,CAAAA,IAAK,IAAI,CAAC9B,cAAc,CAAE;AACnCmC,gBAAAA,SAAAA,CAAUI,QAAQ,CAACT,CAAAA,CAAEf,IAAI,EAAEe,EAAEU,UAAU,CAAA;AACzC;AACA,YAAA,KAAK,MAAMV,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;gBACrCkC,SAAUM,CAAAA,UAAU,CAACX,CAAAA,CAAEf,IAAI,EAAEe,CAAEnB,CAAAA,YAAY,CAAEE,GAAG,EAAKiB,EAAAA,CAAAA,CAAEhB,YAAY,CAAA;AACrE;AACF;AACF;AACA;;;;;;;;;;;;;;MAeU4B,iBAAkBC,CAAAA,KAA4B,EAAE;QACxD,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,MAAMC,OAAO,IAAI;QACjBF,EAAGG,CAAAA,IAAI,CAAC,kBAAoB,EAAA;AAACH,YAAAA,EAAAA,CAAGI,IAAI,CAAC,WAAA,CAAA;AAAcJ,YAAAA,EAAAA,CAAGK,IAAI,CAAC,WAAA;SAAa,EAAE,WAAA;AACxE,YAAA,MAAMC,OAAUJ,GAAAA,IAAAA,CAAK/D,OAAO,CAACoE,MAAM,CAACP,EAAAA,CAAAA;AACpC,YAAA,IAAI,CAACQ,OAAO,CAACN,IAAKO,CAAAA,SAAS,CAACH,OAAS,EAAA,OAAA,CAAA,CAAA;AACvC,SAAA,CAAA;QACA,OAAOP,KAAAA,CAAMW,gBAAgB,CAACX,KAAMY,CAAAA,OAAO,CAACC,SAAS,EAAEb,KAAAA,CAAMY,OAAO,CAACE,SAAS,CAAA;AAChF;AACA;;;;;;;;;AASC,MACD,WAAwB,GAAA;QACtB,OAAO,CAAA,EAAG,KAAK,CAACC,WAAc,EAAA,CAAA,CAAC,EAAE,IAAI,CAAC3E,OAAO,CAAC4E,IAAI,CAAE,CAAA;AACtD;AACA;;;;;;;;;;;AAWC,MACD,aAAUC,CAAcxB,GAAgB,EAAEC,IAAY,EAAE;AACtD,QAAA,MAAMwB,OAAU,GAAA,KAAK,CAACD,aAAAA,CAAcxB,GAAKC,EAAAA,IAAAA,CAAAA;;;QAGzC,OAAOwB,OAAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACC,SAAAA,EAAAA;AACN,QAAA,KAAK,MAAMhC,CAAAA,IAAK,IAAI,CAAC7B,gBAAgB,CAAE;YACrC6B,CAAEnB,CAAAA,YAAY,CAAEoB,OAAO,EAAA;AACzB;AACF;AACA;;;;;;AAMC,MACD,SAAQsB,CACNH,OAGG,EACHnC,IAAY,EACZ;QACA,OAAOmC,OAAAA,CAAQa,IAAI,CAAC,CAACC,SAAWA,MAAOjD,CAAAA,IAAI,KAAKA,IAAOkD,CAAAA,EAAAA,GAAAA;AACzD;AACF;;;;"}
@@ -1,106 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { SpriteMaterial } from './sprite.js';
3
- import { fetchSampler } from '../utility/misc.js';
4
-
5
- /**
6
- * Single-channel signed-distance-field sprite material.
7
- *
8
- * @public
9
- */ class SDFSpriteMaterial extends SpriteMaterial {
10
- static FEATURE_SPRITE_TEXTURE = this.defineFeature();
11
- _texture;
12
- _color;
13
- _sdfParams;
14
- constructor(){
15
- super();
16
- this._texture = new DRef();
17
- this._color = new Vector3(1, 1, 1);
18
- this._sdfParams = new Vector4(8, 1, 1, 0);
19
- this.blendMode = 'blend';
20
- }
21
- get spriteTexture() {
22
- return this._texture.get();
23
- }
24
- set spriteTexture(tex) {
25
- tex = tex ?? null;
26
- if (tex !== this._texture.get()) {
27
- this._texture.set(tex);
28
- this.useFeature(SDFSpriteMaterial.FEATURE_SPRITE_TEXTURE, !!tex);
29
- this.uniformChanged();
30
- }
31
- }
32
- get textColor() {
33
- return this._color;
34
- }
35
- set textColor(value) {
36
- if (!this._color.equalsTo(value)) {
37
- this._color.set(value);
38
- this.uniformChanged();
39
- }
40
- }
41
- get sdfDistanceRange() {
42
- return this._sdfParams.x;
43
- }
44
- set sdfDistanceRange(value) {
45
- if (this._sdfParams.x !== value) {
46
- this._sdfParams.x = value;
47
- this.uniformChanged();
48
- }
49
- }
50
- setSDFTextureInfo(distanceRange, width, height) {
51
- if (this._sdfParams.x !== distanceRange || this._sdfParams.y !== width || this._sdfParams.z !== height) {
52
- this._sdfParams.setXYZW(distanceRange, width, height, 0);
53
- this.uniformChanged();
54
- }
55
- }
56
- clone() {
57
- const other = new SDFSpriteMaterial();
58
- other.copyFrom(this);
59
- return other;
60
- }
61
- copyFrom(other) {
62
- super.copyFrom(other);
63
- this.spriteTexture = other.spriteTexture;
64
- this.textColor = other.textColor;
65
- this._sdfParams.set(other._sdfParams);
66
- }
67
- internalApplyUniforms(bindGroup, ctx) {
68
- if (this.needFragmentColor(ctx)) {
69
- bindGroup.setValue('zTextColor', this._color);
70
- bindGroup.setValue('zSDFParams', this._sdfParams);
71
- if (this.spriteTexture) {
72
- bindGroup.setTexture('zSpriteTexture', this.spriteTexture, fetchSampler('clamp_linear'));
73
- }
74
- }
75
- }
76
- internalSetupUniforms(scope) {
77
- const pb = scope.$builder;
78
- if (pb.shaderKind === 'fragment' && this.needFragmentColor()) {
79
- scope.zTextColor = pb.vec3().uniform(2);
80
- scope.zSDFParams = pb.vec4().uniform(2);
81
- if (this.spriteTexture) {
82
- scope.zSpriteTexture = pb.tex2D().uniform(2);
83
- }
84
- }
85
- }
86
- calcFragmentColor(scope) {
87
- const pb = scope.$builder;
88
- if (!this.spriteTexture) {
89
- return pb.vec4(scope.zTextColor, 1);
90
- }
91
- scope.$l.sdf = pb.textureSample(scope.zSpriteTexture, scope.$inputs.zVertexUV).r;
92
- scope.$l.unitRange = pb.div(pb.vec2(scope.zSDFParams.x), pb.max(pb.vec2(scope.zSDFParams.y, scope.zSDFParams.z), pb.vec2(1)));
93
- scope.$l.screenTexSize = pb.div(pb.vec2(1), pb.max(pb.fwidth(scope.$inputs.zVertexUV), pb.vec2(1e-4)));
94
- scope.$l.screenPxRange = pb.max(pb.mul(0.5, pb.dot(scope.unitRange, scope.screenTexSize)), 1);
95
- scope.$l.screenPxDistance = pb.mul(scope.screenPxRange, pb.sub(scope.sdf, 0.5));
96
- scope.$l.alpha = pb.clamp(pb.add(scope.screenPxDistance, 0.5), 0, 1);
97
- return pb.vec4(scope.zTextColor, scope.alpha);
98
- }
99
- onDispose() {
100
- super.onDispose();
101
- this._texture.dispose();
102
- }
103
- }
104
-
105
- export { SDFSpriteMaterial };
106
- //# sourceMappingURL=sprite_sdf.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite_sdf.js","sources":["../../src/material/sprite_sdf.ts"],"sourcesContent":["import type { BindGroup, PBInsideFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport type { Clonable, Immutable } from '@zephyr3d/base';\r\nimport { DRef, Vector3, Vector4 } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { SpriteMaterial } from './sprite';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Single-channel signed-distance-field sprite material.\r\n *\r\n * @public\r\n */\r\nexport class SDFSpriteMaterial extends SpriteMaterial implements Clonable<SDFSpriteMaterial> {\r\n static FEATURE_SPRITE_TEXTURE = this.defineFeature();\r\n protected _texture: DRef<Texture2D>;\r\n protected _color: Vector3;\r\n protected _sdfParams: Vector4;\r\n constructor() {\r\n super();\r\n this._texture = new DRef();\r\n this._color = new Vector3(1, 1, 1);\r\n this._sdfParams = new Vector4(8, 1, 1, 0);\r\n this.blendMode = 'blend';\r\n }\r\n get spriteTexture() {\r\n return this._texture.get();\r\n }\r\n set spriteTexture(tex) {\r\n tex = tex ?? null;\r\n if (tex !== this._texture.get()) {\r\n this._texture.set(tex);\r\n this.useFeature(SDFSpriteMaterial.FEATURE_SPRITE_TEXTURE, !!tex);\r\n this.uniformChanged();\r\n }\r\n }\r\n get textColor(): Immutable<Vector3> {\r\n return this._color;\r\n }\r\n set textColor(value: Immutable<Vector3>) {\r\n if (!this._color.equalsTo(value)) {\r\n this._color.set(value);\r\n this.uniformChanged();\r\n }\r\n }\r\n get sdfDistanceRange() {\r\n return this._sdfParams.x;\r\n }\r\n set sdfDistanceRange(value: number) {\r\n if (this._sdfParams.x !== value) {\r\n this._sdfParams.x = value;\r\n this.uniformChanged();\r\n }\r\n }\r\n setSDFTextureInfo(distanceRange: number, width: number, height: number) {\r\n if (this._sdfParams.x !== distanceRange || this._sdfParams.y !== width || this._sdfParams.z !== height) {\r\n this._sdfParams.setXYZW(distanceRange, width, height, 0);\r\n this.uniformChanged();\r\n }\r\n }\r\n clone() {\r\n const other = new SDFSpriteMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n super.copyFrom(other);\r\n this.spriteTexture = other.spriteTexture;\r\n this.textColor = other.textColor;\r\n this._sdfParams.set(other._sdfParams);\r\n }\r\n protected internalApplyUniforms(bindGroup: BindGroup, ctx: DrawContext) {\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('zTextColor', this._color);\r\n bindGroup.setValue('zSDFParams', this._sdfParams);\r\n if (this.spriteTexture) {\r\n bindGroup.setTexture('zSpriteTexture', this.spriteTexture, fetchSampler('clamp_linear'));\r\n }\r\n }\r\n }\r\n protected internalSetupUniforms(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n if (pb.shaderKind === 'fragment' && this.needFragmentColor()) {\r\n scope.zTextColor = pb.vec3().uniform(2);\r\n scope.zSDFParams = pb.vec4().uniform(2);\r\n if (this.spriteTexture) {\r\n scope.zSpriteTexture = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n protected calcFragmentColor(scope: PBInsideFunctionScope) {\r\n const pb = scope.$builder;\r\n if (!this.spriteTexture) {\r\n return pb.vec4(scope.zTextColor, 1);\r\n }\r\n scope.$l.sdf = pb.textureSample(scope.zSpriteTexture, scope.$inputs.zVertexUV).r;\r\n scope.$l.unitRange = pb.div(\r\n pb.vec2(scope.zSDFParams.x),\r\n pb.max(pb.vec2(scope.zSDFParams.y, scope.zSDFParams.z), pb.vec2(1))\r\n );\r\n scope.$l.screenTexSize = pb.div(pb.vec2(1), pb.max(pb.fwidth(scope.$inputs.zVertexUV), pb.vec2(1e-4)));\r\n scope.$l.screenPxRange = pb.max(pb.mul(0.5, pb.dot(scope.unitRange, scope.screenTexSize)), 1);\r\n scope.$l.screenPxDistance = pb.mul(scope.screenPxRange, pb.sub(scope.sdf, 0.5));\r\n scope.$l.alpha = pb.clamp(pb.add(scope.screenPxDistance, 0.5), 0, 1);\r\n return pb.vec4(scope.zTextColor, scope.alpha);\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._texture.dispose();\r\n }\r\n}\r\n"],"names":["SDFSpriteMaterial","SpriteMaterial","FEATURE_SPRITE_TEXTURE","defineFeature","_texture","_color","_sdfParams","DRef","Vector3","Vector4","blendMode","spriteTexture","get","tex","set","useFeature","uniformChanged","textColor","value","equalsTo","sdfDistanceRange","x","setSDFTextureInfo","distanceRange","width","height","y","z","setXYZW","clone","other","copyFrom","internalApplyUniforms","bindGroup","ctx","needFragmentColor","setValue","setTexture","fetchSampler","internalSetupUniforms","scope","pb","$builder","shaderKind","zTextColor","vec3","uniform","zSDFParams","vec4","zSpriteTexture","tex2D","calcFragmentColor","$l","sdf","textureSample","$inputs","zVertexUV","r","unitRange","div","vec2","max","screenTexSize","fwidth","screenPxRange","mul","dot","screenPxDistance","sub","alpha","clamp","add","onDispose","dispose"],"mappings":";;;;AAOA;;;;IAKO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;AACrC,IAAA,OAAOC,sBAAyB,GAAA,IAAI,CAACC,aAAa,EAAG;IAC3CC,QAA0B;IAC1BC,MAAgB;IAChBC,UAAoB;IAC9B,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACF,QAAQ,GAAG,IAAIG,IAAAA,EAAAA;AACpB,QAAA,IAAI,CAACF,MAAM,GAAG,IAAIG,OAAAA,CAAQ,GAAG,CAAG,EAAA,CAAA,CAAA;AAChC,QAAA,IAAI,CAACF,UAAU,GAAG,IAAIG,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,CAAA;QACvC,IAAI,CAACC,SAAS,GAAG,OAAA;AACnB;AACA,IAAA,IAAIC,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACP,QAAQ,CAACQ,GAAG,EAAA;AAC1B;IACA,IAAID,aAAAA,CAAcE,GAAG,EAAE;AACrBA,QAAAA,GAAAA,GAAMA,GAAO,IAAA,IAAA;AACb,QAAA,IAAIA,QAAQ,IAAI,CAACT,QAAQ,CAACQ,GAAG,EAAI,EAAA;AAC/B,YAAA,IAAI,CAACR,QAAQ,CAACU,GAAG,CAACD,GAAAA,CAAAA;AAClB,YAAA,IAAI,CAACE,UAAU,CAACf,kBAAkBE,sBAAsB,EAAE,CAAC,CAACW,GAAAA,CAAAA;AAC5D,YAAA,IAAI,CAACG,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIC,SAAgC,GAAA;QAClC,OAAO,IAAI,CAACZ,MAAM;AACpB;IACA,IAAIY,SAAAA,CAAUC,KAAyB,EAAE;AACvC,QAAA,IAAI,CAAC,IAAI,CAACb,MAAM,CAACc,QAAQ,CAACD,KAAQ,CAAA,EAAA;AAChC,YAAA,IAAI,CAACb,MAAM,CAACS,GAAG,CAACI,KAAAA,CAAAA;AAChB,YAAA,IAAI,CAACF,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAII,gBAAmB,GAAA;AACrB,QAAA,OAAO,IAAI,CAACd,UAAU,CAACe,CAAC;AAC1B;IACA,IAAID,gBAAAA,CAAiBF,KAAa,EAAE;AAClC,QAAA,IAAI,IAAI,CAACZ,UAAU,CAACe,CAAC,KAAKH,KAAO,EAAA;AAC/B,YAAA,IAAI,CAACZ,UAAU,CAACe,CAAC,GAAGH,KAAAA;AACpB,YAAA,IAAI,CAACF,cAAc,EAAA;AACrB;AACF;AACAM,IAAAA,iBAAAA,CAAkBC,aAAqB,EAAEC,KAAa,EAAEC,MAAc,EAAE;QACtE,IAAI,IAAI,CAACnB,UAAU,CAACe,CAAC,KAAKE,aAAAA,IAAiB,IAAI,CAACjB,UAAU,CAACoB,CAAC,KAAKF,SAAS,IAAI,CAAClB,UAAU,CAACqB,CAAC,KAAKF,MAAQ,EAAA;AACtG,YAAA,IAAI,CAACnB,UAAU,CAACsB,OAAO,CAACL,aAAAA,EAAeC,OAAOC,MAAQ,EAAA,CAAA,CAAA;AACtD,YAAA,IAAI,CAACT,cAAc,EAAA;AACrB;AACF;IACAa,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAI9B,iBAAAA,EAAAA;QAClB8B,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAE;AACpB,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACnB,aAAa,GAAGmB,KAAAA,CAAMnB,aAAa;AACxC,QAAA,IAAI,CAACM,SAAS,GAAGa,KAAAA,CAAMb,SAAS;AAChC,QAAA,IAAI,CAACX,UAAU,CAACQ,GAAG,CAACgB,MAAMxB,UAAU,CAAA;AACtC;IACU0B,qBAAsBC,CAAAA,SAAoB,EAAEC,GAAgB,EAAE;AACtE,QAAA,IAAI,IAAI,CAACC,iBAAiB,CAACD,GAAM,CAAA,EAAA;AAC/BD,YAAAA,SAAAA,CAAUG,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC/B,MAAM,CAAA;AAC5C4B,YAAAA,SAAAA,CAAUG,QAAQ,CAAC,YAAc,EAAA,IAAI,CAAC9B,UAAU,CAAA;YAChD,IAAI,IAAI,CAACK,aAAa,EAAE;AACtBsB,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,gBAAA,EAAkB,IAAI,CAAC1B,aAAa,EAAE2B,YAAa,CAAA,cAAA,CAAA,CAAA;AAC1E;AACF;AACF;AACUC,IAAAA,qBAAAA,CAAsBC,KAA4B,EAAE;QAC5D,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,IAAID,GAAGE,UAAU,KAAK,cAAc,IAAI,CAACR,iBAAiB,EAAI,EAAA;AAC5DK,YAAAA,KAAAA,CAAMI,UAAU,GAAGH,EAAAA,CAAGI,IAAI,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AACrCN,YAAAA,KAAAA,CAAMO,UAAU,GAAGN,EAAAA,CAAGO,IAAI,EAAA,CAAGF,OAAO,CAAC,CAAA,CAAA;YACrC,IAAI,IAAI,CAACnC,aAAa,EAAE;AACtB6B,gBAAAA,KAAAA,CAAMS,cAAc,GAAGR,EAAAA,CAAGS,KAAK,EAAA,CAAGJ,OAAO,CAAC,CAAA,CAAA;AAC5C;AACF;AACF;AACUK,IAAAA,iBAAAA,CAAkBX,KAA4B,EAAE;QACxD,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzB,QAAA,IAAI,CAAC,IAAI,CAAC/B,aAAa,EAAE;AACvB,YAAA,OAAO8B,EAAGO,CAAAA,IAAI,CAACR,KAAAA,CAAMI,UAAU,EAAE,CAAA,CAAA;AACnC;AACAJ,QAAAA,KAAAA,CAAMY,EAAE,CAACC,GAAG,GAAGZ,GAAGa,aAAa,CAACd,KAAMS,CAAAA,cAAc,EAAET,KAAMe,CAAAA,OAAO,CAACC,SAAS,EAAEC,CAAC;AAChFjB,QAAAA,KAAAA,CAAMY,EAAE,CAACM,SAAS,GAAGjB,GAAGkB,GAAG,CACzBlB,EAAGmB,CAAAA,IAAI,CAACpB,KAAAA,CAAMO,UAAU,CAAC1B,CAAC,CAC1BoB,EAAAA,EAAAA,CAAGoB,GAAG,CAACpB,EAAGmB,CAAAA,IAAI,CAACpB,KAAAA,CAAMO,UAAU,CAACrB,CAAC,EAAEc,KAAAA,CAAMO,UAAU,CAACpB,CAAC,CAAGc,EAAAA,EAAAA,CAAGmB,IAAI,CAAC,CAAA,CAAA,CAAA,CAAA;QAElEpB,KAAMY,CAAAA,EAAE,CAACU,aAAa,GAAGrB,EAAAA,CAAGkB,GAAG,CAAClB,EAAAA,CAAGmB,IAAI,CAAC,CAAInB,CAAAA,EAAAA,EAAAA,CAAGoB,GAAG,CAACpB,EAAAA,CAAGsB,MAAM,CAACvB,KAAMe,CAAAA,OAAO,CAACC,SAAS,CAAA,EAAGf,EAAGmB,CAAAA,IAAI,CAAC,IAAA,CAAA,CAAA,CAAA;AAC/FpB,QAAAA,KAAAA,CAAMY,EAAE,CAACY,aAAa,GAAGvB,EAAGoB,CAAAA,GAAG,CAACpB,EAAGwB,CAAAA,GAAG,CAAC,GAAKxB,EAAAA,EAAAA,CAAGyB,GAAG,CAAC1B,KAAAA,CAAMkB,SAAS,EAAElB,KAAAA,CAAMsB,aAAa,CAAI,CAAA,EAAA,CAAA,CAAA;AAC3FtB,QAAAA,KAAAA,CAAMY,EAAE,CAACe,gBAAgB,GAAG1B,GAAGwB,GAAG,CAACzB,KAAMwB,CAAAA,aAAa,EAAEvB,EAAG2B,CAAAA,GAAG,CAAC5B,KAAAA,CAAMa,GAAG,EAAE,GAAA,CAAA,CAAA;AAC1Eb,QAAAA,KAAAA,CAAMY,EAAE,CAACiB,KAAK,GAAG5B,GAAG6B,KAAK,CAAC7B,EAAG8B,CAAAA,GAAG,CAAC/B,KAAAA,CAAM2B,gBAAgB,EAAE,MAAM,CAAG,EAAA,CAAA,CAAA;AAClE,QAAA,OAAO1B,GAAGO,IAAI,CAACR,MAAMI,UAAU,EAAEJ,MAAM6B,KAAK,CAAA;AAC9C;IACUG,SAAY,GAAA;AACpB,QAAA,KAAK,CAACA,SAAAA,EAAAA;QACN,IAAI,CAACpE,QAAQ,CAACqE,OAAO,EAAA;AACvB;AACF;;;;"}