@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
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@@ -1,400 +0,0 @@
1
- import { Vector3, AABB } from '@zephyr3d/base';
2
-
3
- const tmpTriangle = [
4
- 0,
5
- 0,
6
- 0
7
- ];
8
- /**
9
- * Axis-Aligned Bounding Box Tree
10
- * @public
11
- */ class AABBTree {
12
- /** @internal */ _primitivesInfo;
13
- /** @internal */ _nodes;
14
- constructor(other){
15
- this._primitivesInfo = null;
16
- this._nodes = null;
17
- if (other) {
18
- this._primitivesInfo = other._primitivesInfo ? {
19
- vertices: other._primitivesInfo.vertices?.map((value)=>new Vector3(value)),
20
- indices: other._primitivesInfo.indices?.map((value)=>value),
21
- primitiveType: other._primitivesInfo.primitiveType
22
- } : null;
23
- this._nodes = other._nodes ? other._nodes.map((value)=>{
24
- return {
25
- box: new AABB(value.box),
26
- triangles: value.triangles?.map((val)=>val),
27
- axis: value.axis,
28
- left: value.left,
29
- right: value.right
30
- };
31
- }) : null;
32
- }
33
- }
34
- /**
35
- * Build the AABB tree from a polygon soup
36
- * @param vertices - Vertices of the polygon soup
37
- * @param indices - indices of the polygon soup
38
- * @param primitiveType - Prmitive type of the polygon soup
39
- */ buildFromPrimitives(vertices, indices, primitiveType) {
40
- this._primitivesInfo = {
41
- vertices: [],
42
- indices: null,
43
- primitiveType: primitiveType
44
- };
45
- for(let i = 0; i < vertices.length; i += 3){
46
- this._primitivesInfo.vertices.push(new Vector3(vertices[i], vertices[i + 1], vertices[i + 2]));
47
- }
48
- if (indices) {
49
- this._primitivesInfo.indices = [];
50
- for (const index of indices){
51
- this._primitivesInfo.indices.push(index);
52
- }
53
- }
54
- this._buildSubNodes();
55
- }
56
- /**
57
- * Checks for intersection between a ray and the AABB tree without calculating the intersection point
58
- * @param ray - The ray being traced
59
- * @returns true if the ray hits the AABB tree, false otherwise
60
- */ rayIntersectionTest(ray) {
61
- return this._nodes.length > 0 ? this._rayIntersectionTest(0, ray) : false;
62
- }
63
- /**
64
- * Checks for intersection between a ray and the AABB tree
65
- * @param ray - The ray being traced
66
- * @returns The distance between the ray origin and the hit point if the ray hits the AABB tree, null otherwise
67
- */ rayIntersectionDistance(ray) {
68
- return this._nodes.length > 0 ? this._rayIntersectionDistance(0, ray) : null;
69
- }
70
- /**
71
- * Gets the top level bounding box of the tree
72
- * @returns The top level bounding box
73
- */ getTopLevelAABB() {
74
- return this._nodes.length > 0 ? this._nodes[0].box : null;
75
- }
76
- /**
77
- * Transform the tree by a matrix
78
- * @param matrix - The transform matrix
79
- */ transform(matrix) {
80
- if (matrix && this._primitivesInfo && this._primitivesInfo.vertices) {
81
- for (const vert of this._primitivesInfo.vertices){
82
- matrix.transformPointAffine(vert, vert);
83
- }
84
- this._buildSubNodes();
85
- }
86
- }
87
- /** @internal */ verify() {
88
- const numTris = this._verifyNode(0);
89
- const n = this._getNumTriangles();
90
- if (numTris !== n) {
91
- throw new Error(`AABB tree verification failed: triangle count mismatch, got ${numTris}, expect ${n}`);
92
- }
93
- }
94
- /** @internal */ _verifyNode(nodeIndex) {
95
- const node = this._nodes[nodeIndex];
96
- if (!node) {
97
- throw new Error(`AABB tree verification failed: invalid node index: ${nodeIndex}`);
98
- }
99
- let numTris = 0;
100
- const extents = node.box.extents[node.axis];
101
- const tmpTri = [
102
- 0,
103
- 0,
104
- 0
105
- ];
106
- for (const tri of node.triangles){
107
- this._getTriangle(tri, tmpTri);
108
- let max = Number.MIN_VALUE;
109
- let min = Number.MAX_VALUE;
110
- for (const v of tmpTri){
111
- const p = this._primitivesInfo.vertices[v];
112
- if (!node.box.containsPoint(p)) {
113
- throw new Error(`AABB tree verification failed: triangle not inside AABB`);
114
- }
115
- const t = p[node.axis];
116
- if (t < min) {
117
- min = t;
118
- }
119
- if (t > max) {
120
- max = t;
121
- }
122
- if (max - min <= extents) {
123
- throw new Error(`AABB tree verification failed: extents test failed`);
124
- }
125
- }
126
- }
127
- numTris += node.triangles.length;
128
- if (node.left >= 0) {
129
- numTris += this._verifyNode(node.left);
130
- }
131
- if (node.right >= 0) {
132
- numTris += this._verifyNode(node.right);
133
- }
134
- return numTris;
135
- }
136
- /** @internal */ _buildNode(nodeIndex, triangles, triangleMin, triangleMax) {
137
- const node = this._nodes[nodeIndex];
138
- if (triangles.length === 1) {
139
- node.triangles.push(triangles[0]);
140
- } else {
141
- const splitAxis = node.axis = this._selectBestSplitAxis(node.box.extents, triangles, triangleMin, triangleMax);
142
- const sizeMax = node.box.extents[splitAxis];
143
- const sizeCenter = node.box.center[splitAxis];
144
- const sizeLeft = sizeCenter - node.box.extents[splitAxis] * 0.5;
145
- const leftTriangles = [];
146
- const rightTriangles = [];
147
- const leftbox = new AABB();
148
- leftbox.beginExtend();
149
- const rightbox = new AABB();
150
- rightbox.beginExtend();
151
- for (const tri of triangles){
152
- const min = triangleMin[tri];
153
- const max = triangleMax[tri];
154
- const size = max[splitAxis] - min[splitAxis];
155
- if (size >= sizeMax) {
156
- node.triangles.push(tri);
157
- } else if (max[splitAxis] <= sizeCenter || min[splitAxis] <= sizeLeft) {
158
- leftTriangles.push(tri);
159
- leftbox.extend3(min[0], min[1], min[2]);
160
- leftbox.extend3(max[0], max[1], max[2]);
161
- } else {
162
- rightTriangles.push(tri);
163
- rightbox.extend3(min[0], min[1], min[2]);
164
- rightbox.extend3(max[0], max[1], max[2]);
165
- }
166
- }
167
- if (leftTriangles.length) {
168
- this._nodes.push({
169
- box: leftbox,
170
- triangles: [],
171
- axis: -1,
172
- left: -1,
173
- right: -1
174
- });
175
- node.left = this._nodes.length - 1;
176
- this._buildNode(this._nodes.length - 1, leftTriangles, triangleMin, triangleMax);
177
- }
178
- if (rightTriangles.length) {
179
- this._nodes.push({
180
- box: rightbox,
181
- triangles: [],
182
- axis: -1,
183
- left: -1,
184
- right: -1
185
- });
186
- node.right = this._nodes.length - 1;
187
- this._buildNode(this._nodes.length - 1, rightTriangles, triangleMin, triangleMax);
188
- }
189
- }
190
- }
191
- /** @internal */ _selectBestSplitAxis(extents, triangles, triangleMin, triangleMax) {
192
- const dx = extents.x, dy = extents.y, dz = extents.z;
193
- let nx = 0, ny = 0, nz = 0;
194
- for (const tri of triangles){
195
- const max = triangleMax[tri];
196
- const min = triangleMin[tri];
197
- if (max[0] - min[0] >= dx) {
198
- nx++;
199
- }
200
- if (max[1] - min[1] >= dy) {
201
- ny++;
202
- }
203
- if (max[2] - min[2] >= dz) {
204
- nz++;
205
- }
206
- }
207
- if (nx < ny) {
208
- if (nx < nz) {
209
- return 0;
210
- } else {
211
- return nx === nz ? dx > dz ? 0 : 2 : 2;
212
- }
213
- } else if (nx == ny) {
214
- if (nz < nx) {
215
- return 2;
216
- } else if (nz > nx) {
217
- return dx > dy ? 0 : 1;
218
- } else {
219
- if (dx < dy) {
220
- return dy > dz ? 1 : 2;
221
- } else {
222
- return dx > dz ? 0 : 2;
223
- }
224
- }
225
- } else {
226
- if (ny < nz) {
227
- return 1;
228
- } else {
229
- return ny === nz ? dy > dz ? 1 : 2 : 2;
230
- }
231
- }
232
- }
233
- /** @internal */ _getNumTriangles() {
234
- const numIndices = this._primitivesInfo.indices ? this._primitivesInfo.indices.length : this._primitivesInfo.vertices.length;
235
- switch(this._primitivesInfo.primitiveType){
236
- case 'triangle-list':
237
- return Math.floor(numIndices / 3);
238
- case 'triangle-strip':
239
- return numIndices - 2;
240
- case 'triangle-fan':
241
- return numIndices - 2;
242
- default:
243
- return 0;
244
- }
245
- }
246
- /** @internal */ _rayIntersectionDistance(nodeIndex, ray) {
247
- const node = this._nodes[nodeIndex];
248
- if (!ray.bboxIntersectionTest(node.box)) {
249
- return null;
250
- }
251
- let minDist = Number.MAX_VALUE;
252
- for (const tri of node.triangles){
253
- this._getTriangle(tri, tmpTriangle);
254
- const v0 = this._primitivesInfo.vertices[tmpTriangle[0]];
255
- const v1 = this._primitivesInfo.vertices[tmpTriangle[1]];
256
- const v2 = this._primitivesInfo.vertices[tmpTriangle[2]];
257
- const dist = ray.intersectionTestTriangle(v0, v1, v2, false);
258
- if (dist !== null && dist >= 0 && dist < minDist) {
259
- minDist = dist;
260
- }
261
- }
262
- let a, b;
263
- if (node.axis >= 0) {
264
- if (ray.direction[node.axis] < 0) {
265
- a = node.right;
266
- b = node.left;
267
- } else {
268
- a = node.left;
269
- b = node.right;
270
- }
271
- if (a >= 0) {
272
- const dist = this._rayIntersectionDistance(a, ray);
273
- if (dist !== null && dist >= 0 && dist < minDist) {
274
- minDist = dist;
275
- }
276
- }
277
- if (b >= 0) {
278
- const dist = this._rayIntersectionDistance(b, ray);
279
- if (dist !== null && dist >= 0 && dist < minDist) {
280
- minDist = dist;
281
- }
282
- }
283
- }
284
- return minDist === Number.MAX_VALUE ? null : minDist;
285
- }
286
- /** @internal */ _rayIntersectionTest(nodeIndex, ray) {
287
- const node = this._nodes[nodeIndex];
288
- if (!ray.bboxIntersectionTest(node.box)) {
289
- return false;
290
- }
291
- for (const tri of node.triangles){
292
- this._getTriangle(tri, tmpTriangle);
293
- const v0 = this._primitivesInfo.vertices[tmpTriangle[0]];
294
- const v1 = this._primitivesInfo.vertices[tmpTriangle[1]];
295
- const v2 = this._primitivesInfo.vertices[tmpTriangle[2]];
296
- const dist = ray.intersectionTestTriangle(v0, v1, v2, false);
297
- if (dist !== null && dist > 0) {
298
- return true;
299
- }
300
- }
301
- let a, b;
302
- if (node.axis >= 0) {
303
- if (ray.direction[node.axis] < 0) {
304
- a = node.right;
305
- b = node.left;
306
- } else {
307
- a = node.left;
308
- b = node.right;
309
- }
310
- if (a >= 0 && this._rayIntersectionTest(a, ray)) {
311
- return true;
312
- }
313
- if (b >= 0 && this._rayIntersectionTest(b, ray)) {
314
- return true;
315
- }
316
- }
317
- return false;
318
- }
319
- /** @internal */ _getTriangle(n, out) {
320
- const indices = this._primitivesInfo.indices;
321
- let v0, v1, v2;
322
- out = out || [
323
- 0,
324
- 0,
325
- 0
326
- ];
327
- switch(this._primitivesInfo.primitiveType){
328
- case 'triangle-list':
329
- v0 = n * 3;
330
- v1 = v0 + 1;
331
- v2 = v0 + 2;
332
- break;
333
- case 'triangle-strip':
334
- {
335
- const r = n % 2;
336
- v0 = n + r;
337
- v1 = n - r + 1;
338
- v2 = n + 2;
339
- break;
340
- }
341
- case 'triangle-fan':
342
- v0 = 0;
343
- v1 = n + 1;
344
- v2 = n + 2;
345
- break;
346
- default:
347
- return null;
348
- }
349
- out[0] = indices ? indices[v0] : v0;
350
- out[1] = indices ? indices[v1] : v1;
351
- out[2] = indices ? indices[v2] : v2;
352
- return out;
353
- }
354
- /** @internal */ _buildSubNodes() {
355
- const triangleMin = [];
356
- const triangleMax = [];
357
- const triangles = [];
358
- const numTriangles = this._getNumTriangles();
359
- const rootNode = {
360
- box: new AABB(),
361
- triangles: [],
362
- axis: -1,
363
- left: -1,
364
- right: -1
365
- };
366
- rootNode.box.beginExtend();
367
- for(let i = 0; i < numTriangles; i++){
368
- triangles.push(i);
369
- this._getTriangle(i, tmpTriangle);
370
- const v0 = this._primitivesInfo.vertices[tmpTriangle[0]];
371
- const v1 = this._primitivesInfo.vertices[tmpTriangle[1]];
372
- const v2 = this._primitivesInfo.vertices[tmpTriangle[2]];
373
- const min = [
374
- Math.min(Math.min(v0.x, v1.x), v2.x),
375
- Math.min(Math.min(v0.y, v1.y), v2.y),
376
- Math.min(Math.min(v0.z, v1.z), v2.z)
377
- ];
378
- rootNode.box.extend3(min[0], min[1], min[2]);
379
- triangleMin.push(min);
380
- const max = [
381
- Math.max(Math.max(v0.x, v1.x), v2.x),
382
- Math.max(Math.max(v0.y, v1.y), v2.y),
383
- Math.max(Math.max(v0.z, v1.z), v2.z)
384
- ];
385
- rootNode.box.extend3(max[0], max[1], max[2]);
386
- triangleMax.push(max);
387
- }
388
- if (rootNode.box.isValid()) {
389
- this._nodes = [
390
- rootNode
391
- ];
392
- this._buildNode(0, triangles, triangleMin, triangleMax);
393
- } else {
394
- this._nodes = [];
395
- }
396
- }
397
- }
398
-
399
- export { AABBTree };
400
- //# sourceMappingURL=aabbtree.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"aabbtree.js","sources":["../../../src/utility/aabbtree.ts"],"sourcesContent":["import type { TypedArray, Matrix4x4, Ray } from '@zephyr3d/base';\r\nimport { AABB, Vector3 } from '@zephyr3d/base';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\ninterface PrimitivesInfo {\r\n vertices: Vector3[];\r\n indices: number[];\r\n primitiveType: PrimitiveType;\r\n}\r\n\r\ninterface AABBTreeNode {\r\n box: AABB;\r\n triangles: number[];\r\n axis: number;\r\n left: number;\r\n right: number;\r\n}\r\n\r\nconst tmpTriangle: [number, number, number] = [0, 0, 0];\r\n\r\n/**\r\n * Axis-Aligned Bounding Box Tree\r\n * @public\r\n */\r\nexport class AABBTree {\r\n /** @internal */\r\n private _primitivesInfo: PrimitivesInfo;\r\n /** @internal */\r\n private _nodes: AABBTreeNode[];\r\n /** Creates an empty AABB tree */\r\n constructor();\r\n /** Creates an AABB tree by copying from another AABB tree */\r\n constructor(rhs: AABBTree);\r\n constructor(other?: AABBTree) {\r\n this._primitivesInfo = null;\r\n this._nodes = null;\r\n if (other) {\r\n this._primitivesInfo = other._primitivesInfo\r\n ? {\r\n vertices: other._primitivesInfo.vertices?.map((value) => new Vector3(value)),\r\n indices: other._primitivesInfo.indices?.map((value) => value),\r\n primitiveType: other._primitivesInfo.primitiveType\r\n }\r\n : null;\r\n this._nodes = other._nodes\r\n ? other._nodes.map((value) => {\r\n return {\r\n box: new AABB(value.box),\r\n triangles: value.triangles?.map((val) => val),\r\n axis: value.axis,\r\n left: value.left,\r\n right: value.right\r\n };\r\n })\r\n : null;\r\n }\r\n }\r\n /**\r\n * Build the AABB tree from a polygon soup\r\n * @param vertices - Vertices of the polygon soup\r\n * @param indices - indices of the polygon soup\r\n * @param primitiveType - Prmitive type of the polygon soup\r\n */\r\n buildFromPrimitives(\r\n vertices: number[] | TypedArray,\r\n indices: number[] | TypedArray,\r\n primitiveType: PrimitiveType\r\n ): void {\r\n this._primitivesInfo = {\r\n vertices: [],\r\n indices: null,\r\n primitiveType: primitiveType\r\n };\r\n for (let i = 0; i < vertices.length; i += 3) {\r\n this._primitivesInfo.vertices.push(\r\n new Vector3(vertices[i] as number, vertices[i + 1] as number, vertices[i + 2] as number)\r\n );\r\n }\r\n if (indices) {\r\n this._primitivesInfo.indices = [];\r\n for (const index of indices) {\r\n this._primitivesInfo.indices.push(index as number);\r\n }\r\n }\r\n this._buildSubNodes();\r\n }\r\n /**\r\n * Checks for intersection between a ray and the AABB tree without calculating the intersection point\r\n * @param ray - The ray being traced\r\n * @returns true if the ray hits the AABB tree, false otherwise\r\n */\r\n rayIntersectionTest(ray: Ray): boolean {\r\n return this._nodes.length > 0 ? this._rayIntersectionTest(0, ray) : false;\r\n }\r\n /**\r\n * Checks for intersection between a ray and the AABB tree\r\n * @param ray - The ray being traced\r\n * @returns The distance between the ray origin and the hit point if the ray hits the AABB tree, null otherwise\r\n */\r\n rayIntersectionDistance(ray: Ray): number {\r\n return this._nodes.length > 0 ? this._rayIntersectionDistance(0, ray) : null;\r\n }\r\n /**\r\n * Gets the top level bounding box of the tree\r\n * @returns The top level bounding box\r\n */\r\n getTopLevelAABB(): AABB {\r\n return this._nodes.length > 0 ? this._nodes[0].box : null;\r\n }\r\n /**\r\n * Transform the tree by a matrix\r\n * @param matrix - The transform matrix\r\n */\r\n transform(matrix: Matrix4x4): void {\r\n if (matrix && this._primitivesInfo && this._primitivesInfo.vertices) {\r\n for (const vert of this._primitivesInfo.vertices) {\r\n matrix.transformPointAffine(vert, vert);\r\n }\r\n this._buildSubNodes();\r\n }\r\n }\r\n /** @internal */\r\n verify() {\r\n const numTris = this._verifyNode(0);\r\n const n = this._getNumTriangles();\r\n if (numTris !== n) {\r\n throw new Error(`AABB tree verification failed: triangle count mismatch, got ${numTris}, expect ${n}`);\r\n }\r\n }\r\n /** @internal */\r\n private _verifyNode(nodeIndex: number): number {\r\n const node = this._nodes[nodeIndex];\r\n if (!node) {\r\n throw new Error(`AABB tree verification failed: invalid node index: ${nodeIndex}`);\r\n }\r\n let numTris = 0;\r\n const extents = node.box.extents[node.axis];\r\n const tmpTri: [number, number, number] = [0, 0, 0];\r\n for (const tri of node.triangles) {\r\n this._getTriangle(tri, tmpTri);\r\n let max = Number.MIN_VALUE;\r\n let min = Number.MAX_VALUE;\r\n for (const v of tmpTri) {\r\n const p = this._primitivesInfo.vertices[v];\r\n if (!node.box.containsPoint(p)) {\r\n throw new Error(`AABB tree verification failed: triangle not inside AABB`);\r\n }\r\n const t = p[node.axis];\r\n if (t < min) {\r\n min = t;\r\n }\r\n if (t > max) {\r\n max = t;\r\n }\r\n if (max - min <= extents) {\r\n throw new Error(`AABB tree verification failed: extents test failed`);\r\n }\r\n }\r\n }\r\n numTris += node.triangles.length;\r\n if (node.left >= 0) {\r\n numTris += this._verifyNode(node.left);\r\n }\r\n if (node.right >= 0) {\r\n numTris += this._verifyNode(node.right);\r\n }\r\n return numTris;\r\n }\r\n /** @internal */\r\n private _buildNode(\r\n nodeIndex: number,\r\n triangles: number[],\r\n triangleMin: [number, number, number][],\r\n triangleMax: [number, number, number][]\r\n ) {\r\n const node = this._nodes[nodeIndex];\r\n if (triangles.length === 1) {\r\n node.triangles.push(triangles[0]);\r\n } else {\r\n const splitAxis = (node.axis = this._selectBestSplitAxis(\r\n node.box.extents,\r\n triangles,\r\n triangleMin,\r\n triangleMax\r\n ));\r\n const sizeMax = node.box.extents[splitAxis];\r\n const sizeCenter = node.box.center[splitAxis];\r\n const sizeLeft = sizeCenter - node.box.extents[splitAxis] * 0.5;\r\n const leftTriangles: number[] = [];\r\n const rightTriangles: number[] = [];\r\n const leftbox = new AABB();\r\n leftbox.beginExtend();\r\n const rightbox = new AABB();\r\n rightbox.beginExtend();\r\n for (const tri of triangles) {\r\n const min = triangleMin[tri];\r\n const max = triangleMax[tri];\r\n const size = max[splitAxis] - min[splitAxis];\r\n if (size >= sizeMax) {\r\n node.triangles.push(tri);\r\n } else if (max[splitAxis] <= sizeCenter || min[splitAxis] <= sizeLeft) {\r\n leftTriangles.push(tri);\r\n leftbox.extend3(min[0], min[1], min[2]);\r\n leftbox.extend3(max[0], max[1], max[2]);\r\n } else {\r\n rightTriangles.push(tri);\r\n rightbox.extend3(min[0], min[1], min[2]);\r\n rightbox.extend3(max[0], max[1], max[2]);\r\n }\r\n }\r\n if (leftTriangles.length) {\r\n this._nodes.push({\r\n box: leftbox,\r\n triangles: [],\r\n axis: -1,\r\n left: -1,\r\n right: -1\r\n });\r\n node.left = this._nodes.length - 1;\r\n this._buildNode(this._nodes.length - 1, leftTriangles, triangleMin, triangleMax);\r\n }\r\n if (rightTriangles.length) {\r\n this._nodes.push({\r\n box: rightbox,\r\n triangles: [],\r\n axis: -1,\r\n left: -1,\r\n right: -1\r\n });\r\n node.right = this._nodes.length - 1;\r\n this._buildNode(this._nodes.length - 1, rightTriangles, triangleMin, triangleMax);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n private _selectBestSplitAxis(\r\n extents: Vector3,\r\n triangles: number[],\r\n triangleMin: [number, number, number][],\r\n triangleMax: [number, number, number][]\r\n ): number {\r\n const dx = extents.x,\r\n dy = extents.y,\r\n dz = extents.z;\r\n let nx = 0,\r\n ny = 0,\r\n nz = 0;\r\n for (const tri of triangles) {\r\n const max = triangleMax[tri];\r\n const min = triangleMin[tri];\r\n if (max[0] - min[0] >= dx) {\r\n nx++;\r\n }\r\n if (max[1] - min[1] >= dy) {\r\n ny++;\r\n }\r\n if (max[2] - min[2] >= dz) {\r\n nz++;\r\n }\r\n }\r\n if (nx < ny) {\r\n if (nx < nz) {\r\n return 0;\r\n } else {\r\n return nx === nz ? (dx > dz ? 0 : 2) : 2;\r\n }\r\n } else if (nx == ny) {\r\n if (nz < nx) {\r\n return 2;\r\n } else if (nz > nx) {\r\n return dx > dy ? 0 : 1;\r\n } else {\r\n if (dx < dy) {\r\n return dy > dz ? 1 : 2;\r\n } else {\r\n return dx > dz ? 0 : 2;\r\n }\r\n }\r\n } else {\r\n if (ny < nz) {\r\n return 1;\r\n } else {\r\n return ny === nz ? (dy > dz ? 1 : 2) : 2;\r\n }\r\n }\r\n }\r\n /** @internal */\r\n private _getNumTriangles() {\r\n const numIndices = this._primitivesInfo.indices\r\n ? this._primitivesInfo.indices.length\r\n : this._primitivesInfo.vertices.length;\r\n switch (this._primitivesInfo.primitiveType) {\r\n case 'triangle-list':\r\n return Math.floor(numIndices / 3);\r\n case 'triangle-strip':\r\n return numIndices - 2;\r\n case 'triangle-fan':\r\n return numIndices - 2;\r\n default:\r\n return 0;\r\n }\r\n }\r\n /** @internal */\r\n private _rayIntersectionDistance(nodeIndex: number, ray: Ray): number {\r\n const node = this._nodes[nodeIndex];\r\n if (!ray.bboxIntersectionTest(node.box)) {\r\n return null;\r\n }\r\n let minDist = Number.MAX_VALUE;\r\n for (const tri of node.triangles) {\r\n this._getTriangle(tri, tmpTriangle);\r\n const v0 = this._primitivesInfo.vertices[tmpTriangle[0]];\r\n const v1 = this._primitivesInfo.vertices[tmpTriangle[1]];\r\n const v2 = this._primitivesInfo.vertices[tmpTriangle[2]];\r\n const dist = ray.intersectionTestTriangle(v0, v1, v2, false);\r\n if (dist !== null && dist >= 0 && dist < minDist) {\r\n minDist = dist;\r\n }\r\n }\r\n let a: number, b: number;\r\n if (node.axis >= 0) {\r\n if (ray.direction[node.axis] < 0) {\r\n a = node.right;\r\n b = node.left;\r\n } else {\r\n a = node.left;\r\n b = node.right;\r\n }\r\n if (a >= 0) {\r\n const dist = this._rayIntersectionDistance(a, ray);\r\n if (dist !== null && dist >= 0 && dist < minDist) {\r\n minDist = dist;\r\n }\r\n }\r\n if (b >= 0) {\r\n const dist = this._rayIntersectionDistance(b, ray);\r\n if (dist !== null && dist >= 0 && dist < minDist) {\r\n minDist = dist;\r\n }\r\n }\r\n }\r\n return minDist === Number.MAX_VALUE ? null : minDist;\r\n }\r\n /** @internal */\r\n private _rayIntersectionTest(nodeIndex: number, ray: Ray): boolean {\r\n const node = this._nodes[nodeIndex];\r\n if (!ray.bboxIntersectionTest(node.box)) {\r\n return false;\r\n }\r\n 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[0, 0, 0];\r\n switch (this._primitivesInfo.primitiveType) {\r\n case 'triangle-list':\r\n v0 = n * 3;\r\n v1 = v0 + 1;\r\n v2 = v0 + 2;\r\n break;\r\n case 'triangle-strip': {\r\n const r = n % 2;\r\n v0 = n + r;\r\n v1 = n - r + 1;\r\n v2 = n + 2;\r\n break;\r\n }\r\n case 'triangle-fan':\r\n v0 = 0;\r\n v1 = n + 1;\r\n v2 = n + 2;\r\n break;\r\n default:\r\n return null;\r\n }\r\n out[0] = indices ? indices[v0] : v0;\r\n out[1] = indices ? indices[v1] : v1;\r\n out[2] = indices ? indices[v2] : v2;\r\n return out;\r\n }\r\n /** @internal */\r\n _buildSubNodes() {\r\n const triangleMin: [number, number, number][] = [];\r\n const triangleMax: [number, number, number][] = [];\r\n const triangles: number[] = [];\r\n const numTriangles = this._getNumTriangles();\r\n const rootNode = {\r\n box: new AABB(),\r\n triangles: [],\r\n axis: -1,\r\n left: -1,\r\n right: -1\r\n };\r\n rootNode.box.beginExtend();\r\n for (let i = 0; i < numTriangles; i++) {\r\n triangles.push(i);\r\n 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@@ -1,29 +0,0 @@
1
- import { AABB, Frustum, ClipState } from '@zephyr3d/base';
2
-
3
- /**
4
- * The bounding box class
5
- * @public
6
- */ class BoundingBox extends AABB {
7
- constructor(arg0, arg1){
8
- // eslint-disable-next-line @typescript-eslint/no-explicit-any
9
- super(arg0, arg1);
10
- }
11
- /** {@inheritDoc BoundingVolume.behindPlane} */ behindPlane(plane) {
12
- return this.toAABB().behindPlane(plane);
13
- }
14
- /** {@inheritDoc BoundingVolume.clone} */ clone() {
15
- return new BoundingBox(this);
16
- }
17
- /** {@inheritDoc BoundingVolume.transform} */ transform(matrix) {
18
- return new BoundingBox(AABB.transform(this, matrix));
19
- }
20
- /** {@inheritDoc BoundingVolume.outsideFrustum} */ outsideFrustum(frustum) {
21
- return (frustum instanceof Frustum ? this.getClipStateWithFrustum(frustum) : this.getClipState(frustum)) === ClipState.NOT_CLIPPED;
22
- }
23
- /** {@inheritDoc BoundingVolume.toAABB} */ toAABB() {
24
- return this;
25
- }
26
- }
27
-
28
- export { BoundingBox };
29
- //# sourceMappingURL=bounding_volume.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"bounding_volume.js","sources":["../../../src/utility/bounding_volume.ts"],"sourcesContent":["import type { Vector3, Matrix4x4, Plane } from '@zephyr3d/base';\r\nimport { Frustum, AABB, ClipState } from '@zephyr3d/base';\r\n\r\n/**\r\n * Base interface for any kind of bounding volumes\r\n * @public\r\n */\r\nexport interface BoundingVolume {\r\n /**\r\n * Creates a new bounding volume by copying from this bounding volume\r\n */\r\n clone(): BoundingVolume;\r\n /**\r\n * Creates a new bounding volume by tranforming this bounding volume by a matrix\r\n * @param matrix - The transform matrix\r\n * @returns The created bounding volume\r\n */\r\n transform(matrix: Matrix4x4): BoundingVolume;\r\n /**\r\n * Check if this bounding volume is behind a plane\r\n * @param plane - The plane to check\r\n * @returns true if the bounding volume behinds the plane, false otherwise\r\n */\r\n behindPlane(plane: Plane): boolean;\r\n /**\r\n * Check if this bounding volume is outside a frustum\r\n * @param frustum - The frustum to check\r\n * @returns true if the bounding volume outsides the frustum, false otherwise\r\n */\r\n outsideFrustum(frustum: Frustum | Matrix4x4): boolean;\r\n /**\r\n * Gets the minimum AABB that contains the bounding volume\r\n * @returns The mimimum AABB that contains the bounding volume\r\n */\r\n toAABB(): AABB;\r\n}\r\n\r\n/**\r\n * The bounding box class\r\n * @public\r\n */\r\nexport class BoundingBox extends AABB implements BoundingVolume {\r\n /**\r\n * Creates an empty bounding box\r\n */\r\n constructor();\r\n /**\r\n * Creates a bounding box from an AABB\r\n * @param box - The AABB\r\n */\r\n constructor(box: AABB);\r\n /**\r\n * Creates a bounding box from the min point and the max point\r\n * @param minPoint - Min point of the box\r\n * @param maxPoint - Max point of the box\r\n */\r\n constructor(minPoint: Vector3, maxPoint: Vector3);\r\n constructor(arg0?: Vector3 | AABB, arg1?: Vector3) {\r\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n super(arg0 as any, arg1);\r\n }\r\n /** {@inheritDoc BoundingVolume.behindPlane} */\r\n behindPlane(plane: Plane): boolean {\r\n return this.toAABB().behindPlane(plane);\r\n }\r\n /** {@inheritDoc BoundingVolume.clone} */\r\n clone(): BoundingVolume {\r\n return new BoundingBox(this);\r\n }\r\n /** {@inheritDoc BoundingVolume.transform} */\r\n transform(matrix: Matrix4x4): BoundingVolume {\r\n return new BoundingBox(AABB.transform(this, matrix));\r\n }\r\n /** {@inheritDoc BoundingVolume.outsideFrustum} */\r\n outsideFrustum(frustum: Frustum | Matrix4x4): boolean {\r\n return (\r\n (frustum instanceof Frustum ? this.getClipStateWithFrustum(frustum) : this.getClipState(frustum)) ===\r\n ClipState.NOT_CLIPPED\r\n );\r\n }\r\n /** {@inheritDoc BoundingVolume.toAABB} */\r\n toAABB(): AABB {\r\n return this;\r\n }\r\n}\r\n"],"names":["BoundingBox","AABB","arg0","arg1","behindPlane","plane","toAABB","clone","transform","matrix","outsideFrustum","frustum","Frustum","getClipStateWithFrustum","getClipState","ClipState","NOT_CLIPPED"],"mappings":";;AAqCA;;;IAIO,MAAMA,WAAoBC,SAAAA,IAAAA,CAAAA;IAgB/B,WAAYC,CAAAA,IAAqB,EAAEC,IAAc,CAAE;;AAEjD,QAAA,KAAK,CAACD,IAAaC,EAAAA,IAAAA,CAAAA;AACrB;oDAEAC,WAAYC,CAAAA,KAAY,EAAW;AACjC,QAAA,OAAO,IAAI,CAACC,MAAM,EAAA,CAAGF,WAAW,CAACC,KAAAA,CAAAA;AACnC;AACA,8CACAE,KAAwB,GAAA;QACtB,OAAO,IAAIP,YAAY,IAAI,CAAA;AAC7B;kDAEAQ,SAAUC,CAAAA,MAAiB,EAAkB;AAC3C,QAAA,OAAO,IAAIT,WAAYC,CAAAA,IAAAA,CAAKO,SAAS,CAAC,IAAI,EAAEC,MAAAA,CAAAA,CAAAA;AAC9C;uDAEAC,cAAeC,CAAAA,OAA4B,EAAW;AACpD,QAAA,OACE,CAACA,OAAAA,YAAmBC,OAAU,GAAA,IAAI,CAACC,uBAAuB,CAACF,OAAW,CAAA,GAAA,IAAI,CAACG,YAAY,CAACH,OAAO,CAAA,MAC/FI,UAAUC,WAAW;AAEzB;AACA,+CACAV,MAAe,GAAA;AACb,QAAA,OAAO,IAAI;AACb;AACF;;;;"}
@@ -1,28 +0,0 @@
1
- import { copyTexture, fetchSampler } from './misc.js';
2
-
3
- const debugFrameBuffer = {};
4
- /**
5
- * Copies texture to an intermidate texture for debugging with inspector
6
- * @param tex - The texture to debug
7
- * @param label - Label for the intermidate texture
8
- * @internal
9
- */ function debugTexture(tex, label) {
10
- let fb = debugFrameBuffer[label];
11
- if (!fb || fb.getWidth() !== tex.width || fb.getHeight() !== tex.height) {
12
- fb?.getColorAttachments()[0]?.dispose();
13
- fb?.dispose();
14
- fb = tex.device.createFrameBuffer([
15
- tex.device.createTexture2D(tex.format, tex.width, tex.height, {
16
- samplerOptions: {
17
- mipFilter: 'none'
18
- }
19
- })
20
- ], null);
21
- fb.getColorAttachments()[0].name = label ?? 'Debug';
22
- debugFrameBuffer[label] = fb;
23
- }
24
- copyTexture(tex, fb, fetchSampler('clamp_nearest_nomip'));
25
- }
26
-
27
- export { debugTexture };
28
- //# sourceMappingURL=debug.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.js","sources":["../../../src/utility/debug.ts"],"sourcesContent":["import type { BaseTexture, FrameBuffer } from '@zephyr3d/device';\r\nimport { copyTexture, fetchSampler } from './misc';\r\n\r\nconst debugFrameBuffer: Record<string, FrameBuffer> = {};\r\n\r\n/**\r\n * Copies texture to an intermidate texture for debugging with inspector\r\n * @param tex - The texture to debug\r\n * @param label - Label for the intermidate texture\r\n * @internal\r\n */\r\nexport function debugTexture(tex: BaseTexture, label: string) {\r\n let fb = debugFrameBuffer[label];\r\n if (!fb || fb.getWidth() !== tex.width || fb.getHeight() !== tex.height) {\r\n fb?.getColorAttachments()[0]?.dispose();\r\n fb?.dispose();\r\n fb = tex.device.createFrameBuffer(\r\n [\r\n tex.device.createTexture2D(tex.format, tex.width, tex.height, {\r\n samplerOptions: {\r\n mipFilter: 'none'\r\n }\r\n })\r\n ],\r\n null\r\n );\r\n fb.getColorAttachments()[0].name = label ?? 'Debug';\r\n debugFrameBuffer[label] = fb;\r\n }\r\n copyTexture(tex, fb, fetchSampler('clamp_nearest_nomip'));\r\n}\r\n"],"names":["debugFrameBuffer","debugTexture","tex","label","fb","getWidth","width","getHeight","height","getColorAttachments","dispose","device","createFrameBuffer","createTexture2D","format","samplerOptions","mipFilter","name","copyTexture","fetchSampler"],"mappings":";;AAGA,MAAMA,mBAAgD,EAAC;AAEvD;;;;;AAKC,IACM,SAASC,YAAaC,CAAAA,GAAgB,EAAEC,KAAa,EAAA;IAC1D,IAAIC,EAAAA,GAAKJ,gBAAgB,CAACG,KAAM,CAAA;AAChC,IAAA,IAAI,CAACC,EAAAA,IAAMA,EAAGC,CAAAA,QAAQ,EAAOH,KAAAA,GAAAA,CAAII,KAAK,IAAIF,EAAGG,CAAAA,SAAS,EAAOL,KAAAA,GAAAA,CAAIM,MAAM,EAAE;QACvEJ,EAAIK,EAAAA,mBAAAA,EAAqB,CAAC,CAAA,CAAE,EAAEC,OAAAA,EAAAA;QAC9BN,EAAIM,EAAAA,OAAAA,EAAAA;AACJN,QAAAA,EAAAA,GAAKF,GAAIS,CAAAA,MAAM,CAACC,iBAAiB,CAC/B;AACEV,YAAAA,GAAAA,CAAIS,MAAM,CAACE,eAAe,CAACX,GAAIY,CAAAA,MAAM,EAAEZ,GAAAA,CAAII,KAAK,EAAEJ,GAAIM,CAAAA,MAAM,EAAE;gBAC5DO,cAAgB,EAAA;oBACdC,SAAW,EAAA;AACb;AACF,aAAA;SACD,EACD,IAAA,CAAA;AAEFZ,QAAAA,EAAAA,CAAGK,mBAAmB,EAAE,CAAC,EAAE,CAACQ,IAAI,GAAGd,KAAS,IAAA,OAAA;QAC5CH,gBAAgB,CAACG,MAAM,GAAGC,EAAAA;AAC5B;IACAc,WAAYhB,CAAAA,GAAAA,EAAKE,IAAIe,YAAa,CAAA,qBAAA,CAAA,CAAA;AACpC;;;;"}
@@ -1,116 +0,0 @@
1
- class DracoMeshDecoder {
2
- _module;
3
- _decoder;
4
- _mesh;
5
- constructor(data, decoderModule){
6
- this._module = decoderModule;
7
- this._decoder = new this._module.Decoder();
8
- const buffer = new this._module.DecoderBuffer();
9
- buffer.Init(data, data.byteLength);
10
- const geometryType = this._decoder.GetEncodedGeometryType(buffer);
11
- if (geometryType !== this._module.TRIANGULAR_MESH) {
12
- this._module.destroy(buffer);
13
- this._module.destroy(this._decoder);
14
- this._decoder = null;
15
- throw new Error(`Unsupported geometry type: ${geometryType}`);
16
- }
17
- this._mesh = new this._module.Mesh();
18
- const status = this._decoder.DecodeBufferToMesh(buffer, this._mesh);
19
- this._module.destroy(buffer);
20
- if (!status.ok() || this._mesh.ptr === 0) {
21
- this._module.destroy(this._decoder);
22
- this._decoder = null;
23
- this._module.destroy(this._mesh);
24
- this._mesh = null;
25
- throw new Error(status.error_msg());
26
- }
27
- }
28
- getIndexBuffer() {
29
- if (!this._decoder || !this._mesh) {
30
- return null;
31
- }
32
- const numFaces = this._mesh.num_faces();
33
- const numIndices = numFaces * 3;
34
- // Uint32
35
- const indexBuffer = new Uint32Array(numIndices);
36
- const ptr = this._module._malloc(indexBuffer.byteLength);
37
- this._decoder.GetTrianglesUInt32Array(this._mesh, indexBuffer.byteLength, ptr);
38
- const tmpBuffer = new Uint32Array(this._module.HEAPU32.buffer, ptr, numIndices);
39
- indexBuffer.set(tmpBuffer);
40
- this._module._free(ptr);
41
- return indexBuffer;
42
- }
43
- getAttributeBuffer(id, buffer) {
44
- if (!this._decoder || !this._mesh) {
45
- return null;
46
- }
47
- const attribute = this._decoder.GetAttributeByUniqueId(this._mesh, id);
48
- if (!attribute) {
49
- return null;
50
- }
51
- const numComponents = attribute.num_components();
52
- const numPoints = this._mesh.num_points();
53
- const numValues = numPoints * numComponents;
54
- if (buffer.length !== numValues) {
55
- console.error(`getAttributeBuffer(): buffer length must be ${numValues}`);
56
- return null;
57
- }
58
- const ptr = this._module._malloc(buffer.byteLength);
59
- this._decoder.GetAttributeDataArrayForAllPoints(this._mesh, attribute, this.getDracoDataType(buffer), buffer.byteLength, ptr);
60
- const tmpBuffer = new buffer.constructor(this.getDracoHeap(buffer).buffer, ptr, numValues);
61
- buffer.set(tmpBuffer);
62
- this._module._free(ptr);
63
- return buffer;
64
- }
65
- getDracoDataType(buffer) {
66
- if (buffer instanceof Float32Array) {
67
- return this._module.DT_FLOAT32;
68
- }
69
- if (buffer instanceof Int8Array) {
70
- return this._module.DT_INT8;
71
- }
72
- if (buffer instanceof Int16Array) {
73
- return this._module.DT_INT16;
74
- }
75
- if (buffer instanceof Int32Array) {
76
- return this._module.DT_INT32;
77
- }
78
- if (buffer instanceof Uint8Array) {
79
- return this._module.DT_UINT8;
80
- }
81
- if (buffer instanceof Uint16Array) {
82
- return this._module.DT_UINT16;
83
- }
84
- if (buffer instanceof Uint32Array) {
85
- return this._module.DT_UINT32;
86
- }
87
- throw new Error(`getDracoDataType(): invalid buffer type`);
88
- }
89
- getDracoHeap(buffer) {
90
- if (buffer instanceof Float32Array) {
91
- return this._module.HEAPF32;
92
- }
93
- if (buffer instanceof Int8Array) {
94
- return this._module.HEAP8;
95
- }
96
- if (buffer instanceof Int16Array) {
97
- return this._module.HEAP16;
98
- }
99
- if (buffer instanceof Int32Array) {
100
- return this._module.HEAP32;
101
- }
102
- if (buffer instanceof Uint8Array) {
103
- return this._module.HEAPU8;
104
- }
105
- if (buffer instanceof Uint16Array) {
106
- return this._module.HEAPU16;
107
- }
108
- if (buffer instanceof Uint32Array) {
109
- return this._module.HEAPU32;
110
- }
111
- throw new Error(`getDracoHeap(): invalid buffer type`);
112
- }
113
- }
114
-
115
- export { DracoMeshDecoder };
116
- //# sourceMappingURL=decoder.js.map