@zephyr3d/scene 0.9.5 → 0.9.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (420) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/material/msdf_text.js +3 -3
  3. package/dist/material/msdf_text.js.map +1 -1
  4. package/dist/text/font/cff_font.js +890 -0
  5. package/dist/text/font/cff_font.js.map +1 -0
  6. package/dist/text/font/font_asset.js +17 -3
  7. package/dist/text/font/font_asset.js.map +1 -1
  8. package/package.json +1 -1
  9. package/dist/animation/ik/ik_chain_builder.js +0 -68
  10. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  11. package/dist/animation/ik/ik_pole_constraint.js +0 -123
  12. package/dist/animation/ik/ik_pole_constraint.js.map +0 -1
  13. package/dist/animation/ik/ik_track.js +0 -96
  14. package/dist/animation/ik/ik_track.js.map +0 -1
  15. package/dist/animation/ik_postprocessor.js +0 -71
  16. package/dist/animation/ik_postprocessor.js.map +0 -1
  17. package/dist/animation/joint_dynamics/math.js +0 -16
  18. package/dist/animation/joint_dynamics/math.js.map +0 -1
  19. package/dist/animation/manual_transform_processor.js +0 -156
  20. package/dist/animation/manual_transform_processor.js.map +0 -1
  21. package/dist/animation/skeleton_postprocessor.js +0 -50
  22. package/dist/animation/skeleton_postprocessor.js.map +0 -1
  23. package/dist/animation/spring2/collision.js +0 -469
  24. package/dist/animation/spring2/collision.js.map +0 -1
  25. package/dist/animation/spring2/constraints.js +0 -329
  26. package/dist/animation/spring2/constraints.js.map +0 -1
  27. package/dist/animation/spring2/controller.js +0 -434
  28. package/dist/animation/spring2/controller.js.map +0 -1
  29. package/dist/animation/spring2/math.js +0 -16
  30. package/dist/animation/spring2/math.js.map +0 -1
  31. package/dist/animation/spring2/solver.js +0 -624
  32. package/dist/animation/spring2/solver.js.map +0 -1
  33. package/dist/animation/spring2/spring_system.js +0 -118
  34. package/dist/animation/spring2/spring_system.js.map +0 -1
  35. package/dist/animation/spring2/types.js +0 -19
  36. package/dist/animation/spring2/types.js.map +0 -1
  37. package/dist/animation/spring_postprocessor.js +0 -54
  38. package/dist/animation/spring_postprocessor.js.map +0 -1
  39. package/dist/asset/loaders/gltf/gltf_loader.js +0 -1276
  40. package/dist/asset/loaders/gltf/gltf_loader.js.map +0 -1
  41. package/dist/asset/loaders/gltf/helpers.js +0 -331
  42. package/dist/asset/loaders/gltf/helpers.js.map +0 -1
  43. package/dist/material/sprite3d.js +0 -301
  44. package/dist/material/sprite3d.js.map +0 -1
  45. package/dist/material/sprite3d_std.js +0 -116
  46. package/dist/material/sprite3d_std.js.map +0 -1
  47. package/dist/material/sprite3dblueprint.js +0 -235
  48. package/dist/material/sprite3dblueprint.js.map +0 -1
  49. package/dist/material/sprite_sdf.js +0 -106
  50. package/dist/material/sprite_sdf.js.map +0 -1
  51. package/dist/material/terrainmaterial.js +0 -368
  52. package/dist/material/terrainmaterial.js.map +0 -1
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  54. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  55. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  56. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  57. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  58. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  59. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  60. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  61. package/dist/render/deferredlightpass.js +0 -510
  62. package/dist/render/deferredlightpass.js.map +0 -1
  63. package/dist/render/deferredshadowlightpass.js +0 -428
  64. package/dist/render/deferredshadowlightpass.js.map +0 -1
  65. package/dist/render/gbufferpass.js +0 -50
  66. package/dist/render/gbufferpass.js.map +0 -1
  67. package/dist/scene/sdftextsprite.js +0 -322
  68. package/dist/scene/sdftextsprite.js.map +0 -1
  69. package/dist/scene/sprite3d.js +0 -18
  70. package/dist/scene/sprite3d.js.map +0 -1
  71. package/dist/scene/terrain/grass.js +0 -280
  72. package/dist/scene/terrain/grass.js.map +0 -1
  73. package/dist/scene/terrain/heightfield.js +0 -475
  74. package/dist/scene/terrain/heightfield.js.map +0 -1
  75. package/dist/scene/terrain/patch.js +0 -532
  76. package/dist/scene/terrain/patch.js.map +0 -1
  77. package/dist/scene/terrain/quadtree.js +0 -461
  78. package/dist/scene/terrain/quadtree.js.map +0 -1
  79. package/dist/scene/terrain/terrain.js +0 -231
  80. package/dist/scene/terrain/terrain.js.map +0 -1
  81. package/dist/src/animation/animation.js +0 -127
  82. package/dist/src/animation/animation.js.map +0 -1
  83. package/dist/src/animation/animationset.js +0 -255
  84. package/dist/src/animation/animationset.js.map +0 -1
  85. package/dist/src/animation/animationtrack.js +0 -34
  86. package/dist/src/animation/animationtrack.js.map +0 -1
  87. package/dist/src/animation/eulerrotationtrack.js +0 -52
  88. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  89. package/dist/src/animation/morphtarget.js +0 -93
  90. package/dist/src/animation/morphtarget.js.map +0 -1
  91. package/dist/src/animation/morphtrack.js +0 -70
  92. package/dist/src/animation/morphtrack.js.map +0 -1
  93. package/dist/src/animation/proptrack.js +0 -161
  94. package/dist/src/animation/proptrack.js.map +0 -1
  95. package/dist/src/animation/rotationtrack.js +0 -51
  96. package/dist/src/animation/rotationtrack.js.map +0 -1
  97. package/dist/src/animation/scaletrack.js +0 -50
  98. package/dist/src/animation/scaletrack.js.map +0 -1
  99. package/dist/src/animation/skeleton.js +0 -204
  100. package/dist/src/animation/skeleton.js.map +0 -1
  101. package/dist/src/animation/translationtrack.js +0 -50
  102. package/dist/src/animation/translationtrack.js.map +0 -1
  103. package/dist/src/app/app.js +0 -129
  104. package/dist/src/app/app.js.map +0 -1
  105. package/dist/src/app/inputmgr.js +0 -267
  106. package/dist/src/app/inputmgr.js.map +0 -1
  107. package/dist/src/asset/assetmanager.js +0 -404
  108. package/dist/src/asset/assetmanager.js.map +0 -1
  109. package/dist/src/asset/builtin.js +0 -337
  110. package/dist/src/asset/builtin.js.map +0 -1
  111. package/dist/src/asset/loaders/dds/dds.js +0 -470
  112. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  113. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  114. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  115. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  116. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  117. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  118. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  119. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  120. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  121. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  122. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  123. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  124. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  125. package/dist/src/asset/loaders/loader.js +0 -45
  126. package/dist/src/asset/loaders/loader.js.map +0 -1
  127. package/dist/src/asset/model.js +0 -414
  128. package/dist/src/asset/model.js.map +0 -1
  129. package/dist/src/blitter/bilateralblur.js +0 -221
  130. package/dist/src/blitter/bilateralblur.js.map +0 -1
  131. package/dist/src/blitter/blitter.js +0 -390
  132. package/dist/src/blitter/blitter.js.map +0 -1
  133. package/dist/src/blitter/box.js +0 -118
  134. package/dist/src/blitter/box.js.map +0 -1
  135. package/dist/src/blitter/copy.js +0 -22
  136. package/dist/src/blitter/copy.js.map +0 -1
  137. package/dist/src/blitter/gaussianblur.js +0 -228
  138. package/dist/src/blitter/gaussianblur.js.map +0 -1
  139. package/dist/src/camera/base.js +0 -92
  140. package/dist/src/camera/base.js.map +0 -1
  141. package/dist/src/camera/camera.js +0 -1005
  142. package/dist/src/camera/camera.js.map +0 -1
  143. package/dist/src/camera/fps.js +0 -238
  144. package/dist/src/camera/fps.js.map +0 -1
  145. package/dist/src/camera/orbit.js +0 -245
  146. package/dist/src/camera/orbit.js.map +0 -1
  147. package/dist/src/camera/orthocamera.js +0 -167
  148. package/dist/src/camera/orthocamera.js.map +0 -1
  149. package/dist/src/camera/perspectivecamera.js +0 -141
  150. package/dist/src/camera/perspectivecamera.js.map +0 -1
  151. package/dist/src/index.js +0 -120
  152. package/dist/src/index.js.map +0 -1
  153. package/dist/src/material/blinn.js +0 -81
  154. package/dist/src/material/blinn.js.map +0 -1
  155. package/dist/src/material/grassmaterial.js +0 -113
  156. package/dist/src/material/grassmaterial.js.map +0 -1
  157. package/dist/src/material/lambert.js +0 -92
  158. package/dist/src/material/lambert.js.map +0 -1
  159. package/dist/src/material/material.js +0 -301
  160. package/dist/src/material/material.js.map +0 -1
  161. package/dist/src/material/meshmaterial.js +0 -704
  162. package/dist/src/material/meshmaterial.js.map +0 -1
  163. package/dist/src/material/mixins/albedocolor.js +0 -76
  164. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  165. package/dist/src/material/mixins/foliage.js +0 -47
  166. package/dist/src/material/mixins/foliage.js.map +0 -1
  167. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  168. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  169. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  170. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  171. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  172. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  173. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  174. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  175. package/dist/src/material/mixins/lit.js +0 -476
  176. package/dist/src/material/mixins/lit.js.map +0 -1
  177. package/dist/src/material/mixins/pbr/common.js +0 -918
  178. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  179. package/dist/src/material/mixins/texture.js +0 -172
  180. package/dist/src/material/mixins/texture.js.map +0 -1
  181. package/dist/src/material/mixins/vertexcolor.js +0 -56
  182. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  183. package/dist/src/material/particle.js +0 -178
  184. package/dist/src/material/particle.js.map +0 -1
  185. package/dist/src/material/pbrmr.js +0 -97
  186. package/dist/src/material/pbrmr.js.map +0 -1
  187. package/dist/src/material/pbrsg.js +0 -97
  188. package/dist/src/material/pbrsg.js.map +0 -1
  189. package/dist/src/material/shader/helper.js +0 -1209
  190. package/dist/src/material/shader/helper.js.map +0 -1
  191. package/dist/src/material/terrain-cm.js +0 -606
  192. package/dist/src/material/terrain-cm.js.map +0 -1
  193. package/dist/src/material/terrainmaterial.js +0 -375
  194. package/dist/src/material/terrainmaterial.js.map +0 -1
  195. package/dist/src/material/unlit.js +0 -41
  196. package/dist/src/material/unlit.js.map +0 -1
  197. package/dist/src/material/water.js +0 -417
  198. package/dist/src/material/water.js.map +0 -1
  199. package/dist/src/posteffect/bloom.js +0 -361
  200. package/dist/src/posteffect/bloom.js.map +0 -1
  201. package/dist/src/posteffect/compositor.js +0 -226
  202. package/dist/src/posteffect/compositor.js.map +0 -1
  203. package/dist/src/posteffect/fxaa.js +0 -273
  204. package/dist/src/posteffect/fxaa.js.map +0 -1
  205. package/dist/src/posteffect/grayscale.js +0 -69
  206. package/dist/src/posteffect/grayscale.js.map +0 -1
  207. package/dist/src/posteffect/motionblur.js +0 -96
  208. package/dist/src/posteffect/motionblur.js.map +0 -1
  209. package/dist/src/posteffect/posteffect.js +0 -126
  210. package/dist/src/posteffect/posteffect.js.map +0 -1
  211. package/dist/src/posteffect/sao.js +0 -324
  212. package/dist/src/posteffect/sao.js.map +0 -1
  213. package/dist/src/posteffect/ssr.js +0 -489
  214. package/dist/src/posteffect/ssr.js.map +0 -1
  215. package/dist/src/posteffect/taa.js +0 -172
  216. package/dist/src/posteffect/taa.js.map +0 -1
  217. package/dist/src/posteffect/tonemap.js +0 -94
  218. package/dist/src/posteffect/tonemap.js.map +0 -1
  219. package/dist/src/render/abuffer_oit.js +0 -361
  220. package/dist/src/render/abuffer_oit.js.map +0 -1
  221. package/dist/src/render/clipmap.js +0 -851
  222. package/dist/src/render/clipmap.js.map +0 -1
  223. package/dist/src/render/cluster_light.js +0 -333
  224. package/dist/src/render/cluster_light.js.map +0 -1
  225. package/dist/src/render/cull_visitor.js +0 -187
  226. package/dist/src/render/cull_visitor.js.map +0 -1
  227. package/dist/src/render/depthpass.js +0 -68
  228. package/dist/src/render/depthpass.js.map +0 -1
  229. package/dist/src/render/drawable_mixin.js +0 -227
  230. package/dist/src/render/drawable_mixin.js.map +0 -1
  231. package/dist/src/render/envlight.js +0 -463
  232. package/dist/src/render/envlight.js.map +0 -1
  233. package/dist/src/render/fbm_wavegenerator.js +0 -251
  234. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  235. package/dist/src/render/fft_wavegenerator.js +0 -1006
  236. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  237. package/dist/src/render/fullscreenquad.js +0 -38
  238. package/dist/src/render/fullscreenquad.js.map +0 -1
  239. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  240. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  241. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  242. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  243. package/dist/src/render/hzb.js +0 -273
  244. package/dist/src/render/hzb.js.map +0 -1
  245. package/dist/src/render/lightpass.js +0 -172
  246. package/dist/src/render/lightpass.js.map +0 -1
  247. package/dist/src/render/objectcolorpass.js +0 -51
  248. package/dist/src/render/objectcolorpass.js.map +0 -1
  249. package/dist/src/render/primitive.js +0 -364
  250. package/dist/src/render/primitive.js.map +0 -1
  251. package/dist/src/render/render_queue.js +0 -467
  252. package/dist/src/render/render_queue.js.map +0 -1
  253. package/dist/src/render/renderbundle_wrapper.js +0 -152
  254. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  255. package/dist/src/render/renderer.js +0 -455
  256. package/dist/src/render/renderer.js.map +0 -1
  257. package/dist/src/render/renderpass.js +0 -200
  258. package/dist/src/render/renderpass.js.map +0 -1
  259. package/dist/src/render/shadowmap_pass.js +0 -56
  260. package/dist/src/render/shadowmap_pass.js.map +0 -1
  261. package/dist/src/render/sky.js +0 -1103
  262. package/dist/src/render/sky.js.map +0 -1
  263. package/dist/src/render/weightedblended_oit.js +0 -168
  264. package/dist/src/render/weightedblended_oit.js.map +0 -1
  265. package/dist/src/scene/batchgroup.js +0 -162
  266. package/dist/src/scene/batchgroup.js.map +0 -1
  267. package/dist/src/scene/environment.js +0 -209
  268. package/dist/src/scene/environment.js.map +0 -1
  269. package/dist/src/scene/graph_node.js +0 -72
  270. package/dist/src/scene/graph_node.js.map +0 -1
  271. package/dist/src/scene/light.js +0 -416
  272. package/dist/src/scene/light.js.map +0 -1
  273. package/dist/src/scene/mesh.js +0 -341
  274. package/dist/src/scene/mesh.js.map +0 -1
  275. package/dist/src/scene/octree.js +0 -649
  276. package/dist/src/scene/octree.js.map +0 -1
  277. package/dist/src/scene/particlesys.js +0 -738
  278. package/dist/src/scene/particlesys.js.map +0 -1
  279. package/dist/src/scene/raycast_visitor.js +0 -103
  280. package/dist/src/scene/raycast_visitor.js.map +0 -1
  281. package/dist/src/scene/scene.js +0 -284
  282. package/dist/src/scene/scene.js.map +0 -1
  283. package/dist/src/scene/scene_node.js +0 -732
  284. package/dist/src/scene/scene_node.js.map +0 -1
  285. package/dist/src/scene/terrain/grass.js +0 -278
  286. package/dist/src/scene/terrain/grass.js.map +0 -1
  287. package/dist/src/scene/terrain/heightfield.js +0 -475
  288. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  289. package/dist/src/scene/terrain/patch.js +0 -530
  290. package/dist/src/scene/terrain/patch.js.map +0 -1
  291. package/dist/src/scene/terrain/quadtree.js +0 -461
  292. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  293. package/dist/src/scene/terrain/terrain.js +0 -246
  294. package/dist/src/scene/terrain/terrain.js.map +0 -1
  295. package/dist/src/scene/terrain-cm/grass.js +0 -594
  296. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  297. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  298. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  299. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  300. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  301. package/dist/src/scene/water.js +0 -374
  302. package/dist/src/scene/water.js.map +0 -1
  303. package/dist/src/shaders/atmosphere.js +0 -957
  304. package/dist/src/shaders/atmosphere.js.map +0 -1
  305. package/dist/src/shaders/fog.js +0 -112
  306. package/dist/src/shaders/fog.js.map +0 -1
  307. package/dist/src/shaders/misc.js +0 -266
  308. package/dist/src/shaders/misc.js.map +0 -1
  309. package/dist/src/shaders/noise.js +0 -222
  310. package/dist/src/shaders/noise.js.map +0 -1
  311. package/dist/src/shaders/pbr.js +0 -51
  312. package/dist/src/shaders/pbr.js.map +0 -1
  313. package/dist/src/shaders/shadow.js +0 -636
  314. package/dist/src/shaders/shadow.js.map +0 -1
  315. package/dist/src/shaders/ssr.js +0 -490
  316. package/dist/src/shaders/ssr.js.map +0 -1
  317. package/dist/src/shaders/temporal.js +0 -215
  318. package/dist/src/shaders/temporal.js.map +0 -1
  319. package/dist/src/shaders/water.js +0 -756
  320. package/dist/src/shaders/water.js.map +0 -1
  321. package/dist/src/shadow/esm.js +0 -237
  322. package/dist/src/shadow/esm.js.map +0 -1
  323. package/dist/src/shadow/pcf_opt.js +0 -181
  324. package/dist/src/shadow/pcf_opt.js.map +0 -1
  325. package/dist/src/shadow/pcf_pd.js +0 -189
  326. package/dist/src/shadow/pcf_pd.js.map +0 -1
  327. package/dist/src/shadow/shader.js +0 -37
  328. package/dist/src/shadow/shader.js.map +0 -1
  329. package/dist/src/shadow/shadow_impl.js +0 -15
  330. package/dist/src/shadow/shadow_impl.js.map +0 -1
  331. package/dist/src/shadow/shadowmapper.js +0 -790
  332. package/dist/src/shadow/shadowmapper.js.map +0 -1
  333. package/dist/src/shadow/ssm.js +0 -159
  334. package/dist/src/shadow/ssm.js.map +0 -1
  335. package/dist/src/shadow/vsm.js +0 -297
  336. package/dist/src/shadow/vsm.js.map +0 -1
  337. package/dist/src/shapes/box.js +0 -386
  338. package/dist/src/shapes/box.js.map +0 -1
  339. package/dist/src/shapes/cylinder.js +0 -125
  340. package/dist/src/shapes/cylinder.js.map +0 -1
  341. package/dist/src/shapes/plane.js +0 -88
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@@ -1,1103 +0,0 @@
1
- import { Application } from '../app/app.js';
2
- import { linearToGamma } from '../shaders/misc.js';
3
- import { smoothNoise3D } from '../shaders/noise.js';
4
- import { getDefaultAtmosphereParams, getAerialPerspectiveLut, renderAtmosphereLUTs, getAtmosphereParamsStruct, createTransmittanceLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createAPLutProgram, skyBox, atmosphereLUTRendered, getTransmittanceLut, getSkyViewLut } from '../shaders/atmosphere.js';
5
- import { Matrix4x4, Vector4, DRef, Vector2, Vector3, CubeFace, Quaternion } from '@zephyr3d/base';
6
- import { Primitive } from './primitive.js';
7
- import { BoxShape } from '../shapes/box.js';
8
- import '../shapes/cylinder.js';
9
- import '../shapes/torus.js';
10
- import '../shapes/plane.js';
11
- import '../shapes/sphere.js';
12
- import '../shapes/tetrahedron.js';
13
- import { Camera } from '../camera/camera.js';
14
- import { prefilterCubemap } from '../utility/pmrem.js';
15
- import { ShaderHelper } from '../material/shader/helper.js';
16
- import { fetchSampler } from '../utility/misc.js';
17
- import { CubemapSHProjector } from '../utility/shprojector.js';
18
- import { uniformSphereSamples, Fog } from '../values.js';
19
- import { getDefaultHeightFogParams, getHeightFogParamsStruct, calculateFog } from '../shaders/fog.js';
20
-
21
- const fogTypeMap = {
22
- height_fog: Fog.FOG_TYPE_HEIGHT,
23
- none: Fog.FOG_TYPE_NONE
24
- };
25
- const defaultSkyWorldMatrix = Matrix4x4.identity();
26
- /**
27
- * The sky renderer
28
- * @public
29
- */ class SkyRenderer {
30
- static _skyCamera = (()=>{
31
- const camera = new Camera(null);
32
- camera.setPerspective(Math.PI / 2, 1, 1, 20);
33
- return camera;
34
- })();
35
- static transmittanceLutProgram = null;
36
- static multiScatteringLutProgram = null;
37
- static skyViewLutProgram = null;
38
- static APLutProgram = null;
39
- static _programSky = {};
40
- static _programDistantLight = null;
41
- static _programFog = null;
42
- static _vertexLayout = null;
43
- static _primitiveSky = null;
44
- static _primitiveDistantLight = null;
45
- static _renderStatesSky = null;
46
- static _renderStatesSkyNoDepthTest = null;
47
- static _renderStatesFog = null;
48
- static _renderStatesFogScatter = null;
49
- static _renderStatesDistantLight = null;
50
- _skyType;
51
- _skyColor;
52
- _bakedSkyboxDirty;
53
- _scatterSkyboxTextureWidth;
54
- _skyboxTexture;
55
- _bakedSkyboxTexture;
56
- _bakedSkyboxFrameBuffer;
57
- _radianceMap;
58
- _radianceFrameBuffer;
59
- _irradianceMap;
60
- _irradianceSH;
61
- _irradianceSHFB;
62
- _skyDistantLightLut;
63
- _irradianceFrameBuffer;
64
- _radianceMapWidth;
65
- _irradianceMapWidth;
66
- _atmosphereParams;
67
- _atmosphereExposure;
68
- _fogType;
69
- _heightFogParams;
70
- _cloudy;
71
- _cloudIntensity;
72
- _debugAerialPerspective;
73
- _wind;
74
- _skyWorldMatrix;
75
- _lastSunDir;
76
- _lastSunColor;
77
- _panoramaAsset;
78
- _shProjector;
79
- _shWindowWeights;
80
- _radianceConvSamples;
81
- _irradianceConvSamples;
82
- _bindgroupDistantLight = null;
83
- _bindgroupSky = {};
84
- _bindgroupFog = null;
85
- /**
86
- * Creates an instance of SkyRenderer
87
- */ constructor(){
88
- this._skyType = 'scatter';
89
- this._skyColor = Vector4.zero();
90
- this._skyboxTexture = new DRef();
91
- this._bakedSkyboxTexture = new DRef();
92
- this._bakedSkyboxFrameBuffer = new DRef();
93
- this._bakedSkyboxDirty = true;
94
- this._scatterSkyboxTextureWidth = 256;
95
- this._radianceMap = new DRef();
96
- this._radianceFrameBuffer = new DRef();
97
- this._radianceMapWidth = 128;
98
- this._irradianceMap = new DRef();
99
- this._irradianceSH = new DRef();
100
- this._irradianceSHFB = new DRef();
101
- this._skyDistantLightLut = new DRef();
102
- this._irradianceFrameBuffer = new DRef();
103
- this._irradianceMapWidth = 64;
104
- this._atmosphereParams = getDefaultAtmosphereParams();
105
- this._atmosphereExposure = 1;
106
- this._debugAerialPerspective = 0;
107
- this._fogType = 'none';
108
- this._heightFogParams = getDefaultHeightFogParams();
109
- this._cloudy = 0.45;
110
- this._cloudIntensity = 15;
111
- this._wind = new Vector2(0, 0);
112
- this._skyWorldMatrix = defaultSkyWorldMatrix;
113
- this._lastSunDir = SkyRenderer._getSunDir(null);
114
- this._lastSunColor = SkyRenderer._getSunColor(null);
115
- this._panoramaAsset = '';
116
- this._shProjector = new CubemapSHProjector(10000);
117
- this._shWindowWeights = new Vector3(1, 0.8, 0.6);
118
- this._radianceConvSamples = 64;
119
- this._irradianceConvSamples = 256;
120
- this._bindgroupDistantLight = new DRef();
121
- this._bindgroupSky = {};
122
- this._bindgroupFog = new DRef();
123
- }
124
- /** @internal */ dispose() {
125
- this._skyboxTexture.dispose();
126
- this._bakedSkyboxTexture.dispose();
127
- this._bakedSkyboxFrameBuffer.dispose();
128
- this._radianceMap.dispose();
129
- this._radianceFrameBuffer.dispose();
130
- this._irradianceMap.dispose();
131
- this._irradianceSH.dispose();
132
- this._irradianceSHFB.dispose();
133
- this._irradianceFrameBuffer.dispose();
134
- this._shProjector.dispose();
135
- if (this._skyDistantLightLut.get()) {
136
- this._skyDistantLightLut.get().getColorAttachments()[0].dispose();
137
- this._skyDistantLightLut.dispose();
138
- }
139
- this._bindgroupDistantLight.dispose();
140
- for(const k in this._bindgroupSky){
141
- this._bindgroupSky[k].dispose();
142
- }
143
- this._bindgroupSky = {};
144
- this._bindgroupFog.dispose();
145
- }
146
- /** @internal */ getHash(_ctx) {
147
- return `${this.skyType}:${this.fogType}`;
148
- }
149
- /** Which type of the sky should be rendered */ get skyType() {
150
- return this._skyType;
151
- }
152
- set skyType(val) {
153
- if (val !== this._skyType) {
154
- this._skyType = val;
155
- this.invalidate();
156
- }
157
- }
158
- /** @internal */ get panoramaTextureAsset() {
159
- return this._panoramaAsset;
160
- }
161
- set panoramaTextureAsset(id) {
162
- this._panoramaAsset = id;
163
- }
164
- /** Whether ground should be rendered */ /** Baked sky texture */ getBakedSkyTexture(ctx) {
165
- if (this._bakedSkyboxDirty) {
166
- this.update(ctx);
167
- }
168
- return this._bakedSkyboxTexture.get();
169
- }
170
- /**
171
- * The solid sky color
172
- */ get skyColor() {
173
- return this._skyColor;
174
- }
175
- set skyColor(val) {
176
- if (!val.equalsTo(this._skyColor)) {
177
- this._skyColor.set(val);
178
- this.invalidate();
179
- }
180
- }
181
- /**
182
- * Window weights for SH projection
183
- */ get shWindowWeights() {
184
- return this._shWindowWeights;
185
- }
186
- set shWindowWeights(weights) {
187
- this._shWindowWeights.set(weights);
188
- this.invalidate();
189
- }
190
- /**
191
- * Sample count for radiance convolution
192
- */ get radianceConvSamples() {
193
- return this._radianceConvSamples;
194
- }
195
- set radianceConvSamples(val) {
196
- if (val !== this._radianceConvSamples) {
197
- this._radianceConvSamples = val;
198
- this.invalidate();
199
- }
200
- }
201
- /**
202
- * Sample count for irradiance convolution
203
- */ get irradianceConvSamples() {
204
- return this._irradianceConvSamples;
205
- }
206
- set irradianceConvSamples(val) {
207
- if (val !== this._irradianceConvSamples) {
208
- this._irradianceConvSamples = val;
209
- this.invalidate();
210
- }
211
- }
212
- /** Aerial perspective density */ get aerialPerspectiveDistance() {
213
- return this._atmosphereParams.apDistance;
214
- }
215
- set aerialPerspectiveDistance(val) {
216
- this._atmosphereParams.apDistance = val;
217
- }
218
- /** Atmosphere exposure */ get atmosphereExposure() {
219
- return this._atmosphereExposure;
220
- }
221
- set atmosphereExposure(val) {
222
- if (val !== this._atmosphereExposure) {
223
- this._atmosphereExposure = val;
224
- this.invalidate();
225
- }
226
- }
227
- /** Aerial perspective density */ get cameraHeightScale() {
228
- return this._atmosphereParams.cameraHeightScale;
229
- }
230
- set cameraHeightScale(val) {
231
- if (val !== this._atmosphereParams.cameraHeightScale) {
232
- this._atmosphereParams.cameraHeightScale = val;
233
- this.invalidate();
234
- }
235
- }
236
- /** Height fog color */ get heightFogColor() {
237
- return this._heightFogParams.parameter1.xyz();
238
- }
239
- set heightFogColor(val) {
240
- this._heightFogParams.parameter1.set(val);
241
- }
242
- /** Height fog density */ get heightFogDensity() {
243
- return this._heightFogParams.parameter2.x;
244
- }
245
- set heightFogDensity(val) {
246
- this._heightFogParams.parameter2.x = val;
247
- }
248
- /** Height fog falloff */ get heightFogFalloff() {
249
- return this._heightFogParams.parameter1.w;
250
- }
251
- set heightFogFalloff(val) {
252
- this._heightFogParams.parameter1.w = val;
253
- }
254
- /** Height fog start height */ get heightFogStartHeight() {
255
- return this._heightFogParams.parameter2.y;
256
- }
257
- set heightFogStartHeight(val) {
258
- this._heightFogParams.parameter2.y = val;
259
- }
260
- /** Height fog start distance */ get heightFogStartDistance() {
261
- return this._heightFogParams.parameter2.z;
262
- }
263
- set heightFogStartDistance(val) {
264
- this._heightFogParams.parameter2.z = val;
265
- }
266
- /** Height fog maximum opacity */ get heightFogMaxOpacity() {
267
- return this._heightFogParams.parameter3.x;
268
- }
269
- set heightFogMaxOpacity(val) {
270
- this._heightFogParams.parameter3.x = val;
271
- }
272
- /** Height fog atmosphere contribution strength */ get heightFogAtmosphereContribution() {
273
- return this._heightFogParams.parameter3.y;
274
- }
275
- set heightFogAtmosphereContribution(val) {
276
- this._heightFogParams.parameter3.y = val;
277
- }
278
- /** Height fog directional exponent */ get heightFogDirExponent() {
279
- return this._heightFogParams.parameter3.w;
280
- }
281
- set heightFogDirExponent(val) {
282
- this._heightFogParams.parameter3.w = val;
283
- }
284
- /** Height fog directional inscattering color */ get heightFogDirColor() {
285
- return this._heightFogParams.parameter4.xyz();
286
- }
287
- set heightFogDirColor(val) {
288
- this._heightFogParams.parameter4.set(val);
289
- }
290
- /**
291
- * Light density of the sky.
292
- *
293
- * @remarks
294
- * This value controls how much cloud should be rendered when the sky type is scatter.
295
- * Typically, the value should be in the range of 0 to 1.
296
- */ get cloudy() {
297
- return this._cloudy;
298
- }
299
- set cloudy(val) {
300
- if (val !== this._cloudy && this._skyType === 'scatter') {
301
- this._cloudy = val;
302
- this.invalidate();
303
- }
304
- }
305
- /**
306
- * Intensity of the sky color
307
- */ get cloudIntensity() {
308
- return this._cloudIntensity;
309
- }
310
- set cloudIntensity(val) {
311
- if (val !== this._cloudIntensity && this._skyType === 'scatter') {
312
- this._cloudIntensity = val;
313
- this.invalidate();
314
- }
315
- }
316
- /**
317
- * Wind velocity
318
- *
319
- * @remarks
320
- * This value affects the movement of the cloud
321
- */ get wind() {
322
- return this._wind;
323
- }
324
- set wind(val) {
325
- this._wind.set(val);
326
- }
327
- /**
328
- * Radiance map of the sky.
329
- */ get radianceMap() {
330
- if (!this._radianceMap.get()) {
331
- this._radianceMap.set(Application.instance.device.createCubeTexture('rgba16f', this._radianceMapWidth));
332
- this._radianceMap.get().name = 'SkyRadianceMap';
333
- }
334
- return this._radianceMap.get();
335
- }
336
- /** @internal */ get atmosphereParams() {
337
- return this._atmosphereParams;
338
- }
339
- /** @internal */ get heightFogParams() {
340
- return this._heightFogParams;
341
- }
342
- /** @internal */ get radianceFramebuffer() {
343
- if (!this._radianceFrameBuffer.get()) {
344
- this._radianceFrameBuffer.set(Application.instance.device.createFrameBuffer([
345
- this.radianceMap
346
- ], null));
347
- }
348
- return this._radianceFrameBuffer.get();
349
- }
350
- /**
351
- * Irradiance map of the sky.
352
- */ get irradianceMap() {
353
- if (!this._irradianceMap.get()) {
354
- this._irradianceMap.set(Application.instance.device.createCubeTexture('rgba16f', this._irradianceMapWidth, {
355
- samplerOptions: {
356
- mipFilter: 'none'
357
- }
358
- }));
359
- this._irradianceMap.get().name = 'SkyIrradianceMap';
360
- }
361
- return this._irradianceMap.get();
362
- }
363
- /**
364
- * Irradiance SH coeffecients buffer
365
- */ get irradianceSH() {
366
- if (!this._irradianceSH.get()) {
367
- const buffer = Application.instance.device.createBuffer(4 * 4 * 9, {
368
- usage: 'uniform'
369
- });
370
- this._irradianceSH.set(buffer);
371
- }
372
- return this._irradianceSH.get();
373
- }
374
- /**
375
- * Irradiance SH coeffecients texture
376
- */ get irradianceSHFB() {
377
- if (!this._irradianceSHFB.get()) {
378
- const device = Application.instance.device;
379
- const texture = device.createTexture2D('rgba32f', 3, 3, {
380
- samplerOptions: {
381
- mipFilter: 'none'
382
- }
383
- });
384
- this._irradianceSHFB.set(device.createFrameBuffer([
385
- texture
386
- ], null));
387
- }
388
- return this._irradianceSHFB.get();
389
- }
390
- /** @internal */ get irradianceFramebuffer() {
391
- if (!this._irradianceFrameBuffer.get()) {
392
- this._irradianceFrameBuffer.set(Application.instance.device.createFrameBuffer([
393
- this.irradianceMap
394
- ], null));
395
- }
396
- return this._irradianceFrameBuffer.get();
397
- }
398
- /**
399
- * Cube texture for skybox.
400
- */ get skyboxTexture() {
401
- return this._skyboxTexture.get();
402
- }
403
- set skyboxTexture(tex) {
404
- if (tex !== this.skyboxTexture) {
405
- this._skyboxTexture.set(tex);
406
- if (this._skyType === 'skybox') {
407
- this.invalidate();
408
- }
409
- }
410
- }
411
- /** @internal */ get skyWorldMatrix() {
412
- return this._skyWorldMatrix;
413
- }
414
- set skyWorldMatrix(val) {
415
- val = val ?? defaultSkyWorldMatrix;
416
- if (val !== this._skyWorldMatrix) {
417
- this._skyWorldMatrix = val;
418
- this.invalidate();
419
- }
420
- }
421
- /** @internal */ get mappedFogType() {
422
- return fogTypeMap[this._fogType];
423
- }
424
- /** Current fog type */ get fogType() {
425
- return this._fogType;
426
- }
427
- set fogType(val) {
428
- this._fogType = val;
429
- }
430
- /** @internal */ get aerialPerspectiveDebug() {
431
- return this._debugAerialPerspective;
432
- }
433
- set aerialPerspectiveDebug(val) {
434
- this._debugAerialPerspective = val;
435
- }
436
- /** @internal */ get fogPresents() {
437
- return this._skyType === 'scatter' || this._fogType !== 'none';
438
- }
439
- /**
440
- * Force the radiance map and irradiance map to be regenerated.
441
- */ invalidate() {
442
- this._bakedSkyboxDirty = true;
443
- }
444
- /** @internal */ drawScatteredFog(_ctx) {
445
- return this.skyType === 'scatter';
446
- }
447
- /** @internal */ getAerialPerspectiveLUT(_ctx) {
448
- return getAerialPerspectiveLut();
449
- }
450
- /** @internal */ getSkyDistantLightLUT(_ctx) {
451
- return this._skyDistantLightLut.get().getColorAttachments()[0];
452
- }
453
- update(ctx) {
454
- const useScatter = this._skyType === 'scatter';
455
- if (useScatter || !atmosphereLUTRendered()) {
456
- this.renderAtmosphereLUTs(ctx);
457
- }
458
- const oldSunLight = ctx.sunLight && useScatter ? ctx.sunLight.color : null;
459
- const sunDir = SkyRenderer._getSunDir(ctx.sunLight);
460
- const sunColor = SkyRenderer._getSunColor(ctx.sunLight);
461
- if (this._skyType === 'scatter' && (this._wind.x !== 0 || this._wind.y !== 0)) {
462
- this._bakedSkyboxDirty = true;
463
- }
464
- if (!this._skyDistantLightLut.get()) {
465
- const tex = ctx.device.createTexture2D('rgba32f', 1, 1, {
466
- samplerOptions: {
467
- mipFilter: 'none'
468
- }
469
- });
470
- tex.name = 'DistantSkyLut';
471
- this._skyDistantLightLut.set(ctx.device.createFrameBuffer([
472
- tex
473
- ], null));
474
- this._bakedSkyboxDirty = true;
475
- }
476
- if (!sunDir.equalsTo(this._lastSunDir) || !sunColor.equalsTo(this._lastSunColor)) {
477
- this._lastSunDir.set(sunDir);
478
- this._lastSunColor.set(sunColor);
479
- this._bakedSkyboxDirty = true;
480
- }
481
- if (this._bakedSkyboxDirty) {
482
- this._bakedSkyboxDirty = false;
483
- this.updateBakedSkyMap();
484
- this.renderSkyDistantLut(ctx, this._bakedSkyboxTexture.get());
485
- if (ctx.scene.env.light.radianceMap && (ctx.scene.env.light.radianceMap === this.radianceMap || ctx.scene.env.light.irradianceMap === this.irradianceMap || this._irradianceSH.get() && ctx.scene.env.light.irradianceSH === this.irradianceSH || this._irradianceSHFB.get() && ctx.scene.env.light.irradianceSHFB === this.irradianceSHFB)) {
486
- prefilterCubemap(this._bakedSkyboxTexture.get(), 'ggx', this.radianceFramebuffer, this._radianceConvSamples);
487
- prefilterCubemap(this._bakedSkyboxTexture.get(), 'lambertian', this.irradianceFramebuffer, this._irradianceConvSamples);
488
- if (ctx.device.type === 'webgl') {
489
- this._shProjector.projectCubemapToTexture(this.irradianceFramebuffer.getColorAttachments()[0], this.irradianceSHFB);
490
- } else {
491
- this._shProjector.projectCubemap(this.irradianceFramebuffer.getColorAttachments()[0], this.irradianceSH);
492
- }
493
- ctx.scene.env.light.irradianceSH = this.irradianceSH;
494
- ctx.scene.env.light.irradianceWindow = this._shWindowWeights;
495
- }
496
- }
497
- const newSunLight = oldSunLight ? Vector3.mul(ctx.sunLight.color.xyz(), this.sunTransmittance(ctx.sunLight)) : Vector3.zero();
498
- if (oldSunLight) {
499
- ctx.sunLight.setColor(newSunLight);
500
- }
501
- // Update height fog parameters
502
- if (this._fogType === 'height_fog') {
503
- const cameraY = Math.min(this._heightFogParams.parameter2.y + this._heightFogParams.parameter2.w, ctx.camera.getWorldPosition().y);
504
- const p = Math.max(-125, Math.min(126, -this._heightFogParams.parameter1.w * (cameraY - this._heightFogParams.parameter2.y)));
505
- this._heightFogParams.parameter3.z = this._heightFogParams.parameter2.x * Math.pow(2, p);
506
- this._heightFogParams.lightColor.set(newSunLight);
507
- this._heightFogParams.lightDir.set(SkyRenderer._getSunDir(ctx.sunLight));
508
- }
509
- return oldSunLight;
510
- }
511
- renderAtmosphereLUTs(ctx) {
512
- this._atmosphereParams.lightDir.set(SkyRenderer._getSunDir(ctx.sunLight));
513
- this._atmosphereParams.lightColor.set(SkyRenderer._getSunColor(ctx.sunLight));
514
- this._atmosphereParams.lightColor.w *= this._atmosphereExposure;
515
- this._atmosphereParams.cameraAspect = ctx.camera.getAspect();
516
- this._atmosphereParams.cameraWorldMatrix.set(ctx.camera.worldMatrix);
517
- renderAtmosphereLUTs(this._atmosphereParams);
518
- }
519
- renderSkyDistantLut(ctx, skybox) {
520
- this._prepareSkyBox(ctx.device);
521
- ctx.device.pushDeviceStates();
522
- ctx.device.setRenderStates(SkyRenderer._renderStatesDistantLight);
523
- ctx.device.setProgram(SkyRenderer._programDistantLight);
524
- ctx.device.setFramebuffer(this._skyDistantLightLut.get());
525
- ctx.device.clearFrameBuffer(new Vector4(0, 0, 0, 1), null, null);
526
- this._bindgroupDistantLight.get().setTexture('skybox', skybox, fetchSampler('clamp_linear_nomip'));
527
- ctx.device.setBindGroup(0, this._bindgroupDistantLight.get());
528
- SkyRenderer._primitiveDistantLight.draw();
529
- ctx.device.popDeviceStates();
530
- }
531
- updateBakedSkyMap() {
532
- if (this._skyType === 'skybox' && this.skyboxTexture) {
533
- this._bakedSkyboxTexture.set(this.skyboxTexture);
534
- } else {
535
- const device = Application.instance.device;
536
- const texCaps = device.getDeviceCaps().textureCaps;
537
- const format = texCaps.supportHalfFloatColorBuffer && texCaps.supportLinearHalfFloatTexture ? 'rgba16f' : texCaps.supportFloatColorBuffer && texCaps.supportLinearFloatTexture ? 'rgba32f' : 'rgba8unorm';
538
- const tex = this._bakedSkyboxTexture.get() && this._bakedSkyboxTexture.get() !== this.skyboxTexture ? this._bakedSkyboxTexture.get() : device.createCubeTexture(format, this._scatterSkyboxTextureWidth, {
539
- samplerOptions: {
540
- mipFilter: 'none'
541
- }
542
- });
543
- tex.name = 'BakedSkyboxTexture';
544
- if (tex !== this._bakedSkyboxTexture.get()) {
545
- this._bakedSkyboxFrameBuffer.set(device.createFrameBuffer([
546
- tex
547
- ], null));
548
- }
549
- const camera = SkyRenderer._skyCamera;
550
- const saveRenderStates = device.getRenderStates();
551
- device.pushDeviceStates();
552
- device.setFramebuffer(this._bakedSkyboxFrameBuffer.get());
553
- for (const face of [
554
- CubeFace.PX,
555
- CubeFace.NX,
556
- CubeFace.PY,
557
- CubeFace.NY,
558
- CubeFace.PZ,
559
- CubeFace.NZ
560
- ]){
561
- camera.lookAtCubeFace(face);
562
- this._bakedSkyboxFrameBuffer.get().setColorAttachmentCubeFace(0, face);
563
- this._renderSky(camera, false);
564
- }
565
- device.popDeviceStates();
566
- device.setRenderStates(saveRenderStates);
567
- this._bakedSkyboxTexture.set(tex);
568
- }
569
- }
570
- renderUberFog(ctx, depthTexture) {
571
- const camera = ctx.camera;
572
- const device = ctx.device;
573
- const fogProgram = SkyRenderer._programFog;
574
- const renderStates = SkyRenderer._renderStatesFog;
575
- const bindgroup = this._bindgroupFog.get();
576
- bindgroup.setTexture('depthTex', depthTexture, fetchSampler('clamp_nearest_nomip'));
577
- bindgroup.setTexture('skyDistantLightLut', this._skyDistantLightLut.get().getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
578
- bindgroup.setTexture('apLut', getAerialPerspectiveLut(), fetchSampler('clamp_linear_nomip'));
579
- bindgroup.setValue('rt', device.getFramebuffer() ? 1 : 0);
580
- bindgroup.setValue('invProjViewMatrix', camera.invViewProjectionMatrix);
581
- bindgroup.setValue('cameraNearFar', new Vector2(camera.getNearPlane(), camera.getFarPlane()));
582
- bindgroup.setValue('cameraPosition', camera.getWorldPosition());
583
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
584
- bindgroup.setValue('withAerialPerspective', this.skyType === 'scatter' ? 1 : 0);
585
- bindgroup.setValue('fogType', this.mappedFogType);
586
- bindgroup.setValue('atmosphereParams', this._atmosphereParams);
587
- bindgroup.setValue('heightFogParams', this._heightFogParams);
588
- device.setProgram(fogProgram);
589
- device.setBindGroup(0, bindgroup);
590
- device.setVertexLayout(SkyRenderer._vertexLayout);
591
- device.setRenderStates(renderStates);
592
- device.draw('triangle-strip', 0, 4);
593
- }
594
- /** @internal */ renderFog(ctx) {
595
- const currentFramebuffer = ctx.device.getFramebuffer();
596
- const depthBuffer = currentFramebuffer?.getDepthAttachment() ?? null;
597
- const colorBuffer = currentFramebuffer?.getColorAttachments()[0] ?? null;
598
- const fogFramebuffer = depthBuffer && colorBuffer ? ctx.device.pool.fetchTemporalFramebuffer(false, 0, 0, colorBuffer, null, false) : null;
599
- if (fogFramebuffer) {
600
- const vp = ctx.device.getViewport();
601
- const scissor = ctx.device.getScissor();
602
- ctx.device.pushDeviceStates();
603
- ctx.device.setFramebuffer(fogFramebuffer);
604
- ctx.device.setViewport(vp);
605
- ctx.device.setScissor(scissor);
606
- }
607
- const savedRenderStates = ctx.device.getRenderStates();
608
- this._prepareSkyBox(ctx.device);
609
- this.renderUberFog(ctx, depthBuffer);
610
- /*
611
- if (this._skyType === 'scatter') {
612
- this.renderAtmosphericFog(ctx, depthBuffer);
613
- }
614
- */ /*
615
- if (this._fogType === 'height_fog') {
616
- this.renderHeightFog(ctx, depthBuffer);
617
- }
618
- */ ctx.device.setRenderStates(savedRenderStates);
619
- if (fogFramebuffer) {
620
- ctx.device.popDeviceStates();
621
- ctx.device.pool.releaseFrameBuffer(fogFramebuffer);
622
- }
623
- }
624
- /** @internal */ renderSky(ctx) {
625
- let skyCamera = ctx.camera;
626
- if (!skyCamera.isPerspective()) {
627
- skyCamera = SkyRenderer._skyCamera;
628
- ctx.camera.worldMatrix.decompose(null, skyCamera.rotation, null);
629
- }
630
- this._renderSky(skyCamera, true);
631
- }
632
- /** @internal */ _renderSky(camera, depthTest) {
633
- const device = Application.instance.device;
634
- const savedRenderStates = device.getRenderStates();
635
- this._prepareSkyBox(device);
636
- if (this._skyType === 'scatter') {
637
- this._drawScattering(camera, depthTest);
638
- } else if (this._skyType === 'skybox' && this.skyboxTexture) {
639
- this._drawSkybox(camera, depthTest);
640
- } else {
641
- this._drawSkyColor(camera, depthTest);
642
- }
643
- device.setRenderStates(savedRenderStates);
644
- }
645
- /** @internal */ _drawSkyColor(camera, depthTest) {
646
- const device = Application.instance.device;
647
- const bindgroup = this._bindgroupSky.color.get();
648
- const p = new Vector3();
649
- const s = new Vector3();
650
- const r = new Quaternion();
651
- camera.viewMatrix.decompose(s, r, p);
652
- camera.worldMatrix.decompose(s, r, p);
653
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
654
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
655
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
656
- bindgroup.setValue('color', this._skyColor);
657
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
658
- device.setProgram(SkyRenderer._programSky.color);
659
- device.setBindGroup(0, bindgroup);
660
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
661
- SkyRenderer._primitiveSky.draw();
662
- }
663
- /** @internal */ _drawSkybox(camera, depthTest) {
664
- const device = Application.instance.device;
665
- const bindgroup = this._bindgroupSky.skybox.get();
666
- bindgroup.setTexture('skyCubeMap', this.skyboxTexture, fetchSampler('clamp_linear_nomip'));
667
- bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
668
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
669
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
670
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
671
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
672
- device.setProgram(SkyRenderer._programSky.skybox);
673
- device.setBindGroup(0, bindgroup);
674
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
675
- SkyRenderer._primitiveSky.draw();
676
- }
677
- /** @internal */ _rayIntersectSphere(radius, rayStart, rayDir) {
678
- const OS = rayStart.magnitude;
679
- const SH = -Vector3.dot(rayStart, rayDir);
680
- const OH = Math.sqrt(Math.max(0, OS * OS - SH * SH));
681
- const PH = Math.sqrt(Math.max(0, radius * radius - OH * OH));
682
- if (OH > radius) {
683
- return -1;
684
- }
685
- const t1 = SH - PH;
686
- const t2 = SH + PH;
687
- return t1 < 0 ? t2 : t1;
688
- }
689
- /** @internal */ sunTransmittance(sunLight) {
690
- const TRANSMITTANCE_SAMPLES = 32;
691
- const RAYLEIGH_SIGMA = [
692
- 5.802,
693
- 13.558,
694
- 33.1
695
- ];
696
- const MIE_SIGMA = 3.996;
697
- const MIE_ABSORPTION_SIGMA = 4.4;
698
- const OZONE_ABSORPTION_SIGMA = [
699
- 0.65,
700
- 1.881,
701
- 0.085
702
- ];
703
- function rayleighSc(params, fH) {
704
- const sigma = new Vector3(RAYLEIGH_SIGMA[0] * 1e-6, RAYLEIGH_SIGMA[1] * 1e-6, RAYLEIGH_SIGMA[2] * 1e-6);
705
- const rho_h = Math.exp(-fH / params.rayleighScatteringHeight);
706
- return Vector3.scale(sigma, rho_h);
707
- }
708
- function mieSc(params, fH) {
709
- const sigma = new Vector3(MIE_SIGMA * 1e-6, MIE_SIGMA * 1e-6, MIE_SIGMA * 1e-6);
710
- const rho_h = Math.exp(-(fH / params.mieScatteringHeight));
711
- return Vector3.scale(sigma, rho_h);
712
- }
713
- function mieAb(params, fH) {
714
- const sigma = new Vector3(MIE_ABSORPTION_SIGMA * 1e-6, MIE_ABSORPTION_SIGMA * 1e-6, MIE_ABSORPTION_SIGMA * 1e-6);
715
- const rho_h = Math.exp(-(fH / params.mieScatteringHeight));
716
- return Vector3.scale(sigma, rho_h);
717
- }
718
- function ozoneAb(params, fH) {
719
- const sigma = new Vector3(OZONE_ABSORPTION_SIGMA[0] * 1e-6, OZONE_ABSORPTION_SIGMA[1] * 1e-6, OZONE_ABSORPTION_SIGMA[2] * 1e-6);
720
- const rho_h = Math.max(0, 1 - Math.abs(fH - params.ozoneCenter) * 0.5 / params.ozoneWidth);
721
- return Vector3.scale(sigma, rho_h);
722
- }
723
- const eyePos = new Vector3(0, this._atmosphereParams.plantRadius + this._atmosphereParams.cameraHeightScale, 0);
724
- const lightDir = SkyRenderer._getSunDir(sunLight);
725
- const d = this._rayIntersectSphere(this._atmosphereParams.plantRadius + this._atmosphereParams.atmosphereHeight, eyePos, lightDir);
726
- if (d < 0) {
727
- return new Vector3(0, 0, 0);
728
- }
729
- const ds = d / TRANSMITTANCE_SAMPLES;
730
- const sum = new Vector3(0, 0, 0);
731
- const p = Vector3.combine(eyePos, lightDir, 1, ds * 0.5);
732
- for(let i = 0; i < TRANSMITTANCE_SAMPLES; i++){
733
- const h = p.magnitude - this._atmosphereParams.plantRadius;
734
- const scattering = Vector3.add(rayleighSc(this._atmosphereParams, h), mieSc(this._atmosphereParams, h));
735
- const absorption = Vector3.add(ozoneAb(this._atmosphereParams, h), mieAb(this._atmosphereParams, h));
736
- const extinction = Vector3.add(scattering, absorption);
737
- Vector3.add(sum, Vector3.scale(extinction, ds), sum);
738
- Vector3.add(p, Vector3.scale(lightDir, ds), p);
739
- }
740
- return new Vector3(Math.exp(-sum.x), Math.exp(-sum.y), Math.exp(-sum.z));
741
- }
742
- /** @internal */ _drawScattering(camera, depthTest) {
743
- const device = Application.instance.device;
744
- const tLut = getTransmittanceLut();
745
- const skyLut = getSkyViewLut();
746
- //const apLut = ScatteringLut.getAerialPerspectiveLut(alpha, 8000);
747
- const program = SkyRenderer._programSky.scatter;
748
- const bindgroup = this._bindgroupSky.scatter.get();
749
- bindgroup.setValue('flip', device.getFramebuffer() && device.type === 'webgpu' ? new Vector4(1, -1, 1, 1) : new Vector4(1, 1, 1, 1));
750
- bindgroup.setValue('params', this._atmosphereParams);
751
- bindgroup.setValue('viewProjMatrix', camera.viewProjectionMatrix);
752
- bindgroup.setValue('worldMatrix', this._skyWorldMatrix);
753
- bindgroup.setValue('cameraPos', camera.getWorldPosition());
754
- bindgroup.setValue('srgbOut', device.getFramebuffer() ? 0 : 1);
755
- bindgroup.setTexture('tLut', tLut, fetchSampler('clamp_linear_nomip'));
756
- bindgroup.setTexture('skyLut', skyLut, fetchSampler('clamp_linear_nomip'));
757
- bindgroup.setValue('cloudy', this._cloudy);
758
- bindgroup.setValue('cloudIntensity', this._cloudIntensity);
759
- bindgroup.setValue('time', device.frameInfo.elapsedOverall * 0.001);
760
- bindgroup.setValue('velocity', this._wind);
761
- device.setProgram(program);
762
- device.setBindGroup(0, bindgroup);
763
- device.setRenderStates(depthTest ? SkyRenderer._renderStatesSky : SkyRenderer._renderStatesSkyNoDepthTest);
764
- SkyRenderer._primitiveSky.draw();
765
- }
766
- /** @internal */ _prepareSkyBox(device) {
767
- SkyRenderer._createAtmosphereLUTPrograms(device);
768
- if (!SkyRenderer._programDistantLight) {
769
- SkyRenderer._programDistantLight = device.buildRenderProgram({
770
- vertex (pb) {
771
- this.$inputs.vector = pb.vec3().attrib('position');
772
- pb.main(function() {
773
- this.$outputs.vector = this.$inputs.vector;
774
- this.$builtins.position = pb.vec4(0, 0, 0, 1);
775
- if (pb.getDevice().type !== 'webgpu') {
776
- this.$builtins.pointSize = 1;
777
- }
778
- });
779
- },
780
- fragment (pb) {
781
- this.$outputs.color = pb.vec4();
782
- this.skybox = pb.texCube().uniform(0);
783
- pb.main(function() {
784
- this.$l.sunColor = pb.vec4();
785
- this.$l.skyColor = pb.textureSampleLevel(this.skybox, this.$inputs.vector, 0).rgb;
786
- this.$outputs.color = pb.vec4(pb.mul(this.skyColor, 1 / 32 /*1 / 64*/ ), 1);
787
- });
788
- }
789
- });
790
- }
791
- if (!this._bindgroupDistantLight.get()) {
792
- this._bindgroupDistantLight.set(device.createBindGroup(SkyRenderer._programDistantLight.bindGroupLayouts[0]));
793
- }
794
- if (!SkyRenderer._programFog) {
795
- SkyRenderer._programFog = device.buildRenderProgram({
796
- label: 'Fog',
797
- vertex (pb) {
798
- this.rt = pb.int().uniform(0);
799
- this.$inputs.pos = pb.vec2().attrib('position');
800
- this.$outputs.uv = pb.vec2();
801
- pb.main(function() {
802
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
803
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
804
- if (device.type === 'webgpu') {
805
- this.$if(pb.notEqual(this.rt, 0), function() {
806
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
807
- });
808
- }
809
- });
810
- },
811
- fragment (pb) {
812
- const AtmosphereParams = getAtmosphereParamsStruct(pb);
813
- const HeightFogParams = getHeightFogParamsStruct(pb);
814
- this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
815
- this.apLut = pb.tex2D().uniform(0);
816
- this.skyDistantLightLut = pb.tex2D().uniform(0);
817
- this.invProjViewMatrix = pb.mat4().uniform(0);
818
- this.cameraNearFar = pb.vec2().uniform(0);
819
- this.cameraPosition = pb.vec3().uniform(0);
820
- this.withAerialPerspective = pb.int().uniform(0);
821
- this.fogType = pb.int().uniform(0);
822
- this.atmosphereParams = AtmosphereParams().uniform(0);
823
- this.heightFogParams = HeightFogParams().uniform(0);
824
- this.srgbOut = pb.int().uniform(0);
825
- this.$outputs.outColor = pb.vec4();
826
- pb.main(function() {
827
- this.$l.depthValue = pb.textureSample(this.depthTex, this.$inputs.uv).r;
828
- this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.depthValue, 2), 1), 1);
829
- this.$l.hPos = pb.mul(this.invProjViewMatrix, this.clipSpacePos);
830
- this.$l.worldPos = pb.div(this.$l.hPos, this.$l.hPos.w).xyz;
831
- this.$l.isSky = pb.equal(this.$l.depthValue, 1);
832
- this.$l.color = calculateFog(this, this.withAerialPerspective, this.fogType, this.atmosphereParams, this.heightFogParams, this.$inputs.uv, this.isSky, this.cameraPosition, this.worldPos, 0, this.apLut, this.skyDistantLightLut);
833
- this.$if(pb.equal(this.srgbOut, 0), function() {
834
- this.$outputs.outColor = this.color;
835
- }).$else(function() {
836
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), this.color.a);
837
- });
838
- });
839
- }
840
- });
841
- }
842
- if (!this._bindgroupFog.get()) {
843
- this._bindgroupFog.set(device.createBindGroup(SkyRenderer._programFog.bindGroupLayouts[0]));
844
- }
845
- if (!SkyRenderer._programSky.color) {
846
- SkyRenderer._programSky.color = device.buildRenderProgram({
847
- label: 'SolidColorSky',
848
- vertex (pb) {
849
- this.$inputs.pos = pb.vec3().attrib('position');
850
- this.worldMatrix = pb.mat4().uniform(0);
851
- this.viewProjMatrix = pb.mat4().uniform(0);
852
- this.cameraPos = pb.vec3().uniform(0);
853
- pb.main(function() {
854
- this.$l.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
855
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.worldDirection, this.cameraPos), 1));
856
- this.$builtins.position.z = this.$builtins.position.w;
857
- });
858
- },
859
- fragment (pb) {
860
- this.$outputs.outColor = pb.vec4();
861
- this.color = pb.vec4().uniform(0);
862
- this.srgbOut = pb.int().uniform(0);
863
- pb.main(function() {
864
- this.$if(pb.equal(this.srgbOut, 0), function() {
865
- this.$outputs.outColor = pb.vec4(this.color.rgb, 1);
866
- }).$else(function() {
867
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color.rgb), 1);
868
- });
869
- });
870
- }
871
- });
872
- }
873
- if (!this._bindgroupSky.color) {
874
- this._bindgroupSky.color = new DRef(device.createBindGroup(SkyRenderer._programSky.color.bindGroupLayouts[0]));
875
- }
876
- if (!SkyRenderer._programSky.scatter) {
877
- SkyRenderer._programSky.scatter = SkyRenderer._createScatterProgram(device, true);
878
- }
879
- if (!this._bindgroupSky.scatter) {
880
- this._bindgroupSky.scatter = new DRef(device.createBindGroup(SkyRenderer._programSky.scatter.bindGroupLayouts[0]));
881
- }
882
- if (!SkyRenderer._programSky.skybox) {
883
- SkyRenderer._programSky.skybox = device.buildRenderProgram({
884
- label: 'SkyBoxSky',
885
- vertex (pb) {
886
- this.$inputs.pos = pb.vec3().attrib('position');
887
- this.$outputs.texCoord = pb.vec3();
888
- this.worldMatrix = pb.mat4().uniform(0);
889
- this.viewProjMatrix = pb.mat4().uniform(0);
890
- this.cameraPos = pb.vec3().uniform(0);
891
- this.flip = pb.vec4().uniform(0);
892
- pb.main(function() {
893
- this.$outputs.texCoord = this.$inputs.pos;
894
- this.$l.worldPos = pb.add(this.cameraPos, pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz);
895
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(this.worldPos, 1), this.flip);
896
- this.$builtins.position.z = this.$builtins.position.w;
897
- });
898
- },
899
- fragment (pb) {
900
- this.$outputs.outColor = pb.vec4();
901
- this.skyCubeMap = pb.texCube().uniform(0);
902
- this.srgbOut = pb.int().uniform(0);
903
- pb.main(function() {
904
- this.$l.texCoord = pb.normalize(this.$inputs.texCoord);
905
- this.$l.color = pb.textureSampleLevel(this.skyCubeMap, this.texCoord, 0).rgb;
906
- this.$if(pb.equal(this.srgbOut, 0), function() {
907
- this.$outputs.outColor = pb.vec4(this.color, 1);
908
- }).$else(function() {
909
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
910
- });
911
- });
912
- }
913
- });
914
- }
915
- if (!this._bindgroupSky.skybox) {
916
- this._bindgroupSky.skybox = new DRef(device.createBindGroup(SkyRenderer._programSky.skybox.bindGroupLayouts[0]));
917
- }
918
- if (!SkyRenderer._renderStatesSky) {
919
- SkyRenderer._renderStatesSky = device.createRenderStateSet();
920
- SkyRenderer._renderStatesSky.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('le');
921
- SkyRenderer._renderStatesSky.useRasterizerState().setCullMode('none');
922
- }
923
- if (!SkyRenderer._renderStatesSkyNoDepthTest) {
924
- SkyRenderer._renderStatesSkyNoDepthTest = device.createRenderStateSet();
925
- SkyRenderer._renderStatesSkyNoDepthTest.useDepthState().enableTest(false).enableWrite(false);
926
- SkyRenderer._renderStatesSkyNoDepthTest.useRasterizerState().setCullMode('none');
927
- }
928
- if (!SkyRenderer._renderStatesFog) {
929
- SkyRenderer._renderStatesFog = device.createRenderStateSet();
930
- SkyRenderer._renderStatesFog.useRasterizerState().setCullMode('none');
931
- SkyRenderer._renderStatesFog.useBlendingState().enable(true).setBlendFunc('one', 'src-alpha');
932
- SkyRenderer._renderStatesFog.useDepthState().enableTest(false).enableWrite(false);
933
- }
934
- if (!SkyRenderer._renderStatesFogScatter) {
935
- SkyRenderer._renderStatesFogScatter = device.createRenderStateSet();
936
- SkyRenderer._renderStatesFogScatter.useRasterizerState().setCullMode('none');
937
- SkyRenderer._renderStatesFogScatter.useBlendingState().enable(true).setBlendFunc('one', 'src-alpha');
938
- SkyRenderer._renderStatesFogScatter.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
939
- }
940
- if (!SkyRenderer._renderStatesDistantLight) {
941
- SkyRenderer._renderStatesDistantLight = device.createRenderStateSet();
942
- SkyRenderer._renderStatesDistantLight.useDepthState().enableTest(false).enableWrite(false);
943
- SkyRenderer._renderStatesDistantLight.useBlendingState().enable(true).setBlendEquation('add', 'add').setBlendFuncRGB('one', 'one').setBlendFuncAlpha('zero', 'one');
944
- SkyRenderer._renderStatesDistantLight.useRasterizerState().setCullMode('none');
945
- }
946
- if (!SkyRenderer._vertexLayout) {
947
- SkyRenderer._vertexLayout = device.createVertexLayout({
948
- vertexBuffers: [
949
- {
950
- buffer: device.createVertexBuffer('position_f32x2', new Float32Array([
951
- -1,
952
- -1,
953
- 1,
954
- -1,
955
- -1,
956
- 1,
957
- 1,
958
- 1
959
- ]))
960
- }
961
- ]
962
- });
963
- }
964
- if (!SkyRenderer._primitiveSky) {
965
- SkyRenderer._primitiveSky = new BoxShape({
966
- size: 8
967
- });
968
- }
969
- if (!SkyRenderer._primitiveDistantLight) {
970
- const data = new Float32Array(uniformSphereSamples.length * 3);
971
- let i = 0;
972
- for (const v of uniformSphereSamples){
973
- data[i++] = v.x;
974
- data[i++] = v.y;
975
- data[i++] = v.z;
976
- }
977
- SkyRenderer._primitiveDistantLight = new Primitive();
978
- SkyRenderer._primitiveDistantLight.createAndSetVertexBuffer('position_f32x3', data);
979
- SkyRenderer._primitiveDistantLight.indexCount = uniformSphereSamples.length;
980
- SkyRenderer._primitiveDistantLight.indexStart = 0;
981
- SkyRenderer._primitiveDistantLight.primitiveType = 'point-list';
982
- }
983
- }
984
- /** @internal */ static _getSunDir(sunLight) {
985
- // TODO: reduce GC
986
- return sunLight?.directionAndCutoff.xyz().scaleBy(-1) ?? ShaderHelper.defaultSunDir;
987
- }
988
- /** @internal */ static _getSunColor(sunLight) {
989
- // TODO: reduce GC
990
- return sunLight?.diffuseAndIntensity ?? new Vector4(1, 1, 1, 10);
991
- }
992
- static _createAtmosphereLUTPrograms(device) {
993
- if (!this.transmittanceLutProgram) {
994
- this.transmittanceLutProgram = createTransmittanceLutProgram(device);
995
- }
996
- if (!this.multiScatteringLutProgram) {
997
- this.multiScatteringLutProgram = createMultiScatteringLutProgram(device);
998
- }
999
- if (!this.skyViewLutProgram) {
1000
- this.skyViewLutProgram = createSkyViewLutProgram(device);
1001
- }
1002
- if (!this.APLutProgram) {
1003
- this.APLutProgram = createAPLutProgram(device);
1004
- }
1005
- }
1006
- static _createScatterProgram(device, cloud) {
1007
- return device.buildRenderProgram({
1008
- vertex (pb) {
1009
- this.$inputs.pos = pb.vec3().attrib('position');
1010
- this.worldMatrix = pb.mat4().uniform(0);
1011
- this.viewProjMatrix = pb.mat4().uniform(0);
1012
- this.cameraPos = pb.vec3().uniform(0);
1013
- this.flip = pb.vec4().uniform(0);
1014
- pb.main(function() {
1015
- this.$outputs.worldDirection = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.pos, 0)).xyz;
1016
- this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(pb.add(this.$outputs.worldDirection, this.cameraPos), 1), this.flip);
1017
- this.$builtins.position.z = this.$builtins.position.w;
1018
- });
1019
- },
1020
- fragment (pb) {
1021
- this.$outputs.outColor = pb.vec4();
1022
- this.tLut = pb.tex2D().uniform(0);
1023
- this.skyLut = pb.tex2D().uniform(0);
1024
- this.params = getAtmosphereParamsStruct(pb)().uniform(0);
1025
- if (cloud) {
1026
- this.cloudy = pb.float().uniform(0);
1027
- this.cloudIntensity = pb.float().uniform(0);
1028
- this.time = pb.float().uniform(0);
1029
- this.velocity = pb.vec2().uniform(0);
1030
- }
1031
- this.srgbOut = pb.int().uniform(0);
1032
- pb.func('noise', [
1033
- pb.vec3('p'),
1034
- pb.float('t')
1035
- ], function() {
1036
- this.p2 = pb.mul(this.p, 0.25);
1037
- this.f = pb.mul(smoothNoise3D(this, this.p2), 0.5);
1038
- this.p2 = pb.mul(this.p2, 3.02);
1039
- this.p2.y = pb.sub(this.p2.y, pb.mul(this.t, 0.02));
1040
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.25));
1041
- this.p2 = pb.mul(this.p2, 3.03);
1042
- this.p2.y = pb.add(this.p2.y, pb.mul(this.t, 0.01));
1043
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.125));
1044
- this.p2 = pb.mul(this.p2, 3.02);
1045
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.0625));
1046
- this.p2 = pb.mul(this.p2, 3.01);
1047
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.03125));
1048
- this.p2 = pb.mul(this.p2, 3.01);
1049
- this.f = pb.add(this.f, pb.mul(smoothNoise3D(this, this.p2), 0.015625));
1050
- this.$return(this.f);
1051
- });
1052
- pb.main(function() {
1053
- // Calculate sky color
1054
- this.$l.sunColor = pb.vec4();
1055
- this.$l.skyColor = skyBox(this, this.params, this.sunColor, this.$inputs.worldDirection, pb.float(0.01), this.tLut, this.skyLut).rgb;
1056
- this.$l.rayDir = pb.normalize(this.$inputs.worldDirection);
1057
- this.$l.sunDir = this.params.lightDir;
1058
- // ad-hoc
1059
- this.$l.sunIntensity = pb.sqrt(pb.max(0, pb.mul(this.sunDir.y, this.rayDir.y)));
1060
- // compute cloud
1061
- if (cloud) {
1062
- this.$l.noiseValue = pb.float();
1063
- this.$if(pb.lessThanEqual(this.rayDir.y, 0), function() {
1064
- this.noiseValue = 0;
1065
- }).$else(function() {
1066
- this.$l.tMin = pb.div(3000, this.rayDir.y);
1067
- this.$l.cloudPoint = pb.mul(this.rayDir, this.tMin);
1068
- this.speed = pb.mul(pb.vec3(this.velocity.x, 0, this.velocity.y), this.time);
1069
- this.$l.noiseScale = pb.float(4e-4);
1070
- this.noiseValue = this.noise(pb.mul(pb.add(this.cloudPoint, this.speed), this.noiseScale), this.time);
1071
- this.noiseValue = pb.add(this.noiseValue, this.cloudy);
1072
- this.noiseValue = pb.smoothStep(1, pb.add(1, this.cloudy), this.noiseValue);
1073
- });
1074
- // use sun color as cloud color
1075
- /*
1076
- this.$l.sunColor = pb.mul(
1077
- pb.textureSampleLevel(this.skyLut, viewDirToUV(this, this.sunDir), 0),
1078
- this.sunIntensity
1079
- );
1080
- */ this.$l.cloudColor = pb.mul(this.sunColor.rgb, this.sunIntensity, pb.mul(this.noiseValue, this.cloudIntensity));
1081
- }
1082
- // Compute sky color
1083
- if (cloud) {
1084
- // blend
1085
- this.$l.vfactor = pb.clamp(pb.div(pb.sub(this.rayDir.y, 0.01), pb.sub(0.03, 0.01)), 0, 1);
1086
- this.$l.factor = pb.clamp(pb.mul(this.noiseValue, this.vfactor), 0, 1);
1087
- this.$l.color = pb.mix(this.skyColor, this.cloudColor, this.factor);
1088
- } else {
1089
- this.$l.color = this.skyColor;
1090
- }
1091
- this.$if(pb.equal(this.srgbOut, 0), function() {
1092
- this.$outputs.outColor = pb.vec4(this.color, 1);
1093
- }).$else(function() {
1094
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), 1);
1095
- });
1096
- });
1097
- }
1098
- });
1099
- }
1100
- }
1101
-
1102
- export { SkyRenderer };
1103
- //# sourceMappingURL=sky.js.map