@zephyr3d/scene 0.9.26 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (506) hide show
  1. package/README.md +60 -27
  2. package/dist/animation/animation_bank.js +634 -0
  3. package/dist/animation/animation_bank.js.map +1 -0
  4. package/dist/animation/animation_bank_gpu.js +256 -0
  5. package/dist/animation/animation_bank_gpu.js.map +1 -0
  6. package/dist/animation/animationset.js +146 -30
  7. package/dist/animation/animationset.js.map +1 -1
  8. package/dist/animation/cloth/gpu_cloth_component.js +406 -0
  9. package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
  10. package/dist/animation/cloth/gpu_cloth_system.js +332 -202
  11. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  12. package/dist/animation/gpu_animation_driver.js +289 -0
  13. package/dist/animation/gpu_animation_driver.js.map +1 -0
  14. package/dist/animation/joint_dynamics/collision.js +112 -1
  15. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  16. package/dist/animation/joint_dynamics/controller.js +6 -0
  17. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
  19. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  20. package/dist/animation/joint_dynamics/solver.js +50 -12
  21. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/skeleton.js +300 -56
  24. package/dist/animation/skeleton.js.map +1 -1
  25. package/dist/animation/skin_palette_atlas.js +252 -0
  26. package/dist/animation/skin_palette_atlas.js.map +1 -0
  27. package/dist/animation/spring/multi_chain_spring_system.js +298 -38
  28. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  29. package/dist/animation/spring/spring_chain.js +2 -0
  30. package/dist/animation/spring/spring_chain.js.map +1 -1
  31. package/dist/animation/spring/spring_collider.js +159 -21
  32. package/dist/animation/spring/spring_collider.js.map +1 -1
  33. package/dist/animation/spring/spring_particle.js +1 -0
  34. package/dist/animation/spring/spring_particle.js.map +1 -1
  35. package/dist/animation/spring/spring_solver.js +173 -0
  36. package/dist/animation/spring/spring_solver.js.map +1 -0
  37. package/dist/animation/spring/spring_system.js +249 -24
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring_modifier.js +32 -1
  40. package/dist/animation/spring_modifier.js.map +1 -1
  41. package/dist/app/app.js +26 -0
  42. package/dist/app/app.js.map +1 -1
  43. package/dist/app/engine.js +86 -15
  44. package/dist/app/engine.js.map +1 -1
  45. package/dist/app/gamepad.js +191 -0
  46. package/dist/app/gamepad.js.map +1 -0
  47. package/dist/app/inputactions.js +271 -0
  48. package/dist/app/inputactions.js.map +1 -0
  49. package/dist/app/inputmgr.js +331 -22
  50. package/dist/app/inputmgr.js.map +1 -1
  51. package/dist/app/loading.js +138 -0
  52. package/dist/app/loading.js.map +1 -0
  53. package/dist/app/pipelinecache.js +209 -0
  54. package/dist/app/pipelinecache.js.map +1 -0
  55. package/dist/app/runtimescript.js +25 -0
  56. package/dist/app/runtimescript.js.map +1 -1
  57. package/dist/app/scriptingsystem.js +54 -0
  58. package/dist/app/scriptingsystem.js.map +1 -1
  59. package/dist/app/scriptregistry.js +7 -2
  60. package/dist/app/scriptregistry.js.map +1 -1
  61. package/dist/asset/asset_manifest.js +59 -0
  62. package/dist/asset/asset_manifest.js.map +1 -0
  63. package/dist/asset/asset_preload.js +258 -0
  64. package/dist/asset/asset_preload.js.map +1 -0
  65. package/dist/asset/assetmanager.js +117 -65
  66. package/dist/asset/assetmanager.js.map +1 -1
  67. package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
  68. package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  69. package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  70. package/dist/asset/loaders/ktx2/basis_location.js +17 -0
  71. package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
  72. package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
  73. package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
  74. package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
  75. package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
  76. package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
  77. package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
  78. package/dist/asset/mesh_lod_builder.js +104 -0
  79. package/dist/asset/mesh_lod_builder.js.map +1 -0
  80. package/dist/asset/mesh_settings.js +111 -0
  81. package/dist/asset/mesh_settings.js.map +1 -0
  82. package/dist/asset/meshopt_decoder.js +18 -0
  83. package/dist/asset/meshopt_decoder.js.map +1 -0
  84. package/dist/asset/meshopt_simplifier.js +26 -0
  85. package/dist/asset/meshopt_simplifier.js.map +1 -0
  86. package/dist/asset/model.js +177 -3
  87. package/dist/asset/model.js.map +1 -1
  88. package/dist/asset/texture_settings.js +231 -0
  89. package/dist/asset/texture_settings.js.map +1 -0
  90. package/dist/asset/zmsh_binary.js +131 -0
  91. package/dist/asset/zmsh_binary.js.map +1 -0
  92. package/dist/asset/zsdf_binary.js +111 -0
  93. package/dist/asset/zsdf_binary.js.map +1 -0
  94. package/dist/blitter/bilateralblur.js +1 -2
  95. package/dist/blitter/bilateralblur.js.map +1 -1
  96. package/dist/blitter/gaussianblur.js +1 -6
  97. package/dist/blitter/gaussianblur.js.map +1 -1
  98. package/dist/camera/base.js +31 -10
  99. package/dist/camera/base.js.map +1 -1
  100. package/dist/camera/camera.js +178 -200
  101. package/dist/camera/camera.js.map +1 -1
  102. package/dist/camera/follow.js +342 -0
  103. package/dist/camera/follow.js.map +1 -0
  104. package/dist/camera/fps.js +9 -7
  105. package/dist/camera/fps.js.map +1 -1
  106. package/dist/camera/orbit.js +46 -19
  107. package/dist/camera/orbit.js.map +1 -1
  108. package/dist/index.d.ts +30475 -19865
  109. package/dist/index.js +67 -12
  110. package/dist/index.js.map +1 -1
  111. package/dist/material/blinn.js +3 -0
  112. package/dist/material/blinn.js.map +1 -1
  113. package/dist/material/eye.js +1 -1
  114. package/dist/material/eye.js.map +1 -1
  115. package/dist/material/hair.js +2 -3
  116. package/dist/material/hair.js.map +1 -1
  117. package/dist/material/hairstrand.js +235 -235
  118. package/dist/material/hairstrand.js.map +1 -1
  119. package/dist/material/lambert.js +4 -1
  120. package/dist/material/lambert.js.map +1 -1
  121. package/dist/material/material.js +362 -300
  122. package/dist/material/material.js.map +1 -1
  123. package/dist/material/meshmaterial.js +118 -45
  124. package/dist/material/meshmaterial.js.map +1 -1
  125. package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
  126. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  127. package/dist/material/mixins/lightmodel/lambert.js +1 -1
  128. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  129. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
  130. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  131. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
  132. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  133. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
  134. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  135. package/dist/material/mixins/lit.js +223 -83
  136. package/dist/material/mixins/lit.js.map +1 -1
  137. package/dist/material/mixins/pbr/common.js +31 -206
  138. package/dist/material/mixins/pbr/common.js.map +1 -1
  139. package/dist/material/mtoon.js +1 -1
  140. package/dist/material/mtoon.js.map +1 -1
  141. package/dist/material/pbrmr.js +3 -0
  142. package/dist/material/pbrmr.js.map +1 -1
  143. package/dist/material/pbrsg.js +3 -0
  144. package/dist/material/pbrsg.js.map +1 -1
  145. package/dist/material/sdf_debug.js +78 -0
  146. package/dist/material/sdf_debug.js.map +1 -0
  147. package/dist/material/shader/helper.js +733 -190
  148. package/dist/material/shader/helper.js.map +1 -1
  149. package/dist/material/shader/terrain_blend.js +204 -43
  150. package/dist/material/shader/terrain_blend.js.map +1 -1
  151. package/dist/material/skin.js +331 -297
  152. package/dist/material/skin.js.map +1 -1
  153. package/dist/material/skinprofile.js +1058 -0
  154. package/dist/material/skinprofile.js.map +1 -0
  155. package/dist/material/sss.js +353 -0
  156. package/dist/material/sss.js.map +1 -0
  157. package/dist/material/sss_kernel.js +265 -0
  158. package/dist/material/sss_kernel.js.map +1 -0
  159. package/dist/material/sssprofile.js +879 -0
  160. package/dist/material/sssprofile.js.map +1 -0
  161. package/dist/material/subsurfaceprofile.js +4 -8
  162. package/dist/material/subsurfaceprofile.js.map +1 -1
  163. package/dist/material/terrain-cm.js +464 -188
  164. package/dist/material/terrain-cm.js.map +1 -1
  165. package/dist/material/unlit.js +3 -0
  166. package/dist/material/unlit.js.map +1 -1
  167. package/dist/material/water.js +2009 -201
  168. package/dist/material/water.js.map +1 -1
  169. package/dist/node_modules/meshoptimizer/LICENSE +21 -0
  170. package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
  171. package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
  172. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
  173. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
  174. package/dist/physics/character.js +226 -0
  175. package/dist/physics/character.js.map +1 -0
  176. package/dist/physics/collider.js +209 -0
  177. package/dist/physics/collider.js.map +1 -0
  178. package/dist/physics/events.js +79 -0
  179. package/dist/physics/events.js.map +1 -0
  180. package/dist/physics/joint.js +272 -0
  181. package/dist/physics/joint.js.map +1 -0
  182. package/dist/physics/node_physics.js +234 -0
  183. package/dist/physics/node_physics.js.map +1 -0
  184. package/dist/physics/part.js +91 -0
  185. package/dist/physics/part.js.map +1 -0
  186. package/dist/physics/rigid_body.js +379 -0
  187. package/dist/physics/rigid_body.js.map +1 -0
  188. package/dist/physics/vehicle.js +335 -0
  189. package/dist/physics/vehicle.js.map +1 -0
  190. package/dist/physics/world.js +25 -0
  191. package/dist/physics/world.js.map +1 -0
  192. package/dist/posteffect/bloom.js +49 -14
  193. package/dist/posteffect/bloom.js.map +1 -1
  194. package/dist/posteffect/motionblur.js +668 -63
  195. package/dist/posteffect/motionblur.js.map +1 -1
  196. package/dist/posteffect/posteffect.js +12 -1
  197. package/dist/posteffect/posteffect.js.map +1 -1
  198. package/dist/posteffect/postsss.js +572 -0
  199. package/dist/posteffect/postsss.js.map +1 -0
  200. package/dist/posteffect/sao.js +48 -50
  201. package/dist/posteffect/sao.js.map +1 -1
  202. package/dist/posteffect/skinsss.js +605 -355
  203. package/dist/posteffect/skinsss.js.map +1 -1
  204. package/dist/posteffect/ssgi.js +91 -162
  205. package/dist/posteffect/ssgi.js.map +1 -1
  206. package/dist/posteffect/ssr.js +3 -11
  207. package/dist/posteffect/ssr.js.map +1 -1
  208. package/dist/posteffect/sss.js +34 -15
  209. package/dist/posteffect/sss.js.map +1 -1
  210. package/dist/posteffect/taa.js +1 -0
  211. package/dist/posteffect/taa.js.map +1 -1
  212. package/dist/render/abuffer_oit.js +40 -39
  213. package/dist/render/abuffer_oit.js.map +1 -1
  214. package/dist/render/clipmap.js +328 -62
  215. package/dist/render/clipmap.js.map +1 -1
  216. package/dist/render/cluster_light.js +958 -224
  217. package/dist/render/cluster_light.js.map +1 -1
  218. package/dist/render/cull_visitor.js +26 -5
  219. package/dist/render/cull_visitor.js.map +1 -1
  220. package/dist/render/debug_views.js +37 -0
  221. package/dist/render/debug_views.js.map +1 -0
  222. package/dist/render/depthpass.js +5 -1
  223. package/dist/render/depthpass.js.map +1 -1
  224. package/dist/render/drawable_mixin.js +53 -6
  225. package/dist/render/drawable_mixin.js.map +1 -1
  226. package/dist/render/dualdepthpeeling_oit.js +53 -53
  227. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  228. package/dist/render/envlight.js +196 -113
  229. package/dist/render/envlight.js.map +1 -1
  230. package/dist/render/fbm_wavegenerator.js +8 -13
  231. package/dist/render/fbm_wavegenerator.js.map +1 -1
  232. package/dist/render/fft_wavegenerator.js +268 -136
  233. package/dist/render/fft_wavegenerator.js.map +1 -1
  234. package/dist/render/gerstner_wavegenerator.js +113 -28
  235. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  236. package/dist/render/gi/probe_volume.js +1334 -0
  237. package/dist/render/gi/probe_volume.js.map +1 -0
  238. package/dist/render/gi/scene_gi.js +282 -0
  239. package/dist/render/gi/scene_gi.js.map +1 -0
  240. package/dist/render/gi/voxel_atlas.js +198 -0
  241. package/dist/render/gi/voxel_atlas.js.map +1 -0
  242. package/dist/render/gi/voxel_lighting.js +652 -0
  243. package/dist/render/gi/voxel_lighting.js.map +1 -0
  244. package/dist/render/gi/voxel_scene.js +642 -0
  245. package/dist/render/gi/voxel_scene.js.map +1 -0
  246. package/dist/render/gi/voxelize_pass.js +223 -0
  247. package/dist/render/gi/voxelize_pass.js.map +1 -0
  248. package/dist/render/globalbindgroup_allocator.js +3 -2
  249. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  250. package/dist/render/gpu_picking.js +9 -36
  251. package/dist/render/gpu_picking.js.map +1 -1
  252. package/dist/render/hzb.js +80 -22
  253. package/dist/render/hzb.js.map +1 -1
  254. package/dist/render/instance_culling.js +499 -0
  255. package/dist/render/instance_culling.js.map +1 -0
  256. package/dist/render/lightpass.js +23 -9
  257. package/dist/render/lightpass.js.map +1 -1
  258. package/dist/render/lod.js +46 -0
  259. package/dist/render/lod.js.map +1 -0
  260. package/dist/render/oit.js +11 -11
  261. package/dist/render/oit.js.map +1 -1
  262. package/dist/render/primitive.js +301 -9
  263. package/dist/render/primitive.js.map +1 -1
  264. package/dist/render/primitive_readback.js +209 -0
  265. package/dist/render/primitive_readback.js.map +1 -0
  266. package/dist/render/render_queue.js +198 -11
  267. package/dist/render/render_queue.js.map +1 -1
  268. package/dist/render/renderer.js +14 -7
  269. package/dist/render/renderer.js.map +1 -1
  270. package/dist/render/rendergraph/blackboard.js +15 -1
  271. package/dist/render/rendergraph/blackboard.js.map +1 -1
  272. package/dist/render/rendergraph/executor.js +136 -0
  273. package/dist/render/rendergraph/executor.js.map +1 -1
  274. package/dist/render/rendergraph/forward_plus_builder.js +585 -59
  275. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  276. package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
  277. package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
  278. package/dist/render/rendergraph/history_resources.js +8 -1
  279. package/dist/render/rendergraph/history_resources.js.map +1 -1
  280. package/dist/render/rendergraph/scene_render_context.js +31 -2
  281. package/dist/render/rendergraph/scene_render_context.js.map +1 -1
  282. package/dist/render/rendergraph/types.js.map +1 -1
  283. package/dist/render/renderpass.js +28 -5
  284. package/dist/render/renderpass.js.map +1 -1
  285. package/dist/render/sdf/box_allocator.js +98 -0
  286. package/dist/render/sdf/box_allocator.js.map +1 -0
  287. package/dist/render/sdf/global_sdf.js +865 -0
  288. package/dist/render/sdf/global_sdf.js.map +1 -0
  289. package/dist/render/sdf/scene_sdf.js +562 -0
  290. package/dist/render/sdf/scene_sdf.js.map +1 -0
  291. package/dist/render/sdf/sdf_atlas.js +227 -0
  292. package/dist/render/sdf/sdf_atlas.js.map +1 -0
  293. package/dist/render/sdf/sdf_programs.js +42 -0
  294. package/dist/render/sdf/sdf_programs.js.map +1 -0
  295. package/dist/render/sdf/sdf_view.js +199 -0
  296. package/dist/render/sdf/sdf_view.js.map +1 -0
  297. package/dist/render/sdf/waterline.js +610 -0
  298. package/dist/render/sdf/waterline.js.map +1 -0
  299. package/dist/render/shadow_mask_pass.js +142 -25
  300. package/dist/render/shadow_mask_pass.js.map +1 -1
  301. package/dist/render/shore_wave_generator.js +1193 -0
  302. package/dist/render/shore_wave_generator.js.map +1 -0
  303. package/dist/render/sky.js +516 -86
  304. package/dist/render/sky.js.map +1 -1
  305. package/dist/render/transmission_thickness_pass.js +477 -0
  306. package/dist/render/transmission_thickness_pass.js.map +1 -0
  307. package/dist/render/underwater.js +524 -0
  308. package/dist/render/underwater.js.map +1 -0
  309. package/dist/render/virtualtexture/virtual_texture.js +1214 -0
  310. package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
  311. package/dist/render/volumetric_cloud/cloud_common.js +472 -0
  312. package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
  313. package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
  314. package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
  315. package/dist/render/volumetric_cloud/debug_view.js +131 -0
  316. package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
  317. package/dist/render/volumetric_cloud/resources.js +380 -0
  318. package/dist/render/volumetric_cloud/resources.js.map +1 -0
  319. package/dist/render/volumetric_cloud/sky_cache.js +380 -0
  320. package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
  321. package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
  322. package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
  323. package/dist/render/water_caustics.js +1195 -0
  324. package/dist/render/water_caustics.js.map +1 -0
  325. package/dist/render/water_foam.js +627 -0
  326. package/dist/render/water_foam.js.map +1 -0
  327. package/dist/render/water_interaction.js +1795 -0
  328. package/dist/render/water_interaction.js.map +1 -0
  329. package/dist/render/weightedblended_oit.js +36 -36
  330. package/dist/render/weightedblended_oit.js.map +1 -1
  331. package/dist/scene/basesprite.js +9 -4
  332. package/dist/scene/basesprite.js.map +1 -1
  333. package/dist/scene/batchgroup.js +108 -12
  334. package/dist/scene/batchgroup.js.map +1 -1
  335. package/dist/scene/environment.js +28 -7
  336. package/dist/scene/environment.js.map +1 -1
  337. package/dist/scene/foliage.js +1020 -0
  338. package/dist/scene/foliage.js.map +1 -0
  339. package/dist/scene/foliage_buckets.js +147 -0
  340. package/dist/scene/foliage_buckets.js.map +1 -0
  341. package/dist/scene/foliage_mask.js +358 -0
  342. package/dist/scene/foliage_mask.js.map +1 -0
  343. package/dist/scene/hair.js +15 -4
  344. package/dist/scene/hair.js.map +1 -1
  345. package/dist/scene/light.js +179 -13
  346. package/dist/scene/light.js.map +1 -1
  347. package/dist/scene/mesh.js +327 -45
  348. package/dist/scene/mesh.js.map +1 -1
  349. package/dist/scene/meshdrawable.js +6 -0
  350. package/dist/scene/meshdrawable.js.map +1 -1
  351. package/dist/scene/msdftext.js +9 -3
  352. package/dist/scene/msdftext.js.map +1 -1
  353. package/dist/scene/msdftextsprite.js +9 -3
  354. package/dist/scene/msdftextsprite.js.map +1 -1
  355. package/dist/scene/particlesys.js +8 -2
  356. package/dist/scene/particlesys.js.map +1 -1
  357. package/dist/scene/physics_settings.js +157 -0
  358. package/dist/scene/physics_settings.js.map +1 -0
  359. package/dist/scene/scene.js +190 -44
  360. package/dist/scene/scene.js.map +1 -1
  361. package/dist/scene/scene_node.js +147 -6
  362. package/dist/scene/scene_node.js.map +1 -1
  363. package/dist/scene/terrain-cm/bladegrassmaterial.js +735 -0
  364. package/dist/scene/terrain-cm/bladegrassmaterial.js.map +1 -0
  365. package/dist/scene/terrain-cm/grass.js +881 -42
  366. package/dist/scene/terrain-cm/grass.js.map +1 -1
  367. package/dist/scene/terrain-cm/grass_gpu.js +929 -0
  368. package/dist/scene/terrain-cm/grass_gpu.js.map +1 -0
  369. package/dist/scene/terrain-cm/grassmaterial.js +180 -9
  370. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  371. package/dist/scene/terrain-cm/terrain-cm.js +465 -36
  372. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  373. package/dist/scene/terrain-cm/terrain_gi_albedo.js +257 -0
  374. package/dist/scene/terrain-cm/terrain_gi_albedo.js.map +1 -0
  375. package/dist/scene/terrain-cm/terrain_rvt.js +395 -0
  376. package/dist/scene/terrain-cm/terrain_rvt.js.map +1 -0
  377. package/dist/scene/update_queue.js +54 -0
  378. package/dist/scene/update_queue.js.map +1 -0
  379. package/dist/scene/water.js +997 -96
  380. package/dist/scene/water.js.map +1 -1
  381. package/dist/scene/water_surface_sampler.js +324 -0
  382. package/dist/scene/water_surface_sampler.js.map +1 -0
  383. package/dist/scene/wind.js +317 -0
  384. package/dist/scene/wind.js.map +1 -0
  385. package/dist/shaders/atmosphere.js +388 -166
  386. package/dist/shaders/atmosphere.js.map +1 -1
  387. package/dist/shaders/fog.js +100 -32
  388. package/dist/shaders/fog.js.map +1 -1
  389. package/dist/shaders/gi.js +365 -0
  390. package/dist/shaders/gi.js.map +1 -0
  391. package/dist/shaders/ltc_rect.js +202 -0
  392. package/dist/shaders/ltc_rect.js.map +1 -0
  393. package/dist/shaders/misc.js +1 -10
  394. package/dist/shaders/misc.js.map +1 -1
  395. package/dist/shaders/noise.js +5 -1
  396. package/dist/shaders/noise.js.map +1 -1
  397. package/dist/shaders/probes.js +309 -0
  398. package/dist/shaders/probes.js.map +1 -0
  399. package/dist/shaders/sdf.js +537 -0
  400. package/dist/shaders/sdf.js.map +1 -0
  401. package/dist/shaders/shadow.js +104 -70
  402. package/dist/shaders/shadow.js.map +1 -1
  403. package/dist/shaders/skin_brdf.js +243 -0
  404. package/dist/shaders/skin_brdf.js.map +1 -0
  405. package/dist/shaders/ssr.js +6 -159
  406. package/dist/shaders/ssr.js.map +1 -1
  407. package/dist/shaders/temporal.js +38 -27
  408. package/dist/shaders/temporal.js.map +1 -1
  409. package/dist/shaders/water.js +40 -87
  410. package/dist/shaders/water.js.map +1 -1
  411. package/dist/shaders/water_medium.js +42 -0
  412. package/dist/shaders/water_medium.js.map +1 -0
  413. package/dist/shadow/dom.js +110 -19
  414. package/dist/shadow/dom.js.map +1 -1
  415. package/dist/shadow/esm.js +3 -3
  416. package/dist/shadow/esm.js.map +1 -1
  417. package/dist/shadow/pcf_opt.js +15 -48
  418. package/dist/shadow/pcf_opt.js.map +1 -1
  419. package/dist/shadow/pcf_pd.js +15 -53
  420. package/dist/shadow/pcf_pd.js.map +1 -1
  421. package/dist/shadow/pcss.js +34 -9
  422. package/dist/shadow/pcss.js.map +1 -1
  423. package/dist/shadow/shadow_impl.js +3 -8
  424. package/dist/shadow/shadow_impl.js.map +1 -1
  425. package/dist/shadow/shadow_region.js +87 -49
  426. package/dist/shadow/shadow_region.js.map +1 -1
  427. package/dist/shadow/shadowmapper.js +93 -53
  428. package/dist/shadow/shadowmapper.js.map +1 -1
  429. package/dist/shadow/ssm.js +18 -72
  430. package/dist/shadow/ssm.js.map +1 -1
  431. package/dist/shadow/vsm.js +3 -3
  432. package/dist/shadow/vsm.js.map +1 -1
  433. package/dist/shapes/shape.js +44 -1
  434. package/dist/shapes/shape.js.map +1 -1
  435. package/dist/utility/buoyancy.js +287 -0
  436. package/dist/utility/buoyancy.js.map +1 -0
  437. package/dist/utility/physical.js +10 -1
  438. package/dist/utility/physical.js.map +1 -1
  439. package/dist/utility/pmrem.js +17 -43
  440. package/dist/utility/pmrem.js.map +1 -1
  441. package/dist/utility/sdf/bake.js +435 -0
  442. package/dist/utility/sdf/bake.js.map +1 -0
  443. package/dist/utility/sdf/bvh.js +576 -0
  444. package/dist/utility/sdf/bvh.js.map +1 -0
  445. package/dist/utility/serialization/manager.js +36 -6
  446. package/dist/utility/serialization/manager.js.map +1 -1
  447. package/dist/utility/serialization/scene/animation.js +77 -7
  448. package/dist/utility/serialization/scene/animation.js.map +1 -1
  449. package/dist/utility/serialization/scene/batch.js +11 -4
  450. package/dist/utility/serialization/scene/batch.js.map +1 -1
  451. package/dist/utility/serialization/scene/camera.js +140 -279
  452. package/dist/utility/serialization/scene/camera.js.map +1 -1
  453. package/dist/utility/serialization/scene/cloth.js +25 -0
  454. package/dist/utility/serialization/scene/cloth.js.map +1 -0
  455. package/dist/utility/serialization/scene/common.js +14 -6
  456. package/dist/utility/serialization/scene/common.js.map +1 -1
  457. package/dist/utility/serialization/scene/foliage.js +821 -0
  458. package/dist/utility/serialization/scene/foliage.js.map +1 -0
  459. package/dist/utility/serialization/scene/hair.js +11 -4
  460. package/dist/utility/serialization/scene/hair.js.map +1 -1
  461. package/dist/utility/serialization/scene/light.js +115 -7
  462. package/dist/utility/serialization/scene/light.js.map +1 -1
  463. package/dist/utility/serialization/scene/material.js +388 -220
  464. package/dist/utility/serialization/scene/material.js.map +1 -1
  465. package/dist/utility/serialization/scene/mesh.js +69 -4
  466. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  467. package/dist/utility/serialization/scene/node.js +140 -5
  468. package/dist/utility/serialization/scene/node.js.map +1 -1
  469. package/dist/utility/serialization/scene/node_physics.js +1318 -0
  470. package/dist/utility/serialization/scene/node_physics.js.map +1 -0
  471. package/dist/utility/serialization/scene/particle.js +11 -4
  472. package/dist/utility/serialization/scene/particle.js.map +1 -1
  473. package/dist/utility/serialization/scene/physics.js +120 -0
  474. package/dist/utility/serialization/scene/physics.js.map +1 -0
  475. package/dist/utility/serialization/scene/primitive.js +124 -10
  476. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  477. package/dist/utility/serialization/scene/scene.js +1687 -51
  478. package/dist/utility/serialization/scene/scene.js.map +1 -1
  479. package/dist/utility/serialization/scene/sprite.js +11 -4
  480. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  481. package/dist/utility/serialization/scene/terrain.js +163 -33
  482. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  483. package/dist/utility/serialization/scene/text.js +11 -4
  484. package/dist/utility/serialization/scene/text.js.map +1 -1
  485. package/dist/utility/serialization/scene/water.js +2473 -114
  486. package/dist/utility/serialization/scene/water.js.map +1 -1
  487. package/dist/utility/serialization/types.js.map +1 -1
  488. package/dist/utility/shprojector.js +97 -109
  489. package/dist/utility/shprojector.js.map +1 -1
  490. package/dist/utility/textures/foam.js +170 -0
  491. package/dist/utility/textures/foam.js.map +1 -0
  492. package/dist/utility/textures/ggxlut.js +17 -43
  493. package/dist/utility/textures/ggxlut.js.map +1 -1
  494. package/dist/utility/textures/ltcdata.js +4 -4
  495. package/dist/utility/textures/ltcdata.js.map +1 -1
  496. package/dist/utility/textures/ltclut.js +16 -6
  497. package/dist/utility/textures/ltclut.js.map +1 -1
  498. package/dist/utility/unsupported.js +24 -0
  499. package/dist/utility/unsupported.js.map +1 -0
  500. package/dist/values.js +13 -1
  501. package/dist/values.js.map +1 -1
  502. package/package.json +25 -12
  503. package/src/asset/loaders/ktx2/basis/LICENSE +201 -0
  504. package/src/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  505. package/src/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  506. package/src/asset/meshoptimizer/LICENSE +21 -0
package/dist/index.js CHANGED
@@ -4,7 +4,10 @@ export { CubemapSHProjector } from './utility/shprojector.js';
4
4
  export { AABBTree } from './utility/aabbtree.js';
5
5
  export { BoundingBox } from './utility/bounding_volume.js';
6
6
  export { copyTexture, fetchSampler, getSamplerOptions } from './utility/misc.js';
7
- export { PHYSICAL_BAKE_EXPOSURE, calculateEV100, calculatePhysicalExposure, calculateVerticalFov } from './utility/physical.js';
7
+ export { PHYSICAL_BAKE_EXPOSURE, calculateEV100, calculatePhysicalExposure, calculateVerticalFov, getGICacheExposure } from './utility/physical.js';
8
+ export { BuoyancyVolume, FloatingBody, STANDARD_GRAVITY } from './utility/buoyancy.js';
9
+ export { TriangleBVH, closestPointOnTriangle } from './utility/sdf/bvh.js';
10
+ export { SDF_VOXELS_PER_UNIT, bakeMeshSDF, sampleMeshSDF } from './utility/sdf/bake.js';
8
11
  export { debugTexture } from './utility/debug.js';
9
12
  export { getBatchGroupClass } from './utility/serialization/scene/batch.js';
10
13
  export { getCameraClass, getOrthoCameraClass, getPerspectiveCameraClass } from './utility/serialization/scene/camera.js';
@@ -41,16 +44,20 @@ export { DepthPass } from './render/depthpass.js';
41
44
  export { InstanceBindGroupAllocator, RenderQueue } from './render/render_queue.js';
42
45
  export { SkyRenderer } from './render/sky.js';
43
46
  export { Clipmap } from './render/clipmap.js';
44
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvShIBL, EnvironmentLighting } from './render/envlight.js';
47
+ export { EnvConstantAmbient, EnvHemisphericAmbient, EnvProbesOnly, EnvShIBL, EnvironmentLighting } from './render/envlight.js';
45
48
  export { Primitive } from './render/primitive.js';
49
+ export { readPrimitiveAttribute, readPrimitiveIndices, readPrimitiveTriangles } from './render/primitive_readback.js';
50
+ export { computeAABBScreenRadiusSquared, selectLod } from './render/lod.js';
46
51
  export { CullVisitor } from './render/cull_visitor.js';
47
52
  export { OIT } from './render/oit.js';
48
53
  export { WeightedBlendedOIT } from './render/weightedblended_oit.js';
49
54
  export { ABufferOIT } from './render/abuffer_oit.js';
50
55
  export { DualDepthPeelingOIT } from './render/dualdepthpeeling_oit.js';
56
+ export { UnderwaterRenderer, selectUnderwaterSource, setWaterSubmergence } from './render/underwater.js';
51
57
  export { FFTWaveGenerator } from './render/fft_wavegenerator.js';
52
58
  export { GerstnerWaveGenerator } from './render/gerstner_wavegenerator.js';
53
59
  export { FBMWaveGenerator } from './render/fbm_wavegenerator.js';
60
+ export { InteractiveWaveGenerator, WaterDisturber, WaterInteraction, createWaterInteractionObstacleShader, createWaterInteractionStepShader, createWaterInteractionSurfaceShader } from './render/water_interaction.js';
54
61
  export { RenderTarget } from './render/rendertarget.js';
55
62
  export { ScreenRenderTarget } from './render/screenrendertarget.js';
56
63
  export { RGHandle, RGSubpass } from './render/rendergraph/types.js';
@@ -66,13 +73,29 @@ export { OrderingScope } from './render/rendergraph/render_context.js';
66
73
  export { RenderPipeline, resolveModuleOrder } from './render/rendergraph/render_pipeline.js';
67
74
  export { ForwardPlusModules, buildForwardPlusGraph, createForwardPlusPipeline, executeForwardPlusGraph, getDefaultForwardPlusPipeline } from './render/rendergraph/forward_plus_builder.js';
68
75
  export { createSceneRenderer } from './render/rendergraph/scene_render_context.js';
69
- export { ShaderHelper } from './material/shader/helper.js';
76
+ export { VirtualTexture, virtualMipChain } from './render/virtualtexture/virtual_texture.js';
77
+ export { MeshSDFAtlas, SDF_ATLAS_BLOCK } from './render/sdf/sdf_atlas.js';
78
+ export { MeshSDFAsset, SceneSDF } from './render/sdf/scene_sdf.js';
79
+ export { GlobalSDF } from './render/sdf/global_sdf.js';
80
+ export { renderSceneSDFView } from './render/sdf/sdf_view.js';
81
+ export { ShoreWaveGenerator } from './render/shore_wave_generator.js';
82
+ export { SDFWaterlineSource, TerrainWaterlineSource, WaterlineField } from './render/sdf/waterline.js';
83
+ export { getSDFProgramErrors } from './render/sdf/sdf_programs.js';
84
+ export { VOXEL_ATLAS_BLOCK, VoxelMaterialAtlas } from './render/gi/voxel_atlas.js';
85
+ export { VoxelScene } from './render/gi/voxel_scene.js';
86
+ export { MAX_SHADOWED_VOXEL_LIGHTS, MAX_VOXEL_LIGHTS, VoxelLighting } from './render/gi/voxel_lighting.js';
87
+ export { ProbeVolume, getActiveProbeVolume, getProbeVolumeForDraw } from './render/gi/probe_volume.js';
88
+ export { SceneGI } from './render/gi/scene_gi.js';
89
+ export { VolumetricCloud } from './render/volumetric_cloud/volumetric_cloud.js';
90
+ export { CAUSTIC_HEIGHT_BIAS, MAX_CAUSTIC_WATERS, ShaderHelper } from './material/shader/helper.js';
70
91
  export { LambertMaterial } from './material/lambert.js';
71
92
  export { BlinnMaterial } from './material/blinn.js';
72
93
  export { UnlitMaterial } from './material/unlit.js';
94
+ export { SDFDebugMaterial } from './material/sdf_debug.js';
73
95
  export { ParticleMaterial } from './material/particle.js';
74
96
  export { SubsurfaceProfile } from './material/subsurfaceprofile.js';
75
- export { SKIN_SSS_LDR_ENCODE_RANGE, SkinMaterial } from './material/skin.js';
97
+ export { SKIN_MAX_TRANSMISSION_OPTICAL_DEPTH, SKIN_OPTICAL_DEPTH_PER_WORLD_UNIT, SKIN_TRANSMISSION_NO_DATA_ENCODING, SKIN_TRANSMISSION_OPTICAL_DEPTH_BIAS, SKIN_TRANSMISSION_OPTICAL_DEPTH_FLOOR, SSSProfile } from './material/sssprofile.js';
98
+ export { SKIN_SSS_LDR_ENCODE_RANGE, SSSMaterial } from './material/sss.js';
76
99
  export { EyeMaterial } from './material/eye.js';
77
100
  export { Material } from './material/material.js';
78
101
  export { MeshMaterial, applyMaterialMixins } from './material/meshmaterial.js';
@@ -105,6 +128,7 @@ export { buildMSDFShape } from './text/msdf/shape.js';
105
128
  export { generateMSDF } from './text/msdf/generator.js';
106
129
  export { Scene } from './scene/scene.js';
107
130
  export { EnvLightWrapper, Environment } from './scene/environment.js';
131
+ export { WindField, windNoise3 } from './scene/wind.js';
108
132
  export { GraphNode } from './scene/graph_node.js';
109
133
  export { BaseLight, DirectionalLight, PointLight, PunctualLight, RectLight, SpotLight } from './scene/light.js';
110
134
  export { Mesh } from './scene/mesh.js';
@@ -115,15 +139,27 @@ export { TextSprite } from './scene/textsprite.js';
115
139
  export { MSDFText } from './scene/msdftext.js';
116
140
  export { MSDFTextSprite } from './scene/msdftextsprite.js';
117
141
  export { Water } from './scene/water.js';
142
+ export { WaterSurfaceSampler } from './scene/water_surface_sampler.js';
118
143
  export { HairNode } from './scene/hair.js';
119
144
  export { Octree, OctreeNode, OctreeNodeChunk, OctreePlacement } from './scene/octree.js';
120
145
  export { SceneNode, setSceneMeshAssetBinding } from './scene/scene_node.js';
146
+ export { PHYSICS_LAYER_COUNT, ScenePhysicsSettings } from './scene/physics_settings.js';
121
147
  export { ParticleSystem } from './scene/particlesys.js';
122
148
  export { BatchGroup } from './scene/batchgroup.js';
123
149
  export { ClipmapTerrain } from './scene/terrain-cm/terrain-cm.js';
124
- export { GrassInstances, GrassLayer, GrassRenderer } from './scene/terrain-cm/grass.js';
150
+ export { DEFAULT_BLADE_HEIGHT, DEFAULT_BLADE_WIDTH, GrassInstances, GrassLayer, GrassRenderer } from './scene/terrain-cm/grass.js';
125
151
  export { RaycastVisitor } from './scene/raycast_visitor.js';
126
152
  export { ScriptAttachment, normalizeScriptAttachmentConfig, normalizeScriptAttachments } from './scene/script_attachment.js';
153
+ export { FoliageLayer, FoliageSystem } from './scene/foliage.js';
154
+ export { getPhysicsWorldFactory, setPhysicsWorldFactory } from './physics/world.js';
155
+ export { PhysicsPart } from './physics/part.js';
156
+ export { NodePhysics } from './physics/node_physics.js';
157
+ export { RigidBody } from './physics/rigid_body.js';
158
+ export { Collider } from './physics/collider.js';
159
+ export { Joint } from './physics/joint.js';
160
+ export { CharacterController } from './physics/character.js';
161
+ export { Vehicle, Wheel } from './physics/vehicle.js';
162
+ export { PhysicsContactEvent, PhysicsTriggerEvent } from './physics/events.js';
127
163
  export { AnimationClip } from './animation/animation.js';
128
164
  export { AnimationPlayback, AnimationSet } from './animation/animationset.js';
129
165
  export { AnimationTimeline, AnimationTimelineRunner } from './animation/animationtimeline.js';
@@ -140,6 +176,7 @@ export { FixedGeometryCacheTrack } from './animation/fixed_geometry_cache_track.
140
176
  export { createGeometryCacheState, ensureGeometryCacheMeshBinding, mixGeometryCacheBoundingBox, restoreGeometryCacheMeshBinding } from './animation/geometry_cache_utils.js';
141
177
  export { PCAGeometryCacheTrack } from './animation/pca_geometry_cache_track.js';
142
178
  export { HumanoidBodyRig, HumanoidHandRig, Skeleton, SkeletonRig, SkinBinding } from './animation/skeleton.js';
179
+ export { ANIMATION_BANK_SAMPLE_RATE, AnimationBank, AnimationBankTrack } from './animation/animation_bank.js';
143
180
  export { SkeletonModifier } from './animation/skeleton_modifier.js';
144
181
  export { IKModifier } from './animation/ik_modifier.js';
145
182
  export { SpringModifier } from './animation/spring_modifier.js';
@@ -155,11 +192,12 @@ export { createSpringConstraint } from './animation/spring/spring_constraint.js'
155
192
  export { SpringChain } from './animation/spring/spring_chain.js';
156
193
  export { SpringSystem } from './animation/spring/spring_system.js';
157
194
  export { MultiChainSpringSystem } from './animation/spring/multi_chain_spring_system.js';
158
- export { createCapsuleCollider, createPlaneCollider, createSphereCollider, resolveCapsuleCollision, resolvePlaneCollision, resolveSphereCollision, updateColliderFromNode } from './animation/spring/spring_collider.js';
159
- export { GPUClothSystem, createGPUClothWrapBindingData, isGPUClothSupported } from './animation/cloth/gpu_cloth_system.js';
195
+ export { createBoxCollider, createCapsuleCollider, createPlaneCollider, createSphereCollider, resolveBoxCollision, resolveCapsuleCollision, resolvePlaneCollision, resolveSphereCollision, updateColliderFromNode } from './animation/spring/spring_collider.js';
196
+ export { GPUClothSystem, calculateGPUClothWrapBoundingBox, createGPUClothWrapBindingData, isGPUClothSupported } from './animation/cloth/gpu_cloth_system.js';
197
+ export { GPUClothComponent, normalizeGPUClothComponentConfig } from './animation/cloth/gpu_cloth_component.js';
160
198
  export { GPUHairSimulation, createHairSimulationProgram, isHairSimulationSupported } from './animation/hair/gpu_hair_simulation.js';
161
199
  export { ColliderForce, ConstraintType, EPSILON } from './animation/joint_dynamics/types.js';
162
- export { checkSurfaceCollision, collisionDetection, collisionDetectionCapsule, collisionDetectionSphere, computeNearestPoints, pushInCollisionDetection, pushInFromCapsule, pushInFromCollider, pushInFromSphere, pushoutFromCapsule, pushoutFromCollider, pushoutFromSphere } from './animation/joint_dynamics/collision.js';
200
+ export { checkSurfaceCollision, collisionDetection, collisionDetectionCapsule, collisionDetectionSphere, computeNearestPoints, pushInCollisionDetection, pushInFromBox, pushInFromCapsule, pushInFromCollider, pushInFromSphere, pushoutFromBox, pushoutFromCapsule, pushoutFromCollider, pushoutFromSphere } from './animation/joint_dynamics/collision.js';
163
201
  export { applyAngleLimits, applyResult, extractLocalTwist, simulate } from './animation/joint_dynamics/solver.js';
164
202
  export { buildConstraints, buildSurfaceFaces, computeMaxDepth, sortRootPointsByProximity } from './animation/joint_dynamics/constraints.js';
165
203
  export { JointDynamicsSystemController } from './animation/joint_dynamics/controller.js';
@@ -171,11 +209,12 @@ export { PerspectiveCamera } from './camera/perspectivecamera.js';
171
209
  export { BaseCameraController } from './camera/base.js';
172
210
  export { FPSCameraController } from './camera/fps.js';
173
211
  export { OrbitCameraController } from './camera/orbit.js';
174
- export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, fetchNormalizedFloatForDevice, gammaToLinear, linearToGamma } from './shaders/misc.js';
212
+ export { FollowCameraController } from './camera/follow.js';
213
+ export { decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, gammaToLinear, linearToGamma } from './shaders/misc.js';
175
214
  export { gradient, hash11, hash12, hash13, hash21, hash22, hash23, hash31, hash32, hash33, interleavedGradientNoise, noise3D, perlinNoise2D, perlinNoise3D, smoothNoise3D, valueNoise, whiteNoise, worleyFBM, worleyNoise } from './shaders/noise.js';
176
215
  export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 } from './shaders/water.js';
177
216
  export { TAA_DEBUG_ALAPH, TAA_DEBUG_CURRENT_COLOR, TAA_DEBUG_EDGE, TAA_DEBUG_HISTORY_COLOR, TAA_DEBUG_MOTION_VECTOR, TAA_DEBUG_NONE, TAA_DEBUG_STRENGTH, TAA_DEBUG_VELOCITY, temporalResolve } from './shaders/temporal.js';
178
- export { CAMERA_POS_Y, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV } from './shaders/atmosphere.js';
217
+ export { AP_LUT_DEPTH_SLICES, AP_LUT_SLICE_SIZE, MIN_OBSERVER_ALTITUDE, SKY_VIEW_LUT_HEIGHT, SKY_VIEW_LUT_WIDTH, SUN_DISK_HALF_APEX_ANGLE, aerialPerspective, aerialPerspectiveLut, atmosphereLUTRendered, createAPLutProgram, createMultiScatteringLutProgram, createSkyViewLutProgram, createTransmittanceLutProgram, getAerialPerspectiveLut, getAtmosphereParamsStruct, getDefaultAtmosphereParams, getMultiScattering, getMultiScatteringLut, getSkyView, getSkyViewLut, getTransmittanceLut, groundBounce, integralMultiScattering, mieAbsorption, mieCoefficient, miePhase, multiScatteringLut, ozoneAbsorption, rayIntersectSphere, rayIntersectSphereFar, rayleighCoefficient, rayleighPhase, renderAPLut, renderAtmosphereLUTs, renderMultiScatteringLut, renderSkyViewLut, renderTransmittanceLut, scattering, skyBox, skyViewLut, transmittance, transmittanceLut, transmittanceLutToUV, transmittanceToSky, uvToTransmittanceLut, uvToViewDir, viewDirToUV } from './shaders/atmosphere.js';
179
218
  export { ShadowMapper } from './shadow/shadowmapper.js';
180
219
  export { ShadowRegion } from './shadow/shadow_region.js';
181
220
  export { ESM } from './shadow/esm.js';
@@ -187,12 +226,22 @@ export { AssetManager } from './asset/assetmanager.js';
187
226
  export { AssetHierarchyNode, AssetScene, AssetSkeleton, NamedObject, SharedModel, applyMeshMorphData, applyMeshMorphMetadata, applyMeshSkinInfluenceData, createMorphSourceDataFromSubMesh } from './asset/model.js';
188
227
  export { ZHAIR_VERSION, encodeZHair, isZHair, parseZHair, readZHairFloats, readZHairUints } from './asset/loaders/zhair/zhair_format.js';
189
228
  export { loadZHairStrandSources, mergeHairStrandSources } from './asset/loaders/zhair/zhair_loader.js';
229
+ export { KTX2Loader } from './asset/loaders/ktx2/ktx2_loader.js';
230
+ export { ASSET_META_EXTENSION, ASSET_META_VERSION, defaultTextureImportSettings, getAssetMetaPath, inferTextureUsageFromPath, inferTextureUsageFromSlot, isAssetMetaPath, isSRGBTextureUsage, mergeTextureUsage, normalizeTextureImportSettings, readTextureImportSettings, resolveTextureCompression, writeTextureImportSettings } from './asset/texture_settings.js';
231
+ export { MAX_MESH_LODS, defaultMeshImportSettings, getMeshLodTargets, meshNeedsDerivedCopy, normalizeMeshImportSettings, readMeshImportSettings, writeMeshImportSettings } from './asset/mesh_settings.js';
232
+ export { buildLodChain } from './asset/mesh_lod_builder.js';
233
+ export { getMeshoptSimplifier, getMeshoptSimplifierIfReady } from './asset/meshopt_simplifier.js';
234
+ export { ASSET_MANIFEST_FILE, createManifestSourceResolver, readAssetManifest } from './asset/asset_manifest.js';
235
+ export { AssetPreloadTask, AssetPreloader, getRecordableOptions } from './asset/asset_preload.js';
236
+ export { ZMSH_BINARY_VERSION, ZMSH_MAGIC, decodeZmshBinary, isZmshBinary, readZmshBinary, writeZmshBinary } from './asset/zmsh_binary.js';
237
+ export { MESH_SDF_DIR, ZSDF_MAGIC, ZSDF_VERSION, decodeZsdf, getMeshSDFPath, isZsdf, readZsdf, writeZsdf } from './asset/zsdf_binary.js';
238
+ export { getMeshoptDecoder } from './asset/meshopt_decoder.js';
190
239
  export { AvatarOutfitInstance, AvatarWardrobe } from './avatar/wardrobe.js';
191
240
  export { Blitter } from './blitter/blitter.js';
192
241
  export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
193
242
  export { BoxFilterBlitter } from './blitter/box.js';
194
243
  export { CopyBlitter } from './blitter/copy.js';
195
- export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, DEFAULT_ACTIVE_MORPH_TARGET_LIMIT, DEFAULT_MORPH_TARGET_LIMIT, DEFAULT_SKIN_INFLUENCE_LIMIT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_SKIN_EXTRA_INFLUENCE_PAIRS, MAX_SKIN_INFLUENCES, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, getActiveMorphTargetLimit, getMorphTargetLimit, getSkinInfluenceLimit, normalizeActiveMorphTargetLimit, normalizeMorphTargetLimit, normalizeSkinInfluenceLimit, setActiveMorphTargetLimit, setMorphTargetLimit, setSkinInfluenceLimit, uniformSphereSamples } from './values.js';
244
+ export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, DEFAULT_ACTIVE_MORPH_TARGET_LIMIT, DEFAULT_MORPH_TARGET_LIMIT, DEFAULT_SKIN_INFLUENCE_LIMIT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_GLOBAL_LIGHTS, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_SKIN_EXTRA_INFLUENCE_PAIRS, MAX_SKIN_INFLUENCES, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_VOXELIZE, getActiveMorphTargetLimit, getMorphTargetLimit, getSkinInfluenceLimit, normalizeActiveMorphTargetLimit, normalizeMorphTargetLimit, normalizeSkinInfluenceLimit, setActiveMorphTargetLimit, setMorphTargetLimit, setSkinInfluenceLimit, uniformSphereSamples } from './values.js';
196
245
  export { AbstractPostEffect, PostEffectLayer } from './posteffect/posteffect.js';
197
246
  export { Grayscale } from './posteffect/grayscale.js';
198
247
  export { ColorAdjust } from './posteffect/coloradjust.js';
@@ -200,18 +249,24 @@ export { Tonemap } from './posteffect/tonemap.js';
200
249
  export { Bloom } from './posteffect/bloom.js';
201
250
  export { SAO } from './posteffect/sao.js';
202
251
  export { SSS } from './posteffect/sss.js';
203
- export { SkinSSS } from './posteffect/skinsss.js';
252
+ export { PostSSS } from './posteffect/postsss.js';
204
253
  export { FXAA } from './posteffect/fxaa.js';
205
254
  export { TAA } from './posteffect/taa.js';
206
255
  export { SSGI } from './posteffect/ssgi.js';
207
256
  export { Compositor } from './posteffect/compositor.js';
208
257
  export { Application } from './app/app.js';
209
258
  export { InputManager } from './app/inputmgr.js';
259
+ export { GamepadButtons, GamepadState } from './app/gamepad.js';
260
+ export { InputActionMap } from './app/inputactions.js';
210
261
  export { appInstance, getApp, getDevice, getEngine, getInput, setApp, tryGetApp } from './app/api.js';
211
262
  export { RuntimeScript, applyRuntimeScriptConfig, getRuntimeScriptProperties, normalizeRuntimeScriptConfig, scriptProp } from './app/runtimescript.js';
212
263
  export { ScreenAdapter } from './app/screen.js';
264
+ export { PIPELINE_CACHE_FILE, PipelineCacheManager, PipelineCompileTask } from './app/pipelinecache.js';
265
+ export { LoadingProgress } from './app/loading.js';
213
266
  export { Engine } from './app/engine.js';
214
267
  export { ScriptingSystem, createDeclarativeScriptSignature } from './app/scriptingsystem.js';
215
268
  export { ScriptRegistry } from './app/scriptregistry.js';
269
+ export { FOLIAGE_INSTANCE_STRIDE } from './scene/foliage_buckets.js';
270
+ export { FOLIAGE_MASK_TILE_SIZE, FoliageDensityMask, foliageBrushWeight } from './scene/foliage_mask.js';
216
271
  export { MSDFTextAtlasManager } from './text/runtime/msdf_text_atlas_manager.js';
217
272
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -21,6 +21,9 @@ import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
21
21
  other.copyFrom(this);
22
22
  return other;
23
23
  }
24
+ supportsVoxelization() {
25
+ return true;
26
+ }
24
27
  /** true if vertex normal attribute presents */ get vertexNormal() {
25
28
  return this.featureUsed(BlinnMaterial.FEATURE_VERTEX_NORMAL);
26
29
  }
@@ -1 +1 @@
1
- {"version":3,"file":"blinn.js","sources":["../../src/material/blinn.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinBlinnPhong } from './mixins/lightmodel/blinnphong';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Blinn material\r\n * @public\r\n */\r\nexport class BlinnMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor)\r\n implements Clonable<BlinnMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of BlinnMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone() {\r\n const other = new BlinnMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal() {\r\n return this.featureUsed<boolean>(BlinnMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent() {\r\n return this.featureUsed<boolean>(BlinnMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColorInput()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (\r\n this.drawContext.materialFlags &\r\n (MaterialVaryingFlags.SCENE_STORE_ROUGHNESS | MaterialVaryingFlags.SCENE_STORE_NORMAL)\r\n ) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["BlinnMaterial","applyMaterialMixins","MeshMaterial","mixinBlinnPhong","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","needFragmentColorInput","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normal","calculateNormal","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SCENE_STORE_ROUGHNESS","SCENE_STORE_NORMAL","outRoughness","litColor","blinnPhongLight","outputFragmentColor","a","add","vec3"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,eAAiBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG3D,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,aAAAA,CAAcK,qBAAqB,EAAE,IAAA,CAAA;AACvD;IACAI,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAIV,aAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;oDAEA,IAAIE,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAACC,WAAW,CAAUb,cAAcK,qBAAqB,CAAA;AACtE;IACA,IAAIO,YAAAA,CAAaE,GAAG,EAAE;AACpB,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcK,qBAAqB,EAAE,CAAC,CAACS,GAAAA,CAAAA;AACzD;oDAEA,IAAIC,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACF,WAAW,CAAUb,cAAcO,sBAAsB,CAAA;AACvE;IACA,IAAIQ,aAAAA,CAAcD,GAAG,EAAE;AACrB,QAAA,IAAI,CAACN,UAAU,CAACR,cAAcO,sBAAsB,EAAE,CAAC,CAACO,GAAAA,CAAAA;AAC1D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACwB,sBAAsB,EAAI,EAAA;AACjC1B,YAAAA,KAAAA,CAAMG,EAAE,CAACwB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC5B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC6B,WAAW,EAAE;gBACpB7B,KAAM2B,CAAAA,MAAM,GAAG1B,EAAAA,CAAGQ,GAAG,CAACT,KAAM2B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC9B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC+B,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBAChElC,KAAMG,CAAAA,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCpC,KAAAA,EACAA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMqC,OAAO,CAACpB,KAAK,EACnBjB,KAAMqC,CAAAA,OAAO,CAAChB,QAAQ,EACtBrB,KAAAA,CAAMqC,OAAO,CAACf,SAAS,CAAA;AAEzBtB,gBAAAA,KAAAA,CAAMG,EAAE,CAACmC,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACvC,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,CAAA;AACzE,gBAAA,IACE,IAAI,CAACuB,WAAW,CAACS,aAAa,IAC7BC,oBAAAA,CAAqBC,qBAAqB,GAAGD,oBAAqBE,CAAAA,kBAAkB,CACrF,EAAA;AACA3C,oBAAAA,KAAAA,CAAMG,EAAE,CAACyC,YAAY,GAAG3C,GAAGU,IAAI,EAAA;oBAC/BX,KAAMG,CAAAA,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMmC,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAM2B,CAAAA,MAAM,EACZ3B,KAAAA,CAAM4C,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtB/C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBP,EAAAA,CAAGU,IAAI,CAACX,KAAAA,CAAM6C,QAAQ,EAAE7C,KAAAA,CAAM2B,MAAM,CAACqB,CAAC,CACtChD,EAAAA,KAAAA,CAAM4C,YAAY,EAClB3C,EAAAA,CAAGU,IAAI,CAACV,EAAAA,CAAGgD,GAAG,CAAChD,EAAAA,CAAGQ,GAAG,CAACT,MAAMmC,MAAM,EAAE,MAAMlC,EAAGiD,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEtD,MAAA;oBACLlD,KAAMG,CAAAA,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAMmC,CAAAA,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAAA,CAAM2B,MAAM,CAAA;AAEd,oBAAA,IAAI,CAACoB,mBAAmB,CAAC/C,OAAOA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EAAEP,EAAGU,CAAAA,IAAI,CAACX,KAAM6C,CAAAA,QAAQ,EAAE7C,KAAM2B,CAAAA,MAAM,CAACqB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC/C,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EAAER,KAAAA,CAAM2B,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACoB,mBAAmB,CAAC/C,KAAAA,EAAOA,MAAMqC,OAAO,CAAC7B,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
1
+ {"version":3,"file":"blinn.js","sources":["../../src/material/blinn.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinBlinnPhong } from './mixins/lightmodel/blinnphong';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Blinn material\r\n * @public\r\n */\r\nexport class BlinnMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinBlinnPhong, mixinVertexColor)\r\n implements Clonable<BlinnMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of BlinnMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone() {\r\n const other = new BlinnMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n supportsVoxelization() {\r\n return true;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal() {\r\n return this.featureUsed<boolean>(BlinnMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent() {\r\n return this.featureUsed<boolean>(BlinnMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val) {\r\n this.useFeature(BlinnMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColorInput()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass!.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normal = this.calculateNormal(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (\r\n this.drawContext.materialFlags &\r\n (MaterialVaryingFlags.SCENE_STORE_ROUGHNESS | MaterialVaryingFlags.SCENE_STORE_NORMAL)\r\n ) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.outRoughness\r\n );\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.blinnPhongLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normal,\r\n scope.viewVec,\r\n scope.albedo\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["BlinnMaterial","applyMaterialMixins","MeshMaterial","mixinBlinnPhong","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","supportsVoxelization","vertexNormal","featureUsed","val","vertexTangent","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","w","fragmentShader","needFragmentColorInput","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normal","calculateNormal","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SCENE_STORE_ROUGHNESS","SCENE_STORE_NORMAL","outRoughness","litColor","blinnPhongLight","outputFragmentColor","a","add","vec3"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,eAAiBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG3D,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,aAAAA,CAAcK,qBAAqB,EAAE,IAAA,CAAA;AACvD;IACAI,KAAQ,GAAA;AACN,QAAA,MAAMC,QAAQ,IAAIV,aAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;IACAE,oBAAuB,GAAA;QACrB,OAAO,IAAA;AACT;oDAEA,IAAIC,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAACC,WAAW,CAAUd,cAAcK,qBAAqB,CAAA;AACtE;IACA,IAAIQ,YAAAA,CAAaE,GAAG,EAAE;AACpB,QAAA,IAAI,CAACP,UAAU,CAACR,cAAcK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzD;oDAEA,IAAIC,aAAgB,GAAA;AAClB,QAAA,OAAO,IAAI,CAACF,WAAW,CAAUd,cAAcO,sBAAsB,CAAA;AACvE;IACA,IAAIS,aAAAA,CAAcD,GAAG,EAAE;AACrB,QAAA,IAAI,CAACP,UAAU,CAACR,cAAcO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1D;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;QAEvF,IAAI,IAAI,CAACb,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMG,EAAE,CAACY,KAAK,GAAGV,YAAAA,CAAaW,mBAAmB,CAAChB,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMO,QAAQ,CAACU,KAAK,GAAGhB,EAAGQ,CAAAA,GAAG,CAACJ,YAAaa,CAAAA,eAAe,CAAClB,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMe,KAAK,EAAE,IAAIH,GAAG;YAC/F,IAAI,IAAI,CAACd,aAAa,EAAE;AACtBE,gBAAAA,KAAAA,CAAMG,EAAE,CAACgB,QAAQ,GAAGd,YAAAA,CAAae,oBAAoB,CAACpB,KAAAA,CAAAA;gBACtDA,KAAMO,CAAAA,QAAQ,CAACc,QAAQ,GAAGpB,GAAGQ,GAAG,CAC9BJ,aAAaa,eAAe,CAAClB,QAC7BC,EAAGU,CAAAA,IAAI,CAACX,KAAMmB,CAAAA,QAAQ,CAACP,GAAG,EAAE,IAC5BA,GAAG;gBACLZ,KAAMO,CAAAA,QAAQ,CAACe,SAAS,GAAGrB,GAAGQ,GAAG,CAC/BR,EAAGsB,CAAAA,KAAK,CAACvB,KAAAA,CAAMO,QAAQ,CAACU,KAAK,EAAEjB,KAAAA,CAAMO,QAAQ,CAACc,QAAQ,CACtDrB,EAAAA,KAAAA,CAAMmB,QAAQ,CAACK,CAAC,CAAA;AAEpB;AACF;AACF;AACAC,IAAAA,cAAAA,CAAezB,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACyB,cAAezB,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACwB,sBAAsB,EAAI,EAAA;AACjC1B,YAAAA,KAAAA,CAAMG,EAAE,CAACwB,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAAC5B,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAAC6B,WAAW,EAAE;gBACpB7B,KAAM2B,CAAAA,MAAM,GAAG1B,EAAAA,CAAGQ,GAAG,CAACT,KAAM2B,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAAC9B,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC+B,WAAW,CAACC,UAAU,CAAEC,IAAI,KAAKC,sBAAwB,EAAA;gBAChElC,KAAMG,CAAAA,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,eAAe,CACpCpC,KAAAA,EACAA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMqC,OAAO,CAACpB,KAAK,EACnBjB,KAAMqC,CAAAA,OAAO,CAAChB,QAAQ,EACtBrB,KAAAA,CAAMqC,OAAO,CAACf,SAAS,CAAA;AAEzBtB,gBAAAA,KAAAA,CAAMG,EAAE,CAACmC,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAACvC,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,CAAA;AACzE,gBAAA,IACE,IAAI,CAACuB,WAAW,CAACS,aAAa,IAC7BC,oBAAAA,CAAqBC,qBAAqB,GAAGD,oBAAqBE,CAAAA,kBAAkB,CACrF,EAAA;AACA3C,oBAAAA,KAAAA,CAAMG,EAAE,CAACyC,YAAY,GAAG3C,GAAGU,IAAI,EAAA;oBAC/BX,KAAMG,CAAAA,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAAA,CAAMmC,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAM2B,CAAAA,MAAM,EACZ3B,KAAAA,CAAM4C,YAAY,CAAA;AAEpB,oBAAA,IAAI,CAACG,mBAAmB,CACtB/C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBP,EAAAA,CAAGU,IAAI,CAACX,KAAAA,CAAM6C,QAAQ,EAAE7C,KAAAA,CAAM2B,MAAM,CAACqB,CAAC,CACtChD,EAAAA,KAAAA,CAAM4C,YAAY,EAClB3C,EAAAA,CAAGU,IAAI,CAACV,EAAAA,CAAGgD,GAAG,CAAChD,EAAAA,CAAGQ,GAAG,CAACT,MAAMmC,MAAM,EAAE,MAAMlC,EAAGiD,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEtD,MAAA;oBACLlD,KAAMG,CAAAA,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACC,eAAe,CACtC9C,KACAA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EACtBR,KAAMmC,CAAAA,MAAM,EACZnC,KAAMsC,CAAAA,OAAO,EACbtC,KAAAA,CAAM2B,MAAM,CAAA;AAEd,oBAAA,IAAI,CAACoB,mBAAmB,CAAC/C,OAAOA,KAAMqC,CAAAA,OAAO,CAAC7B,QAAQ,EAAEP,EAAGU,CAAAA,IAAI,CAACX,KAAM6C,CAAAA,QAAQ,EAAE7C,KAAM2B,CAAAA,MAAM,CAACqB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC/C,KAAOA,EAAAA,KAAAA,CAAMqC,OAAO,CAAC7B,QAAQ,EAAER,KAAAA,CAAM2B,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACoB,mBAAmB,CAAC/C,KAAAA,EAAOA,MAAMqC,OAAO,CAAC7B,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
@@ -840,7 +840,7 @@ import { RENDER_PASS_TYPE_LIGHT, LIGHT_TYPE_POINT } from '../values.js';
840
840
  this.specularScale = extra.y;
841
841
  });
842
842
  this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.$inputs.worldPos, posRange, dirCutoff, extra);
843
- this.$l.lightDir = that.calculateLightDirection(this, type, this.$inputs.worldPos, posRange, dirCutoff);
843
+ this.$l.lightDir = that.calculateLightDirection(this, type, this.$inputs.worldPos, posRange, dirCutoff, extra);
844
844
  this.$l.rawNoL = pb.dot(this.normal, this.lightDir);
845
845
  this.$l.NoL = pb.clamp(this.rawNoL, 0, 1);
846
846
  // calculateShadow() samples with implicit derivatives, which WGSL only