@zephyr3d/scene 0.9.26 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +60 -27
- package/dist/animation/animation_bank.js +634 -0
- package/dist/animation/animation_bank.js.map +1 -0
- package/dist/animation/animation_bank_gpu.js +256 -0
- package/dist/animation/animation_bank_gpu.js.map +1 -0
- package/dist/animation/animationset.js +146 -30
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/cloth/gpu_cloth_component.js +406 -0
- package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
- package/dist/animation/cloth/gpu_cloth_system.js +332 -202
- package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
- package/dist/animation/gpu_animation_driver.js +289 -0
- package/dist/animation/gpu_animation_driver.js.map +1 -0
- package/dist/animation/joint_dynamics/collision.js +112 -1
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +6 -0
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +50 -12
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/skeleton.js +300 -56
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skin_palette_atlas.js +252 -0
- package/dist/animation/skin_palette_atlas.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +298 -38
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
- package/dist/animation/spring/spring_chain.js +2 -0
- package/dist/animation/spring/spring_chain.js.map +1 -1
- package/dist/animation/spring/spring_collider.js +159 -21
- package/dist/animation/spring/spring_collider.js.map +1 -1
- package/dist/animation/spring/spring_particle.js +1 -0
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_solver.js +173 -0
- package/dist/animation/spring/spring_solver.js.map +1 -0
- package/dist/animation/spring/spring_system.js +249 -24
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring_modifier.js +32 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/app/app.js +26 -0
- package/dist/app/app.js.map +1 -1
- package/dist/app/engine.js +86 -15
- package/dist/app/engine.js.map +1 -1
- package/dist/app/gamepad.js +191 -0
- package/dist/app/gamepad.js.map +1 -0
- package/dist/app/inputactions.js +271 -0
- package/dist/app/inputactions.js.map +1 -0
- package/dist/app/inputmgr.js +331 -22
- package/dist/app/inputmgr.js.map +1 -1
- package/dist/app/loading.js +138 -0
- package/dist/app/loading.js.map +1 -0
- package/dist/app/pipelinecache.js +209 -0
- package/dist/app/pipelinecache.js.map +1 -0
- package/dist/app/runtimescript.js +25 -0
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/scriptingsystem.js +54 -0
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +7 -2
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/asset_manifest.js +59 -0
- package/dist/asset/asset_manifest.js.map +1 -0
- package/dist/asset/asset_preload.js +258 -0
- package/dist/asset/asset_preload.js.map +1 -0
- package/dist/asset/assetmanager.js +117 -65
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
- package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
- package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
- package/dist/asset/loaders/ktx2/basis_location.js +17 -0
- package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
- package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
- package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
- package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
- package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
- package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
- package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
- package/dist/asset/mesh_lod_builder.js +104 -0
- package/dist/asset/mesh_lod_builder.js.map +1 -0
- package/dist/asset/mesh_settings.js +111 -0
- package/dist/asset/mesh_settings.js.map +1 -0
- package/dist/asset/meshopt_decoder.js +18 -0
- package/dist/asset/meshopt_decoder.js.map +1 -0
- package/dist/asset/meshopt_simplifier.js +26 -0
- package/dist/asset/meshopt_simplifier.js.map +1 -0
- package/dist/asset/model.js +177 -3
- package/dist/asset/model.js.map +1 -1
- package/dist/asset/texture_settings.js +231 -0
- package/dist/asset/texture_settings.js.map +1 -0
- package/dist/asset/zmsh_binary.js +131 -0
- package/dist/asset/zmsh_binary.js.map +1 -0
- package/dist/asset/zsdf_binary.js +111 -0
- package/dist/asset/zsdf_binary.js.map +1 -0
- package/dist/blitter/bilateralblur.js +1 -2
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/gaussianblur.js +1 -6
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +31 -10
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +178 -200
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/follow.js +342 -0
- package/dist/camera/follow.js.map +1 -0
- package/dist/camera/fps.js +9 -7
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +46 -19
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +30475 -19865
- package/dist/index.js +67 -12
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +3 -0
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/eye.js +1 -1
- package/dist/material/eye.js.map +1 -1
- package/dist/material/hair.js +2 -3
- package/dist/material/hair.js.map +1 -1
- package/dist/material/hairstrand.js +235 -235
- package/dist/material/hairstrand.js.map +1 -1
- package/dist/material/lambert.js +4 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +362 -300
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +118 -45
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +1 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +223 -83
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +31 -206
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mtoon.js +1 -1
- package/dist/material/mtoon.js.map +1 -1
- package/dist/material/pbrmr.js +3 -0
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +3 -0
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/sdf_debug.js +78 -0
- package/dist/material/sdf_debug.js.map +1 -0
- package/dist/material/shader/helper.js +733 -190
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/shader/terrain_blend.js +204 -43
- package/dist/material/shader/terrain_blend.js.map +1 -1
- package/dist/material/skin.js +331 -297
- package/dist/material/skin.js.map +1 -1
- package/dist/material/skinprofile.js +1058 -0
- package/dist/material/skinprofile.js.map +1 -0
- package/dist/material/sss.js +353 -0
- package/dist/material/sss.js.map +1 -0
- package/dist/material/sss_kernel.js +265 -0
- package/dist/material/sss_kernel.js.map +1 -0
- package/dist/material/sssprofile.js +879 -0
- package/dist/material/sssprofile.js.map +1 -0
- package/dist/material/subsurfaceprofile.js +4 -8
- package/dist/material/subsurfaceprofile.js.map +1 -1
- package/dist/material/terrain-cm.js +464 -188
- package/dist/material/terrain-cm.js.map +1 -1
- package/dist/material/unlit.js +3 -0
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js +2009 -201
- package/dist/material/water.js.map +1 -1
- package/dist/node_modules/meshoptimizer/LICENSE +21 -0
- package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
- package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
- package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
- package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
- package/dist/physics/character.js +226 -0
- package/dist/physics/character.js.map +1 -0
- package/dist/physics/collider.js +209 -0
- package/dist/physics/collider.js.map +1 -0
- package/dist/physics/events.js +79 -0
- package/dist/physics/events.js.map +1 -0
- package/dist/physics/joint.js +272 -0
- package/dist/physics/joint.js.map +1 -0
- package/dist/physics/node_physics.js +234 -0
- package/dist/physics/node_physics.js.map +1 -0
- package/dist/physics/part.js +91 -0
- package/dist/physics/part.js.map +1 -0
- package/dist/physics/rigid_body.js +379 -0
- package/dist/physics/rigid_body.js.map +1 -0
- package/dist/physics/vehicle.js +335 -0
- package/dist/physics/vehicle.js.map +1 -0
- package/dist/physics/world.js +25 -0
- package/dist/physics/world.js.map +1 -0
- package/dist/posteffect/bloom.js +49 -14
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/motionblur.js +668 -63
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js +12 -1
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/postsss.js +572 -0
- package/dist/posteffect/postsss.js.map +1 -0
- package/dist/posteffect/sao.js +48 -50
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/skinsss.js +605 -355
- package/dist/posteffect/skinsss.js.map +1 -1
- package/dist/posteffect/ssgi.js +91 -162
- package/dist/posteffect/ssgi.js.map +1 -1
- package/dist/posteffect/ssr.js +3 -11
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +34 -15
- package/dist/posteffect/sss.js.map +1 -1
- package/dist/posteffect/taa.js +1 -0
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/abuffer_oit.js +40 -39
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +328 -62
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +958 -224
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +26 -5
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/debug_views.js +37 -0
- package/dist/render/debug_views.js.map +1 -0
- package/dist/render/depthpass.js +5 -1
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +53 -6
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/dualdepthpeeling_oit.js +53 -53
- package/dist/render/dualdepthpeeling_oit.js.map +1 -1
- package/dist/render/envlight.js +196 -113
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +8 -13
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/fft_wavegenerator.js +268 -136
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +113 -28
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/gi/probe_volume.js +1334 -0
- package/dist/render/gi/probe_volume.js.map +1 -0
- package/dist/render/gi/scene_gi.js +282 -0
- package/dist/render/gi/scene_gi.js.map +1 -0
- package/dist/render/gi/voxel_atlas.js +198 -0
- package/dist/render/gi/voxel_atlas.js.map +1 -0
- package/dist/render/gi/voxel_lighting.js +652 -0
- package/dist/render/gi/voxel_lighting.js.map +1 -0
- package/dist/render/gi/voxel_scene.js +642 -0
- package/dist/render/gi/voxel_scene.js.map +1 -0
- package/dist/render/gi/voxelize_pass.js +223 -0
- package/dist/render/gi/voxelize_pass.js.map +1 -0
- package/dist/render/globalbindgroup_allocator.js +3 -2
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/gpu_picking.js +9 -36
- package/dist/render/gpu_picking.js.map +1 -1
- package/dist/render/hzb.js +80 -22
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/instance_culling.js +499 -0
- package/dist/render/instance_culling.js.map +1 -0
- package/dist/render/lightpass.js +23 -9
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/lod.js +46 -0
- package/dist/render/lod.js.map +1 -0
- package/dist/render/oit.js +11 -11
- package/dist/render/oit.js.map +1 -1
- package/dist/render/primitive.js +301 -9
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/primitive_readback.js +209 -0
- package/dist/render/primitive_readback.js.map +1 -0
- package/dist/render/render_queue.js +198 -11
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +14 -7
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/blackboard.js +15 -1
- package/dist/render/rendergraph/blackboard.js.map +1 -1
- package/dist/render/rendergraph/executor.js +136 -0
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +585 -59
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
- package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +8 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/scene_render_context.js +31 -2
- package/dist/render/rendergraph/scene_render_context.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +28 -5
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/sdf/box_allocator.js +98 -0
- package/dist/render/sdf/box_allocator.js.map +1 -0
- package/dist/render/sdf/global_sdf.js +865 -0
- package/dist/render/sdf/global_sdf.js.map +1 -0
- package/dist/render/sdf/scene_sdf.js +562 -0
- package/dist/render/sdf/scene_sdf.js.map +1 -0
- package/dist/render/sdf/sdf_atlas.js +227 -0
- package/dist/render/sdf/sdf_atlas.js.map +1 -0
- package/dist/render/sdf/sdf_programs.js +42 -0
- package/dist/render/sdf/sdf_programs.js.map +1 -0
- package/dist/render/sdf/sdf_view.js +199 -0
- package/dist/render/sdf/sdf_view.js.map +1 -0
- package/dist/render/sdf/waterline.js +610 -0
- package/dist/render/sdf/waterline.js.map +1 -0
- package/dist/render/shadow_mask_pass.js +142 -25
- package/dist/render/shadow_mask_pass.js.map +1 -1
- package/dist/render/shore_wave_generator.js +1193 -0
- package/dist/render/shore_wave_generator.js.map +1 -0
- package/dist/render/sky.js +516 -86
- package/dist/render/sky.js.map +1 -1
- package/dist/render/transmission_thickness_pass.js +477 -0
- package/dist/render/transmission_thickness_pass.js.map +1 -0
- package/dist/render/underwater.js +524 -0
- package/dist/render/underwater.js.map +1 -0
- package/dist/render/virtualtexture/virtual_texture.js +1214 -0
- package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
- package/dist/render/volumetric_cloud/cloud_common.js +472 -0
- package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
- package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
- package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
- package/dist/render/volumetric_cloud/debug_view.js +131 -0
- package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
- package/dist/render/volumetric_cloud/resources.js +380 -0
- package/dist/render/volumetric_cloud/resources.js.map +1 -0
- package/dist/render/volumetric_cloud/sky_cache.js +380 -0
- package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
- package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
- package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
- package/dist/render/water_caustics.js +1195 -0
- package/dist/render/water_caustics.js.map +1 -0
- package/dist/render/water_foam.js +627 -0
- package/dist/render/water_foam.js.map +1 -0
- package/dist/render/water_interaction.js +1795 -0
- package/dist/render/water_interaction.js.map +1 -0
- package/dist/render/weightedblended_oit.js +36 -36
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +9 -4
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +108 -12
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +28 -7
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/foliage.js +1020 -0
- package/dist/scene/foliage.js.map +1 -0
- package/dist/scene/foliage_buckets.js +147 -0
- package/dist/scene/foliage_buckets.js.map +1 -0
- package/dist/scene/foliage_mask.js +358 -0
- package/dist/scene/foliage_mask.js.map +1 -0
- package/dist/scene/hair.js +15 -4
- package/dist/scene/hair.js.map +1 -1
- package/dist/scene/light.js +179 -13
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +327 -45
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +9 -3
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +9 -3
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +8 -2
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/physics_settings.js +157 -0
- package/dist/scene/physics_settings.js.map +1 -0
- package/dist/scene/scene.js +190 -44
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +147 -6
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain-cm/bladegrassmaterial.js +735 -0
- package/dist/scene/terrain-cm/bladegrassmaterial.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +881 -42
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grass_gpu.js +929 -0
- package/dist/scene/terrain-cm/grass_gpu.js.map +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js +180 -9
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +465 -36
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/terrain-cm/terrain_gi_albedo.js +257 -0
- package/dist/scene/terrain-cm/terrain_gi_albedo.js.map +1 -0
- package/dist/scene/terrain-cm/terrain_rvt.js +395 -0
- package/dist/scene/terrain-cm/terrain_rvt.js.map +1 -0
- package/dist/scene/update_queue.js +54 -0
- package/dist/scene/update_queue.js.map +1 -0
- package/dist/scene/water.js +997 -96
- package/dist/scene/water.js.map +1 -1
- package/dist/scene/water_surface_sampler.js +324 -0
- package/dist/scene/water_surface_sampler.js.map +1 -0
- package/dist/scene/wind.js +317 -0
- package/dist/scene/wind.js.map +1 -0
- package/dist/shaders/atmosphere.js +388 -166
- package/dist/shaders/atmosphere.js.map +1 -1
- package/dist/shaders/fog.js +100 -32
- package/dist/shaders/fog.js.map +1 -1
- package/dist/shaders/gi.js +365 -0
- package/dist/shaders/gi.js.map +1 -0
- package/dist/shaders/ltc_rect.js +202 -0
- package/dist/shaders/ltc_rect.js.map +1 -0
- package/dist/shaders/misc.js +1 -10
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +5 -1
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/probes.js +309 -0
- package/dist/shaders/probes.js.map +1 -0
- package/dist/shaders/sdf.js +537 -0
- package/dist/shaders/sdf.js.map +1 -0
- package/dist/shaders/shadow.js +104 -70
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/skin_brdf.js +243 -0
- package/dist/shaders/skin_brdf.js.map +1 -0
- package/dist/shaders/ssr.js +6 -159
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js +38 -27
- package/dist/shaders/temporal.js.map +1 -1
- package/dist/shaders/water.js +40 -87
- package/dist/shaders/water.js.map +1 -1
- package/dist/shaders/water_medium.js +42 -0
- package/dist/shaders/water_medium.js.map +1 -0
- package/dist/shadow/dom.js +110 -19
- package/dist/shadow/dom.js.map +1 -1
- package/dist/shadow/esm.js +3 -3
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +15 -48
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +15 -53
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/pcss.js +34 -9
- package/dist/shadow/pcss.js.map +1 -1
- package/dist/shadow/shadow_impl.js +3 -8
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +87 -49
- package/dist/shadow/shadow_region.js.map +1 -1
- package/dist/shadow/shadowmapper.js +93 -53
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +18 -72
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +3 -3
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/shape.js +44 -1
- package/dist/shapes/shape.js.map +1 -1
- package/dist/utility/buoyancy.js +287 -0
- package/dist/utility/buoyancy.js.map +1 -0
- package/dist/utility/physical.js +10 -1
- package/dist/utility/physical.js.map +1 -1
- package/dist/utility/pmrem.js +17 -43
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/sdf/bake.js +435 -0
- package/dist/utility/sdf/bake.js.map +1 -0
- package/dist/utility/sdf/bvh.js +576 -0
- package/dist/utility/sdf/bvh.js.map +1 -0
- package/dist/utility/serialization/manager.js +36 -6
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +77 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +11 -4
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +140 -279
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/cloth.js +25 -0
- package/dist/utility/serialization/scene/cloth.js.map +1 -0
- package/dist/utility/serialization/scene/common.js +14 -6
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/foliage.js +821 -0
- package/dist/utility/serialization/scene/foliage.js.map +1 -0
- package/dist/utility/serialization/scene/hair.js +11 -4
- package/dist/utility/serialization/scene/hair.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +115 -7
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +388 -220
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +69 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +140 -5
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/node_physics.js +1318 -0
- package/dist/utility/serialization/scene/node_physics.js.map +1 -0
- package/dist/utility/serialization/scene/particle.js +11 -4
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/physics.js +120 -0
- package/dist/utility/serialization/scene/physics.js.map +1 -0
- package/dist/utility/serialization/scene/primitive.js +124 -10
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +1687 -51
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +11 -4
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +163 -33
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +11 -4
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +2473 -114
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/shprojector.js +97 -109
- package/dist/utility/shprojector.js.map +1 -1
- package/dist/utility/textures/foam.js +170 -0
- package/dist/utility/textures/foam.js.map +1 -0
- package/dist/utility/textures/ggxlut.js +17 -43
- package/dist/utility/textures/ggxlut.js.map +1 -1
- package/dist/utility/textures/ltcdata.js +4 -4
- package/dist/utility/textures/ltcdata.js.map +1 -1
- package/dist/utility/textures/ltclut.js +16 -6
- package/dist/utility/textures/ltclut.js.map +1 -1
- package/dist/utility/unsupported.js +24 -0
- package/dist/utility/unsupported.js.map +1 -0
- package/dist/values.js +13 -1
- package/dist/values.js.map +1 -1
- package/package.json +25 -12
- package/src/asset/loaders/ktx2/basis/LICENSE +201 -0
- package/src/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
- package/src/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
- package/src/asset/meshoptimizer/LICENSE +21 -0
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import { mimeTypeOf } from '@zephyr3d/base';
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import '../../../scene/scene.js';
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import '../../../render/primitive.js';
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import '@zephyr3d/device';
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import '../../../values.js';
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import '../../../render/render_queue.js';
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import '../../../material/shader/helper.js';
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import '../../../material/lambert.js';
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import '../../../material/blinn.js';
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import '../../../material/unlit.js';
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import '../../../material/meshmaterial.js';
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import '../../../material/particle.js';
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import '../../../material/subsurfaceprofile.js';
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import '../../../material/sssprofile.js';
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import '../../../material/sss.js';
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import '../../../material/eye.js';
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import '../../../material/hair.js';
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import '../../../material/hairstrand.js';
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import '../../../material/grassmaterial.js';
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import '../../../material/terrain-cm.js';
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import '../../../material/pbrmr.js';
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import '../../../material/pbrsg.js';
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import '../../../material/mtoon.js';
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import '../../../material/pbrblueprint.js';
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import '../../../material/sprite.js';
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import '../../../material/sprite_std.js';
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import { defineProps } from '../types.js';
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import '../../blueprint/material/texture.js';
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import '../../../render/rendergraph/forward_plus_builder.js';
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import '../../../render/lightpass.js';
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import '../../../render/sky.js';
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import '../../../render/clipmap.js';
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import '../../../render/envlight.js';
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import '../../../render/lod.js';
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import '../../../render/dualdepthpeeling_oit.js';
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import '../../../shaders/atmosphere.js';
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import '../../../render/water_interaction.js';
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import '../../../render/rendergraph/scene_render_context.js';
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import '../../../render/sdf/scene_sdf.js';
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import '../../../render/sdf/global_sdf.js';
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import '../../../render/gi/voxelize_pass.js';
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import { GraphNode } from '../../../scene/graph_node.js';
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import '../../../shadow/shadowmapper.js';
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import '../../../scene/mesh.js';
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import '../../../scene/meshdrawable.js';
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import '../../../scene/basesprite.js';
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import '../../../material/msdf_text.js';
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import '../../../scene/water.js';
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import '../../../scene/hair.js';
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import '../../../scene/scene_node.js';
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import '../../../scene/particlesys.js';
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import '../../../scene/batchgroup.js';
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import '../../../scene/terrain-cm/terrain-cm.js';
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import '../../../scene/terrain-cm/grass.js';
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import '../../../scene/raycast_visitor.js';
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import { FoliageLayer, FoliageSystem } from '../../../scene/foliage.js';
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import { FOLIAGE_INSTANCE_STRIDE } from '../../../scene/foliage_buckets.js';
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// 'FOLI' in little endian
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const FOLIAGE_DATA_MAGIC = 0x494c4f46;
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const FOLIAGE_DATA_VERSION = 2;
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/**
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* Instances and density masks of every layer: a header of magic, version and layer count,
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* then per layer the generated instances, the manual instances (each a count and the floats)
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* and the density mask tiles.
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*/ function getFoliageContent(foliage) {
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const layers = [];
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let size = 3 * 4;
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for(let i = 0; i < foliage.numLayers; i++){
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const layer = foliage.getLayer(i);
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layer,
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generated: layer.getInstances('generated'),
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manual: layer.getInstances('manual')
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};
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layers.push(entry);
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size += 8 + (entry.generated.length + entry.manual.length) * 4 + layer.mask.byteSize;
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}
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const buffer = new ArrayBuffer(size);
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const view = new DataView(buffer);
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view.setUint32(0, FOLIAGE_DATA_MAGIC, true);
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view.setUint32(4, FOLIAGE_DATA_VERSION, true);
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view.setUint32(8, layers.length, true);
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let offset = 12;
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for (const { layer, generated, manual } of layers){
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for (const data of [
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generated,
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manual
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]){
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view.setUint32(offset, data.length / FOLIAGE_INSTANCE_STRIDE, true);
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offset += 4;
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new Float32Array(buffer, offset, data.length).set(data);
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offset += data.length * 4;
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}
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offset = layer.mask.write(view, offset);
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}
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return buffer;
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}
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/** Reads what {@link getFoliageContent} wrote into the layers of a foliage system */ function setFoliageContent(foliage, data) {
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const view = new DataView(data);
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if (data.byteLength < 12 || view.getUint32(0, true) !== FOLIAGE_DATA_MAGIC) {
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console.error('Invalid foliage instance data');
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return;
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}
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if (view.getUint32(4, true) !== FOLIAGE_DATA_VERSION) {
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console.error(`Unsupported foliage instance data version ${view.getUint32(4, true)}`);
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return;
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}
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const numLayers = view.getUint32(8, true);
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if (numLayers !== foliage.numLayers) {
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console.error('Number of foliage layers mismatch');
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return;
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}
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let offset = 12;
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for(let i = 0; i < numLayers; i++){
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for (const group of [
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'generated',
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'manual'
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]){
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const count = view.getUint32(offset, true);
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offset += 4;
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foliage.setInstances(i, new Float32Array(data, offset, count * FOLIAGE_INSTANCE_STRIDE), group);
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offset += count * FOLIAGE_INSTANCE_STRIDE * 4;
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}
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offset = foliage.getLayer(i).mask.read(view, offset);
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}
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}
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/** Changes one field of the collision of a layer; nothing when the layer has none */ function updateCollision(layer, change) {
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const c = layer.collision;
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if (c) {
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change(c);
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layer.collision = c;
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}
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}
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const hasCollision = (layer)=>!!layer.collision;
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const collisionShape = (layer)=>layer.collision?.shape ?? null;
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/** Sizes and offset come from the asset's own colliders with shape asset */ const hasFittedShape = (layer)=>hasCollision(layer) && collisionShape(layer) !== 'asset';
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/** @internal */ function getFoliageLayerClass() {
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return {
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ctor: FoliageLayer,
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name: 'FoliageLayer',
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getProps () {
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return defineProps([
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{
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name: 'Asset',
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description: 'Prefab or model scattered by this layer; every mesh in it is drawn at each instance',
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type: 'string',
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default: '',
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options: {
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mimeTypes: [
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mimeTypeOf('.zprefab'),
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mimeTypeOf('.glb'),
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mimeTypeOf('.gltf'),
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mimeTypeOf('.fbx'),
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mimeTypeOf('.obj')
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]
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},
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get (value) {
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value.str[0] = this.asset;
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},
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set (value) {
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this.asset = value.str[0] ?? '';
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}
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},
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{
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name: 'GeneratedInstances',
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description: 'Copies grown where the layer is painted; paint, erase or regenerate to change them',
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type: 'int',
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readonly: true,
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isPersistent () {
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return false;
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},
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get (value) {
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value.num[0] = this.generatedCount;
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}
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},
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{
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name: 'PlacedInstances',
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description: 'Copies placed directly, e.g. by the scatter tool; painting leaves them alone, erasing removes them',
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type: 'int',
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readonly: true,
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isPersistent () {
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return false;
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},
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get (value) {
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value.num[0] = this.manualCount;
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}
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},
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{
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name: 'CastShadow',
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description: 'Whether the instances cast shadows; off saves time for small plants',
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type: 'bool',
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default: true,
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get (value) {
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value.bool[0] = this.castShadow;
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},
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set (value) {
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this.castShadow = value.bool[0];
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}
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},
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{
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name: 'CullDistance',
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description: 'Instances farther than this from the camera, in meters, disappear',
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type: 'float',
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default: 300,
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options: {
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minValue: 0,
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maxValue: 10000
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},
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get (value) {
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value.num[0] = this.cullDistance;
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},
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set (value) {
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this.cullDistance = value.num[0];
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}
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},
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{
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name: 'AlignToNormal',
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description: 'How much the instances tilt with the slope of the terrain: 0 stands upright, 1 leans with the ground. Painted copies on any surface always stand upright',
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type: 'float',
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221
|
+
default: 0,
|
|
222
|
+
options: {
|
|
223
|
+
minValue: 0,
|
|
224
|
+
maxValue: 1
|
|
225
|
+
},
|
|
226
|
+
isHidden () {
|
|
227
|
+
// Only a terrain gives the slope when the instances are drawn; on any surface the
|
|
228
|
+
// painted copies store their height alone. Placed copies still follow the terrain.
|
|
229
|
+
return this.generation.surface === 'any' && this.manualCount === 0;
|
|
230
|
+
},
|
|
231
|
+
get (value) {
|
|
232
|
+
value.num[0] = this.alignToNormal;
|
|
233
|
+
},
|
|
234
|
+
set (value) {
|
|
235
|
+
this.alignToNormal = value.num[0];
|
|
236
|
+
}
|
|
237
|
+
},
|
|
238
|
+
{
|
|
239
|
+
name: 'Spacing',
|
|
240
|
+
description: 'Distance between the spots painted copies can grow at, about the closest two get. Smaller grows a denser layer. Regenerate the layer to apply it to what is painted',
|
|
241
|
+
type: 'float',
|
|
242
|
+
default: 4,
|
|
243
|
+
options: {
|
|
244
|
+
group: 'Generation',
|
|
245
|
+
minValue: 0.05,
|
|
246
|
+
maxValue: 100
|
|
247
|
+
},
|
|
248
|
+
get (value) {
|
|
249
|
+
value.num[0] = this.generation.spacing;
|
|
250
|
+
},
|
|
251
|
+
set (value) {
|
|
252
|
+
this.generation = {
|
|
253
|
+
spacing: value.num[0]
|
|
254
|
+
};
|
|
255
|
+
}
|
|
256
|
+
},
|
|
257
|
+
{
|
|
258
|
+
name: 'ScaleRange',
|
|
259
|
+
description: 'Smallest and largest size of the painted copies, picked at random for each',
|
|
260
|
+
type: 'vec2',
|
|
261
|
+
default: [
|
|
262
|
+
0.8,
|
|
263
|
+
1.2
|
|
264
|
+
],
|
|
265
|
+
options: {
|
|
266
|
+
group: 'Generation',
|
|
267
|
+
minValue: 0.01,
|
|
268
|
+
maxValue: 100
|
|
269
|
+
},
|
|
270
|
+
get (value) {
|
|
271
|
+
const r = this.generation.scaleRange;
|
|
272
|
+
value.num[0] = r[0];
|
|
273
|
+
value.num[1] = r[1];
|
|
274
|
+
},
|
|
275
|
+
set (value) {
|
|
276
|
+
this.generation = {
|
|
277
|
+
scaleRange: [
|
|
278
|
+
value.num[0],
|
|
279
|
+
value.num[1]
|
|
280
|
+
]
|
|
281
|
+
};
|
|
282
|
+
}
|
|
283
|
+
},
|
|
284
|
+
{
|
|
285
|
+
name: 'SlopeRange',
|
|
286
|
+
description: 'Painted copies only grow on ground this steep, in degrees: 0 is flat, 90 a wall',
|
|
287
|
+
type: 'vec2',
|
|
288
|
+
default: [
|
|
289
|
+
0,
|
|
290
|
+
45
|
|
291
|
+
],
|
|
292
|
+
options: {
|
|
293
|
+
group: 'Generation',
|
|
294
|
+
minValue: 0,
|
|
295
|
+
maxValue: 90
|
|
296
|
+
},
|
|
297
|
+
get (value) {
|
|
298
|
+
const r = this.generation.slopeRange;
|
|
299
|
+
value.num[0] = r[0];
|
|
300
|
+
value.num[1] = r[1];
|
|
301
|
+
},
|
|
302
|
+
set (value) {
|
|
303
|
+
this.generation = {
|
|
304
|
+
slopeRange: [
|
|
305
|
+
value.num[0],
|
|
306
|
+
value.num[1]
|
|
307
|
+
]
|
|
308
|
+
};
|
|
309
|
+
}
|
|
310
|
+
},
|
|
311
|
+
{
|
|
312
|
+
name: 'LimitHeight',
|
|
313
|
+
description: 'Painted copies only grow between two world heights, e.g. above the water line',
|
|
314
|
+
type: 'bool',
|
|
315
|
+
default: false,
|
|
316
|
+
options: {
|
|
317
|
+
group: 'Generation'
|
|
318
|
+
},
|
|
319
|
+
get (value) {
|
|
320
|
+
value.bool[0] = !!this.generation.heightRange;
|
|
321
|
+
},
|
|
322
|
+
set (value) {
|
|
323
|
+
const g = this.generation;
|
|
324
|
+
this.generation = {
|
|
325
|
+
heightRange: value.bool[0] ? g.heightRange ?? [
|
|
326
|
+
0,
|
|
327
|
+
100
|
|
328
|
+
] : null
|
|
329
|
+
};
|
|
330
|
+
}
|
|
331
|
+
},
|
|
332
|
+
{
|
|
333
|
+
name: 'HeightRange',
|
|
334
|
+
description: 'Lowest and highest world height painted copies grow at',
|
|
335
|
+
type: 'vec2',
|
|
336
|
+
default: [
|
|
337
|
+
0,
|
|
338
|
+
100
|
|
339
|
+
],
|
|
340
|
+
options: {
|
|
341
|
+
group: 'Generation'
|
|
342
|
+
},
|
|
343
|
+
isHidden () {
|
|
344
|
+
return !this.generation.heightRange;
|
|
345
|
+
},
|
|
346
|
+
get (value) {
|
|
347
|
+
const r = this.generation.heightRange ?? [
|
|
348
|
+
0,
|
|
349
|
+
100
|
|
350
|
+
];
|
|
351
|
+
value.num[0] = r[0];
|
|
352
|
+
value.num[1] = r[1];
|
|
353
|
+
},
|
|
354
|
+
set (value) {
|
|
355
|
+
if (this.generation.heightRange) {
|
|
356
|
+
this.generation = {
|
|
357
|
+
heightRange: [
|
|
358
|
+
value.num[0],
|
|
359
|
+
value.num[1]
|
|
360
|
+
]
|
|
361
|
+
};
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
},
|
|
365
|
+
{
|
|
366
|
+
name: 'YOffset',
|
|
367
|
+
description: 'Raises painted copies above the ground, or sinks them into it when negative, in meters',
|
|
368
|
+
type: 'float',
|
|
369
|
+
default: 0,
|
|
370
|
+
options: {
|
|
371
|
+
group: 'Generation',
|
|
372
|
+
minValue: -100,
|
|
373
|
+
maxValue: 100
|
|
374
|
+
},
|
|
375
|
+
get (value) {
|
|
376
|
+
value.num[0] = this.generation.yOffset;
|
|
377
|
+
},
|
|
378
|
+
set (value) {
|
|
379
|
+
this.generation = {
|
|
380
|
+
yOffset: value.num[0]
|
|
381
|
+
};
|
|
382
|
+
}
|
|
383
|
+
},
|
|
384
|
+
{
|
|
385
|
+
name: 'RandomYaw',
|
|
386
|
+
description: 'Turns each painted copy a random way about the vertical, so they do not all face alike',
|
|
387
|
+
type: 'bool',
|
|
388
|
+
default: true,
|
|
389
|
+
options: {
|
|
390
|
+
group: 'Generation'
|
|
391
|
+
},
|
|
392
|
+
get (value) {
|
|
393
|
+
value.bool[0] = this.generation.randomYaw;
|
|
394
|
+
},
|
|
395
|
+
set (value) {
|
|
396
|
+
this.generation = {
|
|
397
|
+
randomYaw: value.bool[0]
|
|
398
|
+
};
|
|
399
|
+
}
|
|
400
|
+
},
|
|
401
|
+
{
|
|
402
|
+
name: 'Seed',
|
|
403
|
+
description: 'Picks another random arrangement of the painted copies; regenerate to see it',
|
|
404
|
+
type: 'int',
|
|
405
|
+
default: 0,
|
|
406
|
+
options: {
|
|
407
|
+
group: 'Generation'
|
|
408
|
+
},
|
|
409
|
+
get (value) {
|
|
410
|
+
value.num[0] = this.generation.seed;
|
|
411
|
+
},
|
|
412
|
+
set (value) {
|
|
413
|
+
this.generation = {
|
|
414
|
+
seed: value.num[0]
|
|
415
|
+
};
|
|
416
|
+
}
|
|
417
|
+
},
|
|
418
|
+
{
|
|
419
|
+
name: 'Surface',
|
|
420
|
+
description: 'What painted copies stand on. Terrain follows the ground when it is reshaped; Any surface lands them on whatever has a collider below, rocks and buildings included, and keeps that height',
|
|
421
|
+
type: 'string',
|
|
422
|
+
default: 'terrain',
|
|
423
|
+
options: {
|
|
424
|
+
group: 'Generation',
|
|
425
|
+
enum: {
|
|
426
|
+
labels: [
|
|
427
|
+
'Terrain',
|
|
428
|
+
'Any surface'
|
|
429
|
+
],
|
|
430
|
+
values: [
|
|
431
|
+
'terrain',
|
|
432
|
+
'any'
|
|
433
|
+
]
|
|
434
|
+
}
|
|
435
|
+
},
|
|
436
|
+
get (value) {
|
|
437
|
+
value.str[0] = this.generation.surface;
|
|
438
|
+
},
|
|
439
|
+
set (value) {
|
|
440
|
+
this.generation = {
|
|
441
|
+
surface: value.str[0]
|
|
442
|
+
};
|
|
443
|
+
}
|
|
444
|
+
},
|
|
445
|
+
{
|
|
446
|
+
name: 'PlaceScript',
|
|
447
|
+
description: 'Optional rule deciding where painted copies grow: function place(p, api, input) returning how likely a copy is at p, as for the scatter tool',
|
|
448
|
+
type: 'string',
|
|
449
|
+
default: '',
|
|
450
|
+
options: {
|
|
451
|
+
group: 'Generation',
|
|
452
|
+
multiline: true
|
|
453
|
+
},
|
|
454
|
+
get (value) {
|
|
455
|
+
value.str[0] = this.generation.placeScript;
|
|
456
|
+
},
|
|
457
|
+
set (value) {
|
|
458
|
+
this.generation = {
|
|
459
|
+
placeScript: value.str[0] ?? ''
|
|
460
|
+
};
|
|
461
|
+
}
|
|
462
|
+
},
|
|
463
|
+
{
|
|
464
|
+
name: 'CollisionShape',
|
|
465
|
+
description: 'Makes the instances obstacles in the physics simulation, such as tree trunks and big rocks. Asset uses the colliders set on the asset itself; None for bushes and stones vehicles drive over',
|
|
466
|
+
type: 'string',
|
|
467
|
+
default: 'none',
|
|
468
|
+
options: {
|
|
469
|
+
group: 'Collision',
|
|
470
|
+
enum: {
|
|
471
|
+
labels: [
|
|
472
|
+
'None',
|
|
473
|
+
'Box',
|
|
474
|
+
'Sphere',
|
|
475
|
+
'Capsule',
|
|
476
|
+
'Cylinder',
|
|
477
|
+
'From asset'
|
|
478
|
+
],
|
|
479
|
+
values: [
|
|
480
|
+
'none',
|
|
481
|
+
'box',
|
|
482
|
+
'sphere',
|
|
483
|
+
'capsule',
|
|
484
|
+
'cylinder',
|
|
485
|
+
'asset'
|
|
486
|
+
]
|
|
487
|
+
}
|
|
488
|
+
},
|
|
489
|
+
get (value) {
|
|
490
|
+
value.str[0] = this.collision?.shape ?? 'none';
|
|
491
|
+
},
|
|
492
|
+
set (value) {
|
|
493
|
+
const shape = value.str[0];
|
|
494
|
+
if (!shape || shape === 'none') {
|
|
495
|
+
this.collision = null;
|
|
496
|
+
} else {
|
|
497
|
+
this.collision = {
|
|
498
|
+
...this.collision ?? {},
|
|
499
|
+
shape: shape
|
|
500
|
+
};
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
},
|
|
504
|
+
{
|
|
505
|
+
name: 'CollisionSize',
|
|
506
|
+
description: "Width, height and depth of the box, in the asset's units; 0 on an axis fits it to the asset there",
|
|
507
|
+
type: 'vec3',
|
|
508
|
+
default: [
|
|
509
|
+
0,
|
|
510
|
+
0,
|
|
511
|
+
0
|
|
512
|
+
],
|
|
513
|
+
options: {
|
|
514
|
+
group: 'Collision',
|
|
515
|
+
minValue: 0
|
|
516
|
+
},
|
|
517
|
+
isHidden () {
|
|
518
|
+
return collisionShape(this) !== 'box';
|
|
519
|
+
},
|
|
520
|
+
get (value) {
|
|
521
|
+
const size = this.collision?.size;
|
|
522
|
+
value.num[0] = size?.[0] ?? 0;
|
|
523
|
+
value.num[1] = size?.[1] ?? 0;
|
|
524
|
+
value.num[2] = size?.[2] ?? 0;
|
|
525
|
+
},
|
|
526
|
+
set (value) {
|
|
527
|
+
updateCollision(this, (c)=>{
|
|
528
|
+
const size = [
|
|
529
|
+
value.num[0],
|
|
530
|
+
value.num[1],
|
|
531
|
+
value.num[2]
|
|
532
|
+
];
|
|
533
|
+
c.size = size.every((v)=>v > 0) ? size : undefined;
|
|
534
|
+
});
|
|
535
|
+
}
|
|
536
|
+
},
|
|
537
|
+
{
|
|
538
|
+
name: 'CollisionRadius',
|
|
539
|
+
description: "Radius of the sphere, capsule or cylinder, in the asset's units; 0 fits it to the asset. For a tree, give the trunk radius",
|
|
540
|
+
type: 'float',
|
|
541
|
+
default: 0,
|
|
542
|
+
options: {
|
|
543
|
+
group: 'Collision',
|
|
544
|
+
minValue: 0
|
|
545
|
+
},
|
|
546
|
+
isHidden () {
|
|
547
|
+
const shape = collisionShape(this);
|
|
548
|
+
return shape !== 'sphere' && shape !== 'capsule' && shape !== 'cylinder';
|
|
549
|
+
},
|
|
550
|
+
get (value) {
|
|
551
|
+
value.num[0] = this.collision?.radius ?? 0;
|
|
552
|
+
},
|
|
553
|
+
set (value) {
|
|
554
|
+
updateCollision(this, (c)=>{
|
|
555
|
+
c.radius = value.num[0] > 0 ? value.num[0] : undefined;
|
|
556
|
+
});
|
|
557
|
+
}
|
|
558
|
+
},
|
|
559
|
+
{
|
|
560
|
+
name: 'CollisionHeight',
|
|
561
|
+
description: "Total height of the capsule or cylinder, in the asset's units; 0 makes it as tall as the asset",
|
|
562
|
+
type: 'float',
|
|
563
|
+
default: 0,
|
|
564
|
+
options: {
|
|
565
|
+
group: 'Collision',
|
|
566
|
+
minValue: 0
|
|
567
|
+
},
|
|
568
|
+
isHidden () {
|
|
569
|
+
const shape = collisionShape(this);
|
|
570
|
+
return shape !== 'capsule' && shape !== 'cylinder';
|
|
571
|
+
},
|
|
572
|
+
get (value) {
|
|
573
|
+
value.num[0] = this.collision?.height ?? 0;
|
|
574
|
+
},
|
|
575
|
+
set (value) {
|
|
576
|
+
updateCollision(this, (c)=>{
|
|
577
|
+
c.height = value.num[0] > 0 ? value.num[0] : undefined;
|
|
578
|
+
});
|
|
579
|
+
}
|
|
580
|
+
},
|
|
581
|
+
{
|
|
582
|
+
name: 'CollisionAutoOffset',
|
|
583
|
+
description: 'Places the shape on the asset: a capsule or cylinder stands on its base, a box or sphere is centred on it',
|
|
584
|
+
type: 'bool',
|
|
585
|
+
default: true,
|
|
586
|
+
options: {
|
|
587
|
+
group: 'Collision'
|
|
588
|
+
},
|
|
589
|
+
isHidden () {
|
|
590
|
+
return !hasFittedShape(this);
|
|
591
|
+
},
|
|
592
|
+
get (value) {
|
|
593
|
+
value.bool[0] = !this.collision?.offset;
|
|
594
|
+
},
|
|
595
|
+
set (value) {
|
|
596
|
+
updateCollision(this, (c)=>{
|
|
597
|
+
c.offset = value.bool[0] ? undefined : c.offset ?? [
|
|
598
|
+
0,
|
|
599
|
+
0,
|
|
600
|
+
0
|
|
601
|
+
];
|
|
602
|
+
});
|
|
603
|
+
}
|
|
604
|
+
},
|
|
605
|
+
{
|
|
606
|
+
name: 'CollisionOffset',
|
|
607
|
+
description: "Centre of the shape, in the asset's units, measured from the asset's origin",
|
|
608
|
+
type: 'vec3',
|
|
609
|
+
default: [
|
|
610
|
+
0,
|
|
611
|
+
0,
|
|
612
|
+
0
|
|
613
|
+
],
|
|
614
|
+
options: {
|
|
615
|
+
group: 'Collision'
|
|
616
|
+
},
|
|
617
|
+
isHidden () {
|
|
618
|
+
return !hasFittedShape(this) || !this.collision?.offset;
|
|
619
|
+
},
|
|
620
|
+
get (value) {
|
|
621
|
+
const offset = this.collision?.offset;
|
|
622
|
+
value.num[0] = offset?.[0] ?? 0;
|
|
623
|
+
value.num[1] = offset?.[1] ?? 0;
|
|
624
|
+
value.num[2] = offset?.[2] ?? 0;
|
|
625
|
+
},
|
|
626
|
+
set (value) {
|
|
627
|
+
updateCollision(this, (c)=>{
|
|
628
|
+
if (c.offset) {
|
|
629
|
+
c.offset = [
|
|
630
|
+
value.num[0],
|
|
631
|
+
value.num[1],
|
|
632
|
+
value.num[2]
|
|
633
|
+
];
|
|
634
|
+
}
|
|
635
|
+
});
|
|
636
|
+
}
|
|
637
|
+
},
|
|
638
|
+
{
|
|
639
|
+
name: 'CollisionFriction',
|
|
640
|
+
description: 'Grip against sliding along the instances: 0 is ice, around 1 is rubber',
|
|
641
|
+
type: 'float',
|
|
642
|
+
default: 0.5,
|
|
643
|
+
options: {
|
|
644
|
+
group: 'Collision',
|
|
645
|
+
minValue: 0,
|
|
646
|
+
maxValue: 2
|
|
647
|
+
},
|
|
648
|
+
isHidden () {
|
|
649
|
+
return !hasFittedShape(this);
|
|
650
|
+
},
|
|
651
|
+
get (value) {
|
|
652
|
+
value.num[0] = this.collision?.friction ?? 0.5;
|
|
653
|
+
},
|
|
654
|
+
set (value) {
|
|
655
|
+
updateCollision(this, (c)=>{
|
|
656
|
+
c.friction = value.num[0];
|
|
657
|
+
});
|
|
658
|
+
}
|
|
659
|
+
},
|
|
660
|
+
{
|
|
661
|
+
name: 'CollisionRestitution',
|
|
662
|
+
description: 'Bounciness of the instances: 0 stops things dead, 1 bounces them back fully',
|
|
663
|
+
type: 'float',
|
|
664
|
+
default: 0,
|
|
665
|
+
options: {
|
|
666
|
+
group: 'Collision',
|
|
667
|
+
minValue: 0,
|
|
668
|
+
maxValue: 1
|
|
669
|
+
},
|
|
670
|
+
isHidden () {
|
|
671
|
+
return !hasFittedShape(this);
|
|
672
|
+
},
|
|
673
|
+
get (value) {
|
|
674
|
+
value.num[0] = this.collision?.restitution ?? 0;
|
|
675
|
+
},
|
|
676
|
+
set (value) {
|
|
677
|
+
updateCollision(this, (c)=>{
|
|
678
|
+
c.restitution = value.num[0];
|
|
679
|
+
});
|
|
680
|
+
}
|
|
681
|
+
},
|
|
682
|
+
{
|
|
683
|
+
name: 'CollisionLayer',
|
|
684
|
+
description: 'Collision layer 0-15 of the instances; the world decides which layers pass through each other',
|
|
685
|
+
type: 'int',
|
|
686
|
+
default: 0,
|
|
687
|
+
options: {
|
|
688
|
+
group: 'Collision',
|
|
689
|
+
minValue: 0,
|
|
690
|
+
maxValue: 15
|
|
691
|
+
},
|
|
692
|
+
isHidden () {
|
|
693
|
+
return !hasFittedShape(this);
|
|
694
|
+
},
|
|
695
|
+
get (value) {
|
|
696
|
+
value.num[0] = this.collision?.layer ?? 0;
|
|
697
|
+
},
|
|
698
|
+
set (value) {
|
|
699
|
+
updateCollision(this, (c)=>{
|
|
700
|
+
c.layer = value.num[0];
|
|
701
|
+
});
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
]);
|
|
705
|
+
}
|
|
706
|
+
};
|
|
707
|
+
}
|
|
708
|
+
/** @internal */ function getFoliageSystemClass(manager) {
|
|
709
|
+
return {
|
|
710
|
+
ctor: FoliageSystem,
|
|
711
|
+
name: 'FoliageSystem',
|
|
712
|
+
parent: GraphNode,
|
|
713
|
+
createFunc (ctx) {
|
|
714
|
+
const node = new FoliageSystem(ctx.scene);
|
|
715
|
+
node.parent = ctx;
|
|
716
|
+
return {
|
|
717
|
+
obj: node
|
|
718
|
+
};
|
|
719
|
+
},
|
|
720
|
+
getProps () {
|
|
721
|
+
return defineProps([
|
|
722
|
+
{
|
|
723
|
+
name: 'ChunkSize',
|
|
724
|
+
description: 'Edge length in meters of the square chunks the instances are drawn and culled in. Smaller chunks cull more tightly, larger ones draw in fewer batches.',
|
|
725
|
+
type: 'float',
|
|
726
|
+
default: 64,
|
|
727
|
+
options: {
|
|
728
|
+
minValue: 4,
|
|
729
|
+
maxValue: 1024
|
|
730
|
+
},
|
|
731
|
+
get (value) {
|
|
732
|
+
value.num[0] = this.chunkSize;
|
|
733
|
+
},
|
|
734
|
+
set (value) {
|
|
735
|
+
this.chunkSize = value.num[0];
|
|
736
|
+
}
|
|
737
|
+
},
|
|
738
|
+
{
|
|
739
|
+
name: 'MaskCellSize',
|
|
740
|
+
description: 'Size in meters of the squares the foliage brush paints in. Smaller follows the brush more closely, larger saves memory',
|
|
741
|
+
type: 'float',
|
|
742
|
+
default: 1,
|
|
743
|
+
options: {
|
|
744
|
+
minValue: 0.05,
|
|
745
|
+
maxValue: 16
|
|
746
|
+
},
|
|
747
|
+
get (value) {
|
|
748
|
+
value.num[0] = this.maskCellSize;
|
|
749
|
+
},
|
|
750
|
+
set (value) {
|
|
751
|
+
this.maskCellSize = value.num[0];
|
|
752
|
+
}
|
|
753
|
+
},
|
|
754
|
+
{
|
|
755
|
+
name: 'Layers',
|
|
756
|
+
description: 'Kinds of objects scattered over the terrain, one asset and its settings per layer',
|
|
757
|
+
type: 'object_array',
|
|
758
|
+
default: [],
|
|
759
|
+
options: {
|
|
760
|
+
objectTypes: [
|
|
761
|
+
FoliageLayer
|
|
762
|
+
],
|
|
763
|
+
elementLabel: 'Layer'
|
|
764
|
+
},
|
|
765
|
+
isNullable () {
|
|
766
|
+
return false;
|
|
767
|
+
},
|
|
768
|
+
get (value) {
|
|
769
|
+
value.object = [];
|
|
770
|
+
for(let i = 0; i < this.numLayers; i++){
|
|
771
|
+
value.object.push(this.getLayer(i));
|
|
772
|
+
}
|
|
773
|
+
},
|
|
774
|
+
set (value) {
|
|
775
|
+
this.setLayers((value.object ?? []).filter((l)=>l instanceof FoliageLayer));
|
|
776
|
+
},
|
|
777
|
+
create () {
|
|
778
|
+
return new FoliageLayer();
|
|
779
|
+
},
|
|
780
|
+
add (value, index) {
|
|
781
|
+
const layer = value?.object?.[0];
|
|
782
|
+
this.insertLayer(layer instanceof FoliageLayer ? layer : new FoliageLayer(), index);
|
|
783
|
+
},
|
|
784
|
+
delete (index) {
|
|
785
|
+
this.removeLayer(index);
|
|
786
|
+
}
|
|
787
|
+
},
|
|
788
|
+
{
|
|
789
|
+
name: 'FoliageInstances',
|
|
790
|
+
description: 'Serialized foliage instances',
|
|
791
|
+
type: 'embedded',
|
|
792
|
+
default: null,
|
|
793
|
+
phase: 1,
|
|
794
|
+
isHidden () {
|
|
795
|
+
return true;
|
|
796
|
+
},
|
|
797
|
+
get (value) {
|
|
798
|
+
value.str[0] = `assets/.embedded.dir/${this.persistentId}-foliage.bin`;
|
|
799
|
+
value.object[0] = Promise.resolve(getFoliageContent(this));
|
|
800
|
+
},
|
|
801
|
+
async set (value) {
|
|
802
|
+
if (!value.str[0]) {
|
|
803
|
+
return;
|
|
804
|
+
}
|
|
805
|
+
const data = await manager.VFS.readFile(value.str[0], {
|
|
806
|
+
encoding: 'binary'
|
|
807
|
+
}).catch(()=>null);
|
|
808
|
+
if (!data) {
|
|
809
|
+
console.error(`Load foliage instances failed: ${value.str[0]}`);
|
|
810
|
+
return;
|
|
811
|
+
}
|
|
812
|
+
setFoliageContent(this, data);
|
|
813
|
+
}
|
|
814
|
+
}
|
|
815
|
+
]);
|
|
816
|
+
}
|
|
817
|
+
};
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
export { getFoliageLayerClass, getFoliageSystemClass };
|
|
821
|
+
//# sourceMappingURL=foliage.js.map
|