@zephyr3d/scene 0.9.26 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (506) hide show
  1. package/README.md +60 -27
  2. package/dist/animation/animation_bank.js +634 -0
  3. package/dist/animation/animation_bank.js.map +1 -0
  4. package/dist/animation/animation_bank_gpu.js +256 -0
  5. package/dist/animation/animation_bank_gpu.js.map +1 -0
  6. package/dist/animation/animationset.js +146 -30
  7. package/dist/animation/animationset.js.map +1 -1
  8. package/dist/animation/cloth/gpu_cloth_component.js +406 -0
  9. package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
  10. package/dist/animation/cloth/gpu_cloth_system.js +332 -202
  11. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  12. package/dist/animation/gpu_animation_driver.js +289 -0
  13. package/dist/animation/gpu_animation_driver.js.map +1 -0
  14. package/dist/animation/joint_dynamics/collision.js +112 -1
  15. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  16. package/dist/animation/joint_dynamics/controller.js +6 -0
  17. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
  19. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  20. package/dist/animation/joint_dynamics/solver.js +50 -12
  21. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/skeleton.js +300 -56
  24. package/dist/animation/skeleton.js.map +1 -1
  25. package/dist/animation/skin_palette_atlas.js +252 -0
  26. package/dist/animation/skin_palette_atlas.js.map +1 -0
  27. package/dist/animation/spring/multi_chain_spring_system.js +298 -38
  28. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  29. package/dist/animation/spring/spring_chain.js +2 -0
  30. package/dist/animation/spring/spring_chain.js.map +1 -1
  31. package/dist/animation/spring/spring_collider.js +159 -21
  32. package/dist/animation/spring/spring_collider.js.map +1 -1
  33. package/dist/animation/spring/spring_particle.js +1 -0
  34. package/dist/animation/spring/spring_particle.js.map +1 -1
  35. package/dist/animation/spring/spring_solver.js +173 -0
  36. package/dist/animation/spring/spring_solver.js.map +1 -0
  37. package/dist/animation/spring/spring_system.js +249 -24
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring_modifier.js +32 -1
  40. package/dist/animation/spring_modifier.js.map +1 -1
  41. package/dist/app/app.js +26 -0
  42. package/dist/app/app.js.map +1 -1
  43. package/dist/app/engine.js +86 -15
  44. package/dist/app/engine.js.map +1 -1
  45. package/dist/app/gamepad.js +191 -0
  46. package/dist/app/gamepad.js.map +1 -0
  47. package/dist/app/inputactions.js +271 -0
  48. package/dist/app/inputactions.js.map +1 -0
  49. package/dist/app/inputmgr.js +331 -22
  50. package/dist/app/inputmgr.js.map +1 -1
  51. package/dist/app/loading.js +138 -0
  52. package/dist/app/loading.js.map +1 -0
  53. package/dist/app/pipelinecache.js +209 -0
  54. package/dist/app/pipelinecache.js.map +1 -0
  55. package/dist/app/runtimescript.js +25 -0
  56. package/dist/app/runtimescript.js.map +1 -1
  57. package/dist/app/scriptingsystem.js +54 -0
  58. package/dist/app/scriptingsystem.js.map +1 -1
  59. package/dist/app/scriptregistry.js +7 -2
  60. package/dist/app/scriptregistry.js.map +1 -1
  61. package/dist/asset/asset_manifest.js +59 -0
  62. package/dist/asset/asset_manifest.js.map +1 -0
  63. package/dist/asset/asset_preload.js +258 -0
  64. package/dist/asset/asset_preload.js.map +1 -0
  65. package/dist/asset/assetmanager.js +117 -65
  66. package/dist/asset/assetmanager.js.map +1 -1
  67. package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
  68. package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  69. package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  70. package/dist/asset/loaders/ktx2/basis_location.js +17 -0
  71. package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
  72. package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
  73. package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
  74. package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
  75. package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
  76. package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
  77. package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
  78. package/dist/asset/mesh_lod_builder.js +104 -0
  79. package/dist/asset/mesh_lod_builder.js.map +1 -0
  80. package/dist/asset/mesh_settings.js +111 -0
  81. package/dist/asset/mesh_settings.js.map +1 -0
  82. package/dist/asset/meshopt_decoder.js +18 -0
  83. package/dist/asset/meshopt_decoder.js.map +1 -0
  84. package/dist/asset/meshopt_simplifier.js +26 -0
  85. package/dist/asset/meshopt_simplifier.js.map +1 -0
  86. package/dist/asset/model.js +177 -3
  87. package/dist/asset/model.js.map +1 -1
  88. package/dist/asset/texture_settings.js +231 -0
  89. package/dist/asset/texture_settings.js.map +1 -0
  90. package/dist/asset/zmsh_binary.js +131 -0
  91. package/dist/asset/zmsh_binary.js.map +1 -0
  92. package/dist/asset/zsdf_binary.js +111 -0
  93. package/dist/asset/zsdf_binary.js.map +1 -0
  94. package/dist/blitter/bilateralblur.js +1 -2
  95. package/dist/blitter/bilateralblur.js.map +1 -1
  96. package/dist/blitter/gaussianblur.js +1 -6
  97. package/dist/blitter/gaussianblur.js.map +1 -1
  98. package/dist/camera/base.js +31 -10
  99. package/dist/camera/base.js.map +1 -1
  100. package/dist/camera/camera.js +178 -200
  101. package/dist/camera/camera.js.map +1 -1
  102. package/dist/camera/follow.js +342 -0
  103. package/dist/camera/follow.js.map +1 -0
  104. package/dist/camera/fps.js +9 -7
  105. package/dist/camera/fps.js.map +1 -1
  106. package/dist/camera/orbit.js +46 -19
  107. package/dist/camera/orbit.js.map +1 -1
  108. package/dist/index.d.ts +30475 -19865
  109. package/dist/index.js +67 -12
  110. package/dist/index.js.map +1 -1
  111. package/dist/material/blinn.js +3 -0
  112. package/dist/material/blinn.js.map +1 -1
  113. package/dist/material/eye.js +1 -1
  114. package/dist/material/eye.js.map +1 -1
  115. package/dist/material/hair.js +2 -3
  116. package/dist/material/hair.js.map +1 -1
  117. package/dist/material/hairstrand.js +235 -235
  118. package/dist/material/hairstrand.js.map +1 -1
  119. package/dist/material/lambert.js +4 -1
  120. package/dist/material/lambert.js.map +1 -1
  121. package/dist/material/material.js +362 -300
  122. package/dist/material/material.js.map +1 -1
  123. package/dist/material/meshmaterial.js +118 -45
  124. package/dist/material/meshmaterial.js.map +1 -1
  125. package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
  126. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  127. package/dist/material/mixins/lightmodel/lambert.js +1 -1
  128. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  129. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
  130. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  131. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
  132. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  133. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
  134. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  135. package/dist/material/mixins/lit.js +223 -83
  136. package/dist/material/mixins/lit.js.map +1 -1
  137. package/dist/material/mixins/pbr/common.js +31 -206
  138. package/dist/material/mixins/pbr/common.js.map +1 -1
  139. package/dist/material/mtoon.js +1 -1
  140. package/dist/material/mtoon.js.map +1 -1
  141. package/dist/material/pbrmr.js +3 -0
  142. package/dist/material/pbrmr.js.map +1 -1
  143. package/dist/material/pbrsg.js +3 -0
  144. package/dist/material/pbrsg.js.map +1 -1
  145. package/dist/material/sdf_debug.js +78 -0
  146. package/dist/material/sdf_debug.js.map +1 -0
  147. package/dist/material/shader/helper.js +733 -190
  148. package/dist/material/shader/helper.js.map +1 -1
  149. package/dist/material/shader/terrain_blend.js +204 -43
  150. package/dist/material/shader/terrain_blend.js.map +1 -1
  151. package/dist/material/skin.js +331 -297
  152. package/dist/material/skin.js.map +1 -1
  153. package/dist/material/skinprofile.js +1058 -0
  154. package/dist/material/skinprofile.js.map +1 -0
  155. package/dist/material/sss.js +353 -0
  156. package/dist/material/sss.js.map +1 -0
  157. package/dist/material/sss_kernel.js +265 -0
  158. package/dist/material/sss_kernel.js.map +1 -0
  159. package/dist/material/sssprofile.js +879 -0
  160. package/dist/material/sssprofile.js.map +1 -0
  161. package/dist/material/subsurfaceprofile.js +4 -8
  162. package/dist/material/subsurfaceprofile.js.map +1 -1
  163. package/dist/material/terrain-cm.js +464 -188
  164. package/dist/material/terrain-cm.js.map +1 -1
  165. package/dist/material/unlit.js +3 -0
  166. package/dist/material/unlit.js.map +1 -1
  167. package/dist/material/water.js +2009 -201
  168. package/dist/material/water.js.map +1 -1
  169. package/dist/node_modules/meshoptimizer/LICENSE +21 -0
  170. package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
  171. package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
  172. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
  173. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
  174. package/dist/physics/character.js +226 -0
  175. package/dist/physics/character.js.map +1 -0
  176. package/dist/physics/collider.js +209 -0
  177. package/dist/physics/collider.js.map +1 -0
  178. package/dist/physics/events.js +79 -0
  179. package/dist/physics/events.js.map +1 -0
  180. package/dist/physics/joint.js +272 -0
  181. package/dist/physics/joint.js.map +1 -0
  182. package/dist/physics/node_physics.js +234 -0
  183. package/dist/physics/node_physics.js.map +1 -0
  184. package/dist/physics/part.js +91 -0
  185. package/dist/physics/part.js.map +1 -0
  186. package/dist/physics/rigid_body.js +379 -0
  187. package/dist/physics/rigid_body.js.map +1 -0
  188. package/dist/physics/vehicle.js +335 -0
  189. package/dist/physics/vehicle.js.map +1 -0
  190. package/dist/physics/world.js +25 -0
  191. package/dist/physics/world.js.map +1 -0
  192. package/dist/posteffect/bloom.js +49 -14
  193. package/dist/posteffect/bloom.js.map +1 -1
  194. package/dist/posteffect/motionblur.js +668 -63
  195. package/dist/posteffect/motionblur.js.map +1 -1
  196. package/dist/posteffect/posteffect.js +12 -1
  197. package/dist/posteffect/posteffect.js.map +1 -1
  198. package/dist/posteffect/postsss.js +572 -0
  199. package/dist/posteffect/postsss.js.map +1 -0
  200. package/dist/posteffect/sao.js +48 -50
  201. package/dist/posteffect/sao.js.map +1 -1
  202. package/dist/posteffect/skinsss.js +605 -355
  203. package/dist/posteffect/skinsss.js.map +1 -1
  204. package/dist/posteffect/ssgi.js +91 -162
  205. package/dist/posteffect/ssgi.js.map +1 -1
  206. package/dist/posteffect/ssr.js +3 -11
  207. package/dist/posteffect/ssr.js.map +1 -1
  208. package/dist/posteffect/sss.js +34 -15
  209. package/dist/posteffect/sss.js.map +1 -1
  210. package/dist/posteffect/taa.js +1 -0
  211. package/dist/posteffect/taa.js.map +1 -1
  212. package/dist/render/abuffer_oit.js +40 -39
  213. package/dist/render/abuffer_oit.js.map +1 -1
  214. package/dist/render/clipmap.js +328 -62
  215. package/dist/render/clipmap.js.map +1 -1
  216. package/dist/render/cluster_light.js +958 -224
  217. package/dist/render/cluster_light.js.map +1 -1
  218. package/dist/render/cull_visitor.js +26 -5
  219. package/dist/render/cull_visitor.js.map +1 -1
  220. package/dist/render/debug_views.js +37 -0
  221. package/dist/render/debug_views.js.map +1 -0
  222. package/dist/render/depthpass.js +5 -1
  223. package/dist/render/depthpass.js.map +1 -1
  224. package/dist/render/drawable_mixin.js +53 -6
  225. package/dist/render/drawable_mixin.js.map +1 -1
  226. package/dist/render/dualdepthpeeling_oit.js +53 -53
  227. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  228. package/dist/render/envlight.js +196 -113
  229. package/dist/render/envlight.js.map +1 -1
  230. package/dist/render/fbm_wavegenerator.js +8 -13
  231. package/dist/render/fbm_wavegenerator.js.map +1 -1
  232. package/dist/render/fft_wavegenerator.js +268 -136
  233. package/dist/render/fft_wavegenerator.js.map +1 -1
  234. package/dist/render/gerstner_wavegenerator.js +113 -28
  235. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  236. package/dist/render/gi/probe_volume.js +1334 -0
  237. package/dist/render/gi/probe_volume.js.map +1 -0
  238. package/dist/render/gi/scene_gi.js +282 -0
  239. package/dist/render/gi/scene_gi.js.map +1 -0
  240. package/dist/render/gi/voxel_atlas.js +198 -0
  241. package/dist/render/gi/voxel_atlas.js.map +1 -0
  242. package/dist/render/gi/voxel_lighting.js +652 -0
  243. package/dist/render/gi/voxel_lighting.js.map +1 -0
  244. package/dist/render/gi/voxel_scene.js +642 -0
  245. package/dist/render/gi/voxel_scene.js.map +1 -0
  246. package/dist/render/gi/voxelize_pass.js +223 -0
  247. package/dist/render/gi/voxelize_pass.js.map +1 -0
  248. package/dist/render/globalbindgroup_allocator.js +3 -2
  249. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  250. package/dist/render/gpu_picking.js +9 -36
  251. package/dist/render/gpu_picking.js.map +1 -1
  252. package/dist/render/hzb.js +80 -22
  253. package/dist/render/hzb.js.map +1 -1
  254. package/dist/render/instance_culling.js +499 -0
  255. package/dist/render/instance_culling.js.map +1 -0
  256. package/dist/render/lightpass.js +23 -9
  257. package/dist/render/lightpass.js.map +1 -1
  258. package/dist/render/lod.js +46 -0
  259. package/dist/render/lod.js.map +1 -0
  260. package/dist/render/oit.js +11 -11
  261. package/dist/render/oit.js.map +1 -1
  262. package/dist/render/primitive.js +301 -9
  263. package/dist/render/primitive.js.map +1 -1
  264. package/dist/render/primitive_readback.js +209 -0
  265. package/dist/render/primitive_readback.js.map +1 -0
  266. package/dist/render/render_queue.js +198 -11
  267. package/dist/render/render_queue.js.map +1 -1
  268. package/dist/render/renderer.js +14 -7
  269. package/dist/render/renderer.js.map +1 -1
  270. package/dist/render/rendergraph/blackboard.js +15 -1
  271. package/dist/render/rendergraph/blackboard.js.map +1 -1
  272. package/dist/render/rendergraph/executor.js +136 -0
  273. package/dist/render/rendergraph/executor.js.map +1 -1
  274. package/dist/render/rendergraph/forward_plus_builder.js +585 -59
  275. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  276. package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
  277. package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
  278. package/dist/render/rendergraph/history_resources.js +8 -1
  279. package/dist/render/rendergraph/history_resources.js.map +1 -1
  280. package/dist/render/rendergraph/scene_render_context.js +31 -2
  281. package/dist/render/rendergraph/scene_render_context.js.map +1 -1
  282. package/dist/render/rendergraph/types.js.map +1 -1
  283. package/dist/render/renderpass.js +28 -5
  284. package/dist/render/renderpass.js.map +1 -1
  285. package/dist/render/sdf/box_allocator.js +98 -0
  286. package/dist/render/sdf/box_allocator.js.map +1 -0
  287. package/dist/render/sdf/global_sdf.js +865 -0
  288. package/dist/render/sdf/global_sdf.js.map +1 -0
  289. package/dist/render/sdf/scene_sdf.js +562 -0
  290. package/dist/render/sdf/scene_sdf.js.map +1 -0
  291. package/dist/render/sdf/sdf_atlas.js +227 -0
  292. package/dist/render/sdf/sdf_atlas.js.map +1 -0
  293. package/dist/render/sdf/sdf_programs.js +42 -0
  294. package/dist/render/sdf/sdf_programs.js.map +1 -0
  295. package/dist/render/sdf/sdf_view.js +199 -0
  296. package/dist/render/sdf/sdf_view.js.map +1 -0
  297. package/dist/render/sdf/waterline.js +610 -0
  298. package/dist/render/sdf/waterline.js.map +1 -0
  299. package/dist/render/shadow_mask_pass.js +142 -25
  300. package/dist/render/shadow_mask_pass.js.map +1 -1
  301. package/dist/render/shore_wave_generator.js +1193 -0
  302. package/dist/render/shore_wave_generator.js.map +1 -0
  303. package/dist/render/sky.js +516 -86
  304. package/dist/render/sky.js.map +1 -1
  305. package/dist/render/transmission_thickness_pass.js +477 -0
  306. package/dist/render/transmission_thickness_pass.js.map +1 -0
  307. package/dist/render/underwater.js +524 -0
  308. package/dist/render/underwater.js.map +1 -0
  309. package/dist/render/virtualtexture/virtual_texture.js +1214 -0
  310. package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
  311. package/dist/render/volumetric_cloud/cloud_common.js +472 -0
  312. package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
  313. package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
  314. package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
  315. package/dist/render/volumetric_cloud/debug_view.js +131 -0
  316. package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
  317. package/dist/render/volumetric_cloud/resources.js +380 -0
  318. package/dist/render/volumetric_cloud/resources.js.map +1 -0
  319. package/dist/render/volumetric_cloud/sky_cache.js +380 -0
  320. package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
  321. package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
  322. package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
  323. package/dist/render/water_caustics.js +1195 -0
  324. package/dist/render/water_caustics.js.map +1 -0
  325. package/dist/render/water_foam.js +627 -0
  326. package/dist/render/water_foam.js.map +1 -0
  327. package/dist/render/water_interaction.js +1795 -0
  328. package/dist/render/water_interaction.js.map +1 -0
  329. package/dist/render/weightedblended_oit.js +36 -36
  330. package/dist/render/weightedblended_oit.js.map +1 -1
  331. package/dist/scene/basesprite.js +9 -4
  332. package/dist/scene/basesprite.js.map +1 -1
  333. package/dist/scene/batchgroup.js +108 -12
  334. package/dist/scene/batchgroup.js.map +1 -1
  335. package/dist/scene/environment.js +28 -7
  336. package/dist/scene/environment.js.map +1 -1
  337. package/dist/scene/foliage.js +1020 -0
  338. package/dist/scene/foliage.js.map +1 -0
  339. package/dist/scene/foliage_buckets.js +147 -0
  340. package/dist/scene/foliage_buckets.js.map +1 -0
  341. package/dist/scene/foliage_mask.js +358 -0
  342. package/dist/scene/foliage_mask.js.map +1 -0
  343. package/dist/scene/hair.js +15 -4
  344. package/dist/scene/hair.js.map +1 -1
  345. package/dist/scene/light.js +179 -13
  346. package/dist/scene/light.js.map +1 -1
  347. package/dist/scene/mesh.js +327 -45
  348. package/dist/scene/mesh.js.map +1 -1
  349. package/dist/scene/meshdrawable.js +6 -0
  350. package/dist/scene/meshdrawable.js.map +1 -1
  351. package/dist/scene/msdftext.js +9 -3
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  353. package/dist/scene/msdftextsprite.js +9 -3
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  355. package/dist/scene/particlesys.js +8 -2
  356. package/dist/scene/particlesys.js.map +1 -1
  357. package/dist/scene/physics_settings.js +157 -0
  358. package/dist/scene/physics_settings.js.map +1 -0
  359. package/dist/scene/scene.js +190 -44
  360. package/dist/scene/scene.js.map +1 -1
  361. package/dist/scene/scene_node.js +147 -6
  362. package/dist/scene/scene_node.js.map +1 -1
  363. package/dist/scene/terrain-cm/bladegrassmaterial.js +735 -0
  364. package/dist/scene/terrain-cm/bladegrassmaterial.js.map +1 -0
  365. package/dist/scene/terrain-cm/grass.js +881 -42
  366. package/dist/scene/terrain-cm/grass.js.map +1 -1
  367. package/dist/scene/terrain-cm/grass_gpu.js +929 -0
  368. package/dist/scene/terrain-cm/grass_gpu.js.map +1 -0
  369. package/dist/scene/terrain-cm/grassmaterial.js +180 -9
  370. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  371. package/dist/scene/terrain-cm/terrain-cm.js +465 -36
  372. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  373. package/dist/scene/terrain-cm/terrain_gi_albedo.js +257 -0
  374. package/dist/scene/terrain-cm/terrain_gi_albedo.js.map +1 -0
  375. package/dist/scene/terrain-cm/terrain_rvt.js +395 -0
  376. package/dist/scene/terrain-cm/terrain_rvt.js.map +1 -0
  377. package/dist/scene/update_queue.js +54 -0
  378. package/dist/scene/update_queue.js.map +1 -0
  379. package/dist/scene/water.js +997 -96
  380. package/dist/scene/water.js.map +1 -1
  381. package/dist/scene/water_surface_sampler.js +324 -0
  382. package/dist/scene/water_surface_sampler.js.map +1 -0
  383. package/dist/scene/wind.js +317 -0
  384. package/dist/scene/wind.js.map +1 -0
  385. package/dist/shaders/atmosphere.js +388 -166
  386. package/dist/shaders/atmosphere.js.map +1 -1
  387. package/dist/shaders/fog.js +100 -32
  388. package/dist/shaders/fog.js.map +1 -1
  389. package/dist/shaders/gi.js +365 -0
  390. package/dist/shaders/gi.js.map +1 -0
  391. package/dist/shaders/ltc_rect.js +202 -0
  392. package/dist/shaders/ltc_rect.js.map +1 -0
  393. package/dist/shaders/misc.js +1 -10
  394. package/dist/shaders/misc.js.map +1 -1
  395. package/dist/shaders/noise.js +5 -1
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  397. package/dist/shaders/probes.js +309 -0
  398. package/dist/shaders/probes.js.map +1 -0
  399. package/dist/shaders/sdf.js +537 -0
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  401. package/dist/shaders/shadow.js +104 -70
  402. package/dist/shaders/shadow.js.map +1 -1
  403. package/dist/shaders/skin_brdf.js +243 -0
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  405. package/dist/shaders/ssr.js +6 -159
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  407. package/dist/shaders/temporal.js +38 -27
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  409. package/dist/shaders/water.js +40 -87
  410. package/dist/shaders/water.js.map +1 -1
  411. package/dist/shaders/water_medium.js +42 -0
  412. package/dist/shaders/water_medium.js.map +1 -0
  413. package/dist/shadow/dom.js +110 -19
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  415. package/dist/shadow/esm.js +3 -3
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  417. package/dist/shadow/pcf_opt.js +15 -48
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  419. package/dist/shadow/pcf_pd.js +15 -53
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  429. package/dist/shadow/ssm.js +18 -72
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  431. package/dist/shadow/vsm.js +3 -3
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  437. package/dist/utility/physical.js +10 -1
  438. package/dist/utility/physical.js.map +1 -1
  439. package/dist/utility/pmrem.js +17 -43
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  441. package/dist/utility/sdf/bake.js +435 -0
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  443. package/dist/utility/sdf/bvh.js +576 -0
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  445. package/dist/utility/serialization/manager.js +36 -6
  446. package/dist/utility/serialization/manager.js.map +1 -1
  447. package/dist/utility/serialization/scene/animation.js +77 -7
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  449. package/dist/utility/serialization/scene/batch.js +11 -4
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  451. package/dist/utility/serialization/scene/camera.js +140 -279
  452. package/dist/utility/serialization/scene/camera.js.map +1 -1
  453. package/dist/utility/serialization/scene/cloth.js +25 -0
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  455. package/dist/utility/serialization/scene/common.js +14 -6
  456. package/dist/utility/serialization/scene/common.js.map +1 -1
  457. package/dist/utility/serialization/scene/foliage.js +821 -0
  458. package/dist/utility/serialization/scene/foliage.js.map +1 -0
  459. package/dist/utility/serialization/scene/hair.js +11 -4
  460. package/dist/utility/serialization/scene/hair.js.map +1 -1
  461. package/dist/utility/serialization/scene/light.js +115 -7
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  465. package/dist/utility/serialization/scene/mesh.js +69 -4
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  467. package/dist/utility/serialization/scene/node.js +140 -5
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  469. package/dist/utility/serialization/scene/node_physics.js +1318 -0
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  471. package/dist/utility/serialization/scene/particle.js +11 -4
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  473. package/dist/utility/serialization/scene/physics.js +120 -0
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  475. package/dist/utility/serialization/scene/primitive.js +124 -10
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  477. package/dist/utility/serialization/scene/scene.js +1687 -51
  478. package/dist/utility/serialization/scene/scene.js.map +1 -1
  479. package/dist/utility/serialization/scene/sprite.js +11 -4
  480. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  481. package/dist/utility/serialization/scene/terrain.js +163 -33
  482. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  483. package/dist/utility/serialization/scene/text.js +11 -4
  484. package/dist/utility/serialization/scene/text.js.map +1 -1
  485. package/dist/utility/serialization/scene/water.js +2473 -114
  486. package/dist/utility/serialization/scene/water.js.map +1 -1
  487. package/dist/utility/serialization/types.js.map +1 -1
  488. package/dist/utility/shprojector.js +97 -109
  489. package/dist/utility/shprojector.js.map +1 -1
  490. package/dist/utility/textures/foam.js +170 -0
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  492. package/dist/utility/textures/ggxlut.js +17 -43
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  494. package/dist/utility/textures/ltcdata.js +4 -4
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  496. package/dist/utility/textures/ltclut.js +16 -6
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  498. package/dist/utility/unsupported.js +24 -0
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  500. package/dist/values.js +13 -1
  501. package/dist/values.js.map +1 -1
  502. package/package.json +25 -12
  503. package/src/asset/loaders/ktx2/basis/LICENSE +201 -0
  504. package/src/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  505. package/src/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  506. package/src/asset/meshoptimizer/LICENSE +21 -0
@@ -0,0 +1,821 @@
1
+ import { mimeTypeOf } from '@zephyr3d/base';
2
+ import '../../../scene/scene.js';
3
+ import '../../../render/primitive.js';
4
+ import '@zephyr3d/device';
5
+ import '../../../values.js';
6
+ import '../../../render/render_queue.js';
7
+ import '../../../material/shader/helper.js';
8
+ import '../../../material/lambert.js';
9
+ import '../../../material/blinn.js';
10
+ import '../../../material/unlit.js';
11
+ import '../../../material/meshmaterial.js';
12
+ import '../../../material/particle.js';
13
+ import '../../../material/subsurfaceprofile.js';
14
+ import '../../../material/sssprofile.js';
15
+ import '../../../material/sss.js';
16
+ import '../../../material/eye.js';
17
+ import '../../../material/hair.js';
18
+ import '../../../material/hairstrand.js';
19
+ import '../../../material/grassmaterial.js';
20
+ import '../../../material/terrain-cm.js';
21
+ import '../../../material/pbrmr.js';
22
+ import '../../../material/pbrsg.js';
23
+ import '../../../material/mtoon.js';
24
+ import '../../../material/pbrblueprint.js';
25
+ import '../../../material/sprite.js';
26
+ import '../../../material/sprite_std.js';
27
+ import { defineProps } from '../types.js';
28
+ import '../../blueprint/material/texture.js';
29
+ import '../../../render/rendergraph/forward_plus_builder.js';
30
+ import '../../../render/lightpass.js';
31
+ import '../../../render/sky.js';
32
+ import '../../../render/clipmap.js';
33
+ import '../../../render/envlight.js';
34
+ import '../../../render/lod.js';
35
+ import '../../../render/dualdepthpeeling_oit.js';
36
+ import '../../../shaders/atmosphere.js';
37
+ import '../../../render/water_interaction.js';
38
+ import '../../../render/rendergraph/scene_render_context.js';
39
+ import '../../../render/sdf/scene_sdf.js';
40
+ import '../../../render/sdf/global_sdf.js';
41
+ import '../../../render/gi/voxelize_pass.js';
42
+ import { GraphNode } from '../../../scene/graph_node.js';
43
+ import '../../../shadow/shadowmapper.js';
44
+ import '../../../scene/mesh.js';
45
+ import '../../../scene/meshdrawable.js';
46
+ import '../../../scene/basesprite.js';
47
+ import '../../../material/msdf_text.js';
48
+ import '../../../scene/water.js';
49
+ import '../../../scene/hair.js';
50
+ import '../../../scene/scene_node.js';
51
+ import '../../../scene/particlesys.js';
52
+ import '../../../scene/batchgroup.js';
53
+ import '../../../scene/terrain-cm/terrain-cm.js';
54
+ import '../../../scene/terrain-cm/grass.js';
55
+ import '../../../scene/raycast_visitor.js';
56
+ import { FoliageLayer, FoliageSystem } from '../../../scene/foliage.js';
57
+ import { FOLIAGE_INSTANCE_STRIDE } from '../../../scene/foliage_buckets.js';
58
+
59
+ // 'FOLI' in little endian
60
+ const FOLIAGE_DATA_MAGIC = 0x494c4f46;
61
+ const FOLIAGE_DATA_VERSION = 2;
62
+ /**
63
+ * Instances and density masks of every layer: a header of magic, version and layer count,
64
+ * then per layer the generated instances, the manual instances (each a count and the floats)
65
+ * and the density mask tiles.
66
+ */ function getFoliageContent(foliage) {
67
+ const layers = [];
68
+ let size = 3 * 4;
69
+ for(let i = 0; i < foliage.numLayers; i++){
70
+ const layer = foliage.getLayer(i);
71
+ const entry = {
72
+ layer,
73
+ generated: layer.getInstances('generated'),
74
+ manual: layer.getInstances('manual')
75
+ };
76
+ layers.push(entry);
77
+ size += 8 + (entry.generated.length + entry.manual.length) * 4 + layer.mask.byteSize;
78
+ }
79
+ const buffer = new ArrayBuffer(size);
80
+ const view = new DataView(buffer);
81
+ view.setUint32(0, FOLIAGE_DATA_MAGIC, true);
82
+ view.setUint32(4, FOLIAGE_DATA_VERSION, true);
83
+ view.setUint32(8, layers.length, true);
84
+ let offset = 12;
85
+ for (const { layer, generated, manual } of layers){
86
+ for (const data of [
87
+ generated,
88
+ manual
89
+ ]){
90
+ view.setUint32(offset, data.length / FOLIAGE_INSTANCE_STRIDE, true);
91
+ offset += 4;
92
+ new Float32Array(buffer, offset, data.length).set(data);
93
+ offset += data.length * 4;
94
+ }
95
+ offset = layer.mask.write(view, offset);
96
+ }
97
+ return buffer;
98
+ }
99
+ /** Reads what {@link getFoliageContent} wrote into the layers of a foliage system */ function setFoliageContent(foliage, data) {
100
+ const view = new DataView(data);
101
+ if (data.byteLength < 12 || view.getUint32(0, true) !== FOLIAGE_DATA_MAGIC) {
102
+ console.error('Invalid foliage instance data');
103
+ return;
104
+ }
105
+ if (view.getUint32(4, true) !== FOLIAGE_DATA_VERSION) {
106
+ console.error(`Unsupported foliage instance data version ${view.getUint32(4, true)}`);
107
+ return;
108
+ }
109
+ const numLayers = view.getUint32(8, true);
110
+ if (numLayers !== foliage.numLayers) {
111
+ console.error('Number of foliage layers mismatch');
112
+ return;
113
+ }
114
+ let offset = 12;
115
+ for(let i = 0; i < numLayers; i++){
116
+ for (const group of [
117
+ 'generated',
118
+ 'manual'
119
+ ]){
120
+ const count = view.getUint32(offset, true);
121
+ offset += 4;
122
+ foliage.setInstances(i, new Float32Array(data, offset, count * FOLIAGE_INSTANCE_STRIDE), group);
123
+ offset += count * FOLIAGE_INSTANCE_STRIDE * 4;
124
+ }
125
+ offset = foliage.getLayer(i).mask.read(view, offset);
126
+ }
127
+ }
128
+ /** Changes one field of the collision of a layer; nothing when the layer has none */ function updateCollision(layer, change) {
129
+ const c = layer.collision;
130
+ if (c) {
131
+ change(c);
132
+ layer.collision = c;
133
+ }
134
+ }
135
+ const hasCollision = (layer)=>!!layer.collision;
136
+ const collisionShape = (layer)=>layer.collision?.shape ?? null;
137
+ /** Sizes and offset come from the asset's own colliders with shape asset */ const hasFittedShape = (layer)=>hasCollision(layer) && collisionShape(layer) !== 'asset';
138
+ /** @internal */ function getFoliageLayerClass() {
139
+ return {
140
+ ctor: FoliageLayer,
141
+ name: 'FoliageLayer',
142
+ getProps () {
143
+ return defineProps([
144
+ {
145
+ name: 'Asset',
146
+ description: 'Prefab or model scattered by this layer; every mesh in it is drawn at each instance',
147
+ type: 'string',
148
+ default: '',
149
+ options: {
150
+ mimeTypes: [
151
+ mimeTypeOf('.zprefab'),
152
+ mimeTypeOf('.glb'),
153
+ mimeTypeOf('.gltf'),
154
+ mimeTypeOf('.fbx'),
155
+ mimeTypeOf('.obj')
156
+ ]
157
+ },
158
+ get (value) {
159
+ value.str[0] = this.asset;
160
+ },
161
+ set (value) {
162
+ this.asset = value.str[0] ?? '';
163
+ }
164
+ },
165
+ {
166
+ name: 'GeneratedInstances',
167
+ description: 'Copies grown where the layer is painted; paint, erase or regenerate to change them',
168
+ type: 'int',
169
+ readonly: true,
170
+ isPersistent () {
171
+ return false;
172
+ },
173
+ get (value) {
174
+ value.num[0] = this.generatedCount;
175
+ }
176
+ },
177
+ {
178
+ name: 'PlacedInstances',
179
+ description: 'Copies placed directly, e.g. by the scatter tool; painting leaves them alone, erasing removes them',
180
+ type: 'int',
181
+ readonly: true,
182
+ isPersistent () {
183
+ return false;
184
+ },
185
+ get (value) {
186
+ value.num[0] = this.manualCount;
187
+ }
188
+ },
189
+ {
190
+ name: 'CastShadow',
191
+ description: 'Whether the instances cast shadows; off saves time for small plants',
192
+ type: 'bool',
193
+ default: true,
194
+ get (value) {
195
+ value.bool[0] = this.castShadow;
196
+ },
197
+ set (value) {
198
+ this.castShadow = value.bool[0];
199
+ }
200
+ },
201
+ {
202
+ name: 'CullDistance',
203
+ description: 'Instances farther than this from the camera, in meters, disappear',
204
+ type: 'float',
205
+ default: 300,
206
+ options: {
207
+ minValue: 0,
208
+ maxValue: 10000
209
+ },
210
+ get (value) {
211
+ value.num[0] = this.cullDistance;
212
+ },
213
+ set (value) {
214
+ this.cullDistance = value.num[0];
215
+ }
216
+ },
217
+ {
218
+ name: 'AlignToNormal',
219
+ description: 'How much the instances tilt with the slope of the terrain: 0 stands upright, 1 leans with the ground. Painted copies on any surface always stand upright',
220
+ type: 'float',
221
+ default: 0,
222
+ options: {
223
+ minValue: 0,
224
+ maxValue: 1
225
+ },
226
+ isHidden () {
227
+ // Only a terrain gives the slope when the instances are drawn; on any surface the
228
+ // painted copies store their height alone. Placed copies still follow the terrain.
229
+ return this.generation.surface === 'any' && this.manualCount === 0;
230
+ },
231
+ get (value) {
232
+ value.num[0] = this.alignToNormal;
233
+ },
234
+ set (value) {
235
+ this.alignToNormal = value.num[0];
236
+ }
237
+ },
238
+ {
239
+ name: 'Spacing',
240
+ description: 'Distance between the spots painted copies can grow at, about the closest two get. Smaller grows a denser layer. Regenerate the layer to apply it to what is painted',
241
+ type: 'float',
242
+ default: 4,
243
+ options: {
244
+ group: 'Generation',
245
+ minValue: 0.05,
246
+ maxValue: 100
247
+ },
248
+ get (value) {
249
+ value.num[0] = this.generation.spacing;
250
+ },
251
+ set (value) {
252
+ this.generation = {
253
+ spacing: value.num[0]
254
+ };
255
+ }
256
+ },
257
+ {
258
+ name: 'ScaleRange',
259
+ description: 'Smallest and largest size of the painted copies, picked at random for each',
260
+ type: 'vec2',
261
+ default: [
262
+ 0.8,
263
+ 1.2
264
+ ],
265
+ options: {
266
+ group: 'Generation',
267
+ minValue: 0.01,
268
+ maxValue: 100
269
+ },
270
+ get (value) {
271
+ const r = this.generation.scaleRange;
272
+ value.num[0] = r[0];
273
+ value.num[1] = r[1];
274
+ },
275
+ set (value) {
276
+ this.generation = {
277
+ scaleRange: [
278
+ value.num[0],
279
+ value.num[1]
280
+ ]
281
+ };
282
+ }
283
+ },
284
+ {
285
+ name: 'SlopeRange',
286
+ description: 'Painted copies only grow on ground this steep, in degrees: 0 is flat, 90 a wall',
287
+ type: 'vec2',
288
+ default: [
289
+ 0,
290
+ 45
291
+ ],
292
+ options: {
293
+ group: 'Generation',
294
+ minValue: 0,
295
+ maxValue: 90
296
+ },
297
+ get (value) {
298
+ const r = this.generation.slopeRange;
299
+ value.num[0] = r[0];
300
+ value.num[1] = r[1];
301
+ },
302
+ set (value) {
303
+ this.generation = {
304
+ slopeRange: [
305
+ value.num[0],
306
+ value.num[1]
307
+ ]
308
+ };
309
+ }
310
+ },
311
+ {
312
+ name: 'LimitHeight',
313
+ description: 'Painted copies only grow between two world heights, e.g. above the water line',
314
+ type: 'bool',
315
+ default: false,
316
+ options: {
317
+ group: 'Generation'
318
+ },
319
+ get (value) {
320
+ value.bool[0] = !!this.generation.heightRange;
321
+ },
322
+ set (value) {
323
+ const g = this.generation;
324
+ this.generation = {
325
+ heightRange: value.bool[0] ? g.heightRange ?? [
326
+ 0,
327
+ 100
328
+ ] : null
329
+ };
330
+ }
331
+ },
332
+ {
333
+ name: 'HeightRange',
334
+ description: 'Lowest and highest world height painted copies grow at',
335
+ type: 'vec2',
336
+ default: [
337
+ 0,
338
+ 100
339
+ ],
340
+ options: {
341
+ group: 'Generation'
342
+ },
343
+ isHidden () {
344
+ return !this.generation.heightRange;
345
+ },
346
+ get (value) {
347
+ const r = this.generation.heightRange ?? [
348
+ 0,
349
+ 100
350
+ ];
351
+ value.num[0] = r[0];
352
+ value.num[1] = r[1];
353
+ },
354
+ set (value) {
355
+ if (this.generation.heightRange) {
356
+ this.generation = {
357
+ heightRange: [
358
+ value.num[0],
359
+ value.num[1]
360
+ ]
361
+ };
362
+ }
363
+ }
364
+ },
365
+ {
366
+ name: 'YOffset',
367
+ description: 'Raises painted copies above the ground, or sinks them into it when negative, in meters',
368
+ type: 'float',
369
+ default: 0,
370
+ options: {
371
+ group: 'Generation',
372
+ minValue: -100,
373
+ maxValue: 100
374
+ },
375
+ get (value) {
376
+ value.num[0] = this.generation.yOffset;
377
+ },
378
+ set (value) {
379
+ this.generation = {
380
+ yOffset: value.num[0]
381
+ };
382
+ }
383
+ },
384
+ {
385
+ name: 'RandomYaw',
386
+ description: 'Turns each painted copy a random way about the vertical, so they do not all face alike',
387
+ type: 'bool',
388
+ default: true,
389
+ options: {
390
+ group: 'Generation'
391
+ },
392
+ get (value) {
393
+ value.bool[0] = this.generation.randomYaw;
394
+ },
395
+ set (value) {
396
+ this.generation = {
397
+ randomYaw: value.bool[0]
398
+ };
399
+ }
400
+ },
401
+ {
402
+ name: 'Seed',
403
+ description: 'Picks another random arrangement of the painted copies; regenerate to see it',
404
+ type: 'int',
405
+ default: 0,
406
+ options: {
407
+ group: 'Generation'
408
+ },
409
+ get (value) {
410
+ value.num[0] = this.generation.seed;
411
+ },
412
+ set (value) {
413
+ this.generation = {
414
+ seed: value.num[0]
415
+ };
416
+ }
417
+ },
418
+ {
419
+ name: 'Surface',
420
+ description: 'What painted copies stand on. Terrain follows the ground when it is reshaped; Any surface lands them on whatever has a collider below, rocks and buildings included, and keeps that height',
421
+ type: 'string',
422
+ default: 'terrain',
423
+ options: {
424
+ group: 'Generation',
425
+ enum: {
426
+ labels: [
427
+ 'Terrain',
428
+ 'Any surface'
429
+ ],
430
+ values: [
431
+ 'terrain',
432
+ 'any'
433
+ ]
434
+ }
435
+ },
436
+ get (value) {
437
+ value.str[0] = this.generation.surface;
438
+ },
439
+ set (value) {
440
+ this.generation = {
441
+ surface: value.str[0]
442
+ };
443
+ }
444
+ },
445
+ {
446
+ name: 'PlaceScript',
447
+ description: 'Optional rule deciding where painted copies grow: function place(p, api, input) returning how likely a copy is at p, as for the scatter tool',
448
+ type: 'string',
449
+ default: '',
450
+ options: {
451
+ group: 'Generation',
452
+ multiline: true
453
+ },
454
+ get (value) {
455
+ value.str[0] = this.generation.placeScript;
456
+ },
457
+ set (value) {
458
+ this.generation = {
459
+ placeScript: value.str[0] ?? ''
460
+ };
461
+ }
462
+ },
463
+ {
464
+ name: 'CollisionShape',
465
+ description: 'Makes the instances obstacles in the physics simulation, such as tree trunks and big rocks. Asset uses the colliders set on the asset itself; None for bushes and stones vehicles drive over',
466
+ type: 'string',
467
+ default: 'none',
468
+ options: {
469
+ group: 'Collision',
470
+ enum: {
471
+ labels: [
472
+ 'None',
473
+ 'Box',
474
+ 'Sphere',
475
+ 'Capsule',
476
+ 'Cylinder',
477
+ 'From asset'
478
+ ],
479
+ values: [
480
+ 'none',
481
+ 'box',
482
+ 'sphere',
483
+ 'capsule',
484
+ 'cylinder',
485
+ 'asset'
486
+ ]
487
+ }
488
+ },
489
+ get (value) {
490
+ value.str[0] = this.collision?.shape ?? 'none';
491
+ },
492
+ set (value) {
493
+ const shape = value.str[0];
494
+ if (!shape || shape === 'none') {
495
+ this.collision = null;
496
+ } else {
497
+ this.collision = {
498
+ ...this.collision ?? {},
499
+ shape: shape
500
+ };
501
+ }
502
+ }
503
+ },
504
+ {
505
+ name: 'CollisionSize',
506
+ description: "Width, height and depth of the box, in the asset's units; 0 on an axis fits it to the asset there",
507
+ type: 'vec3',
508
+ default: [
509
+ 0,
510
+ 0,
511
+ 0
512
+ ],
513
+ options: {
514
+ group: 'Collision',
515
+ minValue: 0
516
+ },
517
+ isHidden () {
518
+ return collisionShape(this) !== 'box';
519
+ },
520
+ get (value) {
521
+ const size = this.collision?.size;
522
+ value.num[0] = size?.[0] ?? 0;
523
+ value.num[1] = size?.[1] ?? 0;
524
+ value.num[2] = size?.[2] ?? 0;
525
+ },
526
+ set (value) {
527
+ updateCollision(this, (c)=>{
528
+ const size = [
529
+ value.num[0],
530
+ value.num[1],
531
+ value.num[2]
532
+ ];
533
+ c.size = size.every((v)=>v > 0) ? size : undefined;
534
+ });
535
+ }
536
+ },
537
+ {
538
+ name: 'CollisionRadius',
539
+ description: "Radius of the sphere, capsule or cylinder, in the asset's units; 0 fits it to the asset. For a tree, give the trunk radius",
540
+ type: 'float',
541
+ default: 0,
542
+ options: {
543
+ group: 'Collision',
544
+ minValue: 0
545
+ },
546
+ isHidden () {
547
+ const shape = collisionShape(this);
548
+ return shape !== 'sphere' && shape !== 'capsule' && shape !== 'cylinder';
549
+ },
550
+ get (value) {
551
+ value.num[0] = this.collision?.radius ?? 0;
552
+ },
553
+ set (value) {
554
+ updateCollision(this, (c)=>{
555
+ c.radius = value.num[0] > 0 ? value.num[0] : undefined;
556
+ });
557
+ }
558
+ },
559
+ {
560
+ name: 'CollisionHeight',
561
+ description: "Total height of the capsule or cylinder, in the asset's units; 0 makes it as tall as the asset",
562
+ type: 'float',
563
+ default: 0,
564
+ options: {
565
+ group: 'Collision',
566
+ minValue: 0
567
+ },
568
+ isHidden () {
569
+ const shape = collisionShape(this);
570
+ return shape !== 'capsule' && shape !== 'cylinder';
571
+ },
572
+ get (value) {
573
+ value.num[0] = this.collision?.height ?? 0;
574
+ },
575
+ set (value) {
576
+ updateCollision(this, (c)=>{
577
+ c.height = value.num[0] > 0 ? value.num[0] : undefined;
578
+ });
579
+ }
580
+ },
581
+ {
582
+ name: 'CollisionAutoOffset',
583
+ description: 'Places the shape on the asset: a capsule or cylinder stands on its base, a box or sphere is centred on it',
584
+ type: 'bool',
585
+ default: true,
586
+ options: {
587
+ group: 'Collision'
588
+ },
589
+ isHidden () {
590
+ return !hasFittedShape(this);
591
+ },
592
+ get (value) {
593
+ value.bool[0] = !this.collision?.offset;
594
+ },
595
+ set (value) {
596
+ updateCollision(this, (c)=>{
597
+ c.offset = value.bool[0] ? undefined : c.offset ?? [
598
+ 0,
599
+ 0,
600
+ 0
601
+ ];
602
+ });
603
+ }
604
+ },
605
+ {
606
+ name: 'CollisionOffset',
607
+ description: "Centre of the shape, in the asset's units, measured from the asset's origin",
608
+ type: 'vec3',
609
+ default: [
610
+ 0,
611
+ 0,
612
+ 0
613
+ ],
614
+ options: {
615
+ group: 'Collision'
616
+ },
617
+ isHidden () {
618
+ return !hasFittedShape(this) || !this.collision?.offset;
619
+ },
620
+ get (value) {
621
+ const offset = this.collision?.offset;
622
+ value.num[0] = offset?.[0] ?? 0;
623
+ value.num[1] = offset?.[1] ?? 0;
624
+ value.num[2] = offset?.[2] ?? 0;
625
+ },
626
+ set (value) {
627
+ updateCollision(this, (c)=>{
628
+ if (c.offset) {
629
+ c.offset = [
630
+ value.num[0],
631
+ value.num[1],
632
+ value.num[2]
633
+ ];
634
+ }
635
+ });
636
+ }
637
+ },
638
+ {
639
+ name: 'CollisionFriction',
640
+ description: 'Grip against sliding along the instances: 0 is ice, around 1 is rubber',
641
+ type: 'float',
642
+ default: 0.5,
643
+ options: {
644
+ group: 'Collision',
645
+ minValue: 0,
646
+ maxValue: 2
647
+ },
648
+ isHidden () {
649
+ return !hasFittedShape(this);
650
+ },
651
+ get (value) {
652
+ value.num[0] = this.collision?.friction ?? 0.5;
653
+ },
654
+ set (value) {
655
+ updateCollision(this, (c)=>{
656
+ c.friction = value.num[0];
657
+ });
658
+ }
659
+ },
660
+ {
661
+ name: 'CollisionRestitution',
662
+ description: 'Bounciness of the instances: 0 stops things dead, 1 bounces them back fully',
663
+ type: 'float',
664
+ default: 0,
665
+ options: {
666
+ group: 'Collision',
667
+ minValue: 0,
668
+ maxValue: 1
669
+ },
670
+ isHidden () {
671
+ return !hasFittedShape(this);
672
+ },
673
+ get (value) {
674
+ value.num[0] = this.collision?.restitution ?? 0;
675
+ },
676
+ set (value) {
677
+ updateCollision(this, (c)=>{
678
+ c.restitution = value.num[0];
679
+ });
680
+ }
681
+ },
682
+ {
683
+ name: 'CollisionLayer',
684
+ description: 'Collision layer 0-15 of the instances; the world decides which layers pass through each other',
685
+ type: 'int',
686
+ default: 0,
687
+ options: {
688
+ group: 'Collision',
689
+ minValue: 0,
690
+ maxValue: 15
691
+ },
692
+ isHidden () {
693
+ return !hasFittedShape(this);
694
+ },
695
+ get (value) {
696
+ value.num[0] = this.collision?.layer ?? 0;
697
+ },
698
+ set (value) {
699
+ updateCollision(this, (c)=>{
700
+ c.layer = value.num[0];
701
+ });
702
+ }
703
+ }
704
+ ]);
705
+ }
706
+ };
707
+ }
708
+ /** @internal */ function getFoliageSystemClass(manager) {
709
+ return {
710
+ ctor: FoliageSystem,
711
+ name: 'FoliageSystem',
712
+ parent: GraphNode,
713
+ createFunc (ctx) {
714
+ const node = new FoliageSystem(ctx.scene);
715
+ node.parent = ctx;
716
+ return {
717
+ obj: node
718
+ };
719
+ },
720
+ getProps () {
721
+ return defineProps([
722
+ {
723
+ name: 'ChunkSize',
724
+ description: 'Edge length in meters of the square chunks the instances are drawn and culled in. Smaller chunks cull more tightly, larger ones draw in fewer batches.',
725
+ type: 'float',
726
+ default: 64,
727
+ options: {
728
+ minValue: 4,
729
+ maxValue: 1024
730
+ },
731
+ get (value) {
732
+ value.num[0] = this.chunkSize;
733
+ },
734
+ set (value) {
735
+ this.chunkSize = value.num[0];
736
+ }
737
+ },
738
+ {
739
+ name: 'MaskCellSize',
740
+ description: 'Size in meters of the squares the foliage brush paints in. Smaller follows the brush more closely, larger saves memory',
741
+ type: 'float',
742
+ default: 1,
743
+ options: {
744
+ minValue: 0.05,
745
+ maxValue: 16
746
+ },
747
+ get (value) {
748
+ value.num[0] = this.maskCellSize;
749
+ },
750
+ set (value) {
751
+ this.maskCellSize = value.num[0];
752
+ }
753
+ },
754
+ {
755
+ name: 'Layers',
756
+ description: 'Kinds of objects scattered over the terrain, one asset and its settings per layer',
757
+ type: 'object_array',
758
+ default: [],
759
+ options: {
760
+ objectTypes: [
761
+ FoliageLayer
762
+ ],
763
+ elementLabel: 'Layer'
764
+ },
765
+ isNullable () {
766
+ return false;
767
+ },
768
+ get (value) {
769
+ value.object = [];
770
+ for(let i = 0; i < this.numLayers; i++){
771
+ value.object.push(this.getLayer(i));
772
+ }
773
+ },
774
+ set (value) {
775
+ this.setLayers((value.object ?? []).filter((l)=>l instanceof FoliageLayer));
776
+ },
777
+ create () {
778
+ return new FoliageLayer();
779
+ },
780
+ add (value, index) {
781
+ const layer = value?.object?.[0];
782
+ this.insertLayer(layer instanceof FoliageLayer ? layer : new FoliageLayer(), index);
783
+ },
784
+ delete (index) {
785
+ this.removeLayer(index);
786
+ }
787
+ },
788
+ {
789
+ name: 'FoliageInstances',
790
+ description: 'Serialized foliage instances',
791
+ type: 'embedded',
792
+ default: null,
793
+ phase: 1,
794
+ isHidden () {
795
+ return true;
796
+ },
797
+ get (value) {
798
+ value.str[0] = `assets/.embedded.dir/${this.persistentId}-foliage.bin`;
799
+ value.object[0] = Promise.resolve(getFoliageContent(this));
800
+ },
801
+ async set (value) {
802
+ if (!value.str[0]) {
803
+ return;
804
+ }
805
+ const data = await manager.VFS.readFile(value.str[0], {
806
+ encoding: 'binary'
807
+ }).catch(()=>null);
808
+ if (!data) {
809
+ console.error(`Load foliage instances failed: ${value.str[0]}`);
810
+ return;
811
+ }
812
+ setFoliageContent(this, data);
813
+ }
814
+ }
815
+ ]);
816
+ }
817
+ };
818
+ }
819
+
820
+ export { getFoliageLayerClass, getFoliageSystemClass };
821
+ //# sourceMappingURL=foliage.js.map