@zephyr3d/scene 0.9.26 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (506) hide show
  1. package/README.md +60 -27
  2. package/dist/animation/animation_bank.js +634 -0
  3. package/dist/animation/animation_bank.js.map +1 -0
  4. package/dist/animation/animation_bank_gpu.js +256 -0
  5. package/dist/animation/animation_bank_gpu.js.map +1 -0
  6. package/dist/animation/animationset.js +146 -30
  7. package/dist/animation/animationset.js.map +1 -1
  8. package/dist/animation/cloth/gpu_cloth_component.js +406 -0
  9. package/dist/animation/cloth/gpu_cloth_component.js.map +1 -0
  10. package/dist/animation/cloth/gpu_cloth_system.js +332 -202
  11. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  12. package/dist/animation/gpu_animation_driver.js +289 -0
  13. package/dist/animation/gpu_animation_driver.js.map +1 -0
  14. package/dist/animation/joint_dynamics/collision.js +112 -1
  15. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  16. package/dist/animation/joint_dynamics/controller.js +6 -0
  17. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js +11 -0
  19. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  20. package/dist/animation/joint_dynamics/solver.js +50 -12
  21. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/skeleton.js +300 -56
  24. package/dist/animation/skeleton.js.map +1 -1
  25. package/dist/animation/skin_palette_atlas.js +252 -0
  26. package/dist/animation/skin_palette_atlas.js.map +1 -0
  27. package/dist/animation/spring/multi_chain_spring_system.js +298 -38
  28. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  29. package/dist/animation/spring/spring_chain.js +2 -0
  30. package/dist/animation/spring/spring_chain.js.map +1 -1
  31. package/dist/animation/spring/spring_collider.js +159 -21
  32. package/dist/animation/spring/spring_collider.js.map +1 -1
  33. package/dist/animation/spring/spring_particle.js +1 -0
  34. package/dist/animation/spring/spring_particle.js.map +1 -1
  35. package/dist/animation/spring/spring_solver.js +173 -0
  36. package/dist/animation/spring/spring_solver.js.map +1 -0
  37. package/dist/animation/spring/spring_system.js +249 -24
  38. package/dist/animation/spring/spring_system.js.map +1 -1
  39. package/dist/animation/spring_modifier.js +32 -1
  40. package/dist/animation/spring_modifier.js.map +1 -1
  41. package/dist/app/app.js +26 -0
  42. package/dist/app/app.js.map +1 -1
  43. package/dist/app/engine.js +86 -15
  44. package/dist/app/engine.js.map +1 -1
  45. package/dist/app/gamepad.js +191 -0
  46. package/dist/app/gamepad.js.map +1 -0
  47. package/dist/app/inputactions.js +271 -0
  48. package/dist/app/inputactions.js.map +1 -0
  49. package/dist/app/inputmgr.js +331 -22
  50. package/dist/app/inputmgr.js.map +1 -1
  51. package/dist/app/loading.js +138 -0
  52. package/dist/app/loading.js.map +1 -0
  53. package/dist/app/pipelinecache.js +209 -0
  54. package/dist/app/pipelinecache.js.map +1 -0
  55. package/dist/app/runtimescript.js +25 -0
  56. package/dist/app/runtimescript.js.map +1 -1
  57. package/dist/app/scriptingsystem.js +54 -0
  58. package/dist/app/scriptingsystem.js.map +1 -1
  59. package/dist/app/scriptregistry.js +7 -2
  60. package/dist/app/scriptregistry.js.map +1 -1
  61. package/dist/asset/asset_manifest.js +59 -0
  62. package/dist/asset/asset_manifest.js.map +1 -0
  63. package/dist/asset/asset_preload.js +258 -0
  64. package/dist/asset/asset_preload.js.map +1 -0
  65. package/dist/asset/assetmanager.js +117 -65
  66. package/dist/asset/assetmanager.js.map +1 -1
  67. package/dist/asset/loaders/ktx2/basis/LICENSE +201 -0
  68. package/dist/asset/loaders/ktx2/basis/basis_transcoder.js +2 -0
  69. package/dist/asset/loaders/ktx2/basis/basis_transcoder.wasm +0 -0
  70. package/dist/asset/loaders/ktx2/basis_location.js +17 -0
  71. package/dist/asset/loaders/ktx2/basis_location.js.map +1 -0
  72. package/dist/asset/loaders/ktx2/ktx2_loader.js +88 -0
  73. package/dist/asset/loaders/ktx2/ktx2_loader.js.map +1 -0
  74. package/dist/asset/loaders/ktx2/ktx2_targets.js +118 -0
  75. package/dist/asset/loaders/ktx2/ktx2_targets.js.map +1 -0
  76. package/dist/asset/loaders/ktx2/transcoder_pool.js +259 -0
  77. package/dist/asset/loaders/ktx2/transcoder_pool.js.map +1 -0
  78. package/dist/asset/mesh_lod_builder.js +104 -0
  79. package/dist/asset/mesh_lod_builder.js.map +1 -0
  80. package/dist/asset/mesh_settings.js +111 -0
  81. package/dist/asset/mesh_settings.js.map +1 -0
  82. package/dist/asset/meshopt_decoder.js +18 -0
  83. package/dist/asset/meshopt_decoder.js.map +1 -0
  84. package/dist/asset/meshopt_simplifier.js +26 -0
  85. package/dist/asset/meshopt_simplifier.js.map +1 -0
  86. package/dist/asset/model.js +177 -3
  87. package/dist/asset/model.js.map +1 -1
  88. package/dist/asset/texture_settings.js +231 -0
  89. package/dist/asset/texture_settings.js.map +1 -0
  90. package/dist/asset/zmsh_binary.js +131 -0
  91. package/dist/asset/zmsh_binary.js.map +1 -0
  92. package/dist/asset/zsdf_binary.js +111 -0
  93. package/dist/asset/zsdf_binary.js.map +1 -0
  94. package/dist/blitter/bilateralblur.js +1 -2
  95. package/dist/blitter/bilateralblur.js.map +1 -1
  96. package/dist/blitter/gaussianblur.js +1 -6
  97. package/dist/blitter/gaussianblur.js.map +1 -1
  98. package/dist/camera/base.js +31 -10
  99. package/dist/camera/base.js.map +1 -1
  100. package/dist/camera/camera.js +178 -200
  101. package/dist/camera/camera.js.map +1 -1
  102. package/dist/camera/follow.js +342 -0
  103. package/dist/camera/follow.js.map +1 -0
  104. package/dist/camera/fps.js +9 -7
  105. package/dist/camera/fps.js.map +1 -1
  106. package/dist/camera/orbit.js +46 -19
  107. package/dist/camera/orbit.js.map +1 -1
  108. package/dist/index.d.ts +30475 -19865
  109. package/dist/index.js +67 -12
  110. package/dist/index.js.map +1 -1
  111. package/dist/material/blinn.js +3 -0
  112. package/dist/material/blinn.js.map +1 -1
  113. package/dist/material/eye.js +1 -1
  114. package/dist/material/eye.js.map +1 -1
  115. package/dist/material/hair.js +2 -3
  116. package/dist/material/hair.js.map +1 -1
  117. package/dist/material/hairstrand.js +235 -235
  118. package/dist/material/hairstrand.js.map +1 -1
  119. package/dist/material/lambert.js +4 -1
  120. package/dist/material/lambert.js.map +1 -1
  121. package/dist/material/material.js +362 -300
  122. package/dist/material/material.js.map +1 -1
  123. package/dist/material/meshmaterial.js +118 -45
  124. package/dist/material/meshmaterial.js.map +1 -1
  125. package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
  126. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  127. package/dist/material/mixins/lightmodel/lambert.js +1 -1
  128. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  129. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +34 -61
  130. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  131. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +16 -2
  132. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  133. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +2 -1
  134. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  135. package/dist/material/mixins/lit.js +223 -83
  136. package/dist/material/mixins/lit.js.map +1 -1
  137. package/dist/material/mixins/pbr/common.js +31 -206
  138. package/dist/material/mixins/pbr/common.js.map +1 -1
  139. package/dist/material/mtoon.js +1 -1
  140. package/dist/material/mtoon.js.map +1 -1
  141. package/dist/material/pbrmr.js +3 -0
  142. package/dist/material/pbrmr.js.map +1 -1
  143. package/dist/material/pbrsg.js +3 -0
  144. package/dist/material/pbrsg.js.map +1 -1
  145. package/dist/material/sdf_debug.js +78 -0
  146. package/dist/material/sdf_debug.js.map +1 -0
  147. package/dist/material/shader/helper.js +733 -190
  148. package/dist/material/shader/helper.js.map +1 -1
  149. package/dist/material/shader/terrain_blend.js +204 -43
  150. package/dist/material/shader/terrain_blend.js.map +1 -1
  151. package/dist/material/skin.js +331 -297
  152. package/dist/material/skin.js.map +1 -1
  153. package/dist/material/skinprofile.js +1058 -0
  154. package/dist/material/skinprofile.js.map +1 -0
  155. package/dist/material/sss.js +353 -0
  156. package/dist/material/sss.js.map +1 -0
  157. package/dist/material/sss_kernel.js +265 -0
  158. package/dist/material/sss_kernel.js.map +1 -0
  159. package/dist/material/sssprofile.js +879 -0
  160. package/dist/material/sssprofile.js.map +1 -0
  161. package/dist/material/subsurfaceprofile.js +4 -8
  162. package/dist/material/subsurfaceprofile.js.map +1 -1
  163. package/dist/material/terrain-cm.js +464 -188
  164. package/dist/material/terrain-cm.js.map +1 -1
  165. package/dist/material/unlit.js +3 -0
  166. package/dist/material/unlit.js.map +1 -1
  167. package/dist/material/water.js +2009 -201
  168. package/dist/material/water.js.map +1 -1
  169. package/dist/node_modules/meshoptimizer/LICENSE +21 -0
  170. package/dist/node_modules/meshoptimizer/meshopt_decoder.js +197 -0
  171. package/dist/node_modules/meshoptimizer/meshopt_decoder.js.map +1 -0
  172. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js +677 -0
  173. package/dist/node_modules/meshoptimizer/meshopt_simplifier.js.map +1 -0
  174. package/dist/physics/character.js +226 -0
  175. package/dist/physics/character.js.map +1 -0
  176. package/dist/physics/collider.js +209 -0
  177. package/dist/physics/collider.js.map +1 -0
  178. package/dist/physics/events.js +79 -0
  179. package/dist/physics/events.js.map +1 -0
  180. package/dist/physics/joint.js +272 -0
  181. package/dist/physics/joint.js.map +1 -0
  182. package/dist/physics/node_physics.js +234 -0
  183. package/dist/physics/node_physics.js.map +1 -0
  184. package/dist/physics/part.js +91 -0
  185. package/dist/physics/part.js.map +1 -0
  186. package/dist/physics/rigid_body.js +379 -0
  187. package/dist/physics/rigid_body.js.map +1 -0
  188. package/dist/physics/vehicle.js +335 -0
  189. package/dist/physics/vehicle.js.map +1 -0
  190. package/dist/physics/world.js +25 -0
  191. package/dist/physics/world.js.map +1 -0
  192. package/dist/posteffect/bloom.js +49 -14
  193. package/dist/posteffect/bloom.js.map +1 -1
  194. package/dist/posteffect/motionblur.js +668 -63
  195. package/dist/posteffect/motionblur.js.map +1 -1
  196. package/dist/posteffect/posteffect.js +12 -1
  197. package/dist/posteffect/posteffect.js.map +1 -1
  198. package/dist/posteffect/postsss.js +572 -0
  199. package/dist/posteffect/postsss.js.map +1 -0
  200. package/dist/posteffect/sao.js +48 -50
  201. package/dist/posteffect/sao.js.map +1 -1
  202. package/dist/posteffect/skinsss.js +605 -355
  203. package/dist/posteffect/skinsss.js.map +1 -1
  204. package/dist/posteffect/ssgi.js +91 -162
  205. package/dist/posteffect/ssgi.js.map +1 -1
  206. package/dist/posteffect/ssr.js +3 -11
  207. package/dist/posteffect/ssr.js.map +1 -1
  208. package/dist/posteffect/sss.js +34 -15
  209. package/dist/posteffect/sss.js.map +1 -1
  210. package/dist/posteffect/taa.js +1 -0
  211. package/dist/posteffect/taa.js.map +1 -1
  212. package/dist/render/abuffer_oit.js +40 -39
  213. package/dist/render/abuffer_oit.js.map +1 -1
  214. package/dist/render/clipmap.js +328 -62
  215. package/dist/render/clipmap.js.map +1 -1
  216. package/dist/render/cluster_light.js +958 -224
  217. package/dist/render/cluster_light.js.map +1 -1
  218. package/dist/render/cull_visitor.js +26 -5
  219. package/dist/render/cull_visitor.js.map +1 -1
  220. package/dist/render/debug_views.js +37 -0
  221. package/dist/render/debug_views.js.map +1 -0
  222. package/dist/render/depthpass.js +5 -1
  223. package/dist/render/depthpass.js.map +1 -1
  224. package/dist/render/drawable_mixin.js +53 -6
  225. package/dist/render/drawable_mixin.js.map +1 -1
  226. package/dist/render/dualdepthpeeling_oit.js +53 -53
  227. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  228. package/dist/render/envlight.js +196 -113
  229. package/dist/render/envlight.js.map +1 -1
  230. package/dist/render/fbm_wavegenerator.js +8 -13
  231. package/dist/render/fbm_wavegenerator.js.map +1 -1
  232. package/dist/render/fft_wavegenerator.js +268 -136
  233. package/dist/render/fft_wavegenerator.js.map +1 -1
  234. package/dist/render/gerstner_wavegenerator.js +113 -28
  235. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  236. package/dist/render/gi/probe_volume.js +1334 -0
  237. package/dist/render/gi/probe_volume.js.map +1 -0
  238. package/dist/render/gi/scene_gi.js +282 -0
  239. package/dist/render/gi/scene_gi.js.map +1 -0
  240. package/dist/render/gi/voxel_atlas.js +198 -0
  241. package/dist/render/gi/voxel_atlas.js.map +1 -0
  242. package/dist/render/gi/voxel_lighting.js +652 -0
  243. package/dist/render/gi/voxel_lighting.js.map +1 -0
  244. package/dist/render/gi/voxel_scene.js +642 -0
  245. package/dist/render/gi/voxel_scene.js.map +1 -0
  246. package/dist/render/gi/voxelize_pass.js +223 -0
  247. package/dist/render/gi/voxelize_pass.js.map +1 -0
  248. package/dist/render/globalbindgroup_allocator.js +3 -2
  249. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  250. package/dist/render/gpu_picking.js +9 -36
  251. package/dist/render/gpu_picking.js.map +1 -1
  252. package/dist/render/hzb.js +80 -22
  253. package/dist/render/hzb.js.map +1 -1
  254. package/dist/render/instance_culling.js +499 -0
  255. package/dist/render/instance_culling.js.map +1 -0
  256. package/dist/render/lightpass.js +23 -9
  257. package/dist/render/lightpass.js.map +1 -1
  258. package/dist/render/lod.js +46 -0
  259. package/dist/render/lod.js.map +1 -0
  260. package/dist/render/oit.js +11 -11
  261. package/dist/render/oit.js.map +1 -1
  262. package/dist/render/primitive.js +301 -9
  263. package/dist/render/primitive.js.map +1 -1
  264. package/dist/render/primitive_readback.js +209 -0
  265. package/dist/render/primitive_readback.js.map +1 -0
  266. package/dist/render/render_queue.js +198 -11
  267. package/dist/render/render_queue.js.map +1 -1
  268. package/dist/render/renderer.js +14 -7
  269. package/dist/render/renderer.js.map +1 -1
  270. package/dist/render/rendergraph/blackboard.js +15 -1
  271. package/dist/render/rendergraph/blackboard.js.map +1 -1
  272. package/dist/render/rendergraph/executor.js +136 -0
  273. package/dist/render/rendergraph/executor.js.map +1 -1
  274. package/dist/render/rendergraph/forward_plus_builder.js +585 -59
  275. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  276. package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
  277. package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
  278. package/dist/render/rendergraph/history_resources.js +8 -1
  279. package/dist/render/rendergraph/history_resources.js.map +1 -1
  280. package/dist/render/rendergraph/scene_render_context.js +31 -2
  281. package/dist/render/rendergraph/scene_render_context.js.map +1 -1
  282. package/dist/render/rendergraph/types.js.map +1 -1
  283. package/dist/render/renderpass.js +28 -5
  284. package/dist/render/renderpass.js.map +1 -1
  285. package/dist/render/sdf/box_allocator.js +98 -0
  286. package/dist/render/sdf/box_allocator.js.map +1 -0
  287. package/dist/render/sdf/global_sdf.js +865 -0
  288. package/dist/render/sdf/global_sdf.js.map +1 -0
  289. package/dist/render/sdf/scene_sdf.js +562 -0
  290. package/dist/render/sdf/scene_sdf.js.map +1 -0
  291. package/dist/render/sdf/sdf_atlas.js +227 -0
  292. package/dist/render/sdf/sdf_atlas.js.map +1 -0
  293. package/dist/render/sdf/sdf_programs.js +42 -0
  294. package/dist/render/sdf/sdf_programs.js.map +1 -0
  295. package/dist/render/sdf/sdf_view.js +199 -0
  296. package/dist/render/sdf/sdf_view.js.map +1 -0
  297. package/dist/render/sdf/waterline.js +610 -0
  298. package/dist/render/sdf/waterline.js.map +1 -0
  299. package/dist/render/shadow_mask_pass.js +142 -25
  300. package/dist/render/shadow_mask_pass.js.map +1 -1
  301. package/dist/render/shore_wave_generator.js +1193 -0
  302. package/dist/render/shore_wave_generator.js.map +1 -0
  303. package/dist/render/sky.js +516 -86
  304. package/dist/render/sky.js.map +1 -1
  305. package/dist/render/transmission_thickness_pass.js +477 -0
  306. package/dist/render/transmission_thickness_pass.js.map +1 -0
  307. package/dist/render/underwater.js +524 -0
  308. package/dist/render/underwater.js.map +1 -0
  309. package/dist/render/virtualtexture/virtual_texture.js +1214 -0
  310. package/dist/render/virtualtexture/virtual_texture.js.map +1 -0
  311. package/dist/render/volumetric_cloud/cloud_common.js +472 -0
  312. package/dist/render/volumetric_cloud/cloud_common.js.map +1 -0
  313. package/dist/render/volumetric_cloud/cloud_noise.js +189 -0
  314. package/dist/render/volumetric_cloud/cloud_noise.js.map +1 -0
  315. package/dist/render/volumetric_cloud/debug_view.js +131 -0
  316. package/dist/render/volumetric_cloud/debug_view.js.map +1 -0
  317. package/dist/render/volumetric_cloud/resources.js +380 -0
  318. package/dist/render/volumetric_cloud/resources.js.map +1 -0
  319. package/dist/render/volumetric_cloud/sky_cache.js +380 -0
  320. package/dist/render/volumetric_cloud/sky_cache.js.map +1 -0
  321. package/dist/render/volumetric_cloud/volumetric_cloud.js +318 -0
  322. package/dist/render/volumetric_cloud/volumetric_cloud.js.map +1 -0
  323. package/dist/render/water_caustics.js +1195 -0
  324. package/dist/render/water_caustics.js.map +1 -0
  325. package/dist/render/water_foam.js +627 -0
  326. package/dist/render/water_foam.js.map +1 -0
  327. package/dist/render/water_interaction.js +1795 -0
  328. package/dist/render/water_interaction.js.map +1 -0
  329. package/dist/render/weightedblended_oit.js +36 -36
  330. package/dist/render/weightedblended_oit.js.map +1 -1
  331. package/dist/scene/basesprite.js +9 -4
  332. package/dist/scene/basesprite.js.map +1 -1
  333. package/dist/scene/batchgroup.js +108 -12
  334. package/dist/scene/batchgroup.js.map +1 -1
  335. package/dist/scene/environment.js +28 -7
  336. package/dist/scene/environment.js.map +1 -1
  337. package/dist/scene/foliage.js +1020 -0
  338. package/dist/scene/foliage.js.map +1 -0
  339. package/dist/scene/foliage_buckets.js +147 -0
  340. package/dist/scene/foliage_buckets.js.map +1 -0
  341. package/dist/scene/foliage_mask.js +358 -0
  342. package/dist/scene/foliage_mask.js.map +1 -0
  343. package/dist/scene/hair.js +15 -4
  344. package/dist/scene/hair.js.map +1 -1
  345. package/dist/scene/light.js +179 -13
  346. package/dist/scene/light.js.map +1 -1
  347. package/dist/scene/mesh.js +327 -45
  348. package/dist/scene/mesh.js.map +1 -1
  349. package/dist/scene/meshdrawable.js +6 -0
  350. package/dist/scene/meshdrawable.js.map +1 -1
  351. package/dist/scene/msdftext.js +9 -3
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  353. package/dist/scene/msdftextsprite.js +9 -3
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  355. package/dist/scene/particlesys.js +8 -2
  356. package/dist/scene/particlesys.js.map +1 -1
  357. package/dist/scene/physics_settings.js +157 -0
  358. package/dist/scene/physics_settings.js.map +1 -0
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@@ -1,19 +1,20 @@
1
1
  import { getEngine } from '../../../app/api.js';
2
2
  import '../../../scene/scene.js';
3
3
  import { Vector2, mimeTypeOf } from '@zephyr3d/base';
4
- import '../../../values.js';
5
- import '../../../render/render_queue.js';
6
4
  import '../../../render/primitive.js';
7
5
  import '@zephyr3d/device';
6
+ import '../../../values.js';
7
+ import '../../../render/render_queue.js';
8
8
  import '../../../material/shader/helper.js';
9
9
  import '../../../material/lambert.js';
10
10
  import '../../../material/blinn.js';
11
11
  import '../../../material/unlit.js';
12
+ import '../../../material/meshmaterial.js';
12
13
  import '../../../material/particle.js';
13
14
  import '../../../material/subsurfaceprofile.js';
14
- import '../../../material/skin.js';
15
+ import '../../../material/sssprofile.js';
16
+ import '../../../material/sss.js';
15
17
  import '../../../material/eye.js';
16
- import '../../../material/meshmaterial.js';
17
18
  import '../../../material/hair.js';
18
19
  import '../../../material/hairstrand.js';
19
20
  import '../../../material/grassmaterial.js';
@@ -31,9 +32,14 @@ import '../../../render/lightpass.js';
31
32
  import '../../../render/sky.js';
32
33
  import '../../../render/clipmap.js';
33
34
  import '../../../render/envlight.js';
35
+ import '../../../render/lod.js';
34
36
  import '../../../render/dualdepthpeeling_oit.js';
35
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  import '../../../shaders/atmosphere.js';
38
+ import '../../../render/water_interaction.js';
36
39
  import '../../../render/rendergraph/scene_render_context.js';
40
+ import '../../../render/sdf/scene_sdf.js';
41
+ import '../../../render/sdf/global_sdf.js';
42
+ import '../../../render/gi/voxelize_pass.js';
37
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  import { GraphNode } from '../../../scene/graph_node.js';
38
44
  import '../../../shadow/shadowmapper.js';
39
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  import '../../../scene/mesh.js';
@@ -49,6 +55,7 @@ import '../../../scene/batchgroup.js';
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55
  import '../../../scene/terrain-cm/terrain-cm.js';
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  import '../../../scene/terrain-cm/grass.js';
51
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  import '../../../scene/raycast_visitor.js';
58
+ import '../../../scene/foliage.js';
52
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  import { meshInstanceClsMap } from './common.js';
53
60
 
54
61
  /** @internal */ function getSpriteClass() {
@@ -1 +1 @@
1
- {"version":3,"file":"sprite.js","sources":["../../../../src/utility/serialization/scene/sprite.ts"],"sourcesContent":["import { getEngine } from '../../../app/api';\r\nimport type { MeshMaterial } from '../../../material/meshmaterial';\r\nimport { GraphNode, type SceneNode } from '../../../scene';\r\nimport { defineProps, type SerializableClass } from '../types';\r\nimport { meshInstanceClsMap } from './common';\r\nimport { Sprite } from '../../../scene/sprite';\r\nimport { SpriteMaterial } from '../../../material/sprite';\r\nimport { mimeTypeOf, Vector2 } from '@zephyr3d/base';\r\n\r\n/** @internal */\r\nexport function getSpriteClass(): SerializableClass {\r\n return {\r\n ctor: Sprite,\r\n name: 'Sprite',\r\n parent: GraphNode,\r\n noTitle: true,\r\n createFunc(ctx: SceneNode) {\r\n const node = new Sprite(ctx.scene!);\r\n node.parent = ctx;\r\n return { obj: node };\r\n },\r\n getProps() {\r\n return defineProps([\r\n {\r\n name: 'Anchor',\r\n description: 'Sprite pivot in normalized UV space',\r\n type: 'vec2',\r\n default: [0.5, 0.5],\r\n get(this: Sprite, value) {\r\n value.num[0] = this.anchorX;\r\n value.num[1] = this.anchorY;\r\n },\r\n set(this: Sprite, value) {\r\n this.anchorX = value.num[0];\r\n this.anchorY = value.num[1];\r\n }\r\n },\r\n {\r\n name: 'UVTopLeft',\r\n description: 'Top-left UV coordinate of the sprite image',\r\n type: 'vec2',\r\n default: [0, 0],\r\n get(this: Sprite, value) {\r\n const lt = this.uvTopLeft;\r\n value.num[0] = lt.x;\r\n value.num[1] = lt.y;\r\n },\r\n set(this: Sprite, value) {\r\n this.uvTopLeft = new Vector2(value.num[0], value.num[1]);\r\n }\r\n },\r\n {\r\n name: 'UVBottomRight',\r\n description: 'Bottom-right UV coordinate of the sprite image',\r\n type: 'vec2',\r\n default: [1, 1],\r\n get(this: Sprite, value) {\r\n const rb = this.uvBottomRight;\r\n value.num[0] = rb.x;\r\n value.num[1] = rb.y;\r\n },\r\n set(this: Sprite, value) {\r\n this.uvBottomRight = new Vector2(value.num[0], value.num[1]);\r\n }\r\n },\r\n {\r\n name: 'Material',\r\n description: 'Sprite material object',\r\n type: 'object',\r\n options: {\r\n mimeTypes: [mimeTypeOf('.zmtl')]\r\n },\r\n get(this: Sprite, value) {\r\n const m = this.material?.coreMaterial;\r\n value.str[0] = getEngine().resourceManager.getAssetId(m) ?? '';\r\n },\r\n async set(this: Sprite, value) {\r\n if (value?.str[0]) {\r\n const material = await getEngine().resourceManager.fetchMaterial<MeshMaterial>(value.str[0]);\r\n if (material && material instanceof SpriteMaterial) {\r\n this.material = material;\r\n } else {\r\n console.error(\r\n material ? `Not a sprite material: ${value.str[0]}` : `Material not found: ${value.str[0]}`\r\n );\r\n }\r\n }\r\n }\r\n },\r\n {\r\n name: 'Geometry Instance',\r\n description: 'If true, the sprite uses a material instance',\r\n type: 'bool',\r\n get(this: Sprite, value) {\r\n value.bool[0] = !!this.material?.$isInstance;\r\n },\r\n set(this: Sprite, value) {\r\n this.material =\r\n (value.bool[0] ? this.material?.createInstance() : this.material?.coreMaterial) ?? null;\r\n }\r\n },\r\n {\r\n name: 'MaterialInstanceUniforms',\r\n description: 'Per-instance overrides for sprite material uniforms',\r\n type: 'object',\r\n phase: 1,\r\n options: {\r\n objectTypes: []\r\n },\r\n isHidden(this: Sprite) {\r\n return this.material && !this.material?.$isInstance;\r\n },\r\n isNullable() {\r\n return true;\r\n },\r\n get(this: Sprite, value) {\r\n const C = this.material?.$isInstance\r\n ? meshInstanceClsMap.get(this.material.coreMaterial.constructor as typeof MeshMaterial)\r\n : null;\r\n value.object[0] = C ? new C.C(this.material) : null;\r\n },\r\n set(this: Sprite, value) {\r\n if (value.object[0]) {\r\n this.material = (value.object[0] as any)?.material;\r\n }\r\n }\r\n }\r\n ]);\r\n }\r\n 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1
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@@ -1,19 +1,20 @@
1
1
  import '../../../scene/scene.js';
2
- import '@zephyr3d/base';
3
- import '../../../values.js';
4
- import '../../../render/render_queue.js';
2
+ import { Vector4 } from '@zephyr3d/base';
5
3
  import { getDevice } from '../../../app/api.js';
6
4
  import '../../../render/primitive.js';
7
5
  import '@zephyr3d/device';
6
+ import '../../../values.js';
7
+ import '../../../render/render_queue.js';
8
8
  import '../../../material/shader/helper.js';
9
9
  import '../../../material/lambert.js';
10
10
  import '../../../material/blinn.js';
11
11
  import '../../../material/unlit.js';
12
+ import '../../../material/meshmaterial.js';
12
13
  import '../../../material/particle.js';
13
14
  import '../../../material/subsurfaceprofile.js';
14
- import '../../../material/skin.js';
15
+ import '../../../material/sssprofile.js';
16
+ import '../../../material/sss.js';
15
17
  import '../../../material/eye.js';
16
- import '../../../material/meshmaterial.js';
17
18
  import '../../../material/hair.js';
18
19
  import '../../../material/hairstrand.js';
19
20
  import '../../../material/grassmaterial.js';
@@ -31,9 +32,14 @@ import '../../../render/lightpass.js';
31
32
  import '../../../render/sky.js';
32
33
  import '../../../render/clipmap.js';
33
34
  import '../../../render/envlight.js';
35
+ import '../../../render/lod.js';
34
36
  import '../../../render/dualdepthpeeling_oit.js';
35
37
  import '../../../shaders/atmosphere.js';
38
+ import '../../../render/water_interaction.js';
36
39
  import '../../../render/rendergraph/scene_render_context.js';
40
+ import '../../../render/sdf/scene_sdf.js';
41
+ import '../../../render/sdf/global_sdf.js';
42
+ import '../../../render/gi/voxelize_pass.js';
37
43
  import { GraphNode } from '../../../scene/graph_node.js';
38
44
  import '../../../shadow/shadowmapper.js';
39
45
  import '../../../scene/mesh.js';
@@ -46,8 +52,9 @@ import '../../../scene/scene_node.js';
46
52
  import '../../../scene/particlesys.js';
47
53
  import '../../../scene/batchgroup.js';
48
54
  import { ClipmapTerrain } from '../../../scene/terrain-cm/terrain-cm.js';
49
- import '../../../scene/terrain-cm/grass.js';
55
+ import { DEFAULT_BLADE_WIDTH, DEFAULT_BLADE_HEIGHT } from '../../../scene/terrain-cm/grass.js';
50
56
  import '../../../scene/raycast_visitor.js';
57
+ import '../../../scene/foliage.js';
51
58
  import { JSONArray } from '../json.js';
52
59
 
53
60
  // 'GRAS' in little endian. The legacy per-instance format starts with the
@@ -137,7 +144,7 @@ async function getTerrainHeightMapContent(terrain) {
137
144
  if (heightmap.format === 'r16f') {
138
145
  await heightmap.readPixels(0, 0, heightmap.width, heightmap.height, 0, 0, data);
139
146
  } else if (heightmap.format === 'rgba16f') {
140
- // WebGL1 uses rgba16f for height map, so we need to convert
147
+ // An rgba16f height map keeps the height in the red channel
141
148
  const tmpData = new Uint16Array(heightmap.width * heightmap.height * 4);
142
149
  await heightmap.readPixels(0, 0, heightmap.width, heightmap.height, 0, 0, tmpData);
143
150
  for(let i = 0; i < heightmap.width * heightmap.height; i++){
@@ -158,7 +165,8 @@ async function getTerrainSplatMapContent(terrain) {
158
165
  head.setUint32(8, numLayers, true);
159
166
  for(let i = 0; i < numLayers; i++){
160
167
  const layerData = new Uint8Array(buffer, 3 * 4 + i * splatMap.width * splatMap.height * info.blockWidth * info.blockHeight * info.size);
161
- await splatMap.readPixels(0, 0, splatMap.width, splatMap.height, 0, 0, layerData);
168
+ // Layer i holds the weights of detail layers 4i..4i+3
169
+ await splatMap.readPixels(0, 0, splatMap.width, splatMap.height, i, 0, layerData);
162
170
  }
163
171
  return buffer;
164
172
  }
@@ -212,6 +220,18 @@ async function getTerrainSplatMapContent(terrain) {
212
220
  this.castShadow = value.bool[0];
213
221
  }
214
222
  },
223
+ {
224
+ name: 'RuntimeVirtualTexture',
225
+ description: 'Blends the detail layers once into a texture cache instead of every frame for every pixel. ' + 'Shading cost no longer grows with the number of layers; close up the ground can look a bit ' + 'softer while the finest detail streams in. WebGPU only',
226
+ type: 'bool',
227
+ default: false,
228
+ get (value) {
229
+ value.bool[0] = this.runtimeVirtualTexture;
230
+ },
231
+ set (value) {
232
+ this.runtimeVirtualTexture = value.bool[0];
233
+ }
234
+ },
215
235
  {
216
236
  name: 'Wireframe',
217
237
  description: 'If true, the terrain will be rendered as wireframe',
@@ -287,11 +307,67 @@ async function getTerrainSplatMapContent(terrain) {
287
307
  for(let i = 0; i < numLayers; i++){
288
308
  const grassTexture = this.grassRenderer.getGrassTexture(i);
289
309
  const assetId = grassTexture ? manager.getAssetId(grassTexture) ?? '' : '';
290
- data.push({
310
+ const layer = this.grassRenderer.getLayer(i);
311
+ const info = {
291
312
  texture: assetId,
292
313
  bladeWidth: this.grassRenderer.getBladeWidth(i),
293
- bladeHeight: this.grassRenderer.getBladeHeight(i)
294
- });
314
+ bladeHeight: this.grassRenderer.getBladeHeight(i),
315
+ drawDistance: this.grassRenderer.getDrawDistance(i),
316
+ farDensity: this.grassRenderer.getFarDensity(i)
317
+ };
318
+ if (layer.kind === 'blade') {
319
+ info.kind = 'blade';
320
+ info.blade = {
321
+ heightRandomness: layer.heightRandomness,
322
+ widthRandomness: layer.widthRandomness,
323
+ tilt: layer.tilt,
324
+ tiltRandomness: layer.tiltRandomness,
325
+ bend: layer.bend,
326
+ bendRandomness: layer.bendRandomness,
327
+ taper: layer.taper,
328
+ tipDetail: layer.tipDetail,
329
+ clumpSize: layer.clumpSize,
330
+ clumpHeightVariation: layer.clumpHeightVariation,
331
+ clumpPull: layer.clumpPull,
332
+ clumpSameDirection: layer.clumpSameDirection,
333
+ clumpFaceAway: layer.clumpFaceAway,
334
+ clumpColorVariation: layer.clumpColorVariation,
335
+ rootOcclusion: layer.rootOcclusion,
336
+ roundness: layer.roundness,
337
+ viewThickening: layer.viewThickening,
338
+ farNormalStart: layer.farNormalStart,
339
+ farNormalEnd: layer.farNormalEnd,
340
+ farRoughness: layer.farRoughness,
341
+ minScreenWidth: layer.minScreenWidth,
342
+ windFacing: layer.windFacing,
343
+ windLean: layer.windLean,
344
+ swayAmplitude: layer.swayAmplitude,
345
+ swaySpeed: layer.swaySpeed,
346
+ lodDistance: layer.lodDistance,
347
+ rootColor: [
348
+ layer.rootColor.x,
349
+ layer.rootColor.y,
350
+ layer.rootColor.z
351
+ ],
352
+ tipColor: [
353
+ layer.tipColor.x,
354
+ layer.tipColor.y,
355
+ layer.tipColor.z
356
+ ],
357
+ transmissionColor: [
358
+ layer.transmissionColor.x,
359
+ layer.transmissionColor.y,
360
+ layer.transmissionColor.z
361
+ ]
362
+ };
363
+ } else {
364
+ info.card = {
365
+ windLean: layer.windLean,
366
+ swayAmplitude: layer.swayAmplitude,
367
+ swaySpeed: layer.swaySpeed
368
+ };
369
+ }
370
+ data.push(info);
295
371
  }
296
372
  value.object[0] = new JSONArray(null, data);
297
373
  },
@@ -315,7 +391,60 @@ async function getTerrainSplatMapContent(terrain) {
315
391
  texture = null;
316
392
  }
317
393
  }
318
- this.grassRenderer.addLayer(info.bladeWidth ?? 1, info.bladeHeight ?? 1, texture);
394
+ const isBlade = info.kind === 'blade';
395
+ const layer = this.grassRenderer.addLayer(info.bladeWidth ?? (isBlade ? DEFAULT_BLADE_WIDTH : 1), info.bladeHeight ?? (isBlade ? DEFAULT_BLADE_HEIGHT : 1), texture, isBlade ? 'blade' : 'card');
396
+ const blade = info.blade;
397
+ const card = info.card;
398
+ if (info.kind !== 'blade' && card) {
399
+ const grassLayer = this.grassRenderer.getLayer(layer);
400
+ grassLayer.windLean = card.windLean ?? grassLayer.windLean;
401
+ grassLayer.swayAmplitude = card.swayAmplitude ?? grassLayer.swayAmplitude;
402
+ grassLayer.swaySpeed = card.swaySpeed ?? grassLayer.swaySpeed;
403
+ }
404
+ if (info.kind === 'blade' && blade) {
405
+ const grassLayer = this.grassRenderer.getLayer(layer);
406
+ grassLayer.heightRandomness = blade.heightRandomness ?? grassLayer.heightRandomness;
407
+ grassLayer.widthRandomness = blade.widthRandomness ?? grassLayer.widthRandomness;
408
+ grassLayer.tilt = blade.tilt ?? grassLayer.tilt;
409
+ grassLayer.tiltRandomness = blade.tiltRandomness ?? grassLayer.tiltRandomness;
410
+ grassLayer.bend = blade.bend ?? grassLayer.bend;
411
+ grassLayer.bendRandomness = blade.bendRandomness ?? grassLayer.bendRandomness;
412
+ grassLayer.taper = blade.taper ?? grassLayer.taper;
413
+ grassLayer.tipDetail = blade.tipDetail ?? grassLayer.tipDetail;
414
+ grassLayer.clumpSize = blade.clumpSize ?? grassLayer.clumpSize;
415
+ grassLayer.clumpHeightVariation = blade.clumpHeightVariation ?? grassLayer.clumpHeightVariation;
416
+ grassLayer.clumpPull = blade.clumpPull ?? grassLayer.clumpPull;
417
+ grassLayer.clumpSameDirection = blade.clumpSameDirection ?? grassLayer.clumpSameDirection;
418
+ grassLayer.clumpFaceAway = blade.clumpFaceAway ?? grassLayer.clumpFaceAway;
419
+ grassLayer.clumpColorVariation = blade.clumpColorVariation ?? grassLayer.clumpColorVariation;
420
+ grassLayer.rootOcclusion = blade.rootOcclusion ?? grassLayer.rootOcclusion;
421
+ grassLayer.roundness = blade.roundness ?? grassLayer.roundness;
422
+ grassLayer.viewThickening = blade.viewThickening ?? grassLayer.viewThickening;
423
+ grassLayer.farNormalStart = blade.farNormalStart ?? grassLayer.farNormalStart;
424
+ grassLayer.farNormalEnd = blade.farNormalEnd ?? grassLayer.farNormalEnd;
425
+ grassLayer.farRoughness = blade.farRoughness ?? grassLayer.farRoughness;
426
+ grassLayer.minScreenWidth = blade.minScreenWidth ?? grassLayer.minScreenWidth;
427
+ grassLayer.windFacing = blade.windFacing ?? grassLayer.windFacing;
428
+ grassLayer.windLean = blade.windLean ?? grassLayer.windLean;
429
+ grassLayer.swayAmplitude = blade.swayAmplitude ?? grassLayer.swayAmplitude;
430
+ grassLayer.swaySpeed = blade.swaySpeed ?? grassLayer.swaySpeed;
431
+ grassLayer.lodDistance = blade.lodDistance ?? grassLayer.lodDistance;
432
+ if (blade.rootColor) {
433
+ grassLayer.rootColor = new Vector4(blade.rootColor[0], blade.rootColor[1], blade.rootColor[2], 1);
434
+ }
435
+ if (blade.tipColor) {
436
+ grassLayer.tipColor = new Vector4(blade.tipColor[0], blade.tipColor[1], blade.tipColor[2], 1);
437
+ }
438
+ if (blade.transmissionColor) {
439
+ grassLayer.transmissionColor = new Vector4(blade.transmissionColor[0], blade.transmissionColor[1], blade.transmissionColor[2], 1);
440
+ }
441
+ }
442
+ if (info.drawDistance !== undefined) {
443
+ this.grassRenderer.setDrawDistance(layer, info.drawDistance);
444
+ }
445
+ if (info.farDensity !== undefined) {
446
+ this.grassRenderer.setFarDensity(layer, info.farDensity);
447
+ }
319
448
  }
320
449
  }
321
450
  },
@@ -343,7 +472,9 @@ async function getTerrainSplatMapContent(terrain) {
343
472
  albedo: manager.getAssetId(material.getDetailMap(i)) ?? '',
344
473
  normal: manager.getAssetId(material.getDetailNormalMap(i)) ?? '',
345
474
  roughness: material.getDetailMapRoughness(i),
346
- uvscale: material.getDetailMapUVScale(i)
475
+ uvscale: material.getDetailMapUVScale(i),
476
+ hexTiling: material.getDetailMapHexTiling(i),
477
+ hexParams: material.getDetailMapHexParams(i)
347
478
  });
348
479
  }
349
480
  value.object[0] = new JSONArray(null, data);
@@ -366,7 +497,7 @@ async function getTerrainSplatMapContent(terrain) {
366
497
  try {
367
498
  tex = await manager.fetchTexture(info.albedo);
368
499
  } catch (err) {
369
- console.error(`Load asset failed: ${value.str[0]}: ${err}`);
500
+ console.error(`Load asset failed: ${info.albedo}: ${err}`);
370
501
  tex = null;
371
502
  }
372
503
  if (tex?.isTexture2D()) {
@@ -380,19 +511,27 @@ async function getTerrainSplatMapContent(terrain) {
380
511
  } else {
381
512
  let tex;
382
513
  try {
383
- tex = await manager.fetchTexture(info.normal);
514
+ // Normal maps hold vectors, not colors: loaded as sRGB, 0.5 would decode to 0.21
515
+ // and tilt every normal (the editor picks them with linearColorSpace too)
516
+ tex = await manager.fetchTexture(info.normal, {
517
+ linearColorSpace: true
518
+ });
384
519
  } catch (err) {
385
- console.error(`Load asset failed: ${value.str[0]}: ${err}`);
520
+ console.error(`Load asset failed: ${info.normal}: ${err}`);
386
521
  tex = null;
387
522
  }
388
523
  if (tex?.isTexture2D()) {
389
- material.setDetailMap(i, tex);
524
+ material.setDetailNormalMap(i, tex);
390
525
  } else {
391
526
  console.error('Invalid texture type');
392
527
  }
393
528
  }
394
529
  material.setDetailMapRoughness(i, info.roughness ?? 1);
395
530
  material.setDetailMapUVScale(i, info.uvscale ?? 100);
531
+ if (info.hexParams) {
532
+ material.setDetailMapHexParams(i, info.hexParams[0], info.hexParams[1], info.hexParams[2]);
533
+ }
534
+ material.setDetailMapHexTiling(i, !!info.hexTiling);
396
535
  }
397
536
  }
398
537
  },
@@ -431,6 +570,7 @@ async function getTerrainSplatMapContent(terrain) {
431
570
  const content = new Uint8Array(data, 3 * 4 + i * width * height * 4, width * height * 4);
432
571
  splatMap.update(content, 0, 0, i, width, height, 1);
433
572
  }
573
+ this.invalidateRuntimeVirtualTexture();
434
574
  this.splatMapAssetId = value.str[0];
435
575
  }
436
576
  }
@@ -510,24 +650,14 @@ async function getTerrainSplatMapContent(terrain) {
510
650
  const width = dataView.getUint32(0, true);
511
651
  const height = dataView.getUint32(4, true);
512
652
  const heightMap = this.createHeightMapTexture(width, height);
513
- if (heightMap.format !== 'r16f') {
514
- if (heightMap.format === 'rgba16f') {
515
- // WebGL1 uses rgba16f for height map, so we need to convert
516
- const rgbaData = new Uint16Array(width * height * 4);
517
- const rData = new Uint16Array(data, 8);
518
- for(let i = 0; i < width * height; i++){
519
- rgbaData[i * 4 + 0] = rData[i];
520
- }
521
- heightMap.update(rgbaData, 0, 0, width, height);
522
- } else {
523
- throw new Error(`Unsupported height map format: ${heightMap.format}`);
524
- }
525
- } else {
526
- heightMap.update(new Uint16Array(data, 8), 0, 0, width, height);
527
- }
653
+ heightMap.update(new Uint16Array(data, 8), 0, 0, width, height);
528
654
  this.heightMap = heightMap;
529
655
  this.heightMapAssetId = value.str[0];
530
- this.updateBoundingBox();
656
+ const heights = new Uint16Array(data, 8, width * height);
657
+ // Known right away from the loaded data, no GPU read back needed
658
+ this.setHeightRangeFromHalfData(heights);
659
+ // Kept for CPU-side users such as physics colliders.
660
+ this.setHeightData(heights, width, height);
531
661
  }
532
662
  }
533
663
  }