@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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let allocation = this.#allocator.allocate(count);
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if (allocation.offset === ALLOCATOR_NO_SPACE) {
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this.#grow(count);
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allocation = this.#allocator.allocate(count);
|
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|
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|
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assert.notEqual(allocation.offset, ALLOCATOR_NO_SPACE, 'the fade key store grew and still has no room');
|
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|
+
}
|
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|
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animation_curve_write_keys(this.#keys, allocation.offset * ANIMATION_CURVE_KEYFRAME_FLOATS, curve);
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+
|
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this.#dirty = true;
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const held = new TrailFadeCurve();
|
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held.first = allocation.offset;
|
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held.count = count;
|
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held.allocation = allocation;
|
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held.curve = curve.clone();
|
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this.#curves.set(held.curve, held);
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return held;
|
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|
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}
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|
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+
/**
|
|
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|
+
* @param {number} required keys of the curve that did not fit
|
|
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|
+
*/
|
|
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|
+
#grow(required) {
|
|
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|
+
const allocator = this.#allocator;
|
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|
+
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|
+
const size = Math.max(allocator.size * 2, allocator.grow_target_for(required));
|
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|
+
|
|
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+
allocator.grow(size);
|
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+
|
|
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|
+
const keys = new Float32Array(size * ANIMATION_CURVE_KEYFRAME_FLOATS);
|
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+
|
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+
keys.set(this.#keys);
|
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+
|
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|
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this.#keys = keys;
|
|
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|
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this.#dirty = true;
|
|
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|
+
}
|
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|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
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1
|
+
/**
|
|
2
|
+
* Every trail's knots, in one storage buffer: a run per trail, handed out by an {@link OffsetAllocator}
|
|
3
|
+
* in knots.
|
|
4
|
+
*
|
|
5
|
+
* The knots are the GPU's — seeded, committed and rewritten on the device — so the pool grows by copy:
|
|
6
|
+
* a larger buffer, the whole old one copied in at offset 0, and {@link OffsetAllocator#grow} appending
|
|
7
|
+
* the new tail as free space. No run moves, so every trail's `knot_base` stays what it was. Growth stops
|
|
8
|
+
* at the device's `maxBufferSize` and `maxStorageBufferBindingSize`; a run that cannot be housed past
|
|
9
|
+
* that is a failed {@link allocate}.
|
|
10
|
+
*
|
|
11
|
+
* Grows outside the frame: the copy is submitted on its own before the next frame records, and the old
|
|
12
|
+
* buffer is destroyed after that submission.
|
|
13
|
+
*/
|
|
14
|
+
export class TrailKnotPool {
|
|
15
|
+
/**
|
|
16
|
+
* @param {GPUDevice} device
|
|
17
|
+
*/
|
|
18
|
+
constructor(device: GPUDevice);
|
|
19
|
+
/**
|
|
20
|
+
* @returns {GPUBuffer}
|
|
21
|
+
*/
|
|
22
|
+
get buffer(): GPUBuffer;
|
|
23
|
+
/**
|
|
24
|
+
* @returns {number} knots the pool has room for
|
|
25
|
+
*/
|
|
26
|
+
get capacity(): number;
|
|
27
|
+
/**
|
|
28
|
+
* A run of `count` knots, growing the pool when it has no room.
|
|
29
|
+
*
|
|
30
|
+
* @param {number} count
|
|
31
|
+
* @returns {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation} its offset is in
|
|
32
|
+
* knots; a failed allocation's is `ALLOCATOR_NO_SPACE`
|
|
33
|
+
*/
|
|
34
|
+
allocate(count: number): import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation;
|
|
35
|
+
/**
|
|
36
|
+
* @param {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation} allocation from {@link allocate}
|
|
37
|
+
*/
|
|
38
|
+
free(allocation: import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation): void;
|
|
39
|
+
/**
|
|
40
|
+
* Write knots laid down on the CPU into the run starting at `knot_offset`.
|
|
41
|
+
*
|
|
42
|
+
* @param {number} knot_offset
|
|
43
|
+
* @param {Uint32Array} words whole knots, `TRAIL_KNOT_WORDS` apiece
|
|
44
|
+
*/
|
|
45
|
+
write(knot_offset: number, words: Uint32Array): void;
|
|
46
|
+
destroy(): void;
|
|
47
|
+
#private;
|
|
48
|
+
}
|
|
49
|
+
//# sourceMappingURL=TrailKnotPool.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrailKnotPool.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/trails/runtime/TrailKnotPool.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;GAYG;AACH;IAgBI;;OAEG;IACH,+BAUC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;OAMG;IACH,gBAJW,MAAM,GACJ,OAAO,sDAAsD,EAAE,UAAU,CAerF;IAED;;OAEG;IACH,iBAFW,OAAO,sDAAsD,EAAE,UAAU,QAInF;IAED;;;;;OAKG;IACH,mBAHW,MAAM,SACN,WAAW,QASrB;IAED,gBAEC;;CAgDJ"}
|
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { ALLOCATOR_NO_SPACE, OffsetAllocator } from "../../../../core/binary/allocator/OffsetAllocator.js";
|
|
3
|
+
import { TRAIL_KNOT_BYTES } from "../data/TRAIL_KNOT.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Knots the pool starts with room for.
|
|
7
|
+
* @type {number}
|
|
8
|
+
*/
|
|
9
|
+
const INITIAL_KNOT_CAPACITY = 4096;
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Every trail's knots, in one storage buffer: a run per trail, handed out by an {@link OffsetAllocator}
|
|
13
|
+
* in knots.
|
|
14
|
+
*
|
|
15
|
+
* The knots are the GPU's — seeded, committed and rewritten on the device — so the pool grows by copy:
|
|
16
|
+
* a larger buffer, the whole old one copied in at offset 0, and {@link OffsetAllocator#grow} appending
|
|
17
|
+
* the new tail as free space. No run moves, so every trail's `knot_base` stays what it was. Growth stops
|
|
18
|
+
* at the device's `maxBufferSize` and `maxStorageBufferBindingSize`; a run that cannot be housed past
|
|
19
|
+
* that is a failed {@link allocate}.
|
|
20
|
+
*
|
|
21
|
+
* Grows outside the frame: the copy is submitted on its own before the next frame records, and the old
|
|
22
|
+
* buffer is destroyed after that submission.
|
|
23
|
+
*/
|
|
24
|
+
export class TrailKnotPool {
|
|
25
|
+
/**
|
|
26
|
+
* @type {GPUDevice}
|
|
27
|
+
*/
|
|
28
|
+
#device;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @type {OffsetAllocator}
|
|
32
|
+
*/
|
|
33
|
+
#allocator;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @type {GPUBuffer}
|
|
37
|
+
*/
|
|
38
|
+
#buffer;
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* @param {GPUDevice} device
|
|
42
|
+
*/
|
|
43
|
+
constructor(device) {
|
|
44
|
+
assert.defined(device, 'device');
|
|
45
|
+
|
|
46
|
+
this.#device = device;
|
|
47
|
+
this.#allocator = new OffsetAllocator(INITIAL_KNOT_CAPACITY);
|
|
48
|
+
this.#buffer = device.createBuffer({
|
|
49
|
+
label: "Trails / knots",
|
|
50
|
+
size: INITIAL_KNOT_CAPACITY * TRAIL_KNOT_BYTES,
|
|
51
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC,
|
|
52
|
+
});
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* @returns {GPUBuffer}
|
|
57
|
+
*/
|
|
58
|
+
get buffer() {
|
|
59
|
+
return this.#buffer;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* @returns {number} knots the pool has room for
|
|
64
|
+
*/
|
|
65
|
+
get capacity() {
|
|
66
|
+
return this.#allocator.size;
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* A run of `count` knots, growing the pool when it has no room.
|
|
71
|
+
*
|
|
72
|
+
* @param {number} count
|
|
73
|
+
* @returns {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation} its offset is in
|
|
74
|
+
* knots; a failed allocation's is `ALLOCATOR_NO_SPACE`
|
|
75
|
+
*/
|
|
76
|
+
allocate(count) {
|
|
77
|
+
assert.isPositiveInteger(count, 'count');
|
|
78
|
+
|
|
79
|
+
let allocation = this.#allocator.allocate(count);
|
|
80
|
+
|
|
81
|
+
if (allocation.offset === ALLOCATOR_NO_SPACE) {
|
|
82
|
+
this.#grow(count);
|
|
83
|
+
|
|
84
|
+
allocation = this.#allocator.allocate(count);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
return allocation;
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* @param {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation} allocation from {@link allocate}
|
|
92
|
+
*/
|
|
93
|
+
free(allocation) {
|
|
94
|
+
this.#allocator.free(allocation);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* Write knots laid down on the CPU into the run starting at `knot_offset`.
|
|
99
|
+
*
|
|
100
|
+
* @param {number} knot_offset
|
|
101
|
+
* @param {Uint32Array} words whole knots, `TRAIL_KNOT_WORDS` apiece
|
|
102
|
+
*/
|
|
103
|
+
write(knot_offset, words) {
|
|
104
|
+
assert.isNonNegativeInteger(knot_offset, 'knot_offset');
|
|
105
|
+
|
|
106
|
+
this.#device.queue.writeBuffer(
|
|
107
|
+
this.#buffer, knot_offset * TRAIL_KNOT_BYTES,
|
|
108
|
+
words.buffer, words.byteOffset, words.byteLength
|
|
109
|
+
);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
destroy() {
|
|
113
|
+
this.#buffer.destroy();
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* @param {number} required knots of the run that did not fit
|
|
118
|
+
*/
|
|
119
|
+
#grow(required) {
|
|
120
|
+
const device = this.#device;
|
|
121
|
+
const limits = device.limits;
|
|
122
|
+
|
|
123
|
+
const old_buffer = this.#buffer;
|
|
124
|
+
const old_size = old_buffer.size;
|
|
125
|
+
|
|
126
|
+
const ceiling_knots = Math.floor(
|
|
127
|
+
Math.min(limits.maxBufferSize, limits.maxStorageBufferBindingSize) / TRAIL_KNOT_BYTES
|
|
128
|
+
);
|
|
129
|
+
|
|
130
|
+
// the allocator's own answer for a run that size to land, doubled so a stream of short trails
|
|
131
|
+
// does not pay a copy of the whole pool apiece
|
|
132
|
+
const knots = Math.min(
|
|
133
|
+
Math.max(this.#allocator.size * 2, this.#allocator.grow_target_for(required)),
|
|
134
|
+
ceiling_knots
|
|
135
|
+
);
|
|
136
|
+
|
|
137
|
+
if (knots <= this.#allocator.size) {
|
|
138
|
+
// as large as this device allows
|
|
139
|
+
return;
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
const new_buffer = device.createBuffer({
|
|
143
|
+
label: old_buffer.label,
|
|
144
|
+
size: knots * TRAIL_KNOT_BYTES,
|
|
145
|
+
usage: old_buffer.usage,
|
|
146
|
+
});
|
|
147
|
+
|
|
148
|
+
// past the fallible part: OffsetAllocator#grow cannot be undone
|
|
149
|
+
this.#allocator.grow(knots);
|
|
150
|
+
|
|
151
|
+
const encoder = device.createCommandEncoder({ label: "Trails / knots / grow" });
|
|
152
|
+
|
|
153
|
+
// runs did not move, so the bytes land back under the bases the trails already hold
|
|
154
|
+
encoder.copyBufferToBuffer(old_buffer, 0, new_buffer, 0, old_size);
|
|
155
|
+
|
|
156
|
+
device.queue.submit([encoder.finish()]);
|
|
157
|
+
|
|
158
|
+
old_buffer.destroy();
|
|
159
|
+
|
|
160
|
+
this.#buffer = new_buffer;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the GPU trail runtime is told about one trail: its look and its rules, as the CPU authors them.
|
|
3
|
+
* Plain data, compared field by field once a frame by whoever owns it, so a game can write a component
|
|
4
|
+
* field from code that has never heard of the renderer.
|
|
5
|
+
*
|
|
6
|
+
* `knot_count`, `radial` and `authored` are build-time: a change to any of them rebuilds the trail.
|
|
7
|
+
*/
|
|
8
|
+
export class TrailParameters {
|
|
9
|
+
/** @type {number} knots in the ring, at least 2 */
|
|
10
|
+
knot_count: number;
|
|
11
|
+
/** @type {number} radial segments around the tube, at least 3 */
|
|
12
|
+
radial: number;
|
|
13
|
+
/** @type {number} seconds a knot takes to fade out */
|
|
14
|
+
max_age: number;
|
|
15
|
+
/** @type {number} tube diameter */
|
|
16
|
+
width: number;
|
|
17
|
+
/** @type {boolean} knots are committed by distance travelled rather than by time */
|
|
18
|
+
distance_mode: boolean;
|
|
19
|
+
/** @type {number} distance between commits in distance mode */
|
|
20
|
+
spawn_distance: number;
|
|
21
|
+
/** @type {boolean} the head follows the entity */
|
|
22
|
+
spawning: boolean;
|
|
23
|
+
/** @type {boolean} the trail fades in over its first `max_age` seconds */
|
|
24
|
+
warmup: boolean;
|
|
25
|
+
/** @type {Float32Array} linear RGB, unbounded, and base opacity */
|
|
26
|
+
color: Float32Array;
|
|
27
|
+
/** @type {Float32Array} the head's place in the entity's local frame */
|
|
28
|
+
offset: Float32Array;
|
|
29
|
+
/** @type {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} opacity over a knot's life */
|
|
30
|
+
fade: import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve | null;
|
|
31
|
+
/** @type {import("../../../../engine/graphics/trail/TrailKnots.js").TrailKnots|null} knots laid down by the author, or null for a trail the entity draws */
|
|
32
|
+
authored: import("../../../../engine/graphics/trail/TrailKnots.js").TrailKnots | null;
|
|
33
|
+
/** @type {number} the {@link authored} version these parameters were taken at */
|
|
34
|
+
authored_version: number;
|
|
35
|
+
/**
|
|
36
|
+
* @param {TrailParameters} other
|
|
37
|
+
*/
|
|
38
|
+
copy(other: TrailParameters): void;
|
|
39
|
+
/**
|
|
40
|
+
* Whether `other` would build the same trail: same knot count, radial count and authored layout.
|
|
41
|
+
*
|
|
42
|
+
* @param {TrailParameters} other
|
|
43
|
+
* @returns {boolean}
|
|
44
|
+
*/
|
|
45
|
+
same_build(other: TrailParameters): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* @param {TrailParameters} other
|
|
48
|
+
* @returns {boolean}
|
|
49
|
+
*/
|
|
50
|
+
equals(other: TrailParameters): boolean;
|
|
51
|
+
}
|
|
52
|
+
//# sourceMappingURL=TrailParameters.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrailParameters.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/trails/runtime/TrailParameters.js"],"names":[],"mappings":"AAeA;;;;;;GAMG;AACH;IACI,mDAAmD;IACnD,YADW,MAAM,CACF;IAEf,iEAAiE;IACjE,QADW,MAAM,CACN;IAEX,sDAAsD;IACtD,SADW,MAAM,CACL;IAEZ,mCAAmC;IACnC,OADW,MAAM,CACP;IAEV,oFAAoF;IACpF,eADW,OAAO,CACI;IAEtB,+DAA+D;IAC/D,gBADW,MAAM,CACE;IAEnB,kDAAkD;IAClD,UADW,OAAO,CACF;IAEhB,0EAA0E;IAC1E,QADW,OAAO,CACJ;IAEd,mEAAmE;IACnE,OADW,YAAY,CACgB;IAEvC,wEAAwE;IACxE,QADW,YAAY,CACM;IAE7B,4HAA4H;IAC5H,MADW,OAAO,sDAAsD,EAAE,cAAc,GAAC,IAAI,CACjF;IAEZ,4JAA4J;IAC5J,UADW,OAAO,iDAAiD,EAAE,UAAU,GAAC,IAAI,CACpE;IAEhB,iFAAiF;IACjF,kBADW,MAAM,CACK;IAEtB;;OAEG;IACH,YAFW,eAAe,QAwBzB;IAED;;;;;OAKG;IACH,kBAHW,eAAe,GACb,OAAO,CAOnB;IAED;;;OAGG;IACH,cAHW,eAAe,GACb,OAAO,CAoBnB;CACJ"}
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import { assert } from "../../../../core/assert.js";
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/**
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* @param {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} a
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* @param {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} b
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* @returns {boolean} whether the two give the same fade
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*/
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function same_curve(a, b) {
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if (a === b) {
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return true;
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}
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return a !== null && b !== null && a.equals(b);
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}
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/**
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* What the GPU trail runtime is told about one trail: its look and its rules, as the CPU authors them.
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* Plain data, compared field by field once a frame by whoever owns it, so a game can write a component
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* field from code that has never heard of the renderer.
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*
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* `knot_count`, `radial` and `authored` are build-time: a change to any of them rebuilds the trail.
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*/
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export class TrailParameters {
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/** @type {number} knots in the ring, at least 2 */
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knot_count = 2;
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/** @type {number} radial segments around the tube, at least 3 */
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radial = 8;
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/** @type {number} seconds a knot takes to fade out */
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max_age = 5;
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/** @type {number} tube diameter */
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width = 1;
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/** @type {boolean} knots are committed by distance travelled rather than by time */
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distance_mode = false;
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/** @type {number} distance between commits in distance mode */
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spawn_distance = 1;
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/** @type {boolean} the head follows the entity */
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spawning = true;
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/** @type {boolean} the trail fades in over its first `max_age` seconds */
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warmup = true;
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/** @type {Float32Array} linear RGB, unbounded, and base opacity */
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color = new Float32Array([1, 1, 1, 1]);
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/** @type {Float32Array} the head's place in the entity's local frame */
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offset = new Float32Array(3);
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/** @type {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} opacity over a knot's life */
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fade = null;
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/** @type {import("../../../../engine/graphics/trail/TrailKnots.js").TrailKnots|null} knots laid down by the author, or null for a trail the entity draws */
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authored = null;
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/** @type {number} the {@link authored} version these parameters were taken at */
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authored_version = -1;
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/**
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* @param {TrailParameters} other
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*/
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copy(other) {
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this.knot_count = other.knot_count;
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this.radial = other.radial;
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this.max_age = other.max_age;
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this.width = other.width;
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this.distance_mode = other.distance_mode;
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this.spawn_distance = other.spawn_distance;
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this.spawning = other.spawning;
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this.warmup = other.warmup;
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this.color.set(other.color);
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this.offset.set(other.offset);
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// a copy, not the curve: a curve can be edited in place, and a snapshot that shares it would
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// never see the edit
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if (other.fade === null) {
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this.fade = null;
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} else if (this.fade === null || !this.fade.equals(other.fade)) {
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this.fade = other.fade.clone();
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}
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this.authored = other.authored;
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this.authored_version = other.authored_version;
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}
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/**
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* Whether `other` would build the same trail: same knot count, radial count and authored layout.
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*
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* @param {TrailParameters} other
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* @returns {boolean}
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*/
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same_build(other) {
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return this.knot_count === other.knot_count
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&& this.radial === other.radial
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&& this.authored === other.authored
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&& this.authored_version === other.authored_version;
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}
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/**
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* @param {TrailParameters} other
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* @returns {boolean}
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*/
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equals(other) {
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assert.defined(other, 'other');
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return this.same_build(other)
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&& this.max_age === other.max_age
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&& this.width === other.width
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&& this.distance_mode === other.distance_mode
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&& this.spawn_distance === other.spawn_distance
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&& this.spawning === other.spawning
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&& this.warmup === other.warmup
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&& this.color[0] === other.color[0]
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&& this.color[1] === other.color[1]
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&& this.color[2] === other.color[2]
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&& this.color[3] === other.color[3]
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&& this.offset[0] === other.offset[0]
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&& this.offset[1] === other.offset[1]
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&& this.offset[2] === other.offset[2]
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124
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&& same_curve(this.fade, other.fade);
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}
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}
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1
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/**
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2
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* Below this squared length the transported normal is degenerate — the previous normal was nearly
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3
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* parallel to the new tangent — and a fresh basis is built from the tangent instead.
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4
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* @type {number}
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*/
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export const TRAIL_FRAME_DEGENERATE_EPSILON_SQR: number;
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/**
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8
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* `trail_frame_transport(tangent, previous_normal) -> TrailFrame`: the rotation-minimising frame of a
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9
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+
* tube's ring, carried from the previous knot's normal onto the plane perpendicular to the unit
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10
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+
* `tangent` (Gram-Schmidt), with `binormal = tangent × normal`. The ring keeps its orientation as the
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11
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* tangent turns, with no twist.
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*
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13
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* When the previous normal is (nearly) parallel to the tangent the projection collapses, and the frame
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* is built from the tangent alone, by the construction `v3_orthonormal_matrix_from_normal` uses on the
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* CPU, so both paths bootstrap the same frame.
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*
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* The same arithmetic as `tube_frame_transport`.
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*
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19
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* @type {CodeChunk}
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20
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+
*/
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21
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+
export const chunk_trail_frame_transport: CodeChunk;
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22
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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23
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+
//# sourceMappingURL=chunk_trail_frame_transport.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"chunk_trail_frame_transport.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,iDAFU,MAAM,CAEwC;AAExD;;;;;;;;;;;;;GAaG;AACH,0CAFU,SAAS,CAmCjB;0BAxDwB,oCAAoC"}
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