@woosh/meep-engine 3.68.0 → 3.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/CHANGELOG.md +74 -0
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  5. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  6. package/package.json +1 -1
  7. package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
  8. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
  9. package/src/core/bvh8/build/BVH8Converter.js +64 -37
  10. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
  11. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
  12. package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
  13. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
  14. package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
  15. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
  16. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
  17. package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
  18. package/src/core/bvh8/bvh8_depth.d.ts +8 -0
  19. package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
  20. package/src/core/bvh8/bvh8_depth.js +39 -0
  21. package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
  22. package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
  23. package/src/core/math/complex/complex_fft_radix2.js +71 -0
  24. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  25. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  27. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  28. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  29. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  30. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  32. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  33. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  34. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  35. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  36. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  37. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  38. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  39. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  40. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  41. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  42. package/src/engine/graphics3/EntityRowHold.js +128 -0
  43. package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/GPUFluidSystem.js +113 -16
  46. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  49. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  50. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  51. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  52. package/src/engine/physics/cloth/playground/wind_main.js +7 -6
  53. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
  54. package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
  55. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
  56. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
  58. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
  59. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
  61. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
  62. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
  63. package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
  64. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
  65. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
  66. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
  67. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
  68. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
  69. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
  70. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  71. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  72. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  73. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  74. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  76. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
  77. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
  78. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
  79. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  80. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
  81. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
  82. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
  83. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
  84. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
  85. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
  86. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
  87. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
  88. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
  89. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  90. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  91. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  92. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  93. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  94. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  95. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  96. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  97. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  98. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
  99. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
  100. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
  101. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
  102. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
  103. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
  104. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
  105. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
  106. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
  107. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
  108. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
  109. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
  110. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
  111. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
  112. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
  113. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
  114. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
  115. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
  116. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
  117. package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
  118. package/src/shade/playground/bvh_repro/README.md +8 -6
  119. package/src/shade/playground/bvh_repro/index.html +125 -124
  120. package/src/shade/playground/bvh_repro/main.js +259 -254
  121. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  122. package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
  123. package/src/shade/playground/grass_surfaces/main.js +3 -2
  124. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
  125. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
  126. package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
  127. package/src/shade/playground/skinned_blas_refit/README.md +26 -14
  128. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
  129. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  130. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
  131. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
  132. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
  135. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
  136. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  137. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
  138. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
  139. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
  140. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
  141. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
  142. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  143. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
  144. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
  145. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  146. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
  147. package/src/shade/playground/trails/index.html +50 -0
  148. package/src/shade/playground/trails/main.d.ts +2 -0
  149. package/src/shade/playground/trails/main.d.ts.map +1 -0
  150. package/src/shade/playground/trails/main.js +258 -0
  151. package/src/shade/playground/water_surface/main.js +6 -3
  152. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
  153. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  154. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  155. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  156. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  157. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
  158. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  159. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  160. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  161. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  162. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  163. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  164. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  165. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  166. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  167. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  168. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  169. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  170. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  171. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  172. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  173. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
  174. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
  176. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
  177. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  178. package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
  179. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
  180. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  181. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
  182. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
  183. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
  184. package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
  185. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
  186. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
  187. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
  188. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
  189. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
  190. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
  191. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
  192. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
  193. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
  194. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
  195. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  196. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
  197. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
  198. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
  199. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  200. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
  201. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
  202. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
  203. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
  204. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  205. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  206. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  207. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  208. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  209. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  210. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
  211. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  212. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  213. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  214. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  215. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  216. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  217. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  218. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  219. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
  220. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
  221. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
  222. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
  223. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  224. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
  225. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  226. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  227. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
  228. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
  229. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
  231. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
  232. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
  233. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
  234. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
  236. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
  237. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
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  439. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts.map +1 -1
  440. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.js +94 -60
  441. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  442. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +4 -4
  443. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts +69 -0
  444. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts.map +1 -0
  445. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.js +129 -0
  446. package/src/shade/renderer/trails/GPUTrailSystem.d.ts +164 -0
  447. package/src/shade/renderer/trails/GPUTrailSystem.d.ts.map +1 -0
  448. package/src/shade/renderer/trails/GPUTrailSystem.js +725 -0
  449. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts +14 -0
  450. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts.map +1 -0
  451. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.js +38 -0
  452. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts +66 -0
  453. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts.map +1 -0
  454. package/src/shade/renderer/trails/data/TRAIL_KNOT.js +154 -0
  455. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts +19 -0
  456. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts.map +1 -0
  457. package/src/shade/renderer/trails/data/TRAIL_RECORD.js +68 -0
  458. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts +18 -0
  459. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts.map +1 -0
  460. package/src/shade/renderer/trails/data/TRAIL_STATE.js +43 -0
  461. package/src/shade/renderer/trails/graph_trails.d.ts +58 -0
  462. package/src/shade/renderer/trails/graph_trails.d.ts.map +1 -0
  463. package/src/shade/renderer/trails/graph_trails.js +155 -0
  464. package/src/shade/renderer/trails/graph_trails_avboit.d.ts +126 -0
  465. package/src/shade/renderer/trails/graph_trails_avboit.d.ts.map +1 -0
  466. package/src/shade/renderer/trails/graph_trails_avboit.js +300 -0
  467. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts +56 -0
  468. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
  469. package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
  470. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
  471. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
  472. package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
  473. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
  474. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
  475. package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
  476. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
  477. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
  478. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
  479. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
  480. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
  481. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
  482. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
  483. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
  484. package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
  485. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
  486. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
  487. package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
  488. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
  489. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
  490. package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
  491. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
  492. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
  493. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
  494. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
  495. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
  496. package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
  497. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
  498. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
  499. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
  500. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
  501. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
  502. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
  503. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
  504. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
  505. package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
  506. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
  507. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
  508. package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
  509. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
  510. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
  511. package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
  512. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
  513. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
  514. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  515. package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
  516. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  517. package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
  518. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
  519. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
  520. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
  521. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
  522. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
  523. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
  524. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
  525. package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
  526. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
  527. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
  528. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
  529. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
  530. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
  531. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
  532. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
  533. package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
  534. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
  535. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
  536. package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
  537. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
  538. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
  539. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
  540. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
  541. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
  542. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
  543. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  544. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  545. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  546. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  547. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  548. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  549. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  550. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  551. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  552. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  553. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  554. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  555. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
  556. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
  557. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
  558. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
  559. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
  560. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
  561. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
  562. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
  563. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
  564. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
  565. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
  566. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
  567. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
  568. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
  569. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
  570. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
  571. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
  572. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
  573. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
  574. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
  575. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
  576. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
  577. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
  578. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
  579. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
  580. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
  581. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
  582. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
  583. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
  584. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
@@ -1,22 +1,15 @@
1
- import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
2
1
  import { align_4 } from "../../../core/binary/align_4.js";
3
- import {
4
- BVH_NODE_BOUNDS_WORD,
5
- BVH_NODE_CHILD_1_WORD,
6
- BVH_NODE_CHILD_2_WORD,
7
- BVH_NODE_STRIDE_WORDS
8
- } from "../../renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js";
9
- import { bvh2_check_containment } from "../../renderer/geometry/bvh/bvh2_check_bounds.js";
10
- import { GPUBLASRefitBatch } from "../../renderer/geometry/bvh/GPUBLASRefitBatch.js";
11
- import { BVH2_NODE_STRUCT } from "../../renderer/shader/chunk/bvh/BVH2_NODE_STRUCT.js";
2
+ import { reinterpret_uint32_as_float32 } from "../../../core/binary/reinterpret_uint32_as_float32.js";
3
+ import { BVH8 } from "../../../core/bvh8/BVH8.js";
4
+ import { bvh8_get_node_bounds } from "../../../core/bvh8/bvh8_get_node_bounds.js";
5
+ import { bvh8_validate_structure } from "../../../core/bvh8/bvh8_validate_structure.js";
12
6
  import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
7
+ import { GPUBLASRefitBatch } from "../../renderer/geometry/bvh/GPUBLASRefitBatch.js";
8
+ import { GEOMETRY_METADATA_STRUCT } from "../../renderer/geometry/GEOMETRY_METADATA_STRUCT.js";
9
+ import { BVH8_INODE_STRUCT } from "../../renderer/shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.js";
13
10
  import { render_submitted_frames } from "../render_submitted_frames.js";
14
11
  import { geometry_of } from "./place_character.js";
15
-
16
- /**
17
- * @type {number}
18
- */
19
- const BVH_NULL_NODE = 0xffffffff;
12
+ import { verify_leaf_triangles } from "./verify_leaf_triangles.js";
20
13
 
21
14
  /**
22
15
  * Device-level check for the per-frame BLAS refit, for when looking at the picture is not enough or
@@ -29,11 +22,13 @@ const BVH_NULL_NODE = 0xffffffff;
29
22
  * - `shader_meshlet_bounds_reduce` atomically merges every deformed vertex into the clone's
30
23
  * geometry-metadata bounding box. It exists for the rasterizer's culling and knows nothing
31
24
  * about trees.
32
- * - {@link GPUBLASRefitBatch} takes each leaf triangle's box and climbs the tree. The root node
33
- * ends up bounding every triangle.
25
+ * - {@link GPUBLASRefitBatch} fits every node of the tree to the triangles under it. The boxes of
26
+ * the root's slots, together, end up bounding every triangle.
34
27
  *
35
28
  * Same vertices, same frame, two paths that share no code. They have to agree, and a stale BLAS
36
- * cannot make them: the metadata box tracks the pose while the root node holds the bind pose.
29
+ * cannot make them: the metadata box tracks the pose while the root holds the bind pose. Agreement
30
+ * here is the root's box holding the metadata box and reaching no more than a step of the root's own
31
+ * grid past it: a node keeps its slots' boxes on a grid of 255 steps across itself, rounded outward.
37
32
  *
38
33
  * Both are read straight out of the buffers the shaders wrote, so this needs a real device — call
39
34
  * it from the playground page's console, not from a spec.
@@ -78,17 +73,79 @@ async function read_back(device, buffer, offset, size) {
78
73
  }
79
74
 
80
75
  /**
81
- * `[min.xyz, max.xyz]` of the tree's root node, as the refit left it.
76
+ * A tree's nodes as the refit left them.
82
77
  *
83
78
  * @param {GPUDevice} device
84
79
  * @param {GPUGeometryBVHManager} blas
85
80
  * @param {number} address arena node index of the tree's root
86
- * @returns {Promise<number[]>}
81
+ * @param {number} node_count
82
+ * @returns {Promise<BVH8>}
87
83
  */
88
- async function read_root_bounds(device, blas, address) {
89
- const bytes = await read_back(device, blas.buffer_data, address * BVH2_NODE_STRUCT.size, 24);
84
+ async function read_tree(device, blas, address, node_count) {
85
+ const tree = new BVH8();
90
86
 
91
- return [...new Float32Array(bytes)];
87
+ tree.nodes.fromArrayBuffer(
88
+ await read_back(device, blas.buffer_data, address * BVH8_INODE_STRUCT.size, node_count * BVH8_INODE_STRUCT.size),
89
+ node_count
90
+ );
91
+
92
+ return tree;
93
+ }
94
+
95
+ /**
96
+ * `[min.xyz, max.xyz]` of everything a node's slots hold.
97
+ *
98
+ * @param {BVH8} tree
99
+ * @param {number} node
100
+ * @returns {number[]}
101
+ */
102
+ function node_bounds(tree, node) {
103
+ const box = new Float32Array(6);
104
+
105
+ bvh8_get_node_bounds(box, 0, tree, node);
106
+
107
+ return [...box];
108
+ }
109
+
110
+ /**
111
+ * The steps of the grid a node keeps its slots' boxes on, an axis each: a power of two, the node's
112
+ * own to choose.
113
+ *
114
+ * @param {BVH8} tree
115
+ * @param {number} node
116
+ * @returns {number[]}
117
+ */
118
+ function node_steps(tree, node) {
119
+ const exponents = new Uint8Array(3);
120
+
121
+ tree.node_get_e(node, exponents);
122
+
123
+ return Array.from(exponents, e => reinterpret_uint32_as_float32(e << 23));
124
+ }
125
+
126
+ /**
127
+ * How far `outer` fails to hold `inner`, and how far it reaches past it, both in `steps` an axis.
128
+ * A fitted root holds what is under it (zero short) and reaches less than a step past it: its slots'
129
+ * boxes are rounded outward to its grid.
130
+ *
131
+ * @param {number[]} outer
132
+ * @param {number[]} inner
133
+ * @param {number[]} steps
134
+ * @returns {{short: number, past: number}}
135
+ */
136
+ function box_fit(outer, inner, steps) {
137
+ let short = 0;
138
+ let past = 0;
139
+
140
+ for (let axis = 0; axis < 3; axis++) {
141
+ const low = (inner[axis] - outer[axis]) / steps[axis];
142
+ const high = (outer[axis + 3] - inner[axis + 3]) / steps[axis];
143
+
144
+ short = Math.max(short, -low, -high);
145
+ past = Math.max(past, low, high);
146
+ }
147
+
148
+ return { short, past };
92
149
  }
93
150
 
94
151
  /**
@@ -165,7 +222,8 @@ async function advance(renderer, camera, scene, frames, dt = 1 / 60) {
165
222
  * @param {PerspectiveCamera} options.camera
166
223
  * @param {Scene} options.scene
167
224
  * @param {number} options.entity a skinned mesh entity, whose clone is being deformed
168
- * @param {number} [options.tolerance] relative box disagreement to accept
225
+ * @param {number} [options.tolerance] slack on the fit, in steps of the root's grid, and the relative
226
+ * movement between the samples below which the pose is taken not to have moved
169
227
  * @returns {Promise<object>} the samples and the verdict
170
228
  */
171
229
  export async function verify_skinned_blas_refit({
@@ -197,8 +255,12 @@ export async function verify_skinned_blas_refit({
197
255
  await read_back(device, geometries.blas.buffer_metadata, geometry_index * 4, 4)
198
256
  )[0];
199
257
 
258
+ const node_count = geometry_of(scene.dataset, entity).bvh.byteLength / BVH8_INODE_STRUCT.size;
259
+
200
260
  const samples = [];
201
261
 
262
+ let tree;
263
+
202
264
  for (let i = 0; i < 2; i++) {
203
265
  // a third of a second between samples — far enough into the dance that a limb has moved,
204
266
  // close enough that the whole check is quick
@@ -206,25 +268,40 @@ export async function verify_skinned_blas_refit({
206
268
  await advance(renderer, camera, scene, 20);
207
269
  }
208
270
 
209
- const root = await read_root_bounds(device, geometries.blas, address);
271
+ tree = await read_tree(device, geometries.blas, address, node_count);
272
+
273
+ const root = node_bounds(tree, 0);
210
274
  const metadata = await read_metadata_bounds(device, geometries, geometry_index);
211
275
 
212
- samples.push({ root, metadata, disagreement: box_disagreement(metadata, root) });
276
+ samples.push({ root, metadata, fit: box_fit(root, metadata, node_steps(tree, 0)) });
213
277
  }
214
278
 
215
- // and the interior, which the root box alone says nothing about
216
- const region = await read_back(
217
- device,
218
- geometries.blas.buffer_data,
219
- address * BVH2_NODE_STRUCT.size,
220
- (geometry_of(scene.dataset, entity).bvh.byteLength / BVH2_NODE_STRUCT.size | 0) * BVH2_NODE_STRUCT.size
221
- );
279
+ // and the interior, which the root's box alone says nothing about
280
+ let structure = null;
222
281
 
223
- // the same checker the spec asserts with, so the browser tier and CI ask one question
224
- const union_check = bvh2_check_containment(region);
282
+ try {
283
+ // the same checker the builder's specs assert with
284
+ bvh8_validate_structure(tree);
285
+ } catch (error) {
286
+ structure = error.message;
287
+ }
288
+
289
+ // Every slot against the triangles under it, as the vertices stand now: no frame has run since
290
+ // the tree was read, so there is no slack to allow for.
291
+ const interior = await verify_leaf_triangles({
292
+ renderer,
293
+ target: { node_offset: address, node_count },
294
+ geometry_index,
295
+ meshlet_count: geometry_of(scene.dataset, entity).meshlets.count,
296
+ });
225
297
 
226
- const agrees = samples.every(sample => sample.disagreement <= tolerance)
227
- && union_check.problems.length === 0;
298
+ const interior_problem = structure !== null ? structure
299
+ : interior.verdict.startsWith('pass') ? null
300
+ : interior.verdict;
301
+
302
+ // a step, and the rounding of reading a box back out of the grid
303
+ const agrees = samples.every(sample => sample.fit.short <= tolerance && sample.fit.past <= 1 + tolerance)
304
+ && interior_problem === null;
228
305
 
229
306
  // the pose has to have moved for the agreement above to mean anything
230
307
  const moved = box_disagreement(samples[0].root, samples[1].root);
@@ -233,18 +310,18 @@ export async function verify_skinned_blas_refit({
233
310
  geometry_index,
234
311
  address,
235
312
  samples,
236
- union_check,
313
+ interior,
237
314
  agrees,
238
315
  moved,
239
316
  // a box that never moves is a box that is not being recomputed, however well it agrees
240
317
  verdict: agrees && moved > tolerance
241
318
  ? `pass — the tree bounds the deformed mesh and follows it; `
242
- + `${union_check.internal} internal nodes are exactly their children's union`
319
+ + `${interior.triangle_count} triangles and ${interior.child_slots} child nodes sit inside the slots that name them`
243
320
  : agrees
244
321
  ? `inconclusive — the boxes agree but neither moved (${moved.toExponential(2)}); is the animation playing?`
245
- : union_check.problems.length > 0
246
- ? `FAIL — the interior does not hold together: ${union_check.problems[0]}`
247
- : `FAIL — the tree does not bound the deformed mesh (${samples.map(s => s.disagreement.toExponential(2)).join(', ')})`,
322
+ : interior_problem !== null
323
+ ? `FAIL — the interior does not hold together: ${interior_problem}`
324
+ : `FAIL — the tree does not bound the deformed mesh (short ${samples.map(s => s.fit.short.toFixed(3)).join(', ')} steps, past ${samples.map(s => s.fit.past.toFixed(3)).join(', ')})`,
248
325
  };
249
326
 
250
327
  console.log(result.verdict, result);
@@ -253,21 +330,19 @@ export async function verify_skinned_blas_refit({
253
330
  }
254
331
 
255
332
  /**
256
- * Does each leaf's box belong to the triangle that leaf names?
333
+ * Does each leaf slot's box belong to the triangles that slot names?
257
334
  *
258
335
  * The check above cannot see this, and it is worth being explicit about why. Its two properties —
259
- * root box equals the metadata box, every internal node equals its children's union — are both
260
- * invariant under *any* permutation of triangles among leaves. Deal the same set of triangle boxes
261
- * out to the wrong leaves and the union of all of them is unchanged, so the root still matches, and
262
- * the climb still computes each node from whatever its children hold. A tree that fits every
263
- * triangle to the wrong leaf passes both and traces garbage: a ray descends into a box, tests the
264
- * triangle the leaf names, and that triangle is somewhere else entirely.
336
+ * the root holds the metadata box, every slot holds the child node it names — are both invariant
337
+ * under *any* permutation of triangles among leaf slots. Deal the same triangles out to the wrong
338
+ * slots and the union of all of them is unchanged, so the root still matches, and each node is still
339
+ * fitted to whatever its children hold. A tree that fits every triangle to the wrong slot passes both
340
+ * and traces garbage: a ray descends into a box, tests the triangles the slot names, and those
341
+ * triangles are somewhere else entirely.
265
342
  *
266
- * The way to see it is to refit a geometry that is **not** deforming, and hold the result against
267
- * the tree it was copied from. The CPU builder put each leaf's box there with the correspondence
268
- * that is correct by construction; the refit recomputes those boxes from the vertex buffer. Nothing
269
- * moved in between, so the two have to be the same bytes — and a permutation is exactly what stops
270
- * them being.
343
+ * The way to see it is to refit a geometry that is **not** deforming, and hold every slot against the
344
+ * triangles the intersector fetches for it. Nothing moved, so there is no frame of slack to hide
345
+ * behind: every triangle sits inside the slot that names it or the refit read another one.
271
346
  *
272
347
  * @param {object} options
273
348
  * @param {Renderer} options.renderer
@@ -286,15 +361,10 @@ export async function verify_leaf_correspondence({ renderer, geometry }) {
286
361
  throw new Error('that geometry is not registered');
287
362
  }
288
363
 
289
- const target = geometries.blas.get_refit_target(metadata);
290
-
291
- if (target === undefined) {
364
+ if (geometries.blas.get_refit_target(metadata) === undefined) {
292
365
  throw new Error('that geometry has no resident tree');
293
366
  }
294
367
 
295
- const expected = new Float32Array(geometry.bvh);
296
- const expected_words = new Uint32Array(geometry.bvh);
297
-
298
368
  const cmd = ShadeGPUCommandContext.create(graphics, 'verify/leaf correspondence');
299
369
 
300
370
  // a batch of one: the source geometry, refitted from its own undeformed vertices
@@ -310,60 +380,10 @@ export async function verify_leaf_correspondence({ renderer, geometry }) {
310
380
 
311
381
  batch.destroy();
312
382
 
313
- const region = new Float32Array(await read_back(
314
- device,
315
- geometries.blas.buffer_data,
316
- target.node_word_offset * Uint32Array.BYTES_PER_ELEMENT,
317
- geometry.bvh.byteLength
318
- ));
319
-
320
- const node_count = Math.floor(expected.length / BVH_NODE_STRIDE_WORDS);
321
-
322
- const problems = [];
323
-
324
- let leaves = 0;
325
- let worst = 0;
326
-
327
- for (let node = 0; node < node_count && problems.length < 8; node++) {
328
- const base = node * BVH_NODE_STRIDE_WORDS;
329
-
330
- // only the leaves: an internal node's box comes from the climb, which the union check
331
- // already covers, and slots the tree never reaches hold whatever the free list left
332
- if (expected_words[base + BVH_NODE_CHILD_1_WORD] !== BVH_NULL_NODE) {
333
- continue;
334
- }
335
-
336
- leaves += 1;
337
-
338
- for (let i = 0; i < 6; i++) {
339
- const want = expected[base + BVH_NODE_BOUNDS_WORD + i];
340
- const got = region[base + BVH_NODE_BOUNDS_WORD + i];
341
-
342
- const error = Math.abs(want - got);
343
-
344
- if (error > worst) {
345
- worst = error;
346
- }
347
-
348
- if (want !== got) {
349
- problems.push(
350
- `leaf node ${node} bound ${i}: builder says ${want}, refit says ${got}`
351
- );
352
- }
353
- }
354
- }
355
-
356
- const result = {
357
- leaves,
358
- worst,
359
- problems,
360
- verdict: problems.length === 0
361
- ? `pass — all ${leaves} leaf boxes are the ones the builder put there, so each leaf's `
362
- + `box is its own triangle's`
363
- : `FAIL — ${problems.length}+ leaf boxes differ from the builder's: ${problems[0]}`,
364
- };
365
-
366
- console.log(result.verdict, result);
367
-
368
- return result;
383
+ return verify_leaf_triangles({
384
+ renderer,
385
+ owner: metadata,
386
+ geometry_index: metadata.index,
387
+ meshlet_count: geometry.meshlets.count,
388
+ });
369
389
  }
@@ -3,15 +3,15 @@
3
3
  * @param {Renderer} options.renderer
4
4
  * @param {PerspectiveCamera} options.camera whose position the rays start from
5
5
  * @param {Transform64} options.world the instance's world transform, which puts the camera into geometry space
6
- * @param {object} options.target refit target of the tree to audit
7
- * @param {number} options.geometry_index
6
+ * @param {number} options.geometry_index the row whose tree is walked and whose triangles are aimed at
7
+ * @param {number} options.meshlet_count meshlets of that geometry
8
8
  * @returns {Promise<object>}
9
9
  */
10
- export function verify_traversal_reachability({ renderer, camera, world, target, geometry_index, }: {
10
+ export function verify_traversal_reachability({ renderer, camera, world, geometry_index, meshlet_count, }: {
11
11
  renderer: Renderer;
12
12
  camera: PerspectiveCamera;
13
13
  world: Transform64;
14
- target: object;
15
14
  geometry_index: number;
15
+ meshlet_count: number;
16
16
  }): Promise<object>;
17
17
  //# sourceMappingURL=verify_traversal_reachability.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"verify_traversal_reachability.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js"],"names":[],"mappings":"AAoHA;;;;;;;;GAQG;AACH;IAP6B,QAAQ;IACC,MAAM;IACZ,KAAK;IACV,MAAM,EAAtB,MAAM;IACU,cAAc,EAA9B,MAAM;IACJ,QAAQ,MAAM,CAAC,CA6H3B"}
1
+ {"version":3,"file":"verify_traversal_reachability.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js"],"names":[],"mappings":"AAqHA;;;;;;;;GAQG;AACH;IAP6B,QAAQ;IACC,MAAM;IACZ,KAAK;IACV,cAAc,EAA9B,MAAM;IACU,aAAa,EAA7B,MAAM;IACJ,QAAQ,MAAM,CAAC,CAkI3B"}