@woosh/meep-engine 3.68.0 → 3.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/CHANGELOG.md +74 -0
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  5. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  6. package/package.json +1 -1
  7. package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
  8. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
  9. package/src/core/bvh8/build/BVH8Converter.js +64 -37
  10. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
  11. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
  12. package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
  13. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
  14. package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
  15. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
  16. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
  17. package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
  18. package/src/core/bvh8/bvh8_depth.d.ts +8 -0
  19. package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
  20. package/src/core/bvh8/bvh8_depth.js +39 -0
  21. package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
  22. package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
  23. package/src/core/math/complex/complex_fft_radix2.js +71 -0
  24. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  25. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  27. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  28. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  29. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  30. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  32. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  33. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  34. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  35. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  36. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  37. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  38. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  39. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  40. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  41. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  42. package/src/engine/graphics3/EntityRowHold.js +128 -0
  43. package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/GPUFluidSystem.js +113 -16
  46. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  49. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  50. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  51. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  52. package/src/engine/physics/cloth/playground/wind_main.js +7 -6
  53. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
  54. package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
  55. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
  56. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
  58. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
  59. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
  61. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
  62. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
  63. package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
  64. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
  65. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
  66. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
  67. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
  68. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
  69. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
  70. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  71. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  72. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  73. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  74. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  76. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
  77. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
  78. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
  79. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  80. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
  81. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
  82. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
  83. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
  84. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
  85. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
  86. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
  87. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
  88. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
  89. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  90. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  91. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  92. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  93. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  94. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  95. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  96. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  97. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  98. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
  99. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
  100. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
  101. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
  102. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
  103. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
  104. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
  105. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
  106. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
  107. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
  108. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
  109. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
  110. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
  111. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
  112. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
  113. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
  114. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
  115. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
  116. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
  117. package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
  118. package/src/shade/playground/bvh_repro/README.md +8 -6
  119. package/src/shade/playground/bvh_repro/index.html +125 -124
  120. package/src/shade/playground/bvh_repro/main.js +259 -254
  121. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  122. package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
  123. package/src/shade/playground/grass_surfaces/main.js +3 -2
  124. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
  125. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
  126. package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
  127. package/src/shade/playground/skinned_blas_refit/README.md +26 -14
  128. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
  129. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  130. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
  131. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
  132. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
  135. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
  136. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  137. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
  138. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
  139. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
  140. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
  141. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
  142. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  143. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
  144. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
  145. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  146. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
  147. package/src/shade/playground/trails/index.html +50 -0
  148. package/src/shade/playground/trails/main.d.ts +2 -0
  149. package/src/shade/playground/trails/main.d.ts.map +1 -0
  150. package/src/shade/playground/trails/main.js +258 -0
  151. package/src/shade/playground/water_surface/main.js +6 -3
  152. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
  153. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  154. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  155. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  156. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  157. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
  158. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  159. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  160. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  161. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  162. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  163. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  164. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  165. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  166. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  167. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  168. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  169. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  170. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  171. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  172. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  173. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
  174. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
  176. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
  177. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  178. package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
  179. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
  180. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  181. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
  182. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
  183. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
  184. package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
  185. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
  186. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
  187. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
  188. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
  189. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
  190. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
  191. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
  192. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
  193. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
  194. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
  195. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  196. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
  197. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
  198. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
  199. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  200. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
  201. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
  202. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
  203. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
  204. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  205. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  206. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  207. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  208. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  209. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  210. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
  211. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  212. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  213. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  214. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  215. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  216. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  217. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  218. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  219. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
  220. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
  221. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
  222. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
  223. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  224. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
  225. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  226. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  227. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
  228. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
  229. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
  231. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
  232. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
  233. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
  234. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
  236. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
  237. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
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  439. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts.map +1 -1
  440. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.js +94 -60
  441. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  442. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +4 -4
  443. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts +69 -0
  444. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts.map +1 -0
  445. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.js +129 -0
  446. package/src/shade/renderer/trails/GPUTrailSystem.d.ts +164 -0
  447. package/src/shade/renderer/trails/GPUTrailSystem.d.ts.map +1 -0
  448. package/src/shade/renderer/trails/GPUTrailSystem.js +725 -0
  449. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts +14 -0
  450. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts.map +1 -0
  451. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.js +38 -0
  452. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts +66 -0
  453. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts.map +1 -0
  454. package/src/shade/renderer/trails/data/TRAIL_KNOT.js +154 -0
  455. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts +19 -0
  456. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts.map +1 -0
  457. package/src/shade/renderer/trails/data/TRAIL_RECORD.js +68 -0
  458. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts +18 -0
  459. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts.map +1 -0
  460. package/src/shade/renderer/trails/data/TRAIL_STATE.js +43 -0
  461. package/src/shade/renderer/trails/graph_trails.d.ts +58 -0
  462. package/src/shade/renderer/trails/graph_trails.d.ts.map +1 -0
  463. package/src/shade/renderer/trails/graph_trails.js +155 -0
  464. package/src/shade/renderer/trails/graph_trails_avboit.d.ts +126 -0
  465. package/src/shade/renderer/trails/graph_trails_avboit.d.ts.map +1 -0
  466. package/src/shade/renderer/trails/graph_trails_avboit.js +300 -0
  467. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts +56 -0
  468. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
  469. package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
  470. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
  471. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
  472. package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
  473. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
  474. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
  475. package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
  476. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
  477. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
  478. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
  479. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
  480. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
  481. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
  482. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
  483. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
  484. package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
  485. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
  486. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
  487. package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
  488. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
  489. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
  490. package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
  491. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
  492. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
  493. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
  494. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
  495. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
  496. package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
  497. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
  498. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
  499. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
  500. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
  501. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
  502. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
  503. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
  504. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
  505. package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
  506. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
  507. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
  508. package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
  509. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
  510. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
  511. package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
  512. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
  513. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
  514. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  515. package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
  516. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  517. package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
  518. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
  519. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
  520. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
  521. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
  522. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
  523. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
  524. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
  525. package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
  526. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
  527. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
  528. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
  529. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
  530. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
  531. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
  532. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
  533. package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
  534. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
  535. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
  536. package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
  537. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
  538. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
  539. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
  540. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
  541. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
  542. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
  543. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  544. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  545. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  546. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  547. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  548. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  549. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  550. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  551. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  552. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  553. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  554. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  555. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
  556. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
  557. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
  558. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
  559. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
  560. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
  561. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
  562. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
  563. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
  564. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
  565. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
  566. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
  567. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
  568. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
  569. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
  570. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
  571. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
  572. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
  573. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
  574. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
  575. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
  576. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
  577. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
  578. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
  579. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
  580. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
  581. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
  582. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
  583. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
  584. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
@@ -11,8 +11,7 @@ import {
11
11
  } from "../../geometry/sdf/MESH_SDF_RESOURCES.js";
12
12
  import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
13
13
  import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUCT.js";
14
- import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
15
- import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
14
+ import { BVH8_TREE_TYPE } from "../../shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.js";
16
15
  import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
17
16
  import {
18
17
  chunk_decode_g_buffer_face_normal
@@ -29,6 +28,7 @@ import { ImageShader } from "../../shader/ImageShader.js";
29
28
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
30
29
  import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
31
30
  import { SDF_DRAW_SETTINGS_STRUCT } from "./SDF_DRAW_SETTINGS_STRUCT.js";
31
+ import { BVH8_INODE_STRUCT } from "../../shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.js";
32
32
 
33
33
 
34
34
  const resources = new ShaderResourceSetDescriptor();
@@ -48,12 +48,12 @@ resources.createGroup()
48
48
  resources.createGroup()
49
49
  .addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
50
50
  .addStorageBuffer("scene_database", WebGPUArray.from(u32))
51
- .addStorageBuffer("tlas", BVH_STRUCT);
51
+ .addStorageBuffer("tlas", BVH8_TREE_TYPE);
52
52
 
53
53
  // debug
54
54
  resources.createGroup()
55
55
  .addStorageBuffer("blas_lookup", WebGPUArray.u32)
56
- .addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
56
+ .addStorageBuffer("blas_data", WebGPUArray.from(BVH8_INODE_STRUCT))
57
57
 
58
58
  resources.createGroup()
59
59
  .addUniform("camera", CAMERA_UNIFORM_STRUCT);
@@ -0,0 +1,69 @@
1
+ /**
2
+ * The GPU trails as an `AVBOITSideChannel`: drawn inside the transparency pipeline, order-independently
3
+ * against the transparent meshes, the particles, the dynamic meshes and each other.
4
+ *
5
+ * - **occupancy** — the segments pass: a thread per live segment, culled by fade and by the view
6
+ * frustum, marking the depth slices its capsule spans and appending itself to its draw class's list.
7
+ * - **splat** and **draw** — the unlit pair the dynamic meshes draw through, with the tube extruded in
8
+ * the vertex stage: one indexed indirect draw per draw class, a segment an instance.
9
+ *
10
+ * The frame's simulation is recorded before this is asked (the trails' frame extension runs at
11
+ * AfterLighting); {@link begin_frame} hands it over with the view it was recorded for. A registered
12
+ * trail makes the channel non-empty: whether every trail has faded is the GPU's to know, and the CPU
13
+ * does not read it back.
14
+ */
15
+ export class GPUTrailAVBOITChannel {
16
+ /**
17
+ * The frame's simulation, for the view it is drawn in.
18
+ *
19
+ * @param {object} graph
20
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} view
21
+ * @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
22
+ * @param {import("./graph_trails.js").TrailSimulationHandles} simulation
23
+ */
24
+ begin_frame(graph: object, view: import("../view/GPUViewContext.js").GPUViewContext, runtime: import("./GPUTrailSystem.js").GPUTrailSystem, simulation: import("./graph_trails.js").TrailSimulationHandles): void;
25
+ /**
26
+ * Forget the frame: the passes carry their own references to what they read.
27
+ */
28
+ end_frame(): void;
29
+ /**
30
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} view
31
+ * @returns {boolean}
32
+ */
33
+ avboit_is_empty(view: import("../view/GPUViewContext.js").GPUViewContext): boolean;
34
+ avboit_occupancy({ graph, camera, cluster_parameters, occupancy }: {
35
+ graph: any;
36
+ camera: any;
37
+ cluster_parameters: any;
38
+ occupancy: any;
39
+ }): number;
40
+ avboit_splat({ graph, camera, warp, voxel_resolution, volume }: {
41
+ graph: any;
42
+ camera: any;
43
+ warp: any;
44
+ voxel_resolution: any;
45
+ volume: any;
46
+ }): {
47
+ extinction: number;
48
+ overflow: number;
49
+ dummy: number;
50
+ };
51
+ avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }: {
52
+ graph: any;
53
+ view_ctx: any;
54
+ camera: any;
55
+ depth_texture: any;
56
+ warp: any;
57
+ integral: any;
58
+ volumetrics_lut: any;
59
+ volumetrics_metadata: any;
60
+ accumulators: any;
61
+ }): {
62
+ color: number;
63
+ norm: number;
64
+ extinction: number;
65
+ emission: number;
66
+ };
67
+ #private;
68
+ }
69
+ //# sourceMappingURL=GPUTrailAVBOITChannel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GPUTrailAVBOITChannel.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/trails/GPUTrailAVBOITChannel.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;IAMI;;;;;;;OAOG;IACH,mBALW,MAAM,QACN,OAAO,2BAA2B,EAAE,cAAc,WAClD,OAAO,qBAAqB,EAAE,cAAc,cAC5C,OAAO,mBAAmB,EAAE,sBAAsB,QAI5D;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,sBAHW,OAAO,2BAA2B,EAAE,cAAc,GAChD,OAAO,CAMnB;IAED;;;;;eAaC;IAED;;;;;;;;;;MAeC;IAED;;;;;;;;;;;;;;;MAgCC;;CAYJ"}
@@ -0,0 +1,129 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { graph_trails_avboit_draw, graph_trails_avboit_segments, graph_trails_avboit_splat } from "./graph_trails_avboit.js";
3
+
4
+ /**
5
+ * The GPU trails as an `AVBOITSideChannel`: drawn inside the transparency pipeline, order-independently
6
+ * against the transparent meshes, the particles, the dynamic meshes and each other.
7
+ *
8
+ * - **occupancy** — the segments pass: a thread per live segment, culled by fade and by the view
9
+ * frustum, marking the depth slices its capsule spans and appending itself to its draw class's list.
10
+ * - **splat** and **draw** — the unlit pair the dynamic meshes draw through, with the tube extruded in
11
+ * the vertex stage: one indexed indirect draw per draw class, a segment an instance.
12
+ *
13
+ * The frame's simulation is recorded before this is asked (the trails' frame extension runs at
14
+ * AfterLighting); {@link begin_frame} hands it over with the view it was recorded for. A registered
15
+ * trail makes the channel non-empty: whether every trail has faded is the GPU's to know, and the CPU
16
+ * does not read it back.
17
+ */
18
+ export class GPUTrailAVBOITChannel {
19
+ /**
20
+ * @type {{graph: object, view: object, runtime: import("./GPUTrailSystem.js").GPUTrailSystem, simulation: import("./graph_trails.js").TrailSimulationHandles, segments: import("./graph_trails_avboit.js").TrailSegmentsHandles|null}|null}
21
+ */
22
+ #frame = null;
23
+
24
+ /**
25
+ * The frame's simulation, for the view it is drawn in.
26
+ *
27
+ * @param {object} graph
28
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} view
29
+ * @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
30
+ * @param {import("./graph_trails.js").TrailSimulationHandles} simulation
31
+ */
32
+ begin_frame(graph, view, runtime, simulation) {
33
+ this.#frame = { graph, view, runtime, simulation, segments: null };
34
+ }
35
+
36
+ /**
37
+ * Forget the frame: the passes carry their own references to what they read.
38
+ */
39
+ end_frame() {
40
+ this.#frame = null;
41
+ }
42
+
43
+ /**
44
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} view
45
+ * @returns {boolean}
46
+ */
47
+ avboit_is_empty(view) {
48
+ const frame = this.#frame;
49
+
50
+ return frame === null || frame.view !== view || frame.runtime.count === 0;
51
+ }
52
+
53
+ avboit_occupancy({ graph, camera, cluster_parameters, occupancy }) {
54
+ const frame = this.#frame_for(graph);
55
+
56
+ frame.segments = graph_trails_avboit_segments({
57
+ graph,
58
+ camera,
59
+ cluster_parameters,
60
+ occupancy,
61
+ simulation: frame.simulation,
62
+ runtime: frame.runtime,
63
+ });
64
+
65
+ return frame.segments.occupancy;
66
+ }
67
+
68
+ avboit_splat({ graph, camera, warp, voxel_resolution, volume }) {
69
+ const frame = this.#frame_for(graph);
70
+
71
+ assert.notNull(frame.segments, "the occupancy was not recorded into this graph");
72
+
73
+ return graph_trails_avboit_splat({
74
+ graph,
75
+ camera,
76
+ warp,
77
+ voxel_resolution,
78
+ volume,
79
+ simulation: frame.simulation,
80
+ segments: frame.segments,
81
+ runtime: frame.runtime,
82
+ });
83
+ }
84
+
85
+ avboit_draw({
86
+ graph,
87
+ view_ctx,
88
+ camera,
89
+ depth_texture,
90
+ warp,
91
+ integral,
92
+ volumetrics_lut,
93
+ volumetrics_metadata,
94
+ accumulators
95
+ }) {
96
+ const frame = this.#frame_for(graph);
97
+
98
+ assert.notNull(frame.segments, "the occupancy was not recorded into this graph");
99
+
100
+ // the last of the three: what is left is the passes'
101
+ this.#frame = null;
102
+
103
+ return graph_trails_avboit_draw({
104
+ graph,
105
+ view_ctx,
106
+ camera,
107
+ depth_texture,
108
+ warp,
109
+ integral,
110
+ volumetrics_lut,
111
+ volumetrics_metadata,
112
+ accumulators,
113
+ simulation: frame.simulation,
114
+ segments: frame.segments,
115
+ runtime: frame.runtime,
116
+ });
117
+ }
118
+
119
+ /**
120
+ * @param {object} graph
121
+ */
122
+ #frame_for(graph) {
123
+ const frame = this.#frame;
124
+
125
+ assert.ok(frame !== null && frame.graph === graph, "the trails' simulation was not recorded into this graph");
126
+
127
+ return frame;
128
+ }
129
+ }
@@ -0,0 +1,164 @@
1
+ /**
2
+ * Everything the runtime holds for one trail. Plain bookkeeping: the trail's look is its
3
+ * {@link TrailParameters}, which the owner keeps.
4
+ */
5
+ export class GPUTrailContext {
6
+ /** @type {number} row in the trail and state tables */
7
+ row: number;
8
+ /** @type {number} the `transforms` row the head follows */
9
+ node: number;
10
+ /** @type {import("../../../core/binary/allocator/OffsetAllocator.js").Allocation|null} the knot run */
11
+ knots: import("../../../core/binary/allocator/OffsetAllocator.js").Allocation | null;
12
+ /** @type {import("./runtime/TrailFadeCurves.js").TrailFadeCurve|null} */
13
+ fade: import("./runtime/TrailFadeCurves.js").TrailFadeCurve | null;
14
+ /** @type {number} index of the trail's radial class */
15
+ draw_class: number;
16
+ /** @type {number} what the record's `seed_epoch` says */
17
+ epoch: number;
18
+ /** @type {boolean} the pending seed is a `clear()`, which keeps the trail's birth and frames */
19
+ reseed: boolean;
20
+ /** @type {TrailParameters} what was last staged */
21
+ staged: TrailParameters;
22
+ }
23
+ /**
24
+ * A radial count in use, and the trails using it: a draw class, one indexed draw per pass.
25
+ */
26
+ export class TrailDrawClass {
27
+ /** @type {number} */
28
+ radial: number;
29
+ /** @type {number} trails in the class */
30
+ references: number;
31
+ /** @type {number} the most segments the class's trails can show: their knots less one each */
32
+ segments: number;
33
+ }
34
+ /**
35
+ * The GPU trails of one scene context: the trail and state tables, the knot pool, the fade curves, and
36
+ * the clock the knots are aged by.
37
+ *
38
+ * **The CPU registers and stages; the GPU simulates.** {@link add} claims a row, a run of knots and the
39
+ * trail's fade curve and radial class, and asks for a seed; {@link stage} writes the record when the
40
+ * trail's parameters change; {@link remove} lets everything go. No knot is written on the CPU, except
41
+ * the knots of an authored trail, which are uploaded once when it is added. Everything per frame — the
42
+ * head, commits, aging — is the GPU's.
43
+ *
44
+ * **Time is the owner's.** {@link advance} moves the clock by the simulation time the owner was given,
45
+ * so a paused game holds its trails still, and the knots age by ticks of it (`TRAIL_TICKS_PER_SECOND`).
46
+ */
47
+ export class GPUTrailSystem {
48
+ /**
49
+ * @param {import("../GraphicsContext.js").GraphicsContext} graphics
50
+ */
51
+ constructor(graphics: import("../GraphicsContext.js").GraphicsContext);
52
+ /** @returns {import("../GraphicsContext.js").GraphicsContext} */
53
+ get graphics(): import("../GraphicsContext.js").GraphicsContext;
54
+ /** @returns {GPUBuffer} the clock as the vertex stage reads it */
55
+ get frame_uniform(): GPUBuffer;
56
+ /**
57
+ * The draw classes by index, a hole where no trail uses one.
58
+ * @returns {(TrailDrawClass|undefined)[]}
59
+ */
60
+ get draw_classes(): TrailDrawClass[];
61
+ /**
62
+ * The triangles of one segment of a tube of `radial` segments: two rings of `radial + 1` vertices,
63
+ * the head-ward ring first. Both faces are drawn, so the winding carries nothing.
64
+ *
65
+ * @param {number} radial
66
+ * @returns {GPUBuffer} `uint32` indices, `6 × radial` of them
67
+ */
68
+ index_buffer(radial: number): GPUBuffer;
69
+ /** @returns {GPUDatabase} the trail and state tables */
70
+ get database(): GPUDatabase;
71
+ /** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
72
+ get table(): import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
73
+ /** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
74
+ get state_table(): import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
75
+ /** @returns {TrailKnotPool} */
76
+ get knots(): TrailKnotPool;
77
+ /** @returns {TrailFadeCurves} */
78
+ get fades(): TrailFadeCurves;
79
+ /** @returns {number} trails registered */
80
+ get count(): number;
81
+ /**
82
+ * @returns {number} the clock, in ticks, wrapped to a u32
83
+ */
84
+ get now(): number;
85
+ /**
86
+ * Radial counts by class index, a hole where no trail uses one.
87
+ * @returns {(number|undefined)[]}
88
+ */
89
+ get class_radials(): number[];
90
+ /**
91
+ * @returns {GPUTrailContext[]} trails waiting for the GPU to seed them; taken by the frame that seeds them
92
+ */
93
+ get pending_seeds(): GPUTrailContext[];
94
+ /**
95
+ * Move the clock on.
96
+ *
97
+ * @param {number} seconds simulation time since the last call
98
+ */
99
+ advance(seconds: number): void;
100
+ /**
101
+ * Register a trail whose head follows `node`.
102
+ *
103
+ * @param {TrailParameters} parameters
104
+ * @param {number} node the `transforms` row of the trail's entity
105
+ * @returns {GPUTrailContext|null} null when the knot pool cannot house the trail on this device
106
+ */
107
+ add(parameters: TrailParameters, node: number): GPUTrailContext | null;
108
+ /**
109
+ * Bring a trail's record up to date with `parameters`. A change to a build-time parameter rebuilds
110
+ * the trail: a new knot run, and a seed.
111
+ *
112
+ * @param {GPUTrailContext} context
113
+ * @param {TrailParameters} parameters
114
+ * @returns {boolean} false when a rebuild could not be housed; the trail keeps its old build
115
+ */
116
+ stage(context: GPUTrailContext, parameters: TrailParameters): boolean;
117
+ /**
118
+ * Point a trail at another `transforms` row.
119
+ *
120
+ * @param {GPUTrailContext} context
121
+ * @param {number} node
122
+ */
123
+ set_node(context: GPUTrailContext, node: number): void;
124
+ /**
125
+ * Expire every knot and collapse the tube onto the head at the next frame, keeping the trail's birth
126
+ * and its knots' frames: `Trail3D.clear()`.
127
+ *
128
+ * @param {GPUTrailContext} context
129
+ */
130
+ clear(context: GPUTrailContext): void;
131
+ /**
132
+ * @param {GPUTrailContext} context
133
+ */
134
+ remove(context: GPUTrailContext): void;
135
+ /**
136
+ * Send what changed since the last frame: the records and states staged, the fade curves.
137
+ *
138
+ * @returns {GPUBuffer} the fade key buffer, as it now is on the device
139
+ */
140
+ upload(): GPUBuffer;
141
+ /**
142
+ * Take the trails waiting for the GPU to seed them, as rows.
143
+ *
144
+ * @returns {Uint32Array}
145
+ */
146
+ take_seeds(): Uint32Array;
147
+ /**
148
+ * Upload what changed and record one frame of the trails into `graph`: the seeds asked for, the
149
+ * update, and the scan of live segments the per-view passes dispatch from. Once per frame, after
150
+ * the hierarchy has composed this frame's matrices.
151
+ *
152
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
153
+ * @param {number} scene_database graph handle of the scene database
154
+ * @returns {import("./graph_trails.js").TrailSimulationHandles}
155
+ */
156
+ record_simulation(graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph, scene_database: number): import("./graph_trails.js").TrailSimulationHandles;
157
+ destroy(): void;
158
+ #private;
159
+ }
160
+ import { TrailParameters } from "./runtime/TrailParameters.js";
161
+ import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
162
+ import { TrailKnotPool } from "./runtime/TrailKnotPool.js";
163
+ import { TrailFadeCurves } from "./runtime/TrailFadeCurves.js";
164
+ //# sourceMappingURL=GPUTrailSystem.d.ts.map
@@ -0,0 +1 @@
1
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