@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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} from "../../geometry/sdf/MESH_SDF_RESOURCES.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { BVH_STRUCT } from "../../shader/chunk/bvh/BVH_STRUCT.js";
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import { BVH8_TREE_TYPE } from "../../shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.js";
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/**
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* The GPU trails as an `AVBOITSideChannel`: drawn inside the transparency pipeline, order-independently
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* against the transparent meshes, the particles, the dynamic meshes and each other.
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* - **occupancy** — the segments pass: a thread per live segment, culled by fade and by the view
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* frustum, marking the depth slices its capsule spans and appending itself to its draw class's list.
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export class GPUTrailAVBOITChannel {
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begin_frame(graph: object, view: import("../view/GPUViewContext.js").GPUViewContext, runtime: import("./GPUTrailSystem.js").GPUTrailSystem, simulation: import("./graph_trails.js").TrailSimulationHandles): void;
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avboit_is_empty(view: import("../view/GPUViewContext.js").GPUViewContext): boolean;
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}): number;
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};
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avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }: {
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}): {
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color: number;
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{"version":3,"file":"GPUTrailAVBOITChannel.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/trails/GPUTrailAVBOITChannel.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH;IAMI;;;;;;;OAOG;IACH,mBALW,MAAM,QACN,OAAO,2BAA2B,EAAE,cAAc,WAClD,OAAO,qBAAqB,EAAE,cAAc,cAC5C,OAAO,mBAAmB,EAAE,sBAAsB,QAI5D;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,sBAHW,OAAO,2BAA2B,EAAE,cAAc,GAChD,OAAO,CAMnB;IAED;;;;;eAaC;IAED;;;;;;;;;;MAeC;IAED;;;;;;;;;;;;;;;MAgCC;;CAYJ"}
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import { assert } from "../../../core/assert.js";
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import { graph_trails_avboit_draw, graph_trails_avboit_segments, graph_trails_avboit_splat } from "./graph_trails_avboit.js";
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/**
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* The GPU trails as an `AVBOITSideChannel`: drawn inside the transparency pipeline, order-independently
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* against the transparent meshes, the particles, the dynamic meshes and each other.
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*
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* - **occupancy** — the segments pass: a thread per live segment, culled by fade and by the view
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* frustum, marking the depth slices its capsule spans and appending itself to its draw class's list.
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* - **splat** and **draw** — the unlit pair the dynamic meshes draw through, with the tube extruded in
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* the vertex stage: one indexed indirect draw per draw class, a segment an instance.
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*
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* The frame's simulation is recorded before this is asked (the trails' frame extension runs at
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* AfterLighting); {@link begin_frame} hands it over with the view it was recorded for. A registered
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* trail makes the channel non-empty: whether every trail has faded is the GPU's to know, and the CPU
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* does not read it back.
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*/
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export class GPUTrailAVBOITChannel {
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/**
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* @type {{graph: object, view: object, runtime: import("./GPUTrailSystem.js").GPUTrailSystem, simulation: import("./graph_trails.js").TrailSimulationHandles, segments: import("./graph_trails_avboit.js").TrailSegmentsHandles|null}|null}
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*/
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#frame = null;
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/**
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* The frame's simulation, for the view it is drawn in.
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*
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* @param {object} graph
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* @param {import("../view/GPUViewContext.js").GPUViewContext} view
|
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
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* @param {import("./graph_trails.js").TrailSimulationHandles} simulation
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*/
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begin_frame(graph, view, runtime, simulation) {
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this.#frame = { graph, view, runtime, simulation, segments: null };
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}
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/**
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* Forget the frame: the passes carry their own references to what they read.
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*/
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end_frame() {
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this.#frame = null;
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}
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/**
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* @param {import("../view/GPUViewContext.js").GPUViewContext} view
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* @returns {boolean}
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*/
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avboit_is_empty(view) {
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const frame = this.#frame;
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return frame === null || frame.view !== view || frame.runtime.count === 0;
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}
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avboit_occupancy({ graph, camera, cluster_parameters, occupancy }) {
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const frame = this.#frame_for(graph);
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frame.segments = graph_trails_avboit_segments({
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graph,
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camera,
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cluster_parameters,
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occupancy,
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simulation: frame.simulation,
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runtime: frame.runtime,
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});
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return frame.segments.occupancy;
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}
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avboit_splat({ graph, camera, warp, voxel_resolution, volume }) {
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const frame = this.#frame_for(graph);
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assert.notNull(frame.segments, "the occupancy was not recorded into this graph");
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return graph_trails_avboit_splat({
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graph,
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camera,
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warp,
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voxel_resolution,
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volume,
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simulation: frame.simulation,
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segments: frame.segments,
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runtime: frame.runtime,
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});
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}
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avboit_draw({
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graph,
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view_ctx,
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camera,
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depth_texture,
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warp,
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integral,
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volumetrics_lut,
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volumetrics_metadata,
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accumulators
|
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+
}) {
|
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+
const frame = this.#frame_for(graph);
|
|
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+
|
|
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|
+
assert.notNull(frame.segments, "the occupancy was not recorded into this graph");
|
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+
|
|
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|
+
// the last of the three: what is left is the passes'
|
|
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|
+
this.#frame = null;
|
|
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|
+
|
|
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|
+
return graph_trails_avboit_draw({
|
|
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+
graph,
|
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+
view_ctx,
|
|
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+
camera,
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depth_texture,
|
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warp,
|
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+
integral,
|
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volumetrics_lut,
|
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volumetrics_metadata,
|
|
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+
accumulators,
|
|
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|
+
simulation: frame.simulation,
|
|
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|
+
segments: frame.segments,
|
|
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|
+
runtime: frame.runtime,
|
|
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|
+
});
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
/**
|
|
120
|
+
* @param {object} graph
|
|
121
|
+
*/
|
|
122
|
+
#frame_for(graph) {
|
|
123
|
+
const frame = this.#frame;
|
|
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|
+
|
|
125
|
+
assert.ok(frame !== null && frame.graph === graph, "the trails' simulation was not recorded into this graph");
|
|
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|
+
|
|
127
|
+
return frame;
|
|
128
|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,164 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Everything the runtime holds for one trail. Plain bookkeeping: the trail's look is its
|
|
3
|
+
* {@link TrailParameters}, which the owner keeps.
|
|
4
|
+
*/
|
|
5
|
+
export class GPUTrailContext {
|
|
6
|
+
/** @type {number} row in the trail and state tables */
|
|
7
|
+
row: number;
|
|
8
|
+
/** @type {number} the `transforms` row the head follows */
|
|
9
|
+
node: number;
|
|
10
|
+
/** @type {import("../../../core/binary/allocator/OffsetAllocator.js").Allocation|null} the knot run */
|
|
11
|
+
knots: import("../../../core/binary/allocator/OffsetAllocator.js").Allocation | null;
|
|
12
|
+
/** @type {import("./runtime/TrailFadeCurves.js").TrailFadeCurve|null} */
|
|
13
|
+
fade: import("./runtime/TrailFadeCurves.js").TrailFadeCurve | null;
|
|
14
|
+
/** @type {number} index of the trail's radial class */
|
|
15
|
+
draw_class: number;
|
|
16
|
+
/** @type {number} what the record's `seed_epoch` says */
|
|
17
|
+
epoch: number;
|
|
18
|
+
/** @type {boolean} the pending seed is a `clear()`, which keeps the trail's birth and frames */
|
|
19
|
+
reseed: boolean;
|
|
20
|
+
/** @type {TrailParameters} what was last staged */
|
|
21
|
+
staged: TrailParameters;
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* A radial count in use, and the trails using it: a draw class, one indexed draw per pass.
|
|
25
|
+
*/
|
|
26
|
+
export class TrailDrawClass {
|
|
27
|
+
/** @type {number} */
|
|
28
|
+
radial: number;
|
|
29
|
+
/** @type {number} trails in the class */
|
|
30
|
+
references: number;
|
|
31
|
+
/** @type {number} the most segments the class's trails can show: their knots less one each */
|
|
32
|
+
segments: number;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* The GPU trails of one scene context: the trail and state tables, the knot pool, the fade curves, and
|
|
36
|
+
* the clock the knots are aged by.
|
|
37
|
+
*
|
|
38
|
+
* **The CPU registers and stages; the GPU simulates.** {@link add} claims a row, a run of knots and the
|
|
39
|
+
* trail's fade curve and radial class, and asks for a seed; {@link stage} writes the record when the
|
|
40
|
+
* trail's parameters change; {@link remove} lets everything go. No knot is written on the CPU, except
|
|
41
|
+
* the knots of an authored trail, which are uploaded once when it is added. Everything per frame — the
|
|
42
|
+
* head, commits, aging — is the GPU's.
|
|
43
|
+
*
|
|
44
|
+
* **Time is the owner's.** {@link advance} moves the clock by the simulation time the owner was given,
|
|
45
|
+
* so a paused game holds its trails still, and the knots age by ticks of it (`TRAIL_TICKS_PER_SECOND`).
|
|
46
|
+
*/
|
|
47
|
+
export class GPUTrailSystem {
|
|
48
|
+
/**
|
|
49
|
+
* @param {import("../GraphicsContext.js").GraphicsContext} graphics
|
|
50
|
+
*/
|
|
51
|
+
constructor(graphics: import("../GraphicsContext.js").GraphicsContext);
|
|
52
|
+
/** @returns {import("../GraphicsContext.js").GraphicsContext} */
|
|
53
|
+
get graphics(): import("../GraphicsContext.js").GraphicsContext;
|
|
54
|
+
/** @returns {GPUBuffer} the clock as the vertex stage reads it */
|
|
55
|
+
get frame_uniform(): GPUBuffer;
|
|
56
|
+
/**
|
|
57
|
+
* The draw classes by index, a hole where no trail uses one.
|
|
58
|
+
* @returns {(TrailDrawClass|undefined)[]}
|
|
59
|
+
*/
|
|
60
|
+
get draw_classes(): TrailDrawClass[];
|
|
61
|
+
/**
|
|
62
|
+
* The triangles of one segment of a tube of `radial` segments: two rings of `radial + 1` vertices,
|
|
63
|
+
* the head-ward ring first. Both faces are drawn, so the winding carries nothing.
|
|
64
|
+
*
|
|
65
|
+
* @param {number} radial
|
|
66
|
+
* @returns {GPUBuffer} `uint32` indices, `6 × radial` of them
|
|
67
|
+
*/
|
|
68
|
+
index_buffer(radial: number): GPUBuffer;
|
|
69
|
+
/** @returns {GPUDatabase} the trail and state tables */
|
|
70
|
+
get database(): GPUDatabase;
|
|
71
|
+
/** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
|
|
72
|
+
get table(): import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
|
|
73
|
+
/** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
|
|
74
|
+
get state_table(): import("../buffer/table/GPUTypedTable.js").GPUTypedTable<any>;
|
|
75
|
+
/** @returns {TrailKnotPool} */
|
|
76
|
+
get knots(): TrailKnotPool;
|
|
77
|
+
/** @returns {TrailFadeCurves} */
|
|
78
|
+
get fades(): TrailFadeCurves;
|
|
79
|
+
/** @returns {number} trails registered */
|
|
80
|
+
get count(): number;
|
|
81
|
+
/**
|
|
82
|
+
* @returns {number} the clock, in ticks, wrapped to a u32
|
|
83
|
+
*/
|
|
84
|
+
get now(): number;
|
|
85
|
+
/**
|
|
86
|
+
* Radial counts by class index, a hole where no trail uses one.
|
|
87
|
+
* @returns {(number|undefined)[]}
|
|
88
|
+
*/
|
|
89
|
+
get class_radials(): number[];
|
|
90
|
+
/**
|
|
91
|
+
* @returns {GPUTrailContext[]} trails waiting for the GPU to seed them; taken by the frame that seeds them
|
|
92
|
+
*/
|
|
93
|
+
get pending_seeds(): GPUTrailContext[];
|
|
94
|
+
/**
|
|
95
|
+
* Move the clock on.
|
|
96
|
+
*
|
|
97
|
+
* @param {number} seconds simulation time since the last call
|
|
98
|
+
*/
|
|
99
|
+
advance(seconds: number): void;
|
|
100
|
+
/**
|
|
101
|
+
* Register a trail whose head follows `node`.
|
|
102
|
+
*
|
|
103
|
+
* @param {TrailParameters} parameters
|
|
104
|
+
* @param {number} node the `transforms` row of the trail's entity
|
|
105
|
+
* @returns {GPUTrailContext|null} null when the knot pool cannot house the trail on this device
|
|
106
|
+
*/
|
|
107
|
+
add(parameters: TrailParameters, node: number): GPUTrailContext | null;
|
|
108
|
+
/**
|
|
109
|
+
* Bring a trail's record up to date with `parameters`. A change to a build-time parameter rebuilds
|
|
110
|
+
* the trail: a new knot run, and a seed.
|
|
111
|
+
*
|
|
112
|
+
* @param {GPUTrailContext} context
|
|
113
|
+
* @param {TrailParameters} parameters
|
|
114
|
+
* @returns {boolean} false when a rebuild could not be housed; the trail keeps its old build
|
|
115
|
+
*/
|
|
116
|
+
stage(context: GPUTrailContext, parameters: TrailParameters): boolean;
|
|
117
|
+
/**
|
|
118
|
+
* Point a trail at another `transforms` row.
|
|
119
|
+
*
|
|
120
|
+
* @param {GPUTrailContext} context
|
|
121
|
+
* @param {number} node
|
|
122
|
+
*/
|
|
123
|
+
set_node(context: GPUTrailContext, node: number): void;
|
|
124
|
+
/**
|
|
125
|
+
* Expire every knot and collapse the tube onto the head at the next frame, keeping the trail's birth
|
|
126
|
+
* and its knots' frames: `Trail3D.clear()`.
|
|
127
|
+
*
|
|
128
|
+
* @param {GPUTrailContext} context
|
|
129
|
+
*/
|
|
130
|
+
clear(context: GPUTrailContext): void;
|
|
131
|
+
/**
|
|
132
|
+
* @param {GPUTrailContext} context
|
|
133
|
+
*/
|
|
134
|
+
remove(context: GPUTrailContext): void;
|
|
135
|
+
/**
|
|
136
|
+
* Send what changed since the last frame: the records and states staged, the fade curves.
|
|
137
|
+
*
|
|
138
|
+
* @returns {GPUBuffer} the fade key buffer, as it now is on the device
|
|
139
|
+
*/
|
|
140
|
+
upload(): GPUBuffer;
|
|
141
|
+
/**
|
|
142
|
+
* Take the trails waiting for the GPU to seed them, as rows.
|
|
143
|
+
*
|
|
144
|
+
* @returns {Uint32Array}
|
|
145
|
+
*/
|
|
146
|
+
take_seeds(): Uint32Array;
|
|
147
|
+
/**
|
|
148
|
+
* Upload what changed and record one frame of the trails into `graph`: the seeds asked for, the
|
|
149
|
+
* update, and the scan of live segments the per-view passes dispatch from. Once per frame, after
|
|
150
|
+
* the hierarchy has composed this frame's matrices.
|
|
151
|
+
*
|
|
152
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
153
|
+
* @param {number} scene_database graph handle of the scene database
|
|
154
|
+
* @returns {import("./graph_trails.js").TrailSimulationHandles}
|
|
155
|
+
*/
|
|
156
|
+
record_simulation(graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph, scene_database: number): import("./graph_trails.js").TrailSimulationHandles;
|
|
157
|
+
destroy(): void;
|
|
158
|
+
#private;
|
|
159
|
+
}
|
|
160
|
+
import { TrailParameters } from "./runtime/TrailParameters.js";
|
|
161
|
+
import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
|
|
162
|
+
import { TrailKnotPool } from "./runtime/TrailKnotPool.js";
|
|
163
|
+
import { TrailFadeCurves } from "./runtime/TrailFadeCurves.js";
|
|
164
|
+
//# sourceMappingURL=GPUTrailSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUTrailSystem.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/trails/GPUTrailSystem.js"],"names":[],"mappings":"AA4BA;;;GAGG;AACH;IACI,uDAAuD;IACvD,KADW,MAAM,CACR;IAET,2DAA2D;IAC3D,MADW,MAAM,CACR;IAET,uGAAuG;IACvG,OADW,OAAO,mDAAmD,EAAE,UAAU,GAAC,IAAI,CACzE;IAEb,yEAAyE;IACzE,MADW,OAAO,8BAA8B,EAAE,cAAc,GAAC,IAAI,CACzD;IAEZ,uDAAuD;IACvD,YADW,MAAM,CACD;IAEhB,yDAAyD;IACzD,OADW,MAAM,CACP;IAEV,gGAAgG;IAChG,QADW,OAAO,CACH;IAEf,mDAAmD;IACnD,QADW,eAAe,CACK;CAClC;AAED;;GAEG;AACH;IACI,qBAAqB;IACrB,QADW,MAAM,CACN;IAEX,yCAAyC;IACzC,YADW,MAAM,CACF;IAEf,8FAA8F;IAC9F,UADW,MAAM,CACJ;CAChB;AAQD;;;;;;;;;;;;GAYG;AACH;IA2FI;;OAEG;IACH,sBAFW,OAAO,uBAAuB,EAAE,eAAe,EAqBzD;IAED,iEAAiE;IACjE,gEAEC;IAED,kEAAkE;IAClE,+BAEC;IAED;;;OAGG;IACH,qCAEC;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,aAmChB;IAED,wDAAwD;IACxD,4BAEC;IAED,0EAA0E;IAC1E,2EAEC;IAED,0EAA0E;IAC1E,iFAEC;IAED,+BAA+B;IAC/B,2BAEC;IAED,iCAAiC;IACjC,6BAEC;IAED,0CAA0C;IAC1C,oBAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,8BAEC;IAED;;OAEG;IACH,uCAEC;IAED;;;;OAIG;IACH,iBAFW,MAAM,QAMhB;IAED;;;;;;OAMG;IACH,gBAJW,eAAe,QACf,MAAM,GACJ,eAAe,GAAC,IAAI,CA2BhC;IAED;;;;;;;OAOG;IACH,eAJW,eAAe,cACf,eAAe,GACb,OAAO,CA+CnB;IAED;;;;;OAKG;IACH,kBAHW,eAAe,QACf,MAAM,QAYhB;IAED;;;;;OAKG;IACH,eAFW,eAAe,QAWzB;IAED;;OAEG;IACH,gBAFW,eAAe,QAwBzB;IAED;;;;OAIG;IACH,oBAYC;IAED;;;;OAIG;IACH,cAFa,WAAW,CAavB;IAED;;;;;;;;OAQG;IACH,yBAJW,OAAO,2DAA2D,EAAE,UAAU,kBAC9E,MAAM,GACJ,OAAO,mBAAmB,EAAE,sBAAsB,CAgB9D;IAED,gBAaC;;CA0KJ;gCA1sB+B,8BAA8B;4BARlC,gCAAgC;8BAO9B,4BAA4B;gCAD1B,8BAA8B"}
|