@woosh/meep-engine 3.68.0 → 3.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/CHANGELOG.md +74 -0
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  5. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  6. package/package.json +1 -1
  7. package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
  8. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
  9. package/src/core/bvh8/build/BVH8Converter.js +64 -37
  10. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
  11. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
  12. package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
  13. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
  14. package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
  15. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
  16. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
  17. package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
  18. package/src/core/bvh8/bvh8_depth.d.ts +8 -0
  19. package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
  20. package/src/core/bvh8/bvh8_depth.js +39 -0
  21. package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
  22. package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
  23. package/src/core/math/complex/complex_fft_radix2.js +71 -0
  24. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  25. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  27. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  28. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  29. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  30. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  32. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  33. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  34. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  35. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  36. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  37. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  38. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  39. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  40. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  41. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  42. package/src/engine/graphics3/EntityRowHold.js +128 -0
  43. package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/GPUFluidSystem.js +113 -16
  46. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  49. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  50. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  51. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  52. package/src/engine/physics/cloth/playground/wind_main.js +7 -6
  53. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
  54. package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
  55. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
  56. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
  58. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
  59. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
  61. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
  62. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
  63. package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
  64. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
  65. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
  66. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
  67. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
  68. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
  69. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
  70. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  71. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  72. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  73. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  74. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  76. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
  77. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
  78. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
  79. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  80. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
  81. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
  82. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
  83. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
  84. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
  85. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
  86. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
  87. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
  88. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
  89. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  90. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  91. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  92. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  93. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  94. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  95. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  96. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  97. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  98. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
  99. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
  100. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
  101. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
  102. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
  103. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
  104. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
  105. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
  106. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
  107. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
  108. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
  109. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
  110. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
  111. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
  112. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
  113. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
  114. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
  115. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
  116. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
  117. package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
  118. package/src/shade/playground/bvh_repro/README.md +8 -6
  119. package/src/shade/playground/bvh_repro/index.html +125 -124
  120. package/src/shade/playground/bvh_repro/main.js +259 -254
  121. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  122. package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
  123. package/src/shade/playground/grass_surfaces/main.js +3 -2
  124. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
  125. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
  126. package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
  127. package/src/shade/playground/skinned_blas_refit/README.md +26 -14
  128. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
  129. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  130. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
  131. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
  132. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
  135. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
  136. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  137. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
  138. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
  139. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
  140. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
  141. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
  142. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  143. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
  144. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
  145. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  146. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
  147. package/src/shade/playground/trails/index.html +50 -0
  148. package/src/shade/playground/trails/main.d.ts +2 -0
  149. package/src/shade/playground/trails/main.d.ts.map +1 -0
  150. package/src/shade/playground/trails/main.js +258 -0
  151. package/src/shade/playground/water_surface/main.js +6 -3
  152. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
  153. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  154. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  155. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  156. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  157. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
  158. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  159. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  160. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  161. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  162. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  163. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  164. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  165. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  166. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  167. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  168. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  169. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  170. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  171. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  172. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  173. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
  174. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
  176. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
  177. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  178. package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
  179. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
  180. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  181. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
  182. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
  183. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
  184. package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
  185. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
  186. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
  187. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
  188. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
  189. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
  190. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
  191. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
  192. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
  193. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
  194. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
  195. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  196. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
  197. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
  198. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
  199. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  200. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
  201. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
  202. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
  203. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
  204. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  205. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  206. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  207. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  208. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  209. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  210. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
  211. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  212. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  213. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  214. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  215. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  216. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  217. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  218. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  219. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
  220. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
  221. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
  222. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
  223. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  224. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
  225. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  226. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  227. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
  228. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
  229. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
  231. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
  232. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
  233. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
  234. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
  236. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
  237. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
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  439. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.d.ts.map +1 -1
  440. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast.js +94 -60
  441. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  442. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +4 -4
  443. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts +69 -0
  444. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.d.ts.map +1 -0
  445. package/src/shade/renderer/trails/GPUTrailAVBOITChannel.js +129 -0
  446. package/src/shade/renderer/trails/GPUTrailSystem.d.ts +164 -0
  447. package/src/shade/renderer/trails/GPUTrailSystem.d.ts.map +1 -0
  448. package/src/shade/renderer/trails/GPUTrailSystem.js +725 -0
  449. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts +14 -0
  450. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.d.ts.map +1 -0
  451. package/src/shade/renderer/trails/data/TRAIL_DATABASE_SPEC.js +38 -0
  452. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts +66 -0
  453. package/src/shade/renderer/trails/data/TRAIL_KNOT.d.ts.map +1 -0
  454. package/src/shade/renderer/trails/data/TRAIL_KNOT.js +154 -0
  455. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts +19 -0
  456. package/src/shade/renderer/trails/data/TRAIL_RECORD.d.ts.map +1 -0
  457. package/src/shade/renderer/trails/data/TRAIL_RECORD.js +68 -0
  458. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts +18 -0
  459. package/src/shade/renderer/trails/data/TRAIL_STATE.d.ts.map +1 -0
  460. package/src/shade/renderer/trails/data/TRAIL_STATE.js +43 -0
  461. package/src/shade/renderer/trails/graph_trails.d.ts +58 -0
  462. package/src/shade/renderer/trails/graph_trails.d.ts.map +1 -0
  463. package/src/shade/renderer/trails/graph_trails.js +155 -0
  464. package/src/shade/renderer/trails/graph_trails_avboit.d.ts +126 -0
  465. package/src/shade/renderer/trails/graph_trails_avboit.d.ts.map +1 -0
  466. package/src/shade/renderer/trails/graph_trails_avboit.js +300 -0
  467. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts +56 -0
  468. package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
  469. package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
  470. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
  471. package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
  472. package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
  473. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
  474. package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
  475. package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
  476. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
  477. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
  478. package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
  479. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
  480. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
  481. package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
  482. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
  483. package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
  484. package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
  485. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
  486. package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
  487. package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
  488. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
  489. package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
  490. package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
  491. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
  492. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
  493. package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
  494. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
  495. package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
  496. package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
  497. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
  498. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
  499. package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
  500. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
  501. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
  502. package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
  503. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
  504. package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
  505. package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
  506. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
  507. package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
  508. package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
  509. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
  510. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
  511. package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
  512. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
  513. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
  514. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  515. package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
  516. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  517. package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
  518. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
  519. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
  520. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
  521. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
  522. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
  523. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
  524. package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
  525. package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
  526. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
  527. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
  528. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
  529. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
  530. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
  531. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
  532. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
  533. package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
  534. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
  535. package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
  536. package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
  537. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
  538. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
  539. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
  540. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
  541. package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
  542. package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
  543. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  544. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  545. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  546. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  547. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  548. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  549. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  550. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  551. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  552. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  553. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  554. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  555. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
  556. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
  557. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
  558. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
  559. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
  560. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
  561. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
  562. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
  563. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
  564. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
  565. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
  566. package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
  567. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
  568. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
  569. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
  570. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
  571. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
  572. package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
  573. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
  574. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
  575. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
  576. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
  577. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
  578. package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
  579. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
  580. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
  581. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
  582. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
  583. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
  584. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
@@ -1 +1 @@
1
- {"version":3,"file":"MeshletGeometrySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH;;IAGI,8BAAwB;IAGxB,uBAAqB;IAErB;;;OAGG;IACH,8BAFW,eAAe,QA6BzB;IAED;;;OAGG;IACH,gCAFW,eAAe,QAyCzB;CACJ;gDAtGM,uEAAuE;gCAE9C,sBAAsB"}
1
+ {"version":3,"file":"MeshletGeometrySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js"],"names":[],"mappings":"AAMA;;;;;;;;;;GAUG;AACH,6CAFU,MAAM,CAEyC;AAEzD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IAGI,8BAAwB;IAGxB,uBAAqB;IAErB;;;OAGG;IACH,8BAFW,eAAe,QA+BzB;IAED;;;OAGG;IACH,gCAFW,eAAe,QAkDzB;CACJ;gDAtIM,uEAAuE;gCAE9C,sBAAsB"}
@@ -4,6 +4,19 @@ import {
4
4
  import { blas_from_meshlets } from "./blas_from_meshlets.js";
5
5
  import { MeshletGeometry } from "./MeshletGeometry.js";
6
6
 
7
+ /**
8
+ * Opens the tree section of a payload whose tree is a BVH8: the ASCII bytes "BVH8" read as a
9
+ * little-endian u32.
10
+ *
11
+ * Most payloads carry no version of their own — a scene file, a geometry pack and a transfer between
12
+ * threads all call the adapter directly — so the section says what it is. Before the tag existed the
13
+ * section opened with the byte length of BVH2 nodes, a multiple of 32, which this value is not: a
14
+ * reader can always tell the two apart.
15
+ *
16
+ * @type {number}
17
+ */
18
+ export const MESHLET_GEOMETRY_TREE_TAG_BVH8 = 0x38485642;
19
+
7
20
  /**
8
21
  * Round-trips a {@link MeshletGeometry} through a `BinaryBuffer`.
9
22
  *
@@ -16,6 +29,14 @@ import { MeshletGeometry } from "./MeshletGeometry.js";
16
29
  * The pipeline this supports: build the meshlets once in the asset build, serialize here, ship the
17
30
  * bytes, and let the runtime deserialize and upload. `serialize_bvh` decides whether the BLAS
18
31
  * travels with them or is rebuilt on load — carrying it costs bytes and saves the rebuild.
32
+ *
33
+ * A tree and its meshlets belong together: building the tree re-orders the triangles inside each
34
+ * meshlet ({@link blas_from_meshlets}), so a payload read without its tree comes back with its
35
+ * triangles in the rebuilt tree's order, which need not be the order they were written in.
36
+ *
37
+ * Payloads written before the tree was a BVH8 are read: their tree is skipped and rebuilt. That is
38
+ * why {@link version} has not moved — the tree section tells the two apart on every route, and the
39
+ * routes that carry a version are the fewest.
19
40
  */
20
41
  export class MeshletGeometrySerializationAdapter extends BinaryClassSerializationAdapter {
21
42
 
@@ -49,6 +70,8 @@ export class MeshletGeometrySerializationAdapter extends BinaryClassSerializatio
49
70
  buffer.writeBytes(new Uint8Array(meshlets.data_buffer), 0, meshlets.data_buffer.byteLength);
50
71
 
51
72
  // serialize bvh
73
+ buffer.writeUint32(MESHLET_GEOMETRY_TREE_TAG_BVH8);
74
+
52
75
  if (this.serialize_bvh) {
53
76
  buffer.writeUint32(value.bvh.byteLength);
54
77
  buffer.writeBytes(new Uint8Array(value.bvh), 0, value.bvh.byteLength);
@@ -84,10 +107,19 @@ export class MeshletGeometrySerializationAdapter extends BinaryClassSerializatio
84
107
 
85
108
  // BVH
86
109
 
87
- const bvh_buffer_size = buffer.readUint32();
110
+ const tree_tag = buffer.readUint32();
111
+
112
+ let bvh_buffer_size = 0;
113
+
114
+ if (tree_tag === MESHLET_GEOMETRY_TREE_TAG_BVH8) {
115
+ bvh_buffer_size = buffer.readUint32();
116
+ } else {
117
+ // no tag: what was read is the length of a BVH2, which nothing walks any more
118
+ buffer.skip(tree_tag);
119
+ }
88
120
 
89
- if (bvh_buffer_size === 0 && value.primitive_count > 0) {
90
- // BVH was not serialized, rebuild
121
+ if (bvh_buffer_size === 0) {
122
+ // no tree to take, build one
91
123
  value.bvh = blas_from_meshlets(
92
124
  value.meshlets,
93
125
  value.primitive_count,
@@ -1,9 +1,15 @@
1
1
  /**
2
+ * The bottom-level tree of a meshlet batch: the nodes of a BVH8 whose leaves name the batch's own
3
+ * triangles as `(meshlet << 8) | triangle`, root first, {@link BVH8_INODE_STRUCT} each. Child
4
+ * indices are relative to the root, so the bytes can sit anywhere in an arena.
2
5
  *
3
- * @param {MeshletBatch} meshlets
4
- * @param {number} primitive_count
6
+ * **Re-orders the triangles inside `meshlets`** ({@link bvh8_build_for_meshlets}): the tree and the
7
+ * batch belong together from here on, and any `(meshlet, triangle)` id taken before the call is stale.
8
+ *
9
+ * @param {MeshletBatch} meshlets triangles are re-ordered within each meshlet
10
+ * @param {number} primitive_count triangles in the batch
5
11
  * @param {Float32Array} bounding_box
6
- * @returns {ArrayBuffer}
12
+ * @returns {ArrayBuffer} empty for a batch with no triangles
7
13
  */
8
14
  export function blas_from_meshlets(meshlets: MeshletBatch, primitive_count: number, bounding_box: Float32Array): ArrayBuffer;
9
15
  //# sourceMappingURL=blas_from_meshlets.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"blas_from_meshlets.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/blas_from_meshlets.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,4EAJW,MAAM,gBACN,YAAY,GACV,WAAW,CAyCvB"}
1
+ {"version":3,"file":"blas_from_meshlets.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/blas_from_meshlets.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;GAYG;AACH,4EAJW,MAAM,gBACN,YAAY,GACV,WAAW,CAqBvB"}
@@ -1,14 +1,20 @@
1
1
  import { assert } from "../../../core/assert.js";
2
- import { BVH } from "../../../core/bvh2/bvh3/BVH.js";
3
- import { bvh2_compress } from "./bvh/bvh2_compress.js";
4
- import { meshlet_batch_to_bvh } from "./meshlet_batch_to_bvh.js";
2
+ import { BVH8 } from "../../../core/bvh8/BVH8.js";
3
+ import { BVH8_INODE_STRUCT } from "../shader/chunk/bvh/bvh8/webgpu/BVH8_INODE_STRUCT.js";
4
+ import { bvh8_build_for_meshlets } from "./bvh/bvh8_build_for_meshlets.js";
5
5
 
6
6
  /**
7
+ * The bottom-level tree of a meshlet batch: the nodes of a BVH8 whose leaves name the batch's own
8
+ * triangles as `(meshlet << 8) | triangle`, root first, {@link BVH8_INODE_STRUCT} each. Child
9
+ * indices are relative to the root, so the bytes can sit anywhere in an arena.
7
10
  *
8
- * @param {MeshletBatch} meshlets
9
- * @param {number} primitive_count
11
+ * **Re-orders the triangles inside `meshlets`** ({@link bvh8_build_for_meshlets}): the tree and the
12
+ * batch belong together from here on, and any `(meshlet, triangle)` id taken before the call is stale.
13
+ *
14
+ * @param {MeshletBatch} meshlets triangles are re-ordered within each meshlet
15
+ * @param {number} primitive_count triangles in the batch
10
16
  * @param {Float32Array} bounding_box
11
- * @returns {ArrayBuffer}
17
+ * @returns {ArrayBuffer} empty for a batch with no triangles
12
18
  */
13
19
  export function blas_from_meshlets(
14
20
  meshlets,
@@ -24,29 +30,9 @@ export function blas_from_meshlets(
24
30
  return new ArrayBuffer(0);
25
31
  }
26
32
 
27
- const bvh2 = new BVH();
28
-
29
- meshlet_batch_to_bvh({
30
- bvh: bvh2,
31
- meshlets,
32
- bounding_box,
33
- primitive_count,
34
- });
35
-
36
- assert.equal(bvh2.size, bvh2.node_capacity, 'bvh2 must be trimmed so size matches node_capacity');
37
-
38
- if (bvh2.size === 0) {
39
- return new ArrayBuffer(0);
40
- }
41
-
42
- const compressed = new ArrayBuffer(8 * 4 * bvh2.size);
43
-
44
- bvh2_compress(
45
- compressed, 0,
46
- bvh2.data_buffer, 0,
47
- bvh2.size
48
- );
33
+ const bvh8 = new BVH8();
49
34
 
35
+ bvh8_build_for_meshlets(bvh8, meshlets, bounding_box);
50
36
 
51
- return compressed;
52
- }
37
+ return bvh8.data_buffer.slice(0, bvh8.nodes.size * BVH8_INODE_STRUCT.size);
38
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * One BVH8 in a batched refit: where its nodes are, how many, where its part of the batch's spine
3
+ * starts, and which geometry's triangles it holds.
4
+ *
5
+ * A tree's nodes are one run of the arena, the root first; its part of the spine is the same run in
6
+ * the spine's own numbering, so that one buffer serves every tree of the batch.
7
+ *
8
+ * Read by {@link shader_blas8_refit_batch} once per workgroup, through its workgroup lookup.
9
+ *
10
+ * @type {WebGPUStruct}
11
+ */
12
+ export const BLAS8_REFIT_TARGET_STRUCT: WebGPUStruct;
13
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
14
+ //# sourceMappingURL=BLAS8_REFIT_TARGET_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BLAS8_REFIT_TARGET_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,wCAFU,YAAY,CAoBC;6BA/BM,mCAAmC"}
@@ -0,0 +1,33 @@
1
+ import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * One BVH8 in a batched refit: where its nodes are, how many, where its part of the batch's spine
6
+ * starts, and which geometry's triangles it holds.
7
+ *
8
+ * A tree's nodes are one run of the arena, the root first; its part of the spine is the same run in
9
+ * the spine's own numbering, so that one buffer serves every tree of the batch.
10
+ *
11
+ * Read by {@link shader_blas8_refit_batch} once per workgroup, through its workgroup lookup.
12
+ *
13
+ * @type {WebGPUStruct}
14
+ */
15
+ export const BLAS8_REFIT_TARGET_STRUCT = WebGPUStruct.from({
16
+ /**
17
+ * Arena node this tree's root sits at.
18
+ */
19
+ node_offset: u32,
20
+ /**
21
+ * Nodes in the tree.
22
+ */
23
+ node_count: u32,
24
+ /**
25
+ * Spine node this tree's root is published at.
26
+ */
27
+ spine_offset: u32,
28
+ /**
29
+ * Row in the geometry table whose meshlets the tree's nodes address. For a skinned clone, the
30
+ * clone's own row: the one whose positions skinning has just moved.
31
+ */
32
+ geometry_index: u32,
33
+ }, "Blas8RefitTarget");
@@ -2,29 +2,26 @@
2
2
  * Refit a set of BLAS trees every frame, as one batch: a fixed number of commands whatever the
3
3
  * number of trees, and no per-tree host work while the set and its residency hold still.
4
4
  *
5
- * The seam is the one the per-tree recorder had: an entry is an `owner` — the identity a tree
6
- * was registered under, per {@link GPUGeometryBVHManager#obtain} — and a `geometry_index`, the row
7
- * whose vertices the bounds come from. Nothing here knows what a clone is, or that skinning is why
8
- * the vertices moved; anything that deforms vertices in place can list its trees here.
5
+ * An entry is an `owner` — the identity a tree was registered under, per
6
+ * {@link GPUGeometryBVHManager#obtain} — and a `geometry_index`, the row whose vertices the boxes
7
+ * come from. Nothing here knows what a clone is, or that skinning is why the vertices moved; anything
8
+ * that deforms vertices in place can list its trees here.
9
9
  *
10
- * Three tables live on the GPU between frames. The target rows ({@link BLAS_REFIT_TARGET_STRUCT})
11
- * say where each tree sits in the manager's arenas and where its arrival counters sit in the
12
- * batch's own; the two lookups say, for every workgroup of a dispatch, which tree it serves and
13
- * which run of that tree's leaves — or, for the seeding pass, of its node slots. All three are
14
- * rebuilt from {@link GPUGeometryBVHManager#get_refit_target} when the entries change or the
15
- * manager's {@link GPUGeometryBVHManager#residency_version} moves, and not otherwise. Entries whose
16
- * tree is not resident yet are simply absent from the tables; the version moving is what brings
10
+ * Two tables live on the GPU between frames. The target rows ({@link BLAS8_REFIT_TARGET_STRUCT}) say
11
+ * where each tree sits in the manager's arena and where its part of the batch's spine starts; the
12
+ * lookup says, for every workgroup of the dispatch, which tree it serves and which run of that tree's
13
+ * nodes. Both are rebuilt from {@link GPUGeometryBVHManager#get_refit_target} when the entries change
14
+ * or the manager's {@link GPUGeometryBVHManager#residency_version} moves, and not otherwise. Entries
15
+ * whose tree is not resident yet are simply absent from the tables; the version moving is what brings
17
16
  * them in.
18
17
  *
19
- * Every frame is then: two transient buffers, the counters and the deferred list, with a clear
20
- * each; {@link shader_blas_refit_batch_seed} and then {@link shader_blas_refit_batch}, one dispatch
21
- * per page of workgroups under the device's per-dimension cap — one page for well over a hundred
22
- * characters of the playground's size; and one indirect {@link shader_bvh_refit_repair}, which runs
23
- * nothing unless a climb read a box before it arrived (R1 in GPU_BVH_BUILD_PLAN.md).
18
+ * Every frame is then one transient buffer, the spine, with its clear, and
19
+ * {@link shader_blas8_refit_batch}: one dispatch per page of workgroups under the device's
20
+ * per-dimension cap.
24
21
  *
25
22
  * `record` belongs inside {@link GPUMeshSkinningContext#update}, or somewhere with the same
26
- * guarantee: it binds the manager's arena buffers as they are at that moment, and those buffers are
27
- * replaced — the old ones destroyed — when an arena grows in {@link GPUGeometryBVHManager#update}.
23
+ * guarantee: it binds the manager's arena buffer as it is at that moment, and that buffer is
24
+ * replaced — the old one destroyed — when the arena grows in {@link GPUGeometryBVHManager#update}.
28
25
  * That runs before the frame's command context exists, so a refit recorded inside the frame is safe
29
26
  * by call order. A refit recorded across one of those updates would submit a destroyed buffer, and
30
27
  * the software device cannot catch it, since it executes nothing at submit.
@@ -38,7 +35,7 @@ export class GPUBLASRefitBatch {
38
35
  * The set of trees to refit from now on. Replaces the previous set; the tables are rebuilt on the
39
36
  * next {@link record}.
40
37
  *
41
- * An owner may appear once: two rows for one tree would be two climbs racing on its nodes.
38
+ * An owner may appear once: two rows for one tree would be two sets of lanes writing its nodes.
42
39
  *
43
40
  * @param {{owner: object, geometry_index: number}[]} entries
44
41
  */
@@ -51,8 +48,8 @@ export class GPUBLASRefitBatch {
51
48
  *
52
49
  * @param {ShadeGPUCommandContext} cmd
53
50
  * @param {Object} options
54
- * @param {GPUGeometryBVHManager} options.blas tree residency — arenas for nodes, parents and leaf lists
55
- * @param {GPUGeometryManager} options.geometries geometry metadata table the leaf boxes read vertices through
51
+ * @param {GPUGeometryBVHManager} options.blas tree residency — the node arena
52
+ * @param {GPUGeometryManager} options.geometries geometry metadata table the boxes read vertices through
56
53
  * @returns {boolean} whether anything was recorded
57
54
  */
58
55
  record(cmd: ShadeGPUCommandContext, { blas, geometries }: {
@@ -1 +1 @@
1
- {"version":3,"file":"GPUBLASRefitBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAiFI;;OAEG;IACH,+BAIC;IAED;;;;;;;OAOG;IACH,qBAFW;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC,EAAE,QAkBnD;IAED;;;;;;;;OAQG;IACH;QAJ0C,IAAI;QACP,UAAU;QACpC,OAAO,CA0FnB;IA0JD,gBAqBC;;CACJ"}
1
+ {"version":3,"file":"GPUBLASRefitBatch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAgEI;;OAEG;IACH,+BAIC;IAED;;;;;;;OAOG;IACH,qBAFW;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC,EAAE,QAkBnD;IAED;;;;;;;;OAQG;IACH;QAJ0C,IAAI;QACP,UAAU;QACpC,OAAO,CAmDnB;IA4ID,gBAgBC;;CACJ"}