@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
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/**
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* @typedef {Object} TrailSegmentsHandles
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* @property {number} occupancy graph handle of the occupancy bits, after the trails marked theirs
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* @property {number} segment_list graph handle of the visible segments, a region per draw class
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* @property {number} args graph handle of the indexed indirect draws, one per draw class
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*/
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/**
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* The trails' AVBOIT occupancy and this view's draw lists: the segments pass, a thread per live segment
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* dispatched from the frame's scan, then a pass that turns each draw class's count into its indexed
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* indirect draw.
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*
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* Each draw class has a region of the segment list as long as the most segments its trails can show,
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* the counters start at those regions, and the list is sized in powers of two so a count that climbs a
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* little each frame does not make a new buffer each frame.
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*
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {number} params.camera graph handle of the camera uniform
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* @param {number} params.occupancy graph handle of the occupancy bits, to add to
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation this frame's simulation
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*/
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export function graph_trails_avboit_segments({ graph, camera, cluster_parameters, occupancy, simulation, runtime }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: number;
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cluster_parameters: ArrayLike<number>;
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occupancy: number;
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): TrailSegmentsHandles;
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/**
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* The trails' extinction into the AVBOIT volume, through the unlit splat.
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*
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* @param {object} params
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*/
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export function graph_trails_avboit_splat({ graph, camera, warp, voxel_resolution, volume, simulation, segments, runtime }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: number;
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warp: number;
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voxel_resolution: number[];
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volume: {
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extinction: number;
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overflow: number;
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dummy: number;
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};
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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segments: TrailSegmentsHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): {
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extinction: number;
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overflow: number;
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dummy: number;
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};
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/**
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* The trails into the AVBOIT accumulators, through the unlit draw.
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*
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*/
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export function graph_trails_avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators, simulation, segments, runtime, }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
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camera: number;
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depth_texture: number;
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warp: number;
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integral: number;
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volumetrics_lut: number;
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volumetrics_metadata: number;
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accumulators: {
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color: number;
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norm: number;
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extinction: number;
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emission: number;
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};
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simulation: import("./graph_trails.js").TrailSimulationHandles;
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segments: TrailSegmentsHandles;
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runtime: import("./GPUTrailSystem.js").GPUTrailSystem;
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}): {
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color: number;
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norm: number;
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extinction: number;
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emission: number;
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};
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export type TrailSegmentsHandles = {
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/**
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* graph handle of the occupancy bits, after the trails marked theirs
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*/
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occupancy: number;
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/**
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* graph handle of the visible segments, a region per draw class
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*/
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segment_list: number;
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/**
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* graph handle of the indexed indirect draws, one per draw class
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*/
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args: number;
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/**
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* the radial count of each draw class, a hole where none is used
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*/
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radials: (number | undefined)[];
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};
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{"version":3,"file":"graph_trails_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/trails/graph_trails_avboit.js"],"names":[],"mappings":"AA6BA;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH;IARkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACoB,kBAAkB,EAA5C,UAAU,MAAM,CAAC;IACF,SAAS,EAAxB,MAAM;IACqD,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACG,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C,oBAAoB,CA8GhC;AA2DD;;;;;;;;;;;;;GAaG;AACH;IAVkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,IAAI,EAAnB,MAAM;IACW,gBAAgB,EAAjC,MAAM,EAAE;IACsD,MAAM,EAApE;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;IACM,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACrB,QAAQ,EAArC,oBAAoB;IACiC,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAejE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH;IAdkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IACnB,QAAQ,EAAnE,OAAO,2BAA2B,EAAE,cAAc;IACnC,MAAM,EAArB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,eAAe,EAA9B,MAAM;IACS,oBAAoB,EAAnC,MAAM;IACsE,YAAY,EAAxF;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;IACR,UAAU,EAArE,OAAO,mBAAmB,EAAE,sBAAsB;IACrB,QAAQ,EAArC,oBAAoB;IACiC,OAAO,EAA5D,OAAO,qBAAqB,EAAE,cAAc;IAC1C;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAgC/E;;;;;eA5Qa,MAAM;;;;kBACN,MAAM;;;;UACN,MAAM;;;;aACN,CAAC,MAAM,GAAC,SAAS,CAAC,EAAE"}
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import { assert } from "../../../core/assert.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { graph_avboit_unlit_draw, graph_avboit_unlit_splat } from "../rasterize/native/avboit/graph_avboit_unlit.js";
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import { graph_import_buffer } from "../shader/graph/graph_import_buffer.js";
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import { TRAIL_AVBOIT_BIND_GROUP_VERTEX, TRAIL_AVBOIT_DRAW_PIPELINE, TRAIL_AVBOIT_DRAW_RESOURCES, TRAIL_AVBOIT_SPLAT_PIPELINE, TRAIL_AVBOIT_SPLAT_RESOURCES } from "./shaders/shader_trail_avboit.js";
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import { shader_trail_avboit_segments } from "./shaders/shader_trail_avboit_segments.js";
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import { shader_trail_draw_args, TRAIL_DRAW_ARGS_WORDS, TRAIL_DRAW_ARGS_WORKGROUP_SIZE } from "./shaders/shader_trail_draw_args.js";
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import { TRAIL_VERTEX_GROUP } from "./shaders/chunk_trail_vertex.js";
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/**
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* The fewest segment-list entries a frame's list is sized for.
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* @type {number}
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*/
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const SEGMENT_LIST_MIN_ENTRIES = 64;
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/**
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* @param {number} x
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* @returns {number} the smallest power of two at or above `x`
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*/
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function power_of_two_at_least(x) {
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let p = 1;
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while (p < x) {
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p *= 2;
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}
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return p;
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}
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/**
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* @typedef {Object} TrailSegmentsHandles
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* @property {number} occupancy graph handle of the occupancy bits, after the trails marked theirs
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* @property {number} segment_list graph handle of the visible segments, a region per draw class
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* @property {number} args graph handle of the indexed indirect draws, one per draw class
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* @property {(number|undefined)[]} radials the radial count of each draw class, a hole where none is used
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*/
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/**
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* The trails' AVBOIT occupancy and this view's draw lists: the segments pass, a thread per live segment
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* dispatched from the frame's scan, then a pass that turns each draw class's count into its indexed
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* indirect draw.
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*
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* Each draw class has a region of the segment list as long as the most segments its trails can show,
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* the counters start at those regions, and the list is sized in powers of two so a count that climbs a
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* little each frame does not make a new buffer each frame.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {number} params.camera graph handle of the camera uniform
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* @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
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* @param {number} params.occupancy graph handle of the occupancy bits, to add to
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation this frame's simulation
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
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* @returns {TrailSegmentsHandles}
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*/
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export function graph_trails_avboit_segments({ graph, camera, cluster_parameters, occupancy, simulation, runtime }) {
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assert.isNonNegativeInteger(camera, "camera");
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assert.isNonNegativeInteger(occupancy, "occupancy");
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const classes = runtime.draw_classes;
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const class_count = classes.length;
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assert.greaterThan(class_count, 0, "a frame with no draw class has no trails to draw");
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const regions = new Uint32Array(class_count);
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const info = new Uint32Array(class_count * 2);
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const radials = new Array(class_count);
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let total = 0;
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for (let c = 0; c < class_count; c++) {
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const draw_class = classes[c];
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regions[c] = total;
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info[c * 2] = draw_class === undefined ? 0 : draw_class.radial;
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info[c * 2 + 1] = total;
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radials[c] = draw_class === undefined ? undefined : draw_class.radial;
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if (draw_class !== undefined) {
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total += draw_class.segments;
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}
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}
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const list_bytes = power_of_two_at_least(Math.max(SEGMENT_LIST_MIN_ENTRIES, total)) * 4;
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const counts_bytes = power_of_two_at_least(Math.max(4, class_count)) * 4;
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const args_bytes = power_of_two_at_least(Math.max(4, class_count)) * TRAIL_DRAW_ARGS_WORDS * 4;
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const now = runtime.now;
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function execute_segments(data, resources, context) {
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const encoder = context.encoder;
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// each class's counter starts at its region, so a place the append hands back is where to write
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encoder.writeBuffer(resources.get(data.class_counts), 0, regions.buffer, 0, regions.byteLength);
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shader_trail_avboit_segments.dispatchIndirect({
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encoder,
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bindings: {
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camera: resources.get(data.camera),
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trail_database: resources.get(data.trail_database),
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knots: resources.get(data.knots),
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fade_keys: resources.get(data.fade_keys),
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segment_sums: resources.get(data.segment_sums),
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class_counts: resources.get(data.class_counts),
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segment_list: resources.get(data.segment_list),
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occupancy: resources.get(data.occupancy),
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settings: { cluster_parameters, now },
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},
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command: resources.get(data.command),
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});
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}
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const segments_data = {};
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const segments = graph.add("Trail AVBOIT Segments", segments_data, execute_segments);
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segments_data.camera = segments.read(camera);
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segments_data.trail_database = segments.read(simulation.trail_database);
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segments_data.knots = segments.read(simulation.knots);
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segments_data.fade_keys = segments.read(simulation.fade_keys);
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segments_data.segment_sums = segments.read(simulation.segment_sums);
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segments_data.command = segments.read(simulation.segments_command);
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segments_data.class_counts = segments.create("trails/class_counts", BufferResourceDescriptor.from(
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counts_bytes, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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));
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segments_data.segment_list = segments.create("trails/segment_list", BufferResourceDescriptor.from(
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list_bytes, GPUBufferUsage.STORAGE,
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));
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segments.read(occupancy);
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segments_data.occupancy = segments.write(occupancy);
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function execute_args(data, resources, context) {
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const encoder = context.encoder;
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shader_trail_draw_args.dispatch({
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encoder,
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bindings: {
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class_counts: resources.get(data.class_counts),
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classes: encoder.allocateTransientBufferAndLoad(info.buffer, GPUBufferUsage.STORAGE, 0, info.byteLength),
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args: resources.get(data.args),
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settings: { class_count },
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},
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group_count_x: Math.ceil(class_count / TRAIL_DRAW_ARGS_WORKGROUP_SIZE),
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group_count_y: 1,
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group_count_z: 1,
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});
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}
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const args_data = {};
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const args = graph.add("Trail Draw Args", args_data, execute_args);
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args_data.class_counts = args.read(segments_data.class_counts);
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args_data.args = args.create("trails/draw_args", BufferResourceDescriptor.from(
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args_bytes, GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
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));
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return {
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occupancy: segments_data.occupancy,
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segment_list: segments_data.segment_list,
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args: args_data.args,
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radials,
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};
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}
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+
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/**
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* The draws of one trail pass: the vertex group, then an indexed indirect draw per draw class, from the
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* class's static index buffer.
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*
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
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* @param {(number|undefined)[]} radials
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* @param {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor} pipeline
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* @returns {function(GPURenderPassEncoder, Object, Object<string, *>): void}
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*/
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function trail_draws(runtime, radials, pipeline) {
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return (pass_encoder, graphics, inputs) => {
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const vertex_group = TRAIL_VERTEX_GROUP.generateBindings({
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camera: inputs.camera,
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trail_frame: inputs.trail_frame,
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segment_list: inputs.segment_list,
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knots: inputs.knots,
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trail_database: inputs.trail_database,
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fade_keys: inputs.fade_keys,
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});
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+
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graphics.setPipelineBindGroup(pass_encoder, pipeline, TRAIL_AVBOIT_BIND_GROUP_VERTEX, vertex_group);
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+
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for (let c = 0; c < radials.length; c++) {
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const radial = radials[c];
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+
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if (radial === undefined) {
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continue;
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}
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+
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pass_encoder.setIndexBuffer(runtime.index_buffer(radial), "uint32");
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pass_encoder.drawIndexedIndirect(inputs.args, c * TRAIL_DRAW_ARGS_WORDS * 4);
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}
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};
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}
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+
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/**
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* The graph handles the trails' vertex stage reads.
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*
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
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* @param {number} camera
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* @param {import("./graph_trails.js").TrailSimulationHandles} simulation
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* @param {TrailSegmentsHandles} segments
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} runtime
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* @returns {Object<string, number>}
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*/
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211
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function vertex_inputs(graph, camera, simulation, segments, runtime) {
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return {
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camera,
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trail_frame: graph_import_buffer(graph, runtime.frame_uniform, "trails/frame"),
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segment_list: segments.segment_list,
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knots: simulation.knots,
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trail_database: simulation.trail_database,
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fade_keys: simulation.fade_keys,
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args: segments.args,
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};
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}
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/**
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* The trails' extinction into the AVBOIT volume, through the unlit splat.
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*
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* @param {object} params
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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* @param {number} params.camera
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* @param {number} params.warp
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* @param {number[]} params.voxel_resolution
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* @param {{extinction: number, overflow: number, dummy: number}} params.volume
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* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
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* @param {TrailSegmentsHandles} params.segments
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* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
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* @returns {{extinction: number, overflow: number, dummy: number}}
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*/
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237
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+
export function graph_trails_avboit_splat({ graph, camera, warp, voxel_resolution, volume, simulation, segments, runtime }) {
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238
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return graph_avboit_unlit_splat({
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graph,
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label: "Trail AVBOIT Splat",
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pipeline: TRAIL_AVBOIT_SPLAT_PIPELINE,
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resources: TRAIL_AVBOIT_SPLAT_RESOURCES,
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inputs: vertex_inputs(graph, camera, simulation, segments, runtime),
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warp,
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voxel_resolution,
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volume,
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is_empty: () => false,
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record: trail_draws(runtime, segments.radials, TRAIL_AVBOIT_SPLAT_PIPELINE),
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});
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}
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+
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/**
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253
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* The trails into the AVBOIT accumulators, through the unlit draw.
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*
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255
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* @param {object} params
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256
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* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
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257
|
+
* @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
|
|
258
|
+
* @param {number} params.camera
|
|
259
|
+
* @param {number} params.depth_texture
|
|
260
|
+
* @param {number} params.warp
|
|
261
|
+
* @param {number} params.integral
|
|
262
|
+
* @param {number} params.volumetrics_lut
|
|
263
|
+
* @param {number} params.volumetrics_metadata
|
|
264
|
+
* @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators
|
|
265
|
+
* @param {import("./graph_trails.js").TrailSimulationHandles} params.simulation
|
|
266
|
+
* @param {TrailSegmentsHandles} params.segments
|
|
267
|
+
* @param {import("./GPUTrailSystem.js").GPUTrailSystem} params.runtime
|
|
268
|
+
* @returns {{color: number, norm: number, extinction: number, emission: number}}
|
|
269
|
+
*/
|
|
270
|
+
export function graph_trails_avboit_draw({
|
|
271
|
+
graph,
|
|
272
|
+
view_ctx,
|
|
273
|
+
camera,
|
|
274
|
+
depth_texture,
|
|
275
|
+
warp,
|
|
276
|
+
integral,
|
|
277
|
+
volumetrics_lut,
|
|
278
|
+
volumetrics_metadata,
|
|
279
|
+
accumulators,
|
|
280
|
+
simulation,
|
|
281
|
+
segments,
|
|
282
|
+
runtime,
|
|
283
|
+
}) {
|
|
284
|
+
return graph_avboit_unlit_draw({
|
|
285
|
+
graph,
|
|
286
|
+
label: "Trail AVBOIT Draw",
|
|
287
|
+
pipeline: TRAIL_AVBOIT_DRAW_PIPELINE,
|
|
288
|
+
resources: TRAIL_AVBOIT_DRAW_RESOURCES,
|
|
289
|
+
inputs: vertex_inputs(graph, camera, simulation, segments, runtime),
|
|
290
|
+
view_ctx,
|
|
291
|
+
depth_texture,
|
|
292
|
+
warp,
|
|
293
|
+
integral,
|
|
294
|
+
volumetrics_lut,
|
|
295
|
+
volumetrics_metadata,
|
|
296
|
+
accumulators,
|
|
297
|
+
is_empty: () => false,
|
|
298
|
+
record: trail_draws(runtime, segments.radials, TRAIL_AVBOIT_DRAW_PIPELINE),
|
|
299
|
+
});
|
|
300
|
+
}
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A curve's place in the key buffer, shared by every trail that fades by an equal curve.
|
|
3
|
+
*/
|
|
4
|
+
export class TrailFadeCurve {
|
|
5
|
+
/** @type {number} first key in the buffer */
|
|
6
|
+
first: number;
|
|
7
|
+
/** @type {number} keys */
|
|
8
|
+
count: number;
|
|
9
|
+
/** @type {number} trails holding it */
|
|
10
|
+
references: number;
|
|
11
|
+
/** @type {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null} */
|
|
12
|
+
allocation: import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation | null;
|
|
13
|
+
/** @type {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve|null} the store's own copy */
|
|
14
|
+
curve: import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve | null;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* The trails' fade curves on the GPU, one run of keys per distinct curve, in the layout
|
|
18
|
+
* `chunk_animation_curve_evaluate_keys` reads (`ANIMATION_CURVE_KEYFRAME_STRUCT`).
|
|
19
|
+
*
|
|
20
|
+
* A curve is the trails' class data, not theirs alone: every trail on the shared default fade, or on one
|
|
21
|
+
* curve a game hands out, reads one run. Curves are found by content — a curve that equals one held is
|
|
22
|
+
* that one — and kept by reference count, so the last trail to let go frees the run. The key is a copy,
|
|
23
|
+
* because a curve the caller holds can be edited in place.
|
|
24
|
+
*
|
|
25
|
+
* Nothing on the GPU writes the buffer, so it grows by replacement and the whole of it goes up again.
|
|
26
|
+
*/
|
|
27
|
+
export class TrailFadeCurves {
|
|
28
|
+
/**
|
|
29
|
+
* @param {GPUDevice} device
|
|
30
|
+
*/
|
|
31
|
+
constructor(device: GPUDevice);
|
|
32
|
+
/**
|
|
33
|
+
* @returns {number} distinct curves held
|
|
34
|
+
*/
|
|
35
|
+
get count(): number;
|
|
36
|
+
/**
|
|
37
|
+
* The key buffer as the GPU should see it, uploaded first if anything changed.
|
|
38
|
+
*
|
|
39
|
+
* @returns {GPUBuffer}
|
|
40
|
+
*/
|
|
41
|
+
flush(): GPUBuffer;
|
|
42
|
+
/**
|
|
43
|
+
* Hold a curve equal to `curve`, placing its keys if none is held.
|
|
44
|
+
*
|
|
45
|
+
* @param {import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve} curve at least one key
|
|
46
|
+
* @returns {TrailFadeCurve}
|
|
47
|
+
*/
|
|
48
|
+
acquire(curve: import("../../../../engine/animation/curve/AnimationCurve.js").AnimationCurve): TrailFadeCurve;
|
|
49
|
+
/**
|
|
50
|
+
* @param {TrailFadeCurve} held from {@link acquire}
|
|
51
|
+
*/
|
|
52
|
+
release(held: TrailFadeCurve): void;
|
|
53
|
+
destroy(): void;
|
|
54
|
+
#private;
|
|
55
|
+
}
|
|
56
|
+
//# sourceMappingURL=TrailFadeCurves.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrailFadeCurves.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/trails/runtime/TrailFadeCurves.js"],"names":[],"mappings":"AAcA;;GAEG;AACH;IACI,6CAA6C;IAC7C,OADW,MAAM,CACP;IAEV,0BAA0B;IAC1B,OADW,MAAM,CACP;IAEV,uCAAuC;IACvC,YADW,MAAM,CACF;IAEf,6FAA6F;IAC7F,YADW,OAAO,sDAAsD,EAAE,UAAU,GAAC,IAAI,CACvE;IAElB,sHAAsH;IACtH,OADW,OAAO,sDAAsD,EAAE,cAAc,GAAC,IAAI,CAChF;CAChB;AAED;;;;;;;;;;GAUG;AACH;IAgCI;;OAEG;IACH,+BAIC;IAED;;OAEG;IACH,oBAEC;IAED;;;;OAIG;IACH,mBAwBC;IAED;;;;;OAKG;IACH,eAHW,OAAO,sDAAsD,EAAE,cAAc,GAC3E,cAAc,CAc1B;IAED;;OAEG;IACH,cAFW,cAAc,QAgBxB;IAED,gBAIC;;CAoDJ"}
|