@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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-
)
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1
|
+
import { chunk_grid3d_to_index } from "../../shader/chunk/grid/chunk_grid3d_to_index.js";
|
|
2
|
+
import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
|
|
3
|
+
import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
|
|
4
|
+
import { chunk_texture3d_trilinear_interpolate } from "../../shader/chunk/texture/sample/chunk_texture3d_trilinear_corners.js";
|
|
5
|
+
import { TEXTURE3D_TRILINEAR_CORNERS_STRUCT } from "../../shader/chunk/texture/TEXTURE3D_TRILINEAR_CORNERS_STRUCT.js";
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
import { chunk_fluid_far_field } from "../chunk_fluid_far_field.js";
|
|
8
|
+
|
|
9
|
+
/*
|
|
10
|
+
What a cascade reads of its parent (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9), through the
|
|
11
|
+
uniform `parent` (FLUID_CASCADE_PARENT_STRUCT), which every shader including one of these chunks
|
|
12
|
+
declares under that name.
|
|
13
|
+
|
|
14
|
+
A child addresses its parent by `offset = step.cells.corner − parent.origin` (or its pass's own copy
|
|
15
|
+
of the child's corner): child-lattice cells from the parent's window start to the child's, a
|
|
16
|
+
multiple of 4. With it, child window-local lattice points become parent window-local coordinates
|
|
17
|
+
by halving, so nothing here sees a world coordinate.
|
|
18
|
+
|
|
19
|
+
Both reads are trilinear with weights of 0, ¼, ½ or ¾, which f32 holds exactly. The velocity read
|
|
20
|
+
blends the parent's DEVIATIONS from its far field and adds the far field at the read's instant after,
|
|
21
|
+
so air the far field alone moves reads as the far field: exactly with no turbulence, and to the
|
|
22
|
+
turbulence's curvature over a parent cell with it.
|
|
23
|
+
*/
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* The parent's identity read at a face of the child, one concrete function per component:
|
|
27
|
+
* `fluid_parent_face_u(face, offset)`, `_v`, `_w`, `face` a window-local face of the child's lattice
|
|
28
|
+
* for that component (u face `(i, j, k)` at cell coordinate `(i − ½, j, k)`), and the deviation it adds
|
|
29
|
+
* to the far field, `fluid_parent_face_deviation_u(face, offset)`, `_v`, `_w`.
|
|
30
|
+
*
|
|
31
|
+
* Child u face `i` lies on parent u lattice coordinate `(i + offset)/2` along x and
|
|
32
|
+
* `(j + offset − ½)/2` across it; likewise v along y and w along z. In child-lattice cells counted
|
|
33
|
+
* from `parent.origin` the face is at `face + offset − (½, 0, 0)`, which is where both far fields,
|
|
34
|
+
* `parent.far` and `parent.read`, are laid.
|
|
35
|
+
*
|
|
36
|
+
* The deviation: the tap's eight parent faces are read less the parent's far field's mean,
|
|
37
|
+
* `v − parent.far.mean`, and one beyond the parent's window as the parent's far field's eddy at the
|
|
38
|
+
* face, `σ·T`; the trilinear of those, less that eddy, is the parent's deviation from its far field at
|
|
39
|
+
* the face, which the read keeps `parent.keep` of. A smooth far field differs from its trilinear over
|
|
40
|
+
* the parent's corners by a fraction of its curvature over a parent cell, which a tile of
|
|
41
|
+
* `FLUID_TURBULENCE_TEXELS_PER_LENGTH` texels a length scale keeps small; with no turbulence the
|
|
42
|
+
* eddy is 0 and the deviation is exact.
|
|
43
|
+
*
|
|
44
|
+
* The read: `v_far(t_read)` at the face, `parent.read`, plus the deviation.
|
|
45
|
+
*
|
|
46
|
+
* Binds `parent_u`, `parent_v`, `parent_w`: the parent's persistent faces, `texture_3d<f32>`
|
|
47
|
+
* (`r32float`), toroidal through `parent.faces_*`; and the turbulence tile
|
|
48
|
+
* (`fluid_turbulence_add_resources`). A far-field parent binds stand-ins it never reads.
|
|
49
|
+
*
|
|
50
|
+
* Reads 8 texels a call, and the tile once for each far field that has turbulence; beside the far
|
|
51
|
+
* field (a window of size 0) no texel, and the deviation answers 0 before any window test. That early
|
|
52
|
+
* answer is measured: a lone 64×32×64 cascade's predict went from 56.3 to 27.6 µs and its correct from
|
|
53
|
+
* 84.0 to 44.0 on an RTX 4090 (pipelines swapped in one run, per-dispatch medians), the seams'
|
|
54
|
+
* empty-window tests and blend being most of what a beyond-window read cost there.
|
|
55
|
+
*
|
|
56
|
+
* @type {CodeChunk}
|
|
57
|
+
*/
|
|
58
|
+
export const chunk_fluid_cascade_parent_velocity = CodeChunk.from(
|
|
59
|
+
//language=WGSL
|
|
60
|
+
`
|
|
61
|
+
fn fluid_parent_deviation_u(lattice: vec3<i32>, outside: f32) -> f32 {
|
|
62
|
+
if (!grid_tile_window_contains(lattice, parent.faces_u.size)) {
|
|
63
|
+
return outside;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
let storage = grid_tile_window_storage(lattice, parent.faces_u.corner_storage, parent.faces_u.period);
|
|
67
|
+
|
|
68
|
+
return textureLoad(parent_u, storage, 0).r - parent.far.mean.x;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn fluid_parent_deviation_v(lattice: vec3<i32>, outside: f32) -> f32 {
|
|
72
|
+
if (!grid_tile_window_contains(lattice, parent.faces_v.size)) {
|
|
73
|
+
return outside;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
let storage = grid_tile_window_storage(lattice, parent.faces_v.corner_storage, parent.faces_v.period);
|
|
77
|
+
|
|
78
|
+
return textureLoad(parent_v, storage, 0).r - parent.far.mean.y;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn fluid_parent_deviation_w(lattice: vec3<i32>, outside: f32) -> f32 {
|
|
82
|
+
if (!grid_tile_window_contains(lattice, parent.faces_w.size)) {
|
|
83
|
+
return outside;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
let storage = grid_tile_window_storage(lattice, parent.faces_w.corner_storage, parent.faces_w.period);
|
|
87
|
+
|
|
88
|
+
return textureLoad(parent_w, storage, 0).r - parent.far.mean.z;
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
fn fluid_parent_face_deviation_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
92
|
+
// the far field: nothing to read, every corner would count 0
|
|
93
|
+
if (parent.faces_u.size.x == 0u) {
|
|
94
|
+
return 0.0;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
// the parent's own far field's eddy at the face, which a corner beyond its window takes
|
|
98
|
+
let eddy = parent.far.sigma * fluid_far_unit(parent.far, vec3<f32>(face + offset) - vec3<f32>(0.5, 0.0, 0.0)).x;
|
|
99
|
+
|
|
100
|
+
let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.0, 0.5, 0.5)) * 0.5;
|
|
101
|
+
let base = floor(lattice);
|
|
102
|
+
let lo = vec3<i32>(base);
|
|
103
|
+
let hi = lo + vec3<i32>(1);
|
|
104
|
+
|
|
105
|
+
var z0: vec4<f32>;
|
|
106
|
+
var z1: vec4<f32>;
|
|
107
|
+
|
|
108
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_u.size)) {
|
|
109
|
+
let s0 = grid_tile_window_storage(lo, parent.faces_u.corner_storage, parent.faces_u.period);
|
|
110
|
+
let s1_raw = s0 + vec3<u32>(1u);
|
|
111
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_u.period);
|
|
112
|
+
let mean = vec4<f32>(parent.far.mean.x);
|
|
113
|
+
|
|
114
|
+
z0 = vec4<f32>(
|
|
115
|
+
textureLoad(parent_u, s0, 0).r,
|
|
116
|
+
textureLoad(parent_u, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
117
|
+
textureLoad(parent_u, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
118
|
+
textureLoad(parent_u, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
119
|
+
) - mean;
|
|
120
|
+
z1 = vec4<f32>(
|
|
121
|
+
textureLoad(parent_u, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
122
|
+
textureLoad(parent_u, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
123
|
+
textureLoad(parent_u, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
124
|
+
textureLoad(parent_u, s1, 0).r
|
|
125
|
+
) - mean;
|
|
126
|
+
} else {
|
|
127
|
+
z0 = vec4<f32>(
|
|
128
|
+
fluid_parent_deviation_u(lo, eddy),
|
|
129
|
+
fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, lo.z), eddy),
|
|
130
|
+
fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, lo.z), eddy),
|
|
131
|
+
fluid_parent_deviation_u(vec3<i32>(hi.x, hi.y, lo.z), eddy)
|
|
132
|
+
);
|
|
133
|
+
z1 = vec4<f32>(
|
|
134
|
+
fluid_parent_deviation_u(vec3<i32>(lo.x, lo.y, hi.z), eddy),
|
|
135
|
+
fluid_parent_deviation_u(vec3<i32>(hi.x, lo.y, hi.z), eddy),
|
|
136
|
+
fluid_parent_deviation_u(vec3<i32>(lo.x, hi.y, hi.z), eddy),
|
|
137
|
+
fluid_parent_deviation_u(hi, eddy)
|
|
138
|
+
);
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
|
|
142
|
+
|
|
143
|
+
return parent.keep * (texture3d_trilinear_interpolate(corners) - eddy);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
fn fluid_parent_face_u(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
147
|
+
return fluid_far_field(parent.read, vec3<f32>(face + offset) - vec3<f32>(0.5, 0.0, 0.0)).x + fluid_parent_face_deviation_u(face, offset);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
fn fluid_parent_face_deviation_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
151
|
+
// the far field: nothing to read, every corner would count 0
|
|
152
|
+
if (parent.faces_v.size.x == 0u) {
|
|
153
|
+
return 0.0;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
// the parent's own far field's eddy at the face, which a corner beyond its window takes
|
|
157
|
+
let eddy = parent.far.sigma * fluid_far_unit(parent.far, vec3<f32>(face + offset) - vec3<f32>(0.0, 0.5, 0.0)).y;
|
|
158
|
+
|
|
159
|
+
let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.0, 0.5)) * 0.5;
|
|
160
|
+
let base = floor(lattice);
|
|
161
|
+
let lo = vec3<i32>(base);
|
|
162
|
+
let hi = lo + vec3<i32>(1);
|
|
163
|
+
|
|
164
|
+
var z0: vec4<f32>;
|
|
165
|
+
var z1: vec4<f32>;
|
|
166
|
+
|
|
167
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_v.size)) {
|
|
168
|
+
let s0 = grid_tile_window_storage(lo, parent.faces_v.corner_storage, parent.faces_v.period);
|
|
169
|
+
let s1_raw = s0 + vec3<u32>(1u);
|
|
170
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_v.period);
|
|
171
|
+
let mean = vec4<f32>(parent.far.mean.y);
|
|
172
|
+
|
|
173
|
+
z0 = vec4<f32>(
|
|
174
|
+
textureLoad(parent_v, s0, 0).r,
|
|
175
|
+
textureLoad(parent_v, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
176
|
+
textureLoad(parent_v, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
177
|
+
textureLoad(parent_v, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
178
|
+
) - mean;
|
|
179
|
+
z1 = vec4<f32>(
|
|
180
|
+
textureLoad(parent_v, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
181
|
+
textureLoad(parent_v, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
182
|
+
textureLoad(parent_v, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
183
|
+
textureLoad(parent_v, s1, 0).r
|
|
184
|
+
) - mean;
|
|
185
|
+
} else {
|
|
186
|
+
z0 = vec4<f32>(
|
|
187
|
+
fluid_parent_deviation_v(lo, eddy),
|
|
188
|
+
fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, lo.z), eddy),
|
|
189
|
+
fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, lo.z), eddy),
|
|
190
|
+
fluid_parent_deviation_v(vec3<i32>(hi.x, hi.y, lo.z), eddy)
|
|
191
|
+
);
|
|
192
|
+
z1 = vec4<f32>(
|
|
193
|
+
fluid_parent_deviation_v(vec3<i32>(lo.x, lo.y, hi.z), eddy),
|
|
194
|
+
fluid_parent_deviation_v(vec3<i32>(hi.x, lo.y, hi.z), eddy),
|
|
195
|
+
fluid_parent_deviation_v(vec3<i32>(lo.x, hi.y, hi.z), eddy),
|
|
196
|
+
fluid_parent_deviation_v(hi, eddy)
|
|
197
|
+
);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
|
|
201
|
+
|
|
202
|
+
return parent.keep * (texture3d_trilinear_interpolate(corners) - eddy);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
fn fluid_parent_face_v(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
206
|
+
return fluid_far_field(parent.read, vec3<f32>(face + offset) - vec3<f32>(0.0, 0.5, 0.0)).y + fluid_parent_face_deviation_v(face, offset);
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
fn fluid_parent_face_deviation_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
210
|
+
// the far field: nothing to read, every corner would count 0
|
|
211
|
+
if (parent.faces_w.size.x == 0u) {
|
|
212
|
+
return 0.0;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
// the parent's own far field's eddy at the face, which a corner beyond its window takes
|
|
216
|
+
let eddy = parent.far.sigma * fluid_far_unit(parent.far, vec3<f32>(face + offset) - vec3<f32>(0.0, 0.0, 0.5)).z;
|
|
217
|
+
|
|
218
|
+
let lattice = (vec3<f32>(face + offset) - vec3<f32>(0.5, 0.5, 0.0)) * 0.5;
|
|
219
|
+
let base = floor(lattice);
|
|
220
|
+
let lo = vec3<i32>(base);
|
|
221
|
+
let hi = lo + vec3<i32>(1);
|
|
222
|
+
|
|
223
|
+
var z0: vec4<f32>;
|
|
224
|
+
var z1: vec4<f32>;
|
|
225
|
+
|
|
226
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.faces_w.size)) {
|
|
227
|
+
let s0 = grid_tile_window_storage(lo, parent.faces_w.corner_storage, parent.faces_w.period);
|
|
228
|
+
let s1_raw = s0 + vec3<u32>(1u);
|
|
229
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.faces_w.period);
|
|
230
|
+
let mean = vec4<f32>(parent.far.mean.z);
|
|
231
|
+
|
|
232
|
+
z0 = vec4<f32>(
|
|
233
|
+
textureLoad(parent_w, s0, 0).r,
|
|
234
|
+
textureLoad(parent_w, vec3<u32>(s1.x, s0.y, s0.z), 0).r,
|
|
235
|
+
textureLoad(parent_w, vec3<u32>(s0.x, s1.y, s0.z), 0).r,
|
|
236
|
+
textureLoad(parent_w, vec3<u32>(s1.x, s1.y, s0.z), 0).r
|
|
237
|
+
) - mean;
|
|
238
|
+
z1 = vec4<f32>(
|
|
239
|
+
textureLoad(parent_w, vec3<u32>(s0.x, s0.y, s1.z), 0).r,
|
|
240
|
+
textureLoad(parent_w, vec3<u32>(s1.x, s0.y, s1.z), 0).r,
|
|
241
|
+
textureLoad(parent_w, vec3<u32>(s0.x, s1.y, s1.z), 0).r,
|
|
242
|
+
textureLoad(parent_w, s1, 0).r
|
|
243
|
+
) - mean;
|
|
244
|
+
} else {
|
|
245
|
+
z0 = vec4<f32>(
|
|
246
|
+
fluid_parent_deviation_w(lo, eddy),
|
|
247
|
+
fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, lo.z), eddy),
|
|
248
|
+
fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, lo.z), eddy),
|
|
249
|
+
fluid_parent_deviation_w(vec3<i32>(hi.x, hi.y, lo.z), eddy)
|
|
250
|
+
);
|
|
251
|
+
z1 = vec4<f32>(
|
|
252
|
+
fluid_parent_deviation_w(vec3<i32>(lo.x, lo.y, hi.z), eddy),
|
|
253
|
+
fluid_parent_deviation_w(vec3<i32>(hi.x, lo.y, hi.z), eddy),
|
|
254
|
+
fluid_parent_deviation_w(vec3<i32>(lo.x, hi.y, hi.z), eddy),
|
|
255
|
+
fluid_parent_deviation_w(hi, eddy)
|
|
256
|
+
);
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, lattice - base);
|
|
260
|
+
|
|
261
|
+
return parent.keep * (texture3d_trilinear_interpolate(corners) - eddy);
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
fn fluid_parent_face_w(face: vec3<i32>, offset: vec3<i32>) -> f32 {
|
|
265
|
+
return fluid_far_field(parent.read, vec3<f32>(face + offset) - vec3<f32>(0.0, 0.0, 0.5)).z + fluid_parent_face_deviation_w(face, offset);
|
|
266
|
+
}
|
|
267
|
+
`, [
|
|
268
|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
269
|
+
chunk_texture3d_trilinear_interpolate,
|
|
270
|
+
chunk_grid_tile_window,
|
|
271
|
+
chunk_fluid_far_field,
|
|
272
|
+
]
|
|
273
|
+
);
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
* `fluid_parent_pressure(q)`: the parent's kinematic pressure (m²/s², the child's units) at the
|
|
277
|
+
* centre of child-lattice cell `q`, counted from `parent.origin`: the Dirichlet value of a ghost cell
|
|
278
|
+
* beyond the child's window (§9).
|
|
279
|
+
*
|
|
280
|
+
* The centre of child cell `q` is parent cell coordinate `(q − ½)/2` (parent cell `P` centred at `P`),
|
|
281
|
+
* a quarter of a parent cell off a parent centre on every axis, so the read is trilinear over eight
|
|
282
|
+
* parent cells at weights ¾ and ¼. A parent cell beyond the parent's window reads 0, as does a value
|
|
283
|
+
* that is not finite.
|
|
284
|
+
*
|
|
285
|
+
* Binds `parent_pressure`: the parent's pressure, `array<f32>`, toroidal through `parent.cells`.
|
|
286
|
+
*
|
|
287
|
+
* Reads 8 elements a call; beside the far field, none.
|
|
288
|
+
*
|
|
289
|
+
* @type {CodeChunk}
|
|
290
|
+
*/
|
|
291
|
+
export const chunk_fluid_cascade_parent_pressure = CodeChunk.from(
|
|
292
|
+
//language=WGSL
|
|
293
|
+
`
|
|
294
|
+
fn fluid_parent_pressure_sanitize(value: f32) -> f32 {
|
|
295
|
+
return select(0.0, value, is_finite(value));
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
fn fluid_parent_pressure_cell(cell: vec3<i32>) -> f32 {
|
|
299
|
+
if (!grid_tile_window_contains(cell, parent.cells.size)) {
|
|
300
|
+
return 0.0;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
let storage = grid_tile_window_storage(cell, parent.cells.corner_storage, parent.cells.period);
|
|
304
|
+
let value = parent_pressure[grid3d_to_index(storage, parent.cells.period.xy)];
|
|
305
|
+
|
|
306
|
+
return fluid_parent_pressure_sanitize(value);
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
fn fluid_parent_pressure(q: vec3<i32>) -> f32 {
|
|
310
|
+
if (parent.cells.size.x == 0u) {
|
|
311
|
+
return 0.0;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
let position = (vec3<f32>(q) - vec3<f32>(0.5)) * 0.5;
|
|
315
|
+
let base = floor(position);
|
|
316
|
+
let lo = vec3<i32>(base);
|
|
317
|
+
let hi = lo + vec3<i32>(1);
|
|
318
|
+
|
|
319
|
+
var z0: vec4<f32>;
|
|
320
|
+
var z1: vec4<f32>;
|
|
321
|
+
|
|
322
|
+
if (all(lo >= vec3<i32>(0)) && all(vec3<u32>(hi) < parent.cells.size)) {
|
|
323
|
+
let s0 = grid_tile_window_storage(lo, parent.cells.corner_storage, parent.cells.period);
|
|
324
|
+
let s1_raw = s0 + vec3<u32>(1u);
|
|
325
|
+
let s1 = select(s1_raw, vec3<u32>(0u), s1_raw == parent.cells.period);
|
|
326
|
+
let px = parent.cells.period.x;
|
|
327
|
+
let py = parent.cells.period.y;
|
|
328
|
+
let row00 = px * (s0.y + py * s0.z);
|
|
329
|
+
let row10 = px * (s1.y + py * s0.z);
|
|
330
|
+
let row01 = px * (s0.y + py * s1.z);
|
|
331
|
+
let row11 = px * (s1.y + py * s1.z);
|
|
332
|
+
|
|
333
|
+
z0 = vec4<f32>(
|
|
334
|
+
fluid_parent_pressure_sanitize(parent_pressure[s0.x + row00]),
|
|
335
|
+
fluid_parent_pressure_sanitize(parent_pressure[s1.x + row00]),
|
|
336
|
+
fluid_parent_pressure_sanitize(parent_pressure[s0.x + row10]),
|
|
337
|
+
fluid_parent_pressure_sanitize(parent_pressure[s1.x + row10])
|
|
338
|
+
);
|
|
339
|
+
z1 = vec4<f32>(
|
|
340
|
+
fluid_parent_pressure_sanitize(parent_pressure[s0.x + row01]),
|
|
341
|
+
fluid_parent_pressure_sanitize(parent_pressure[s1.x + row01]),
|
|
342
|
+
fluid_parent_pressure_sanitize(parent_pressure[s0.x + row11]),
|
|
343
|
+
fluid_parent_pressure_sanitize(parent_pressure[s1.x + row11])
|
|
344
|
+
);
|
|
345
|
+
} else {
|
|
346
|
+
z0 = vec4<f32>(
|
|
347
|
+
fluid_parent_pressure_cell(lo),
|
|
348
|
+
fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, lo.z)),
|
|
349
|
+
fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, lo.z)),
|
|
350
|
+
fluid_parent_pressure_cell(vec3<i32>(hi.x, hi.y, lo.z))
|
|
351
|
+
);
|
|
352
|
+
z1 = vec4<f32>(
|
|
353
|
+
fluid_parent_pressure_cell(vec3<i32>(lo.x, lo.y, hi.z)),
|
|
354
|
+
fluid_parent_pressure_cell(vec3<i32>(hi.x, lo.y, hi.z)),
|
|
355
|
+
fluid_parent_pressure_cell(vec3<i32>(lo.x, hi.y, hi.z)),
|
|
356
|
+
fluid_parent_pressure_cell(hi)
|
|
357
|
+
);
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
let corners = ${TEXTURE3D_TRILINEAR_CORNERS_STRUCT.wgsl_ref}(z0, z1, position - base);
|
|
361
|
+
|
|
362
|
+
return texture3d_trilinear_interpolate(corners);
|
|
363
|
+
}
|
|
364
|
+
`, [
|
|
365
|
+
TEXTURE3D_TRILINEAR_CORNERS_STRUCT.declaration_chunk,
|
|
366
|
+
chunk_texture3d_trilinear_interpolate,
|
|
367
|
+
chunk_grid_tile_window,
|
|
368
|
+
chunk_grid3d_to_index,
|
|
369
|
+
chunk_is_finite,
|
|
370
|
+
]
|
|
371
|
+
);
|