@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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{"version":3,"file":"shader_fluid_cascade_fill.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_fluid_cascade_fill.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wCAFU,aAAa,CAMpB;8BAzI2B,+BAA+B"}
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{"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_fluid_cascade_ghosts.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js"],"names":[],"mappings":"AAyEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,0CAFU,aAAa,CAMpB;8BA3G2B,+BAA+B"}
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import { chunk_grid_tile_window } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
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`
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const FLUID_CASCADE_GHOST_DEPTH = ${FLUID_CASCADE_GHOST_DEPTH};
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@compute @workgroup_size(4, 4, 4)
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fn main(@builtin(global_invocation_id) id: vec3<u32>) {
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// the velocity ghosts: shell texel t holds window-local face t - depth, of every face past the window.
|
|
35
|
+
// Pressure ghosts also use cell = face (t - depth), so any invocation inside step.cells.size is inside
|
|
36
|
+
// all three face lattices and the pressure window, and exits immediately.
|
|
37
|
+
let face = vec3<i32>(id) - vec3<i32>(FLUID_CASCADE_GHOST_DEPTH);
|
|
38
|
+
|
|
39
|
+
if (grid_tile_window_contains(face, step.cells.size)) {
|
|
40
|
+
return;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
let offset = step.cells.corner - parent.origin;
|
|
44
|
+
let reach = vec3<u32>(2u * u32(FLUID_CASCADE_GHOST_DEPTH));
|
|
45
|
+
|
|
46
|
+
if (all(id < step.faces_u.size + reach) && !grid_tile_window_contains(face, step.faces_u.size)) {
|
|
47
|
+
textureStore(ghost_u, id, vec4<f32>(fluid_parent_face_u(face, offset), 0.0, 0.0, 0.0));
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
if (all(id < step.faces_v.size + reach) && !grid_tile_window_contains(face, step.faces_v.size)) {
|
|
51
|
+
textureStore(ghost_v, id, vec4<f32>(fluid_parent_face_v(face, offset), 0.0, 0.0, 0.0));
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (all(id < step.faces_w.size + reach) && !grid_tile_window_contains(face, step.faces_w.size)) {
|
|
55
|
+
textureStore(ghost_w, id, vec4<f32>(fluid_parent_face_w(face, offset), 0.0, 0.0, 0.0));
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// the pressure ghosts: element p_id = face + 1, x fastest over the window and a cell each side
|
|
59
|
+
let p_coord = face + vec3<i32>(1);
|
|
60
|
+
let n = step.cells.size + vec3<u32>(2u);
|
|
61
|
+
|
|
62
|
+
if (all(p_coord >= vec3<i32>(0)) && all(vec3<u32>(p_coord) < n)) {
|
|
63
|
+
let p_id = vec3<u32>(p_coord);
|
|
64
|
+
ghost_pressure[p_id.x + n.x * (p_id.y + n.y * p_id.z)] = fluid_parent_pressure(face + offset);
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
`, [
|
|
68
|
+
chunk_grid_tile_window,
|
|
69
|
+
chunk_fluid_cascade_parent_velocity,
|
|
70
|
+
chunk_fluid_cascade_parent_pressure,
|
|
71
|
+
]
|
|
72
|
+
);
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* A step's ghosts (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §7, §9, D3): the parent's identity read,
|
|
76
|
+
* evaluated once at every face of a shell `FLUID_CASCADE_GHOST_DEPTH` faces deep around the
|
|
77
|
+
* window, and the parent's pressure at the centre of every cell one past it, into transients the
|
|
78
|
+
* step's passes read with one texel or element where the parent read takes eight.
|
|
79
|
+
*
|
|
80
|
+
* Read as of the cascade's record, the step's start, as the seams read the parent. A per-step cache:
|
|
81
|
+
* the persistent textures still hold no ghost, and the toroidal windows are the window's alone.
|
|
82
|
+
*
|
|
83
|
+
* Measured on an RTX 4090 at 64×32×64 against the seams reading the parent per tap (four cascades,
|
|
84
|
+
* the stacks driven alike, their recorded ticks replayed paired and interleaved, p10 of 200; the four
|
|
85
|
+
* cascades' state after 32 ticks bit for bit the same): a tick that steps cascade 0 alone
|
|
86
|
+
* 246.8 → 144.4 µs, one with a coarse step 489.5 → 291.8. Of cascade 0's step, predict 45 → 16 µs,
|
|
87
|
+
* correct 89 → 27, the smoother 63 → 53, residual and restriction 22 → 18, the gradient 6 → 4, for
|
|
88
|
+
* this pass's 9.
|
|
89
|
+
*
|
|
90
|
+
* One invocation a texel of the largest face shell, 4 × 4 × 4 a workgroup, dispatched
|
|
91
|
+
* `ceil((N + 1 + 2·depth) / 4)` on each axis; an invocation inside the window writes nothing.
|
|
92
|
+
*
|
|
93
|
+
* Bindings:
|
|
94
|
+
* - `step`: {@link FLUID_MAC_STEP_STRUCT}, the window;
|
|
95
|
+
* - `parent`: {@link FLUID_CASCADE_PARENT_STRUCT}, `parent_u`, `parent_v`, `parent_w` and
|
|
96
|
+
* `parent_pressure`, the parent;
|
|
97
|
+
* - `ghost_u`, `ghost_v`, `ghost_w`: written, `r32float` 3-D storage textures of the face lattices
|
|
98
|
+
* grown by the depth on every side, window-local face `f` at texel `f + depth`;
|
|
99
|
+
* - `ghost_pressure`: written, `array<f32>` over the window grown by one cell on every side, x fastest.
|
|
100
|
+
*
|
|
101
|
+
* Two storage buffers and three storage textures.
|
|
102
|
+
*
|
|
103
|
+
* @type {ComputeShader}
|
|
104
|
+
*/
|
|
105
|
+
export const shader_fluid_cascade_ghosts = ComputeShader.from({
|
|
106
|
+
label: "Fluid / cascade ghosts",
|
|
107
|
+
body,
|
|
108
|
+
resources,
|
|
109
|
+
});
|
|
@@ -12,8 +12,9 @@
|
|
|
12
12
|
* more inside the child's window: the child's edge row and relaxation band are not fed back.
|
|
13
13
|
*
|
|
14
14
|
* Frames: the child's faces are deviations from `v_far` at its record and the parent's from `v_far`
|
|
15
|
-
* at its own, which is older (the parent is about to step); the mean deviation
|
|
16
|
-
* parent's record by `keep
|
|
15
|
+
* at its own, which is older (the parent is about to step); the mean deviation, taken at the parent
|
|
16
|
+
* face from the child's far field there, is carried to the parent's record by `keep` and added to the
|
|
17
|
+
* parent's far field there. With turbulence each far field is one tap of the tile a face.
|
|
17
18
|
*
|
|
18
19
|
* One invocation a parent cell of the box, 8 × 8 × 4 a workgroup, dispatched over the box. A cell
|
|
19
20
|
* writes its −x, −y, −z faces, and the box's last cell on an axis its + face there. Reads 12 child
|
|
@@ -22,7 +23,8 @@
|
|
|
22
23
|
* Bindings:
|
|
23
24
|
* - `restriction`: {@link FLUID_CASCADE_RESTRICT_STRUCT};
|
|
24
25
|
* - `child_u`, `child_v`, `child_w`: the child's persistent faces;
|
|
25
|
-
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces
|
|
26
|
+
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces;
|
|
27
|
+
* - the turbulence tile (`fluid_turbulence_add_resources`).
|
|
26
28
|
*
|
|
27
29
|
* @type {ComputeShader}
|
|
28
30
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_fluid_cascade_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_fluid_cascade_restrict.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js"],"names":[],"mappings":"AAuGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4CAFU,aAAa,CAMpB;8BAxI2B,+BAA+B"}
|
|
@@ -3,10 +3,12 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
|
3
3
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
4
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
5
|
import { FLUID_CASCADE_RESTRICT_STRUCT } from "./FLUID_CASCADE_RESTRICT_STRUCT.js";
|
|
6
|
+
import { fluid_turbulence_add_resources } from "../../wind/chunk_fluid_turbulence.js";
|
|
7
|
+
import { chunk_fluid_far_field } from "../chunk_fluid_far_field.js";
|
|
6
8
|
|
|
7
9
|
const resources = new ShaderResourceSetDescriptor();
|
|
8
10
|
|
|
9
|
-
resources.createGroup()
|
|
11
|
+
fluid_turbulence_add_resources(resources.createGroup())
|
|
10
12
|
.addUniform("restriction", FLUID_CASCADE_RESTRICT_STRUCT)
|
|
11
13
|
.addTexture("child_u", "unfilterable-float", "3d")
|
|
12
14
|
.addTexture("child_v", "unfilterable-float", "3d")
|
|
@@ -18,28 +20,31 @@ resources.createGroup()
|
|
|
18
20
|
const body = CodeChunk.from(
|
|
19
21
|
//language=WGSL
|
|
20
22
|
`
|
|
21
|
-
// a child face
|
|
23
|
+
// a child face less the child's far field's mean, at the child's record
|
|
22
24
|
fn fluid_restrict_child_u(face: vec3<i32>) -> f32 {
|
|
23
25
|
let storage = grid_tile_window_storage(face, restriction.child_u.corner_storage, restriction.child_u.period);
|
|
24
|
-
return textureLoad(child_u, storage, 0).r - restriction.
|
|
26
|
+
return textureLoad(child_u, storage, 0).r - restriction.child_far.mean.x;
|
|
25
27
|
}
|
|
26
28
|
|
|
27
29
|
fn fluid_restrict_child_v(face: vec3<i32>) -> f32 {
|
|
28
30
|
let storage = grid_tile_window_storage(face, restriction.child_v.corner_storage, restriction.child_v.period);
|
|
29
|
-
return textureLoad(child_v, storage, 0).r - restriction.
|
|
31
|
+
return textureLoad(child_v, storage, 0).r - restriction.child_far.mean.y;
|
|
30
32
|
}
|
|
31
33
|
|
|
32
34
|
fn fluid_restrict_child_w(face: vec3<i32>) -> f32 {
|
|
33
35
|
let storage = grid_tile_window_storage(face, restriction.child_w.corner_storage, restriction.child_w.period);
|
|
34
|
-
return textureLoad(child_w, storage, 0).r - restriction.
|
|
36
|
+
return textureLoad(child_w, storage, 0).r - restriction.child_far.mean.z;
|
|
35
37
|
}
|
|
36
38
|
|
|
37
|
-
// parent face P of each component: the mean of the four child faces on it, as
|
|
39
|
+
// parent face P of each component: the mean of the four child faces on it, as a deviation from the
|
|
40
|
+
// child's far field at the face, carried to the parent's record and added to the parent's far field there
|
|
38
41
|
fn fluid_restrict_u(face: vec3<i32>) {
|
|
39
42
|
let c = 2 * face + restriction.child_offset;
|
|
40
43
|
let sum = (fluid_restrict_child_u(c) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 0)))
|
|
41
44
|
+ (fluid_restrict_child_u(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_u(c + vec3<i32>(0, 1, 1)));
|
|
42
|
-
let
|
|
45
|
+
let at = vec3<f32>(face) - vec3<f32>(0.5, 0.0, 0.0);
|
|
46
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).x;
|
|
47
|
+
let value = fluid_far_field(restriction.far, at).x + (0.25 * sum - child_eddy) * restriction.keep;
|
|
43
48
|
|
|
44
49
|
textureStore(out_u, grid_tile_window_storage(face, restriction.faces_u.corner_storage, restriction.faces_u.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
45
50
|
}
|
|
@@ -48,7 +53,9 @@ fn fluid_restrict_v(face: vec3<i32>) {
|
|
|
48
53
|
let c = 2 * face + restriction.child_offset;
|
|
49
54
|
let sum = (fluid_restrict_child_v(c) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 0)))
|
|
50
55
|
+ (fluid_restrict_child_v(c + vec3<i32>(0, 0, 1)) + fluid_restrict_child_v(c + vec3<i32>(1, 0, 1)));
|
|
51
|
-
let
|
|
56
|
+
let at = vec3<f32>(face) - vec3<f32>(0.0, 0.5, 0.0);
|
|
57
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).y;
|
|
58
|
+
let value = fluid_far_field(restriction.far, at).y + (0.25 * sum - child_eddy) * restriction.keep;
|
|
52
59
|
|
|
53
60
|
textureStore(out_v, grid_tile_window_storage(face, restriction.faces_v.corner_storage, restriction.faces_v.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
54
61
|
}
|
|
@@ -57,7 +64,9 @@ fn fluid_restrict_w(face: vec3<i32>) {
|
|
|
57
64
|
let c = 2 * face + restriction.child_offset;
|
|
58
65
|
let sum = (fluid_restrict_child_w(c) + fluid_restrict_child_w(c + vec3<i32>(1, 0, 0)))
|
|
59
66
|
+ (fluid_restrict_child_w(c + vec3<i32>(0, 1, 0)) + fluid_restrict_child_w(c + vec3<i32>(1, 1, 0)));
|
|
60
|
-
let
|
|
67
|
+
let at = vec3<f32>(face) - vec3<f32>(0.0, 0.0, 0.5);
|
|
68
|
+
let child_eddy = restriction.child_far.sigma * fluid_far_unit(restriction.child_far, at).z;
|
|
69
|
+
let value = fluid_far_field(restriction.far, at).z + (0.25 * sum - child_eddy) * restriction.keep;
|
|
61
70
|
|
|
62
71
|
textureStore(out_w, grid_tile_window_storage(face, restriction.faces_w.corner_storage, restriction.faces_w.period), vec4<f32>(value, 0.0, 0.0, 0.0));
|
|
63
72
|
}
|
|
@@ -88,6 +97,7 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
88
97
|
}
|
|
89
98
|
`, [
|
|
90
99
|
chunk_grid_tile_window,
|
|
100
|
+
chunk_fluid_far_field,
|
|
91
101
|
]
|
|
92
102
|
);
|
|
93
103
|
|
|
@@ -105,8 +115,9 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
105
115
|
* more inside the child's window: the child's edge row and relaxation band are not fed back.
|
|
106
116
|
*
|
|
107
117
|
* Frames: the child's faces are deviations from `v_far` at its record and the parent's from `v_far`
|
|
108
|
-
* at its own, which is older (the parent is about to step); the mean deviation
|
|
109
|
-
* parent's record by `keep
|
|
118
|
+
* at its own, which is older (the parent is about to step); the mean deviation, taken at the parent
|
|
119
|
+
* face from the child's far field there, is carried to the parent's record by `keep` and added to the
|
|
120
|
+
* parent's far field there. With turbulence each far field is one tap of the tile a face.
|
|
110
121
|
*
|
|
111
122
|
* One invocation a parent cell of the box, 8 × 8 × 4 a workgroup, dispatched over the box. A cell
|
|
112
123
|
* writes its −x, −y, −z faces, and the box's last cell on an axis its + face there. Reads 12 child
|
|
@@ -115,7 +126,8 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
115
126
|
* Bindings:
|
|
116
127
|
* - `restriction`: {@link FLUID_CASCADE_RESTRICT_STRUCT};
|
|
117
128
|
* - `child_u`, `child_v`, `child_w`: the child's persistent faces;
|
|
118
|
-
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces
|
|
129
|
+
* - `out_u`, `out_v`, `out_w`: written, the parent's persistent faces;
|
|
130
|
+
* - the turbulence tile (`fluid_turbulence_add_resources`).
|
|
119
131
|
*
|
|
120
132
|
* @type {ComputeShader}
|
|
121
133
|
*/
|
|
@@ -57,6 +57,20 @@ export const FLUID_SOLID_FLAG: number;
|
|
|
57
57
|
* @type {number}
|
|
58
58
|
*/
|
|
59
59
|
export const FLUID_FORCED_FLAG: number;
|
|
60
|
+
/**
|
|
61
|
+
* Bit 2 of a cell's solid flags: the forcing wrote the cell's drag this tick, from the porous obstacles
|
|
62
|
+
* in it (the cell's words of the forcing buffer's porous block). A reader of the drag reads a cell only
|
|
63
|
+
* under it. Never set on a solid cell.
|
|
64
|
+
* @type {number}
|
|
65
|
+
*/
|
|
66
|
+
export const FLUID_POROUS_FLAG: number;
|
|
67
|
+
/**
|
|
68
|
+
* Words a cell takes in the forcing buffer's porous block: its drag over the step, `k·dt`, 1/(m/s),
|
|
69
|
+
* and the velocity of what drags on it, world m/s (`chunk_fluid_forcing_cell`'s
|
|
70
|
+
* `fluid_forcing_porous`).
|
|
71
|
+
* @type {number}
|
|
72
|
+
*/
|
|
73
|
+
export const FLUID_FORCING_POROUS_WORDS: number;
|
|
60
74
|
/**
|
|
61
75
|
* The flags as WGSL constants.
|
|
62
76
|
* @type {CodeChunk}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FLUID_FORCING.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,wCAFU,MAAM,CAEkD;AAElE;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,4CAFU,MAAM,CAE6F;AAE7G;;;;;;GAMG;AACH,+CAFU,MAAM,CAEkE;AAElF;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,wCAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"FLUID_FORCING.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,wCAFU,MAAM,CAEkD;AAElE;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,2CAFU,MAAM,CAE+B;AAE/C;;;;;GAKG;AACH,4CAFU,MAAM,CAE6F;AAE7G;;;;;;GAMG;AACH,+CAFU,MAAM,CAEkE;AAElF;;;;GAIG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;;GAKG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;;GAKG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,wCAFU,SAAS,CAUjB;AAEF;;;GAGG;AACH,4CAFU,SAAS,CAcjB;0BApHwB,oCAAoC"}
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@@ -69,6 +69,22 @@ export const FLUID_SOLID_FLAG = 1;
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*/
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export const FLUID_FORCED_FLAG = 2;
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/**
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* Bit 2 of a cell's solid flags: the forcing wrote the cell's drag this tick, from the porous obstacles
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* in it (the cell's words of the forcing buffer's porous block). A reader of the drag reads a cell only
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* under it. Never set on a solid cell.
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* @type {number}
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*/
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export const FLUID_POROUS_FLAG = 4;
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/**
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* Words a cell takes in the forcing buffer's porous block: its drag over the step, `k·dt`, 1/(m/s),
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* and the velocity of what drags on it, world m/s (`chunk_fluid_forcing_cell`'s
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* `fluid_forcing_porous`).
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* @type {number}
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*/
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export const FLUID_FORCING_POROUS_WORDS = 4;
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/**
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* The flags as WGSL constants.
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@@ -78,6 +94,8 @@ export const chunk_fluid_forcing_flags = CodeChunk.from(
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`
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const FLUID_SOLID_FLAG: u32 = ${FLUID_SOLID_FLAG}u;
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const FLUID_FORCED_FLAG: u32 = ${FLUID_FORCED_FLAG}u;
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const FLUID_POROUS_FLAG: u32 = ${FLUID_POROUS_FLAG}u;
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const FLUID_FORCING_POROUS_WORDS: u32 = ${FLUID_FORCING_POROUS_WORDS}u;
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`
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);
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@@ -12,7 +12,9 @@
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* - `inverse_frame_dt`: `1 / (frame_dt · fixedStepTimeScale)`, 0 when no game time passed, which a
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* wake's node velocity is taken with;
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* - `forcing_v`, `forcing_w`: where the v and w faces start in the forcing buffer, which holds the u
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* faces from 0, each component's faces laid out over its own face lattice, x fastest
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* faces from 0, each component's faces laid out over its own face lattice, x fastest;
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* - `forcing_porous`: where the cells' porous block starts in it, after the w faces,
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* `FLUID_FORCING_POROUS_WORDS` a cell, x fastest.
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*
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* @type {WebGPUStruct}
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"FLUID_FORCING_APPLY_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js"],"names":[],"mappings":"AAIA
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1
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+
{"version":3,"file":"FLUID_FORCING_APPLY_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,yCAFU,YAAY,CAeE;6BAnCK,mCAAmC"}
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@@ -16,7 +16,9 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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* - `inverse_frame_dt`: `1 / (frame_dt · fixedStepTimeScale)`, 0 when no game time passed, which a
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* wake's node velocity is taken with;
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* - `forcing_v`, `forcing_w`: where the v and w faces start in the forcing buffer, which holds the u
|
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-
* faces from 0, each component's faces laid out over its own face lattice, x fastest
|
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+
* faces from 0, each component's faces laid out over its own face lattice, x fastest;
|
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|
+
* - `forcing_porous`: where the cells' porous block starts in it, after the w faces,
|
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|
+
* `FLUID_FORCING_POROUS_WORDS` a cell, x fastest.
|
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20
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|
*
|
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|
* @type {WebGPUStruct}
|
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|
*/
|
|
@@ -32,4 +34,5 @@ export const FLUID_FORCING_APPLY_STRUCT = WebGPUStruct.from({
|
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32
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|
inverse_frame_dt: f32,
|
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33
35
|
forcing_v: u32,
|
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|
forcing_w: u32,
|
|
37
|
+
forcing_porous: u32,
|
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|
}, "FluidForcingApply");
|
|
@@ -78,6 +78,15 @@ export class GPUFluidForcing {
|
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* @param {PipelineEnquiry} enquiry
|
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|
*/
|
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|
static enquirePipelines(enquiry: PipelineEnquiry): void;
|
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|
+
/**
|
|
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|
+
* How wide a record is for the resolution cull. A solid narrower than half a cascade's cell slips
|
|
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|
+
* between its cell centres and is left out of that cascade; a porous one drags on every cell it
|
|
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|
+
* fills part of, by as much as it fills it, so every cascade keeps it.
|
|
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|
+
*
|
|
86
|
+
* @param {FluidObstacleRecord} record
|
|
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|
+
* @returns {number} metres
|
|
88
|
+
*/
|
|
89
|
+
static "__#295@#resolved_extent"(record: FluidObstacleRecord): number;
|
|
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|
/**
|
|
82
91
|
* The descriptor of a transient of `role`, `size` bytes, from `kept` (by role): the one kept for
|
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83
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|
* the role while its size holds, a new one when it moves. A role's usage and clear range never
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUFluidForcing.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/GPUFluidForcing.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUFluidForcing.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/GPUFluidForcing.js"],"names":[],"mappings":"AAwIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwEG;AACH;IAEI;;;;OAIG;IACH,iCAFW,eAAe,QAUzB;IAqBD;;;;;;;OAOG;IACH,yCAHW,mBAAmB,GACjB,MAAM,CAIlB;IAyHD;;;;;;;;;;;OAWG;IACH,kCAPW,wBAAwB,EAAE,QAC1B,MAAM,QACN,MAAM,SACN,MAAM,cACN,MAAM,GACJ,wBAAwB,CAcpC;IAmmBD;;;;OAIG;IACH,yCAJW,MAAM,0CAEN;QAAC,OAAO,yBAAwB;KAAC,QAc3C;IA+MD,iFAcC;IAWD,gFAiCC;IAWD,kFAsBC;IAiHD,gFA0CC;IA7nCD;;;OAGG;IACH;QAF8B,MAAM;OAwCnC;IA4BD;;;OAGG;IACH,4BAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;OAGG;IACH,6BAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;;;;;OAOG;IACH,mBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;;;;OAKG;IACH,qBAHW,mBAAmB,GACjB,MAAM,CAQlB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,UACN,mBAAmB,QAQ7B;IAED;;OAEG;IACH,qBAFW,MAAM,QAUhB;IAED;;;;;OAKG;IACH,uBAHW,mBAAmB,EAAE,GACnB,MAAM,CAsBlB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,UACN,mBAAmB,QAgB7B;IAED;;;OAGG;IACH,wBAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAuBlB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,SACN,MAAM,QAmBhB;IAED;;;OAGG;IACH,qBAHW,MAAM,SACN,MAAM,QAUhB;IAyID;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAf+B,KAAK,EAAzB,UAAU;QACW,cAAc,EAAnC,WAAW;QAEgB,MAAM,EAAjC,UAAU,MAAM,CAAC;QAID,UAAU,EAA1B,MAAM;QAEU,gBAAgB,EAAhC,MAAM;QAEU,SAAS,EAAzB,MAAM;aA4ChB;IAyND;;;;;;;;;;;;OAYG;IACH;QAJ+B,KAAK,EAAzB,UAAU;QACe,KAAK,EAA9B,eAAe;QACe,MAAM,EAApC,eAAe,GAAC,IAAI;aA8H9B;IAmHD;;;;;;;;;;;OAWG;IACH;QAN+B,KAAK,EAAzB,UAAU;QACe,OAAO,EAAhC,eAAe;QACC,EAAE,EAAlB,MAAM;QACJ,MAAM,GAAC,IAAI,CAyFvB;IAyDD;;;OAGG;IACH,gBAwBC;;CACJ;yBAn8CY,OAAO,8DAA8D,EAAE,UAAU;8BACjF,OAAO,6CAA6C,EAAE,eAAe;8BACrE,OAAO,uBAAuB,EAAE,eAAe;kCAC/C,OAAO,kFAAkF,EAAE,mBAAmB;kCAC9G,OAAO,2EAA2E,EAAE,mBAAmB;4BAvCxF,mCAAmC;yCADtB,mDAAmD"}
|
|
@@ -18,6 +18,7 @@ import {
|
|
|
18
18
|
} from "./FLUID_DATABASE_SPEC.js";
|
|
19
19
|
import {
|
|
20
20
|
FLUID_FORCING_BRICK,
|
|
21
|
+
FLUID_FORCING_POROUS_WORDS,
|
|
21
22
|
FLUID_FORCING_REBUILD_AGE,
|
|
22
23
|
FLUID_FORCING_SURVIVOR_STRIDE
|
|
23
24
|
} from "./FLUID_FORCING.js";
|
|
@@ -236,11 +237,24 @@ export class GPUFluidForcing {
|
|
|
236
237
|
#plane_record = { plane: new Float32Array(4) };
|
|
237
238
|
|
|
238
239
|
/**
|
|
239
|
-
* Each obstacle row's extent (`fluid_obstacle_record_extent`), metres, indexed by row
|
|
240
|
+
* Each obstacle row's extent (`fluid_obstacle_record_extent`), metres, indexed by row; `Infinity` for
|
|
241
|
+
* a porous one, which every cascade resolves (`GPUFluidForcing.#resolved_extent`).
|
|
240
242
|
* @type {Float64Array}
|
|
241
243
|
*/
|
|
242
244
|
#obstacle_extent = new Float64Array(0);
|
|
243
245
|
|
|
246
|
+
/**
|
|
247
|
+
* How wide a record is for the resolution cull. A solid narrower than half a cascade's cell slips
|
|
248
|
+
* between its cell centres and is left out of that cascade; a porous one drags on every cell it
|
|
249
|
+
* fills part of, by as much as it fills it, so every cascade keeps it.
|
|
250
|
+
*
|
|
251
|
+
* @param {FluidObstacleRecord} record
|
|
252
|
+
* @returns {number} metres
|
|
253
|
+
*/
|
|
254
|
+
static #resolved_extent(record) {
|
|
255
|
+
return record.drag > 0 ? Infinity : fluid_obstacle_record_extent(record);
|
|
256
|
+
}
|
|
257
|
+
|
|
244
258
|
/** Bumped by every add and remove of an effector or obstacle row, and by an obstacle's extent changing. */
|
|
245
259
|
#sets_version = 0;
|
|
246
260
|
|
|
@@ -536,7 +550,7 @@ export class GPUFluidForcing {
|
|
|
536
550
|
}
|
|
537
551
|
|
|
538
552
|
for (let i = 0; i < records.length; i++) {
|
|
539
|
-
this.#obstacle_extent[first + i] =
|
|
553
|
+
this.#obstacle_extent[first + i] = GPUFluidForcing.#resolved_extent(records[i]);
|
|
540
554
|
}
|
|
541
555
|
|
|
542
556
|
return first;
|
|
@@ -555,7 +569,7 @@ export class GPUFluidForcing {
|
|
|
555
569
|
|
|
556
570
|
table.set_record(row, record, OBSTACLE_WRITER);
|
|
557
571
|
|
|
558
|
-
const extent =
|
|
572
|
+
const extent = GPUFluidForcing.#resolved_extent(record);
|
|
559
573
|
|
|
560
574
|
if (extent !== this.#obstacle_extent[row]) {
|
|
561
575
|
// which cascades resolve it may have moved
|
|
@@ -1365,6 +1379,7 @@ export class GPUFluidForcing {
|
|
|
1365
1379
|
inverse_frame_dt: 0,
|
|
1366
1380
|
forcing_v: 0,
|
|
1367
1381
|
forcing_w: 0,
|
|
1382
|
+
forcing_porous: 0,
|
|
1368
1383
|
},
|
|
1369
1384
|
};
|
|
1370
1385
|
|
|
@@ -1390,6 +1405,7 @@ export class GPUFluidForcing {
|
|
|
1390
1405
|
|
|
1391
1406
|
settings.forcing_v = faces_u;
|
|
1392
1407
|
settings.forcing_w = faces_u + faces_v;
|
|
1408
|
+
settings.forcing_porous = faces_u + faces_v + faces_w;
|
|
1393
1409
|
|
|
1394
1410
|
apply.cascade = cascade;
|
|
1395
1411
|
apply.tree = tick.trees[slot];
|
|
@@ -1400,7 +1416,7 @@ export class GPUFluidForcing {
|
|
|
1400
1416
|
apply.list = pass.read(tick.lists[slot]);
|
|
1401
1417
|
apply.survivors = pass.read(tick.survivors);
|
|
1402
1418
|
apply.commands = pass.read(tick.commands);
|
|
1403
|
-
apply.output = pass.create('Fluid / forcing / forcing', GPUFluidForcing.#descriptor(this.#descriptors, ROLE_FORCING, 4 * (faces_u + faces_v + faces_w), GPUBufferUsage.STORAGE, 0));
|
|
1419
|
+
apply.output = pass.create('Fluid / forcing / forcing', GPUFluidForcing.#descriptor(this.#descriptors, ROLE_FORCING, 4 * (faces_u + faces_v + faces_w + nx * ny * nz * FLUID_FORCING_POROUS_WORDS), GPUBufferUsage.STORAGE, 0));
|
|
1404
1420
|
|
|
1405
1421
|
// it writes the cascade's flags and persistent faces
|
|
1406
1422
|
pass.make_side_effect();
|
|
@@ -6,9 +6,18 @@
|
|
|
6
6
|
* centred at `c`, u face `i` at `i − ½` along x) in world metres, the window's world cell `corner` at
|
|
7
7
|
* window-local 0: `(corner + p + ½)·h`.
|
|
8
8
|
* - `fluid_forcing_solid(x, count) -> u32`: the solid test at a cell centre, the first of the brick's
|
|
9
|
-
* `count` obstacles (its lowest row) whose field at `x` is within its inflation,
|
|
9
|
+
* `count` solid obstacles (its lowest row) whose field at `x` is within its inflation,
|
|
10
10
|
* `fluid_obstacle_record_signed_distance(record, global, x) ≤ inflation`; `FLUID_FORCING_NONE` for
|
|
11
|
-
* fluid.
|
|
11
|
+
* fluid. A porous obstacle (`drag` above 0) is never solid. At most `FLUID_FORCING_OBSTACLE_LIMIT`
|
|
12
|
+
* fields, each at most 16 hull planes.
|
|
13
|
+
* - `fluid_forcing_porous(x, cell_size, count) -> vec4<f32>`: the drag of the brick's porous obstacles
|
|
14
|
+
* on the cell of side `cell_size` centred at `x`: in `x`, the sum of each one's `drag` times the
|
|
15
|
+
* share of the cell it fills, 1/m; in `yzw`, the velocity it drags toward, each obstacle's wall
|
|
16
|
+
* velocity at `x` weighed by its part of the drag, world m/s, zero where there is no drag. The
|
|
17
|
+
* share is the part of the cell's height inside the obstacle along four vertical lines through it,
|
|
18
|
+
* at a quarter of the cell in from each side (`fluid_obstacle_record_line_span`), so a layer
|
|
19
|
+
* thinner than the cell drags on it by as much as it fills it, and a layer whose sides are vertical
|
|
20
|
+
* fills it exactly.
|
|
12
21
|
* - `fluid_forcing_wall_velocity(slot, x) -> vec3<f32>`: the wall's velocity at `x` of the brick's
|
|
13
22
|
* obstacle `slot`, `rigid_velocity_at_point(v, ω, t, x)` (`fluid_obstacle_record_wall_velocity`).
|
|
14
23
|
* - `fluid_forcing_deposit(x, dt, cell_size, count) -> vec3<f32>`: what the brick's `count` effectors
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_fluid_forcing_cell.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js"],"names":[],"mappings":"AAMA
|
|
1
|
+
{"version":3,"file":"chunk_fluid_forcing_cell.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,uCAFU,SAAS,CAqGjB;0BA5IwB,oCAAoC"}
|