@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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}
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/**
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*
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* @param {
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* @
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*/
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}
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/**
|
|
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|
-
* The
|
|
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|
-
*
|
|
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|
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*
|
|
403
|
-
* @param {
|
|
404
|
-
* @param {
|
|
405
|
-
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
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|
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* @param {
|
|
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|
-
* @param {
|
|
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|
-
*/
|
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b.
|
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b.
|
|
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-
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|
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|
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|
-
pass.encoder =
|
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|
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|
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|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
|
|
3
|
+
import { GRID_TILE_SIZE } from "../../shader/chunk/grid/chunk_grid_tile_window.js";
|
|
4
|
+
import { fluid_cascade_window_place, fluid_cascade_window_value } from "../fluid_cascade_window.js";
|
|
5
|
+
import { FLUID_CASCADE_DEVIATION_CELLS } from "../coupling/chunk_fluid_cascade_epilogue.js";
|
|
6
|
+
import { FLUID_MAC_STEP_STRUCT } from "./FLUID_MAC_STEP_STRUCT.js";
|
|
7
|
+
import { shader_fluid_mac_advect_correct } from "./shader_fluid_mac_advect_correct.js";
|
|
8
|
+
import { shader_fluid_mac_advect_predict } from "./shader_fluid_mac_advect_predict.js";
|
|
9
|
+
import { shader_fluid_mac_curl } from "./shader_fluid_mac_curl.js";
|
|
10
|
+
import { shader_fluid_mac_divergence } from "./shader_fluid_mac_divergence.js";
|
|
11
|
+
import { shader_fluid_mac_gradient } from "./shader_fluid_mac_gradient.js";
|
|
12
|
+
import { shader_fluid_cascade_ghosts } from "../coupling/shader_fluid_cascade_ghosts.js";
|
|
13
|
+
import { FLUID_CASCADE_GHOST_DEPTH } from "../coupling/FLUID_CASCADE_GHOSTS.js";
|
|
14
|
+
import { fluid_far_field_value } from "../FLUID_FAR_FIELD_STRUCT.js";
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
|
|
18
|
+
* @typedef {import("./FluidMacVelocitySet.js").FluidMacVelocitySet} FluidMacVelocitySet
|
|
19
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView}} FluidMacVelocityViews a MAC
|
|
20
|
+
* velocity field's three component views: a {@link FluidMacVelocitySet}'s, or a frame graph's
|
|
21
|
+
* transient textures'
|
|
22
|
+
* @typedef {{uniform: GPUBuffer, u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer, turbulence: GPUTextureView}} FluidCascadeParentBindings
|
|
23
|
+
* what a step reads of its parent beyond its window: `uniform`, the parent as
|
|
24
|
+
* {@link FLUID_CASCADE_PARENT_STRUCT}; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure;
|
|
25
|
+
* `turbulence`, the far field's turbulence tile, which the step's far field reads too. A far-field
|
|
26
|
+
* parent binds stand-ins it never reads.
|
|
27
|
+
* @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeGhostBindings
|
|
28
|
+
* a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
|
|
29
|
+
* `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
|
|
30
|
+
* `pressure`, the pressure ghosts over the window grown by one cell.
|
|
31
|
+
*/
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Copy a far field value ({@link FLUID_FAR_FIELD_STRUCT}) into another, checking it is finite.
|
|
35
|
+
*
|
|
36
|
+
* @param {{mean: Float32Array, sigma: number, origin: Float32Array, scale: Float32Array}} out
|
|
37
|
+
* @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} from
|
|
38
|
+
*/
|
|
39
|
+
function copy_far_field(out, from) {
|
|
40
|
+
assert.isFinite(from.sigma, 'sigma');
|
|
41
|
+
|
|
42
|
+
for (let i = 0; i < 3; i++) {
|
|
43
|
+
assert.isFinite(from.mean[i], 'far mean');
|
|
44
|
+
assert.isFinite(from.origin[i], 'far origin');
|
|
45
|
+
assert.isFinite(from.scale[i], 'far scale');
|
|
46
|
+
|
|
47
|
+
out.mean[i] = from.mean[i];
|
|
48
|
+
out.origin[i] = from.origin[i];
|
|
49
|
+
out.scale[i] = from.scale[i];
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
out.sigma = from.sigma;
|
|
53
|
+
out.lod = from.lod ?? 0;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Records the MAC passes of one cascade's step (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): the
|
|
58
|
+
* advection (predict, then correct), the right-hand side of the pressure solve, and the gradient
|
|
59
|
+
* subtraction that writes the step's end velocity. The pressure solve between the last two is not
|
|
60
|
+
* here.
|
|
61
|
+
*
|
|
62
|
+
* One instance a cascade. {@link place} puts its window, {@link set_step} sets a step's h, dt and far
|
|
63
|
+
* field, and each `record_*` records into the encoder a frame-graph pass hands its callback. Each
|
|
64
|
+
* record serialises the step's parameters into a transient uniform of its own (pooled by the
|
|
65
|
+
* encoder), so a step recorded later in the frame cannot change what an earlier one reads.
|
|
66
|
+
*
|
|
67
|
+
* The step's order and what moves between the passes, A the cascade's persistent velocity:
|
|
68
|
+
*
|
|
69
|
+
* record_ghosts(encoder, parent, G) parent → G (the step's ghosts)
|
|
70
|
+
* record_curl(encoder, A, solid, C) A → C, the confinement force (with confinement)
|
|
71
|
+
* record_advect(encoder, A, F, B, solid, forcing, C, parent, G) A → F (predict), A + F + C + forcing → B (correct)
|
|
72
|
+
* record_divergence(encoder, B, solid, rhs, words) B → rhs = div/dt, solid → level 0 words
|
|
73
|
+
* (the pressure solve: rhs → pressure, its ghosts G)
|
|
74
|
+
* record_gradient(encoder, B, pressure, solid, A, G) B + pressure → A
|
|
75
|
+
*
|
|
76
|
+
* so A is the only velocity a cascade keeps between steps, and F and B are transients. Beyond the
|
|
77
|
+
* window, the advection reads the step's ghosts of the parent's faces and the gradient those of its
|
|
78
|
+
* pressure ({@link FluidCascadeGhostBindings}), each written once a step from the parent
|
|
79
|
+
* ({@link FluidCascadeParentBindings}).
|
|
80
|
+
*
|
|
81
|
+
* Every pass dispatches `(nx / 8, ny / 8, nz / 4)` workgroups, the ghosts `ceil((n + 1 + 2·depth) / 4)`
|
|
82
|
+
* on each axis, a texel of the largest shell an invocation. Nothing here allocates once placed:
|
|
83
|
+
* the parameters, bindings and dispatch arguments are retained and rewritten in place.
|
|
84
|
+
*/
|
|
85
|
+
export class FluidMacPasses {
|
|
86
|
+
/**
|
|
87
|
+
* Offer the compute pipelines the MAC step passes dispatch — see {@link PipelineEnquiry}.
|
|
88
|
+
*
|
|
89
|
+
* @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
|
|
90
|
+
*/
|
|
91
|
+
static enquirePipelines(enquiry) {
|
|
92
|
+
enquiry.compute.push(
|
|
93
|
+
shader_fluid_mac_advect_correct.pipeline,
|
|
94
|
+
shader_fluid_mac_advect_predict.pipeline,
|
|
95
|
+
shader_fluid_mac_curl.pipeline,
|
|
96
|
+
shader_fluid_mac_divergence.pipeline,
|
|
97
|
+
shader_fluid_mac_gradient.pipeline,
|
|
98
|
+
shader_fluid_cascade_ghosts.pipeline,
|
|
99
|
+
);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place. */
|
|
103
|
+
#step = {
|
|
104
|
+
cells: fluid_cascade_window_value(),
|
|
105
|
+
faces_u: fluid_cascade_window_value(),
|
|
106
|
+
faces_v: fluid_cascade_window_value(),
|
|
107
|
+
faces_w: fluid_cascade_window_value(),
|
|
108
|
+
far: fluid_far_field_value(),
|
|
109
|
+
far_end: fluid_far_field_value(),
|
|
110
|
+
dt_over_h: 0,
|
|
111
|
+
rhs_scale: 0,
|
|
112
|
+
keep: 1,
|
|
113
|
+
deviation_limit: 0,
|
|
114
|
+
band: 0,
|
|
115
|
+
confinement_dt: 0,
|
|
116
|
+
};
|
|
117
|
+
|
|
118
|
+
#placed = false;
|
|
119
|
+
#stepped = false;
|
|
120
|
+
|
|
121
|
+
/** Stand-in words buffer when {@link record_divergence} is called without an explicit words buffer. */
|
|
122
|
+
#stand_in_device = null;
|
|
123
|
+
#stand_in_words = null;
|
|
124
|
+
|
|
125
|
+
#curl = {
|
|
126
|
+
encoder: null,
|
|
127
|
+
bindings: { step: null, source_u: null, source_v: null, source_w: null, solid: null, confinement: null },
|
|
128
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
129
|
+
};
|
|
130
|
+
|
|
131
|
+
#predict = {
|
|
132
|
+
encoder: null,
|
|
133
|
+
bindings: {
|
|
134
|
+
step: null, source_u: null, source_v: null, source_w: null,
|
|
135
|
+
ghost_u: null, ghost_v: null, ghost_w: null,
|
|
136
|
+
solid: null, forward_u: null, forward_v: null, forward_w: null,
|
|
137
|
+
},
|
|
138
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
139
|
+
};
|
|
140
|
+
|
|
141
|
+
#correct = {
|
|
142
|
+
encoder: null,
|
|
143
|
+
bindings: {
|
|
144
|
+
step: null, parent: null, source_u: null, source_v: null, source_w: null, forward_u: null, forward_v: null, forward_w: null,
|
|
145
|
+
parent_u: null, parent_v: null, parent_w: null, ghost_u: null, ghost_v: null, ghost_w: null,
|
|
146
|
+
solid: null, forcing: null, confinement: null, out_u: null, out_v: null, out_w: null, fluid_turbulence: null,
|
|
147
|
+
},
|
|
148
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
149
|
+
};
|
|
150
|
+
|
|
151
|
+
#divergence = {
|
|
152
|
+
encoder: null,
|
|
153
|
+
bindings: { step: null, velocity_u: null, velocity_v: null, velocity_w: null, solid: null, rhs: null, words: null },
|
|
154
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
155
|
+
};
|
|
156
|
+
|
|
157
|
+
#ghosts = {
|
|
158
|
+
encoder: null,
|
|
159
|
+
bindings: {
|
|
160
|
+
step: null, parent: null, parent_u: null, parent_v: null, parent_w: null, parent_pressure: null,
|
|
161
|
+
ghost_u: null, ghost_v: null, ghost_w: null, ghost_pressure: null, fluid_turbulence: null,
|
|
162
|
+
},
|
|
163
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
164
|
+
};
|
|
165
|
+
|
|
166
|
+
#gradient = {
|
|
167
|
+
encoder: null,
|
|
168
|
+
bindings: {
|
|
169
|
+
step: null, velocity_u: null, velocity_v: null, velocity_w: null, pressure: null, ghost_pressure: null,
|
|
170
|
+
solid: null, out_u: null, out_v: null, out_w: null,
|
|
171
|
+
},
|
|
172
|
+
group_count_x: 1, group_count_y: 1, group_count_z: 1,
|
|
173
|
+
};
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* Where the cascade's window is.
|
|
177
|
+
*
|
|
178
|
+
* @param {ArrayLike<number>} resolution cells on each axis, each a power of two, at least 8, 8, 4
|
|
179
|
+
* @param {ArrayLike<number>} corner the world cell at window-local (0, 0, 0)
|
|
180
|
+
*/
|
|
181
|
+
place(resolution, corner) {
|
|
182
|
+
for (let i = 0; i < 3; i++) {
|
|
183
|
+
assert.isNonNegativeInteger(resolution[i], 'resolution');
|
|
184
|
+
assert.ok(isPowerOfTwo(resolution[i]), 'resolution is a power of two on each axis');
|
|
185
|
+
assert.greaterThanOrEqual(resolution[i], GRID_TILE_SIZE[i], 'resolution holds a whole tile on each axis');
|
|
186
|
+
assert.isInteger(corner[i], 'corner');
|
|
187
|
+
}
|
|
188
|
+
|
|
189
|
+
const step = this.#step;
|
|
190
|
+
|
|
191
|
+
fluid_cascade_window_place(step.cells, corner, resolution, -1);
|
|
192
|
+
fluid_cascade_window_place(step.faces_u, corner, resolution, 0);
|
|
193
|
+
fluid_cascade_window_place(step.faces_v, corner, resolution, 1);
|
|
194
|
+
fluid_cascade_window_place(step.faces_w, corner, resolution, 2);
|
|
195
|
+
|
|
196
|
+
const x = resolution[0] / GRID_TILE_SIZE[0];
|
|
197
|
+
const y = resolution[1] / GRID_TILE_SIZE[1];
|
|
198
|
+
const z = resolution[2] / GRID_TILE_SIZE[2];
|
|
199
|
+
|
|
200
|
+
for (const pass of [this.#curl, this.#predict, this.#correct, this.#divergence, this.#gradient]) {
|
|
201
|
+
pass.group_count_x = x;
|
|
202
|
+
pass.group_count_y = y;
|
|
203
|
+
pass.group_count_z = z;
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
// the ghosts: a texel of the largest shell an invocation
|
|
207
|
+
const ghosts = this.#ghosts;
|
|
208
|
+
ghosts.group_count_x = Math.ceil((resolution[0] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
209
|
+
ghosts.group_count_y = Math.ceil((resolution[1] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
210
|
+
ghosts.group_count_z = Math.ceil((resolution[2] + 1 + 2 * FLUID_CASCADE_GHOST_DEPTH) / 4);
|
|
211
|
+
|
|
212
|
+
this.#placed = true;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
* The step about to be recorded, from `t₀` to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8).
|
|
217
|
+
*
|
|
218
|
+
* @param {number} h cell size, m
|
|
219
|
+
* @param {number} dt time step, s
|
|
220
|
+
* @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far
|
|
221
|
+
* `v_far(t₀)` as {@link FLUID_MAC_STEP_STRUCT} `far` holds it, over the window's cells: what the
|
|
222
|
+
* velocity the step starts from is a deviation from
|
|
223
|
+
* @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far_end
|
|
224
|
+
* `v_far(t₁)`, likewise
|
|
225
|
+
* @param {number} keep `e^(−(Λ(t₁) − Λ(t₀)))`, in [0, 1]
|
|
226
|
+
* @param {boolean} band whether the faces of rows 2..5 relax toward the parent
|
|
227
|
+
* @param {number} confinement the vorticity confinement's strength ε, per second, ≥ 0: 0 for none,
|
|
228
|
+
* and then {@link record_curl} is not recorded for the step
|
|
229
|
+
*/
|
|
230
|
+
set_step(h, dt, far, far_end, keep, band, confinement) {
|
|
231
|
+
assert.isFinite(h, 'h'); assert.greaterThan(h, 0, 'h');
|
|
232
|
+
assert.isFinite(dt, 'dt'); assert.greaterThan(dt, 0, 'dt');
|
|
233
|
+
assert.isFinite(keep, 'keep');
|
|
234
|
+
assert.greaterThanOrEqual(keep, 0, 'keep');
|
|
235
|
+
assert.lessThanOrEqual(keep, 1, 'keep');
|
|
236
|
+
assert.isBoolean(band, 'band');
|
|
237
|
+
assert.isFinite(confinement, 'confinement');
|
|
238
|
+
assert.greaterThanOrEqual(confinement, 0, 'confinement');
|
|
239
|
+
|
|
240
|
+
const step = this.#step;
|
|
241
|
+
|
|
242
|
+
step.dt_over_h = dt / h;
|
|
243
|
+
step.rhs_scale = 1 / (h * dt);
|
|
244
|
+
step.keep = keep;
|
|
245
|
+
step.deviation_limit = FLUID_CASCADE_DEVIATION_CELLS * h / dt;
|
|
246
|
+
step.band = band ? 1 : 0;
|
|
247
|
+
step.confinement_dt = confinement * dt;
|
|
248
|
+
|
|
249
|
+
copy_far_field(step.far, far);
|
|
250
|
+
copy_far_field(step.far_end, far_end);
|
|
251
|
+
|
|
252
|
+
this.#stepped = true;
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
/**
|
|
256
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
257
|
+
* @returns {GPUBuffer}
|
|
258
|
+
*/
|
|
259
|
+
#uniform(encoder) {
|
|
260
|
+
assert.ok(this.#placed, 'placed before recording');
|
|
261
|
+
assert.ok(this.#stepped, 'a step set before recording');
|
|
262
|
+
|
|
263
|
+
return encoder.allocateTransientValueBuffer(FLUID_MAC_STEP_STRUCT, this.#step, GPUBufferUsage.UNIFORM);
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* The step's vorticity confinement, pass 1 (`shader_fluid_mac_curl`): the curl of the persistent
|
|
268
|
+
* velocity and the force it makes in every cell, for the correct pass. Recorded only for a step whose
|
|
269
|
+
* confinement is not 0, before {@link record_advect}.
|
|
270
|
+
*
|
|
271
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
272
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
273
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
274
|
+
* @param {GPUBuffer} confinement written, `array<f32>` of 3·N cells, window-local
|
|
275
|
+
*/
|
|
276
|
+
record_curl(encoder, source, solid, confinement) {
|
|
277
|
+
assert.greaterThan(this.#step.confinement_dt, 0, 'a step with confinement');
|
|
278
|
+
|
|
279
|
+
const pass = this.#curl;
|
|
280
|
+
const b = pass.bindings;
|
|
281
|
+
b.step = this.#uniform(encoder);
|
|
282
|
+
b.source_u = source.u; b.source_v = source.v; b.source_w = source.w;
|
|
283
|
+
b.solid = solid;
|
|
284
|
+
b.confinement = confinement;
|
|
285
|
+
pass.encoder = encoder;
|
|
286
|
+
|
|
287
|
+
shader_fluid_mac_curl.dispatch(pass);
|
|
288
|
+
|
|
289
|
+
pass.encoder = null;
|
|
290
|
+
b.confinement = null;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
/**
|
|
294
|
+
* MacCormack advection of the persistent velocity by itself: predict into `forward`, then correct
|
|
295
|
+
* into `out`, which adds the step's confinement and the tick's forcing.
|
|
296
|
+
*
|
|
297
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
298
|
+
* @param {FluidMacVelocityViews} source the persistent velocity, toroidal; read
|
|
299
|
+
* @param {FluidMacVelocityViews} forward a transient, window-local; written, then read
|
|
300
|
+
* @param {FluidMacVelocityViews} out a transient, window-local; written
|
|
301
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`: bit 0 solid, bit 1
|
|
302
|
+
* (`FLUID_FORCED_FLAG`) forcing written for the cell's faces
|
|
303
|
+
* @param {GPUBuffer} forcing the tick's forcing, `array<f32>` over the three face lattices
|
|
304
|
+
* (`shader_fluid_mac_advect_correct`); read only where `solid` says it was written
|
|
305
|
+
* @param {GPUBuffer} confinement what {@link record_curl} wrote for the step; read only when the
|
|
306
|
+
* step's confinement is not 0
|
|
307
|
+
* @param {FluidCascadeParentBindings} parent what the relaxation band reads on rows 2..5
|
|
308
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts, written by {@link record_ghosts}
|
|
309
|
+
*/
|
|
310
|
+
record_advect(encoder, source, forward, out, solid, forcing, confinement, parent, ghosts) {
|
|
311
|
+
assert.notEqual(source, forward, 'source and forward are different sets');
|
|
312
|
+
assert.notEqual(source, out, 'source and out are different sets');
|
|
313
|
+
assert.notEqual(forward, out, 'forward and out are different sets');
|
|
314
|
+
|
|
315
|
+
const step = this.#uniform(encoder);
|
|
316
|
+
|
|
317
|
+
const predict = this.#predict;
|
|
318
|
+
const p = predict.bindings;
|
|
319
|
+
p.step = step;
|
|
320
|
+
p.source_u = source.u; p.source_v = source.v; p.source_w = source.w;
|
|
321
|
+
p.ghost_u = ghosts.u; p.ghost_v = ghosts.v; p.ghost_w = ghosts.w;
|
|
322
|
+
p.solid = solid;
|
|
323
|
+
p.forward_u = forward.u; p.forward_v = forward.v; p.forward_w = forward.w;
|
|
324
|
+
predict.encoder = encoder;
|
|
325
|
+
|
|
326
|
+
shader_fluid_mac_advect_predict.dispatch(predict);
|
|
327
|
+
|
|
328
|
+
const correct = this.#correct;
|
|
329
|
+
const c = correct.bindings;
|
|
330
|
+
c.step = step;
|
|
331
|
+
c.parent = parent.uniform;
|
|
332
|
+
c.source_u = source.u; c.source_v = source.v; c.source_w = source.w;
|
|
333
|
+
c.forward_u = forward.u; c.forward_v = forward.v; c.forward_w = forward.w;
|
|
334
|
+
c.parent_u = parent.u; c.parent_v = parent.v; c.parent_w = parent.w;
|
|
335
|
+
c.ghost_u = ghosts.u; c.ghost_v = ghosts.v; c.ghost_w = ghosts.w;
|
|
336
|
+
c.solid = solid;
|
|
337
|
+
c.forcing = forcing;
|
|
338
|
+
c.confinement = confinement;
|
|
339
|
+
c.out_u = out.u; c.out_v = out.v; c.out_w = out.w;
|
|
340
|
+
c.fluid_turbulence = parent.turbulence;
|
|
341
|
+
correct.encoder = encoder;
|
|
342
|
+
|
|
343
|
+
shader_fluid_mac_advect_correct.dispatch(correct);
|
|
344
|
+
|
|
345
|
+
predict.encoder = null;
|
|
346
|
+
correct.encoder = null;
|
|
347
|
+
c.forcing = null;
|
|
348
|
+
c.confinement = null;
|
|
349
|
+
c.fluid_turbulence = null;
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
/**
|
|
353
|
+
* The step's ghosts (`shader_fluid_cascade_ghosts`): the parent's identity read at every face of the
|
|
354
|
+
* velocity shells and its pressure at every cell one past the window, once, for the step's passes.
|
|
355
|
+
*
|
|
356
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
357
|
+
* @param {FluidCascadeParentBindings} parent
|
|
358
|
+
* @param {FluidCascadeGhostBindings} ghosts written
|
|
359
|
+
*/
|
|
360
|
+
record_ghosts(encoder, parent, ghosts) {
|
|
361
|
+
const pass = this.#ghosts;
|
|
362
|
+
const b = pass.bindings;
|
|
363
|
+
b.step = this.#uniform(encoder);
|
|
364
|
+
b.parent = parent.uniform;
|
|
365
|
+
b.parent_u = parent.u; b.parent_v = parent.v; b.parent_w = parent.w;
|
|
366
|
+
b.parent_pressure = parent.pressure;
|
|
367
|
+
b.ghost_u = ghosts.u; b.ghost_v = ghosts.v; b.ghost_w = ghosts.w;
|
|
368
|
+
b.ghost_pressure = ghosts.pressure;
|
|
369
|
+
b.fluid_turbulence = parent.turbulence;
|
|
370
|
+
pass.encoder = encoder;
|
|
371
|
+
|
|
372
|
+
shader_fluid_cascade_ghosts.dispatch(pass);
|
|
373
|
+
|
|
374
|
+
pass.encoder = null;
|
|
375
|
+
b.fluid_turbulence = null;
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
/**
|
|
379
|
+
* @param {GPUDevice} device
|
|
380
|
+
* @param {number} size
|
|
381
|
+
* @returns {GPUBuffer}
|
|
382
|
+
*/
|
|
383
|
+
#ensure_stand_in_words(device, size) {
|
|
384
|
+
if (this.#stand_in_device === device && this.#stand_in_words !== null && this.#stand_in_words.size === size) {
|
|
385
|
+
return this.#stand_in_words;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
this.#stand_in_words?.destroy();
|
|
389
|
+
this.#stand_in_device = device;
|
|
390
|
+
this.#stand_in_words = device.createBuffer({
|
|
391
|
+
label: 'Fluid / MAC / stand-in words',
|
|
392
|
+
size,
|
|
393
|
+
usage: GPUBufferUsage.STORAGE,
|
|
394
|
+
});
|
|
395
|
+
|
|
396
|
+
return this.#stand_in_words;
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
/**
|
|
400
|
+
* The right-hand side and finest-level weight words of the pressure solve, `div/dt` at every cell,
|
|
401
|
+
* 0 in solid cells.
|
|
402
|
+
*
|
|
403
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
404
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
405
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
406
|
+
* @param {GPUBuffer} rhs written, `array<f32>` of N cells, window-local, x fastest
|
|
407
|
+
* @param {GPUBuffer} [words] written, `array<u32>` of N cells, the finest level's weight words
|
|
408
|
+
*/
|
|
409
|
+
record_divergence(encoder, velocity, solid, rhs, words = null) {
|
|
410
|
+
const pass = this.#divergence;
|
|
411
|
+
const b = pass.bindings;
|
|
412
|
+
b.step = this.#uniform(encoder);
|
|
413
|
+
b.velocity_u = velocity.u; b.velocity_v = velocity.v; b.velocity_w = velocity.w;
|
|
414
|
+
b.solid = solid;
|
|
415
|
+
b.rhs = rhs;
|
|
416
|
+
b.words = words ?? this.#ensure_stand_in_words(encoder.device, rhs.size);
|
|
417
|
+
pass.encoder = encoder;
|
|
418
|
+
|
|
419
|
+
shader_fluid_mac_divergence.dispatch(pass);
|
|
420
|
+
|
|
421
|
+
pass.encoder = null;
|
|
422
|
+
b.words = null;
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/**
|
|
426
|
+
* The pressure gradient taken from the advected velocity, into the persistent velocity.
|
|
427
|
+
*
|
|
428
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
429
|
+
* @param {FluidMacVelocityViews} velocity the advected velocity, window-local; read
|
|
430
|
+
* @param {GPUBuffer} pressure kinematic pressure, m²/s², `array<f32>` of N cells, toroidal; read
|
|
431
|
+
* @param {GPUBuffer} solid the window-local solid flags, `array<u32>`, bit 0
|
|
432
|
+
* @param {FluidMacVelocityViews} out the persistent velocity, toroidal; written
|
|
433
|
+
* @param {FluidCascadeGhostBindings} ghosts the step's ghosts: `pressure` is the pressure beyond the window
|
|
434
|
+
*/
|
|
435
|
+
record_gradient(encoder, velocity, pressure, solid, out, ghosts) {
|
|
436
|
+
assert.notEqual(velocity, out, 'velocity and out are different sets');
|
|
437
|
+
assert.notEqual(pressure, ghosts.pressure, 'the ghosts are not the cascade\'s pressure');
|
|
438
|
+
|
|
439
|
+
const pass = this.#gradient;
|
|
440
|
+
const b = pass.bindings;
|
|
441
|
+
b.step = this.#uniform(encoder);
|
|
442
|
+
b.velocity_u = velocity.u; b.velocity_v = velocity.v; b.velocity_w = velocity.w;
|
|
443
|
+
b.pressure = pressure;
|
|
444
|
+
b.ghost_pressure = ghosts.pressure;
|
|
445
|
+
b.solid = solid;
|
|
446
|
+
b.out_u = out.u; b.out_v = out.v; b.out_w = out.w;
|
|
447
|
+
pass.encoder = encoder;
|
|
448
|
+
|
|
449
|
+
shader_fluid_mac_gradient.dispatch(pass);
|
|
450
|
+
|
|
451
|
+
pass.encoder = null;
|
|
452
|
+
}
|
|
453
|
+
}
|