@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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import { assert } from "../../../core/assert.js";
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import { ALLOCATOR_NO_SPACE } from "../../../core/binary/allocator/OffsetAllocator.js";
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import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
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import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
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import { TRAIL_KNOT_WORDS, TRAIL_TICKS_PER_SECOND, trail_knot_write } from "./data/TRAIL_KNOT.js";
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import { TRAIL_DATABASE_INITIAL_SIZE, TRAIL_DATABASE_SPEC, TRAIL_STATE_TABLE, TRAIL_TABLE } from "./data/TRAIL_DATABASE_SPEC.js";
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import { TRAIL_FLAG } from "./data/TRAIL_RECORD.js";
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import { TRAIL_STATE_UNSEEDED } from "./data/TRAIL_STATE.js";
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import { TrailFadeCurves } from "./runtime/TrailFadeCurves.js";
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import { TrailKnotPool } from "./runtime/TrailKnotPool.js";
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import { TrailParameters } from "./runtime/TrailParameters.js";
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import { graph_trails_simulate } from "./graph_trails.js";
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import { TRAIL_FRAME_STRUCT } from "./shaders/chunk_trail_vertex.js";
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/**
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* Ticks past which an age is no longer exact: half the u32 range, so `max_age + a frame` stays under the
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* wrap with room for the frame.
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* @type {number}
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*/
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const TICK_AGE_LIMIT = 2 ** 31;
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/**
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* Scratch for an authored knot's frame and position.
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* @type {Float64Array}
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const scratch_frame = new Float64Array(6);
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const scratch_position = new Float64Array(3);
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/**
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* Everything the runtime holds for one trail. Plain bookkeeping: the trail's look is its
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export class GPUTrailContext {
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/** @type {number} row in the trail and state tables */
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row = -1;
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/** @type {number} the `transforms` row the head follows */
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node = 0;
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/** @type {import("../../../core/binary/allocator/OffsetAllocator.js").Allocation|null} the knot run */
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knots = null;
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/** @type {import("./runtime/TrailFadeCurves.js").TrailFadeCurve|null} */
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fade = null;
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/** @type {number} index of the trail's radial class */
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draw_class = -1;
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/** @type {number} what the record's `seed_epoch` says */
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epoch = 1;
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/** @type {boolean} the pending seed is a `clear()`, which keeps the trail's birth and frames */
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reseed = false;
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/** @type {TrailParameters} what was last staged */
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staged = new TrailParameters();
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}
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/**
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* A radial count in use, and the trails using it: a draw class, one indexed draw per pass.
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*/
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export class TrailDrawClass {
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/** @type {number} */
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radial = 0;
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/** @type {number} trails in the class */
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references = 0;
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/** @type {number} the most segments the class's trails can show: their knots less one each */
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segments = 0;
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}
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/**
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* The frame uniform the trails' vertex stage reads: the clock, in ticks.
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const FRAME_UNIFORM_BYTES = TRAIL_FRAME_STRUCT.size;
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/**
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* The GPU trails of one scene context: the trail and state tables, the knot pool, the fade curves, and
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* the clock the knots are aged by.
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*
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* **The CPU registers and stages; the GPU simulates.** {@link add} claims a row, a run of knots and the
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* trail's fade curve and radial class, and asks for a seed; {@link stage} writes the record when the
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* trail's parameters change; {@link remove} lets everything go. No knot is written on the CPU, except
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* the knots of an authored trail, which are uploaded once when it is added. Everything per frame — the
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* head, commits, aging — is the GPU's.
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*
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* **Time is the owner's.** {@link advance} moves the clock by the simulation time the owner was given,
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*/
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export class GPUTrailSystem {
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/**
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* @type {import("../GraphicsContext.js").GraphicsContext}
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*/
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#graphics;
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/**
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* @type {GPUDatabase}
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*/
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#database;
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/**
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* @type {TrailKnotPool}
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*/
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#knots;
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/**
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*/
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#fades;
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/**
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* @type {Map<number, GPUTrailContext>} by row
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*/
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#trails = new Map();
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/**
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* Radial classes by radial count.
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*/
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#classes_by_radial = new Map();
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/**
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* Radial classes by index; a hole is a class no trail uses, free to be handed out again.
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*/
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#classes = [];
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/**
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* Trails the GPU is to seed in the next frame recorded.
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* @type {GPUTrailContext[]}
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*/
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#seeds = [];
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/**
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* A static index buffer per radial count: the triangles of one segment, two rings of `radial + 1`
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* vertices.
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*/
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#index_buffers = new Map();
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/**
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* The clock as the vertex stage reads it, written once a frame.
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* @type {GPUBuffer}
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*/
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#frame_uniform;
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/**
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* @type {Uint32Array}
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*/
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#frame_words = new Uint32Array(FRAME_UNIFORM_BYTES / 4);
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/**
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* Seconds of simulation time the clock has been advanced by. A double, so the tick count taken from
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* it does not drift however long the game runs.
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* @type {number}
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*/
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#time = 0;
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/**
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* @type {Object}
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*/
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#record = {
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node: 0,
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166
|
+
knot_base: 0,
|
|
167
|
+
knot_count: 0,
|
|
168
|
+
radial: 0,
|
|
169
|
+
flags: 0,
|
|
170
|
+
seed_epoch: 0,
|
|
171
|
+
commit_ticks: 0,
|
|
172
|
+
max_age_ticks: 0,
|
|
173
|
+
max_age: 0,
|
|
174
|
+
width: 0,
|
|
175
|
+
spawn_distance: 0,
|
|
176
|
+
fade_first: 0,
|
|
177
|
+
fade_count: 0,
|
|
178
|
+
draw_class: 0,
|
|
179
|
+
offset: new Float32Array(3),
|
|
180
|
+
color: new Float32Array(4),
|
|
181
|
+
};
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* @param {import("../GraphicsContext.js").GraphicsContext} graphics
|
|
185
|
+
*/
|
|
186
|
+
constructor(graphics) {
|
|
187
|
+
assert.defined(graphics, 'graphics');
|
|
188
|
+
|
|
189
|
+
const device = graphics.device;
|
|
190
|
+
|
|
191
|
+
this.#graphics = graphics;
|
|
192
|
+
this.#database = new GPUDatabase({
|
|
193
|
+
device,
|
|
194
|
+
definition: TRAIL_DATABASE_SPEC,
|
|
195
|
+
label: "Trails",
|
|
196
|
+
initial_data_size_bytes: TRAIL_DATABASE_INITIAL_SIZE,
|
|
197
|
+
});
|
|
198
|
+
this.#knots = new TrailKnotPool(device);
|
|
199
|
+
this.#fades = new TrailFadeCurves(device);
|
|
200
|
+
this.#frame_uniform = device.createBuffer({
|
|
201
|
+
label: "Trails / frame",
|
|
202
|
+
size: FRAME_UNIFORM_BYTES,
|
|
203
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
204
|
+
});
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
/** @returns {import("../GraphicsContext.js").GraphicsContext} */
|
|
208
|
+
get graphics() {
|
|
209
|
+
return this.#graphics;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/** @returns {GPUBuffer} the clock as the vertex stage reads it */
|
|
213
|
+
get frame_uniform() {
|
|
214
|
+
return this.#frame_uniform;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* The draw classes by index, a hole where no trail uses one.
|
|
219
|
+
* @returns {(TrailDrawClass|undefined)[]}
|
|
220
|
+
*/
|
|
221
|
+
get draw_classes() {
|
|
222
|
+
return this.#classes;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* The triangles of one segment of a tube of `radial` segments: two rings of `radial + 1` vertices,
|
|
227
|
+
* the head-ward ring first. Both faces are drawn, so the winding carries nothing.
|
|
228
|
+
*
|
|
229
|
+
* @param {number} radial
|
|
230
|
+
* @returns {GPUBuffer} `uint32` indices, `6 × radial` of them
|
|
231
|
+
*/
|
|
232
|
+
index_buffer(radial) {
|
|
233
|
+
let buffer = this.#index_buffers.get(radial);
|
|
234
|
+
|
|
235
|
+
if (buffer !== undefined) {
|
|
236
|
+
return buffer;
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
const indices = new Uint32Array(radial * 6);
|
|
240
|
+
const ring = radial + 1;
|
|
241
|
+
|
|
242
|
+
for (let r = 0; r < radial; r++) {
|
|
243
|
+
const a = r;
|
|
244
|
+
const b = ring + r;
|
|
245
|
+
const c = ring + r + 1;
|
|
246
|
+
const d = r + 1;
|
|
247
|
+
|
|
248
|
+
indices.set([a, b, d, b, c, d], r * 6);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
const device = this.#graphics.device;
|
|
252
|
+
|
|
253
|
+
buffer = device.createBuffer({
|
|
254
|
+
label: `Trails / indices / ${radial}`,
|
|
255
|
+
size: indices.byteLength,
|
|
256
|
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
257
|
+
});
|
|
258
|
+
|
|
259
|
+
device.queue.writeBuffer(buffer, 0, indices.buffer, 0, indices.byteLength);
|
|
260
|
+
|
|
261
|
+
this.#index_buffers.set(radial, buffer);
|
|
262
|
+
|
|
263
|
+
return buffer;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/** @returns {GPUDatabase} the trail and state tables */
|
|
267
|
+
get database() {
|
|
268
|
+
return this.#database;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
|
|
272
|
+
get table() {
|
|
273
|
+
return this.#database.get(TRAIL_TABLE);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
/** @returns {import("../buffer/table/GPUTypedTable.js").GPUTypedTable} */
|
|
277
|
+
get state_table() {
|
|
278
|
+
return this.#database.get(TRAIL_STATE_TABLE);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
/** @returns {TrailKnotPool} */
|
|
282
|
+
get knots() {
|
|
283
|
+
return this.#knots;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
/** @returns {TrailFadeCurves} */
|
|
287
|
+
get fades() {
|
|
288
|
+
return this.#fades;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
/** @returns {number} trails registered */
|
|
292
|
+
get count() {
|
|
293
|
+
return this.#trails.size;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
/**
|
|
297
|
+
* @returns {number} the clock, in ticks, wrapped to a u32
|
|
298
|
+
*/
|
|
299
|
+
get now() {
|
|
300
|
+
return Math.floor(this.#time * TRAIL_TICKS_PER_SECOND) >>> 0;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
/**
|
|
304
|
+
* Radial counts by class index, a hole where no trail uses one.
|
|
305
|
+
* @returns {(number|undefined)[]}
|
|
306
|
+
*/
|
|
307
|
+
get class_radials() {
|
|
308
|
+
return this.#classes.map(c => c === undefined ? undefined : c.radial);
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* @returns {GPUTrailContext[]} trails waiting for the GPU to seed them; taken by the frame that seeds them
|
|
313
|
+
*/
|
|
314
|
+
get pending_seeds() {
|
|
315
|
+
return this.#seeds;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
/**
|
|
319
|
+
* Move the clock on.
|
|
320
|
+
*
|
|
321
|
+
* @param {number} seconds simulation time since the last call
|
|
322
|
+
*/
|
|
323
|
+
advance(seconds) {
|
|
324
|
+
assert.greaterThanOrEqual(seconds, 0, 'seconds');
|
|
325
|
+
|
|
326
|
+
this.#time += seconds;
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
/**
|
|
330
|
+
* Register a trail whose head follows `node`.
|
|
331
|
+
*
|
|
332
|
+
* @param {TrailParameters} parameters
|
|
333
|
+
* @param {number} node the `transforms` row of the trail's entity
|
|
334
|
+
* @returns {GPUTrailContext|null} null when the knot pool cannot house the trail on this device
|
|
335
|
+
*/
|
|
336
|
+
add(parameters, node) {
|
|
337
|
+
assert.isNonNegativeInteger(node, 'node');
|
|
338
|
+
assert.notNull(parameters.fade, 'parameters.fade');
|
|
339
|
+
|
|
340
|
+
const knots = this.#knots.allocate(parameters.knot_count);
|
|
341
|
+
|
|
342
|
+
if (knots.offset === ALLOCATOR_NO_SPACE) {
|
|
343
|
+
return null;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
const context = new GPUTrailContext();
|
|
347
|
+
|
|
348
|
+
context.node = node;
|
|
349
|
+
context.knots = knots;
|
|
350
|
+
context.fade = this.#fades.acquire(parameters.fade);
|
|
351
|
+
context.draw_class = this.#acquire_class(parameters.radial, parameters.knot_count - 1);
|
|
352
|
+
context.staged.copy(parameters);
|
|
353
|
+
|
|
354
|
+
context.row = this.table.add(this.#write_record(context, parameters));
|
|
355
|
+
|
|
356
|
+
this.#trails.set(context.row, context);
|
|
357
|
+
|
|
358
|
+
this.#seed(context);
|
|
359
|
+
|
|
360
|
+
return context;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* Bring a trail's record up to date with `parameters`. A change to a build-time parameter rebuilds
|
|
365
|
+
* the trail: a new knot run, and a seed.
|
|
366
|
+
*
|
|
367
|
+
* @param {GPUTrailContext} context
|
|
368
|
+
* @param {TrailParameters} parameters
|
|
369
|
+
* @returns {boolean} false when a rebuild could not be housed; the trail keeps its old build
|
|
370
|
+
*/
|
|
371
|
+
stage(context, parameters) {
|
|
372
|
+
assert.equal(this.#trails.get(context.row), context, 'the trail is not registered here');
|
|
373
|
+
|
|
374
|
+
const staged = context.staged;
|
|
375
|
+
|
|
376
|
+
if (!staged.same_build(parameters)) {
|
|
377
|
+
if (staged.knot_count !== parameters.knot_count) {
|
|
378
|
+
const knots = this.#knots.allocate(parameters.knot_count);
|
|
379
|
+
|
|
380
|
+
if (knots.offset === ALLOCATOR_NO_SPACE) {
|
|
381
|
+
return false;
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
this.#knots.free(context.knots);
|
|
385
|
+
context.knots = knots;
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
// acquired before the old is released, so a class the trail stays in is never let go
|
|
389
|
+
const draw_class = this.#acquire_class(parameters.radial, parameters.knot_count - 1);
|
|
390
|
+
|
|
391
|
+
this.#release_class(context.draw_class, staged.knot_count - 1);
|
|
392
|
+
context.draw_class = draw_class;
|
|
393
|
+
|
|
394
|
+
context.reseed = false;
|
|
395
|
+
context.epoch++;
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
if (!context.fade.curve.equals(parameters.fade)) {
|
|
399
|
+
const fade = this.#fades.acquire(parameters.fade);
|
|
400
|
+
|
|
401
|
+
this.#fades.release(context.fade);
|
|
402
|
+
context.fade = fade;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
const rebuild = !staged.same_build(parameters);
|
|
406
|
+
|
|
407
|
+
staged.copy(parameters);
|
|
408
|
+
|
|
409
|
+
this.table.set(context.row, this.#write_record(context, parameters));
|
|
410
|
+
|
|
411
|
+
if (rebuild) {
|
|
412
|
+
this.#seed(context);
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
return true;
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
/**
|
|
419
|
+
* Point a trail at another `transforms` row.
|
|
420
|
+
*
|
|
421
|
+
* @param {GPUTrailContext} context
|
|
422
|
+
* @param {number} node
|
|
423
|
+
*/
|
|
424
|
+
set_node(context, node) {
|
|
425
|
+
assert.isNonNegativeInteger(node, 'node');
|
|
426
|
+
|
|
427
|
+
if (context.node === node) {
|
|
428
|
+
return;
|
|
429
|
+
}
|
|
430
|
+
|
|
431
|
+
context.node = node;
|
|
432
|
+
|
|
433
|
+
this.table.set(context.row, this.#write_record(context, context.staged));
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* Expire every knot and collapse the tube onto the head at the next frame, keeping the trail's birth
|
|
438
|
+
* and its knots' frames: `Trail3D.clear()`.
|
|
439
|
+
*
|
|
440
|
+
* @param {GPUTrailContext} context
|
|
441
|
+
*/
|
|
442
|
+
clear(context) {
|
|
443
|
+
context.epoch++;
|
|
444
|
+
context.reseed = true;
|
|
445
|
+
|
|
446
|
+
this.table.set(context.row, this.#write_record(context, context.staged));
|
|
447
|
+
|
|
448
|
+
if (!this.#seeds.includes(context)) {
|
|
449
|
+
this.#seeds.push(context);
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
|
|
453
|
+
/**
|
|
454
|
+
* @param {GPUTrailContext} context
|
|
455
|
+
*/
|
|
456
|
+
remove(context) {
|
|
457
|
+
assert.equal(this.#trails.get(context.row), context, 'the trail is not registered here');
|
|
458
|
+
|
|
459
|
+
this.table.remove(context.row);
|
|
460
|
+
this.state_table.remove(context.row);
|
|
461
|
+
|
|
462
|
+
this.#knots.free(context.knots);
|
|
463
|
+
this.#fades.release(context.fade);
|
|
464
|
+
this.#release_class(context.draw_class, context.staged.knot_count - 1);
|
|
465
|
+
|
|
466
|
+
const pending = this.#seeds.indexOf(context);
|
|
467
|
+
|
|
468
|
+
if (pending !== -1) {
|
|
469
|
+
this.#seeds.splice(pending, 1);
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
this.#trails.delete(context.row);
|
|
473
|
+
|
|
474
|
+
context.row = -1;
|
|
475
|
+
context.knots = null;
|
|
476
|
+
context.fade = null;
|
|
477
|
+
context.draw_class = -1;
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
* Send what changed since the last frame: the records and states staged, the fade curves.
|
|
482
|
+
*
|
|
483
|
+
* @returns {GPUBuffer} the fade key buffer, as it now is on the device
|
|
484
|
+
*/
|
|
485
|
+
upload() {
|
|
486
|
+
const database = this.#database;
|
|
487
|
+
|
|
488
|
+
if (database.has_pending_upload) {
|
|
489
|
+
const cmd = ShadeGPUCommandContext.create(this.#graphics, "trails/upload");
|
|
490
|
+
|
|
491
|
+
database.update(cmd);
|
|
492
|
+
|
|
493
|
+
cmd.finish();
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
return this.#fades.flush();
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
/**
|
|
500
|
+
* Take the trails waiting for the GPU to seed them, as rows.
|
|
501
|
+
*
|
|
502
|
+
* @returns {Uint32Array}
|
|
503
|
+
*/
|
|
504
|
+
take_seeds() {
|
|
505
|
+
const seeds = this.#seeds;
|
|
506
|
+
const rows = new Uint32Array(seeds.length);
|
|
507
|
+
|
|
508
|
+
for (let i = 0; i < seeds.length; i++) {
|
|
509
|
+
rows[i] = seeds[i].row;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
seeds.length = 0;
|
|
513
|
+
|
|
514
|
+
return rows;
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* Upload what changed and record one frame of the trails into `graph`: the seeds asked for, the
|
|
519
|
+
* update, and the scan of live segments the per-view passes dispatch from. Once per frame, after
|
|
520
|
+
* the hierarchy has composed this frame's matrices.
|
|
521
|
+
*
|
|
522
|
+
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
523
|
+
* @param {number} scene_database graph handle of the scene database
|
|
524
|
+
* @returns {import("./graph_trails.js").TrailSimulationHandles}
|
|
525
|
+
*/
|
|
526
|
+
record_simulation(graph, scene_database) {
|
|
527
|
+
const fade_keys = this.upload();
|
|
528
|
+
|
|
529
|
+
// a persistent buffer: written ahead of the frame's commands, read by its draws
|
|
530
|
+
this.#frame_words[0] = this.now;
|
|
531
|
+
this.#graphics.device.queue.writeBuffer(this.#frame_uniform, 0, this.#frame_words.buffer, 0, FRAME_UNIFORM_BYTES);
|
|
532
|
+
|
|
533
|
+
return graph_trails_simulate({
|
|
534
|
+
graph,
|
|
535
|
+
scene_database,
|
|
536
|
+
runtime: this,
|
|
537
|
+
fade_keys,
|
|
538
|
+
seeds: this.take_seeds(),
|
|
539
|
+
});
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
destroy() {
|
|
543
|
+
this.#database.destroy();
|
|
544
|
+
this.#knots.destroy();
|
|
545
|
+
this.#fades.destroy();
|
|
546
|
+
this.#frame_uniform.destroy();
|
|
547
|
+
|
|
548
|
+
for (const buffer of this.#index_buffers.values()) {
|
|
549
|
+
buffer.destroy();
|
|
550
|
+
}
|
|
551
|
+
|
|
552
|
+
this.#index_buffers.clear();
|
|
553
|
+
this.#trails.clear();
|
|
554
|
+
this.#seeds.length = 0;
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
/**
|
|
558
|
+
* Queue a GPU seed, or for an authored trail lay its knots down now.
|
|
559
|
+
*
|
|
560
|
+
* @param {GPUTrailContext} context
|
|
561
|
+
*/
|
|
562
|
+
#seed(context) {
|
|
563
|
+
const parameters = context.staged;
|
|
564
|
+
|
|
565
|
+
if (parameters.authored === null) {
|
|
566
|
+
this.state_table.set(context.row, TRAIL_STATE_UNSEEDED);
|
|
567
|
+
|
|
568
|
+
if (!this.#seeds.includes(context)) {
|
|
569
|
+
this.#seeds.push(context);
|
|
570
|
+
}
|
|
571
|
+
|
|
572
|
+
return;
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
const authored = parameters.authored;
|
|
576
|
+
const count = authored.count;
|
|
577
|
+
const now = this.now;
|
|
578
|
+
|
|
579
|
+
assert.equal(count, parameters.knot_count, 'an authored trail has as many knots as its layout');
|
|
580
|
+
|
|
581
|
+
const words = new Uint32Array(count * TRAIL_KNOT_WORDS);
|
|
582
|
+
const floats = new Float32Array(words.buffer);
|
|
583
|
+
|
|
584
|
+
for (let i = 0; i < count; i++) {
|
|
585
|
+
authored.getPosition(scratch_position, i);
|
|
586
|
+
authored.getFrame(scratch_frame, i);
|
|
587
|
+
|
|
588
|
+
const age_ticks = Math.round(authored.getAge(i) * TRAIL_TICKS_PER_SECOND);
|
|
589
|
+
|
|
590
|
+
trail_knot_write(
|
|
591
|
+
words, floats, i,
|
|
592
|
+
scratch_position[0], scratch_position[1], scratch_position[2],
|
|
593
|
+
(now - age_ticks) >>> 0,
|
|
594
|
+
scratch_frame,
|
|
595
|
+
authored.getThickness(i),
|
|
596
|
+
context.row
|
|
597
|
+
);
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
this.#knots.write(context.knots.offset, words);
|
|
601
|
+
|
|
602
|
+
// laid down here, so seeded already: every knot is a candidate, the head is the first
|
|
603
|
+
this.state_table.set(context.row, {
|
|
604
|
+
head: 0,
|
|
605
|
+
live: count,
|
|
606
|
+
last_commit: now,
|
|
607
|
+
birth: now,
|
|
608
|
+
seeded_epoch: context.epoch,
|
|
609
|
+
distance: 0,
|
|
610
|
+
});
|
|
611
|
+
|
|
612
|
+
const pending = this.#seeds.indexOf(context);
|
|
613
|
+
|
|
614
|
+
if (pending !== -1) {
|
|
615
|
+
this.#seeds.splice(pending, 1);
|
|
616
|
+
}
|
|
617
|
+
}
|
|
618
|
+
|
|
619
|
+
/**
|
|
620
|
+
* @param {GPUTrailContext} context
|
|
621
|
+
* @param {TrailParameters} parameters
|
|
622
|
+
* @returns {Object} the record, for the table to copy
|
|
623
|
+
*/
|
|
624
|
+
#write_record(context, parameters) {
|
|
625
|
+
const record = this.#record;
|
|
626
|
+
|
|
627
|
+
const max_age_ticks = Math.floor(parameters.max_age * TRAIL_TICKS_PER_SECOND);
|
|
628
|
+
|
|
629
|
+
assert.lessThan(max_age_ticks, TICK_AGE_LIMIT, 'maxAge past what a u32 tick count ages exactly');
|
|
630
|
+
|
|
631
|
+
let flags = 0;
|
|
632
|
+
|
|
633
|
+
if (parameters.spawning) {
|
|
634
|
+
flags |= TRAIL_FLAG.SPAWNING;
|
|
635
|
+
}
|
|
636
|
+
|
|
637
|
+
if (parameters.distance_mode) {
|
|
638
|
+
flags |= TRAIL_FLAG.DISTANCE;
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
if (parameters.authored !== null) {
|
|
642
|
+
flags |= TRAIL_FLAG.AUTHORED;
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
if (parameters.warmup) {
|
|
646
|
+
flags |= TRAIL_FLAG.WARMUP;
|
|
647
|
+
}
|
|
648
|
+
|
|
649
|
+
if (parameters.fade.evaluate(1) * parameters.color[3] > 0) {
|
|
650
|
+
flags |= TRAIL_FLAG.TAIL_VISIBLE;
|
|
651
|
+
}
|
|
652
|
+
|
|
653
|
+
if (context.reseed) {
|
|
654
|
+
flags |= TRAIL_FLAG.RESEED;
|
|
655
|
+
}
|
|
656
|
+
|
|
657
|
+
record.node = context.node;
|
|
658
|
+
record.knot_base = context.knots.offset;
|
|
659
|
+
record.knot_count = parameters.knot_count;
|
|
660
|
+
record.radial = parameters.radial;
|
|
661
|
+
record.flags = flags;
|
|
662
|
+
record.seed_epoch = context.epoch;
|
|
663
|
+
record.commit_ticks = Math.floor(parameters.max_age / parameters.knot_count * TRAIL_TICKS_PER_SECOND);
|
|
664
|
+
record.max_age_ticks = max_age_ticks;
|
|
665
|
+
record.max_age = parameters.max_age;
|
|
666
|
+
record.width = parameters.width;
|
|
667
|
+
record.spawn_distance = parameters.spawn_distance;
|
|
668
|
+
record.fade_first = context.fade.first;
|
|
669
|
+
record.fade_count = context.fade.count;
|
|
670
|
+
record.draw_class = context.draw_class;
|
|
671
|
+
record.offset.set(parameters.offset);
|
|
672
|
+
record.color.set(parameters.color);
|
|
673
|
+
|
|
674
|
+
return record;
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
/**
|
|
678
|
+
* @param {number} radial
|
|
679
|
+
* @param {number} segments the trail's knots less one
|
|
680
|
+
* @returns {number} the class index
|
|
681
|
+
*/
|
|
682
|
+
#acquire_class(radial, segments) {
|
|
683
|
+
assert.greaterThanOrEqual(radial, 3, 'a tube ring needs at least 3 radial segments');
|
|
684
|
+
|
|
685
|
+
let draw_class = this.#classes_by_radial.get(radial);
|
|
686
|
+
|
|
687
|
+
if (draw_class === undefined) {
|
|
688
|
+
draw_class = new TrailDrawClass();
|
|
689
|
+
draw_class.radial = radial;
|
|
690
|
+
|
|
691
|
+
this.#classes_by_radial.set(radial, draw_class);
|
|
692
|
+
|
|
693
|
+
let index = this.#classes.indexOf(undefined);
|
|
694
|
+
|
|
695
|
+
if (index === -1) {
|
|
696
|
+
index = this.#classes.length;
|
|
697
|
+
}
|
|
698
|
+
|
|
699
|
+
this.#classes[index] = draw_class;
|
|
700
|
+
}
|
|
701
|
+
|
|
702
|
+
draw_class.references++;
|
|
703
|
+
draw_class.segments += segments;
|
|
704
|
+
|
|
705
|
+
return this.#classes.indexOf(draw_class);
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
/**
|
|
709
|
+
* @param {number} index
|
|
710
|
+
* @param {number} segments the trail's knots less one, as it was acquired with
|
|
711
|
+
*/
|
|
712
|
+
#release_class(index, segments) {
|
|
713
|
+
const draw_class = this.#classes[index];
|
|
714
|
+
|
|
715
|
+
draw_class.references--;
|
|
716
|
+
draw_class.segments -= segments;
|
|
717
|
+
|
|
718
|
+
if (draw_class.references > 0) {
|
|
719
|
+
return;
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
this.#classes_by_radial.delete(draw_class.radial);
|
|
723
|
+
this.#classes[index] = undefined;
|
|
724
|
+
}
|
|
725
|
+
}
|