@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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import { BVH8 } from "../../../../core/bvh8/BVH8.js";
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import { graph_import_typed_buffer } from "../../shader/graph/graph_import_typed_buffer.js";
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* The leaf sets one run covers: the shapes `verify_gpu_bvh_build` builds, for what each does to the
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['scattered', scattered(100)],
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['coincident', () => ({ low: [1, 2, 3], high: [4, 5, 6] })],
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['clustered', scattered(0.0004)],
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* Hold what the device encoded to what {@link bvh8_encode_from_bvh2} makes of the same binary tree.
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*
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* @param {Uint32Array} encoded the BVH8 the device made of it, as words
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* @returns {{problems: string[], node_count: number, depth: number}}
|
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*/
|
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+
function check(count, tree, encoded) {
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const problems = [];
|
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+
|
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154
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const expected = new Uint32Array(bvh8_tree_buffer_size(count) / Uint32Array.BYTES_PER_ELEMENT).fill(UNWRITTEN);
|
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155
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+
|
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156
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const node_count = bvh8_encode_from_bvh2(expected, Uint32Array.from(tree), count);
|
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157
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+
|
|
158
|
+
const order_offset = expected[BVH8_TREE_ORDER_OFFSET_WORD];
|
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159
|
+
|
|
160
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+
let differing = 0;
|
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161
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+
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for (let word = 0; word < expected.length; word++) {
|
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if (encoded[word] === expected[word]) {
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continue;
|
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}
|
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|
+
|
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+
differing++;
|
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+
|
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if (differing > 4) {
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continue;
|
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}
|
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|
+
|
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173
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+
let where = `header word ${word}`;
|
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|
+
|
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175
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if (word >= order_offset + count) {
|
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176
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where = `word ${word}, past the tree`;
|
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} else if (word >= order_offset) {
|
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178
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where = `payload ${word - order_offset}`;
|
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+
} else if (word >= BVH8_TREE_HEADER_WORDS) {
|
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|
+
const at = word - BVH8_TREE_HEADER_WORDS;
|
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|
+
|
|
182
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where = `node ${Math.floor(at / BVH8_TREE_NODE_STRIDE_WORDS)} word ${at % BVH8_TREE_NODE_STRIDE_WORDS}`;
|
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}
|
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184
|
+
|
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185
|
+
problems.push(`${where}: the device wrote 0x${(encoded[word] >>> 0).toString(16)}, the reference 0x${expected[word].toString(16)}`);
|
|
186
|
+
}
|
|
187
|
+
|
|
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|
+
if (differing > 4) {
|
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|
+
problems.push(`… ${differing} words differ in all`);
|
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190
|
+
}
|
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|
+
|
|
192
|
+
// the depth a walk's stack has to hold, of the reference: the device's tree is that tree or has failed above
|
|
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|
+
const bvh8 = new BVH8();
|
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|
+
|
|
195
|
+
bvh8.nodes.fromArrayBuffer(
|
|
196
|
+
expected.buffer.slice(BVH8_TREE_HEADER_WORDS * 4, (BVH8_TREE_HEADER_WORDS + node_count * BVH8_TREE_NODE_STRIDE_WORDS) * 4),
|
|
197
|
+
node_count
|
|
198
|
+
);
|
|
199
|
+
|
|
200
|
+
return { problems, node_count, depth: bvh8_depth(bvh8) };
|
|
201
|
+
}
|
|
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|
+
|
|
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|
+
/**
|
|
204
|
+
* On-device verification of the BVH8 encode.
|
|
205
|
+
*
|
|
206
|
+
* For each of a set of leaf sets it builds the binary tree as the scene's is built
|
|
207
|
+
* (`graph_bvh_build_lbvh`), encodes it ({@link graph_bvh8_encode_from_bvh2}), reads both back, and
|
|
208
|
+
* holds the encoded tree to {@link bvh8_encode_from_bvh2} run over the binary tree the device built:
|
|
209
|
+
* every word of the header, the nodes and the payloads, and the words past them left alone. The
|
|
210
|
+
* counts sit either side of where the encode changes recording and of its workgroups' edges.
|
|
211
|
+
*
|
|
212
|
+
* It reports each tree's depth against what a walk's stack holds, and the per-pass GPU time of the
|
|
213
|
+
* build and the encode together at three counts: one workgroup's worth of leaves, one leaf more —
|
|
214
|
+
* the same work as many dispatches — and a hundred thousand.
|
|
215
|
+
*
|
|
216
|
+
* One graph and one submission per case, as `verify_gpu_bvh_build` has it.
|
|
217
|
+
*
|
|
218
|
+
* @param {GraphicsContext} graphics
|
|
219
|
+
*/
|
|
220
|
+
export function verify_gpu_bvh8_encode(graphics) {
|
|
221
|
+
for (const test_case of cases()) {
|
|
222
|
+
run_case(graphics, test_case);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* @param {GraphicsContext} graphics
|
|
228
|
+
* @param {{name: string, count: number, make: function}} test_case
|
|
229
|
+
*/
|
|
230
|
+
function run_case(graphics, test_case) {
|
|
231
|
+
const { count, name } = test_case;
|
|
232
|
+
|
|
233
|
+
const graph = new FrameGraph(`verify gpu bvh8 encode/${name}`);
|
|
234
|
+
|
|
235
|
+
const cmd = ShadeGPUCommandContext.create(graphics, `verify/gpu bvh8 encode/${name}`);
|
|
236
|
+
|
|
237
|
+
/** @type {GPUFrameRecorder|null} */
|
|
238
|
+
let recorder = null;
|
|
239
|
+
|
|
240
|
+
if (TIMED.includes(name)) {
|
|
241
|
+
recorder = new GPUFrameRecorder(0, performance.now());
|
|
242
|
+
|
|
243
|
+
recorder.enable_work_capture();
|
|
244
|
+
|
|
245
|
+
cmd.enable_profiling(recorder, 0);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
const storage_usage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC;
|
|
249
|
+
|
|
250
|
+
const input = build_input(test_case);
|
|
251
|
+
|
|
252
|
+
const leaf_bounds = graph_import_typed_buffer({
|
|
253
|
+
graph, type: WebGPUArray.from(f32, count * 6), value: input.bounds,
|
|
254
|
+
label: `verify bvh8 bounds ${name}`, usage: storage_usage
|
|
255
|
+
});
|
|
256
|
+
|
|
257
|
+
const leaf_payload = graph_import_typed_buffer({
|
|
258
|
+
graph, type: WebGPUArray.from(u32, count), value: input.payload,
|
|
259
|
+
label: `verify bvh8 payload ${name}`, usage: storage_usage
|
|
260
|
+
});
|
|
261
|
+
|
|
262
|
+
const scene_bounds = graph_import_typed_buffer({
|
|
263
|
+
graph, type: WebGPUArray.from(f32, 6), value: input.scene,
|
|
264
|
+
label: `verify bvh8 scene bounds ${name}`, usage: storage_usage
|
|
265
|
+
});
|
|
266
|
+
|
|
267
|
+
const tree_words = bvh_buffer_size(count) / Uint32Array.BYTES_PER_ELEMENT;
|
|
268
|
+
|
|
269
|
+
const nodes = graph_import_typed_buffer({
|
|
270
|
+
graph,
|
|
271
|
+
type: WebGPUArray.from(u32, tree_words),
|
|
272
|
+
value: new Uint32Array(tree_words),
|
|
273
|
+
label: `verify bvh8 binary tree ${name}`,
|
|
274
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
275
|
+
});
|
|
276
|
+
|
|
277
|
+
const out_words = bvh8_tree_buffer_size(count) / Uint32Array.BYTES_PER_ELEMENT;
|
|
278
|
+
|
|
279
|
+
const out = graph_import_typed_buffer({
|
|
280
|
+
graph,
|
|
281
|
+
type: WebGPUArray.from(u32, out_words),
|
|
282
|
+
value: new Uint32Array(out_words).fill(UNWRITTEN),
|
|
283
|
+
label: `verify bvh8 tree ${name}`,
|
|
284
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
285
|
+
});
|
|
286
|
+
|
|
287
|
+
const built = graph_bvh_build_lbvh({
|
|
288
|
+
graph, leaf_bounds, leaf_payload, scene_bounds, element_count: count, nodes,
|
|
289
|
+
});
|
|
290
|
+
|
|
291
|
+
const encoded_tree = graph_bvh8_encode_from_bvh2({
|
|
292
|
+
graph, tree: built.nodes, leaf_count: count, out,
|
|
293
|
+
});
|
|
294
|
+
|
|
295
|
+
/** @type {Uint32Array|undefined} */
|
|
296
|
+
let tree;
|
|
297
|
+
/** @type {Uint32Array|undefined} */
|
|
298
|
+
let encoded;
|
|
299
|
+
|
|
300
|
+
function validate() {
|
|
301
|
+
if (tree === undefined || encoded === undefined) {
|
|
302
|
+
// wait for both readbacks
|
|
303
|
+
return;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
const result = check(count, tree, encoded);
|
|
307
|
+
|
|
308
|
+
const headline = `${name} — ${result.node_count} nodes, depth ${result.depth}/${BVH8_TLAS_MAX_DEPTH}`;
|
|
309
|
+
|
|
310
|
+
if (result.problems.length === 0) {
|
|
311
|
+
console.log(`%c[BVH8] PASS ${headline}`, 'color: #0c0');
|
|
312
|
+
} else {
|
|
313
|
+
console.error(`[BVH8] FAIL ${headline}\n ${result.problems.join('\n ')}`);
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
if (result.depth > BVH8_TLAS_MAX_DEPTH) {
|
|
317
|
+
console.warn(`[BVH8] ${name}: the tree is deeper than a walk's stack holds`);
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
graph_inspect_gpu_buffer({
|
|
322
|
+
graph, type: WebGPUArray.from(u32, tree_words), buffer: built.nodes,
|
|
323
|
+
callback([data]) {
|
|
324
|
+
tree = data;
|
|
325
|
+
validate();
|
|
326
|
+
}
|
|
327
|
+
});
|
|
328
|
+
|
|
329
|
+
graph_inspect_gpu_buffer({
|
|
330
|
+
graph, type: WebGPUArray.from(u32, out_words), buffer: encoded_tree,
|
|
331
|
+
callback([data]) {
|
|
332
|
+
encoded = data;
|
|
333
|
+
validate();
|
|
334
|
+
}
|
|
335
|
+
});
|
|
336
|
+
|
|
337
|
+
if (recorder !== null) {
|
|
338
|
+
// subscribed before the graph runs, so each pass is attributed to the node that opened it
|
|
339
|
+
recorder.attach_graph(graph);
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
cmd.encodeGraph(graph);
|
|
343
|
+
cmd.finish();
|
|
344
|
+
|
|
345
|
+
if (recorder !== null) {
|
|
346
|
+
const captured = recorder;
|
|
347
|
+
|
|
348
|
+
// once the timestamps have been read back, which is after the submission resolves
|
|
349
|
+
cmd.profiling_absorbed.then(() => {
|
|
350
|
+
const frame = captured.close(performance.now());
|
|
351
|
+
|
|
352
|
+
console.log(`[BVH8] GPU timings — ${name}`);
|
|
353
|
+
console.table(frame.spans.map(span => ({
|
|
354
|
+
label: span.label,
|
|
355
|
+
duration_ms: span.duration_ns * 1e-6,
|
|
356
|
+
dispatches: span.work?.dispatch_count ?? 0,
|
|
357
|
+
invocations: span.work?.invocation_count ?? 0
|
|
358
|
+
})));
|
|
359
|
+
});
|
|
360
|
+
}
|
|
361
|
+
}
|
|
@@ -17,8 +17,9 @@ export const GRASS_PRESS_MARK_WORKGROUP_SIZE: number;
|
|
|
17
17
|
* It also writes the clock's time into the word of every tile of the window that its box comes within a
|
|
18
18
|
* cell of, at the front of the field, `grass_press`: the tiles whose blades read a cell it may press.
|
|
19
19
|
*
|
|
20
|
-
*
|
|
21
|
-
* there is no end to what it would press.
|
|
20
|
+
* Three kinds of obstacle list themselves nowhere, and so press nothing. One with no box, a half-space:
|
|
21
|
+
* there is no end to what it would press. A porous one (`drag` above 0): the air passes through it,
|
|
22
|
+
* and so does the grass. And one whose row is ground of a grass surface (a member, by the
|
|
22
23
|
* scene's `mesh_ground_covers`): ground does not press what grows on it, and under everything that
|
|
23
24
|
* stands on it, it would be the lowest obstacle of every cell.
|
|
24
25
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_grass_press_mark.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/grass/press/shader_grass_press_mark.js"],"names":[],"mappings":"AA0BA;;;;GAIG;AACH,8CAFU,MAAM,CAEkC;AAYlD
|
|
1
|
+
{"version":3,"file":"shader_grass_press_mark.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/grass/press/shader_grass_press_mark.js"],"names":[],"mappings":"AA0BA;;;;GAIG;AACH,8CAFU,MAAM,CAEkC;AAYlD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,sCAFU,aAAa,CA0GpB;8BApK2B,+BAA+B"}
|
|
@@ -54,8 +54,9 @@ resources.createGroup()
|
|
|
54
54
|
* It also writes the clock's time into the word of every tile of the window that its box comes within a
|
|
55
55
|
* cell of, at the front of the field, `grass_press`: the tiles whose blades read a cell it may press.
|
|
56
56
|
*
|
|
57
|
-
*
|
|
58
|
-
* there is no end to what it would press.
|
|
57
|
+
* Three kinds of obstacle list themselves nowhere, and so press nothing. One with no box, a half-space:
|
|
58
|
+
* there is no end to what it would press. A porous one (`drag` above 0): the air passes through it,
|
|
59
|
+
* and so does the grass. And one whose row is ground of a grass surface (a member, by the
|
|
59
60
|
* scene's `mesh_ground_covers`): ground does not press what grows on it, and under everything that
|
|
60
61
|
* stands on it, it would be the lowest obstacle of every cell.
|
|
61
62
|
*
|
|
@@ -86,7 +87,8 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
|
86
87
|
let row = press_rows[i];
|
|
87
88
|
let record = ${FLUID_OBSTACLE_DESCRIPTOR.marshalling_method_read}(&fluid_database, row);
|
|
88
89
|
|
|
89
|
-
|
|
90
|
+
// a half-space, and what the air passes through, such as grass's own canopy
|
|
91
|
+
if (!shape_record_local_bounded(record.shape_kind) || record.drag != 0.0) {
|
|
90
92
|
return;
|
|
91
93
|
}
|
|
92
94
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_grass_surface_bake.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/grass/surface/shader_grass_surface_bake.js"],"names":[],"mappings":"AAyCA;;GAEG;AACH,uHAAsF;AAEtF;;;;;;GAMG;AACH,0CAFU,YAAY,CAIS;AAa/B;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wCAFU,aAAa,
|
|
1
|
+
{"version":3,"file":"shader_grass_surface_bake.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/grass/surface/shader_grass_surface_bake.js"],"names":[],"mappings":"AAyCA;;GAEG;AACH,uHAAsF;AAEtF;;;;;;GAMG;AACH,0CAFU,YAAY,CAIS;AAa/B;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wCAFU,aAAa,CA0KpB;6BAvP0B,mCAAmC;8BAHlC,+BAA+B"}
|
|
@@ -3,7 +3,7 @@ import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_S
|
|
|
3
3
|
import { TRANSFORMS_TABLE } from "../../scene/chunk_scene_database_access.js";
|
|
4
4
|
import { MESH_GROUND_COVER_FLAG_MEMBER } from "../../scene/MESH_GROUND_COVER_STRUCT.js";
|
|
5
5
|
import { SCENE_DATABASE_SPEC } from "../../scene/SCENE_DATABASE_SPEC.js";
|
|
6
|
-
import {
|
|
6
|
+
import { chunk_bvh8_tree_read } from "../../shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_tree_read.js";
|
|
7
7
|
import { chunk_geometry_read_triangle_vertices } from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
|
|
8
8
|
import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
|
|
9
9
|
import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
|
|
@@ -150,16 +150,15 @@ fn main(
|
|
|
150
150
|
// the surfel's height, and how far its normal is from the frame's up axis
|
|
151
151
|
var found = vec2<f32>(0.0);
|
|
152
152
|
|
|
153
|
-
if (tlas
|
|
153
|
+
if (bvh8_tree_leaf_count(&tlas) != 0u) {
|
|
154
154
|
grass_bake_surface = surface;
|
|
155
155
|
|
|
156
156
|
let frame = grass_surface_frame(${TRANSFORMS_TABLE.marshalling_method_read_field('global')}(&scene_database, surface));
|
|
157
157
|
let up = frame[1].xyz;
|
|
158
158
|
|
|
159
159
|
// the scene's reach along the frame's up axis: its box's centre, and the box's half extent along it
|
|
160
|
-
let
|
|
161
|
-
let
|
|
162
|
-
let high = vec3<f32>(bounds[3], bounds[4], bounds[5]);
|
|
160
|
+
let low = bvh8_tree_bounds_low(&tlas);
|
|
161
|
+
let high = bvh8_tree_bounds_high(&tlas);
|
|
163
162
|
let half_reach = dot(0.5 * (high - low), abs(up));
|
|
164
163
|
let top = dot(0.5 * (high + low), up) + half_reach;
|
|
165
164
|
|
|
@@ -247,7 +246,7 @@ fn main(
|
|
|
247
246
|
}
|
|
248
247
|
}
|
|
249
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`, [
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-
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+
chunk_bvh8_tree_read,
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RAY_STRUCT.declaration_chunk,
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chunk_folded_workgroup_index,
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chunk_compute_normal_matrix_from_m4,
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,
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1
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+
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBAgEC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCA/ViC,iCAAiC"}
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@@ -238,6 +238,7 @@ export class GPULightMap {
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sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
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wind_field: scene_ctx.wind.uniform,
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wind_field_atlas: scene_ctx.wind.atlas.texture,
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+
fluid_turbulence: scene_ctx.wind.turbulence,
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tlas: scene_ctx.tlas.buffer,
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blas_lookup: scene_ctx.geometries.blas.buffer_metadata,
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,sBAFW,eAAe,EAkBzB;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;;OAOG;IACH;QAJmC,IAAI,EAA5B,cAAc;QACM,KAAK,EAAzB,UAAU;QACR,MAAM,
|
|
1
|
+
{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,sBAFW,eAAe,EAkBzB;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;;OAOG;IACH;QAJmC,IAAI,EAA5B,cAAc;QACM,KAAK,EAAzB,UAAU;QACR,MAAM,CA+JlB;;CACJ;yBA9cY,OAAO,8DAA8D,EAAE,UAAU;8BAIjF,OAAO,0BAA0B,EAAE,eAAe;6BAClD,OAAO,8BAA8B,EAAE,cAAc"}
|
|
@@ -429,6 +429,7 @@ export class AccumulatingPathTracer {
|
|
|
429
429
|
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
430
430
|
wind_field: scene_ctx.wind.uniform,
|
|
431
431
|
wind_field_atlas: scene_ctx.wind.atlas.texture,
|
|
432
|
+
fluid_turbulence: scene_ctx.wind.turbulence,
|
|
432
433
|
|
|
433
434
|
settings,
|
|
434
435
|
camera: view.camera.gpu_buffer,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"AA0GA;;;;;;GAMG;AACH;IAJ+B,KAAK;IACD,IAAI;IAC1B,MAAM,
|
|
1
|
+
{"version":3,"file":"graph_path_trace_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/path_tracer/graph_path_trace_scene.js"],"names":[],"mappings":"AA0GA;;;;;;GAMG;AACH;IAJ+B,KAAK;IACD,IAAI;IAC1B,MAAM,CA0FlB"}
|
|
@@ -178,6 +178,7 @@ export function graph_path_trace_scene({
|
|
|
178
178
|
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
179
179
|
wind_field: scene_ctx.wind.uniform,
|
|
180
180
|
wind_field_atlas: scene_ctx.wind.atlas.texture,
|
|
181
|
+
fluid_turbulence: scene_ctx.wind.turbulence,
|
|
181
182
|
|
|
182
183
|
common_uniforms: rt_uniforms,
|
|
183
184
|
camera: view.camera.gpu_buffer,
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The render pipeline for an unlit draw shader: additive into the accumulators with the emission
|
|
3
|
+
* target masked off, the opaque scene's depth tested and never written, both faces.
|
|
4
|
+
*
|
|
5
|
+
* @param {object} params
|
|
6
|
+
* @param {string} params.label
|
|
7
|
+
* @param {import("../../../shader/resource/ShaderResourceSetDescriptor.js").ShaderResourceSetDescriptor} params.resources
|
|
8
|
+
* the shader's resources; must hold {@link AVBOIT_UNLIT_DRAW_PASS_GROUP}
|
|
9
|
+
* @param {string} params.source the assembled shader, with a vertex entry point named `vs_main` and
|
|
10
|
+
* {@link chunk_avboit_unlit_draw_fragment}'s `fs_main`
|
|
11
|
+
* @returns {RenderPipelineDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export function avboit_unlit_draw_pipeline({ label, resources, source }: {
|
|
14
|
+
label: string;
|
|
15
|
+
resources: import("../../../shader/resource/ShaderResourceSetDescriptor.js").ShaderResourceSetDescriptor;
|
|
16
|
+
source: string;
|
|
17
|
+
}): RenderPipelineDescriptor;
|
|
18
|
+
/**
|
|
19
|
+
* What the unlit draw reads once per pass: the view, the warp, the integral and the fog.
|
|
20
|
+
*
|
|
21
|
+
* @type {ShaderResourceGroupDescriptor}
|
|
22
|
+
*/
|
|
23
|
+
export const AVBOIT_UNLIT_DRAW_PASS_GROUP: ShaderResourceGroupDescriptor;
|
|
24
|
+
/**
|
|
25
|
+
* The unlit AVBOIT draw's fragment stage, `fs_main`: unlit straight-alpha geometry — a dynamic mesh, a
|
|
26
|
+
* trail — drawn at internal resolution into the four accumulators the transparent meshes and the
|
|
27
|
+
* particles draw into (`avboit_draw_fragment_body`), so it composites against both order-independently.
|
|
28
|
+
* Any vertex stage that hands it `AVBOITUnlitVaryings` (`chunk_avboit_unlit_varyings`) can be linked
|
|
29
|
+
* with it.
|
|
30
|
+
*
|
|
31
|
+
* Per fragment: nothing at all if it has faded out (the unlit splat recorded nothing for it either),
|
|
32
|
+
* then the transmittance of everything in front from the integral texture — a fragment the volume
|
|
33
|
+
* already calls extinct is discarded unshaded — the volumetric fog at its depth, and the accumulators
|
|
34
|
+
* through `avboit_premultiplied_contribution`, the routing every side channel shares.
|
|
35
|
+
*
|
|
36
|
+
* The colour is straight alpha and unlit: it is premultiplied here and never emits — a fragment that
|
|
37
|
+
* can get past the first test covers something — so {@link avboit_unlit_draw_pipeline} does not write
|
|
38
|
+
* the emission target at all rather than blend zeros into it over every covered pixel.
|
|
39
|
+
*
|
|
40
|
+
* The enclosing shader binds {@link AVBOIT_UNLIT_DRAW_PASS_GROUP} and names its vertex entry point
|
|
41
|
+
* anything but `fs_main`.
|
|
42
|
+
*
|
|
43
|
+
* @type {CodeChunk}
|
|
44
|
+
*/
|
|
45
|
+
export const chunk_avboit_unlit_draw_fragment: CodeChunk;
|
|
46
|
+
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
47
|
+
import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
48
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
49
|
+
//# sourceMappingURL=avboit_unlit_draw.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"avboit_unlit_draw.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/avboit_unlit_draw.js"],"names":[],"mappings":"AAiHA;;;;;;;;;;;GAWG;AACH;IAP0B,KAAK,EAApB,MAAM;IACgG,SAAS,EAA/G,OAAO,yDAAyD,EAAE,2BAA2B;IAE9E,MAAM,EAArB,MAAM;IAEJ,wBAAwB,CAoBpC;AA5HD;;;;GAIG;AACH,2CAFU,6BAA6B,CAEyC;AAahF;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,+CAFU,SAAS,CAuDjB;yCA7GuC,oEAAoE;8CAI/D,2DAA2D;0BAD/E,uCAAuC"}
|