@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
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- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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} from "./shader_blas_audit_visibility.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Can the traversal reach every triangle in the tree?
|
|
10
|
+
*
|
|
11
|
+
* The last unexercised link. Everything about the tree itself checks out — leaf boxes contain the
|
|
12
|
+
* triangles the intersector fetches, internal nodes are their children's union, the root matches an
|
|
13
|
+
* independently computed box, the instance's world AABB contains the geometry, and the stack does
|
|
14
|
+
* not overflow. None of that runs `ray_query_blas_nearest`, and that function is what the picture
|
|
15
|
+
* is made of.
|
|
16
|
+
*
|
|
17
|
+
* So: one ray per triangle, from the camera to that triangle's own centroid. The centroid is inside
|
|
18
|
+
* the triangle, so the ray intersects it, so a hit is guaranteed — this triangle, or whatever
|
|
19
|
+
* occludes it. A miss cannot happen geometrically. Every miss is the traversal declining to enter a
|
|
20
|
+
* box the ray is inside.
|
|
21
|
+
*
|
|
22
|
+
* Run it from a view that the picture disagrees at and from one it agrees at; the difference
|
|
23
|
+
* between the two counts is the fault, expressed as triangles rather than pixels.
|
|
24
|
+
*/
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* @param {GPUDevice} device
|
|
28
|
+
* @param {GPUBuffer} buffer
|
|
29
|
+
* @param {number} size
|
|
30
|
+
* @returns {Promise<ArrayBuffer>}
|
|
31
|
+
*/
|
|
32
|
+
async function read_back(device, buffer, size) {
|
|
33
|
+
const staging = device.createBuffer({
|
|
34
|
+
label: 'reachability/readback',
|
|
35
|
+
size,
|
|
36
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
const encoder = device.createCommandEncoder({ label: 'reachability/readback' });
|
|
40
|
+
|
|
41
|
+
encoder.copyBufferToBuffer(buffer, 0, staging, 0, size);
|
|
42
|
+
|
|
43
|
+
device.queue.submit([encoder.finish()]);
|
|
44
|
+
|
|
45
|
+
await staging.mapAsync(GPUMapMode.READ);
|
|
46
|
+
|
|
47
|
+
const copy = staging.getMappedRange().slice(0);
|
|
48
|
+
|
|
49
|
+
staging.unmap();
|
|
50
|
+
staging.destroy();
|
|
51
|
+
|
|
52
|
+
return copy;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* Apply the inverse of a mesh's transform to a world point — the same trip `chunk_ray_query_nearest`
|
|
57
|
+
* makes to put a ray into geometry space.
|
|
58
|
+
*
|
|
59
|
+
* Done on the host with a full inverse rather than by transposing a rotation, because the transform
|
|
60
|
+
* carries the asset's centimetre scale and a shortcut that assumes orthonormality would silently be
|
|
61
|
+
* a hundred times wrong here.
|
|
62
|
+
*
|
|
63
|
+
* @param {ArrayLike<number>} m column-major 4x4
|
|
64
|
+
* @param {number[]} point
|
|
65
|
+
* @returns {number[]}
|
|
66
|
+
*/
|
|
67
|
+
function inverse_transform_point(m, point) {
|
|
68
|
+
const a = [
|
|
69
|
+
[m[0], m[4], m[8], m[12]],
|
|
70
|
+
[m[1], m[5], m[9], m[13]],
|
|
71
|
+
[m[2], m[6], m[10], m[14]],
|
|
72
|
+
[m[3], m[7], m[11], m[15]],
|
|
73
|
+
];
|
|
74
|
+
|
|
75
|
+
const b = [point[0], point[1], point[2], 1];
|
|
76
|
+
|
|
77
|
+
// Gaussian elimination on the 4x4 — small, and clearer than an inlined cofactor expansion
|
|
78
|
+
for (let column = 0; column < 4; column++) {
|
|
79
|
+
let pivot = column;
|
|
80
|
+
|
|
81
|
+
for (let row = column + 1; row < 4; row++) {
|
|
82
|
+
if (Math.abs(a[row][column]) > Math.abs(a[pivot][column])) {
|
|
83
|
+
pivot = row;
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
[a[column], a[pivot]] = [a[pivot], a[column]];
|
|
88
|
+
[b[column], b[pivot]] = [b[pivot], b[column]];
|
|
89
|
+
|
|
90
|
+
const divisor = a[column][column];
|
|
91
|
+
|
|
92
|
+
for (let k = column; k < 4; k++) {
|
|
93
|
+
a[column][k] /= divisor;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
b[column] /= divisor;
|
|
97
|
+
|
|
98
|
+
for (let row = 0; row < 4; row++) {
|
|
99
|
+
if (row === column) {
|
|
100
|
+
continue;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const factor = a[row][column];
|
|
104
|
+
|
|
105
|
+
for (let k = column; k < 4; k++) {
|
|
106
|
+
a[row][k] -= factor * a[column][k];
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
b[row] -= factor * b[column];
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
const w = b[3] === 0 ? 1 : b[3];
|
|
114
|
+
|
|
115
|
+
return [b[0] / w, b[1] / w, b[2] / w];
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* @param {object} options
|
|
120
|
+
* @param {Renderer} options.renderer
|
|
121
|
+
* @param {PerspectiveCamera} options.camera whose position the rays start from
|
|
122
|
+
* @param {Transform64} options.world the instance's world transform, which puts the camera into geometry space
|
|
123
|
+
* @param {number} options.geometry_index the row whose tree is walked and whose triangles are aimed at
|
|
124
|
+
* @param {number} options.meshlet_count meshlets of that geometry
|
|
125
|
+
* @returns {Promise<object>}
|
|
126
|
+
*/
|
|
127
|
+
export async function verify_traversal_reachability({
|
|
128
|
+
renderer,
|
|
129
|
+
camera,
|
|
130
|
+
world,
|
|
131
|
+
geometry_index,
|
|
132
|
+
meshlet_count,
|
|
133
|
+
}) {
|
|
134
|
+
const graphics = renderer.graphics;
|
|
135
|
+
const device = graphics.device;
|
|
136
|
+
|
|
137
|
+
const geometries = graphics.geometries;
|
|
138
|
+
const blas = geometries.blas;
|
|
139
|
+
const meshlets = geometries.meshlets;
|
|
140
|
+
|
|
141
|
+
// every triangle id the geometry's meshlets could hold; the shader says which of them are triangles
|
|
142
|
+
const id_count = meshlet_count * BLAS_VISIBILITY_MESHLET_STRIDE;
|
|
143
|
+
|
|
144
|
+
const origin = inverse_transform_point(
|
|
145
|
+
world,
|
|
146
|
+
[...camera.transform.translation]
|
|
147
|
+
);
|
|
148
|
+
|
|
149
|
+
const t_bytes = id_count * Float32Array.BYTES_PER_ELEMENT;
|
|
150
|
+
|
|
151
|
+
const out_t = device.createBuffer({
|
|
152
|
+
label: 'reachability/t',
|
|
153
|
+
size: t_bytes,
|
|
154
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
155
|
+
});
|
|
156
|
+
|
|
157
|
+
const out_triangle = device.createBuffer({
|
|
158
|
+
label: 'reachability/triangle',
|
|
159
|
+
size: t_bytes,
|
|
160
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
161
|
+
});
|
|
162
|
+
|
|
163
|
+
const out_expected_t = device.createBuffer({
|
|
164
|
+
label: 'reachability/expected t',
|
|
165
|
+
size: t_bytes,
|
|
166
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
const cmd = ShadeGPUCommandContext.create(graphics, 'audit/reachability');
|
|
170
|
+
|
|
171
|
+
shader_blas_audit_visibility.dispatchThreads({
|
|
172
|
+
encoder: cmd,
|
|
173
|
+
thread_count_x: id_count,
|
|
174
|
+
bindings: {
|
|
175
|
+
settings: {
|
|
176
|
+
origin,
|
|
177
|
+
meshlet_count,
|
|
178
|
+
geometry_index,
|
|
179
|
+
tmax: 1e12,
|
|
180
|
+
},
|
|
181
|
+
blas_lookup: blas.buffer_metadata,
|
|
182
|
+
blas_data: blas.buffer_data,
|
|
183
|
+
geometries: geometries.buffer_metadata,
|
|
184
|
+
meshlet_metadata: meshlets.buffer_metadata,
|
|
185
|
+
meshlet_data: meshlets.buffer_data,
|
|
186
|
+
out_t,
|
|
187
|
+
out_triangle,
|
|
188
|
+
out_expected_t,
|
|
189
|
+
},
|
|
190
|
+
});
|
|
191
|
+
|
|
192
|
+
cmd.finish();
|
|
193
|
+
|
|
194
|
+
await device.queue.onSubmittedWorkDone();
|
|
195
|
+
|
|
196
|
+
const t = new Float32Array(await read_back(device, out_t, t_bytes));
|
|
197
|
+
const expected = new Float32Array(await read_back(device, out_expected_t, t_bytes));
|
|
198
|
+
|
|
199
|
+
out_t.destroy();
|
|
200
|
+
out_triangle.destroy();
|
|
201
|
+
out_expected_t.destroy();
|
|
202
|
+
|
|
203
|
+
let triangle_count = 0;
|
|
204
|
+
let missed = 0;
|
|
205
|
+
let overshot = 0;
|
|
206
|
+
let worst_overshoot = 0;
|
|
207
|
+
|
|
208
|
+
for (let i = 0; i < id_count; i++) {
|
|
209
|
+
if (expected[i] < 0) {
|
|
210
|
+
// not a triangle
|
|
211
|
+
continue;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
triangle_count += 1;
|
|
215
|
+
|
|
216
|
+
if (!(t[i] >= 0)) {
|
|
217
|
+
missed += 1;
|
|
218
|
+
|
|
219
|
+
continue;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// 1e-3 of the aimed distance, which is far above float error on these magnitudes and far
|
|
223
|
+
// below the gap between one surface and the next
|
|
224
|
+
const overshoot = (t[i] - expected[i]) / Math.max(1e-9, expected[i]);
|
|
225
|
+
|
|
226
|
+
if (overshoot > 1e-3) {
|
|
227
|
+
overshot += 1;
|
|
228
|
+
|
|
229
|
+
worst_overshoot = Math.max(worst_overshoot, overshoot);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
|
|
233
|
+
const lost = missed + overshot;
|
|
234
|
+
|
|
235
|
+
const result = {
|
|
236
|
+
triangle_count,
|
|
237
|
+
missed,
|
|
238
|
+
overshot,
|
|
239
|
+
worst_overshoot: +worst_overshoot.toFixed(4),
|
|
240
|
+
lost,
|
|
241
|
+
lost_pct: +(lost / Math.max(1, triangle_count) * 100).toFixed(3),
|
|
242
|
+
origin: origin.map(v => +v.toFixed(3)),
|
|
243
|
+
verdict: lost === 0
|
|
244
|
+
? `pass — the traversal returns a surface at or before every one of ${triangle_count} `
|
|
245
|
+
+ `triangles it was aimed at`
|
|
246
|
+
: `FAIL — ${lost} of ${triangle_count} (${(lost / Math.max(1, triangle_count) * 100).toFixed(2)}%) rays aimed `
|
|
247
|
+
+ `at a triangle came back with nothing (${missed}) or with something behind it `
|
|
248
|
+
+ `(${overshot}). Neither is geometrically possible, so the traversal is walking past `
|
|
249
|
+
+ `surfaces it was pointed at — which is the hole in the traced image.`,
|
|
250
|
+
};
|
|
251
|
+
|
|
252
|
+
console.log(result.verdict, result);
|
|
253
|
+
|
|
254
|
+
return result;
|
|
255
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8">
|
|
5
|
+
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
6
|
+
<title>Trails</title>
|
|
7
|
+
<style>
|
|
8
|
+
:root {
|
|
9
|
+
color-scheme: dark;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
html, body {
|
|
13
|
+
margin: 0;
|
|
14
|
+
height: 100%;
|
|
15
|
+
overflow: hidden;
|
|
16
|
+
background: #0b0d10;
|
|
17
|
+
color: #e4e6ea;
|
|
18
|
+
font: 13px system-ui, sans-serif;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
#viewport {
|
|
22
|
+
position: fixed;
|
|
23
|
+
inset: 0;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
#hud {
|
|
27
|
+
position: fixed;
|
|
28
|
+
left: 12px;
|
|
29
|
+
top: 10px;
|
|
30
|
+
padding: 6px 10px;
|
|
31
|
+
border-radius: 6px;
|
|
32
|
+
background: rgba(10, 12, 16, 0.7);
|
|
33
|
+
font-variant-numeric: tabular-nums;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
#message {
|
|
37
|
+
position: fixed;
|
|
38
|
+
inset: 40% 10% auto 10%;
|
|
39
|
+
white-space: pre-wrap;
|
|
40
|
+
text-align: center;
|
|
41
|
+
}
|
|
42
|
+
</style>
|
|
43
|
+
</head>
|
|
44
|
+
<body tabindex="-1">
|
|
45
|
+
<div id="viewport"></div>
|
|
46
|
+
<div id="hud">starting…</div>
|
|
47
|
+
<div id="message"></div>
|
|
48
|
+
<script type="module" src="./main.js"></script>
|
|
49
|
+
</body>
|
|
50
|
+
</html>
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/trails/main.js"],"names":[],"mappings":""}
|