@woosh/meep-engine 3.68.0 → 3.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/CHANGELOG.md +74 -0
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  5. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  6. package/package.json +1 -1
  7. package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
  8. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
  9. package/src/core/bvh8/build/BVH8Converter.js +64 -37
  10. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
  11. package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
  12. package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
  13. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
  14. package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
  15. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
  16. package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
  17. package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
  18. package/src/core/bvh8/bvh8_depth.d.ts +8 -0
  19. package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
  20. package/src/core/bvh8/bvh8_depth.js +39 -0
  21. package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
  22. package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
  23. package/src/core/math/complex/complex_fft_radix2.js +71 -0
  24. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  25. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  27. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  28. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  29. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  30. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  31. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  32. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  33. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  34. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  35. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  36. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  37. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  38. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  39. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  40. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  41. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  42. package/src/engine/graphics3/EntityRowHold.js +128 -0
  43. package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/GPUFluidSystem.js +113 -16
  46. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  49. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  50. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  51. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  52. package/src/engine/physics/cloth/playground/wind_main.js +7 -6
  53. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
  54. package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
  55. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
  56. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  57. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
  58. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
  59. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
  60. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
  61. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
  62. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
  63. package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
  64. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
  65. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
  66. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
  67. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
  68. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
  69. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
  70. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  71. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  72. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  73. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  74. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  76. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
  77. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
  78. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
  79. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  80. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
  81. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
  82. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
  83. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
  84. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
  85. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
  86. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
  87. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
  88. package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
  89. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  90. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  91. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  92. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  93. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  94. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  95. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  96. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  97. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  98. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
  99. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
  100. package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
  101. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
  102. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
  103. package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
  104. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
  105. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
  106. package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
  107. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
  108. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
  109. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
  110. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
  111. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
  112. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
  113. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
  114. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
  115. package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
  116. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
  117. package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
  118. package/src/shade/playground/bvh_repro/README.md +8 -6
  119. package/src/shade/playground/bvh_repro/index.html +125 -124
  120. package/src/shade/playground/bvh_repro/main.js +259 -254
  121. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  122. package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
  123. package/src/shade/playground/grass_surfaces/main.js +3 -2
  124. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
  125. package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
  126. package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
  127. package/src/shade/playground/skinned_blas_refit/README.md +26 -14
  128. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
  129. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  130. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
  131. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
  132. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
  133. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  134. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
  135. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
  136. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
  137. package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
  138. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
  139. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
  140. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
  141. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
  142. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  143. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
  144. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
  145. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
  146. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
  147. package/src/shade/playground/trails/index.html +50 -0
  148. package/src/shade/playground/trails/main.d.ts +2 -0
  149. package/src/shade/playground/trails/main.d.ts.map +1 -0
  150. package/src/shade/playground/trails/main.js +258 -0
  151. package/src/shade/playground/water_surface/main.js +6 -3
  152. package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
  153. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  154. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  155. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  156. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  157. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
  158. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  159. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  160. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  161. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  162. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  163. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  164. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  165. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  166. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  167. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  168. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  169. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  170. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  171. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  172. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  173. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
  174. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
  175. package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
  176. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
  177. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  178. package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
  179. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
  180. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  181. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
  182. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
  183. package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
  184. package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
  185. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
  186. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
  187. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
  188. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
  189. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
  190. package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
  191. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
  192. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
  193. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
  194. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
  195. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  196. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
  197. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
  198. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
  199. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
  200. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
  201. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
  202. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
  203. package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
  204. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  205. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  206. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  207. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  208. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  209. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  210. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
  211. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  212. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  213. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  214. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  215. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  216. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  217. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  218. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  219. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
  220. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
  221. package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
  222. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
  223. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  224. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
  225. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  226. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  227. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
  228. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
  229. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  230. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
  231. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
  232. package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
  233. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
  234. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
  235. package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
  236. package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
  237. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
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  510. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
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  512. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
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  515. package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
  516. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  517. package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
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  525. package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
  526. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
  527. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
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  573. package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
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  579. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
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  581. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
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@@ -18,8 +18,12 @@
18
18
  *
19
19
  * The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
20
20
  * to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
21
- * - `far_velocity`: `v_far(t₀)`, m/s: what the velocity the step starts from is a deviation from.
22
- * - `far_velocity_end`: `v_far(t₁)`, m/s.
21
+ * - `far`: `v_far(t₀)`, what the velocity the step starts from is a deviation from, as the air the
22
+ * far field alone moves arrives at each point by `t₁`: its mean and `σ` at `t₀`, its eddies where
23
+ * the mean has carried them by `t₁` ({@link FLUID_FAR_FIELD_STRUCT}, over the window's cells, cell
24
+ * coordinate 0 at window-local cell 0). The eddies that arrive at a face by `t₁` are where the
25
+ * end's offset puts them, so `far` and `far_end` share `origin` and `scale`, and one tap serves both.
26
+ * - `far_end`: `v_far(t₁)`, over the same lattice.
23
27
  * - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
24
28
  * - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
25
29
  * - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
@@ -1 +1 @@
1
- {"version":3,"file":"FLUID_MAC_STEP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,iDAamB;6BA/CU,mCAAmC"}
1
+ {"version":3,"file":"FLUID_MAC_STEP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,iDAamB;6BApDU,mCAAmC"}
@@ -1,6 +1,7 @@
1
1
  import { GRID_TILE_WINDOW_STRUCT } from "../../shader/chunk/grid/GRID_TILE_WINDOW_STRUCT.js";
2
- import { f32, u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
3
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+ import { FLUID_FAR_FIELD_STRUCT } from "../FLUID_FAR_FIELD_STRUCT.js";
4
5
 
5
6
  /**
6
7
  * What the MAC passes of one cascade step read, as the uniform `step`.
@@ -22,8 +23,12 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
22
23
  *
23
24
  * The step runs from `t₀`, the instant the cascade's velocity was last brought to (its read record),
24
25
  * to `t₁` (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §6, §8):
25
- * - `far_velocity`: `v_far(t₀)`, m/s: what the velocity the step starts from is a deviation from.
26
- * - `far_velocity_end`: `v_far(t₁)`, m/s.
26
+ * - `far`: `v_far(t₀)`, what the velocity the step starts from is a deviation from, as the air the
27
+ * far field alone moves arrives at each point by `t₁`: its mean and `σ` at `t₀`, its eddies where
28
+ * the mean has carried them by `t₁` ({@link FLUID_FAR_FIELD_STRUCT}, over the window's cells, cell
29
+ * coordinate 0 at window-local cell 0). The eddies that arrive at a face by `t₁` are where the
30
+ * end's offset puts them, so `far` and `far_end` share `origin` and `scale`, and one tap serves both.
31
+ * - `far_end`: `v_far(t₁)`, over the same lattice.
27
32
  * - `keep`: `e^(−(Λ(t₁) − Λ(t₀)))`, the deviation the atmosphere leaves over the step.
28
33
  * - `deviation_limit`: m/s, `FLUID_CASCADE_DEVIATION_CELLS·h/dt`, the clamp on `|v − v_far(t₁)|`.
29
34
  * - `band`: 1 when the faces of rows 2..5 relax toward the parent, 0 when they do not.
@@ -39,9 +44,9 @@ export const FLUID_MAC_STEP_STRUCT = WebGPUStruct.from({
39
44
  faces_u: GRID_TILE_WINDOW_STRUCT,
40
45
  faces_v: GRID_TILE_WINDOW_STRUCT,
41
46
  faces_w: GRID_TILE_WINDOW_STRUCT,
42
- far_velocity: vec3f,
47
+ far: FLUID_FAR_FIELD_STRUCT,
48
+ far_end: FLUID_FAR_FIELD_STRUCT,
43
49
  dt_over_h: f32,
44
- far_velocity_end: vec3f,
45
50
  rhs_scale: f32,
46
51
  keep: f32,
47
52
  deviation_limit: f32,
@@ -1,18 +1,3 @@
1
- /**
2
- * @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
3
- * @typedef {import("./FluidMacVelocitySet.js").FluidMacVelocitySet} FluidMacVelocitySet
4
- * @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView}} FluidMacVelocityViews a MAC
5
- * velocity field's three component views: a {@link FluidMacVelocitySet}'s, or a frame graph's
6
- * transient textures'
7
- * @typedef {{uniform: GPUBuffer, u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeParentBindings
8
- * what a step reads of its parent beyond its window: `uniform`, the parent as
9
- * {@link FLUID_CASCADE_PARENT_STRUCT}; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
10
- * A far-field parent binds stand-ins it never reads.
11
- * @typedef {{u: GPUTextureView, v: GPUTextureView, w: GPUTextureView, pressure: GPUBuffer}} FluidCascadeGhostBindings
12
- * a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
13
- * `r32float` textures of each face lattice grown by `FLUID_CASCADE_GHOST_DEPTH` on every side;
14
- * `pressure`, the pressure ghosts over the window grown by one cell.
15
- */
16
1
  /**
17
2
  * Records the MAC passes of one cascade's step (GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md §8): the
18
3
  * advection (predict, then correct), the right-hand side of the pressure solve, and the gradient
@@ -61,15 +46,27 @@ export class FluidMacPasses {
61
46
  *
62
47
  * @param {number} h cell size, m
63
48
  * @param {number} dt time step, s
64
- * @param {ArrayLike<number>} far_velocity `v_far(t₀)`, m/s: what the velocity the step starts from
65
- * is a deviation from
66
- * @param {ArrayLike<number>} far_velocity_end `v_far(t₁)`, m/s
49
+ * @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far
50
+ * `v_far(t₀)` as {@link FLUID_MAC_STEP_STRUCT} `far` holds it, over the window's cells: what the
51
+ * velocity the step starts from is a deviation from
52
+ * @param {{mean: ArrayLike<number>, sigma: number, origin: ArrayLike<number>, scale: ArrayLike<number>}} far_end
53
+ * `v_far(t₁)`, likewise
67
54
  * @param {number} keep `e^(−(Λ(t₁) − Λ(t₀)))`, in [0, 1]
68
55
  * @param {boolean} band whether the faces of rows 2..5 relax toward the parent
69
56
  * @param {number} confinement the vorticity confinement's strength ε, per second, ≥ 0: 0 for none,
70
57
  * and then {@link record_curl} is not recorded for the step
71
58
  */
72
- set_step(h: number, dt: number, far_velocity: ArrayLike<number>, far_velocity_end: ArrayLike<number>, keep: number, band: boolean, confinement: number): void;
59
+ set_step(h: number, dt: number, far: {
60
+ mean: ArrayLike<number>;
61
+ sigma: number;
62
+ origin: ArrayLike<number>;
63
+ scale: ArrayLike<number>;
64
+ }, far_end: {
65
+ mean: ArrayLike<number>;
66
+ sigma: number;
67
+ origin: ArrayLike<number>;
68
+ scale: ArrayLike<number>;
69
+ }, keep: number, band: boolean, confinement: number): void;
73
70
  /**
74
71
  * The step's vorticity confinement, pass 1 (`shader_fluid_mac_curl`): the curl of the persistent
75
72
  * velocity and the force it makes in every cell, for the correct pass. Recorded only for a step whose
@@ -146,8 +143,9 @@ export type FluidMacVelocityViews = {
146
143
  };
147
144
  /**
148
145
  * what a step reads of its parent beyond its window: `uniform`, the parent as
149
- * {@link FLUID_CASCADE_PARENT_STRUCT }; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure.
150
- * A far-field parent binds stand-ins it never reads.
146
+ * {@link FLUID_CASCADE_PARENT_STRUCT }; `u`, `v`, `w`, its persistent faces; `pressure`, its pressure;
147
+ * `turbulence`, the far field's turbulence tile, which the step's far field reads too. A far-field
148
+ * parent binds stand-ins it never reads.
151
149
  */
152
150
  export type FluidCascadeParentBindings = {
153
151
  uniform: GPUBuffer;
@@ -155,6 +153,7 @@ export type FluidCascadeParentBindings = {
155
153
  v: GPUTextureView;
156
154
  w: GPUTextureView;
157
155
  pressure: GPUBuffer;
156
+ turbulence: GPUTextureView;
158
157
  };
159
158
  /**
160
159
  * a step's ghosts (`shader_fluid_cascade_ghosts`): `u`, `v`, `w`, the velocity shells, transient
@@ -1 +1 @@
1
- {"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;GAcG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAW/E;IA2ED;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;OAYG;IACH,YAVW,MAAM,MACN,MAAM,gBACN,UAAU,MAAM,CAAC,oBAEjB,UAAU,MAAM,CAAC,QACjB,MAAM,QACN,OAAO,eACP,MAAM,QA+BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QAwCnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAgBnC;IAuBD;;;;;;;;;OASG;IACH,2BANW,sBAAsB,YACtB,qBAAqB,6DAmB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCA3ZY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC;;;;;;wCAIlG;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}
1
+ {"version":3,"file":"FluidMacPasses.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/mac/FluidMacPasses.js"],"names":[],"mappings":"AAuDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IACI;;;;OAIG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAW/E;IA2ED;;;;;OAKG;IACH,kBAHW,UAAU,MAAM,CAAC,UACjB,UAAU,MAAM,CAAC,QAkC3B;IAED;;;;;;;;;;;;;;OAcG;IACH,YAZW,MAAM,MACN,MAAM,OACN;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,WAG7F;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,KAAK,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,QAE7F,MAAM,QACN,OAAO,eACP,MAAM,QA0BhB;IAaD;;;;;;;;;OASG;IACH,qBALW,sBAAsB,UACtB,qBAAqB,kDAmB/B;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBAbW,sBAAsB,UACtB,qBAAqB,WACrB,qBAAqB,OACrB,qBAAqB,wEAOrB,0BAA0B,UAC1B,yBAAyB,QA0CnC;IAED;;;;;;;OAOG;IACH,uBAJW,sBAAsB,UACtB,0BAA0B,UAC1B,yBAAyB,QAkBnC;IAuBD;;;;;;;;;OASG;IACH,2BANW,sBAAsB,YACtB,qBAAqB,6DAmB/B;IAED;;;;;;;;;OASG;IACH,yBAPW,sBAAsB,YACtB,qBAAqB,8CAGrB,qBAAqB,UACrB,yBAAyB,QAmBnC;;CACJ;qCApbY,OAAO,2CAA2C,EAAE,sBAAsB;kCAC1E,OAAO,0BAA0B,EAAE,mBAAmB;;;;;;oCACtD;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAgB;CAAC;;;;;;;yCAGzD;IAAC,OAAO,YAAY;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAY;IAAC,UAAU,iBAAgB;CAAC;;;;;;wCAK9H;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,CAAC,iBAAiB;IAAC,QAAQ,YAAW;CAAC"}