@woosh/meep-engine 3.68.0 → 3.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/core/bvh8/build/BVH8Converter.d.ts +16 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -1
- package/src/core/bvh8/build/BVH8Converter.js +64 -37
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts +25 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_assign_slots_greedy.js +68 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -1
- package/src/core/bvh8/build/bvh8_from_proxy.js +2 -33
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts +22 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_node_fit_slots.js +115 -0
- package/src/core/bvh8/bvh8_depth.d.ts +8 -0
- package/src/core/bvh8/bvh8_depth.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_depth.js +39 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts +19 -0
- package/src/core/math/complex/complex_fft_radix2.d.ts.map +1 -0
- package/src/core/math/complex/complex_fft_radix2.js +71 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +17 -4
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +113 -16
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/physics/cloth/playground/wind_main.js +7 -6
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +2 -2
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +2 -2
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +3 -3
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -9
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +10 -10
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +14 -22
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +16 -2
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.js +17 -3
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +1 -2
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +8 -5
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +60 -17
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +33 -47
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +38 -176
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +8 -11
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +13 -24
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts +16 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationUpgrader_0_1.js +35 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +1 -1
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts +28 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/FLUID_TURBULENCE_TILE.js +29 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_atmosphere_velocity_at.js +49 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts +11 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_inverse_tile_size.js +18 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts +25 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_data.js +65 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts +56 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_generate.js +313 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts +16 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.d.ts.map +1 -0
- package/src/engine/physics/fluid/turbulence/fluid_turbulence_tile_sample.js +69 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +1 -1
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +1 -1
- package/src/shade/playground/bvh_repro/README.md +8 -6
- package/src/shade/playground/bvh_repro/index.html +125 -124
- package/src/shade/playground/bvh_repro/main.js +259 -254
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +7 -4
- package/src/shade/playground/grass_surfaces/main.js +3 -2
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts +23 -13
- package/src/shade/playground/particle_ecs/bonfire_wind.d.ts.map +1 -1
- package/src/shade/playground/particle_ecs/bonfire_wind.js +30 -33
- package/src/shade/playground/skinned_blas_refit/README.md +26 -14
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +14 -9
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +126 -127
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +95 -95
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +9 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +146 -135
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts +6 -6
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_clone_leaves.js +148 -134
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +11 -8
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +342 -202
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +12 -13
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +136 -116
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +4 -4
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +255 -249
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/playground/water_surface/main.js +6 -3
- package/src/shade/renderer/animation/GPUAnimationManager.js +2 -2
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +7 -8
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts +111 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/fluid/FLUID_FAR_FIELD_STRUCT.js +162 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +37 -8
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +149 -47
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +69 -10
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts +19 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.d.ts.map +1 -0
- package/src/shade/renderer/fluid/chunk_fluid_far_field.js +43 -0
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts +10 -9
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_PARENT_STRUCT.js +14 -12
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts +3 -2
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/FLUID_CASCADE_RESTRICT_STRUCT.js +7 -5
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts +17 -9
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_epilogue.js +58 -18
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts +23 -11
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +371 -335
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_fill.js +2 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_ghosts.js +109 -108
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts +5 -3
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/shader_fluid_cascade_restrict.js +24 -12
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +9 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FLUID_MAC_STEP_STRUCT.js +10 -5
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +20 -21
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +453 -427
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +340 -282
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +13 -5
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +20 -10
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.d.ts +2 -2
- package/src/shade/renderer/fluid/publish/chunk_fluid_wind_publish_cell.js +2 -2
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts +5 -3
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/shader_fluid_wind_publish.js +147 -142
- package/src/shade/renderer/fluid/query/GPUFluidQueries.js +2 -2
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +5 -7
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts +4 -1
- package/src/shade/renderer/geometry/MeshletGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometry.js +4 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts +20 -0
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.d.ts.map +1 -1
- package/src/shade/renderer/geometry/MeshletGeometrySerializationAdapter.js +35 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts +9 -3
- package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/blas_from_meshlets.js +16 -30
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts +14 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/BLAS8_REFIT_TARGET_STRUCT.js +33 -0
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts +18 -21
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +78 -158
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- package/src/shade/renderer/trails/runtime/TrailFadeCurves.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailFadeCurves.js +220 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts +49 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailKnotPool.js +162 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts +52 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.d.ts.map +1 -0
- package/src/shade/renderer/trails/runtime/TrailParameters.js +126 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_frame_transport.js +57 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_knot_alpha.js +40 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_seed.js +64 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts +14 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_segment.js +51 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts +48 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_update.js +197 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts +34 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/chunk_trail_vertex.js +111 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts +24 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts +23 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_avboit_segments.js +130 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts +29 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_draw_args.js +78 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts +18 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_seed.js +79 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts +20 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.d.ts.map +1 -0
- package/src/shade/renderer/trails/shaders/shader_trail_update.js +101 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -2
- package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -1
- package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -227
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +7 -4
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +36 -4
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +150 -4
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +9 -3
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +13 -3
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +6 -6
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +6 -6
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts +39 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_fluid_turbulence.js +63 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +10 -7
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +34 -11
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +2 -2
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +2 -2
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +6 -4
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +9 -6
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts +0 -18
- package/src/engine/graphics/ecs/trail3d/advance_trail.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +0 -42
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts +0 -14
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +0 -75
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts +0 -17
- package/src/engine/graphics/ecs/trail3d/trail_head_position.d.ts.map +0 -1
- package/src/engine/graphics/ecs/trail3d/trail_head_position.js +0 -19
- package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/TubeX.js +0 -575
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts +0 -18
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/BLAS_REFIT_TARGET_STRUCT.js +0 -50
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +0 -23
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +0 -87
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts +0 -42
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch.js +0 -141
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts +0 -21
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_batch_seed.js +0 -75
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts +0 -17
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +0 -1
- package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +0 -247
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/bvh8/webgpu/chunk_bvh8_ray_query_blas_occlusion.js +0 -226
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/lpv/chunk_lpv_mask_visibility_via_rays.js +0 -45
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/light/sample/chunk_ray_sample_light.js +0 -105
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts +0 -6
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_distance.js +0 -86
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts +0 -2
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.d.ts.map +0 -1
- package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +0 -136
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}) {
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}, encoder);
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});
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label: "Dynamic Mesh AVBOIT Draw",
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pipeline,
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bindings: [],
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colorAttachments: [
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attachment(data.color),
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attachment(data.norm),
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attachment(data.extinction),
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attachment(data.emission),
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],
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depthStencilAttachment: {
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view: resources.get(data.depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
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},
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});
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graphics.setPipelineBindGroup(pass_encoder, pipeline, DYNAMIC_MESH_AVBOIT_DRAW_BIND_GROUP_PASS, pass_group);
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draws.draw(pass_encoder, graphics, pipeline, resources.get(data.camera));
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pass_encoder.end();
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}
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const pass_data = {};
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const pass = graph.add("Dynamic Mesh AVBOIT Draw", pass_data, execute);
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pass_data.camera = pass.read(camera);
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pass_data.depth = pass.read(depth_texture);
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pass_data.warp = pass.read(warp);
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pass_data.integral = pass.read(integral);
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pass_data.volumetrics_lut = pass.read(volumetrics_lut);
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pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
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|
+
const pipeline = DYNAMIC_MESH_AVBOIT_DRAW_PIPELINE;
|
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+
|
|
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|
+
return graph_avboit_unlit_draw({
|
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|
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graph,
|
|
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|
+
label: "Dynamic Mesh AVBOIT Draw",
|
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+
pipeline,
|
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resources: DYNAMIC_MESH_AVBOIT_DRAW_RESOURCES,
|
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|
+
inputs: { camera },
|
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+
view_ctx,
|
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depth_texture,
|
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+
warp,
|
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+
integral,
|
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volumetrics_lut,
|
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volumetrics_metadata,
|
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accumulators,
|
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|
+
is_empty: () => draws.count === 0,
|
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|
+
record: (pass_encoder, graphics, inputs) => draws.draw(pass_encoder, graphics, pipeline, inputs.camera),
|
|
189
|
+
});
|
|
330
190
|
}
|
|
@@ -1,21 +1,19 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Bind group of everything the draw reads once per pass — the view,
|
|
3
|
-
* fog. Groups 0 and 1 are the dynamic-mesh groups: the draw constants
|
|
4
|
-
* mesh.
|
|
2
|
+
* Bind group of everything the draw reads once per pass (`AVBOIT_UNLIT_DRAW_PASS_GROUP`) — the view,
|
|
3
|
+
* the warp, the integral and the fog. Groups 0 and 1 are the dynamic-mesh groups: the draw constants
|
|
4
|
+
* per chunk, the geometry per mesh.
|
|
5
5
|
* @type {number}
|
|
6
6
|
*/
|
|
7
7
|
export const DYNAMIC_MESH_AVBOIT_DRAW_BIND_GROUP_PASS: number;
|
|
8
8
|
/**
|
|
9
|
-
* The draw pipeline
|
|
10
|
-
*
|
|
11
|
-
* @type {RenderPipelineDescriptor}
|
|
9
|
+
* The draw pipeline, as every unlit draw is built (`avboit_unlit_draw_pipeline`).
|
|
10
|
+
* @type {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor}
|
|
12
11
|
*/
|
|
13
|
-
export const DYNAMIC_MESH_AVBOIT_DRAW_PIPELINE: RenderPipelineDescriptor;
|
|
14
|
-
/** The draw shader's resource set
|
|
12
|
+
export const DYNAMIC_MESH_AVBOIT_DRAW_PIPELINE: import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
|
|
13
|
+
/** The draw shader's resource set. */
|
|
15
14
|
export const DYNAMIC_MESH_AVBOIT_DRAW_RESOURCES: ShaderResourceSetDescriptor;
|
|
16
15
|
/** The assembled shader, for the validity tier. */
|
|
17
16
|
export const shader_dynamic_mesh_avboit_draw: ShaderDescriptor;
|
|
18
|
-
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
19
17
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
20
18
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
21
19
|
//# sourceMappingURL=shader_dynamic_mesh_avboit_draw.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dynamic_mesh_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js"],"names":[],"mappings":"AAWA;;;;;GAKG;AACH,uDAFU,MAAM,CAE0C;AA6B1D;;;GAGG;AACH,gDAFU,OAAO,8DAA8D,EAAE,wBAAwB,CAMtG;AAEH,sCAAsC;AACtC,6EAA4D;AAE5D,mDAAmD;AACnD,+DAA0D;4CA1Dd,mDAAmD;iCAC9D,+BAA+B"}
|
|
@@ -1,21 +1,7 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
3
|
-
import { chunk_sample_volumetrics } from "../deferred/chunk_sample_volumetrics.js";
|
|
4
|
-
import { AVBOIT_EXTINCT_TRANSMITTANCE } from "../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
|
|
5
|
-
import { AVBOIT_WARP_STRUCT } from "../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
|
|
6
|
-
import { AVBOIT_DRAW_TARGETS } from "../rasterize/native/avboit/avboit_draw_fragment_body.js";
|
|
7
|
-
import {
|
|
8
|
-
chunk_avboit_premultiplied_contribution
|
|
9
|
-
} from "../rasterize/native/avboit/chunk_avboit_premultiplied_contribution.js";
|
|
10
|
-
import { chunk_avboit_view_depth_to_virtual } from "../rasterize/native/avboit/chunk_avboit_view_depth_to_virtual.js";
|
|
11
|
-
import { chunk_avboit_footprint_bias } from "../rasterize/native/avboit/chunk_avboit_footprint_bias.js";
|
|
12
|
-
import { chunk_avboit_sample_transmittance } from "../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
|
|
1
|
+
import { avboit_unlit_draw_pipeline, AVBOIT_UNLIT_DRAW_PASS_GROUP, chunk_avboit_unlit_draw_fragment } from "../rasterize/native/avboit/avboit_unlit_draw.js";
|
|
13
2
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
14
3
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
15
4
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
16
|
-
import { SAMPLER_LINEAR_UPSCALE } from "../texture/SAMPLER_LINEAR_UPSCALE.js";
|
|
17
|
-
import { VIEW_UNIFORM_STRUCT } from "../view/VIEW_UNIFORM_STRUCT.js";
|
|
18
|
-
import { VOLUMETRICS_METADATA_STRUCT } from "../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
|
|
19
5
|
import { chunk_dynamic_mesh_avboit_vertex } from "./chunk_dynamic_mesh_avboit_vertex.js";
|
|
20
6
|
import {
|
|
21
7
|
DYNAMIC_MESH_BIND_GROUP_DRAWS,
|
|
@@ -24,126 +10,51 @@ import {
|
|
|
24
10
|
} from "./shader_dynamic_mesh.js";
|
|
25
11
|
|
|
26
12
|
/**
|
|
27
|
-
* Bind group of everything the draw reads once per pass — the view,
|
|
28
|
-
* fog. Groups 0 and 1 are the dynamic-mesh groups: the draw constants
|
|
29
|
-
* mesh.
|
|
13
|
+
* Bind group of everything the draw reads once per pass (`AVBOIT_UNLIT_DRAW_PASS_GROUP`) — the view,
|
|
14
|
+
* the warp, the integral and the fog. Groups 0 and 1 are the dynamic-mesh groups: the draw constants
|
|
15
|
+
* per chunk, the geometry per mesh.
|
|
30
16
|
* @type {number}
|
|
31
17
|
*/
|
|
32
18
|
export const DYNAMIC_MESH_AVBOIT_DRAW_BIND_GROUP_PASS = 2;
|
|
33
19
|
|
|
34
20
|
/**
|
|
35
|
-
* The dynamic meshes' AVBOIT draw: every mesh's triangles at internal resolution
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
*
|
|
39
|
-
* Per fragment: nothing at all if it has faded out (the splat recorded nothing for it either), then
|
|
40
|
-
* the transmittance of everything in front from the integral texture — a fragment the volume
|
|
41
|
-
* already calls extinct is discarded unshaded — the volumetric fog at its depth, and the
|
|
42
|
-
* accumulators through `avboit_premultiplied_contribution`, the routing every side channel shares.
|
|
43
|
-
*
|
|
44
|
-
* A dynamic mesh is straight alpha and unlit, as the pass over the scene draws it: its colour is
|
|
45
|
-
* premultiplied here and never emits — a fragment that can get past the first test covers
|
|
46
|
-
* something — so the pipeline does not write the emission target at all rather than blend zeros
|
|
47
|
-
* into it over every covered pixel.
|
|
21
|
+
* The dynamic meshes' AVBOIT draw: every mesh's triangles at internal resolution by the dynamic-mesh
|
|
22
|
+
* vertex stage, into the unlit draw's fragment stage (`chunk_avboit_unlit_draw_fragment`, which says
|
|
23
|
+
* what a fragment contributes). A dynamic mesh is straight alpha and unlit, as the pass over the scene
|
|
24
|
+
* draws it.
|
|
48
25
|
*/
|
|
49
26
|
|
|
50
27
|
const resources = new ShaderResourceSetDescriptor();
|
|
51
28
|
|
|
52
29
|
resources.addGroup(DYNAMIC_MESH_RESOURCES.groups[DYNAMIC_MESH_BIND_GROUP_DRAWS]);
|
|
53
30
|
resources.addGroup(DYNAMIC_MESH_RESOURCES.groups[DYNAMIC_MESH_BIND_GROUP_GEOMETRY]);
|
|
54
|
-
|
|
55
|
-
resources.createGroup()
|
|
56
|
-
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
57
|
-
.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
|
58
|
-
// sampled through sLinear: linear, clamped on every axis, which is what the integral needs
|
|
59
|
-
.addTexture("tIntegral", "float", "3d")
|
|
60
|
-
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
61
|
-
// volumetrics (composited inline)
|
|
62
|
-
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
63
|
-
.addTexture("tVolumetrics", "float", "3d")
|
|
64
|
-
.addTexture("tSTBN_vec3", "float", "3d");
|
|
31
|
+
resources.addGroup(AVBOIT_UNLIT_DRAW_PASS_GROUP);
|
|
65
32
|
|
|
66
33
|
const body = CodeChunk.from(
|
|
67
34
|
//language=WGSL
|
|
68
35
|
`
|
|
69
|
-
struct DynamicMeshAVBOITDrawOutput {
|
|
70
|
-
@location(0) color : vec4<f32>,
|
|
71
|
-
@location(1) norm : vec4<f32>,
|
|
72
|
-
@location(2) extinction : vec4<f32>,
|
|
73
|
-
@location(3) emission : vec4<f32>,
|
|
74
|
-
}
|
|
75
|
-
|
|
76
36
|
@vertex
|
|
77
|
-
fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) draw_index : u32) ->
|
|
37
|
+
fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) draw_index : u32) -> AVBOITUnlitVaryings {
|
|
78
38
|
return dynamic_mesh_avboit_vertex(vi, draw_index);
|
|
79
39
|
}
|
|
80
|
-
|
|
81
|
-
@fragment
|
|
82
|
-
fn fs_main(in : DynamicMeshAVBOITVertexOut) -> DynamicMeshAVBOITDrawOutput {
|
|
83
|
-
// a ribbon seen at an angle runs through depth across a voxel; see avboit_footprint_bias. Taken
|
|
84
|
-
// first, in uniform control flow
|
|
85
|
-
let footprint = avboit_footprint_bias(&warp, fwidth(avboit_view_depth_to_virtual(&warp, in.view_depth)));
|
|
86
|
-
|
|
87
|
-
if (in.color.a <= 0.0) {
|
|
88
|
-
// faded out: covers nothing, and straight alpha carries no light without coverage
|
|
89
|
-
discard;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
|
|
93
|
-
|
|
94
|
-
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth, footprint);
|
|
95
|
-
|
|
96
|
-
if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
|
|
97
|
-
// nothing this fragment contributes survives what is in front of it; skip the shading
|
|
98
|
-
discard;
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
let volumetrics = sample_volumetrics(in.view_depth, screen_uv, in.clip.xy);
|
|
102
|
-
|
|
103
|
-
let premultiplied = vec4<f32>(in.color.rgb * in.color.a, in.color.a);
|
|
104
|
-
|
|
105
|
-
let contribution = avboit_premultiplied_contribution(premultiplied, transmittance, volumetrics);
|
|
106
|
-
|
|
107
|
-
var out : DynamicMeshAVBOITDrawOutput;
|
|
108
|
-
|
|
109
|
-
out.color = contribution.color;
|
|
110
|
-
out.norm = contribution.norm;
|
|
111
|
-
out.extinction = contribution.extinction;
|
|
112
|
-
out.emission = contribution.emission;
|
|
113
|
-
|
|
114
|
-
return out;
|
|
115
|
-
}
|
|
116
40
|
`, [
|
|
117
41
|
chunk_dynamic_mesh_avboit_vertex,
|
|
118
|
-
|
|
119
|
-
chunk_avboit_footprint_bias,
|
|
120
|
-
chunk_avboit_sample_transmittance,
|
|
121
|
-
chunk_sample_volumetrics,
|
|
122
|
-
chunk_avboit_premultiplied_contribution,
|
|
42
|
+
chunk_avboit_unlit_draw_fragment,
|
|
123
43
|
]);
|
|
124
44
|
|
|
125
45
|
const descriptor = ShaderDescriptor.from({ label: "Dynamic Mesh AVBOIT Draw", body, resources });
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126
46
|
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127
47
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/**
|
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128
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-
* The draw pipeline
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129
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-
*
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130
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-
* @type {RenderPipelineDescriptor}
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48
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+
* The draw pipeline, as every unlit draw is built (`avboit_unlit_draw_pipeline`).
|
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49
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+
* @type {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor}
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131
50
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*/
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132
|
-
export const DYNAMIC_MESH_AVBOIT_DRAW_PIPELINE =
|
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51
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+
export const DYNAMIC_MESH_AVBOIT_DRAW_PIPELINE = avboit_unlit_draw_pipeline({
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133
52
|
label: "Dynamic Mesh AVBOIT Draw",
|
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134
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-
|
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135
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-
|
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136
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-
fragment: {
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module: { code: descriptor.source },
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138
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-
entryPoint: "fs_main",
|
|
139
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-
// color, norm, extinction — and not emission
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targets: AVBOIT_DRAW_TARGETS.map((target, i) => ({ ...target, writeMask: [0xF, 0xF, 0xF, 0][i] })),
|
|
141
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-
},
|
|
142
|
-
depthStencil: DepthStencilState.from({ format: "depth32float", depthWriteEnabled: false, depthCompare: "greater" }),
|
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143
|
-
primitive: { topology: "triangle-list", cullMode: "none" },
|
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53
|
+
resources,
|
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54
|
+
source: descriptor.source,
|
|
144
55
|
});
|
|
145
56
|
|
|
146
|
-
/** The draw shader's resource set
|
|
57
|
+
/** The draw shader's resource set. */
|
|
147
58
|
export const DYNAMIC_MESH_AVBOIT_DRAW_RESOURCES = resources;
|
|
148
59
|
|
|
149
60
|
/** The assembled shader, for the validity tier. */
|
|
@@ -1,33 +1,23 @@
|
|
|
1
1
|
/**
|
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2
|
-
* Bind group of the warp, set once per pass. Groups 0 and 1 are the
|
|
3
|
-
* constants per chunk, the geometry per mesh.
|
|
2
|
+
* Bind group of the warp (`AVBOIT_UNLIT_SPLAT_PASS_GROUP`), set once per pass. Groups 0 and 1 are the
|
|
3
|
+
* dynamic-mesh groups: the draw constants per chunk, the geometry per mesh.
|
|
4
4
|
* @type {number}
|
|
5
5
|
*/
|
|
6
6
|
export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_PASS: number;
|
|
7
7
|
/**
|
|
8
|
-
* Bind group of the volume atomics, set once per pass.
|
|
8
|
+
* Bind group of the volume atomics (`AVBOIT_SPLAT_VOLUME_GROUP`), set once per pass.
|
|
9
9
|
* @type {number}
|
|
10
10
|
*/
|
|
11
11
|
export const DYNAMIC_MESH_AVBOIT_SPLAT_BIND_GROUP_VOLUME: number;
|
|
12
12
|
/**
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
* @type {number}
|
|
16
|
-
*/
|
|
17
|
-
export const DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES: number;
|
|
18
|
-
/**
|
|
19
|
-
* The splat pipeline: no depth, one never-written attachment to size the raster, multisampled so a
|
|
20
|
-
* fragment knows how much of its voxel it covers, both faces — a trail is seen from inside and out.
|
|
21
|
-
* The attachment is the splat's own ({@link DYNAMIC_MESH_AVBOIT_SPLAT_SAMPLES} samples), not the
|
|
22
|
-
* volume's single-sampled one the meshlet and particle splats share.
|
|
23
|
-
* @type {RenderPipelineDescriptor}
|
|
13
|
+
* The splat pipeline, as every unlit splat is built (`avboit_unlit_splat_pipeline`).
|
|
14
|
+
* @type {import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor}
|
|
24
15
|
*/
|
|
25
|
-
export const DYNAMIC_MESH_AVBOIT_SPLAT_PIPELINE: RenderPipelineDescriptor;
|
|
26
|
-
/** The splat shader's resource set
|
|
16
|
+
export const DYNAMIC_MESH_AVBOIT_SPLAT_PIPELINE: import("../../descriptor/pipeline/render/RenderPipelineDescriptor.js").RenderPipelineDescriptor;
|
|
17
|
+
/** The splat shader's resource set. */
|
|
27
18
|
export const DYNAMIC_MESH_AVBOIT_SPLAT_RESOURCES: ShaderResourceSetDescriptor;
|
|
28
19
|
/** The assembled shader, for the validity tier. */
|
|
29
20
|
export const shader_dynamic_mesh_avboit_splat: ShaderDescriptor;
|
|
30
|
-
import { RenderPipelineDescriptor } from "../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
31
21
|
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
32
22
|
import { ShaderDescriptor } from "../shader/ShaderDescriptor.js";
|
|
33
23
|
//# sourceMappingURL=shader_dynamic_mesh_avboit_splat.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_dynamic_mesh_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_dynamic_mesh_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;GAGG;AACH,0DAFU,MAAM,CAE6C;AAiC7D;;;GAGG;AACH,iDAFU,OAAO,8DAA8D,EAAE,wBAAwB,CAMtG;AAEH,uCAAuC;AACvC,8EAA6D;AAE7D,mDAAmD;AACnD,gEAA2D;4CAnEf,mDAAmD;iCAC9D,+BAA+B"}
|