@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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@@ -0,0 +1,388 @@
1
+ 'use strict';
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+
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+ var visualElement = require('../../animation/interfaces/visual-element.js');
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+ var calcChildStagger = require('../../animation/utils/calc-child-stagger.js');
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+ var getVariantContext = require('./get-variant-context.js');
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+ var isAnimationControls = require('./is-animation-controls.js');
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+ var isKeyframesTarget = require('./is-keyframes-target.js');
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+ var isVariantLabel = require('./is-variant-label.js');
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+ var resolveDynamicVariants = require('./resolve-dynamic-variants.js');
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+ var shallowCompare = require('./shallow-compare.js');
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+ var variantProps = require('./variant-props.js');
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+
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+ const reversePriorityOrder = [...variantProps.variantPriorityOrder].reverse();
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+ const numAnimationTypes = variantProps.variantPriorityOrder.length;
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+ function createAnimateFunction(visualElement$1) {
16
+ return (animations) => {
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+ return Promise.all(animations.map(({ animation, options }) => visualElement.animateVisualElement(visualElement$1, animation, options)));
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+ };
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+ }
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+ function createAnimationState(visualElement) {
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+ let animate = createAnimateFunction(visualElement);
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+ let state = createState();
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+ let isInitialRender = true;
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+ /**
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+ * Track whether the animation state has been reset (e.g. via StrictMode
26
+ * double-invocation or Suspense unmount/remount). On the first
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+ * animateChanges() call after a reset we need to behave like the initial
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+ * render for variant-inheritance checks, even though isInitialRender is
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+ * already false.
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+ */
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+ let wasReset = false;
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+ /**
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+ * This function will be used to reduce the animation definitions for
34
+ * each active animation type into an object of resolved values for it.
35
+ */
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+ const buildResolvedTypeValues = (type) => (acc, definition) => {
37
+ const resolved = resolveDynamicVariants.resolveVariant(visualElement, definition, type === "exit"
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+ ? visualElement.presenceContext?.custom
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+ : undefined);
40
+ if (resolved) {
41
+ const { transition, transitionEnd, ...target } = resolved;
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+ acc = { ...acc, ...target, ...transitionEnd };
43
+ }
44
+ return acc;
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+ };
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+ /**
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+ * This just allows us to inject mocked animation functions
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+ * @internal
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+ */
50
+ function setAnimateFunction(makeAnimator) {
51
+ animate = makeAnimator(visualElement);
52
+ }
53
+ /**
54
+ * When we receive new props, we need to:
55
+ * 1. Create a list of protected keys for each type. This is a directory of
56
+ * value keys that are currently being "handled" by types of a higher priority
57
+ * so that whenever an animation is played of a given type, these values are
58
+ * protected from being animated.
59
+ * 2. Determine if an animation type needs animating.
60
+ * 3. Determine if any values have been removed from a type and figure out
61
+ * what to animate those to.
62
+ */
63
+ function animateChanges(changedActiveType) {
64
+ const { props } = visualElement;
65
+ const context = getVariantContext.getVariantContext(visualElement.parent) || {};
66
+ /**
67
+ * A list of animations that we'll build into as we iterate through the animation
68
+ * types. This will get executed at the end of the function.
69
+ */
70
+ const animations = [];
71
+ /**
72
+ * Keep track of which values have been removed. Then, as we hit lower priority
73
+ * animation types, we can check if they contain removed values and animate to that.
74
+ */
75
+ const removedKeys = new Set();
76
+ /**
77
+ * A dictionary of all encountered keys. This is an object to let us build into and
78
+ * copy it without iteration. Each time we hit an animation type we set its protected
79
+ * keys - the keys its not allowed to animate - to the latest version of this object.
80
+ */
81
+ let encounteredKeys = {};
82
+ /**
83
+ * If a variant has been removed at a given index, and this component is controlling
84
+ * variant animations, we want to ensure lower-priority variants are forced to animate.
85
+ */
86
+ let removedVariantIndex = Infinity;
87
+ /**
88
+ * Iterate through all animation types in reverse priority order. For each, we want to
89
+ * detect which values it's handling and whether or not they've changed (and therefore
90
+ * need to be animated). If any values have been removed, we want to detect those in
91
+ * lower priority props and flag for animation.
92
+ */
93
+ for (let i = 0; i < numAnimationTypes; i++) {
94
+ const type = reversePriorityOrder[i];
95
+ const typeState = state[type];
96
+ const prop = props[type] !== undefined
97
+ ? props[type]
98
+ : context[type];
99
+ const propIsVariant = isVariantLabel.isVariantLabel(prop);
100
+ /**
101
+ * If this type has *just* changed isActive status, set activeDelta
102
+ * to that status. Otherwise set to null.
103
+ */
104
+ const activeDelta = type === changedActiveType ? typeState.isActive : null;
105
+ if (activeDelta === false)
106
+ removedVariantIndex = i;
107
+ /**
108
+ * If this prop is an inherited variant, rather than been set directly on the
109
+ * component itself, we want to make sure we allow the parent to trigger animations.
110
+ *
111
+ * TODO: Can probably change this to a !isControllingVariants check
112
+ */
113
+ let isInherited = prop === context[type] &&
114
+ prop !== props[type] &&
115
+ propIsVariant;
116
+ if (isInherited &&
117
+ (isInitialRender || wasReset) &&
118
+ visualElement.manuallyAnimateOnMount) {
119
+ isInherited = false;
120
+ }
121
+ /**
122
+ * Set all encountered keys so far as the protected keys for this type. This will
123
+ * be any key that has been animated or otherwise handled by active, higher-priortiy types.
124
+ */
125
+ typeState.protectedKeys = { ...encounteredKeys };
126
+ // Check if we can skip analysing this prop early
127
+ if (
128
+ // If it isn't active and hasn't *just* been set as inactive
129
+ (!typeState.isActive && activeDelta === null) ||
130
+ // If we didn't and don't have any defined prop for this animation type
131
+ (!prop && !typeState.prevProp) ||
132
+ // Or if the prop doesn't define an animation
133
+ isAnimationControls.isAnimationControls(prop) ||
134
+ typeof prop === "boolean") {
135
+ continue;
136
+ }
137
+ /**
138
+ * If exit is already active and wasn't just activated, skip
139
+ * re-processing to prevent interrupting running exit animations.
140
+ * Re-resolving exit with a changed custom value can start new
141
+ * value animations that stop the originals, leaving the exit
142
+ * animation promise unresolved and the component stuck in the DOM.
143
+ */
144
+ if (type === "exit" && typeState.isActive && activeDelta !== true) {
145
+ if (typeState.prevResolvedValues) {
146
+ encounteredKeys = {
147
+ ...encounteredKeys,
148
+ ...typeState.prevResolvedValues,
149
+ };
150
+ }
151
+ continue;
152
+ }
153
+ /**
154
+ * As we go look through the values defined on this type, if we detect
155
+ * a changed value or a value that was removed in a higher priority, we set
156
+ * this to true and add this prop to the animation list.
157
+ */
158
+ const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);
159
+ let shouldAnimateType = variantDidChange ||
160
+ // If we're making this variant active, we want to always make it active
161
+ (type === changedActiveType &&
162
+ typeState.isActive &&
163
+ !isInherited &&
164
+ propIsVariant) ||
165
+ // If we removed a higher-priority variant (i is in reverse order)
166
+ (i > removedVariantIndex && propIsVariant);
167
+ let handledRemovedValues = false;
168
+ /**
169
+ * As animations can be set as variant lists, variants or target objects, we
170
+ * coerce everything to an array if it isn't one already
171
+ */
172
+ const definitionList = Array.isArray(prop) ? prop : [prop];
173
+ /**
174
+ * Build an object of all the resolved values. We'll use this in the subsequent
175
+ * animateChanges calls to determine whether a value has changed.
176
+ */
177
+ let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});
178
+ if (activeDelta === false)
179
+ resolvedValues = {};
180
+ /**
181
+ * Now we need to loop through all the keys in the prev prop and this prop,
182
+ * and decide:
183
+ * 1. If the value has changed, and needs animating
184
+ * 2. If it has been removed, and needs adding to the removedKeys set
185
+ * 3. If it has been removed in a higher priority type and needs animating
186
+ * 4. If it hasn't been removed in a higher priority but hasn't changed, and
187
+ * needs adding to the type's protectedKeys list.
188
+ */
189
+ const { prevResolvedValues = {} } = typeState;
190
+ const allKeys = {
191
+ ...prevResolvedValues,
192
+ ...resolvedValues,
193
+ };
194
+ const markToAnimate = (key) => {
195
+ shouldAnimateType = true;
196
+ if (removedKeys.has(key)) {
197
+ handledRemovedValues = true;
198
+ removedKeys.delete(key);
199
+ }
200
+ typeState.needsAnimating[key] = true;
201
+ const motionValue = visualElement.getValue(key);
202
+ if (motionValue)
203
+ motionValue.liveStyle = false;
204
+ };
205
+ for (const key in allKeys) {
206
+ const next = resolvedValues[key];
207
+ const prev = prevResolvedValues[key];
208
+ // If we've already handled this we can just skip ahead
209
+ if (encounteredKeys.hasOwnProperty(key))
210
+ continue;
211
+ /**
212
+ * If the value has changed, we probably want to animate it.
213
+ */
214
+ let valueHasChanged = false;
215
+ if (isKeyframesTarget.isKeyframesTarget(next) && isKeyframesTarget.isKeyframesTarget(prev)) {
216
+ valueHasChanged = !shallowCompare.shallowCompare(next, prev);
217
+ }
218
+ else {
219
+ valueHasChanged = next !== prev;
220
+ }
221
+ if (valueHasChanged) {
222
+ if (next !== undefined && next !== null) {
223
+ // If next is defined and doesn't equal prev, it needs animating
224
+ markToAnimate(key);
225
+ }
226
+ else {
227
+ // If it's undefined, it's been removed.
228
+ removedKeys.add(key);
229
+ }
230
+ }
231
+ else if (next !== undefined && removedKeys.has(key)) {
232
+ /**
233
+ * If next hasn't changed and it isn't undefined, we want to check if it's
234
+ * been removed by a higher priority
235
+ */
236
+ markToAnimate(key);
237
+ }
238
+ else {
239
+ /**
240
+ * If it hasn't changed, we add it to the list of protected values
241
+ * to ensure it doesn't get animated.
242
+ */
243
+ typeState.protectedKeys[key] = true;
244
+ }
245
+ }
246
+ /**
247
+ * Update the typeState so next time animateChanges is called we can compare the
248
+ * latest prop and resolvedValues to these.
249
+ */
250
+ typeState.prevProp = prop;
251
+ typeState.prevResolvedValues = resolvedValues;
252
+ if (typeState.isActive) {
253
+ encounteredKeys = { ...encounteredKeys, ...resolvedValues };
254
+ }
255
+ if ((isInitialRender || wasReset) &&
256
+ visualElement.blockInitialAnimation) {
257
+ shouldAnimateType = false;
258
+ }
259
+ /**
260
+ * If this is an inherited prop we want to skip this animation
261
+ * unless the inherited variants haven't changed on this render.
262
+ */
263
+ const willAnimateViaParent = isInherited && variantDidChange;
264
+ const needsAnimating = !willAnimateViaParent || handledRemovedValues;
265
+ if (shouldAnimateType && needsAnimating) {
266
+ animations.push(...definitionList.map((animation) => {
267
+ const options = { type };
268
+ /**
269
+ * If we're performing the initial animation, but we're not
270
+ * rendering at the same time as the variant-controlling parent,
271
+ * we want to use the parent's transition to calculate the stagger.
272
+ */
273
+ if (typeof animation === "string" &&
274
+ (isInitialRender || wasReset) &&
275
+ !willAnimateViaParent &&
276
+ visualElement.manuallyAnimateOnMount &&
277
+ visualElement.parent) {
278
+ const { parent } = visualElement;
279
+ const parentVariant = resolveDynamicVariants.resolveVariant(parent, animation);
280
+ if (parent.enteringChildren && parentVariant) {
281
+ const { delayChildren } = parentVariant.transition || {};
282
+ options.delay = calcChildStagger.calcChildStagger(parent.enteringChildren, visualElement, delayChildren);
283
+ }
284
+ }
285
+ return {
286
+ animation: animation,
287
+ options,
288
+ };
289
+ }));
290
+ }
291
+ }
292
+ /**
293
+ * If there are some removed value that haven't been dealt with,
294
+ * we need to create a new animation that falls back either to the value
295
+ * defined in the style prop, or the last read value.
296
+ */
297
+ if (removedKeys.size) {
298
+ const fallbackAnimation = {};
299
+ /**
300
+ * If the initial prop contains a transition we can use that, otherwise
301
+ * allow the animation function to use the visual element's default.
302
+ */
303
+ if (typeof props.initial !== "boolean") {
304
+ const initialTransition = resolveDynamicVariants.resolveVariant(visualElement, Array.isArray(props.initial)
305
+ ? props.initial[0]
306
+ : props.initial);
307
+ if (initialTransition && initialTransition.transition) {
308
+ fallbackAnimation.transition = initialTransition.transition;
309
+ }
310
+ }
311
+ removedKeys.forEach((key) => {
312
+ const fallbackTarget = visualElement.getBaseTarget(key);
313
+ const motionValue = visualElement.getValue(key);
314
+ if (motionValue)
315
+ motionValue.liveStyle = true;
316
+ // @ts-expect-error - @mattgperry to figure if we should do something here
317
+ fallbackAnimation[key] = fallbackTarget ?? null;
318
+ });
319
+ animations.push({ animation: fallbackAnimation });
320
+ }
321
+ let shouldAnimate = Boolean(animations.length);
322
+ if (isInitialRender &&
323
+ (props.initial === false || props.initial === props.animate) &&
324
+ !visualElement.manuallyAnimateOnMount) {
325
+ shouldAnimate = false;
326
+ }
327
+ isInitialRender = false;
328
+ wasReset = false;
329
+ return shouldAnimate ? animate(animations) : Promise.resolve();
330
+ }
331
+ /**
332
+ * Change whether a certain animation type is active.
333
+ */
334
+ function setActive(type, isActive) {
335
+ // If the active state hasn't changed, we can safely do nothing here
336
+ if (state[type].isActive === isActive)
337
+ return Promise.resolve();
338
+ // Propagate active change to children
339
+ visualElement.variantChildren?.forEach((child) => child.animationState?.setActive(type, isActive));
340
+ state[type].isActive = isActive;
341
+ const animations = animateChanges(type);
342
+ for (const key in state) {
343
+ state[key].protectedKeys = {};
344
+ }
345
+ return animations;
346
+ }
347
+ return {
348
+ animateChanges,
349
+ setActive,
350
+ setAnimateFunction,
351
+ getState: () => state,
352
+ reset: () => {
353
+ state = createState();
354
+ wasReset = true;
355
+ },
356
+ };
357
+ }
358
+ function checkVariantsDidChange(prev, next) {
359
+ if (typeof next === "string") {
360
+ return next !== prev;
361
+ }
362
+ else if (Array.isArray(next)) {
363
+ return !shallowCompare.shallowCompare(next, prev);
364
+ }
365
+ return false;
366
+ }
367
+ function createTypeState(isActive = false) {
368
+ return {
369
+ isActive,
370
+ protectedKeys: {},
371
+ needsAnimating: {},
372
+ prevResolvedValues: {},
373
+ };
374
+ }
375
+ function createState() {
376
+ return {
377
+ animate: createTypeState(true),
378
+ whileInView: createTypeState(),
379
+ whileHover: createTypeState(),
380
+ whileTap: createTypeState(),
381
+ whileDrag: createTypeState(),
382
+ whileFocus: createTypeState(),
383
+ exit: createTypeState(),
384
+ };
385
+ }
386
+
387
+ exports.checkVariantsDidChange = checkVariantsDidChange;
388
+ exports.createAnimationState = createAnimationState;