@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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@@ -0,0 +1,36 @@
1
+ 'use strict';
2
+
3
+ const keyboardAccessibleElements = new Set([
4
+ "BUTTON",
5
+ "INPUT",
6
+ "SELECT",
7
+ "TEXTAREA",
8
+ "A",
9
+ ]);
10
+ /**
11
+ * Checks if an element is natively keyboard accessible (focusable).
12
+ * Used by the press gesture to determine if we need to add tabIndex.
13
+ */
14
+ function isElementKeyboardAccessible(element) {
15
+ return (keyboardAccessibleElements.has(element.tagName) ||
16
+ element.isContentEditable === true);
17
+ }
18
+ const textInputElements = new Set(["INPUT", "SELECT", "TEXTAREA"]);
19
+ /**
20
+ * Checks if an element has text selection or direct interaction behavior
21
+ * that should block drag gestures from starting.
22
+ *
23
+ * This specifically targets form controls where the user might want to select
24
+ * text or interact with the control (e.g., sliders, dropdowns).
25
+ *
26
+ * Buttons and links are NOT included because they don't have click-and-move
27
+ * actions of their own - they only respond to click events, so dragging
28
+ * should still work when initiated from these elements.
29
+ */
30
+ function isElementTextInput(element) {
31
+ return (textInputElements.has(element.tagName) ||
32
+ element.isContentEditable === true);
33
+ }
34
+
35
+ exports.isElementKeyboardAccessible = isElementKeyboardAccessible;
36
+ exports.isElementTextInput = isElementTextInput;
@@ -0,0 +1,33 @@
1
+ const keyboardAccessibleElements = new Set([
2
+ "BUTTON",
3
+ "INPUT",
4
+ "SELECT",
5
+ "TEXTAREA",
6
+ "A",
7
+ ]);
8
+ /**
9
+ * Checks if an element is natively keyboard accessible (focusable).
10
+ * Used by the press gesture to determine if we need to add tabIndex.
11
+ */
12
+ function isElementKeyboardAccessible(element) {
13
+ return (keyboardAccessibleElements.has(element.tagName) ||
14
+ element.isContentEditable === true);
15
+ }
16
+ const textInputElements = new Set(["INPUT", "SELECT", "TEXTAREA"]);
17
+ /**
18
+ * Checks if an element has text selection or direct interaction behavior
19
+ * that should block drag gestures from starting.
20
+ *
21
+ * This specifically targets form controls where the user might want to select
22
+ * text or interact with the control (e.g., sliders, dropdowns).
23
+ *
24
+ * Buttons and links are NOT included because they don't have click-and-move
25
+ * actions of their own - they only respond to click events, so dragging
26
+ * should still work when initiated from these elements.
27
+ */
28
+ function isElementTextInput(element) {
29
+ return (textInputElements.has(element.tagName) ||
30
+ element.isContentEditable === true);
31
+ }
32
+
33
+ export { isElementKeyboardAccessible, isElementTextInput };
@@ -0,0 +1,40 @@
1
+ 'use strict';
2
+
3
+ var state = require('./state.js');
4
+
5
+ /**
6
+ * Filter out events that are not "Enter" keys.
7
+ */
8
+ function filterEvents(callback) {
9
+ return (event) => {
10
+ if (event.key !== "Enter")
11
+ return;
12
+ callback(event);
13
+ };
14
+ }
15
+ function firePointerEvent(target, type) {
16
+ target.dispatchEvent(new PointerEvent("pointer" + type, { isPrimary: true, bubbles: true }));
17
+ }
18
+ const enableKeyboardPress = (focusEvent, eventOptions) => {
19
+ const element = focusEvent.currentTarget;
20
+ if (!element)
21
+ return;
22
+ const handleKeydown = filterEvents(() => {
23
+ if (state.isPressing.has(element))
24
+ return;
25
+ firePointerEvent(element, "down");
26
+ const handleKeyup = filterEvents(() => {
27
+ firePointerEvent(element, "up");
28
+ });
29
+ const handleBlur = () => firePointerEvent(element, "cancel");
30
+ element.addEventListener("keyup", handleKeyup, eventOptions);
31
+ element.addEventListener("blur", handleBlur, eventOptions);
32
+ });
33
+ element.addEventListener("keydown", handleKeydown, eventOptions);
34
+ /**
35
+ * Add an event listener that fires on blur to remove the keydown events.
36
+ */
37
+ element.addEventListener("blur", () => element.removeEventListener("keydown", handleKeydown), eventOptions);
38
+ };
39
+
40
+ exports.enableKeyboardPress = enableKeyboardPress;
@@ -0,0 +1,38 @@
1
+ import { isPressing } from './state.mjs';
2
+
3
+ /**
4
+ * Filter out events that are not "Enter" keys.
5
+ */
6
+ function filterEvents(callback) {
7
+ return (event) => {
8
+ if (event.key !== "Enter")
9
+ return;
10
+ callback(event);
11
+ };
12
+ }
13
+ function firePointerEvent(target, type) {
14
+ target.dispatchEvent(new PointerEvent("pointer" + type, { isPrimary: true, bubbles: true }));
15
+ }
16
+ const enableKeyboardPress = (focusEvent, eventOptions) => {
17
+ const element = focusEvent.currentTarget;
18
+ if (!element)
19
+ return;
20
+ const handleKeydown = filterEvents(() => {
21
+ if (isPressing.has(element))
22
+ return;
23
+ firePointerEvent(element, "down");
24
+ const handleKeyup = filterEvents(() => {
25
+ firePointerEvent(element, "up");
26
+ });
27
+ const handleBlur = () => firePointerEvent(element, "cancel");
28
+ element.addEventListener("keyup", handleKeyup, eventOptions);
29
+ element.addEventListener("blur", handleBlur, eventOptions);
30
+ });
31
+ element.addEventListener("keydown", handleKeydown, eventOptions);
32
+ /**
33
+ * Add an event listener that fires on blur to remove the keydown events.
34
+ */
35
+ element.addEventListener("blur", () => element.removeEventListener("keydown", handleKeydown), eventOptions);
36
+ };
37
+
38
+ export { enableKeyboardPress };
@@ -0,0 +1,5 @@
1
+ 'use strict';
2
+
3
+ const isPressing = new WeakSet();
4
+
5
+ exports.isPressing = isPressing;
@@ -0,0 +1,3 @@
1
+ const isPressing = new WeakSet();
2
+
3
+ export { isPressing };
@@ -0,0 +1,22 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * Recursively traverse up the tree to check whether the provided child node
5
+ * is the parent or a descendant of it.
6
+ *
7
+ * @param parent - Element to find
8
+ * @param child - Element to test against parent
9
+ */
10
+ const isNodeOrChild = (parent, child) => {
11
+ if (!child) {
12
+ return false;
13
+ }
14
+ else if (parent === child) {
15
+ return true;
16
+ }
17
+ else {
18
+ return isNodeOrChild(parent, child.parentElement);
19
+ }
20
+ };
21
+
22
+ exports.isNodeOrChild = isNodeOrChild;
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Recursively traverse up the tree to check whether the provided child node
3
+ * is the parent or a descendant of it.
4
+ *
5
+ * @param parent - Element to find
6
+ * @param child - Element to test against parent
7
+ */
8
+ const isNodeOrChild = (parent, child) => {
9
+ if (!child) {
10
+ return false;
11
+ }
12
+ else if (parent === child) {
13
+ return true;
14
+ }
15
+ else {
16
+ return isNodeOrChild(parent, child.parentElement);
17
+ }
18
+ };
19
+
20
+ export { isNodeOrChild };
@@ -0,0 +1,20 @@
1
+ 'use strict';
2
+
3
+ const isPrimaryPointer = (event) => {
4
+ if (event.pointerType === "mouse") {
5
+ return typeof event.button !== "number" || event.button <= 0;
6
+ }
7
+ else {
8
+ /**
9
+ * isPrimary is true for all mice buttons, whereas every touch point
10
+ * is regarded as its own input. So subsequent concurrent touch points
11
+ * will be false.
12
+ *
13
+ * Specifically match against false here as incomplete versions of
14
+ * PointerEvents in very old browser might have it set as undefined.
15
+ */
16
+ return event.isPrimary !== false;
17
+ }
18
+ };
19
+
20
+ exports.isPrimaryPointer = isPrimaryPointer;
@@ -0,0 +1,18 @@
1
+ const isPrimaryPointer = (event) => {
2
+ if (event.pointerType === "mouse") {
3
+ return typeof event.button !== "number" || event.button <= 0;
4
+ }
5
+ else {
6
+ /**
7
+ * isPrimary is true for all mice buttons, whereas every touch point
8
+ * is regarded as its own input. So subsequent concurrent touch points
9
+ * will be false.
10
+ *
11
+ * Specifically match against false here as incomplete versions of
12
+ * PointerEvents in very old browser might have it set as undefined.
13
+ */
14
+ return event.isPrimary !== false;
15
+ }
16
+ };
17
+
18
+ export { isPrimaryPointer };
@@ -0,0 +1,17 @@
1
+ 'use strict';
2
+
3
+ var resolveElements = require('../../utils/resolve-elements.js');
4
+
5
+ function setupGesture(elementOrSelector, options) {
6
+ const elements = resolveElements.resolveElements(elementOrSelector);
7
+ const gestureAbortController = new AbortController();
8
+ const eventOptions = {
9
+ passive: true,
10
+ ...options,
11
+ signal: gestureAbortController.signal,
12
+ };
13
+ const cancel = () => gestureAbortController.abort();
14
+ return [elements, eventOptions, cancel];
15
+ }
16
+
17
+ exports.setupGesture = setupGesture;
@@ -0,0 +1,15 @@
1
+ import { resolveElements } from '../../utils/resolve-elements.mjs';
2
+
3
+ function setupGesture(elementOrSelector, options) {
4
+ const elements = resolveElements(elementOrSelector);
5
+ const gestureAbortController = new AbortController();
6
+ const eventOptions = {
7
+ passive: true,
8
+ ...options,
9
+ signal: gestureAbortController.signal,
10
+ };
11
+ const cancel = () => gestureAbortController.abort();
12
+ return [elements, eventOptions, cancel];
13
+ }
14
+
15
+ export { setupGesture };
@@ -0,0 +1,75 @@
1
+ 'use strict';
2
+
3
+ var number = require('../../utils/mix/number.js');
4
+ var units = require('../../value/types/numbers/units.js');
5
+ var progress = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/progress.js');
6
+ var noop = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.js');
7
+ var circ = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/easing/circ.js');
8
+
9
+ const borderLabels = [
10
+ "borderTopLeftRadius",
11
+ "borderTopRightRadius",
12
+ "borderBottomLeftRadius",
13
+ "borderBottomRightRadius",
14
+ ];
15
+ const numBorders = borderLabels.length;
16
+ const asNumber = (value) => typeof value === "string" ? parseFloat(value) : value;
17
+ const isPx = (value) => typeof value === "number" || units.px.test(value);
18
+ function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {
19
+ if (shouldCrossfadeOpacity) {
20
+ target.opacity = number.mixNumber(0, lead.opacity ?? 1, easeCrossfadeIn(progress));
21
+ target.opacityExit = number.mixNumber(follow.opacity ?? 1, 0, easeCrossfadeOut(progress));
22
+ }
23
+ else if (isOnlyMember) {
24
+ target.opacity = number.mixNumber(follow.opacity ?? 1, lead.opacity ?? 1, progress);
25
+ }
26
+ /**
27
+ * Mix border radius
28
+ */
29
+ for (let i = 0; i < numBorders; i++) {
30
+ const borderLabel = borderLabels[i];
31
+ let followRadius = getRadius(follow, borderLabel);
32
+ let leadRadius = getRadius(lead, borderLabel);
33
+ if (followRadius === undefined && leadRadius === undefined)
34
+ continue;
35
+ followRadius || (followRadius = 0);
36
+ leadRadius || (leadRadius = 0);
37
+ const canMix = followRadius === 0 ||
38
+ leadRadius === 0 ||
39
+ isPx(followRadius) === isPx(leadRadius);
40
+ if (canMix) {
41
+ target[borderLabel] = Math.max(number.mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);
42
+ if (units.percent.test(leadRadius) || units.percent.test(followRadius)) {
43
+ target[borderLabel] += "%";
44
+ }
45
+ }
46
+ else {
47
+ target[borderLabel] = leadRadius;
48
+ }
49
+ }
50
+ /**
51
+ * Mix rotation
52
+ */
53
+ if (follow.rotate || lead.rotate) {
54
+ target.rotate = number.mixNumber(follow.rotate || 0, lead.rotate || 0, progress);
55
+ }
56
+ }
57
+ function getRadius(values, radiusName) {
58
+ return values[radiusName] !== undefined
59
+ ? values[radiusName]
60
+ : values.borderRadius;
61
+ }
62
+ const easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circ.circOut);
63
+ const easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop.noop);
64
+ function compress(min, max, easing) {
65
+ return (p) => {
66
+ // Could replace ifs with clamp
67
+ if (p < min)
68
+ return 0;
69
+ if (p > max)
70
+ return 1;
71
+ return easing(progress.progress(min, max, p));
72
+ };
73
+ }
74
+
75
+ exports.mixValues = mixValues;
@@ -0,0 +1,73 @@
1
+ import { mixNumber } from '../../utils/mix/number.mjs';
2
+ import { px, percent } from '../../value/types/numbers/units.mjs';
3
+ import { progress } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/progress.mjs';
4
+ import { noop } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.mjs';
5
+ import { circOut } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/easing/circ.mjs';
6
+
7
+ const borderLabels = [
8
+ "borderTopLeftRadius",
9
+ "borderTopRightRadius",
10
+ "borderBottomLeftRadius",
11
+ "borderBottomRightRadius",
12
+ ];
13
+ const numBorders = borderLabels.length;
14
+ const asNumber = (value) => typeof value === "string" ? parseFloat(value) : value;
15
+ const isPx = (value) => typeof value === "number" || px.test(value);
16
+ function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {
17
+ if (shouldCrossfadeOpacity) {
18
+ target.opacity = mixNumber(0, lead.opacity ?? 1, easeCrossfadeIn(progress));
19
+ target.opacityExit = mixNumber(follow.opacity ?? 1, 0, easeCrossfadeOut(progress));
20
+ }
21
+ else if (isOnlyMember) {
22
+ target.opacity = mixNumber(follow.opacity ?? 1, lead.opacity ?? 1, progress);
23
+ }
24
+ /**
25
+ * Mix border radius
26
+ */
27
+ for (let i = 0; i < numBorders; i++) {
28
+ const borderLabel = borderLabels[i];
29
+ let followRadius = getRadius(follow, borderLabel);
30
+ let leadRadius = getRadius(lead, borderLabel);
31
+ if (followRadius === undefined && leadRadius === undefined)
32
+ continue;
33
+ followRadius || (followRadius = 0);
34
+ leadRadius || (leadRadius = 0);
35
+ const canMix = followRadius === 0 ||
36
+ leadRadius === 0 ||
37
+ isPx(followRadius) === isPx(leadRadius);
38
+ if (canMix) {
39
+ target[borderLabel] = Math.max(mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);
40
+ if (percent.test(leadRadius) || percent.test(followRadius)) {
41
+ target[borderLabel] += "%";
42
+ }
43
+ }
44
+ else {
45
+ target[borderLabel] = leadRadius;
46
+ }
47
+ }
48
+ /**
49
+ * Mix rotation
50
+ */
51
+ if (follow.rotate || lead.rotate) {
52
+ target.rotate = mixNumber(follow.rotate || 0, lead.rotate || 0, progress);
53
+ }
54
+ }
55
+ function getRadius(values, radiusName) {
56
+ return values[radiusName] !== undefined
57
+ ? values[radiusName]
58
+ : values.borderRadius;
59
+ }
60
+ const easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circOut);
61
+ const easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop);
62
+ function compress(min, max, easing) {
63
+ return (p) => {
64
+ // Could replace ifs with clamp
65
+ if (p < min)
66
+ return 0;
67
+ if (p > max)
68
+ return 1;
69
+ return easing(progress(min, max, p));
70
+ };
71
+ }
72
+
73
+ export { mixValues };
@@ -0,0 +1,37 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * Bounding boxes tend to be defined as top, left, right, bottom. For various operations
5
+ * it's easier to consider each axis individually. This function returns a bounding box
6
+ * as a map of single-axis min/max values.
7
+ */
8
+ function convertBoundingBoxToBox({ top, left, right, bottom, }) {
9
+ return {
10
+ x: { min: left, max: right },
11
+ y: { min: top, max: bottom },
12
+ };
13
+ }
14
+ function convertBoxToBoundingBox({ x, y }) {
15
+ return { top: y.min, right: x.max, bottom: y.max, left: x.min };
16
+ }
17
+ /**
18
+ * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function
19
+ * provided by Framer to allow measured points to be corrected for device scaling. This is used
20
+ * when measuring DOM elements and DOM event points.
21
+ */
22
+ function transformBoxPoints(point, transformPoint) {
23
+ if (!transformPoint)
24
+ return point;
25
+ const topLeft = transformPoint({ x: point.left, y: point.top });
26
+ const bottomRight = transformPoint({ x: point.right, y: point.bottom });
27
+ return {
28
+ top: topLeft.y,
29
+ left: topLeft.x,
30
+ bottom: bottomRight.y,
31
+ right: bottomRight.x,
32
+ };
33
+ }
34
+
35
+ exports.convertBoundingBoxToBox = convertBoundingBoxToBox;
36
+ exports.convertBoxToBoundingBox = convertBoxToBoundingBox;
37
+ exports.transformBoxPoints = transformBoxPoints;
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Bounding boxes tend to be defined as top, left, right, bottom. For various operations
3
+ * it's easier to consider each axis individually. This function returns a bounding box
4
+ * as a map of single-axis min/max values.
5
+ */
6
+ function convertBoundingBoxToBox({ top, left, right, bottom, }) {
7
+ return {
8
+ x: { min: left, max: right },
9
+ y: { min: top, max: bottom },
10
+ };
11
+ }
12
+ function convertBoxToBoundingBox({ x, y }) {
13
+ return { top: y.min, right: x.max, bottom: y.max, left: x.min };
14
+ }
15
+ /**
16
+ * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function
17
+ * provided by Framer to allow measured points to be corrected for device scaling. This is used
18
+ * when measuring DOM elements and DOM event points.
19
+ */
20
+ function transformBoxPoints(point, transformPoint) {
21
+ if (!transformPoint)
22
+ return point;
23
+ const topLeft = transformPoint({ x: point.left, y: point.top });
24
+ const bottomRight = transformPoint({ x: point.right, y: point.bottom });
25
+ return {
26
+ top: topLeft.y,
27
+ left: topLeft.x,
28
+ bottom: bottomRight.y,
29
+ right: bottomRight.x,
30
+ };
31
+ }
32
+
33
+ export { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };
@@ -0,0 +1,35 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * Reset an axis to the provided origin box.
5
+ *
6
+ * This is a mutative operation.
7
+ */
8
+ function copyAxisInto(axis, originAxis) {
9
+ axis.min = originAxis.min;
10
+ axis.max = originAxis.max;
11
+ }
12
+ /**
13
+ * Reset a box to the provided origin box.
14
+ *
15
+ * This is a mutative operation.
16
+ */
17
+ function copyBoxInto(box, originBox) {
18
+ copyAxisInto(box.x, originBox.x);
19
+ copyAxisInto(box.y, originBox.y);
20
+ }
21
+ /**
22
+ * Reset a delta to the provided origin box.
23
+ *
24
+ * This is a mutative operation.
25
+ */
26
+ function copyAxisDeltaInto(delta, originDelta) {
27
+ delta.translate = originDelta.translate;
28
+ delta.scale = originDelta.scale;
29
+ delta.originPoint = originDelta.originPoint;
30
+ delta.origin = originDelta.origin;
31
+ }
32
+
33
+ exports.copyAxisDeltaInto = copyAxisDeltaInto;
34
+ exports.copyAxisInto = copyAxisInto;
35
+ exports.copyBoxInto = copyBoxInto;
@@ -0,0 +1,31 @@
1
+ /**
2
+ * Reset an axis to the provided origin box.
3
+ *
4
+ * This is a mutative operation.
5
+ */
6
+ function copyAxisInto(axis, originAxis) {
7
+ axis.min = originAxis.min;
8
+ axis.max = originAxis.max;
9
+ }
10
+ /**
11
+ * Reset a box to the provided origin box.
12
+ *
13
+ * This is a mutative operation.
14
+ */
15
+ function copyBoxInto(box, originBox) {
16
+ copyAxisInto(box.x, originBox.x);
17
+ copyAxisInto(box.y, originBox.y);
18
+ }
19
+ /**
20
+ * Reset a delta to the provided origin box.
21
+ *
22
+ * This is a mutative operation.
23
+ */
24
+ function copyAxisDeltaInto(delta, originDelta) {
25
+ delta.translate = originDelta.translate;
26
+ delta.scale = originDelta.scale;
27
+ delta.originPoint = originDelta.originPoint;
28
+ delta.origin = originDelta.origin;
29
+ }
30
+
31
+ export { copyAxisDeltaInto, copyAxisInto, copyBoxInto };