@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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  550. package/src/main/snake-loading-frame.tsx +709 -0
@@ -0,0 +1,180 @@
1
+ import { setStyle } from '../render/dom/style-set.mjs';
2
+ import { supportsScrollTimeline } from '../utils/supports/scroll-timeline.mjs';
3
+ import { getFinalKeyframe } from './keyframes/get-final.mjs';
4
+ import { WithPromise } from './utils/WithPromise.mjs';
5
+ import { startWaapiAnimation } from './waapi/start-waapi-animation.mjs';
6
+ import { applyGeneratorOptions } from './waapi/utils/apply-generator.mjs';
7
+ import { invariant } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/errors.mjs';
8
+ import { millisecondsToSeconds, secondsToMilliseconds } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.mjs';
9
+ import { noop } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.mjs';
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+
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+ /**
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+ * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.
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+ */
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+ class NativeAnimation extends WithPromise {
15
+ constructor(options) {
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+ super();
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+ this.finishedTime = null;
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+ this.isStopped = false;
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+ /**
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+ * Tracks a manually-set start time that takes precedence over WAAPI's
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+ * dynamic startTime. This is cleared when play() or time setter is called,
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+ * allowing WAAPI to take over timing.
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+ */
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+ this.manualStartTime = null;
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+ if (!options)
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+ return;
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+ const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;
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+ this.isPseudoElement = Boolean(pseudoElement);
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+ this.allowFlatten = allowFlatten;
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+ this.options = options;
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+ invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
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+ const transition = applyGeneratorOptions(options);
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+ this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement);
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+ if (transition.autoplay === false) {
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+ this.animation.pause();
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+ }
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+ this.animation.onfinish = () => {
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+ this.finishedTime = this.time;
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+ if (!pseudoElement) {
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+ const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
41
+ if (this.updateMotionValue) {
42
+ this.updateMotionValue(keyframe);
43
+ }
44
+ /**
45
+ * If we can, we want to commit the final style as set by the user,
46
+ * rather than the computed keyframe value supplied by the animation.
47
+ * We always do this, even when a motion value is present, to prevent
48
+ * a visual flash in Firefox where the WAAPI animation's fill is removed
49
+ * during cancel() before the scheduled render can apply the correct value.
50
+ */
51
+ setStyle(element, name, keyframe);
52
+ this.animation.cancel();
53
+ }
54
+ onComplete?.();
55
+ this.notifyFinished();
56
+ };
57
+ }
58
+ play() {
59
+ if (this.isStopped)
60
+ return;
61
+ this.manualStartTime = null;
62
+ this.animation.play();
63
+ if (this.state === "finished") {
64
+ this.updateFinished();
65
+ }
66
+ }
67
+ pause() {
68
+ this.animation.pause();
69
+ }
70
+ complete() {
71
+ this.animation.finish?.();
72
+ }
73
+ cancel() {
74
+ try {
75
+ this.animation.cancel();
76
+ }
77
+ catch (e) { }
78
+ }
79
+ stop() {
80
+ if (this.isStopped)
81
+ return;
82
+ this.isStopped = true;
83
+ const { state } = this;
84
+ if (state === "idle" || state === "finished") {
85
+ return;
86
+ }
87
+ if (this.updateMotionValue) {
88
+ this.updateMotionValue();
89
+ }
90
+ else {
91
+ this.commitStyles();
92
+ }
93
+ if (!this.isPseudoElement)
94
+ this.cancel();
95
+ }
96
+ /**
97
+ * WAAPI doesn't natively have any interruption capabilities.
98
+ *
99
+ * In this method, we commit styles back to the DOM before cancelling
100
+ * the animation.
101
+ *
102
+ * This is designed to be overridden by NativeAnimationExtended, which
103
+ * will create a renderless JS animation and sample it twice to calculate
104
+ * its current value, "previous" value, and therefore allow
105
+ * Motion to also correctly calculate velocity for any subsequent animation
106
+ * while deferring the commit until the next animation frame.
107
+ */
108
+ commitStyles() {
109
+ const element = this.options?.element;
110
+ if (!this.isPseudoElement && element?.isConnected) {
111
+ this.animation.commitStyles?.();
112
+ }
113
+ }
114
+ get duration() {
115
+ const duration = this.animation.effect?.getComputedTiming?.().duration || 0;
116
+ return millisecondsToSeconds(Number(duration));
117
+ }
118
+ get iterationDuration() {
119
+ const { delay = 0 } = this.options || {};
120
+ return this.duration + millisecondsToSeconds(delay);
121
+ }
122
+ get time() {
123
+ return millisecondsToSeconds(Number(this.animation.currentTime) || 0);
124
+ }
125
+ set time(newTime) {
126
+ const wasFinished = this.finishedTime !== null;
127
+ this.manualStartTime = null;
128
+ this.finishedTime = null;
129
+ this.animation.currentTime = secondsToMilliseconds(newTime);
130
+ if (wasFinished) {
131
+ this.animation.pause();
132
+ }
133
+ }
134
+ /**
135
+ * The playback speed of the animation.
136
+ * 1 = normal speed, 2 = double speed, 0.5 = half speed.
137
+ */
138
+ get speed() {
139
+ return this.animation.playbackRate;
140
+ }
141
+ set speed(newSpeed) {
142
+ // Allow backwards playback after finishing
143
+ if (newSpeed < 0)
144
+ this.finishedTime = null;
145
+ this.animation.playbackRate = newSpeed;
146
+ }
147
+ get state() {
148
+ return this.finishedTime !== null
149
+ ? "finished"
150
+ : this.animation.playState;
151
+ }
152
+ get startTime() {
153
+ return this.manualStartTime ?? Number(this.animation.startTime);
154
+ }
155
+ set startTime(newStartTime) {
156
+ this.manualStartTime = this.animation.startTime = newStartTime;
157
+ }
158
+ /**
159
+ * Attaches a timeline to the animation, for instance the `ScrollTimeline`.
160
+ */
161
+ attachTimeline({ timeline, rangeStart, rangeEnd, observe, }) {
162
+ if (this.allowFlatten) {
163
+ this.animation.effect?.updateTiming({ easing: "linear" });
164
+ }
165
+ this.animation.onfinish = null;
166
+ if (timeline && supportsScrollTimeline()) {
167
+ this.animation.timeline = timeline;
168
+ if (rangeStart)
169
+ this.animation.rangeStart = rangeStart;
170
+ if (rangeEnd)
171
+ this.animation.rangeEnd = rangeEnd;
172
+ return noop;
173
+ }
174
+ else {
175
+ return observe(this);
176
+ }
177
+ }
178
+ }
179
+
180
+ export { NativeAnimation };
@@ -0,0 +1,89 @@
1
+ 'use strict';
2
+
3
+ var syncTime = require('../frameloop/sync-time.js');
4
+ var styleSet = require('../render/dom/style-set.js');
5
+ var JSAnimation = require('./JSAnimation.js');
6
+ var NativeAnimation = require('./NativeAnimation.js');
7
+ var replaceTransitionType = require('./utils/replace-transition-type.js');
8
+ var unsupportedEasing = require('./waapi/utils/unsupported-easing.js');
9
+ var clamp = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/clamp.js');
10
+
11
+ /**
12
+ * 10ms is chosen here as it strikes a balance between smooth
13
+ * results (more than one keyframe per frame at 60fps) and
14
+ * keyframe quantity.
15
+ */
16
+ const sampleDelta = 10; //ms
17
+ class NativeAnimationExtended extends NativeAnimation.NativeAnimation {
18
+ constructor(options) {
19
+ /**
20
+ * The base NativeAnimation function only supports a subset
21
+ * of Motion easings, and WAAPI also only supports some
22
+ * easing functions via string/cubic-bezier definitions.
23
+ *
24
+ * This function replaces those unsupported easing functions
25
+ * with a JS easing function. This will later get compiled
26
+ * to a linear() easing function.
27
+ */
28
+ unsupportedEasing.replaceStringEasing(options);
29
+ /**
30
+ * Ensure we replace the transition type with a generator function
31
+ * before passing to WAAPI.
32
+ *
33
+ * TODO: Does this have a better home? It could be shared with
34
+ * JSAnimation.
35
+ */
36
+ replaceTransitionType.replaceTransitionType(options);
37
+ super(options);
38
+ /**
39
+ * Only set startTime when the animation should autoplay.
40
+ * Setting startTime on a paused WAAPI animation unpauses it
41
+ * (per the WAAPI spec), which breaks autoplay: false.
42
+ */
43
+ if (options.startTime !== undefined && options.autoplay !== false) {
44
+ this.startTime = options.startTime;
45
+ }
46
+ this.options = options;
47
+ }
48
+ /**
49
+ * WAAPI doesn't natively have any interruption capabilities.
50
+ *
51
+ * Rather than read committed styles back out of the DOM, we can
52
+ * create a renderless JS animation and sample it twice to calculate
53
+ * its current value, "previous" value, and therefore allow
54
+ * Motion to calculate velocity for any subsequent animation.
55
+ */
56
+ updateMotionValue(value) {
57
+ const { motionValue, onUpdate, onComplete, element, ...options } = this.options;
58
+ if (!motionValue)
59
+ return;
60
+ if (value !== undefined) {
61
+ motionValue.set(value);
62
+ return;
63
+ }
64
+ const sampleAnimation = new JSAnimation.JSAnimation({
65
+ ...options,
66
+ autoplay: false,
67
+ });
68
+ /**
69
+ * Use wall-clock elapsed time for sampling.
70
+ * Under CPU load, WAAPI's currentTime may not reflect actual
71
+ * elapsed time, causing incorrect sampling and visual jumps.
72
+ */
73
+ const sampleTime = Math.max(sampleDelta, syncTime.time.now() - this.startTime);
74
+ const delta = clamp.clamp(0, sampleDelta, sampleTime - sampleDelta);
75
+ const current = sampleAnimation.sample(sampleTime).value;
76
+ /**
77
+ * Write the estimated value to inline style so it persists
78
+ * after cancel(), covering the async gap before the next
79
+ * animation starts.
80
+ */
81
+ const { name } = this.options;
82
+ if (element && name)
83
+ styleSet.setStyle(element, name, current);
84
+ motionValue.setWithVelocity(sampleAnimation.sample(Math.max(0, sampleTime - delta)).value, current, delta);
85
+ sampleAnimation.stop();
86
+ }
87
+ }
88
+
89
+ exports.NativeAnimationExtended = NativeAnimationExtended;
@@ -0,0 +1,87 @@
1
+ import { time } from '../frameloop/sync-time.mjs';
2
+ import { setStyle } from '../render/dom/style-set.mjs';
3
+ import { JSAnimation } from './JSAnimation.mjs';
4
+ import { NativeAnimation } from './NativeAnimation.mjs';
5
+ import { replaceTransitionType } from './utils/replace-transition-type.mjs';
6
+ import { replaceStringEasing } from './waapi/utils/unsupported-easing.mjs';
7
+ import { clamp } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/clamp.mjs';
8
+
9
+ /**
10
+ * 10ms is chosen here as it strikes a balance between smooth
11
+ * results (more than one keyframe per frame at 60fps) and
12
+ * keyframe quantity.
13
+ */
14
+ const sampleDelta = 10; //ms
15
+ class NativeAnimationExtended extends NativeAnimation {
16
+ constructor(options) {
17
+ /**
18
+ * The base NativeAnimation function only supports a subset
19
+ * of Motion easings, and WAAPI also only supports some
20
+ * easing functions via string/cubic-bezier definitions.
21
+ *
22
+ * This function replaces those unsupported easing functions
23
+ * with a JS easing function. This will later get compiled
24
+ * to a linear() easing function.
25
+ */
26
+ replaceStringEasing(options);
27
+ /**
28
+ * Ensure we replace the transition type with a generator function
29
+ * before passing to WAAPI.
30
+ *
31
+ * TODO: Does this have a better home? It could be shared with
32
+ * JSAnimation.
33
+ */
34
+ replaceTransitionType(options);
35
+ super(options);
36
+ /**
37
+ * Only set startTime when the animation should autoplay.
38
+ * Setting startTime on a paused WAAPI animation unpauses it
39
+ * (per the WAAPI spec), which breaks autoplay: false.
40
+ */
41
+ if (options.startTime !== undefined && options.autoplay !== false) {
42
+ this.startTime = options.startTime;
43
+ }
44
+ this.options = options;
45
+ }
46
+ /**
47
+ * WAAPI doesn't natively have any interruption capabilities.
48
+ *
49
+ * Rather than read committed styles back out of the DOM, we can
50
+ * create a renderless JS animation and sample it twice to calculate
51
+ * its current value, "previous" value, and therefore allow
52
+ * Motion to calculate velocity for any subsequent animation.
53
+ */
54
+ updateMotionValue(value) {
55
+ const { motionValue, onUpdate, onComplete, element, ...options } = this.options;
56
+ if (!motionValue)
57
+ return;
58
+ if (value !== undefined) {
59
+ motionValue.set(value);
60
+ return;
61
+ }
62
+ const sampleAnimation = new JSAnimation({
63
+ ...options,
64
+ autoplay: false,
65
+ });
66
+ /**
67
+ * Use wall-clock elapsed time for sampling.
68
+ * Under CPU load, WAAPI's currentTime may not reflect actual
69
+ * elapsed time, causing incorrect sampling and visual jumps.
70
+ */
71
+ const sampleTime = Math.max(sampleDelta, time.now() - this.startTime);
72
+ const delta = clamp(0, sampleDelta, sampleTime - sampleDelta);
73
+ const current = sampleAnimation.sample(sampleTime).value;
74
+ /**
75
+ * Write the estimated value to inline style so it persists
76
+ * after cancel(), covering the async gap before the next
77
+ * animation starts.
78
+ */
79
+ const { name } = this.options;
80
+ if (element && name)
81
+ setStyle(element, name, current);
82
+ motionValue.setWithVelocity(sampleAnimation.sample(Math.max(0, sampleTime - delta)).value, current, delta);
83
+ sampleAnimation.stop();
84
+ }
85
+ }
86
+
87
+ export { NativeAnimationExtended };
@@ -0,0 +1,13 @@
1
+ 'use strict';
2
+
3
+ var motionValue = require('../interfaces/motion-value.js');
4
+ var index = require('../../value/index.js');
5
+ var isMotionValue = require('../../value/utils/is-motion-value.js');
6
+
7
+ function animateSingleValue(value, keyframes, options) {
8
+ const motionValue$1 = isMotionValue.isMotionValue(value) ? value : index.motionValue(value);
9
+ motionValue$1.start(motionValue.animateMotionValue("", motionValue$1, keyframes, options));
10
+ return motionValue$1.animation;
11
+ }
12
+
13
+ exports.animateSingleValue = animateSingleValue;
@@ -0,0 +1,11 @@
1
+ import { animateMotionValue } from '../interfaces/motion-value.mjs';
2
+ import { motionValue } from '../../value/index.mjs';
3
+ import { isMotionValue } from '../../value/utils/is-motion-value.mjs';
4
+
5
+ function animateSingleValue(value, keyframes, options) {
6
+ const motionValue$1 = isMotionValue(value) ? value : motionValue(value);
7
+ motionValue$1.start(animateMotionValue("", motionValue$1, keyframes, options));
8
+ return motionValue$1.animation;
9
+ }
10
+
11
+ export { animateSingleValue };
@@ -0,0 +1,19 @@
1
+ 'use strict';
2
+
3
+ var syncTime = require('../../frameloop/sync-time.js');
4
+ var frame = require('../../frameloop/frame.js');
5
+
6
+ const frameloopDriver = (update) => {
7
+ const passTimestamp = ({ timestamp }) => update(timestamp);
8
+ return {
9
+ start: (keepAlive = true) => frame.frame.update(passTimestamp, keepAlive),
10
+ stop: () => frame.cancelFrame(passTimestamp),
11
+ /**
12
+ * If we're processing this frame we can use the
13
+ * framelocked timestamp to keep things in sync.
14
+ */
15
+ now: () => (frame.frameData.isProcessing ? frame.frameData.timestamp : syncTime.time.now()),
16
+ };
17
+ };
18
+
19
+ exports.frameloopDriver = frameloopDriver;
@@ -0,0 +1,17 @@
1
+ import { time } from '../../frameloop/sync-time.mjs';
2
+ import { frameData, cancelFrame, frame } from '../../frameloop/frame.mjs';
3
+
4
+ const frameloopDriver = (update) => {
5
+ const passTimestamp = ({ timestamp }) => update(timestamp);
6
+ return {
7
+ start: (keepAlive = true) => frame.update(passTimestamp, keepAlive),
8
+ stop: () => cancelFrame(passTimestamp),
9
+ /**
10
+ * If we're processing this frame we can use the
11
+ * framelocked timestamp to keep things in sync.
12
+ */
13
+ now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),
14
+ };
15
+ };
16
+
17
+ export { frameloopDriver };
@@ -0,0 +1,89 @@
1
+ 'use strict';
2
+
3
+ var spring = require('./spring.js');
4
+ var velocity = require('./utils/velocity.js');
5
+
6
+ function inertia({ keyframes, velocity: velocity$1 = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
7
+ const origin = keyframes[0];
8
+ const state = {
9
+ done: false,
10
+ value: origin,
11
+ };
12
+ const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
13
+ const nearestBoundary = (v) => {
14
+ if (min === undefined)
15
+ return max;
16
+ if (max === undefined)
17
+ return min;
18
+ return Math.abs(min - v) < Math.abs(max - v) ? min : max;
19
+ };
20
+ let amplitude = power * velocity$1;
21
+ const ideal = origin + amplitude;
22
+ const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
23
+ /**
24
+ * If the target has changed we need to re-calculate the amplitude, otherwise
25
+ * the animation will start from the wrong position.
26
+ */
27
+ if (target !== ideal)
28
+ amplitude = target - origin;
29
+ const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
30
+ const calcLatest = (t) => target + calcDelta(t);
31
+ const applyFriction = (t) => {
32
+ const delta = calcDelta(t);
33
+ const latest = calcLatest(t);
34
+ state.done = Math.abs(delta) <= restDelta;
35
+ state.value = state.done ? target : latest;
36
+ };
37
+ /**
38
+ * Ideally this would resolve for t in a stateless way, we could
39
+ * do that by always precalculating the animation but as we know
40
+ * this will be done anyway we can assume that spring will
41
+ * be discovered during that.
42
+ */
43
+ let timeReachedBoundary;
44
+ let spring$1;
45
+ const checkCatchBoundary = (t) => {
46
+ if (!isOutOfBounds(state.value))
47
+ return;
48
+ timeReachedBoundary = t;
49
+ spring$1 = spring.spring({
50
+ keyframes: [state.value, nearestBoundary(state.value)],
51
+ velocity: velocity.getGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000
52
+ damping: bounceDamping,
53
+ stiffness: bounceStiffness,
54
+ restDelta,
55
+ restSpeed,
56
+ });
57
+ };
58
+ checkCatchBoundary(0);
59
+ return {
60
+ calculatedDuration: null,
61
+ next: (t) => {
62
+ /**
63
+ * We need to resolve the friction to figure out if we need a
64
+ * spring but we don't want to do this twice per frame. So here
65
+ * we flag if we updated for this frame and later if we did
66
+ * we can skip doing it again.
67
+ */
68
+ let hasUpdatedFrame = false;
69
+ if (!spring$1 && timeReachedBoundary === undefined) {
70
+ hasUpdatedFrame = true;
71
+ applyFriction(t);
72
+ checkCatchBoundary(t);
73
+ }
74
+ /**
75
+ * If we have a spring and the provided t is beyond the moment the friction
76
+ * animation crossed the min/max boundary, use the spring.
77
+ */
78
+ if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {
79
+ return spring$1.next(t - timeReachedBoundary);
80
+ }
81
+ else {
82
+ !hasUpdatedFrame && applyFriction(t);
83
+ return state;
84
+ }
85
+ },
86
+ };
87
+ }
88
+
89
+ exports.inertia = inertia;
@@ -0,0 +1,87 @@
1
+ import { spring } from './spring.mjs';
2
+ import { getGeneratorVelocity } from './utils/velocity.mjs';
3
+
4
+ function inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
5
+ const origin = keyframes[0];
6
+ const state = {
7
+ done: false,
8
+ value: origin,
9
+ };
10
+ const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
11
+ const nearestBoundary = (v) => {
12
+ if (min === undefined)
13
+ return max;
14
+ if (max === undefined)
15
+ return min;
16
+ return Math.abs(min - v) < Math.abs(max - v) ? min : max;
17
+ };
18
+ let amplitude = power * velocity;
19
+ const ideal = origin + amplitude;
20
+ const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
21
+ /**
22
+ * If the target has changed we need to re-calculate the amplitude, otherwise
23
+ * the animation will start from the wrong position.
24
+ */
25
+ if (target !== ideal)
26
+ amplitude = target - origin;
27
+ const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
28
+ const calcLatest = (t) => target + calcDelta(t);
29
+ const applyFriction = (t) => {
30
+ const delta = calcDelta(t);
31
+ const latest = calcLatest(t);
32
+ state.done = Math.abs(delta) <= restDelta;
33
+ state.value = state.done ? target : latest;
34
+ };
35
+ /**
36
+ * Ideally this would resolve for t in a stateless way, we could
37
+ * do that by always precalculating the animation but as we know
38
+ * this will be done anyway we can assume that spring will
39
+ * be discovered during that.
40
+ */
41
+ let timeReachedBoundary;
42
+ let spring$1;
43
+ const checkCatchBoundary = (t) => {
44
+ if (!isOutOfBounds(state.value))
45
+ return;
46
+ timeReachedBoundary = t;
47
+ spring$1 = spring({
48
+ keyframes: [state.value, nearestBoundary(state.value)],
49
+ velocity: getGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000
50
+ damping: bounceDamping,
51
+ stiffness: bounceStiffness,
52
+ restDelta,
53
+ restSpeed,
54
+ });
55
+ };
56
+ checkCatchBoundary(0);
57
+ return {
58
+ calculatedDuration: null,
59
+ next: (t) => {
60
+ /**
61
+ * We need to resolve the friction to figure out if we need a
62
+ * spring but we don't want to do this twice per frame. So here
63
+ * we flag if we updated for this frame and later if we did
64
+ * we can skip doing it again.
65
+ */
66
+ let hasUpdatedFrame = false;
67
+ if (!spring$1 && timeReachedBoundary === undefined) {
68
+ hasUpdatedFrame = true;
69
+ applyFriction(t);
70
+ checkCatchBoundary(t);
71
+ }
72
+ /**
73
+ * If we have a spring and the provided t is beyond the moment the friction
74
+ * animation crossed the min/max boundary, use the spring.
75
+ */
76
+ if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {
77
+ return spring$1.next(t - timeReachedBoundary);
78
+ }
79
+ else {
80
+ !hasUpdatedFrame && applyFriction(t);
81
+ return state;
82
+ }
83
+ },
84
+ };
85
+ }
86
+
87
+ export { inertia };
@@ -0,0 +1,54 @@
1
+ 'use strict';
2
+
3
+ var interpolate = require('../../utils/interpolate.js');
4
+ var _default = require('../keyframes/offsets/default.js');
5
+ var time = require('../keyframes/offsets/time.js');
6
+ var isEasingArray = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/easing/utils/is-easing-array.js');
7
+ var map = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/easing/utils/map.js');
8
+ var ease = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/easing/ease.js');
9
+
10
+ function defaultEasing(values, easing) {
11
+ return values.map(() => easing || ease.easeInOut).splice(0, values.length - 1);
12
+ }
13
+ function keyframes({ duration = 300, keyframes: keyframeValues, times, ease = "easeInOut", }) {
14
+ /**
15
+ * Easing functions can be externally defined as strings. Here we convert them
16
+ * into actual functions.
17
+ */
18
+ const easingFunctions = isEasingArray.isEasingArray(ease)
19
+ ? ease.map(map.easingDefinitionToFunction)
20
+ : map.easingDefinitionToFunction(ease);
21
+ /**
22
+ * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator
23
+ * to reduce GC during animation.
24
+ */
25
+ const state = {
26
+ done: false,
27
+ value: keyframeValues[0],
28
+ };
29
+ /**
30
+ * Create a times array based on the provided 0-1 offsets
31
+ */
32
+ const absoluteTimes = time.convertOffsetToTimes(
33
+ // Only use the provided offsets if they're the correct length
34
+ // TODO Maybe we should warn here if there's a length mismatch
35
+ times && times.length === keyframeValues.length
36
+ ? times
37
+ : _default.defaultOffset(keyframeValues), duration);
38
+ const mapTimeToKeyframe = interpolate.interpolate(absoluteTimes, keyframeValues, {
39
+ ease: Array.isArray(easingFunctions)
40
+ ? easingFunctions
41
+ : defaultEasing(keyframeValues, easingFunctions),
42
+ });
43
+ return {
44
+ calculatedDuration: duration,
45
+ next: (t) => {
46
+ state.value = mapTimeToKeyframe(t);
47
+ state.done = t >= duration;
48
+ return state;
49
+ },
50
+ };
51
+ }
52
+
53
+ exports.defaultEasing = defaultEasing;
54
+ exports.keyframes = keyframes;