@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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  550. package/src/main/snake-loading-frame.tsx +709 -0
@@ -0,0 +1,385 @@
1
+ import { time } from '../frameloop/sync-time.mjs';
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+ import { mix } from '../utils/mix/index.mjs';
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+ import { frameloopDriver } from './drivers/frame.mjs';
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+ import { inertia } from './generators/inertia.mjs';
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+ import { keyframes } from './generators/keyframes.mjs';
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+ import { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';
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+ import { getGeneratorVelocity } from './generators/utils/velocity.mjs';
8
+ import { getFinalKeyframe } from './keyframes/get-final.mjs';
9
+ import { replaceTransitionType } from './utils/replace-transition-type.mjs';
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+ import { WithPromise } from './utils/WithPromise.mjs';
11
+ import { invariant } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/errors.mjs';
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+ import { pipe } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/pipe.mjs';
13
+ import { millisecondsToSeconds, secondsToMilliseconds } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.mjs';
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+ import { clamp } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/clamp.mjs';
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+
16
+ const percentToProgress = (percent) => percent / 100;
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+ class JSAnimation extends WithPromise {
18
+ constructor(options) {
19
+ super();
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+ this.state = "idle";
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+ this.startTime = null;
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+ this.isStopped = false;
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+ /**
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+ * The current time of the animation.
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+ */
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+ this.currentTime = 0;
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+ /**
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+ * The time at which the animation was paused.
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+ */
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+ this.holdTime = null;
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+ /**
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+ * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.
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+ */
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+ this.playbackSpeed = 1;
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+ /**
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+ * Reusable state object for the delay phase to avoid
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+ * allocating a new object every frame.
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+ */
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+ this.delayState = {
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+ done: false,
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+ value: undefined,
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+ };
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+ /**
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+ * This method is bound to the instance to fix a pattern where
45
+ * animation.stop is returned as a reference from a useEffect.
46
+ */
47
+ this.stop = () => {
48
+ const { motionValue } = this.options;
49
+ if (motionValue && motionValue.updatedAt !== time.now()) {
50
+ this.tick(time.now());
51
+ }
52
+ this.isStopped = true;
53
+ if (this.state === "idle")
54
+ return;
55
+ this.teardown();
56
+ this.options.onStop?.();
57
+ };
58
+ this.options = options;
59
+ this.initAnimation();
60
+ this.play();
61
+ if (options.autoplay === false)
62
+ this.pause();
63
+ }
64
+ initAnimation() {
65
+ const { options } = this;
66
+ replaceTransitionType(options);
67
+ const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;
68
+ let { keyframes: keyframes$1 } = options;
69
+ const generatorFactory = type || keyframes;
70
+ if (process.env.NODE_ENV !== "production" &&
71
+ generatorFactory !== keyframes) {
72
+ invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, "spring-two-frames");
73
+ }
74
+ if (generatorFactory !== keyframes &&
75
+ typeof keyframes$1[0] !== "number") {
76
+ this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));
77
+ keyframes$1 = [0, 100];
78
+ }
79
+ const generator = generatorFactory({ ...options, keyframes: keyframes$1 });
80
+ /**
81
+ * If we have a mirror repeat type we need to create a second generator that outputs the
82
+ * mirrored (not reversed) animation and later ping pong between the two generators.
83
+ */
84
+ if (repeatType === "mirror") {
85
+ this.mirroredGenerator = generatorFactory({
86
+ ...options,
87
+ keyframes: [...keyframes$1].reverse(),
88
+ velocity: -velocity,
89
+ });
90
+ }
91
+ /**
92
+ * If duration is undefined and we have repeat options,
93
+ * we need to calculate a duration from the generator.
94
+ *
95
+ * We set it to the generator itself to cache the duration.
96
+ * Any timeline resolver will need to have already precalculated
97
+ * the duration by this step.
98
+ */
99
+ if (generator.calculatedDuration === null) {
100
+ generator.calculatedDuration = calcGeneratorDuration(generator);
101
+ }
102
+ const { calculatedDuration } = generator;
103
+ this.calculatedDuration = calculatedDuration;
104
+ this.resolvedDuration = calculatedDuration + repeatDelay;
105
+ this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;
106
+ this.generator = generator;
107
+ }
108
+ updateTime(timestamp) {
109
+ const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;
110
+ // Update currentTime
111
+ if (this.holdTime !== null) {
112
+ this.currentTime = this.holdTime;
113
+ }
114
+ else {
115
+ // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =
116
+ // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for
117
+ // example.
118
+ this.currentTime = animationTime;
119
+ }
120
+ }
121
+ tick(timestamp, sample = false) {
122
+ const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;
123
+ if (this.startTime === null)
124
+ return generator.next(0);
125
+ const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;
126
+ /**
127
+ * requestAnimationFrame timestamps can come through as lower than
128
+ * the startTime as set by performance.now(). Here we prevent this,
129
+ * though in the future it could be possible to make setting startTime
130
+ * a pending operation that gets resolved here.
131
+ */
132
+ if (this.speed > 0) {
133
+ this.startTime = Math.min(this.startTime, timestamp);
134
+ }
135
+ else if (this.speed < 0) {
136
+ this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);
137
+ }
138
+ if (sample) {
139
+ this.currentTime = timestamp;
140
+ }
141
+ else {
142
+ this.updateTime(timestamp);
143
+ }
144
+ // Rebase on delay
145
+ const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);
146
+ const isInDelayPhase = this.playbackSpeed >= 0
147
+ ? timeWithoutDelay < 0
148
+ : timeWithoutDelay > totalDuration;
149
+ this.currentTime = Math.max(timeWithoutDelay, 0);
150
+ // If this animation has finished, set the current time to the total duration.
151
+ if (this.state === "finished" && this.holdTime === null) {
152
+ this.currentTime = totalDuration;
153
+ }
154
+ let elapsed = this.currentTime;
155
+ let frameGenerator = generator;
156
+ if (repeat) {
157
+ /**
158
+ * Get the current progress (0-1) of the animation. If t is >
159
+ * than duration we'll get values like 2.5 (midway through the
160
+ * third iteration)
161
+ */
162
+ const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;
163
+ /**
164
+ * Get the current iteration (0 indexed). For instance the floor of
165
+ * 2.5 is 2.
166
+ */
167
+ let currentIteration = Math.floor(progress);
168
+ /**
169
+ * Get the current progress of the iteration by taking the remainder
170
+ * so 2.5 is 0.5 through iteration 2
171
+ */
172
+ let iterationProgress = progress % 1.0;
173
+ /**
174
+ * If iteration progress is 1 we count that as the end
175
+ * of the previous iteration.
176
+ */
177
+ if (!iterationProgress && progress >= 1) {
178
+ iterationProgress = 1;
179
+ }
180
+ iterationProgress === 1 && currentIteration--;
181
+ currentIteration = Math.min(currentIteration, repeat + 1);
182
+ /**
183
+ * Reverse progress if we're not running in "normal" direction
184
+ */
185
+ const isOddIteration = Boolean(currentIteration % 2);
186
+ if (isOddIteration) {
187
+ if (repeatType === "reverse") {
188
+ iterationProgress = 1 - iterationProgress;
189
+ if (repeatDelay) {
190
+ iterationProgress -= repeatDelay / resolvedDuration;
191
+ }
192
+ }
193
+ else if (repeatType === "mirror") {
194
+ frameGenerator = mirroredGenerator;
195
+ }
196
+ }
197
+ elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;
198
+ }
199
+ /**
200
+ * If we're in negative time, set state as the initial keyframe.
201
+ * This prevents delay: x, duration: 0 animations from finishing
202
+ * instantly.
203
+ */
204
+ let state;
205
+ if (isInDelayPhase) {
206
+ this.delayState.value = keyframes[0];
207
+ state = this.delayState;
208
+ }
209
+ else {
210
+ state = frameGenerator.next(elapsed);
211
+ }
212
+ if (mixKeyframes && !isInDelayPhase) {
213
+ state.value = mixKeyframes(state.value);
214
+ }
215
+ let { done } = state;
216
+ if (!isInDelayPhase && calculatedDuration !== null) {
217
+ done =
218
+ this.playbackSpeed >= 0
219
+ ? this.currentTime >= totalDuration
220
+ : this.currentTime <= 0;
221
+ }
222
+ const isAnimationFinished = this.holdTime === null &&
223
+ (this.state === "finished" || (this.state === "running" && done));
224
+ // TODO: The exception for inertia could be cleaner here
225
+ if (isAnimationFinished && type !== inertia) {
226
+ state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
227
+ }
228
+ if (onUpdate) {
229
+ onUpdate(state.value);
230
+ }
231
+ if (isAnimationFinished) {
232
+ this.finish();
233
+ }
234
+ return state;
235
+ }
236
+ /**
237
+ * Allows the returned animation to be awaited or promise-chained. Currently
238
+ * resolves when the animation finishes at all but in a future update could/should
239
+ * reject if its cancels.
240
+ */
241
+ then(resolve, reject) {
242
+ return this.finished.then(resolve, reject);
243
+ }
244
+ get duration() {
245
+ return millisecondsToSeconds(this.calculatedDuration);
246
+ }
247
+ get iterationDuration() {
248
+ const { delay = 0 } = this.options || {};
249
+ return this.duration + millisecondsToSeconds(delay);
250
+ }
251
+ get time() {
252
+ return millisecondsToSeconds(this.currentTime);
253
+ }
254
+ set time(newTime) {
255
+ newTime = secondsToMilliseconds(newTime);
256
+ this.currentTime = newTime;
257
+ if (this.startTime === null ||
258
+ this.holdTime !== null ||
259
+ this.playbackSpeed === 0) {
260
+ this.holdTime = newTime;
261
+ }
262
+ else if (this.driver) {
263
+ this.startTime = this.driver.now() - newTime / this.playbackSpeed;
264
+ }
265
+ if (this.driver) {
266
+ this.driver.start(false);
267
+ }
268
+ else {
269
+ this.startTime = 0;
270
+ this.state = "paused";
271
+ this.holdTime = newTime;
272
+ this.tick(newTime);
273
+ }
274
+ }
275
+ /**
276
+ * Returns the generator's velocity at the current time in units/second.
277
+ * Uses the analytical derivative when available (springs), avoiding
278
+ * the MotionValue's frame-dependent velocity estimation.
279
+ */
280
+ getGeneratorVelocity() {
281
+ const t = this.currentTime;
282
+ if (t <= 0)
283
+ return this.options.velocity || 0;
284
+ if (this.generator.velocity) {
285
+ return this.generator.velocity(t);
286
+ }
287
+ // Fallback: finite difference
288
+ const current = this.generator.next(t).value;
289
+ return getGeneratorVelocity((s) => this.generator.next(s).value, t, current);
290
+ }
291
+ get speed() {
292
+ return this.playbackSpeed;
293
+ }
294
+ set speed(newSpeed) {
295
+ const hasChanged = this.playbackSpeed !== newSpeed;
296
+ if (hasChanged && this.driver) {
297
+ this.updateTime(time.now());
298
+ }
299
+ this.playbackSpeed = newSpeed;
300
+ if (hasChanged && this.driver) {
301
+ this.time = millisecondsToSeconds(this.currentTime);
302
+ }
303
+ }
304
+ play() {
305
+ if (this.isStopped)
306
+ return;
307
+ const { driver = frameloopDriver, startTime } = this.options;
308
+ if (!this.driver) {
309
+ this.driver = driver((timestamp) => this.tick(timestamp));
310
+ }
311
+ this.options.onPlay?.();
312
+ const now = this.driver.now();
313
+ if (this.state === "finished") {
314
+ this.updateFinished();
315
+ this.startTime = now;
316
+ }
317
+ else if (this.holdTime !== null) {
318
+ this.startTime = now - this.holdTime;
319
+ }
320
+ else if (!this.startTime) {
321
+ this.startTime = startTime ?? now;
322
+ }
323
+ if (this.state === "finished" && this.speed < 0) {
324
+ this.startTime += this.calculatedDuration;
325
+ }
326
+ this.holdTime = null;
327
+ /**
328
+ * Set playState to running only after we've used it in
329
+ * the previous logic.
330
+ */
331
+ this.state = "running";
332
+ this.driver.start();
333
+ }
334
+ pause() {
335
+ this.state = "paused";
336
+ this.updateTime(time.now());
337
+ this.holdTime = this.currentTime;
338
+ }
339
+ complete() {
340
+ if (this.state !== "running") {
341
+ this.play();
342
+ }
343
+ this.state = "finished";
344
+ this.holdTime = null;
345
+ }
346
+ finish() {
347
+ this.notifyFinished();
348
+ this.teardown();
349
+ this.state = "finished";
350
+ this.options.onComplete?.();
351
+ }
352
+ cancel() {
353
+ this.holdTime = null;
354
+ this.startTime = 0;
355
+ this.tick(0);
356
+ this.teardown();
357
+ this.options.onCancel?.();
358
+ }
359
+ teardown() {
360
+ this.state = "idle";
361
+ this.stopDriver();
362
+ this.startTime = this.holdTime = null;
363
+ }
364
+ stopDriver() {
365
+ if (!this.driver)
366
+ return;
367
+ this.driver.stop();
368
+ this.driver = undefined;
369
+ }
370
+ sample(sampleTime) {
371
+ this.startTime = 0;
372
+ return this.tick(sampleTime, true);
373
+ }
374
+ attachTimeline(timeline) {
375
+ if (this.options.allowFlatten) {
376
+ this.options.type = "keyframes";
377
+ this.options.ease = "linear";
378
+ this.initAnimation();
379
+ }
380
+ this.driver?.stop();
381
+ return timeline.observe(this);
382
+ }
383
+ }
384
+
385
+ export { JSAnimation };
@@ -0,0 +1,182 @@
1
+ 'use strict';
2
+
3
+ var styleSet = require('../render/dom/style-set.js');
4
+ var scrollTimeline = require('../utils/supports/scroll-timeline.js');
5
+ var getFinal = require('./keyframes/get-final.js');
6
+ var WithPromise = require('./utils/WithPromise.js');
7
+ var startWaapiAnimation = require('./waapi/start-waapi-animation.js');
8
+ var applyGenerator = require('./waapi/utils/apply-generator.js');
9
+ var errors = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/errors.js');
10
+ var timeConversion = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.js');
11
+ var noop = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.js');
12
+
13
+ /**
14
+ * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.
15
+ */
16
+ class NativeAnimation extends WithPromise.WithPromise {
17
+ constructor(options) {
18
+ super();
19
+ this.finishedTime = null;
20
+ this.isStopped = false;
21
+ /**
22
+ * Tracks a manually-set start time that takes precedence over WAAPI's
23
+ * dynamic startTime. This is cleared when play() or time setter is called,
24
+ * allowing WAAPI to take over timing.
25
+ */
26
+ this.manualStartTime = null;
27
+ if (!options)
28
+ return;
29
+ const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;
30
+ this.isPseudoElement = Boolean(pseudoElement);
31
+ this.allowFlatten = allowFlatten;
32
+ this.options = options;
33
+ errors.invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
34
+ const transition = applyGenerator.applyGeneratorOptions(options);
35
+ this.animation = startWaapiAnimation.startWaapiAnimation(element, name, keyframes, transition, pseudoElement);
36
+ if (transition.autoplay === false) {
37
+ this.animation.pause();
38
+ }
39
+ this.animation.onfinish = () => {
40
+ this.finishedTime = this.time;
41
+ if (!pseudoElement) {
42
+ const keyframe = getFinal.getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
43
+ if (this.updateMotionValue) {
44
+ this.updateMotionValue(keyframe);
45
+ }
46
+ /**
47
+ * If we can, we want to commit the final style as set by the user,
48
+ * rather than the computed keyframe value supplied by the animation.
49
+ * We always do this, even when a motion value is present, to prevent
50
+ * a visual flash in Firefox where the WAAPI animation's fill is removed
51
+ * during cancel() before the scheduled render can apply the correct value.
52
+ */
53
+ styleSet.setStyle(element, name, keyframe);
54
+ this.animation.cancel();
55
+ }
56
+ onComplete?.();
57
+ this.notifyFinished();
58
+ };
59
+ }
60
+ play() {
61
+ if (this.isStopped)
62
+ return;
63
+ this.manualStartTime = null;
64
+ this.animation.play();
65
+ if (this.state === "finished") {
66
+ this.updateFinished();
67
+ }
68
+ }
69
+ pause() {
70
+ this.animation.pause();
71
+ }
72
+ complete() {
73
+ this.animation.finish?.();
74
+ }
75
+ cancel() {
76
+ try {
77
+ this.animation.cancel();
78
+ }
79
+ catch (e) { }
80
+ }
81
+ stop() {
82
+ if (this.isStopped)
83
+ return;
84
+ this.isStopped = true;
85
+ const { state } = this;
86
+ if (state === "idle" || state === "finished") {
87
+ return;
88
+ }
89
+ if (this.updateMotionValue) {
90
+ this.updateMotionValue();
91
+ }
92
+ else {
93
+ this.commitStyles();
94
+ }
95
+ if (!this.isPseudoElement)
96
+ this.cancel();
97
+ }
98
+ /**
99
+ * WAAPI doesn't natively have any interruption capabilities.
100
+ *
101
+ * In this method, we commit styles back to the DOM before cancelling
102
+ * the animation.
103
+ *
104
+ * This is designed to be overridden by NativeAnimationExtended, which
105
+ * will create a renderless JS animation and sample it twice to calculate
106
+ * its current value, "previous" value, and therefore allow
107
+ * Motion to also correctly calculate velocity for any subsequent animation
108
+ * while deferring the commit until the next animation frame.
109
+ */
110
+ commitStyles() {
111
+ const element = this.options?.element;
112
+ if (!this.isPseudoElement && element?.isConnected) {
113
+ this.animation.commitStyles?.();
114
+ }
115
+ }
116
+ get duration() {
117
+ const duration = this.animation.effect?.getComputedTiming?.().duration || 0;
118
+ return timeConversion.millisecondsToSeconds(Number(duration));
119
+ }
120
+ get iterationDuration() {
121
+ const { delay = 0 } = this.options || {};
122
+ return this.duration + timeConversion.millisecondsToSeconds(delay);
123
+ }
124
+ get time() {
125
+ return timeConversion.millisecondsToSeconds(Number(this.animation.currentTime) || 0);
126
+ }
127
+ set time(newTime) {
128
+ const wasFinished = this.finishedTime !== null;
129
+ this.manualStartTime = null;
130
+ this.finishedTime = null;
131
+ this.animation.currentTime = timeConversion.secondsToMilliseconds(newTime);
132
+ if (wasFinished) {
133
+ this.animation.pause();
134
+ }
135
+ }
136
+ /**
137
+ * The playback speed of the animation.
138
+ * 1 = normal speed, 2 = double speed, 0.5 = half speed.
139
+ */
140
+ get speed() {
141
+ return this.animation.playbackRate;
142
+ }
143
+ set speed(newSpeed) {
144
+ // Allow backwards playback after finishing
145
+ if (newSpeed < 0)
146
+ this.finishedTime = null;
147
+ this.animation.playbackRate = newSpeed;
148
+ }
149
+ get state() {
150
+ return this.finishedTime !== null
151
+ ? "finished"
152
+ : this.animation.playState;
153
+ }
154
+ get startTime() {
155
+ return this.manualStartTime ?? Number(this.animation.startTime);
156
+ }
157
+ set startTime(newStartTime) {
158
+ this.manualStartTime = this.animation.startTime = newStartTime;
159
+ }
160
+ /**
161
+ * Attaches a timeline to the animation, for instance the `ScrollTimeline`.
162
+ */
163
+ attachTimeline({ timeline, rangeStart, rangeEnd, observe, }) {
164
+ if (this.allowFlatten) {
165
+ this.animation.effect?.updateTiming({ easing: "linear" });
166
+ }
167
+ this.animation.onfinish = null;
168
+ if (timeline && scrollTimeline.supportsScrollTimeline()) {
169
+ this.animation.timeline = timeline;
170
+ if (rangeStart)
171
+ this.animation.rangeStart = rangeStart;
172
+ if (rangeEnd)
173
+ this.animation.rangeEnd = rangeEnd;
174
+ return noop.noop;
175
+ }
176
+ else {
177
+ return observe(this);
178
+ }
179
+ }
180
+ }
181
+
182
+ exports.NativeAnimation = NativeAnimation;