@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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1
+ "use client";
2
+ 'use strict';
3
+
4
+ var React = require('react');
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+ var MotionConfigContext = require('../context/MotionConfigContext.js');
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+ var useConstant = require('../utils/use-constant.js');
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+ var index = require('../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/value/index.js');
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+
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+ /**
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+ * Creates a `MotionValue` to track the state and velocity of a value.
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+ *
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+ * Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop.
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+ *
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+ * ```jsx
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+ * export const MyComponent = () => {
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+ * const scale = useMotionValue(1)
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+ *
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+ * return <motion.div style={{ scale }} />
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+ * }
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+ * ```
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+ *
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+ * @param initial - The initial state.
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+ *
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+ * @public
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+ */
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+ function useMotionValue(initial) {
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+ const value = useConstant.useConstant(() => index.motionValue(initial));
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+ /**
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+ * If this motion value is being used in static mode, like on
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+ * the Framer canvas, force components to rerender when the motion
31
+ * value is updated.
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+ */
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+ const { isStatic } = React.useContext(MotionConfigContext.MotionConfigContext);
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+ if (isStatic) {
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+ const [, setLatest] = React.useState(initial);
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+ React.useEffect(() => value.on("change", setLatest), []);
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+ }
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+ return value;
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+ }
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+
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+ exports.useMotionValue = useMotionValue;
@@ -0,0 +1,39 @@
1
+ "use client";
2
+ import { useContext, useState, useEffect } from 'react';
3
+ import { MotionConfigContext } from '../context/MotionConfigContext.mjs';
4
+ import { useConstant } from '../utils/use-constant.mjs';
5
+ import { motionValue } from '../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/value/index.mjs';
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+
7
+ /**
8
+ * Creates a `MotionValue` to track the state and velocity of a value.
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+ *
10
+ * Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop.
11
+ *
12
+ * ```jsx
13
+ * export const MyComponent = () => {
14
+ * const scale = useMotionValue(1)
15
+ *
16
+ * return <motion.div style={{ scale }} />
17
+ * }
18
+ * ```
19
+ *
20
+ * @param initial - The initial state.
21
+ *
22
+ * @public
23
+ */
24
+ function useMotionValue(initial) {
25
+ const value = useConstant(() => motionValue(initial));
26
+ /**
27
+ * If this motion value is being used in static mode, like on
28
+ * the Framer canvas, force components to rerender when the motion
29
+ * value is updated.
30
+ */
31
+ const { isStatic } = useContext(MotionConfigContext);
32
+ if (isStatic) {
33
+ const [, setLatest] = useState(initial);
34
+ useEffect(() => value.on("change", setLatest), []);
35
+ }
36
+ return value;
37
+ }
38
+
39
+ export { useMotionValue };
@@ -0,0 +1,50 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var useConstant = require('../utils/use-constant.js');
5
+ var useCombineValues = require('./use-combine-values.js');
6
+ var useComputed = require('./use-computed.js');
7
+ var transform = require('../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/utils/transform.js');
8
+
9
+ function useTransform(input, inputRangeOrTransformer, outputRangeOrMap, options) {
10
+ if (typeof input === "function") {
11
+ return useComputed.useComputed(input);
12
+ }
13
+ const outputRange = outputRangeOrMap;
14
+ const transformer = typeof inputRangeOrTransformer === "function"
15
+ ? inputRangeOrTransformer
16
+ : transform.transform(inputRangeOrTransformer, outputRange, options);
17
+ const result = Array.isArray(input)
18
+ ? useListTransform(input, transformer)
19
+ : useListTransform([input], ([latest]) => transformer(latest));
20
+ const inputAccelerate = !Array.isArray(input)
21
+ ? input.accelerate
22
+ : undefined;
23
+ if (inputAccelerate &&
24
+ !inputAccelerate.isTransformed &&
25
+ typeof inputRangeOrTransformer !== "function" &&
26
+ Array.isArray(outputRangeOrMap) &&
27
+ options?.clamp !== false) {
28
+ result.accelerate = {
29
+ ...inputAccelerate,
30
+ times: inputRangeOrTransformer,
31
+ keyframes: outputRangeOrMap,
32
+ isTransformed: true,
33
+ ...({}),
34
+ };
35
+ }
36
+ return result;
37
+ }
38
+ function useListTransform(values, transformer) {
39
+ const latest = useConstant.useConstant(() => []);
40
+ return useCombineValues.useCombineMotionValues(values, () => {
41
+ latest.length = 0;
42
+ const numValues = values.length;
43
+ for (let i = 0; i < numValues; i++) {
44
+ latest[i] = values[i].get();
45
+ }
46
+ return transformer(latest);
47
+ });
48
+ }
49
+
50
+ exports.useTransform = useTransform;
@@ -0,0 +1,48 @@
1
+ "use client";
2
+ import { useConstant } from '../utils/use-constant.mjs';
3
+ import { useCombineMotionValues } from './use-combine-values.mjs';
4
+ import { useComputed } from './use-computed.mjs';
5
+ import { transform } from '../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/utils/transform.mjs';
6
+
7
+ function useTransform(input, inputRangeOrTransformer, outputRangeOrMap, options) {
8
+ if (typeof input === "function") {
9
+ return useComputed(input);
10
+ }
11
+ const outputRange = outputRangeOrMap;
12
+ const transformer = typeof inputRangeOrTransformer === "function"
13
+ ? inputRangeOrTransformer
14
+ : transform(inputRangeOrTransformer, outputRange, options);
15
+ const result = Array.isArray(input)
16
+ ? useListTransform(input, transformer)
17
+ : useListTransform([input], ([latest]) => transformer(latest));
18
+ const inputAccelerate = !Array.isArray(input)
19
+ ? input.accelerate
20
+ : undefined;
21
+ if (inputAccelerate &&
22
+ !inputAccelerate.isTransformed &&
23
+ typeof inputRangeOrTransformer !== "function" &&
24
+ Array.isArray(outputRangeOrMap) &&
25
+ options?.clamp !== false) {
26
+ result.accelerate = {
27
+ ...inputAccelerate,
28
+ times: inputRangeOrTransformer,
29
+ keyframes: outputRangeOrMap,
30
+ isTransformed: true,
31
+ ...({}),
32
+ };
33
+ }
34
+ return result;
35
+ }
36
+ function useListTransform(values, transformer) {
37
+ const latest = useConstant(() => []);
38
+ return useCombineMotionValues(values, () => {
39
+ latest.length = 0;
40
+ const numValues = values.length;
41
+ for (let i = 0; i < numValues; i++) {
42
+ latest[i] = values[i].get();
43
+ }
44
+ return transformer(latest);
45
+ });
46
+ }
47
+
48
+ export { useTransform };
@@ -0,0 +1,201 @@
1
+ 'use strict';
2
+
3
+ var syncTime = require('../frameloop/sync-time.js');
4
+ var JSAnimation = require('./JSAnimation.js');
5
+ var getFinal = require('./keyframes/get-final.js');
6
+ var KeyframesResolver = require('./keyframes/KeyframesResolver.js');
7
+ var NativeAnimationExtended = require('./NativeAnimationExtended.js');
8
+ var canAnimate = require('./utils/can-animate.js');
9
+ var makeAnimationInstant = require('./utils/make-animation-instant.js');
10
+ var WithPromise = require('./utils/WithPromise.js');
11
+ var waapi = require('./waapi/supports/waapi.js');
12
+ var globalConfig = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.js');
13
+ var noop = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.js');
14
+
15
+ /**
16
+ * Maximum time allowed between an animation being created and it being
17
+ * resolved for us to use the latter as the start time.
18
+ *
19
+ * This is to ensure that while we prefer to "start" an animation as soon
20
+ * as it's triggered, we also want to avoid a visual jump if there's a big delay
21
+ * between these two moments.
22
+ */
23
+ const MAX_RESOLVE_DELAY = 40;
24
+ class AsyncMotionValueAnimation extends WithPromise.WithPromise {
25
+ constructor({ autoplay = true, delay = 0, type = "keyframes", repeat = 0, repeatDelay = 0, repeatType = "loop", keyframes, name, motionValue, element, ...options }) {
26
+ super();
27
+ /**
28
+ * Bound to support return animation.stop pattern
29
+ */
30
+ this.stop = () => {
31
+ if (this._animation) {
32
+ this._animation.stop();
33
+ this.stopTimeline?.();
34
+ }
35
+ this.keyframeResolver?.cancel();
36
+ };
37
+ this.createdAt = syncTime.time.now();
38
+ const optionsWithDefaults = {
39
+ autoplay,
40
+ delay,
41
+ type,
42
+ repeat,
43
+ repeatDelay,
44
+ repeatType,
45
+ name,
46
+ motionValue,
47
+ element,
48
+ ...options,
49
+ };
50
+ const KeyframeResolver$1 = element?.KeyframeResolver || KeyframesResolver.KeyframeResolver;
51
+ this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);
52
+ this.keyframeResolver?.scheduleResolve();
53
+ }
54
+ onKeyframesResolved(keyframes, finalKeyframe, options, sync) {
55
+ this.keyframeResolver = undefined;
56
+ const { name, type, velocity, delay, isHandoff, onUpdate } = options;
57
+ this.resolvedAt = syncTime.time.now();
58
+ /**
59
+ * If we can't animate this value with the resolved keyframes
60
+ * then we should complete it immediately.
61
+ */
62
+ let canAnimateValue = true;
63
+ if (!canAnimate.canAnimate(keyframes, name, type, velocity)) {
64
+ canAnimateValue = false;
65
+ if (globalConfig.MotionGlobalConfig.instantAnimations || !delay) {
66
+ onUpdate?.(getFinal.getFinalKeyframe(keyframes, options, finalKeyframe));
67
+ }
68
+ keyframes[0] = keyframes[keyframes.length - 1];
69
+ makeAnimationInstant.makeAnimationInstant(options);
70
+ options.repeat = 0;
71
+ }
72
+ /**
73
+ * Resolve startTime for the animation.
74
+ *
75
+ * This method uses the createdAt and resolvedAt to calculate the
76
+ * animation startTime. *Ideally*, we would use the createdAt time as t=0
77
+ * as the following frame would then be the first frame of the animation in
78
+ * progress, which would feel snappier.
79
+ *
80
+ * However, if there's a delay (main thread work) between the creation of
81
+ * the animation and the first committed frame, we prefer to use resolvedAt
82
+ * to avoid a sudden jump into the animation.
83
+ */
84
+ const startTime = sync
85
+ ? !this.resolvedAt
86
+ ? this.createdAt
87
+ : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY
88
+ ? this.resolvedAt
89
+ : this.createdAt
90
+ : undefined;
91
+ const resolvedOptions = {
92
+ startTime,
93
+ finalKeyframe,
94
+ ...options,
95
+ keyframes,
96
+ };
97
+ /**
98
+ * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via
99
+ * WAAPI. Therefore, this animation must be JS to ensure it runs "under" the
100
+ * optimised animation.
101
+ *
102
+ * Also skip WAAPI when keyframes aren't animatable, as the resolved
103
+ * values may not be valid CSS and would trigger browser warnings.
104
+ */
105
+ const useWaapi = canAnimateValue &&
106
+ !isHandoff &&
107
+ waapi.supportsBrowserAnimation(resolvedOptions);
108
+ const element = resolvedOptions.motionValue?.owner?.current;
109
+ let animation;
110
+ if (useWaapi) {
111
+ try {
112
+ animation = new NativeAnimationExtended.NativeAnimationExtended({
113
+ ...resolvedOptions,
114
+ element,
115
+ });
116
+ }
117
+ catch {
118
+ animation = new JSAnimation.JSAnimation(resolvedOptions);
119
+ }
120
+ }
121
+ else {
122
+ animation = new JSAnimation.JSAnimation(resolvedOptions);
123
+ }
124
+ animation.finished.then(() => {
125
+ this.notifyFinished();
126
+ }).catch(noop.noop);
127
+ if (this.pendingTimeline) {
128
+ this.stopTimeline = animation.attachTimeline(this.pendingTimeline);
129
+ this.pendingTimeline = undefined;
130
+ }
131
+ this._animation = animation;
132
+ }
133
+ get finished() {
134
+ if (!this._animation) {
135
+ return this._finished;
136
+ }
137
+ else {
138
+ return this.animation.finished;
139
+ }
140
+ }
141
+ then(onResolve, _onReject) {
142
+ return this.finished.finally(onResolve).then(() => { });
143
+ }
144
+ get animation() {
145
+ if (!this._animation) {
146
+ this.keyframeResolver?.resume();
147
+ KeyframesResolver.flushKeyframeResolvers();
148
+ }
149
+ return this._animation;
150
+ }
151
+ get duration() {
152
+ return this.animation.duration;
153
+ }
154
+ get iterationDuration() {
155
+ return this.animation.iterationDuration;
156
+ }
157
+ get time() {
158
+ return this.animation.time;
159
+ }
160
+ set time(newTime) {
161
+ this.animation.time = newTime;
162
+ }
163
+ get speed() {
164
+ return this.animation.speed;
165
+ }
166
+ get state() {
167
+ return this.animation.state;
168
+ }
169
+ set speed(newSpeed) {
170
+ this.animation.speed = newSpeed;
171
+ }
172
+ get startTime() {
173
+ return this.animation.startTime;
174
+ }
175
+ attachTimeline(timeline) {
176
+ if (this._animation) {
177
+ this.stopTimeline = this.animation.attachTimeline(timeline);
178
+ }
179
+ else {
180
+ this.pendingTimeline = timeline;
181
+ }
182
+ return () => this.stop();
183
+ }
184
+ play() {
185
+ this.animation.play();
186
+ }
187
+ pause() {
188
+ this.animation.pause();
189
+ }
190
+ complete() {
191
+ this.animation.complete();
192
+ }
193
+ cancel() {
194
+ if (this._animation) {
195
+ this.animation.cancel();
196
+ }
197
+ this.keyframeResolver?.cancel();
198
+ }
199
+ }
200
+
201
+ exports.AsyncMotionValueAnimation = AsyncMotionValueAnimation;
@@ -0,0 +1,199 @@
1
+ import { time } from '../frameloop/sync-time.mjs';
2
+ import { JSAnimation } from './JSAnimation.mjs';
3
+ import { getFinalKeyframe } from './keyframes/get-final.mjs';
4
+ import { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';
5
+ import { NativeAnimationExtended } from './NativeAnimationExtended.mjs';
6
+ import { canAnimate } from './utils/can-animate.mjs';
7
+ import { makeAnimationInstant } from './utils/make-animation-instant.mjs';
8
+ import { WithPromise } from './utils/WithPromise.mjs';
9
+ import { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';
10
+ import { MotionGlobalConfig } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.mjs';
11
+ import { noop } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/noop.mjs';
12
+
13
+ /**
14
+ * Maximum time allowed between an animation being created and it being
15
+ * resolved for us to use the latter as the start time.
16
+ *
17
+ * This is to ensure that while we prefer to "start" an animation as soon
18
+ * as it's triggered, we also want to avoid a visual jump if there's a big delay
19
+ * between these two moments.
20
+ */
21
+ const MAX_RESOLVE_DELAY = 40;
22
+ class AsyncMotionValueAnimation extends WithPromise {
23
+ constructor({ autoplay = true, delay = 0, type = "keyframes", repeat = 0, repeatDelay = 0, repeatType = "loop", keyframes, name, motionValue, element, ...options }) {
24
+ super();
25
+ /**
26
+ * Bound to support return animation.stop pattern
27
+ */
28
+ this.stop = () => {
29
+ if (this._animation) {
30
+ this._animation.stop();
31
+ this.stopTimeline?.();
32
+ }
33
+ this.keyframeResolver?.cancel();
34
+ };
35
+ this.createdAt = time.now();
36
+ const optionsWithDefaults = {
37
+ autoplay,
38
+ delay,
39
+ type,
40
+ repeat,
41
+ repeatDelay,
42
+ repeatType,
43
+ name,
44
+ motionValue,
45
+ element,
46
+ ...options,
47
+ };
48
+ const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;
49
+ this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);
50
+ this.keyframeResolver?.scheduleResolve();
51
+ }
52
+ onKeyframesResolved(keyframes, finalKeyframe, options, sync) {
53
+ this.keyframeResolver = undefined;
54
+ const { name, type, velocity, delay, isHandoff, onUpdate } = options;
55
+ this.resolvedAt = time.now();
56
+ /**
57
+ * If we can't animate this value with the resolved keyframes
58
+ * then we should complete it immediately.
59
+ */
60
+ let canAnimateValue = true;
61
+ if (!canAnimate(keyframes, name, type, velocity)) {
62
+ canAnimateValue = false;
63
+ if (MotionGlobalConfig.instantAnimations || !delay) {
64
+ onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));
65
+ }
66
+ keyframes[0] = keyframes[keyframes.length - 1];
67
+ makeAnimationInstant(options);
68
+ options.repeat = 0;
69
+ }
70
+ /**
71
+ * Resolve startTime for the animation.
72
+ *
73
+ * This method uses the createdAt and resolvedAt to calculate the
74
+ * animation startTime. *Ideally*, we would use the createdAt time as t=0
75
+ * as the following frame would then be the first frame of the animation in
76
+ * progress, which would feel snappier.
77
+ *
78
+ * However, if there's a delay (main thread work) between the creation of
79
+ * the animation and the first committed frame, we prefer to use resolvedAt
80
+ * to avoid a sudden jump into the animation.
81
+ */
82
+ const startTime = sync
83
+ ? !this.resolvedAt
84
+ ? this.createdAt
85
+ : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY
86
+ ? this.resolvedAt
87
+ : this.createdAt
88
+ : undefined;
89
+ const resolvedOptions = {
90
+ startTime,
91
+ finalKeyframe,
92
+ ...options,
93
+ keyframes,
94
+ };
95
+ /**
96
+ * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via
97
+ * WAAPI. Therefore, this animation must be JS to ensure it runs "under" the
98
+ * optimised animation.
99
+ *
100
+ * Also skip WAAPI when keyframes aren't animatable, as the resolved
101
+ * values may not be valid CSS and would trigger browser warnings.
102
+ */
103
+ const useWaapi = canAnimateValue &&
104
+ !isHandoff &&
105
+ supportsBrowserAnimation(resolvedOptions);
106
+ const element = resolvedOptions.motionValue?.owner?.current;
107
+ let animation;
108
+ if (useWaapi) {
109
+ try {
110
+ animation = new NativeAnimationExtended({
111
+ ...resolvedOptions,
112
+ element,
113
+ });
114
+ }
115
+ catch {
116
+ animation = new JSAnimation(resolvedOptions);
117
+ }
118
+ }
119
+ else {
120
+ animation = new JSAnimation(resolvedOptions);
121
+ }
122
+ animation.finished.then(() => {
123
+ this.notifyFinished();
124
+ }).catch(noop);
125
+ if (this.pendingTimeline) {
126
+ this.stopTimeline = animation.attachTimeline(this.pendingTimeline);
127
+ this.pendingTimeline = undefined;
128
+ }
129
+ this._animation = animation;
130
+ }
131
+ get finished() {
132
+ if (!this._animation) {
133
+ return this._finished;
134
+ }
135
+ else {
136
+ return this.animation.finished;
137
+ }
138
+ }
139
+ then(onResolve, _onReject) {
140
+ return this.finished.finally(onResolve).then(() => { });
141
+ }
142
+ get animation() {
143
+ if (!this._animation) {
144
+ this.keyframeResolver?.resume();
145
+ flushKeyframeResolvers();
146
+ }
147
+ return this._animation;
148
+ }
149
+ get duration() {
150
+ return this.animation.duration;
151
+ }
152
+ get iterationDuration() {
153
+ return this.animation.iterationDuration;
154
+ }
155
+ get time() {
156
+ return this.animation.time;
157
+ }
158
+ set time(newTime) {
159
+ this.animation.time = newTime;
160
+ }
161
+ get speed() {
162
+ return this.animation.speed;
163
+ }
164
+ get state() {
165
+ return this.animation.state;
166
+ }
167
+ set speed(newSpeed) {
168
+ this.animation.speed = newSpeed;
169
+ }
170
+ get startTime() {
171
+ return this.animation.startTime;
172
+ }
173
+ attachTimeline(timeline) {
174
+ if (this._animation) {
175
+ this.stopTimeline = this.animation.attachTimeline(timeline);
176
+ }
177
+ else {
178
+ this.pendingTimeline = timeline;
179
+ }
180
+ return () => this.stop();
181
+ }
182
+ play() {
183
+ this.animation.play();
184
+ }
185
+ pause() {
186
+ this.animation.pause();
187
+ }
188
+ complete() {
189
+ this.animation.complete();
190
+ }
191
+ cancel() {
192
+ if (this._animation) {
193
+ this.animation.cancel();
194
+ }
195
+ this.keyframeResolver?.cancel();
196
+ }
197
+ }
198
+
199
+ export { AsyncMotionValueAnimation };