@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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@@ -0,0 +1,112 @@
1
+ "use client";
2
+ import { jsxs, jsx } from 'react/jsx-runtime';
3
+ import { forwardRef, useContext } from 'react';
4
+ import { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';
5
+ import { LazyContext } from '../context/LazyContext.mjs';
6
+ import { MotionConfigContext } from '../context/MotionConfigContext.mjs';
7
+ import { MotionContext } from '../context/MotionContext/index.mjs';
8
+ import { useCreateMotionContext } from '../context/MotionContext/create.mjs';
9
+ import { useRender } from '../render/dom/use-render.mjs';
10
+ import { isSVGComponent } from '../render/dom/utils/is-svg-component.mjs';
11
+ import { useHTMLVisualState } from '../render/html/use-html-visual-state.mjs';
12
+ import { useSVGVisualState } from '../render/svg/use-svg-visual-state.mjs';
13
+ import { getInitializedFeatureDefinitions } from './features/definitions.mjs';
14
+ import { loadFeatures } from './features/load-features.mjs';
15
+ import { motionComponentSymbol } from './utils/symbol.mjs';
16
+ import { useMotionRef } from './utils/use-motion-ref.mjs';
17
+ import { useVisualElement } from './utils/use-visual-element.mjs';
18
+ import { warning, invariant } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/errors.mjs';
19
+
20
+ /**
21
+ * Create a `motion` component.
22
+ *
23
+ * This function accepts a Component argument, which can be either a string (ie "div"
24
+ * for `motion.div`), or an actual React component.
25
+ *
26
+ * Alongside this is a config option which provides a way of rendering the provided
27
+ * component "offline", or outside the React render cycle.
28
+ */
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+ function createMotionComponent(Component, { forwardMotionProps = false, type } = {}, preloadedFeatures, createVisualElement) {
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+ preloadedFeatures && loadFeatures(preloadedFeatures);
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+ /**
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+ * Determine whether to use SVG or HTML rendering based on:
33
+ * 1. Explicit `type` option (highest priority)
34
+ * 2. Auto-detection via `isSVGComponent`
35
+ */
36
+ const isSVG = type ? type === "svg" : isSVGComponent(Component);
37
+ const useVisualState = isSVG ? useSVGVisualState : useHTMLVisualState;
38
+ function MotionDOMComponent(props, externalRef) {
39
+ /**
40
+ * If we need to measure the element we load this functionality in a
41
+ * separate class component in order to gain access to getSnapshotBeforeUpdate.
42
+ */
43
+ let MeasureLayout;
44
+ const configAndProps = {
45
+ ...useContext(MotionConfigContext),
46
+ ...props,
47
+ layoutId: useLayoutId(props),
48
+ };
49
+ const { isStatic } = configAndProps;
50
+ const context = useCreateMotionContext(props);
51
+ const visualState = useVisualState(props, isStatic);
52
+ if (!isStatic && typeof window !== "undefined") {
53
+ useStrictMode(configAndProps, preloadedFeatures);
54
+ const layoutProjection = getProjectionFunctionality(configAndProps);
55
+ MeasureLayout = layoutProjection.MeasureLayout;
56
+ /**
57
+ * Create a VisualElement for this component. A VisualElement provides a common
58
+ * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as
59
+ * providing a way of rendering to these APIs outside of the React render loop
60
+ * for more performant animations and interactions
61
+ */
62
+ context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode, isSVG);
63
+ }
64
+ /**
65
+ * The mount order and hierarchy is specific to ensure our element ref
66
+ * is hydrated by the time features fire their effects.
67
+ */
68
+ return (jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, forwardMotionProps, isSVG)] }));
69
+ }
70
+ MotionDOMComponent.displayName = `motion.${typeof Component === "string"
71
+ ? Component
72
+ : `create(${Component.displayName ?? Component.name ?? ""})`}`;
73
+ const ForwardRefMotionComponent = forwardRef(MotionDOMComponent);
74
+ ForwardRefMotionComponent[motionComponentSymbol] = Component;
75
+ return ForwardRefMotionComponent;
76
+ }
77
+ function useLayoutId({ layoutId }) {
78
+ const layoutGroupId = useContext(LayoutGroupContext).id;
79
+ return layoutGroupId && layoutId !== undefined
80
+ ? layoutGroupId + "-" + layoutId
81
+ : layoutId;
82
+ }
83
+ function useStrictMode(configAndProps, preloadedFeatures) {
84
+ const isStrict = useContext(LazyContext).strict;
85
+ /**
86
+ * If we're in development mode, check to make sure we're not rendering a motion component
87
+ * as a child of LazyMotion, as this will break the file-size benefits of using it.
88
+ */
89
+ if (process.env.NODE_ENV !== "production" &&
90
+ preloadedFeatures &&
91
+ isStrict) {
92
+ const strictMessage = "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.";
93
+ configAndProps.ignoreStrict
94
+ ? warning(false, strictMessage, "lazy-strict-mode")
95
+ : invariant(false, strictMessage, "lazy-strict-mode");
96
+ }
97
+ }
98
+ function getProjectionFunctionality(props) {
99
+ const featureDefinitions = getInitializedFeatureDefinitions();
100
+ const { drag, layout } = featureDefinitions;
101
+ if (!drag && !layout)
102
+ return {};
103
+ const combined = { ...drag, ...layout };
104
+ return {
105
+ MeasureLayout: drag?.isEnabled(props) || layout?.isEnabled(props)
106
+ ? combined.MeasureLayout
107
+ : undefined,
108
+ ProjectionNode: combined.ProjectionNode,
109
+ };
110
+ }
111
+
112
+ export { createMotionComponent };
@@ -0,0 +1,5 @@
1
+ 'use strict';
2
+
3
+ const motionComponentSymbol = Symbol.for("motionComponentSymbol");
4
+
5
+ exports.motionComponentSymbol = motionComponentSymbol;
@@ -0,0 +1,3 @@
1
+ const motionComponentSymbol = Symbol.for("motionComponentSymbol");
2
+
3
+ export { motionComponentSymbol };
@@ -0,0 +1,53 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var React = require('react');
5
+
6
+ /**
7
+ * Creates a ref function that, when called, hydrates the provided
8
+ * external ref and VisualElement.
9
+ */
10
+ function useMotionRef(visualState, visualElement, externalRef) {
11
+ /**
12
+ * Store externalRef in a ref to avoid including it in the useCallback
13
+ * dependency array. Including externalRef in dependencies causes issues
14
+ * with libraries like Radix UI that create new callback refs on each render
15
+ * when using asChild - this would cause the callback to be recreated,
16
+ * triggering element remounts and breaking AnimatePresence exit animations.
17
+ */
18
+ const externalRefContainer = React.useRef(externalRef);
19
+ React.useInsertionEffect(() => {
20
+ externalRefContainer.current = externalRef;
21
+ });
22
+ // Store cleanup function returned by callback refs (React 19 feature)
23
+ const refCleanup = React.useRef(null);
24
+ return React.useCallback((instance) => {
25
+ if (instance) {
26
+ visualState.onMount?.(instance);
27
+ }
28
+ const ref = externalRefContainer.current;
29
+ if (typeof ref === "function") {
30
+ if (instance) {
31
+ const cleanup = ref(instance);
32
+ if (typeof cleanup === "function") {
33
+ refCleanup.current = cleanup;
34
+ }
35
+ }
36
+ else if (refCleanup.current) {
37
+ refCleanup.current();
38
+ refCleanup.current = null;
39
+ }
40
+ else {
41
+ ref(instance);
42
+ }
43
+ }
44
+ else if (ref) {
45
+ ref.current = instance;
46
+ }
47
+ if (visualElement) {
48
+ instance ? visualElement.mount(instance) : visualElement.unmount();
49
+ }
50
+ }, [visualElement]);
51
+ }
52
+
53
+ exports.useMotionRef = useMotionRef;
@@ -0,0 +1,51 @@
1
+ "use client";
2
+ import { useRef, useInsertionEffect, useCallback } from 'react';
3
+
4
+ /**
5
+ * Creates a ref function that, when called, hydrates the provided
6
+ * external ref and VisualElement.
7
+ */
8
+ function useMotionRef(visualState, visualElement, externalRef) {
9
+ /**
10
+ * Store externalRef in a ref to avoid including it in the useCallback
11
+ * dependency array. Including externalRef in dependencies causes issues
12
+ * with libraries like Radix UI that create new callback refs on each render
13
+ * when using asChild - this would cause the callback to be recreated,
14
+ * triggering element remounts and breaking AnimatePresence exit animations.
15
+ */
16
+ const externalRefContainer = useRef(externalRef);
17
+ useInsertionEffect(() => {
18
+ externalRefContainer.current = externalRef;
19
+ });
20
+ // Store cleanup function returned by callback refs (React 19 feature)
21
+ const refCleanup = useRef(null);
22
+ return useCallback((instance) => {
23
+ if (instance) {
24
+ visualState.onMount?.(instance);
25
+ }
26
+ const ref = externalRefContainer.current;
27
+ if (typeof ref === "function") {
28
+ if (instance) {
29
+ const cleanup = ref(instance);
30
+ if (typeof cleanup === "function") {
31
+ refCleanup.current = cleanup;
32
+ }
33
+ }
34
+ else if (refCleanup.current) {
35
+ refCleanup.current();
36
+ refCleanup.current = null;
37
+ }
38
+ else {
39
+ ref(instance);
40
+ }
41
+ }
42
+ else if (ref) {
43
+ ref.current = instance;
44
+ }
45
+ if (visualElement) {
46
+ instance ? visualElement.mount(instance) : visualElement.unmount();
47
+ }
48
+ }, [visualElement]);
49
+ }
50
+
51
+ export { useMotionRef };
@@ -0,0 +1,167 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var React = require('react');
5
+ var LazyContext = require('../../context/LazyContext.js');
6
+ var MotionConfigContext = require('../../context/MotionConfigContext.js');
7
+ var index = require('../../context/MotionContext/index.js');
8
+ var PresenceContext = require('../../context/PresenceContext.js');
9
+ var SwitchLayoutGroupContext = require('../../context/SwitchLayoutGroupContext.js');
10
+ var isRefObject = require('../../utils/is-ref-object.js');
11
+ var useIsomorphicEffect = require('../../utils/use-isomorphic-effect.js');
12
+ var dataId = require('../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/animation/optimized-appear/data-id.js');
13
+
14
+ function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) {
15
+ const { visualElement: parent } = React.useContext(index.MotionContext);
16
+ const lazyContext = React.useContext(LazyContext.LazyContext);
17
+ const presenceContext = React.useContext(PresenceContext.PresenceContext);
18
+ const motionConfig = React.useContext(MotionConfigContext.MotionConfigContext);
19
+ const reducedMotionConfig = motionConfig.reducedMotion;
20
+ const skipAnimations = motionConfig.skipAnimations;
21
+ const visualElementRef = React.useRef(null);
22
+ /**
23
+ * Track whether the component has been through React's commit phase.
24
+ * Used to detect when LazyMotion features load after the component has mounted.
25
+ */
26
+ const hasMountedOnce = React.useRef(false);
27
+ /**
28
+ * If we haven't preloaded a renderer, check to see if we have one lazy-loaded
29
+ */
30
+ createVisualElement =
31
+ createVisualElement ||
32
+ lazyContext.renderer;
33
+ if (!visualElementRef.current && createVisualElement) {
34
+ visualElementRef.current = createVisualElement(Component, {
35
+ visualState,
36
+ parent,
37
+ props,
38
+ presenceContext,
39
+ blockInitialAnimation: presenceContext
40
+ ? presenceContext.initial === false
41
+ : false,
42
+ reducedMotionConfig,
43
+ skipAnimations,
44
+ isSVG,
45
+ });
46
+ /**
47
+ * If the component has already mounted before features loaded (e.g. via
48
+ * LazyMotion with async feature loading), we need to force the initial
49
+ * animation to run. Otherwise state changes that occurred before features
50
+ * loaded will be lost and the element will snap to its final state.
51
+ */
52
+ if (hasMountedOnce.current && visualElementRef.current) {
53
+ visualElementRef.current.manuallyAnimateOnMount = true;
54
+ }
55
+ }
56
+ const visualElement = visualElementRef.current;
57
+ /**
58
+ * Load Motion gesture and animation features. These are rendered as renderless
59
+ * components so each feature can optionally make use of React lifecycle methods.
60
+ */
61
+ const initialLayoutGroupConfig = React.useContext(SwitchLayoutGroupContext.SwitchLayoutGroupContext);
62
+ if (visualElement &&
63
+ !visualElement.projection &&
64
+ ProjectionNodeConstructor &&
65
+ (visualElement.type === "html" || visualElement.type === "svg")) {
66
+ createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
67
+ }
68
+ const isMounted = React.useRef(false);
69
+ React.useInsertionEffect(() => {
70
+ /**
71
+ * Check the component has already mounted before calling
72
+ * `update` unnecessarily. This ensures we skip the initial update.
73
+ */
74
+ if (visualElement && isMounted.current) {
75
+ visualElement.update(props, presenceContext);
76
+ }
77
+ });
78
+ /**
79
+ * Cache this value as we want to know whether HandoffAppearAnimations
80
+ * was present on initial render - it will be deleted after this.
81
+ */
82
+ const optimisedAppearId = props[dataId.optimizedAppearDataAttribute];
83
+ const wantsHandoff = React.useRef(Boolean(optimisedAppearId) &&
84
+ typeof window !== "undefined" &&
85
+ !window.MotionHandoffIsComplete?.(optimisedAppearId) &&
86
+ window.MotionHasOptimisedAnimation?.(optimisedAppearId));
87
+ useIsomorphicEffect.useIsomorphicLayoutEffect(() => {
88
+ /**
89
+ * Track that this component has mounted. This is used to detect when
90
+ * LazyMotion features load after the component has already committed.
91
+ */
92
+ hasMountedOnce.current = true;
93
+ if (!visualElement)
94
+ return;
95
+ isMounted.current = true;
96
+ window.MotionIsMounted = true;
97
+ visualElement.updateFeatures();
98
+ visualElement.scheduleRenderMicrotask();
99
+ /**
100
+ * Ideally this function would always run in a useEffect.
101
+ *
102
+ * However, if we have optimised appear animations to handoff from,
103
+ * it needs to happen synchronously to ensure there's no flash of
104
+ * incorrect styles in the event of a hydration error.
105
+ *
106
+ * So if we detect a situtation where optimised appear animations
107
+ * are running, we use useLayoutEffect to trigger animations.
108
+ */
109
+ if (wantsHandoff.current && visualElement.animationState) {
110
+ visualElement.animationState.animateChanges();
111
+ }
112
+ });
113
+ React.useEffect(() => {
114
+ if (!visualElement)
115
+ return;
116
+ if (!wantsHandoff.current && visualElement.animationState) {
117
+ visualElement.animationState.animateChanges();
118
+ }
119
+ if (wantsHandoff.current) {
120
+ // This ensures all future calls to animateChanges() in this component will run in useEffect
121
+ queueMicrotask(() => {
122
+ window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
123
+ });
124
+ wantsHandoff.current = false;
125
+ }
126
+ /**
127
+ * Now we've finished triggering animations for this element we
128
+ * can wipe the enteringChildren set for the next render.
129
+ */
130
+ visualElement.enteringChildren = undefined;
131
+ });
132
+ return visualElement;
133
+ }
134
+ function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
135
+ const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutAnchor, layoutCrossfade, } = props;
136
+ visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
137
+ ? undefined
138
+ : getClosestProjectingNode(visualElement.parent));
139
+ visualElement.projection.setOptions({
140
+ layoutId,
141
+ layout,
142
+ alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject.isRefObject(dragConstraints)),
143
+ visualElement,
144
+ /**
145
+ * TODO: Update options in an effect. This could be tricky as it'll be too late
146
+ * to update by the time layout animations run.
147
+ * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
148
+ * ensuring it gets called if there's no potential layout animations.
149
+ *
150
+ */
151
+ animationType: typeof layout === "string" ? layout : "both",
152
+ initialPromotionConfig,
153
+ crossfade: layoutCrossfade,
154
+ layoutScroll,
155
+ layoutRoot,
156
+ layoutAnchor,
157
+ });
158
+ }
159
+ function getClosestProjectingNode(visualElement) {
160
+ if (!visualElement)
161
+ return undefined;
162
+ return visualElement.options.allowProjection !== false
163
+ ? visualElement.projection
164
+ : getClosestProjectingNode(visualElement.parent);
165
+ }
166
+
167
+ exports.useVisualElement = useVisualElement;
@@ -0,0 +1,165 @@
1
+ "use client";
2
+ import { useContext, useRef, useInsertionEffect, useEffect } from 'react';
3
+ import { LazyContext } from '../../context/LazyContext.mjs';
4
+ import { MotionConfigContext } from '../../context/MotionConfigContext.mjs';
5
+ import { MotionContext } from '../../context/MotionContext/index.mjs';
6
+ import { PresenceContext } from '../../context/PresenceContext.mjs';
7
+ import { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';
8
+ import { isRefObject } from '../../utils/is-ref-object.mjs';
9
+ import { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';
10
+ import { optimizedAppearDataAttribute } from '../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/animation/optimized-appear/data-id.mjs';
11
+
12
+ function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) {
13
+ const { visualElement: parent } = useContext(MotionContext);
14
+ const lazyContext = useContext(LazyContext);
15
+ const presenceContext = useContext(PresenceContext);
16
+ const motionConfig = useContext(MotionConfigContext);
17
+ const reducedMotionConfig = motionConfig.reducedMotion;
18
+ const skipAnimations = motionConfig.skipAnimations;
19
+ const visualElementRef = useRef(null);
20
+ /**
21
+ * Track whether the component has been through React's commit phase.
22
+ * Used to detect when LazyMotion features load after the component has mounted.
23
+ */
24
+ const hasMountedOnce = useRef(false);
25
+ /**
26
+ * If we haven't preloaded a renderer, check to see if we have one lazy-loaded
27
+ */
28
+ createVisualElement =
29
+ createVisualElement ||
30
+ lazyContext.renderer;
31
+ if (!visualElementRef.current && createVisualElement) {
32
+ visualElementRef.current = createVisualElement(Component, {
33
+ visualState,
34
+ parent,
35
+ props,
36
+ presenceContext,
37
+ blockInitialAnimation: presenceContext
38
+ ? presenceContext.initial === false
39
+ : false,
40
+ reducedMotionConfig,
41
+ skipAnimations,
42
+ isSVG,
43
+ });
44
+ /**
45
+ * If the component has already mounted before features loaded (e.g. via
46
+ * LazyMotion with async feature loading), we need to force the initial
47
+ * animation to run. Otherwise state changes that occurred before features
48
+ * loaded will be lost and the element will snap to its final state.
49
+ */
50
+ if (hasMountedOnce.current && visualElementRef.current) {
51
+ visualElementRef.current.manuallyAnimateOnMount = true;
52
+ }
53
+ }
54
+ const visualElement = visualElementRef.current;
55
+ /**
56
+ * Load Motion gesture and animation features. These are rendered as renderless
57
+ * components so each feature can optionally make use of React lifecycle methods.
58
+ */
59
+ const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);
60
+ if (visualElement &&
61
+ !visualElement.projection &&
62
+ ProjectionNodeConstructor &&
63
+ (visualElement.type === "html" || visualElement.type === "svg")) {
64
+ createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
65
+ }
66
+ const isMounted = useRef(false);
67
+ useInsertionEffect(() => {
68
+ /**
69
+ * Check the component has already mounted before calling
70
+ * `update` unnecessarily. This ensures we skip the initial update.
71
+ */
72
+ if (visualElement && isMounted.current) {
73
+ visualElement.update(props, presenceContext);
74
+ }
75
+ });
76
+ /**
77
+ * Cache this value as we want to know whether HandoffAppearAnimations
78
+ * was present on initial render - it will be deleted after this.
79
+ */
80
+ const optimisedAppearId = props[optimizedAppearDataAttribute];
81
+ const wantsHandoff = useRef(Boolean(optimisedAppearId) &&
82
+ typeof window !== "undefined" &&
83
+ !window.MotionHandoffIsComplete?.(optimisedAppearId) &&
84
+ window.MotionHasOptimisedAnimation?.(optimisedAppearId));
85
+ useIsomorphicLayoutEffect(() => {
86
+ /**
87
+ * Track that this component has mounted. This is used to detect when
88
+ * LazyMotion features load after the component has already committed.
89
+ */
90
+ hasMountedOnce.current = true;
91
+ if (!visualElement)
92
+ return;
93
+ isMounted.current = true;
94
+ window.MotionIsMounted = true;
95
+ visualElement.updateFeatures();
96
+ visualElement.scheduleRenderMicrotask();
97
+ /**
98
+ * Ideally this function would always run in a useEffect.
99
+ *
100
+ * However, if we have optimised appear animations to handoff from,
101
+ * it needs to happen synchronously to ensure there's no flash of
102
+ * incorrect styles in the event of a hydration error.
103
+ *
104
+ * So if we detect a situtation where optimised appear animations
105
+ * are running, we use useLayoutEffect to trigger animations.
106
+ */
107
+ if (wantsHandoff.current && visualElement.animationState) {
108
+ visualElement.animationState.animateChanges();
109
+ }
110
+ });
111
+ useEffect(() => {
112
+ if (!visualElement)
113
+ return;
114
+ if (!wantsHandoff.current && visualElement.animationState) {
115
+ visualElement.animationState.animateChanges();
116
+ }
117
+ if (wantsHandoff.current) {
118
+ // This ensures all future calls to animateChanges() in this component will run in useEffect
119
+ queueMicrotask(() => {
120
+ window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
121
+ });
122
+ wantsHandoff.current = false;
123
+ }
124
+ /**
125
+ * Now we've finished triggering animations for this element we
126
+ * can wipe the enteringChildren set for the next render.
127
+ */
128
+ visualElement.enteringChildren = undefined;
129
+ });
130
+ return visualElement;
131
+ }
132
+ function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
133
+ const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutAnchor, layoutCrossfade, } = props;
134
+ visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
135
+ ? undefined
136
+ : getClosestProjectingNode(visualElement.parent));
137
+ visualElement.projection.setOptions({
138
+ layoutId,
139
+ layout,
140
+ alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
141
+ visualElement,
142
+ /**
143
+ * TODO: Update options in an effect. This could be tricky as it'll be too late
144
+ * to update by the time layout animations run.
145
+ * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
146
+ * ensuring it gets called if there's no potential layout animations.
147
+ *
148
+ */
149
+ animationType: typeof layout === "string" ? layout : "both",
150
+ initialPromotionConfig,
151
+ crossfade: layoutCrossfade,
152
+ layoutScroll,
153
+ layoutRoot,
154
+ layoutAnchor,
155
+ });
156
+ }
157
+ function getClosestProjectingNode(visualElement) {
158
+ if (!visualElement)
159
+ return undefined;
160
+ return visualElement.options.allowProjection !== false
161
+ ? visualElement.projection
162
+ : getClosestProjectingNode(visualElement.parent);
163
+ }
164
+
165
+ export { useVisualElement };
@@ -0,0 +1,82 @@
1
+ "use client";
2
+ 'use strict';
3
+
4
+ var React = require('react');
5
+ var index = require('../../context/MotionContext/index.js');
6
+ var PresenceContext = require('../../context/PresenceContext.js');
7
+ var useConstant = require('../../utils/use-constant.js');
8
+ var resolveMotionValue = require('../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/value/utils/resolve-motion-value.js');
9
+ var isControllingVariants = require('../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/render/utils/is-controlling-variants.js');
10
+ var isAnimationControls = require('../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/render/utils/is-animation-controls.js');
11
+ var resolveVariants = require('../../../../../../../motion-dom@12.38.0/node_modules/motion-dom/dist/es/render/utils/resolve-variants.js');
12
+
13
+ function makeState({ scrapeMotionValuesFromProps, createRenderState, }, props, context, presenceContext) {
14
+ const state = {
15
+ latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),
16
+ renderState: createRenderState(),
17
+ };
18
+ return state;
19
+ }
20
+ function makeLatestValues(props, context, presenceContext, scrapeMotionValues) {
21
+ const values = {};
22
+ const motionValues = scrapeMotionValues(props, {});
23
+ for (const key in motionValues) {
24
+ values[key] = resolveMotionValue.resolveMotionValue(motionValues[key]);
25
+ }
26
+ let { initial, animate } = props;
27
+ const isControllingVariants$1 = isControllingVariants.isControllingVariants(props);
28
+ const isVariantNode$1 = isControllingVariants.isVariantNode(props);
29
+ if (context &&
30
+ isVariantNode$1 &&
31
+ !isControllingVariants$1 &&
32
+ props.inherit !== false) {
33
+ if (initial === undefined)
34
+ initial = context.initial;
35
+ if (animate === undefined)
36
+ animate = context.animate;
37
+ }
38
+ let isInitialAnimationBlocked = presenceContext
39
+ ? presenceContext.initial === false
40
+ : false;
41
+ isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;
42
+ const variantToSet = isInitialAnimationBlocked ? animate : initial;
43
+ if (variantToSet &&
44
+ typeof variantToSet !== "boolean" &&
45
+ !isAnimationControls.isAnimationControls(variantToSet)) {
46
+ const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];
47
+ for (let i = 0; i < list.length; i++) {
48
+ const resolved = resolveVariants.resolveVariantFromProps(props, list[i]);
49
+ if (resolved) {
50
+ const { transitionEnd, transition, ...target } = resolved;
51
+ for (const key in target) {
52
+ let valueTarget = target[key];
53
+ if (Array.isArray(valueTarget)) {
54
+ /**
55
+ * Take final keyframe if the initial animation is blocked because
56
+ * we want to initialise at the end of that blocked animation.
57
+ */
58
+ const index = isInitialAnimationBlocked
59
+ ? valueTarget.length - 1
60
+ : 0;
61
+ valueTarget = valueTarget[index];
62
+ }
63
+ if (valueTarget !== null) {
64
+ values[key] = valueTarget;
65
+ }
66
+ }
67
+ for (const key in transitionEnd) {
68
+ values[key] = transitionEnd[key];
69
+ }
70
+ }
71
+ }
72
+ }
73
+ return values;
74
+ }
75
+ const makeUseVisualState = (config) => (props, isStatic) => {
76
+ const context = React.useContext(index.MotionContext);
77
+ const presenceContext = React.useContext(PresenceContext.PresenceContext);
78
+ const make = () => makeState(config, props, context, presenceContext);
79
+ return isStatic ? make() : useConstant.useConstant(make);
80
+ };
81
+
82
+ exports.makeUseVisualState = makeUseVisualState;