@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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  547. package/src/fuma/mdx/suno-embed.tsx +213 -0
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  550. package/src/main/snake-loading-frame.tsx +709 -0
@@ -0,0 +1,12 @@
1
+ const stepsOrder = [
2
+ "setup", // Compute
3
+ "read", // Read
4
+ "resolveKeyframes", // Write/Read/Write/Read
5
+ "preUpdate", // Compute
6
+ "update", // Compute
7
+ "preRender", // Compute
8
+ "render", // Write
9
+ "postRender", // Compute
10
+ ];
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+
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+ export { stepsOrder };
@@ -0,0 +1,85 @@
1
+ 'use strict';
2
+
3
+ function createRenderStep(runNextFrame, stepName) {
4
+ /**
5
+ * We create and reuse two queues, one to queue jobs for the current frame
6
+ * and one for the next. We reuse to avoid triggering GC after x frames.
7
+ */
8
+ let thisFrame = new Set();
9
+ let nextFrame = new Set();
10
+ /**
11
+ * Track whether we're currently processing jobs in this step. This way
12
+ * we can decide whether to schedule new jobs for this frame or next.
13
+ */
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+ let isProcessing = false;
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+ let flushNextFrame = false;
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+ /**
17
+ * A set of processes which were marked keepAlive when scheduled.
18
+ */
19
+ const toKeepAlive = new WeakSet();
20
+ let latestFrameData = {
21
+ delta: 0.0,
22
+ timestamp: 0.0,
23
+ isProcessing: false,
24
+ };
25
+ function triggerCallback(callback) {
26
+ if (toKeepAlive.has(callback)) {
27
+ step.schedule(callback);
28
+ runNextFrame();
29
+ }
30
+ callback(latestFrameData);
31
+ }
32
+ const step = {
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+ /**
34
+ * Schedule a process to run on the next frame.
35
+ */
36
+ schedule: (callback, keepAlive = false, immediate = false) => {
37
+ const addToCurrentFrame = immediate && isProcessing;
38
+ const queue = addToCurrentFrame ? thisFrame : nextFrame;
39
+ if (keepAlive)
40
+ toKeepAlive.add(callback);
41
+ queue.add(callback);
42
+ return callback;
43
+ },
44
+ /**
45
+ * Cancel the provided callback from running on the next frame.
46
+ */
47
+ cancel: (callback) => {
48
+ nextFrame.delete(callback);
49
+ toKeepAlive.delete(callback);
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+ },
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+ /**
52
+ * Execute all schedule callbacks.
53
+ */
54
+ process: (frameData) => {
55
+ latestFrameData = frameData;
56
+ /**
57
+ * If we're already processing we've probably been triggered by a flushSync
58
+ * inside an existing process. Instead of executing, mark flushNextFrame
59
+ * as true and ensure we flush the following frame at the end of this one.
60
+ */
61
+ if (isProcessing) {
62
+ flushNextFrame = true;
63
+ return;
64
+ }
65
+ isProcessing = true;
66
+ // Swap this frame and the next to avoid GC
67
+ const prevFrame = thisFrame;
68
+ thisFrame = nextFrame;
69
+ nextFrame = prevFrame;
70
+ // Execute this frame
71
+ thisFrame.forEach(triggerCallback);
72
+ // Clear the frame so no callbacks remain. This is to avoid
73
+ // memory leaks should this render step not run for a while.
74
+ thisFrame.clear();
75
+ isProcessing = false;
76
+ if (flushNextFrame) {
77
+ flushNextFrame = false;
78
+ step.process(frameData);
79
+ }
80
+ },
81
+ };
82
+ return step;
83
+ }
84
+
85
+ exports.createRenderStep = createRenderStep;
@@ -0,0 +1,83 @@
1
+ function createRenderStep(runNextFrame, stepName) {
2
+ /**
3
+ * We create and reuse two queues, one to queue jobs for the current frame
4
+ * and one for the next. We reuse to avoid triggering GC after x frames.
5
+ */
6
+ let thisFrame = new Set();
7
+ let nextFrame = new Set();
8
+ /**
9
+ * Track whether we're currently processing jobs in this step. This way
10
+ * we can decide whether to schedule new jobs for this frame or next.
11
+ */
12
+ let isProcessing = false;
13
+ let flushNextFrame = false;
14
+ /**
15
+ * A set of processes which were marked keepAlive when scheduled.
16
+ */
17
+ const toKeepAlive = new WeakSet();
18
+ let latestFrameData = {
19
+ delta: 0.0,
20
+ timestamp: 0.0,
21
+ isProcessing: false,
22
+ };
23
+ function triggerCallback(callback) {
24
+ if (toKeepAlive.has(callback)) {
25
+ step.schedule(callback);
26
+ runNextFrame();
27
+ }
28
+ callback(latestFrameData);
29
+ }
30
+ const step = {
31
+ /**
32
+ * Schedule a process to run on the next frame.
33
+ */
34
+ schedule: (callback, keepAlive = false, immediate = false) => {
35
+ const addToCurrentFrame = immediate && isProcessing;
36
+ const queue = addToCurrentFrame ? thisFrame : nextFrame;
37
+ if (keepAlive)
38
+ toKeepAlive.add(callback);
39
+ queue.add(callback);
40
+ return callback;
41
+ },
42
+ /**
43
+ * Cancel the provided callback from running on the next frame.
44
+ */
45
+ cancel: (callback) => {
46
+ nextFrame.delete(callback);
47
+ toKeepAlive.delete(callback);
48
+ },
49
+ /**
50
+ * Execute all schedule callbacks.
51
+ */
52
+ process: (frameData) => {
53
+ latestFrameData = frameData;
54
+ /**
55
+ * If we're already processing we've probably been triggered by a flushSync
56
+ * inside an existing process. Instead of executing, mark flushNextFrame
57
+ * as true and ensure we flush the following frame at the end of this one.
58
+ */
59
+ if (isProcessing) {
60
+ flushNextFrame = true;
61
+ return;
62
+ }
63
+ isProcessing = true;
64
+ // Swap this frame and the next to avoid GC
65
+ const prevFrame = thisFrame;
66
+ thisFrame = nextFrame;
67
+ nextFrame = prevFrame;
68
+ // Execute this frame
69
+ thisFrame.forEach(triggerCallback);
70
+ // Clear the frame so no callbacks remain. This is to avoid
71
+ // memory leaks should this render step not run for a while.
72
+ thisFrame.clear();
73
+ isProcessing = false;
74
+ if (flushNextFrame) {
75
+ flushNextFrame = false;
76
+ step.process(frameData);
77
+ }
78
+ },
79
+ };
80
+ return step;
81
+ }
82
+
83
+ export { createRenderStep };
@@ -0,0 +1,33 @@
1
+ 'use strict';
2
+
3
+ var frame = require('./frame.js');
4
+ var globalConfig = require('../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.js');
5
+
6
+ let now;
7
+ function clearTime() {
8
+ now = undefined;
9
+ }
10
+ /**
11
+ * An eventloop-synchronous alternative to performance.now().
12
+ *
13
+ * Ensures that time measurements remain consistent within a synchronous context.
14
+ * Usually calling performance.now() twice within the same synchronous context
15
+ * will return different values which isn't useful for animations when we're usually
16
+ * trying to sync animations to the same frame.
17
+ */
18
+ const time = {
19
+ now: () => {
20
+ if (now === undefined) {
21
+ time.set(frame.frameData.isProcessing || globalConfig.MotionGlobalConfig.useManualTiming
22
+ ? frame.frameData.timestamp
23
+ : performance.now());
24
+ }
25
+ return now;
26
+ },
27
+ set: (newTime) => {
28
+ now = newTime;
29
+ queueMicrotask(clearTime);
30
+ },
31
+ };
32
+
33
+ exports.time = time;
@@ -0,0 +1,31 @@
1
+ import { frameData } from './frame.mjs';
2
+ import { MotionGlobalConfig } from '../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.mjs';
3
+
4
+ let now;
5
+ function clearTime() {
6
+ now = undefined;
7
+ }
8
+ /**
9
+ * An eventloop-synchronous alternative to performance.now().
10
+ *
11
+ * Ensures that time measurements remain consistent within a synchronous context.
12
+ * Usually calling performance.now() twice within the same synchronous context
13
+ * will return different values which isn't useful for animations when we're usually
14
+ * trying to sync animations to the same frame.
15
+ */
16
+ const time = {
17
+ now: () => {
18
+ if (now === undefined) {
19
+ time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming
20
+ ? frameData.timestamp
21
+ : performance.now());
22
+ }
23
+ return now;
24
+ },
25
+ set: (newTime) => {
26
+ now = newTime;
27
+ queueMicrotask(clearTime);
28
+ },
29
+ };
30
+
31
+ export { time };
@@ -0,0 +1,12 @@
1
+ 'use strict';
2
+
3
+ const isDragging = {
4
+ x: false,
5
+ y: false,
6
+ };
7
+ function isDragActive() {
8
+ return isDragging.x || isDragging.y;
9
+ }
10
+
11
+ exports.isDragActive = isDragActive;
12
+ exports.isDragging = isDragging;
@@ -0,0 +1,9 @@
1
+ const isDragging = {
2
+ x: false,
3
+ y: false,
4
+ };
5
+ function isDragActive() {
6
+ return isDragging.x || isDragging.y;
7
+ }
8
+
9
+ export { isDragActive, isDragging };
@@ -0,0 +1,30 @@
1
+ 'use strict';
2
+
3
+ var isActive = require('./is-active.js');
4
+
5
+ function setDragLock(axis) {
6
+ if (axis === "x" || axis === "y") {
7
+ if (isActive.isDragging[axis]) {
8
+ return null;
9
+ }
10
+ else {
11
+ isActive.isDragging[axis] = true;
12
+ return () => {
13
+ isActive.isDragging[axis] = false;
14
+ };
15
+ }
16
+ }
17
+ else {
18
+ if (isActive.isDragging.x || isActive.isDragging.y) {
19
+ return null;
20
+ }
21
+ else {
22
+ isActive.isDragging.x = isActive.isDragging.y = true;
23
+ return () => {
24
+ isActive.isDragging.x = isActive.isDragging.y = false;
25
+ };
26
+ }
27
+ }
28
+ }
29
+
30
+ exports.setDragLock = setDragLock;
@@ -0,0 +1,28 @@
1
+ import { isDragging } from './is-active.mjs';
2
+
3
+ function setDragLock(axis) {
4
+ if (axis === "x" || axis === "y") {
5
+ if (isDragging[axis]) {
6
+ return null;
7
+ }
8
+ else {
9
+ isDragging[axis] = true;
10
+ return () => {
11
+ isDragging[axis] = false;
12
+ };
13
+ }
14
+ }
15
+ else {
16
+ if (isDragging.x || isDragging.y) {
17
+ return null;
18
+ }
19
+ else {
20
+ isDragging.x = isDragging.y = true;
21
+ return () => {
22
+ isDragging.x = isDragging.y = false;
23
+ };
24
+ }
25
+ }
26
+ }
27
+
28
+ export { setDragLock };
@@ -0,0 +1,71 @@
1
+ 'use strict';
2
+
3
+ var isActive = require('./drag/state/is-active.js');
4
+ var setup = require('./utils/setup.js');
5
+
6
+ function isValidHover(event) {
7
+ return !(event.pointerType === "touch" || isActive.isDragActive());
8
+ }
9
+ /**
10
+ * Create a hover gesture. hover() is different to .addEventListener("pointerenter")
11
+ * in that it has an easier syntax, filters out polyfilled touch events, interoperates
12
+ * with drag gestures, and automatically removes the "pointerennd" event listener when the hover ends.
13
+ *
14
+ * @public
15
+ */
16
+ function hover(elementOrSelector, onHoverStart, options = {}) {
17
+ const [elements, eventOptions, cancel] = setup.setupGesture(elementOrSelector, options);
18
+ elements.forEach((element) => {
19
+ let isPressed = false;
20
+ let deferredHoverEnd = false;
21
+ let hoverEndCallback;
22
+ const removePointerLeave = () => {
23
+ element.removeEventListener("pointerleave", onPointerLeave);
24
+ };
25
+ const endHover = (event) => {
26
+ if (hoverEndCallback) {
27
+ hoverEndCallback(event);
28
+ hoverEndCallback = undefined;
29
+ }
30
+ removePointerLeave();
31
+ };
32
+ const onPointerUp = (event) => {
33
+ isPressed = false;
34
+ window.removeEventListener("pointerup", onPointerUp);
35
+ window.removeEventListener("pointercancel", onPointerUp);
36
+ if (deferredHoverEnd) {
37
+ deferredHoverEnd = false;
38
+ endHover(event);
39
+ }
40
+ };
41
+ const onPointerDown = () => {
42
+ isPressed = true;
43
+ window.addEventListener("pointerup", onPointerUp, eventOptions);
44
+ window.addEventListener("pointercancel", onPointerUp, eventOptions);
45
+ };
46
+ const onPointerLeave = (leaveEvent) => {
47
+ if (leaveEvent.pointerType === "touch")
48
+ return;
49
+ if (isPressed) {
50
+ deferredHoverEnd = true;
51
+ return;
52
+ }
53
+ endHover(leaveEvent);
54
+ };
55
+ const onPointerEnter = (enterEvent) => {
56
+ if (!isValidHover(enterEvent))
57
+ return;
58
+ deferredHoverEnd = false;
59
+ const onHoverEnd = onHoverStart(element, enterEvent);
60
+ if (typeof onHoverEnd !== "function")
61
+ return;
62
+ hoverEndCallback = onHoverEnd;
63
+ element.addEventListener("pointerleave", onPointerLeave, eventOptions);
64
+ };
65
+ element.addEventListener("pointerenter", onPointerEnter, eventOptions);
66
+ element.addEventListener("pointerdown", onPointerDown, eventOptions);
67
+ });
68
+ return cancel;
69
+ }
70
+
71
+ exports.hover = hover;
@@ -0,0 +1,69 @@
1
+ import { isDragActive } from './drag/state/is-active.mjs';
2
+ import { setupGesture } from './utils/setup.mjs';
3
+
4
+ function isValidHover(event) {
5
+ return !(event.pointerType === "touch" || isDragActive());
6
+ }
7
+ /**
8
+ * Create a hover gesture. hover() is different to .addEventListener("pointerenter")
9
+ * in that it has an easier syntax, filters out polyfilled touch events, interoperates
10
+ * with drag gestures, and automatically removes the "pointerennd" event listener when the hover ends.
11
+ *
12
+ * @public
13
+ */
14
+ function hover(elementOrSelector, onHoverStart, options = {}) {
15
+ const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options);
16
+ elements.forEach((element) => {
17
+ let isPressed = false;
18
+ let deferredHoverEnd = false;
19
+ let hoverEndCallback;
20
+ const removePointerLeave = () => {
21
+ element.removeEventListener("pointerleave", onPointerLeave);
22
+ };
23
+ const endHover = (event) => {
24
+ if (hoverEndCallback) {
25
+ hoverEndCallback(event);
26
+ hoverEndCallback = undefined;
27
+ }
28
+ removePointerLeave();
29
+ };
30
+ const onPointerUp = (event) => {
31
+ isPressed = false;
32
+ window.removeEventListener("pointerup", onPointerUp);
33
+ window.removeEventListener("pointercancel", onPointerUp);
34
+ if (deferredHoverEnd) {
35
+ deferredHoverEnd = false;
36
+ endHover(event);
37
+ }
38
+ };
39
+ const onPointerDown = () => {
40
+ isPressed = true;
41
+ window.addEventListener("pointerup", onPointerUp, eventOptions);
42
+ window.addEventListener("pointercancel", onPointerUp, eventOptions);
43
+ };
44
+ const onPointerLeave = (leaveEvent) => {
45
+ if (leaveEvent.pointerType === "touch")
46
+ return;
47
+ if (isPressed) {
48
+ deferredHoverEnd = true;
49
+ return;
50
+ }
51
+ endHover(leaveEvent);
52
+ };
53
+ const onPointerEnter = (enterEvent) => {
54
+ if (!isValidHover(enterEvent))
55
+ return;
56
+ deferredHoverEnd = false;
57
+ const onHoverEnd = onHoverStart(element, enterEvent);
58
+ if (typeof onHoverEnd !== "function")
59
+ return;
60
+ hoverEndCallback = onHoverEnd;
61
+ element.addEventListener("pointerleave", onPointerLeave, eventOptions);
62
+ };
63
+ element.addEventListener("pointerenter", onPointerEnter, eventOptions);
64
+ element.addEventListener("pointerdown", onPointerDown, eventOptions);
65
+ });
66
+ return cancel;
67
+ }
68
+
69
+ export { hover };
@@ -0,0 +1,91 @@
1
+ 'use strict';
2
+
3
+ var isHtmlElement = require('../../utils/is-html-element.js');
4
+ var isActive = require('../drag/state/is-active.js');
5
+ var isNodeOrChild = require('../utils/is-node-or-child.js');
6
+ var isPrimaryPointer = require('../utils/is-primary-pointer.js');
7
+ var setup = require('../utils/setup.js');
8
+ var isKeyboardAccessible = require('./utils/is-keyboard-accessible.js');
9
+ var keyboard = require('./utils/keyboard.js');
10
+ var state = require('./utils/state.js');
11
+
12
+ /**
13
+ * Filter out events that are not primary pointer events, or are triggering
14
+ * while a Motion gesture is active.
15
+ */
16
+ function isValidPressEvent(event) {
17
+ return isPrimaryPointer.isPrimaryPointer(event) && !isActive.isDragActive();
18
+ }
19
+ const claimedPointerDownEvents = new WeakSet();
20
+ /**
21
+ * Create a press gesture.
22
+ *
23
+ * Press is different to `"pointerdown"`, `"pointerup"` in that it
24
+ * automatically filters out secondary pointer events like right
25
+ * click and multitouch.
26
+ *
27
+ * It also adds accessibility support for keyboards, where
28
+ * an element with a press gesture will receive focus and
29
+ * trigger on Enter `"keydown"` and `"keyup"` events.
30
+ *
31
+ * This is different to a browser's `"click"` event, which does
32
+ * respond to keyboards but only for the `"click"` itself, rather
33
+ * than the press start and end/cancel. The element also needs
34
+ * to be focusable for this to work, whereas a press gesture will
35
+ * make an element focusable by default.
36
+ *
37
+ * @public
38
+ */
39
+ function press(targetOrSelector, onPressStart, options = {}) {
40
+ const [targets, eventOptions, cancelEvents] = setup.setupGesture(targetOrSelector, options);
41
+ const startPress = (startEvent) => {
42
+ const target = startEvent.currentTarget;
43
+ if (!isValidPressEvent(startEvent))
44
+ return;
45
+ if (claimedPointerDownEvents.has(startEvent))
46
+ return;
47
+ state.isPressing.add(target);
48
+ if (options.stopPropagation) {
49
+ claimedPointerDownEvents.add(startEvent);
50
+ }
51
+ const onPressEnd = onPressStart(target, startEvent);
52
+ const onPointerEnd = (endEvent, success) => {
53
+ window.removeEventListener("pointerup", onPointerUp);
54
+ window.removeEventListener("pointercancel", onPointerCancel);
55
+ if (state.isPressing.has(target)) {
56
+ state.isPressing.delete(target);
57
+ }
58
+ if (!isValidPressEvent(endEvent)) {
59
+ return;
60
+ }
61
+ if (typeof onPressEnd === "function") {
62
+ onPressEnd(endEvent, { success });
63
+ }
64
+ };
65
+ const onPointerUp = (upEvent) => {
66
+ onPointerEnd(upEvent, target === window ||
67
+ target === document ||
68
+ options.useGlobalTarget ||
69
+ isNodeOrChild.isNodeOrChild(target, upEvent.target));
70
+ };
71
+ const onPointerCancel = (cancelEvent) => {
72
+ onPointerEnd(cancelEvent, false);
73
+ };
74
+ window.addEventListener("pointerup", onPointerUp, eventOptions);
75
+ window.addEventListener("pointercancel", onPointerCancel, eventOptions);
76
+ };
77
+ targets.forEach((target) => {
78
+ const pointerDownTarget = options.useGlobalTarget ? window : target;
79
+ pointerDownTarget.addEventListener("pointerdown", startPress, eventOptions);
80
+ if (isHtmlElement.isHTMLElement(target)) {
81
+ target.addEventListener("focus", (event) => keyboard.enableKeyboardPress(event, eventOptions));
82
+ if (!isKeyboardAccessible.isElementKeyboardAccessible(target) &&
83
+ !target.hasAttribute("tabindex")) {
84
+ target.tabIndex = 0;
85
+ }
86
+ }
87
+ });
88
+ return cancelEvents;
89
+ }
90
+
91
+ exports.press = press;
@@ -0,0 +1,89 @@
1
+ import { isHTMLElement } from '../../utils/is-html-element.mjs';
2
+ import { isDragActive } from '../drag/state/is-active.mjs';
3
+ import { isNodeOrChild } from '../utils/is-node-or-child.mjs';
4
+ import { isPrimaryPointer } from '../utils/is-primary-pointer.mjs';
5
+ import { setupGesture } from '../utils/setup.mjs';
6
+ import { isElementKeyboardAccessible } from './utils/is-keyboard-accessible.mjs';
7
+ import { enableKeyboardPress } from './utils/keyboard.mjs';
8
+ import { isPressing } from './utils/state.mjs';
9
+
10
+ /**
11
+ * Filter out events that are not primary pointer events, or are triggering
12
+ * while a Motion gesture is active.
13
+ */
14
+ function isValidPressEvent(event) {
15
+ return isPrimaryPointer(event) && !isDragActive();
16
+ }
17
+ const claimedPointerDownEvents = new WeakSet();
18
+ /**
19
+ * Create a press gesture.
20
+ *
21
+ * Press is different to `"pointerdown"`, `"pointerup"` in that it
22
+ * automatically filters out secondary pointer events like right
23
+ * click and multitouch.
24
+ *
25
+ * It also adds accessibility support for keyboards, where
26
+ * an element with a press gesture will receive focus and
27
+ * trigger on Enter `"keydown"` and `"keyup"` events.
28
+ *
29
+ * This is different to a browser's `"click"` event, which does
30
+ * respond to keyboards but only for the `"click"` itself, rather
31
+ * than the press start and end/cancel. The element also needs
32
+ * to be focusable for this to work, whereas a press gesture will
33
+ * make an element focusable by default.
34
+ *
35
+ * @public
36
+ */
37
+ function press(targetOrSelector, onPressStart, options = {}) {
38
+ const [targets, eventOptions, cancelEvents] = setupGesture(targetOrSelector, options);
39
+ const startPress = (startEvent) => {
40
+ const target = startEvent.currentTarget;
41
+ if (!isValidPressEvent(startEvent))
42
+ return;
43
+ if (claimedPointerDownEvents.has(startEvent))
44
+ return;
45
+ isPressing.add(target);
46
+ if (options.stopPropagation) {
47
+ claimedPointerDownEvents.add(startEvent);
48
+ }
49
+ const onPressEnd = onPressStart(target, startEvent);
50
+ const onPointerEnd = (endEvent, success) => {
51
+ window.removeEventListener("pointerup", onPointerUp);
52
+ window.removeEventListener("pointercancel", onPointerCancel);
53
+ if (isPressing.has(target)) {
54
+ isPressing.delete(target);
55
+ }
56
+ if (!isValidPressEvent(endEvent)) {
57
+ return;
58
+ }
59
+ if (typeof onPressEnd === "function") {
60
+ onPressEnd(endEvent, { success });
61
+ }
62
+ };
63
+ const onPointerUp = (upEvent) => {
64
+ onPointerEnd(upEvent, target === window ||
65
+ target === document ||
66
+ options.useGlobalTarget ||
67
+ isNodeOrChild(target, upEvent.target));
68
+ };
69
+ const onPointerCancel = (cancelEvent) => {
70
+ onPointerEnd(cancelEvent, false);
71
+ };
72
+ window.addEventListener("pointerup", onPointerUp, eventOptions);
73
+ window.addEventListener("pointercancel", onPointerCancel, eventOptions);
74
+ };
75
+ targets.forEach((target) => {
76
+ const pointerDownTarget = options.useGlobalTarget ? window : target;
77
+ pointerDownTarget.addEventListener("pointerdown", startPress, eventOptions);
78
+ if (isHTMLElement(target)) {
79
+ target.addEventListener("focus", (event) => enableKeyboardPress(event, eventOptions));
80
+ if (!isElementKeyboardAccessible(target) &&
81
+ !target.hasAttribute("tabindex")) {
82
+ target.tabIndex = 0;
83
+ }
84
+ }
85
+ });
86
+ return cancelEvents;
87
+ }
88
+
89
+ export { press };