@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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@@ -0,0 +1,21 @@
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+ 'use strict';
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+
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+ /**
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+ * This should only ever be modified on the client otherwise it'll
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+ * persist through server requests. If we need instanced states we
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+ * could lazy-init via root.
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+ */
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+ const globalProjectionState = {
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+ /**
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+ * Global flag as to whether the tree has animated since the last time
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+ * we resized the window
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+ */
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+ hasAnimatedSinceResize: true,
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+ /**
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+ * We set this to true once, on the first update. Any nodes added to the tree beyond that
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+ * update will be given a `data-projection-id` attribute.
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+ */
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+ hasEverUpdated: false,
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+ };
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+
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+ exports.globalProjectionState = globalProjectionState;
@@ -0,0 +1,19 @@
1
+ /**
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+ * This should only ever be modified on the client otherwise it'll
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+ * persist through server requests. If we need instanced states we
4
+ * could lazy-init via root.
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+ */
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+ const globalProjectionState = {
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+ /**
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+ * Global flag as to whether the tree has animated since the last time
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+ * we resized the window
10
+ */
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+ hasAnimatedSinceResize: true,
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+ /**
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+ * We set this to true once, on the first update. Any nodes added to the tree beyond that
14
+ * update will be given a `data-projection-id` attribute.
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+ */
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+ hasEverUpdated: false,
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+ };
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+
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+ export { globalProjectionState };
@@ -0,0 +1,86 @@
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+ 'use strict';
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+
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+ var array = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/array.js');
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+
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+ class NodeStack {
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+ constructor() {
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+ this.members = [];
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+ }
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+ add(node) {
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+ array.addUniqueItem(this.members, node);
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+ for (let i = this.members.length - 1; i >= 0; i--) {
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+ const member = this.members[i];
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+ if (member === node || member === this.lead || member === this.prevLead)
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+ continue;
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+ const inst = member.instance;
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+ if ((!inst || inst.isConnected === false) && !member.snapshot) {
17
+ array.removeItem(this.members, member);
18
+ member.unmount();
19
+ }
20
+ }
21
+ node.scheduleRender();
22
+ }
23
+ remove(node) {
24
+ array.removeItem(this.members, node);
25
+ if (node === this.prevLead)
26
+ this.prevLead = undefined;
27
+ if (node === this.lead) {
28
+ const prevLead = this.members[this.members.length - 1];
29
+ if (prevLead)
30
+ this.promote(prevLead);
31
+ }
32
+ }
33
+ relegate(node) {
34
+ for (let i = this.members.indexOf(node) - 1; i >= 0; i--) {
35
+ const member = this.members[i];
36
+ if (member.isPresent !== false && member.instance?.isConnected !== false) {
37
+ this.promote(member);
38
+ return true;
39
+ }
40
+ }
41
+ return false;
42
+ }
43
+ promote(node, preserveFollowOpacity) {
44
+ const prevLead = this.lead;
45
+ if (node === prevLead)
46
+ return;
47
+ this.prevLead = prevLead;
48
+ this.lead = node;
49
+ node.show();
50
+ if (prevLead) {
51
+ prevLead.updateSnapshot();
52
+ node.scheduleRender();
53
+ const { layoutDependency: prevDep } = prevLead.options;
54
+ const { layoutDependency: nextDep } = node.options;
55
+ if (prevDep === undefined || prevDep !== nextDep) {
56
+ node.resumeFrom = prevLead;
57
+ if (preserveFollowOpacity)
58
+ prevLead.preserveOpacity = true;
59
+ if (prevLead.snapshot) {
60
+ node.snapshot = prevLead.snapshot;
61
+ node.snapshot.latestValues =
62
+ prevLead.animationValues || prevLead.latestValues;
63
+ }
64
+ if (node.root?.isUpdating)
65
+ node.isLayoutDirty = true;
66
+ }
67
+ if (node.options.crossfade === false)
68
+ prevLead.hide();
69
+ }
70
+ }
71
+ exitAnimationComplete() {
72
+ this.members.forEach((member) => {
73
+ member.options.onExitComplete?.();
74
+ member.resumingFrom?.options.onExitComplete?.();
75
+ });
76
+ }
77
+ scheduleRender() {
78
+ this.members.forEach((member) => member.instance && member.scheduleRender(false));
79
+ }
80
+ removeLeadSnapshot() {
81
+ if (this.lead?.snapshot)
82
+ this.lead.snapshot = undefined;
83
+ }
84
+ }
85
+
86
+ exports.NodeStack = NodeStack;
@@ -0,0 +1,84 @@
1
+ import { addUniqueItem, removeItem } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/array.mjs';
2
+
3
+ class NodeStack {
4
+ constructor() {
5
+ this.members = [];
6
+ }
7
+ add(node) {
8
+ addUniqueItem(this.members, node);
9
+ for (let i = this.members.length - 1; i >= 0; i--) {
10
+ const member = this.members[i];
11
+ if (member === node || member === this.lead || member === this.prevLead)
12
+ continue;
13
+ const inst = member.instance;
14
+ if ((!inst || inst.isConnected === false) && !member.snapshot) {
15
+ removeItem(this.members, member);
16
+ member.unmount();
17
+ }
18
+ }
19
+ node.scheduleRender();
20
+ }
21
+ remove(node) {
22
+ removeItem(this.members, node);
23
+ if (node === this.prevLead)
24
+ this.prevLead = undefined;
25
+ if (node === this.lead) {
26
+ const prevLead = this.members[this.members.length - 1];
27
+ if (prevLead)
28
+ this.promote(prevLead);
29
+ }
30
+ }
31
+ relegate(node) {
32
+ for (let i = this.members.indexOf(node) - 1; i >= 0; i--) {
33
+ const member = this.members[i];
34
+ if (member.isPresent !== false && member.instance?.isConnected !== false) {
35
+ this.promote(member);
36
+ return true;
37
+ }
38
+ }
39
+ return false;
40
+ }
41
+ promote(node, preserveFollowOpacity) {
42
+ const prevLead = this.lead;
43
+ if (node === prevLead)
44
+ return;
45
+ this.prevLead = prevLead;
46
+ this.lead = node;
47
+ node.show();
48
+ if (prevLead) {
49
+ prevLead.updateSnapshot();
50
+ node.scheduleRender();
51
+ const { layoutDependency: prevDep } = prevLead.options;
52
+ const { layoutDependency: nextDep } = node.options;
53
+ if (prevDep === undefined || prevDep !== nextDep) {
54
+ node.resumeFrom = prevLead;
55
+ if (preserveFollowOpacity)
56
+ prevLead.preserveOpacity = true;
57
+ if (prevLead.snapshot) {
58
+ node.snapshot = prevLead.snapshot;
59
+ node.snapshot.latestValues =
60
+ prevLead.animationValues || prevLead.latestValues;
61
+ }
62
+ if (node.root?.isUpdating)
63
+ node.isLayoutDirty = true;
64
+ }
65
+ if (node.options.crossfade === false)
66
+ prevLead.hide();
67
+ }
68
+ }
69
+ exitAnimationComplete() {
70
+ this.members.forEach((member) => {
71
+ member.options.onExitComplete?.();
72
+ member.resumingFrom?.options.onExitComplete?.();
73
+ });
74
+ }
75
+ scheduleRender() {
76
+ this.members.forEach((member) => member.instance && member.scheduleRender(false));
77
+ }
78
+ removeLeadSnapshot() {
79
+ if (this.lead?.snapshot)
80
+ this.lead.snapshot = undefined;
81
+ }
82
+ }
83
+
84
+ export { NodeStack };
@@ -0,0 +1,44 @@
1
+ 'use strict';
2
+
3
+ var units = require('../../value/types/numbers/units.js');
4
+
5
+ function pixelsToPercent(pixels, axis) {
6
+ if (axis.max === axis.min)
7
+ return 0;
8
+ return (pixels / (axis.max - axis.min)) * 100;
9
+ }
10
+ /**
11
+ * We always correct borderRadius as a percentage rather than pixels to reduce paints.
12
+ * For example, if you are projecting a box that is 100px wide with a 10px borderRadius
13
+ * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%
14
+ * borderRadius in both states. If we animate between the two in pixels that will trigger
15
+ * a paint each time. If we animate between the two in percentage we'll avoid a paint.
16
+ */
17
+ const correctBorderRadius = {
18
+ correct: (latest, node) => {
19
+ if (!node.target)
20
+ return latest;
21
+ /**
22
+ * If latest is a string, if it's a percentage we can return immediately as it's
23
+ * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.
24
+ */
25
+ if (typeof latest === "string") {
26
+ if (units.px.test(latest)) {
27
+ latest = parseFloat(latest);
28
+ }
29
+ else {
30
+ return latest;
31
+ }
32
+ }
33
+ /**
34
+ * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that
35
+ * pixel value as a percentage of each axis
36
+ */
37
+ const x = pixelsToPercent(latest, node.target.x);
38
+ const y = pixelsToPercent(latest, node.target.y);
39
+ return `${x}% ${y}%`;
40
+ },
41
+ };
42
+
43
+ exports.correctBorderRadius = correctBorderRadius;
44
+ exports.pixelsToPercent = pixelsToPercent;
@@ -0,0 +1,41 @@
1
+ import { px } from '../../value/types/numbers/units.mjs';
2
+
3
+ function pixelsToPercent(pixels, axis) {
4
+ if (axis.max === axis.min)
5
+ return 0;
6
+ return (pixels / (axis.max - axis.min)) * 100;
7
+ }
8
+ /**
9
+ * We always correct borderRadius as a percentage rather than pixels to reduce paints.
10
+ * For example, if you are projecting a box that is 100px wide with a 10px borderRadius
11
+ * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%
12
+ * borderRadius in both states. If we animate between the two in pixels that will trigger
13
+ * a paint each time. If we animate between the two in percentage we'll avoid a paint.
14
+ */
15
+ const correctBorderRadius = {
16
+ correct: (latest, node) => {
17
+ if (!node.target)
18
+ return latest;
19
+ /**
20
+ * If latest is a string, if it's a percentage we can return immediately as it's
21
+ * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.
22
+ */
23
+ if (typeof latest === "string") {
24
+ if (px.test(latest)) {
25
+ latest = parseFloat(latest);
26
+ }
27
+ else {
28
+ return latest;
29
+ }
30
+ }
31
+ /**
32
+ * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that
33
+ * pixel value as a percentage of each axis
34
+ */
35
+ const x = pixelsToPercent(latest, node.target.x);
36
+ const y = pixelsToPercent(latest, node.target.y);
37
+ return `${x}% ${y}%`;
38
+ },
39
+ };
40
+
41
+ export { correctBorderRadius, pixelsToPercent };
@@ -0,0 +1,37 @@
1
+ 'use strict';
2
+
3
+ var index = require('../../value/types/complex/index.js');
4
+ var number = require('../../utils/mix/number.js');
5
+
6
+ const correctBoxShadow = {
7
+ correct: (latest, { treeScale, projectionDelta }) => {
8
+ const original = latest;
9
+ const shadow = index.complex.parse(latest);
10
+ // TODO: Doesn't support multiple shadows
11
+ if (shadow.length > 5)
12
+ return original;
13
+ const template = index.complex.createTransformer(latest);
14
+ const offset = typeof shadow[0] !== "number" ? 1 : 0;
15
+ // Calculate the overall context scale
16
+ const xScale = projectionDelta.x.scale * treeScale.x;
17
+ const yScale = projectionDelta.y.scale * treeScale.y;
18
+ shadow[0 + offset] /= xScale;
19
+ shadow[1 + offset] /= yScale;
20
+ /**
21
+ * Ideally we'd correct x and y scales individually, but because blur and
22
+ * spread apply to both we have to take a scale average and apply that instead.
23
+ * We could potentially improve the outcome of this by incorporating the ratio between
24
+ * the two scales.
25
+ */
26
+ const averageScale = number.mixNumber(xScale, yScale, 0.5);
27
+ // Blur
28
+ if (typeof shadow[2 + offset] === "number")
29
+ shadow[2 + offset] /= averageScale;
30
+ // Spread
31
+ if (typeof shadow[3 + offset] === "number")
32
+ shadow[3 + offset] /= averageScale;
33
+ return template(shadow);
34
+ },
35
+ };
36
+
37
+ exports.correctBoxShadow = correctBoxShadow;
@@ -0,0 +1,35 @@
1
+ import { complex } from '../../value/types/complex/index.mjs';
2
+ import { mixNumber } from '../../utils/mix/number.mjs';
3
+
4
+ const correctBoxShadow = {
5
+ correct: (latest, { treeScale, projectionDelta }) => {
6
+ const original = latest;
7
+ const shadow = complex.parse(latest);
8
+ // TODO: Doesn't support multiple shadows
9
+ if (shadow.length > 5)
10
+ return original;
11
+ const template = complex.createTransformer(latest);
12
+ const offset = typeof shadow[0] !== "number" ? 1 : 0;
13
+ // Calculate the overall context scale
14
+ const xScale = projectionDelta.x.scale * treeScale.x;
15
+ const yScale = projectionDelta.y.scale * treeScale.y;
16
+ shadow[0 + offset] /= xScale;
17
+ shadow[1 + offset] /= yScale;
18
+ /**
19
+ * Ideally we'd correct x and y scales individually, but because blur and
20
+ * spread apply to both we have to take a scale average and apply that instead.
21
+ * We could potentially improve the outcome of this by incorporating the ratio between
22
+ * the two scales.
23
+ */
24
+ const averageScale = mixNumber(xScale, yScale, 0.5);
25
+ // Blur
26
+ if (typeof shadow[2 + offset] === "number")
27
+ shadow[2 + offset] /= averageScale;
28
+ // Spread
29
+ if (typeof shadow[3 + offset] === "number")
30
+ shadow[3 + offset] /= averageScale;
31
+ return template(shadow);
32
+ },
33
+ };
34
+
35
+ export { correctBoxShadow };
@@ -0,0 +1,23 @@
1
+ 'use strict';
2
+
3
+ var scaleBorderRadius = require('./scale-border-radius.js');
4
+ var scaleBoxShadow = require('./scale-box-shadow.js');
5
+
6
+ const scaleCorrectors = {
7
+ borderRadius: {
8
+ ...scaleBorderRadius.correctBorderRadius,
9
+ applyTo: [
10
+ "borderTopLeftRadius",
11
+ "borderTopRightRadius",
12
+ "borderBottomLeftRadius",
13
+ "borderBottomRightRadius",
14
+ ],
15
+ },
16
+ borderTopLeftRadius: scaleBorderRadius.correctBorderRadius,
17
+ borderTopRightRadius: scaleBorderRadius.correctBorderRadius,
18
+ borderBottomLeftRadius: scaleBorderRadius.correctBorderRadius,
19
+ borderBottomRightRadius: scaleBorderRadius.correctBorderRadius,
20
+ boxShadow: scaleBoxShadow.correctBoxShadow,
21
+ };
22
+
23
+ exports.scaleCorrectors = scaleCorrectors;
@@ -0,0 +1,21 @@
1
+ import { correctBorderRadius } from './scale-border-radius.mjs';
2
+ import { correctBoxShadow } from './scale-box-shadow.mjs';
3
+
4
+ const scaleCorrectors = {
5
+ borderRadius: {
6
+ ...correctBorderRadius,
7
+ applyTo: [
8
+ "borderTopLeftRadius",
9
+ "borderTopRightRadius",
10
+ "borderBottomLeftRadius",
11
+ "borderBottomRightRadius",
12
+ ],
13
+ },
14
+ borderTopLeftRadius: correctBorderRadius,
15
+ borderTopRightRadius: correctBorderRadius,
16
+ borderBottomLeftRadius: correctBorderRadius,
17
+ borderBottomRightRadius: correctBorderRadius,
18
+ boxShadow: correctBoxShadow,
19
+ };
20
+
21
+ export { scaleCorrectors };
@@ -0,0 +1,51 @@
1
+ 'use strict';
2
+
3
+ function buildProjectionTransform(delta, treeScale, latestTransform) {
4
+ let transform = "";
5
+ /**
6
+ * The translations we use to calculate are always relative to the viewport coordinate space.
7
+ * But when we apply scales, we also scale the coordinate space of an element and its children.
8
+ * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need
9
+ * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.
10
+ */
11
+ const xTranslate = delta.x.translate / treeScale.x;
12
+ const yTranslate = delta.y.translate / treeScale.y;
13
+ const zTranslate = latestTransform?.z || 0;
14
+ if (xTranslate || yTranslate || zTranslate) {
15
+ transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;
16
+ }
17
+ /**
18
+ * Apply scale correction for the tree transform.
19
+ * This will apply scale to the screen-orientated axes.
20
+ */
21
+ if (treeScale.x !== 1 || treeScale.y !== 1) {
22
+ transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;
23
+ }
24
+ if (latestTransform) {
25
+ const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;
26
+ if (transformPerspective)
27
+ transform = `perspective(${transformPerspective}px) ${transform}`;
28
+ if (rotate)
29
+ transform += `rotate(${rotate}deg) `;
30
+ if (rotateX)
31
+ transform += `rotateX(${rotateX}deg) `;
32
+ if (rotateY)
33
+ transform += `rotateY(${rotateY}deg) `;
34
+ if (skewX)
35
+ transform += `skewX(${skewX}deg) `;
36
+ if (skewY)
37
+ transform += `skewY(${skewY}deg) `;
38
+ }
39
+ /**
40
+ * Apply scale to match the size of the element to the size we want it.
41
+ * This will apply scale to the element-orientated axes.
42
+ */
43
+ const elementScaleX = delta.x.scale * treeScale.x;
44
+ const elementScaleY = delta.y.scale * treeScale.y;
45
+ if (elementScaleX !== 1 || elementScaleY !== 1) {
46
+ transform += `scale(${elementScaleX}, ${elementScaleY})`;
47
+ }
48
+ return transform || "none";
49
+ }
50
+
51
+ exports.buildProjectionTransform = buildProjectionTransform;
@@ -0,0 +1,49 @@
1
+ function buildProjectionTransform(delta, treeScale, latestTransform) {
2
+ let transform = "";
3
+ /**
4
+ * The translations we use to calculate are always relative to the viewport coordinate space.
5
+ * But when we apply scales, we also scale the coordinate space of an element and its children.
6
+ * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need
7
+ * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.
8
+ */
9
+ const xTranslate = delta.x.translate / treeScale.x;
10
+ const yTranslate = delta.y.translate / treeScale.y;
11
+ const zTranslate = latestTransform?.z || 0;
12
+ if (xTranslate || yTranslate || zTranslate) {
13
+ transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;
14
+ }
15
+ /**
16
+ * Apply scale correction for the tree transform.
17
+ * This will apply scale to the screen-orientated axes.
18
+ */
19
+ if (treeScale.x !== 1 || treeScale.y !== 1) {
20
+ transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;
21
+ }
22
+ if (latestTransform) {
23
+ const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;
24
+ if (transformPerspective)
25
+ transform = `perspective(${transformPerspective}px) ${transform}`;
26
+ if (rotate)
27
+ transform += `rotate(${rotate}deg) `;
28
+ if (rotateX)
29
+ transform += `rotateX(${rotateX}deg) `;
30
+ if (rotateY)
31
+ transform += `rotateY(${rotateY}deg) `;
32
+ if (skewX)
33
+ transform += `skewX(${skewX}deg) `;
34
+ if (skewY)
35
+ transform += `skewY(${skewY}deg) `;
36
+ }
37
+ /**
38
+ * Apply scale to match the size of the element to the size we want it.
39
+ * This will apply scale to the element-orientated axes.
40
+ */
41
+ const elementScaleX = delta.x.scale * treeScale.x;
42
+ const elementScaleY = delta.y.scale * treeScale.y;
43
+ if (elementScaleX !== 1 || elementScaleY !== 1) {
44
+ transform += `scale(${elementScaleX}, ${elementScaleY})`;
45
+ }
46
+ return transform || "none";
47
+ }
48
+
49
+ export { buildProjectionTransform };
@@ -0,0 +1,5 @@
1
+ 'use strict';
2
+
3
+ const compareByDepth = (a, b) => a.depth - b.depth;
4
+
5
+ exports.compareByDepth = compareByDepth;
@@ -0,0 +1,3 @@
1
+ const compareByDepth = (a, b) => a.depth - b.depth;
2
+
3
+ export { compareByDepth };
@@ -0,0 +1,7 @@
1
+ 'use strict';
2
+
3
+ function eachAxis(callback) {
4
+ return [callback("x"), callback("y")];
5
+ }
6
+
7
+ exports.eachAxis = eachAxis;
@@ -0,0 +1,5 @@
1
+ function eachAxis(callback) {
2
+ return [callback("x"), callback("y")];
3
+ }
4
+
5
+ export { eachAxis };
@@ -0,0 +1,26 @@
1
+ 'use strict';
2
+
3
+ var compareByDepth = require('./compare-by-depth.js');
4
+ var array = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/array.js');
5
+
6
+ class FlatTree {
7
+ constructor() {
8
+ this.children = [];
9
+ this.isDirty = false;
10
+ }
11
+ add(child) {
12
+ array.addUniqueItem(this.children, child);
13
+ this.isDirty = true;
14
+ }
15
+ remove(child) {
16
+ array.removeItem(this.children, child);
17
+ this.isDirty = true;
18
+ }
19
+ forEach(callback) {
20
+ this.isDirty && this.children.sort(compareByDepth.compareByDepth);
21
+ this.isDirty = false;
22
+ this.children.forEach(callback);
23
+ }
24
+ }
25
+
26
+ exports.FlatTree = FlatTree;
@@ -0,0 +1,24 @@
1
+ import { compareByDepth } from './compare-by-depth.mjs';
2
+ import { addUniqueItem, removeItem } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/array.mjs';
3
+
4
+ class FlatTree {
5
+ constructor() {
6
+ this.children = [];
7
+ this.isDirty = false;
8
+ }
9
+ add(child) {
10
+ addUniqueItem(this.children, child);
11
+ this.isDirty = true;
12
+ }
13
+ remove(child) {
14
+ removeItem(this.children, child);
15
+ this.isDirty = true;
16
+ }
17
+ forEach(callback) {
18
+ this.isDirty && this.children.sort(compareByDepth);
19
+ this.isDirty = false;
20
+ this.children.forEach(callback);
21
+ }
22
+ }
23
+
24
+ export { FlatTree };
@@ -0,0 +1,30 @@
1
+ 'use strict';
2
+
3
+ function isIdentityScale(scale) {
4
+ return scale === undefined || scale === 1;
5
+ }
6
+ function hasScale({ scale, scaleX, scaleY }) {
7
+ return (!isIdentityScale(scale) ||
8
+ !isIdentityScale(scaleX) ||
9
+ !isIdentityScale(scaleY));
10
+ }
11
+ function hasTransform(values) {
12
+ return (hasScale(values) ||
13
+ has2DTranslate(values) ||
14
+ values.z ||
15
+ values.rotate ||
16
+ values.rotateX ||
17
+ values.rotateY ||
18
+ values.skewX ||
19
+ values.skewY);
20
+ }
21
+ function has2DTranslate(values) {
22
+ return is2DTranslate(values.x) || is2DTranslate(values.y);
23
+ }
24
+ function is2DTranslate(value) {
25
+ return value && value !== "0%";
26
+ }
27
+
28
+ exports.has2DTranslate = has2DTranslate;
29
+ exports.hasScale = hasScale;
30
+ exports.hasTransform = hasTransform;
@@ -0,0 +1,26 @@
1
+ function isIdentityScale(scale) {
2
+ return scale === undefined || scale === 1;
3
+ }
4
+ function hasScale({ scale, scaleX, scaleY }) {
5
+ return (!isIdentityScale(scale) ||
6
+ !isIdentityScale(scaleX) ||
7
+ !isIdentityScale(scaleY));
8
+ }
9
+ function hasTransform(values) {
10
+ return (hasScale(values) ||
11
+ has2DTranslate(values) ||
12
+ values.z ||
13
+ values.rotate ||
14
+ values.rotateX ||
15
+ values.rotateY ||
16
+ values.skewX ||
17
+ values.skewY);
18
+ }
19
+ function has2DTranslate(values) {
20
+ return is2DTranslate(values.x) || is2DTranslate(values.y);
21
+ }
22
+ function is2DTranslate(value) {
23
+ return value && value !== "0%";
24
+ }
25
+
26
+ export { has2DTranslate, hasScale, hasTransform };