@windrun-huaiin/third-ui 14.2.0 → 14.3.0

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Files changed (550) hide show
  1. package/dist/fuma/mdx/index.d.ts +1 -0
  2. package/dist/fuma/mdx/index.js +2 -0
  3. package/dist/fuma/mdx/index.mjs +1 -0
  4. package/dist/fuma/mdx/suno-embed.d.ts +7 -0
  5. package/dist/fuma/mdx/suno-embed.js +120 -0
  6. package/dist/fuma/mdx/suno-embed.mjs +118 -0
  7. package/dist/main/delayed-img.js +2 -1
  8. package/dist/main/delayed-img.mjs +3 -2
  9. package/dist/main/index.d.ts +1 -0
  10. package/dist/main/index.js +3 -0
  11. package/dist/main/index.mjs +1 -0
  12. package/dist/main/snake-loading-frame.d.ts +23 -0
  13. package/dist/main/snake-loading-frame.js +344 -0
  14. package/dist/main/snake-loading-frame.mjs +341 -0
  15. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.js +47 -0
  16. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs +45 -0
  17. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.js +8 -0
  18. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs +6 -0
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  21. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.js +15 -0
  22. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs +13 -0
  23. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/create.js +16 -0
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  25. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.js +8 -0
  26. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/index.mjs +6 -0
  27. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.js +19 -0
  28. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs +17 -0
  29. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.js +12 -0
  30. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/context/PresenceContext.mjs +10 -0
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  33. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.js +10 -0
  34. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/add-pointer-event.mjs +8 -0
  35. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.js +16 -0
  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/events/event-info.mjs +13 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.js +576 -0
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  42. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.mjs +129 -0
  43. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/focus.js +43 -0
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  45. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.js +32 -0
  46. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/hover.mjs +30 -0
  47. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.js +282 -0
  48. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/PanSession.mjs +280 -0
  49. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.js +52 -0
  50. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@19.2.4_react@19.2.4__react@19.2.4/node_modules/framer-motion/dist/es/gestures/pan/index.mjs +50 -0
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  550. package/src/main/snake-loading-frame.tsx +709 -0
@@ -0,0 +1,330 @@
1
+ import { generateLinearEasing } from '../waapi/utils/linear.mjs';
2
+ import { calcGeneratorDuration, maxGeneratorDuration } from './utils/calc-duration.mjs';
3
+ import { createGeneratorEasing } from './utils/create-generator-easing.mjs';
4
+ import { millisecondsToSeconds, secondsToMilliseconds } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.mjs';
5
+ import { clamp } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/clamp.mjs';
6
+ import { warning } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/errors.mjs';
7
+
8
+ const springDefaults = {
9
+ // Default spring physics
10
+ stiffness: 100,
11
+ damping: 10,
12
+ mass: 1.0,
13
+ velocity: 0.0,
14
+ // Default duration/bounce-based options
15
+ duration: 800, // in ms
16
+ bounce: 0.3,
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+ visualDuration: 0.3, // in seconds
18
+ // Rest thresholds
19
+ restSpeed: {
20
+ granular: 0.01,
21
+ default: 2,
22
+ },
23
+ restDelta: {
24
+ granular: 0.005,
25
+ default: 0.5,
26
+ },
27
+ // Limits
28
+ minDuration: 0.01, // in seconds
29
+ maxDuration: 10.0, // in seconds
30
+ minDamping: 0.05,
31
+ maxDamping: 1,
32
+ };
33
+ function calcAngularFreq(undampedFreq, dampingRatio) {
34
+ return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
35
+ }
36
+ const rootIterations = 12;
37
+ function approximateRoot(envelope, derivative, initialGuess) {
38
+ let result = initialGuess;
39
+ for (let i = 1; i < rootIterations; i++) {
40
+ result = result - envelope(result) / derivative(result);
41
+ }
42
+ return result;
43
+ }
44
+ /**
45
+ * This is ported from the Framer implementation of duration-based spring resolution.
46
+ */
47
+ const safeMin = 0.001;
48
+ function findSpring({ duration = springDefaults.duration, bounce = springDefaults.bounce, velocity = springDefaults.velocity, mass = springDefaults.mass, }) {
49
+ let envelope;
50
+ let derivative;
51
+ warning(duration <= secondsToMilliseconds(springDefaults.maxDuration), "Spring duration must be 10 seconds or less", "spring-duration-limit");
52
+ let dampingRatio = 1 - bounce;
53
+ /**
54
+ * Restrict dampingRatio and duration to within acceptable ranges.
55
+ */
56
+ dampingRatio = clamp(springDefaults.minDamping, springDefaults.maxDamping, dampingRatio);
57
+ duration = clamp(springDefaults.minDuration, springDefaults.maxDuration, millisecondsToSeconds(duration));
58
+ if (dampingRatio < 1) {
59
+ /**
60
+ * Underdamped spring
61
+ */
62
+ envelope = (undampedFreq) => {
63
+ const exponentialDecay = undampedFreq * dampingRatio;
64
+ const delta = exponentialDecay * duration;
65
+ const a = exponentialDecay - velocity;
66
+ const b = calcAngularFreq(undampedFreq, dampingRatio);
67
+ const c = Math.exp(-delta);
68
+ return safeMin - (a / b) * c;
69
+ };
70
+ derivative = (undampedFreq) => {
71
+ const exponentialDecay = undampedFreq * dampingRatio;
72
+ const delta = exponentialDecay * duration;
73
+ const d = delta * velocity + velocity;
74
+ const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;
75
+ const f = Math.exp(-delta);
76
+ const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);
77
+ const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;
78
+ return (factor * ((d - e) * f)) / g;
79
+ };
80
+ }
81
+ else {
82
+ /**
83
+ * Critically-damped spring
84
+ */
85
+ envelope = (undampedFreq) => {
86
+ const a = Math.exp(-undampedFreq * duration);
87
+ const b = (undampedFreq - velocity) * duration + 1;
88
+ return -safeMin + a * b;
89
+ };
90
+ derivative = (undampedFreq) => {
91
+ const a = Math.exp(-undampedFreq * duration);
92
+ const b = (velocity - undampedFreq) * (duration * duration);
93
+ return a * b;
94
+ };
95
+ }
96
+ const initialGuess = 5 / duration;
97
+ const undampedFreq = approximateRoot(envelope, derivative, initialGuess);
98
+ duration = secondsToMilliseconds(duration);
99
+ if (isNaN(undampedFreq)) {
100
+ return {
101
+ stiffness: springDefaults.stiffness,
102
+ damping: springDefaults.damping,
103
+ duration,
104
+ };
105
+ }
106
+ else {
107
+ const stiffness = Math.pow(undampedFreq, 2) * mass;
108
+ return {
109
+ stiffness,
110
+ damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),
111
+ duration,
112
+ };
113
+ }
114
+ }
115
+ const durationKeys = ["duration", "bounce"];
116
+ const physicsKeys = ["stiffness", "damping", "mass"];
117
+ function isSpringType(options, keys) {
118
+ return keys.some((key) => options[key] !== undefined);
119
+ }
120
+ function getSpringOptions(options) {
121
+ let springOptions = {
122
+ velocity: springDefaults.velocity,
123
+ stiffness: springDefaults.stiffness,
124
+ damping: springDefaults.damping,
125
+ mass: springDefaults.mass,
126
+ isResolvedFromDuration: false,
127
+ ...options,
128
+ };
129
+ // stiffness/damping/mass overrides duration/bounce
130
+ if (!isSpringType(options, physicsKeys) &&
131
+ isSpringType(options, durationKeys)) {
132
+ // Time-defined springs should ignore inherited velocity.
133
+ // Velocity from interrupted animations can cause findSpring()
134
+ // to compute wildly different spring parameters, leading to
135
+ // massive oscillation on small-range animations.
136
+ springOptions.velocity = 0;
137
+ if (options.visualDuration) {
138
+ const visualDuration = options.visualDuration;
139
+ const root = (2 * Math.PI) / (visualDuration * 1.2);
140
+ const stiffness = root * root;
141
+ const damping = 2 *
142
+ clamp(0.05, 1, 1 - (options.bounce || 0)) *
143
+ Math.sqrt(stiffness);
144
+ springOptions = {
145
+ ...springOptions,
146
+ mass: springDefaults.mass,
147
+ stiffness,
148
+ damping,
149
+ };
150
+ }
151
+ else {
152
+ const derived = findSpring({ ...options, velocity: 0 });
153
+ springOptions = {
154
+ ...springOptions,
155
+ ...derived,
156
+ mass: springDefaults.mass,
157
+ };
158
+ springOptions.isResolvedFromDuration = true;
159
+ }
160
+ }
161
+ return springOptions;
162
+ }
163
+ function spring(optionsOrVisualDuration = springDefaults.visualDuration, bounce = springDefaults.bounce) {
164
+ const options = typeof optionsOrVisualDuration !== "object"
165
+ ? {
166
+ visualDuration: optionsOrVisualDuration,
167
+ keyframes: [0, 1],
168
+ bounce,
169
+ }
170
+ : optionsOrVisualDuration;
171
+ let { restSpeed, restDelta } = options;
172
+ const origin = options.keyframes[0];
173
+ const target = options.keyframes[options.keyframes.length - 1];
174
+ /**
175
+ * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator
176
+ * to reduce GC during animation.
177
+ */
178
+ const state = { done: false, value: origin };
179
+ const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({
180
+ ...options,
181
+ velocity: -millisecondsToSeconds(options.velocity || 0),
182
+ });
183
+ const initialVelocity = velocity || 0.0;
184
+ const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));
185
+ const initialDelta = target - origin;
186
+ const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));
187
+ /**
188
+ * If we're working on a granular scale, use smaller defaults for determining
189
+ * when the spring is finished.
190
+ *
191
+ * These defaults have been selected emprically based on what strikes a good
192
+ * ratio between feeling good and finishing as soon as changes are imperceptible.
193
+ */
194
+ const isGranularScale = Math.abs(initialDelta) < 5;
195
+ restSpeed || (restSpeed = isGranularScale
196
+ ? springDefaults.restSpeed.granular
197
+ : springDefaults.restSpeed.default);
198
+ restDelta || (restDelta = isGranularScale
199
+ ? springDefaults.restDelta.granular
200
+ : springDefaults.restDelta.default);
201
+ let resolveSpring;
202
+ let resolveVelocity;
203
+ // Underdamped coefficients, hoisted for use in the inlined next() hot path
204
+ let angularFreq;
205
+ let A;
206
+ let sinCoeff;
207
+ let cosCoeff;
208
+ if (dampingRatio < 1) {
209
+ angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);
210
+ A =
211
+ (initialVelocity +
212
+ dampingRatio * undampedAngularFreq * initialDelta) /
213
+ angularFreq;
214
+ // Underdamped spring
215
+ resolveSpring = (t) => {
216
+ const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
217
+ return (target -
218
+ envelope *
219
+ (A * Math.sin(angularFreq * t) +
220
+ initialDelta * Math.cos(angularFreq * t)));
221
+ };
222
+ // Analytical derivative of underdamped spring (px/ms)
223
+ sinCoeff =
224
+ dampingRatio * undampedAngularFreq * A + initialDelta * angularFreq;
225
+ cosCoeff =
226
+ dampingRatio * undampedAngularFreq * initialDelta - A * angularFreq;
227
+ resolveVelocity = (t) => {
228
+ const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
229
+ return envelope *
230
+ (sinCoeff * Math.sin(angularFreq * t) +
231
+ cosCoeff * Math.cos(angularFreq * t));
232
+ };
233
+ }
234
+ else if (dampingRatio === 1) {
235
+ // Critically damped spring
236
+ resolveSpring = (t) => target -
237
+ Math.exp(-undampedAngularFreq * t) *
238
+ (initialDelta +
239
+ (initialVelocity + undampedAngularFreq * initialDelta) * t);
240
+ // Analytical derivative of critically damped spring (px/ms)
241
+ const C = initialVelocity + undampedAngularFreq * initialDelta;
242
+ resolveVelocity = (t) => Math.exp(-undampedAngularFreq * t) *
243
+ (undampedAngularFreq * C * t - initialVelocity);
244
+ }
245
+ else {
246
+ // Overdamped spring
247
+ const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);
248
+ resolveSpring = (t) => {
249
+ const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
250
+ // When performing sinh or cosh values can hit Infinity so we cap them here
251
+ const freqForT = Math.min(dampedAngularFreq * t, 300);
252
+ return (target -
253
+ (envelope *
254
+ ((initialVelocity +
255
+ dampingRatio * undampedAngularFreq * initialDelta) *
256
+ Math.sinh(freqForT) +
257
+ dampedAngularFreq *
258
+ initialDelta *
259
+ Math.cosh(freqForT))) /
260
+ dampedAngularFreq);
261
+ };
262
+ // Analytical derivative of overdamped spring (px/ms)
263
+ const P = (initialVelocity +
264
+ dampingRatio * undampedAngularFreq * initialDelta) /
265
+ dampedAngularFreq;
266
+ const sinhCoeff = dampingRatio * undampedAngularFreq * P - initialDelta * dampedAngularFreq;
267
+ const coshCoeff = dampingRatio * undampedAngularFreq * initialDelta - P * dampedAngularFreq;
268
+ resolveVelocity = (t) => {
269
+ const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
270
+ const freqForT = Math.min(dampedAngularFreq * t, 300);
271
+ return envelope *
272
+ (sinhCoeff * Math.sinh(freqForT) +
273
+ coshCoeff * Math.cosh(freqForT));
274
+ };
275
+ }
276
+ const generator = {
277
+ calculatedDuration: isResolvedFromDuration ? duration || null : null,
278
+ velocity: (t) => secondsToMilliseconds(resolveVelocity(t)),
279
+ next: (t) => {
280
+ /**
281
+ * For underdamped physics springs we need both position and
282
+ * velocity each tick. Compute shared trig values once to avoid
283
+ * duplicate Math.exp/sin/cos calls on the hot path.
284
+ */
285
+ if (!isResolvedFromDuration && dampingRatio < 1) {
286
+ const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
287
+ const sin = Math.sin(angularFreq * t);
288
+ const cos = Math.cos(angularFreq * t);
289
+ const current = target -
290
+ envelope *
291
+ (A * sin + initialDelta * cos);
292
+ const currentVelocity = secondsToMilliseconds(envelope *
293
+ (sinCoeff * sin + cosCoeff * cos));
294
+ state.done =
295
+ Math.abs(currentVelocity) <= restSpeed &&
296
+ Math.abs(target - current) <= restDelta;
297
+ state.value = state.done ? target : current;
298
+ return state;
299
+ }
300
+ const current = resolveSpring(t);
301
+ if (!isResolvedFromDuration) {
302
+ const currentVelocity = secondsToMilliseconds(resolveVelocity(t));
303
+ state.done =
304
+ Math.abs(currentVelocity) <= restSpeed &&
305
+ Math.abs(target - current) <= restDelta;
306
+ }
307
+ else {
308
+ state.done = t >= duration;
309
+ }
310
+ state.value = state.done ? target : current;
311
+ return state;
312
+ },
313
+ toString: () => {
314
+ const calculatedDuration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);
315
+ const easing = generateLinearEasing((progress) => generator.next(calculatedDuration * progress).value, calculatedDuration, 30);
316
+ return calculatedDuration + "ms " + easing;
317
+ },
318
+ toTransition: () => { },
319
+ };
320
+ return generator;
321
+ }
322
+ spring.applyToOptions = (options) => {
323
+ const generatorOptions = createGeneratorEasing(options, 100, spring);
324
+ options.ease = generatorOptions.ease;
325
+ options.duration = secondsToMilliseconds(generatorOptions.duration);
326
+ options.type = "keyframes";
327
+ return options;
328
+ };
329
+
330
+ export { spring };
@@ -0,0 +1,20 @@
1
+ 'use strict';
2
+
3
+ /**
4
+ * Implement a practical max duration for keyframe generation
5
+ * to prevent infinite loops
6
+ */
7
+ const maxGeneratorDuration = 20000;
8
+ function calcGeneratorDuration(generator) {
9
+ let duration = 0;
10
+ const timeStep = 50;
11
+ let state = generator.next(duration);
12
+ while (!state.done && duration < maxGeneratorDuration) {
13
+ duration += timeStep;
14
+ state = generator.next(duration);
15
+ }
16
+ return duration >= maxGeneratorDuration ? Infinity : duration;
17
+ }
18
+
19
+ exports.calcGeneratorDuration = calcGeneratorDuration;
20
+ exports.maxGeneratorDuration = maxGeneratorDuration;
@@ -0,0 +1,17 @@
1
+ /**
2
+ * Implement a practical max duration for keyframe generation
3
+ * to prevent infinite loops
4
+ */
5
+ const maxGeneratorDuration = 20000;
6
+ function calcGeneratorDuration(generator) {
7
+ let duration = 0;
8
+ const timeStep = 50;
9
+ let state = generator.next(duration);
10
+ while (!state.done && duration < maxGeneratorDuration) {
11
+ duration += timeStep;
12
+ state = generator.next(duration);
13
+ }
14
+ return duration >= maxGeneratorDuration ? Infinity : duration;
15
+ }
16
+
17
+ export { calcGeneratorDuration, maxGeneratorDuration };
@@ -0,0 +1,21 @@
1
+ 'use strict';
2
+
3
+ var calcDuration = require('./calc-duration.js');
4
+ var timeConversion = require('../../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.js');
5
+
6
+ /**
7
+ * Create a progress => progress easing function from a generator.
8
+ */
9
+ function createGeneratorEasing(options, scale = 100, createGenerator) {
10
+ const generator = createGenerator({ ...options, keyframes: [0, scale] });
11
+ const duration = Math.min(calcDuration.calcGeneratorDuration(generator), calcDuration.maxGeneratorDuration);
12
+ return {
13
+ type: "keyframes",
14
+ ease: (progress) => {
15
+ return generator.next(duration * progress).value / scale;
16
+ },
17
+ duration: timeConversion.millisecondsToSeconds(duration),
18
+ };
19
+ }
20
+
21
+ exports.createGeneratorEasing = createGeneratorEasing;
@@ -0,0 +1,19 @@
1
+ import { calcGeneratorDuration, maxGeneratorDuration } from './calc-duration.mjs';
2
+ import { millisecondsToSeconds } from '../../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.mjs';
3
+
4
+ /**
5
+ * Create a progress => progress easing function from a generator.
6
+ */
7
+ function createGeneratorEasing(options, scale = 100, createGenerator) {
8
+ const generator = createGenerator({ ...options, keyframes: [0, scale] });
9
+ const duration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);
10
+ return {
11
+ type: "keyframes",
12
+ ease: (progress) => {
13
+ return generator.next(duration * progress).value / scale;
14
+ },
15
+ duration: millisecondsToSeconds(duration),
16
+ };
17
+ }
18
+
19
+ export { createGeneratorEasing };
@@ -0,0 +1,7 @@
1
+ 'use strict';
2
+
3
+ function isGenerator(type) {
4
+ return typeof type === "function" && "applyToOptions" in type;
5
+ }
6
+
7
+ exports.isGenerator = isGenerator;
@@ -0,0 +1,5 @@
1
+ function isGenerator(type) {
2
+ return typeof type === "function" && "applyToOptions" in type;
3
+ }
4
+
5
+ export { isGenerator };
@@ -0,0 +1,11 @@
1
+ 'use strict';
2
+
3
+ var velocityPerSecond = require('../../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/velocity-per-second.js');
4
+
5
+ const velocitySampleDuration = 5; // ms
6
+ function getGeneratorVelocity(resolveValue, t, current) {
7
+ const prevT = Math.max(t - velocitySampleDuration, 0);
8
+ return velocityPerSecond.velocityPerSecond(current - resolveValue(prevT), t - prevT);
9
+ }
10
+
11
+ exports.getGeneratorVelocity = getGeneratorVelocity;
@@ -0,0 +1,9 @@
1
+ import { velocityPerSecond } from '../../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/velocity-per-second.mjs';
2
+
3
+ const velocitySampleDuration = 5; // ms
4
+ function getGeneratorVelocity(resolveValue, t, current) {
5
+ const prevT = Math.max(t - velocitySampleDuration, 0);
6
+ return velocityPerSecond(current - resolveValue(prevT), t - prevT);
7
+ }
8
+
9
+ export { getGeneratorVelocity };
@@ -0,0 +1,106 @@
1
+ 'use strict';
2
+
3
+ var AsyncMotionValueAnimation = require('../AsyncMotionValueAnimation.js');
4
+ var JSAnimation = require('../JSAnimation.js');
5
+ var getValueTransition = require('../utils/get-value-transition.js');
6
+ var makeAnimationInstant = require('../utils/make-animation-instant.js');
7
+ var defaultTransitions = require('../utils/default-transitions.js');
8
+ var getFinal = require('../keyframes/get-final.js');
9
+ var isTransitionDefined = require('../utils/is-transition-defined.js');
10
+ var frame = require('../../frameloop/frame.js');
11
+ var timeConversion = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.js');
12
+ var globalConfig = require('../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.js');
13
+
14
+ const animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {
15
+ const valueTransition = getValueTransition.getValueTransition(transition, name) || {};
16
+ /**
17
+ * Most transition values are currently completely overwritten by value-specific
18
+ * transitions. In the future it'd be nicer to blend these transitions. But for now
19
+ * delay actually does inherit from the root transition if not value-specific.
20
+ */
21
+ const delay = valueTransition.delay || transition.delay || 0;
22
+ /**
23
+ * Elapsed isn't a public transition option but can be passed through from
24
+ * optimized appear effects in milliseconds.
25
+ */
26
+ let { elapsed = 0 } = transition;
27
+ elapsed = elapsed - timeConversion.secondsToMilliseconds(delay);
28
+ const options = {
29
+ keyframes: Array.isArray(target) ? target : [null, target],
30
+ ease: "easeOut",
31
+ velocity: value.getVelocity(),
32
+ ...valueTransition,
33
+ delay: -elapsed,
34
+ onUpdate: (v) => {
35
+ value.set(v);
36
+ valueTransition.onUpdate && valueTransition.onUpdate(v);
37
+ },
38
+ onComplete: () => {
39
+ onComplete();
40
+ valueTransition.onComplete && valueTransition.onComplete();
41
+ },
42
+ name,
43
+ motionValue: value,
44
+ element: isHandoff ? undefined : element,
45
+ };
46
+ /**
47
+ * If there's no transition defined for this value, we can generate
48
+ * unique transition settings for this value.
49
+ */
50
+ if (!isTransitionDefined.isTransitionDefined(valueTransition)) {
51
+ Object.assign(options, defaultTransitions.getDefaultTransition(name, options));
52
+ }
53
+ /**
54
+ * Both WAAPI and our internal animation functions use durations
55
+ * as defined by milliseconds, while our external API defines them
56
+ * as seconds.
57
+ */
58
+ options.duration && (options.duration = timeConversion.secondsToMilliseconds(options.duration));
59
+ options.repeatDelay && (options.repeatDelay = timeConversion.secondsToMilliseconds(options.repeatDelay));
60
+ /**
61
+ * Support deprecated way to set initial value. Prefer keyframe syntax.
62
+ */
63
+ if (options.from !== undefined) {
64
+ options.keyframes[0] = options.from;
65
+ }
66
+ let shouldSkip = false;
67
+ if (options.type === false ||
68
+ (options.duration === 0 && !options.repeatDelay)) {
69
+ makeAnimationInstant.makeAnimationInstant(options);
70
+ if (options.delay === 0) {
71
+ shouldSkip = true;
72
+ }
73
+ }
74
+ if (globalConfig.MotionGlobalConfig.instantAnimations ||
75
+ globalConfig.MotionGlobalConfig.skipAnimations ||
76
+ element?.shouldSkipAnimations) {
77
+ shouldSkip = true;
78
+ makeAnimationInstant.makeAnimationInstant(options);
79
+ options.delay = 0;
80
+ }
81
+ /**
82
+ * If the transition type or easing has been explicitly set by the user
83
+ * then we don't want to allow flattening the animation.
84
+ */
85
+ options.allowFlatten = !valueTransition.type && !valueTransition.ease;
86
+ /**
87
+ * If we can or must skip creating the animation, and apply only
88
+ * the final keyframe, do so. We also check once keyframes are resolved but
89
+ * this early check prevents the need to create an animation at all.
90
+ */
91
+ if (shouldSkip && !isHandoff && value.get() !== undefined) {
92
+ const finalKeyframe = getFinal.getFinalKeyframe(options.keyframes, valueTransition);
93
+ if (finalKeyframe !== undefined) {
94
+ frame.frame.update(() => {
95
+ options.onUpdate(finalKeyframe);
96
+ options.onComplete();
97
+ });
98
+ return;
99
+ }
100
+ }
101
+ return valueTransition.isSync
102
+ ? new JSAnimation.JSAnimation(options)
103
+ : new AsyncMotionValueAnimation.AsyncMotionValueAnimation(options);
104
+ };
105
+
106
+ exports.animateMotionValue = animateMotionValue;
@@ -0,0 +1,104 @@
1
+ import { AsyncMotionValueAnimation } from '../AsyncMotionValueAnimation.mjs';
2
+ import { JSAnimation } from '../JSAnimation.mjs';
3
+ import { getValueTransition } from '../utils/get-value-transition.mjs';
4
+ import { makeAnimationInstant } from '../utils/make-animation-instant.mjs';
5
+ import { getDefaultTransition } from '../utils/default-transitions.mjs';
6
+ import { getFinalKeyframe } from '../keyframes/get-final.mjs';
7
+ import { isTransitionDefined } from '../utils/is-transition-defined.mjs';
8
+ import { frame } from '../../frameloop/frame.mjs';
9
+ import { secondsToMilliseconds } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/time-conversion.mjs';
10
+ import { MotionGlobalConfig } from '../../../../../../../motion-utils@12.36.0/node_modules/motion-utils/dist/es/global-config.mjs';
11
+
12
+ const animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {
13
+ const valueTransition = getValueTransition(transition, name) || {};
14
+ /**
15
+ * Most transition values are currently completely overwritten by value-specific
16
+ * transitions. In the future it'd be nicer to blend these transitions. But for now
17
+ * delay actually does inherit from the root transition if not value-specific.
18
+ */
19
+ const delay = valueTransition.delay || transition.delay || 0;
20
+ /**
21
+ * Elapsed isn't a public transition option but can be passed through from
22
+ * optimized appear effects in milliseconds.
23
+ */
24
+ let { elapsed = 0 } = transition;
25
+ elapsed = elapsed - secondsToMilliseconds(delay);
26
+ const options = {
27
+ keyframes: Array.isArray(target) ? target : [null, target],
28
+ ease: "easeOut",
29
+ velocity: value.getVelocity(),
30
+ ...valueTransition,
31
+ delay: -elapsed,
32
+ onUpdate: (v) => {
33
+ value.set(v);
34
+ valueTransition.onUpdate && valueTransition.onUpdate(v);
35
+ },
36
+ onComplete: () => {
37
+ onComplete();
38
+ valueTransition.onComplete && valueTransition.onComplete();
39
+ },
40
+ name,
41
+ motionValue: value,
42
+ element: isHandoff ? undefined : element,
43
+ };
44
+ /**
45
+ * If there's no transition defined for this value, we can generate
46
+ * unique transition settings for this value.
47
+ */
48
+ if (!isTransitionDefined(valueTransition)) {
49
+ Object.assign(options, getDefaultTransition(name, options));
50
+ }
51
+ /**
52
+ * Both WAAPI and our internal animation functions use durations
53
+ * as defined by milliseconds, while our external API defines them
54
+ * as seconds.
55
+ */
56
+ options.duration && (options.duration = secondsToMilliseconds(options.duration));
57
+ options.repeatDelay && (options.repeatDelay = secondsToMilliseconds(options.repeatDelay));
58
+ /**
59
+ * Support deprecated way to set initial value. Prefer keyframe syntax.
60
+ */
61
+ if (options.from !== undefined) {
62
+ options.keyframes[0] = options.from;
63
+ }
64
+ let shouldSkip = false;
65
+ if (options.type === false ||
66
+ (options.duration === 0 && !options.repeatDelay)) {
67
+ makeAnimationInstant(options);
68
+ if (options.delay === 0) {
69
+ shouldSkip = true;
70
+ }
71
+ }
72
+ if (MotionGlobalConfig.instantAnimations ||
73
+ MotionGlobalConfig.skipAnimations ||
74
+ element?.shouldSkipAnimations) {
75
+ shouldSkip = true;
76
+ makeAnimationInstant(options);
77
+ options.delay = 0;
78
+ }
79
+ /**
80
+ * If the transition type or easing has been explicitly set by the user
81
+ * then we don't want to allow flattening the animation.
82
+ */
83
+ options.allowFlatten = !valueTransition.type && !valueTransition.ease;
84
+ /**
85
+ * If we can or must skip creating the animation, and apply only
86
+ * the final keyframe, do so. We also check once keyframes are resolved but
87
+ * this early check prevents the need to create an animation at all.
88
+ */
89
+ if (shouldSkip && !isHandoff && value.get() !== undefined) {
90
+ const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);
91
+ if (finalKeyframe !== undefined) {
92
+ frame.update(() => {
93
+ options.onUpdate(finalKeyframe);
94
+ options.onComplete();
95
+ });
96
+ return;
97
+ }
98
+ }
99
+ return valueTransition.isSync
100
+ ? new JSAnimation(options)
101
+ : new AsyncMotionValueAnimation(options);
102
+ };
103
+
104
+ export { animateMotionValue };