@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
@@ -0,0 +1,148 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The saverestore library contains functions relating to the singleplayer save system built into the game.
5
+ * @source https://wiki.facepunch.com/gmod/saverestore
6
+ */
7
+ declare saverestore: SaverestoreLib;
8
+
9
+ interface SaverestoreLib {
10
+ /**
11
+ * Adds a restore/load hook for the Half-Life 2 save system.
12
+ * @realm shared
13
+ * @source https://wiki.facepunch.com/gmod/saverestore.AddRestoreHook
14
+ */
15
+ AddRestoreHook(identifier: string, callback: (save: IRestore) => void): void;
16
+ }
17
+
18
+ interface SaverestoreLib {
19
+ /**
20
+ * Adds a save hook for the Half-Life 2 save system. You can use this to carry data through level transitions in Half-Life 2.
21
+ * @realm shared
22
+ * @source https://wiki.facepunch.com/gmod/saverestore.AddSaveHook
23
+ */
24
+ AddSaveHook(identifier: string, callback: (save: ISave) => void): void;
25
+ }
26
+
27
+ interface SaverestoreLib {
28
+ /**
29
+ * Loads [Entity:GetTable](https://wiki.facepunch.com/gmod/Entity:GetTable) from the save game file that is being loaded and merges it with the given entitys [Entity:GetTable](https://wiki.facepunch.com/gmod/Entity:GetTable).
30
+ * @realm shared
31
+ * @source https://wiki.facepunch.com/gmod/saverestore.LoadEntity
32
+ */
33
+ LoadEntity(ent: Entity, save: IRestore): void;
34
+ }
35
+
36
+ interface SaverestoreLib {
37
+ /**
38
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
39
+ *
40
+ *
41
+ * Called by engine when a save is being loaded.
42
+ *
43
+ * This handles loading gamemode and calls all of the hooks added with [saverestore.AddRestoreHook](https://wiki.facepunch.com/gmod/saverestore.AddRestoreHook).
44
+ *
45
+ * @realm shared
46
+ * @source https://wiki.facepunch.com/gmod/saverestore.LoadGlobal
47
+ */
48
+ LoadGlobal(save: IRestore): void;
49
+ }
50
+
51
+ interface SaverestoreLib {
52
+ /**
53
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
54
+ *
55
+ *
56
+ * Called by the engine just before [saverestore.LoadGlobal](https://wiki.facepunch.com/gmod/saverestore.LoadGlobal) is.
57
+ *
58
+ * @realm shared
59
+ * @source https://wiki.facepunch.com/gmod/saverestore.PreRestore
60
+ */
61
+ PreRestore(): void;
62
+ }
63
+
64
+ interface SaverestoreLib {
65
+ /**
66
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
67
+ *
68
+ *
69
+ * Called by the engine just before [saverestore.SaveGlobal](https://wiki.facepunch.com/gmod/saverestore.SaveGlobal) is.
70
+ *
71
+ * @realm shared
72
+ * @source https://wiki.facepunch.com/gmod/saverestore.PreSave
73
+ */
74
+ PreSave(): void;
75
+ }
76
+
77
+ interface SaverestoreLib {
78
+ /**
79
+ * Reads a table from the save game file that is being loaded.
80
+ * @realm shared
81
+ * @source https://wiki.facepunch.com/gmod/saverestore.ReadTable
82
+ */
83
+ ReadTable(save: IRestore): table;
84
+ }
85
+
86
+ interface SaverestoreLib {
87
+ /**
88
+ * Loads a variable from the save game file that is being loaded.
89
+ *
90
+ * Variables will be read in the save order you have saved them.
91
+ *
92
+ * @realm shared
93
+ * @source https://wiki.facepunch.com/gmod/saverestore.ReadVar
94
+ */
95
+ ReadVar(save: IRestore): any;
96
+ }
97
+
98
+ interface SaverestoreLib {
99
+ /**
100
+ * Saves entitys [Entity:GetTable](https://wiki.facepunch.com/gmod/Entity:GetTable) to the save game file that is being saved.
101
+ * @realm shared
102
+ * @source https://wiki.facepunch.com/gmod/saverestore.SaveEntity
103
+ */
104
+ SaveEntity(ent: Entity, save: ISave): void;
105
+ }
106
+
107
+ interface SaverestoreLib {
108
+ /**
109
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
110
+ *
111
+ *
112
+ * Called by engine when a save is being saved.
113
+ *
114
+ * This handles saving gamemode and calls all of the hooks added with [saverestore.AddSaveHook](https://wiki.facepunch.com/gmod/saverestore.AddSaveHook).
115
+ *
116
+ * @realm shared
117
+ * @source https://wiki.facepunch.com/gmod/saverestore.SaveGlobal
118
+ */
119
+ SaveGlobal(save: ISave): void;
120
+ }
121
+
122
+ interface SaverestoreLib {
123
+ /**
124
+ * Returns how many writable keys are in the given table.
125
+ * @realm shared
126
+ * @source https://wiki.facepunch.com/gmod/saverestore.WritableKeysInTable
127
+ */
128
+ WritableKeysInTable(table: table): number;
129
+ }
130
+
131
+ interface SaverestoreLib {
132
+ /**
133
+ * Write a table to a save game file that is being saved.
134
+ * @realm shared
135
+ * @source https://wiki.facepunch.com/gmod/saverestore.WriteTable
136
+ */
137
+ WriteTable(table: table, save: ISave): void;
138
+ }
139
+
140
+ interface SaverestoreLib {
141
+ /**
142
+ * Writes a variable to the save game file that is being saved.
143
+ * @realm shared
144
+ * @source https://wiki.facepunch.com/gmod/saverestore.WriteVar
145
+ */
146
+ WriteVar(value: any, save: ISave): void;
147
+ }
148
+
@@ -0,0 +1,69 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The object returned by [ai_schedule.New](https://wiki.facepunch.com/gmod/ai_schedule.New).
5
+ * @source https://wiki.facepunch.com/gmod/Schedule
6
+ */
7
+ interface Schedule {}
8
+
9
+ interface Schedule {
10
+ /**
11
+ * Adds a task to the schedule. See also [Schedule:AddTaskEx](https://wiki.facepunch.com/gmod/Schedule:AddTaskEx) if you wish to customize task start and run function names.
12
+ *
13
+ * See also [ENTITY:StartSchedule](https://wiki.facepunch.com/gmod/ENTITY:StartSchedule), [NPC:StartEngineTask](https://wiki.facepunch.com/gmod/NPC:StartEngineTask), and [NPC:RunEngineTask](https://wiki.facepunch.com/gmod/NPC:RunEngineTask).
14
+ *
15
+ * @realm server
16
+ * @source https://wiki.facepunch.com/gmod/Schedule:AddTask
17
+ */
18
+ AddTask(self: Schedule, taskname: string, taskdata: any): void;
19
+ }
20
+
21
+ interface Schedule {
22
+ /**
23
+ * Adds a task to the schedule with completely custom function names.
24
+ *
25
+ * See also [Schedule:AddTask](https://wiki.facepunch.com/gmod/Schedule:AddTask).
26
+ *
27
+ * @realm server
28
+ * @source https://wiki.facepunch.com/gmod/Schedule:AddTaskEx
29
+ */
30
+ AddTaskEx(self: Schedule, start: string, run: string, data: number): void;
31
+ }
32
+
33
+ interface Schedule {
34
+ /**
35
+ * Adds an engine task to the schedule.
36
+ * @realm server
37
+ * @source https://wiki.facepunch.com/gmod/Schedule:EngTask
38
+ */
39
+ EngTask(self: Schedule, taskname: string, taskdata: number): void;
40
+ }
41
+
42
+ interface Schedule {
43
+ /**
44
+ * Returns the task at the given index.
45
+ * @realm server
46
+ * @source https://wiki.facepunch.com/gmod/Schedule:GetTask
47
+ */
48
+ GetTask(self: Schedule, num: number): void;
49
+ }
50
+
51
+ interface Schedule {
52
+ /**
53
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
54
+ * Initialises the Schedule. Called by [ai_schedule.New](https://wiki.facepunch.com/gmod/ai_schedule.New) when the Schedule is created.
55
+ * @realm server
56
+ * @source https://wiki.facepunch.com/gmod/Schedule:Init
57
+ */
58
+ Init(self: Schedule, debugName: string): void;
59
+ }
60
+
61
+ interface Schedule {
62
+ /**
63
+ * Returns the number of tasks in the schedule.
64
+ * @realm server
65
+ * @source https://wiki.facepunch.com/gmod/Schedule:NumTasks
66
+ */
67
+ NumTasks(self: Schedule): number;
68
+ }
69
+
@@ -0,0 +1,124 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The scripted_ents library allows you to access information about any scripted entities loaded into the game, as well as register your own entities.
5
+ * @source https://wiki.facepunch.com/gmod/scripted_ents
6
+ */
7
+ declare scripted_ents: Scripted_entsLib;
8
+
9
+ interface Scripted_entsLib {
10
+ /**
11
+ * Defines an alias string that can be used to refer to another classname
12
+ * @realm shared
13
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.Alias
14
+ */
15
+ Alias(alias: string, classname: string): void;
16
+ }
17
+
18
+ interface Scripted_entsLib {
19
+ /**
20
+ * Returns a copy of the ENT table for a class, including functions defined by
21
+ * the base class.
22
+ *
23
+ * INTERNAL: used internally; although you're able to use it you probably shouldn't.
24
+ *
25
+ * NOTE: the wiki maps the classname string to the concrete ENT table type via a
26
+ * class-string generic; tlua cannot map a string literal to a nominal type, so
27
+ * this degrades to `table`.
28
+ * @realm shared
29
+ * @realm menu
30
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.Get
31
+ */
32
+ Get(classname: string): table;
33
+ }
34
+
35
+
36
+ interface Scripted_entsLib {
37
+ /**
38
+ * Returns a copy of the list of all ENT tables registered
39
+ * @realm shared
40
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.GetList
41
+ */
42
+ GetList(): Table<string, table>;
43
+ }
44
+
45
+ interface Scripted_entsLib {
46
+ /**
47
+ * Retrieves a member of an entity's table.
48
+ *
49
+ * NOTE: the wiki uses `std.ConstTpl`/`std.RawGet` to resolve the member type
50
+ * from the class-string and key; tlua cannot express that lookup, so the name
51
+ * is typed as `string` and the result degrades to `any`.
52
+ * @realm shared
53
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.GetMember
54
+ */
55
+ GetMember(classname: string, name: string): any;
56
+ }
57
+
58
+
59
+ interface Scripted_entsLib {
60
+ /**
61
+ * Returns a list of all ENT tables which contain ENT.Spawnable
62
+ * @realm shared
63
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.GetSpawnable
64
+ */
65
+ GetSpawnable(): table;
66
+ }
67
+
68
+ interface Scripted_entsLib {
69
+ /**
70
+ * Returns the actual ENT table for a class. Modifying functions/variables in this table will change newly spawned entities
71
+ * @realm shared
72
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.GetStored
73
+ */
74
+ GetStored(classname: string): table;
75
+ }
76
+
77
+ interface Scripted_entsLib {
78
+ /**
79
+ * Returns the 'type' of a class, this will one of the following: 'anim', 'ai', 'brush', 'point'.
80
+ * @realm shared
81
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.GetType
82
+ */
83
+ GetType(classname: string): string;
84
+ }
85
+
86
+ interface Scripted_entsLib {
87
+ /**
88
+ * Checks if name is based on base
89
+ * @realm shared
90
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.IsBasedOn
91
+ */
92
+ IsBasedOn(name: string, base: string): boolean;
93
+ }
94
+
95
+ interface Scripted_entsLib {
96
+ /**
97
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
98
+ *
99
+ *
100
+ * Called after all ENTS have been loaded and runs [baseclass.Set](https://wiki.facepunch.com/gmod/baseclass.Set) on each one.
101
+ *
102
+ * You can retrieve all the currently registered ENTS with [scripted_ents.GetList](https://wiki.facepunch.com/gmod/scripted_ents.GetList).
103
+ *
104
+ * **NOTE**: This is not called after an ENT auto refresh, and thus the inherited baseclass functions retrieved with [baseclass.Get](https://wiki.facepunch.com/gmod/baseclass.Get) will not be updated
105
+ *
106
+ *
107
+ * @realm shared
108
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.OnLoaded
109
+ */
110
+ OnLoaded(): void;
111
+ }
112
+
113
+ interface Scripted_entsLib {
114
+ /**
115
+ * Registers an ENT table with a classname. Reregistering an existing classname will automatically update the functions of all existing entities of that class.
116
+ *
117
+ * Sub-tables provided in the first argument will not carry over their metatable, and will receive a BaseClass key if the table was merged with the base's. Userdata references, which includes Vectors, Angles, Entities, etc. will not be copied.
118
+ *
119
+ * @realm shared
120
+ * @source https://wiki.facepunch.com/gmod/scripted_ents.Register
121
+ */
122
+ Register(ENT: ENT, classname: string): void;
123
+ }
124
+
package/search.d.tlua ADDED
@@ -0,0 +1,26 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The search library
5
+ * @source https://wiki.facepunch.com/gmod/search
6
+ */
7
+ declare search: SearchLib;
8
+
9
+ interface SearchLib {
10
+ /**
11
+ * Adds a search result provider. For examples, see [gamemodes/sandbox/gamemode/cl_search_models.lua](https://github.com/Facepunch/garrysmod/blob/7c23addd2c35d3d046c80e3d0cb6052055eca3e2/garrysmod/gamemodes/sandbox/gamemode/cl_search_models.lua)
12
+ * @realm client
13
+ * @source https://wiki.facepunch.com/gmod/search.AddProvider
14
+ */
15
+ AddProvider(provider: (searchQuery: string) => table, id?: string): void;
16
+ }
17
+
18
+ interface SearchLib {
19
+ /**
20
+ * Retrieves search results.
21
+ * @realm client
22
+ * @source https://wiki.facepunch.com/gmod/search.GetResults
23
+ */
24
+ GetResults(query: string, types?: string, maxResults?: number): table;
25
+ }
26
+
@@ -0,0 +1,85 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Menu state library to query the master server list.
5
+ * @source https://wiki.facepunch.com/gmod/serverlist
6
+ */
7
+ declare serverlist: ServerlistLib;
8
+
9
+ interface ServerlistLib {
10
+ /**
11
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
12
+ * Adds current server the player is on to their favorites.
13
+ * @realm menu
14
+ * @source https://wiki.facepunch.com/gmod/serverlist.AddCurrentServerToFavorites
15
+ */
16
+ AddCurrentServerToFavorites(addOrRemove: boolean): void;
17
+ }
18
+
19
+ interface ServerlistLib {
20
+ /**
21
+ * Adds the given server address to their favorites.
22
+ *
23
+ * @realm menu
24
+ * @source https://wiki.facepunch.com/gmod/serverlist.AddServerToFavorites
25
+ */
26
+ AddServerToFavorites(address: string): void;
27
+ }
28
+
29
+ interface ServerlistLib {
30
+ /**
31
+ * Returns true if the current server address is in their favorites.
32
+ *
33
+ * @realm menu
34
+ * @source https://wiki.facepunch.com/gmod/serverlist.IsCurrentServerFavorite
35
+ */
36
+ IsCurrentServerFavorite(): boolean;
37
+ }
38
+
39
+ interface ServerlistLib {
40
+ /**
41
+ * Returns true if the given server address is in their favorites.
42
+ *
43
+ * @realm menu
44
+ * @source https://wiki.facepunch.com/gmod/serverlist.IsServerFavorite
45
+ */
46
+ IsServerFavorite(address: string): boolean;
47
+ }
48
+
49
+ interface ServerlistLib {
50
+ /**
51
+ * Queries a server for its information/ping.
52
+ * @realm menu
53
+ * @source https://wiki.facepunch.com/gmod/serverlist.PingServer
54
+ */
55
+ PingServer(ip: string, callback: function): void;
56
+ }
57
+
58
+ interface ServerlistLib {
59
+ /**
60
+ * Queries a server for its player list.
61
+ * @realm menu
62
+ * @source https://wiki.facepunch.com/gmod/serverlist.PlayerList
63
+ */
64
+ PlayerList(ip: string, callback: (data: table) => void): void;
65
+ }
66
+
67
+ interface ServerlistLib {
68
+ /**
69
+ * Queries the master server for server list.
70
+ * @realm menu
71
+ * @source https://wiki.facepunch.com/gmod/serverlist.Query
72
+ */
73
+ Query(data: ServerQueryData): void;
74
+ }
75
+
76
+ interface ServerlistLib {
77
+ /**
78
+ * Removes the given server address from their favorites.
79
+ *
80
+ * @realm menu
81
+ * @source https://wiki.facepunch.com/gmod/serverlist.RemoveServerFromFavorites
82
+ */
83
+ RemoveServerFromFavorites(address: string): void;
84
+ }
85
+
@@ -0,0 +1,12 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Used as scroll bar for [PanelList](https://wiki.facepunch.com/gmod/PanelList)
5
+ *
6
+ *
7
+ * @realm client
8
+ * @source https://wiki.facepunch.com/gmod/SlideBar
9
+ * @deprecated Used in deprecated PanelList. Use DVScrollBar (Used in DScrollPanel).
10
+ */
11
+ interface SlideBar extends Panel {}
12
+
package/slider.d.tlua ADDED
@@ -0,0 +1,11 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * A simple slider featuring an numeric display.
5
+ *
6
+ * @realm client and menu
7
+ * @source https://wiki.facepunch.com/gmod/Slider
8
+ * @deprecated Only exists for backwards compatibility with Panel:SetActionFunction and Panel:PostMessage. Use DNumSlider instead.
9
+ */
10
+ interface Slider extends Panel {}
11
+
package/sound.d.tlua ADDED
@@ -0,0 +1,140 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Used primarily for adding new soundscript entries.
5
+ * @source https://wiki.facepunch.com/gmod/sound
6
+ */
7
+ declare sound: SoundLib;
8
+
9
+ interface SoundLib {
10
+ /**
11
+ * Creates a [sound scripts](https://developer.valvesoftware.com/wiki/Soundscripts). It can also override sounds, which seems to only work when set on the server.
12
+ *
13
+ * You can find a list of common sound scripts that are shipped with the game by default here: [Common Sounds](https://wiki.facepunch.com/gmod/Common_Sounds).
14
+ *
15
+ * A list of sound scripts can be retrieved with [sound.GetTable](https://wiki.facepunch.com/gmod/sound.GetTable).
16
+ *
17
+ * @realm shared
18
+ * @source https://wiki.facepunch.com/gmod/sound.Add
19
+ */
20
+ Add(soundData: SoundData): void;
21
+ }
22
+
23
+ interface SoundLib {
24
+ /**
25
+ * Overrides [sound scripts](https://developer.valvesoftware.com/wiki/Soundscripts) defined inside of a `.txt` file; typically used for adding map-specific sounds.
26
+ * @realm shared
27
+ * @source https://wiki.facepunch.com/gmod/sound.AddSoundOverrides
28
+ */
29
+ AddSoundOverrides(filepath: string): void;
30
+ }
31
+
32
+ interface SoundLib {
33
+ /**
34
+ * Emits a sound hint to the game elements to react to, for example to repel or attract antlions.
35
+ * @realm server
36
+ * @source https://wiki.facepunch.com/gmod/sound.EmitHint
37
+ */
38
+ EmitHint(hint: number, pos: Vector, volume: number, duration: number, owner?: Entity): void;
39
+ }
40
+
41
+ interface SoundLib {
42
+ /**
43
+ * Creates a sound from a function.
44
+ *
45
+ * @realm client
46
+ * @source https://wiki.facepunch.com/gmod/sound.Generate
47
+ */
48
+ Generate(identifier: string, samplerate: number, length: number, callbackOrData: (sampleIndex: number) => number | table, loopStart?: number): void;
49
+ }
50
+
51
+ interface SoundLib {
52
+ /**
53
+ * Returns the most dangerous/closest sound hint based on given location and types of sounds to sense.
54
+ * @realm server
55
+ * @source https://wiki.facepunch.com/gmod/sound.GetLoudestSoundHint
56
+ */
57
+ GetLoudestSoundHint(types: number, pos: Vector): table;
58
+ }
59
+
60
+ interface SoundLib {
61
+ /**
62
+ * Returns properties of a [sound script](https://developer.valvesoftware.com/wiki/Soundscripts).
63
+ * @realm shared
64
+ * @source https://wiki.facepunch.com/gmod/sound.GetProperties
65
+ */
66
+ GetProperties(name: string): SoundData;
67
+ }
68
+
69
+ interface SoundLib {
70
+ /**
71
+ * Returns a list of all registered [sound scripts](https://developer.valvesoftware.com/wiki/Soundscripts).
72
+ *
73
+ * New ones can be registered using [sound.Add](https://wiki.facepunch.com/gmod/sound.Add), and detailed information about each one can be retrieved via [sound.GetProperties](https://wiki.facepunch.com/gmod/sound.GetProperties).
74
+ * @realm shared
75
+ * @source https://wiki.facepunch.com/gmod/sound.GetTable
76
+ */
77
+ GetTable(): string[];
78
+ }
79
+
80
+ interface SoundLib {
81
+ /**
82
+ * Plays a sound from the specified position in the world.
83
+ * If you want to play a sound without a position, such as a UI sound, use [surface.PlaySound](https://wiki.facepunch.com/gmod/surface.PlaySound) instead.
84
+ *
85
+ * This function is similar to [Global.EmitSound](https://wiki.facepunch.com/gmod/Global.EmitSound), but with less options.
86
+ *
87
+ * @realm shared
88
+ * @source https://wiki.facepunch.com/gmod/sound.Play
89
+ */
90
+ Play(snd: string, pos: Vector, level?: number, pitch?: number, volume?: number, dsp?: number): void;
91
+ }
92
+
93
+ interface SoundLib {
94
+ /**
95
+ * Plays a file from GMod directory. You can find a list of all error codes [here](http://www.un4seen.com/doc/#bass/BASS_ErrorGetCode.html)
96
+ *
97
+ * For external file/stream playback, see [sound.PlayURL](https://wiki.facepunch.com/gmod/sound.PlayURL).
98
+ *
99
+ * This fails for looping .wav files in 3D mode.
100
+ *
101
+ * This fails with unicode file names.
102
+ *
103
+ * @realm client
104
+ * @source https://wiki.facepunch.com/gmod/sound.PlayFile
105
+ */
106
+ PlayFile(path: string, flags: string, callback: (channel: IGModAudioChannel, errorID: number, errorName: string) => void): void;
107
+ }
108
+
109
+ interface SoundLib {
110
+ /**
111
+ * Allows you to play external sound files, as well as online radio streams.
112
+ * You can find a list of all error codes [here](http://www.un4seen.com/doc/#bass/BASS_ErrorGetCode.html)
113
+ *
114
+ * For offline file playback, see [sound.PlayFile](https://wiki.facepunch.com/gmod/sound.PlayFile).
115
+ *
116
+ * Due to a bug with [BASS](http://www.un4seen.com/), AAC codec streams cannot be played in 3D mode.
117
+ *
118
+ * @realm client
119
+ * @source https://wiki.facepunch.com/gmod/sound.PlayURL
120
+ */
121
+ PlayURL(url: string, flags: string, callback: (channel: IGModAudioChannel, errorID: number, errorName: string) => void): void;
122
+ }
123
+
124
+ interface SoundLib {
125
+ /**
126
+ * Sets the gender of a specific actor (model). This is a system from [base Half-Life 2](https://developer.valvesoftware.com/wiki/Global_actors) - `global_actors.txt`.
127
+ *
128
+ * This will affect what voice lines `npc_citizen` will use when they have the given model set.
129
+ *
130
+ * It is not limited to `npc_citizens` - any sound played on any entity with given model can have gender specific sounds playing, including soundscripts, by including `$gender` token in the sound file path.
131
+ *
132
+ * **WARNING**: Internally the gender is stored by model file name only (i.e. `models/alyx.mdl` would be stored as `alyx`), not the full path! Be aware of potential collisions.
133
+ *
134
+ *
135
+ * @realm shared
136
+ * @source https://wiki.facepunch.com/gmod/sound.SetActorGender
137
+ */
138
+ SetActorGender(modelPath: string, gender: string): void;
139
+ }
140
+