@tlua/gmod 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -0
- package/__metadata.json +4 -0
- package/_globals.d.tlua +178 -0
- package/_gmod-std.d.tlua +35 -0
- package/achievementicon.d.tlua +12 -0
- package/achievements.d.tlua +162 -0
- package/ai.d.tlua +65 -0
- package/ai_schedule.d.tlua +17 -0
- package/ai_task.d.tlua +17 -0
- package/angle.d.tlua +197 -0
- package/avatarimage.d.tlua +10 -0
- package/awesomium.d.tlua +14 -0
- package/baseclass.d.tlua +42 -0
- package/bf_read.d.tlua +110 -0
- package/bit.d.tlua +121 -0
- package/button.d.tlua +13 -0
- package/cam.d.tlua +220 -0
- package/ceffectdata.d.tlua +337 -0
- package/chat.d.tlua +62 -0
- package/checkbutton.d.tlua +14 -0
- package/cleanup.d.tlua +88 -0
- package/cluaemitter.d.tlua +119 -0
- package/clualocomotion.d.tlua +383 -0
- package/cluaparticle.d.tlua +426 -0
- package/cmovedata.d.tlua +476 -0
- package/cnavarea.d.tlua +845 -0
- package/cnavladder.d.tlua +209 -0
- package/cnewparticleeffect.d.tlua +259 -0
- package/color.d.tlua +339 -0
- package/concommand.d.tlua +69 -0
- package/constraint.d.tlua +311 -0
- package/construct.d.tlua +26 -0
- package/contentheader.d.tlua +32 -0
- package/contenticon.d.tlua +86 -0
- package/contentsidebar.d.tlua +45 -0
- package/contentsidebartoolbox.d.tlua +13 -0
- package/contextbase.d.tlua +37 -0
- package/controlpanel.d.tlua +140 -0
- package/controlpresets.d.tlua +118 -0
- package/convar.d.tlua +162 -0
- package/cookie.d.tlua +60 -0
- package/coroutine.d.tlua +90 -0
- package/crecipientfilter.d.tlua +152 -0
- package/csent.d.tlua +10 -0
- package/csoundpatch.d.tlua +150 -0
- package/ctakedamageinfo.d.tlua +366 -0
- package/ctrllistbox.d.tlua +12 -0
- package/ctrlnumpad.d.tlua +73 -0
- package/cusercmd.d.tlua +320 -0
- package/custom_classes.d.tlua +65 -0
- package/custom_entity_fields.d.tlua +96 -0
- package/cvars.d.tlua +80 -0
- package/dadjustablemodelpanel.d.tlua +81 -0
- package/dalphabar.d.tlua +27 -0
- package/dbinder.d.tlua +37 -0
- package/dbubblecontainer.d.tlua +18 -0
- package/dbutton.d.tlua +88 -0
- package/dcategoryheader.d.tlua +13 -0
- package/dcategorylist.d.tlua +11 -0
- package/dcheckbox.d.tlua +46 -0
- package/dcheckboxlabel.d.tlua +90 -0
- package/dcollapsiblecategory.d.tlua +240 -0
- package/dcolorbutton.d.tlua +73 -0
- package/dcolorcombo.d.tlua +54 -0
- package/dcolorcube.d.tlua +137 -0
- package/dcolormixer.d.tlua +303 -0
- package/dcolorpalette.d.tlua +294 -0
- package/dcolumnsheet.d.tlua +49 -0
- package/dcombobox.d.tlua +161 -0
- package/ddragbase.d.tlua +151 -0
- package/ddrawer.d.tlua +72 -0
- package/debug.d.tlua +236 -0
- package/debugoverlay.d.tlua +193 -0
- package/dentityproperties.d.tlua +63 -0
- package/derma.d.tlua +119 -0
- package/dexpandbutton.d.tlua +30 -0
- package/dfilebrowser.d.tlua +228 -0
- package/dform.d.tlua +176 -0
- package/dframe.d.tlua +261 -0
- package/dgrid.d.tlua +113 -0
- package/dhorizontaldivider.d.tlua +196 -0
- package/dhorizontalscroller.d.tlua +104 -0
- package/dhscrollbar.d.tlua +109 -0
- package/dhtml.d.tlua +91 -0
- package/dhtmlcontrols.d.tlua +62 -0
- package/diconbrowser.d.tlua +113 -0
- package/diconlayout.d.tlua +190 -0
- package/dimage.d.tlua +221 -0
- package/dimagebutton.d.tlua +103 -0
- package/dkillicon.d.tlua +9 -0
- package/dlabel.d.tlua +385 -0
- package/dlabeleditable.d.tlua +51 -0
- package/dlabelurl.d.tlua +100 -0
- package/dlistbox.d.tlua +82 -0
- package/dlistboxitem.d.tlua +42 -0
- package/dlistlayout.d.tlua +14 -0
- package/dlistview.d.tlua +360 -0
- package/dlistview_column.d.tlua +135 -0
- package/dlistview_columnplain.d.tlua +11 -0
- package/dlistview_draggerbar.d.tlua +11 -0
- package/dlistview_line.d.tlua +140 -0
- package/dlistviewheaderlabel.d.tlua +11 -0
- package/dlistviewlabel.d.tlua +11 -0
- package/dlistviewline.d.tlua +11 -0
- package/dmenu.d.tlua +266 -0
- package/dmenubar.d.tlua +42 -0
- package/dmenuoption.d.tlua +135 -0
- package/dmenuoptioncvar.d.tlua +64 -0
- package/dmodelpanel.d.tlua +207 -0
- package/dmodelselect.d.tlua +20 -0
- package/dmodelselectmulti.d.tlua +19 -0
- package/dnotify.d.tlua +93 -0
- package/dnumberscratch.d.tlua +284 -0
- package/dnumberwang.d.tlua +147 -0
- package/dnumpad.d.tlua +11 -0
- package/dnumslider.d.tlua +182 -0
- package/dpanel.d.tlua +152 -0
- package/dpanellist.d.tlua +109 -0
- package/dpaneloverlay.d.tlua +65 -0
- package/dpanelselect.d.tlua +13 -0
- package/dpanpanel.d.tlua +64 -0
- package/dprogress.d.tlua +27 -0
- package/dproperties.d.tlua +52 -0
- package/dproperty_boolean.d.tlua +12 -0
- package/dproperty_combo.d.tlua +31 -0
- package/dproperty_entity.d.tlua +12 -0
- package/dproperty_float.d.tlua +12 -0
- package/dproperty_generic.d.tlua +50 -0
- package/dproperty_int.d.tlua +12 -0
- package/dproperty_vectorcolor.d.tlua +14 -0
- package/dpropertysheet.d.tlua +167 -0
- package/dragndrop.d.tlua +123 -0
- package/draw.d.tlua +162 -0
- package/drgbpicker.d.tlua +49 -0
- package/drive.d.tlua +159 -0
- package/dscrollbargrip.d.tlua +13 -0
- package/dscrollpanel.d.tlua +110 -0
- package/dshape.d.tlua +72 -0
- package/dsizetocontents.d.tlua +46 -0
- package/dslider.d.tlua +302 -0
- package/dsprite.d.tlua +84 -0
- package/dtab.d.tlua +81 -0
- package/dtextentry.d.tlua +442 -0
- package/dtilelayout.d.tlua +218 -0
- package/dtooltip.d.tlua +76 -0
- package/dtree.d.tlua +185 -0
- package/dtree_node.d.tlua +793 -0
- package/dtree_node_button.d.tlua +13 -0
- package/duplicator.d.tlua +338 -0
- package/dverticaldivider.d.tlua +223 -0
- package/dvscrollbar.d.tlua +109 -0
- package/editablepanel.d.tlua +10 -0
- package/effect.d.tlua +121 -0
- package/effects.d.tlua +77 -0
- package/engine.d.tlua +248 -0
- package/entity.d.tlua +8295 -0
- package/ents.d.tlua +267 -0
- package/enums.d.tlua +7082 -0
- package/file.d.tlua +419 -0
- package/file_class.d.tlua +7 -0
- package/fingerposer.d.tlua +12 -0
- package/fingervar.d.tlua +13 -0
- package/frame.d.tlua +11 -0
- package/frame_blend.d.tlua +105 -0
- package/game.d.tlua +482 -0
- package/gameevent.d.tlua +968 -0
- package/gamemode.d.tlua +48 -0
- package/global.d.tlua +3156 -0
- package/gm.d.tlua +3218 -0
- package/gmod.d.tlua +20 -0
- package/gmsave.d.tlua +53 -0
- package/gui.d.tlua +232 -0
- package/gwen.d.tlua +55 -0
- package/halo.d.tlua +42 -0
- package/hammer.d.tlua +17 -0
- package/hook.d.tlua +64 -0
- package/html.d.tlua +22 -0
- package/http.d.tlua +72 -0
- package/iconeditor.d.tlua +130 -0
- package/igmodaudiochannel.d.tlua +419 -0
- package/imagecheckbox.d.tlua +48 -0
- package/imaterial.d.tlua +288 -0
- package/imesh.d.tlua +70 -0
- package/index.d.tlua +277 -0
- package/input.d.tlua +252 -0
- package/invalidateinternalentitycache.d.tlua +13 -0
- package/irestore.d.tlua +94 -0
- package/isave.d.tlua +94 -0
- package/itexture.d.tlua +108 -0
- package/ivideowriter.d.tlua +53 -0
- package/jit.d.tlua +243 -0
- package/killicon.d.tlua +84 -0
- package/label.d.tlua +20 -0
- package/language.d.tlua +26 -0
- package/list.d.tlua +112 -0
- package/makeballoon.d.tlua +15 -0
- package/markup.d.tlua +38 -0
- package/markupobject.d.tlua +53 -0
- package/material.d.tlua +9 -0
- package/math.d.tlua +899 -0
- package/matproxy.d.tlua +60 -0
- package/matselect.d.tlua +106 -0
- package/menu.d.tlua +20 -0
- package/menubar.d.tlua +39 -0
- package/mesh.d.tlua +183 -0
- package/modelimage.d.tlua +12 -0
- package/motionsensor.d.tlua +115 -0
- package/navmesh.d.tlua +274 -0
- package/net.d.tlua +639 -0
- package/nextbot.d.tlua +380 -0
- package/notification.d.tlua +35 -0
- package/npc.d.tlua +1787 -0
- package/numpad.d.tlua +89 -0
- package/os.d.tlua +56 -0
- package/package.d.tlua +15 -0
- package/package.json +18 -0
- package/panel.d.tlua +3650 -0
- package/panellist.d.tlua +13 -0
- package/pathfollower.d.tlua +301 -0
- package/permissions.d.tlua +77 -0
- package/physcollide.d.tlua +40 -0
- package/physenv.d.tlua +136 -0
- package/physobj.d.tlua +799 -0
- package/pixelvis_handle_t.d.tlua +9 -0
- package/player.d.tlua +3320 -0
- package/player_manager.d.tlua +147 -0
- package/preseteditor.d.tlua +13 -0
- package/presets.d.tlua +79 -0
- package/projectedtexture.d.tlua +553 -0
- package/properties.d.tlua +65 -0
- package/propselect.d.tlua +50 -0
- package/radiobutton.d.tlua +13 -0
- package/render.d.tlua +1700 -0
- package/resource.d.tlua +73 -0
- package/richtext.d.tlua +17 -0
- package/sandbox.d.tlua +576 -0
- package/saverestore.d.tlua +148 -0
- package/schedule.d.tlua +69 -0
- package/scripted_ents.d.tlua +124 -0
- package/search.d.tlua +26 -0
- package/serverlist.d.tlua +85 -0
- package/slidebar.d.tlua +12 -0
- package/slider.d.tlua +11 -0
- package/sound.d.tlua +140 -0
- package/spawnicon.d.tlua +95 -0
- package/spawnmenu.d.tlua +286 -0
- package/spawnmenucontentpanel.d.tlua +52 -0
- package/sql.d.tlua +154 -0
- package/stack.d.tlua +57 -0
- package/steamworks.d.tlua +208 -0
- package/string.d.tlua +535 -0
- package/structures.d.tlua +4442 -0
- package/surface.d.tlua +463 -0
- package/surfaceinfo.d.tlua +70 -0
- package/system.d.tlua +134 -0
- package/table.d.tlua +533 -0
- package/task.d.tlua +92 -0
- package/team.d.tlua +195 -0
- package/textentry.d.tlua +12 -0
- package/tgaimage.d.tlua +11 -0
- package/timer.d.tlua +198 -0
- package/tool.d.tlua +466 -0
- package/ugcpublishwindow.d.tlua +83 -0
- package/umsg.d.tlua +147 -0
- package/undo.d.tlua +122 -0
- package/urllabel.d.tlua +13 -0
- package/usermessage.d.tlua +48 -0
- package/utf8.d.tlua +89 -0
- package/util.d.tlua +1087 -0
- package/vector.d.tlua +413 -0
- package/vehicle.d.tlua +472 -0
- package/vgui.d.tlua +201 -0
- package/video.d.tlua +17 -0
- package/vmatrix.d.tlua +392 -0
- package/weapon.d.tlua +913 -0
- package/weapons.d.tlua +90 -0
- package/widgets.d.tlua +29 -0
- package/workshopfilebase.d.tlua +68 -0
package/matproxy.d.tlua
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// AUTO-GENERATED tlua declarations. Do not edit by hand.
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/**
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* A library that allows implementing custom [material proxies](https://developer.valvesoftware.com/wiki/Material_proxies) for materials.
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*
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* Material proxies allow programmatically setting specific `.vmt` shader parameters on a per-entity basis, rather being global across all instances of a material.
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*
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* You can find a tutorial for making colourable textures over at this [GitHub wiki](https://github.com/fgrg2801/gmod-colorable-playermodels/wiki)
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*
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* @source https://wiki.facepunch.com/gmod/matproxy
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*/
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declare matproxy: MatproxyLib;
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interface MatproxyLib {
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/**
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* Register a material proxy. See [matproxy](https://wiki.facepunch.com/gmod/matproxy) for more general explanation of what they are.
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* **NOTE**: The `bind` function is required. The `init` function won't run without it set.
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*
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*
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* @realm client
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* @source https://wiki.facepunch.com/gmod/matproxy.Add
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*/
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Add(matProxyData: MatProxyData): void;
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}
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interface MatproxyLib {
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/**
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* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
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*
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* Called by the engine from `OnBind`. Calls [bind](https://wiki.facepunch.com/gmod/Structures/MatProxyData#bind) method of the Lua material proxy.
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*
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* @realm client
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* @source https://wiki.facepunch.com/gmod/matproxy.Call
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*/
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Call(uname: string, mat: IMaterial, ent: Entity): void;
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}
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interface MatproxyLib {
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/**
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* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
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*
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* Called by the engine from `OnBind`. Calls [init](https://wiki.facepunch.com/gmod/Structures/MatProxyData#init) method of the Lua material proxy.
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*
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* @realm client
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* @source https://wiki.facepunch.com/gmod/matproxy.Init
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*/
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Init(name: string, uname: string, mat: IMaterial, values: table): void;
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}
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interface MatproxyLib {
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/**
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* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
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*
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* Called by engine to determine if a certain material proxy is registered in Lua.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/matproxy.ShouldOverrideProxy
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*/
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ShouldOverrideProxy(name: string): boolean;
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}
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package/matselect.d.tlua
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// AUTO-GENERATED tlua declarations. Do not edit by hand.
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/**
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* The panel used by Material & Lamp Sandbox tools for texture selection. Despite being only used in Sandbox, it is **not** exclusive to that gamemode.
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*
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* See also [PropSelect](https://wiki.facepunch.com/gmod/PropSelect) for the prop selecting alternative.
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*
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*
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect
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*/
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interface MatSelect extends ContextBase {}
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interface MatSelect {
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/**
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* Adds a new material to the selection list.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:AddMaterial
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*/
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AddMaterial(self: MatSelect, label: string, path: string): void;
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}
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interface MatSelect {
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/**
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* Adds a new material to the selection list, with some extra options.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:AddMaterialEx
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*/
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AddMaterialEx(self: MatSelect, label: string, path: string, value: any, convars: table): void;
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}
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interface MatSelect {
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/**
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* Find a material and selects it, if it exists in this panel.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:FindAndSelectMaterial
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*/
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FindAndSelectMaterial(self: MatSelect, mat: string): void;
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}
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interface MatSelect {
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/**
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* Find a [DImageButton](https://wiki.facepunch.com/gmod/DImageButton) panel based on the input material path.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:FindMaterialByValue
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*/
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FindMaterialByValue(self: MatSelect, mat: string): DImageButton;
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}
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interface MatSelect {
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/**
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* Returns whether the panel would set its own height to fit all materials within its height.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:GetAutoHeight
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*/
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GetAutoHeight(self: MatSelect): boolean;
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}
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interface MatSelect {
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/**
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* **INTERNAL**: Use [MatSelect:FindAndSelectMaterial](https://wiki.facepunch.com/gmod/MatSelect:FindAndSelectMaterial) instead.
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*
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*
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* Selects a given material panel.
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* @realm client
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* @source https://wiki.facepunch.com/gmod/MatSelect:SelectMaterial
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*/
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SelectMaterial(self: MatSelect, mat: DImageButton): void;
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}
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interface MatSelect {
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/**
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* Sets whether the panel should set its own height to fit all materials within its height.
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* @realm client
|
|
75
|
+
* @source https://wiki.facepunch.com/gmod/MatSelect:SetAutoHeight
|
|
76
|
+
*/
|
|
77
|
+
SetAutoHeight(self: MatSelect, autoSize: boolean): void;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
interface MatSelect {
|
|
81
|
+
/**
|
|
82
|
+
* Sets the height of a single material in pixels.
|
|
83
|
+
* @realm client
|
|
84
|
+
* @source https://wiki.facepunch.com/gmod/MatSelect:SetItemHeight
|
|
85
|
+
*/
|
|
86
|
+
SetItemHeight(self: MatSelect, height: number): void;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
interface MatSelect {
|
|
90
|
+
/**
|
|
91
|
+
* Sets the width of a single material in pixels.
|
|
92
|
+
* @realm client
|
|
93
|
+
* @source https://wiki.facepunch.com/gmod/MatSelect:SetItemWidth
|
|
94
|
+
*/
|
|
95
|
+
SetItemWidth(self: MatSelect, width: number): void;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
interface MatSelect {
|
|
99
|
+
/**
|
|
100
|
+
* Sets the target height of the panel, in number of rows.
|
|
101
|
+
* @realm client
|
|
102
|
+
* @source https://wiki.facepunch.com/gmod/MatSelect:SetNumRows
|
|
103
|
+
*/
|
|
104
|
+
SetNumRows(self: MatSelect, rows: number): void;
|
|
105
|
+
}
|
|
106
|
+
|
package/menu.d.tlua
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
// AUTO-GENERATED tlua declarations. Do not edit by hand.
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The menu library.
|
|
5
|
+
* @source https://wiki.facepunch.com/gmod/Menu
|
|
6
|
+
*/
|
|
7
|
+
declare menu: MenuLib;
|
|
8
|
+
|
|
9
|
+
interface MenuLib {
|
|
10
|
+
/**
|
|
11
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
12
|
+
*
|
|
13
|
+
*
|
|
14
|
+
* Used by "Demo to Video" to record the frame.
|
|
15
|
+
* @realm client
|
|
16
|
+
* @source https://wiki.facepunch.com/gmod/menu.RecordFrame
|
|
17
|
+
*/
|
|
18
|
+
RecordFrame(): void;
|
|
19
|
+
}
|
|
20
|
+
|
package/menubar.d.tlua
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// AUTO-GENERATED tlua declarations. Do not edit by hand.
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The menubar library.
|
|
5
|
+
* @source https://wiki.facepunch.com/gmod/menubar
|
|
6
|
+
*/
|
|
7
|
+
declare menubar: MenubarLib;
|
|
8
|
+
|
|
9
|
+
interface MenubarLib {
|
|
10
|
+
/**
|
|
11
|
+
* Creates the menu bar ( The bar at the top of the screen when holding C or Q in sandbox ) and docks it to the top of the screen. It will not appear.
|
|
12
|
+
*
|
|
13
|
+
*
|
|
14
|
+
* Calling this multiple times will **NOT** remove previous panel.
|
|
15
|
+
*
|
|
16
|
+
* @realm client
|
|
17
|
+
* @source https://wiki.facepunch.com/gmod/menubar.Init
|
|
18
|
+
*/
|
|
19
|
+
Init(): void;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
interface MenubarLib {
|
|
23
|
+
/**
|
|
24
|
+
* Checks if the supplied panel is parent to the menubar
|
|
25
|
+
* @realm client
|
|
26
|
+
* @source https://wiki.facepunch.com/gmod/menubar.IsParent
|
|
27
|
+
*/
|
|
28
|
+
IsParent(pnl: Panel): boolean;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
interface MenubarLib {
|
|
32
|
+
/**
|
|
33
|
+
* Parents the menubar to the panel and displays the menubar.
|
|
34
|
+
* @realm client
|
|
35
|
+
* @source https://wiki.facepunch.com/gmod/menubar.ParentTo
|
|
36
|
+
*/
|
|
37
|
+
ParentTo(pnl: Panel): void;
|
|
38
|
+
}
|
|
39
|
+
|
package/mesh.d.tlua
ADDED
|
@@ -0,0 +1,183 @@
|
|
|
1
|
+
// AUTO-GENERATED tlua declarations. Do not edit by hand.
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The mesh library allows you to create meshes. A mesh is a set of vertices that define a 3D shape, for constant meshes you should use the [IMesh](https://wiki.facepunch.com/gmod/IMesh) object instead.
|
|
5
|
+
* @source https://wiki.facepunch.com/gmod/mesh
|
|
6
|
+
*/
|
|
7
|
+
declare mesh: MeshLib;
|
|
8
|
+
|
|
9
|
+
interface MeshLib {
|
|
10
|
+
/**
|
|
11
|
+
* Pushes the currently set vertex data (via other `mesh.*` functions) into the mesh stack. See example on [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
12
|
+
* @realm client
|
|
13
|
+
* @source https://wiki.facepunch.com/gmod/mesh.AdvanceVertex
|
|
14
|
+
*/
|
|
15
|
+
AdvanceVertex(): void;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
interface MeshLib {
|
|
19
|
+
/**
|
|
20
|
+
* Begins creating or modifying a 3D mesh constructed from a given quantity and type of primitive 3D shapes such as triangles and quads.
|
|
21
|
+
*
|
|
22
|
+
* The resulting mesh can be stored in an [IMesh](https://wiki.facepunch.com/gmod/IMesh) if it is intended to be drawn multiple times or on multiple frames.
|
|
23
|
+
*
|
|
24
|
+
* @realm client
|
|
25
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Begin
|
|
26
|
+
*/
|
|
27
|
+
Begin(mesh: IMesh, primitiveType: number, primitiveCount: number): void;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
interface MeshLib {
|
|
31
|
+
Begin(primitiveType: number, primitiveCount: number): void;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
interface MeshLib {
|
|
35
|
+
/**
|
|
36
|
+
* Sets the bone matrix ID and bone weight to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
37
|
+
* @realm client
|
|
38
|
+
* @source https://wiki.facepunch.com/gmod/mesh.BoneData
|
|
39
|
+
*/
|
|
40
|
+
BoneData(index: number, matrixId: number, weight: number): void;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
interface MeshLib {
|
|
44
|
+
/**
|
|
45
|
+
* Sets the color to be used for the next vertex. This is `COLOR0` semantic of
|
|
46
|
+
* Vertex Shader. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
47
|
+
* @realm client
|
|
48
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Color
|
|
49
|
+
*/
|
|
50
|
+
Color(r: number, g: number, b: number, a: number): void;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
interface MeshLib {
|
|
54
|
+
/**
|
|
55
|
+
* Ends the mesh (Started with [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin)) and renders it.
|
|
56
|
+
* @realm client
|
|
57
|
+
* @source https://wiki.facepunch.com/gmod/mesh.End
|
|
58
|
+
*/
|
|
59
|
+
End(): void;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
interface MeshLib {
|
|
63
|
+
/**
|
|
64
|
+
* Sets the normal to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
65
|
+
* @realm client
|
|
66
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Normal
|
|
67
|
+
*/
|
|
68
|
+
Normal(normal: Vector): void;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
interface MeshLib {
|
|
72
|
+
Normal(x: number, y: number, z: number): void;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
interface MeshLib {
|
|
76
|
+
/**
|
|
77
|
+
* Sets the position to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
78
|
+
* @realm client
|
|
79
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Position
|
|
80
|
+
*/
|
|
81
|
+
Position(position: Vector): void;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
interface MeshLib {
|
|
85
|
+
Position(x: number, y: number, z: number): void;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
interface MeshLib {
|
|
89
|
+
/**
|
|
90
|
+
* Adds a quad (4 vertices) to the currently built mesh. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
91
|
+
* @realm client
|
|
92
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Quad
|
|
93
|
+
*/
|
|
94
|
+
Quad(vertex1: Vector, vertex2: Vector, vertex3: Vector, vertex4: Vector, color: Color): void;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
interface MeshLib {
|
|
98
|
+
/**
|
|
99
|
+
* Adds a quad (4 vertices) to the currently built mesh, by using position, normal and sizes. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
100
|
+
*
|
|
101
|
+
* See also [mesh.Quad](https://wiki.facepunch.com/gmod/mesh.Quad).
|
|
102
|
+
* @realm client
|
|
103
|
+
* @source https://wiki.facepunch.com/gmod/mesh.QuadEasy
|
|
104
|
+
*/
|
|
105
|
+
QuadEasy(position: Vector, normal: Vector, sizeX: number, sizeY: number, color: Color): void;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
interface MeshLib {
|
|
109
|
+
/**
|
|
110
|
+
* Sets the specular map values. This is `COLOR1` semantic of Vertex Shader. Allows to blend textures of [Lightmapped_4WayBlend](https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend). Requires the `VERTEX_SPECULAR` flag to be set in the C++ code of a shader.
|
|
111
|
+
*
|
|
112
|
+
* @realm client
|
|
113
|
+
* @source https://wiki.facepunch.com/gmod/mesh.Specular
|
|
114
|
+
*/
|
|
115
|
+
Specular(r: number, g: number, b: number, a: number): void;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
interface MeshLib {
|
|
119
|
+
/**
|
|
120
|
+
* Sets the `S` tangent to be used, also known as "binormal".
|
|
121
|
+
*
|
|
122
|
+
* Tangents and binormals are using in bumpmap rendering.
|
|
123
|
+
*
|
|
124
|
+
* See also [mesh.TangentT](https://wiki.facepunch.com/gmod/mesh.TangentT) and [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
125
|
+
*
|
|
126
|
+
* @realm client
|
|
127
|
+
* @source https://wiki.facepunch.com/gmod/mesh.TangentS
|
|
128
|
+
*/
|
|
129
|
+
TangentS(tangentS: Vector): void;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
interface MeshLib {
|
|
133
|
+
TangentS(x: number, y: number, z: number): void;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
interface MeshLib {
|
|
137
|
+
/**
|
|
138
|
+
* Sets the `T` tangent to be used.
|
|
139
|
+
*
|
|
140
|
+
* Tangents and binormals are using in bumpmap rendering.
|
|
141
|
+
*
|
|
142
|
+
* See also [mesh.TangentS](https://wiki.facepunch.com/gmod/mesh.TangentS) and [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
|
|
143
|
+
*
|
|
144
|
+
* @realm client
|
|
145
|
+
* @source https://wiki.facepunch.com/gmod/mesh.TangentT
|
|
146
|
+
*/
|
|
147
|
+
TangentT(tangentT: Vector): void;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
interface MeshLib {
|
|
151
|
+
TangentT(x: number, y: number, z: number): void;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
interface MeshLib {
|
|
155
|
+
/**
|
|
156
|
+
* Sets the texture coordinates for the next vertex for the current mesh. (See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin))
|
|
157
|
+
*
|
|
158
|
+
* @realm client
|
|
159
|
+
* @source https://wiki.facepunch.com/gmod/mesh.TexCoord
|
|
160
|
+
*/
|
|
161
|
+
TexCoord(set: number, s: number, t: number, u?: number, v?: number): void;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
interface MeshLib {
|
|
165
|
+
/**
|
|
166
|
+
* A set of four numbers that can be used for arbitrary purposes by [Material](https://wiki.facepunch.com/gmod/Material) shaders.
|
|
167
|
+
* This is most commonly used to provide tangent information about each vertex to the Material's shader.
|
|
168
|
+
*
|
|
169
|
+
* @realm client
|
|
170
|
+
* @source https://wiki.facepunch.com/gmod/mesh.UserData
|
|
171
|
+
*/
|
|
172
|
+
UserData(tangentX: number, tangentY: number, tangentZ: number, tangentHandedness: number): void;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
interface MeshLib {
|
|
176
|
+
/**
|
|
177
|
+
* Returns the amount of vertices that have been pushed via [mesh.AdvanceVertex](https://wiki.facepunch.com/gmod/mesh.AdvanceVertex).
|
|
178
|
+
* @realm client
|
|
179
|
+
* @source https://wiki.facepunch.com/gmod/mesh.VertexCount
|
|
180
|
+
*/
|
|
181
|
+
VertexCount(): number;
|
|
182
|
+
}
|
|
183
|
+
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
// AUTO-GENERATED tlua declarations. Do not edit by hand.
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
5
|
+
*
|
|
6
|
+
* Panel used to display models, used by [SpawnIcon](https://wiki.facepunch.com/gmod/SpawnIcon).
|
|
7
|
+
*
|
|
8
|
+
* @realm client
|
|
9
|
+
* @source https://wiki.facepunch.com/gmod/ModelImage
|
|
10
|
+
*/
|
|
11
|
+
interface ModelImage {}
|
|
12
|
+
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
// AUTO-GENERATED tlua declarations. Do not edit by hand.
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Functions related to Kinect for Windows usage in GMod.
|
|
5
|
+
* **WARNING**: Kinect feature works only on 32-bit version of the game.
|
|
6
|
+
*
|
|
7
|
+
*
|
|
8
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor
|
|
9
|
+
*/
|
|
10
|
+
declare motionsensor: MotionsensorLib;
|
|
11
|
+
|
|
12
|
+
interface MotionsensorLib {
|
|
13
|
+
/**
|
|
14
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
15
|
+
* Called to build the skeleton. See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
|
|
16
|
+
* @realm shared
|
|
17
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton
|
|
18
|
+
*/
|
|
19
|
+
BuildSkeleton(translator: table, player: Player, rotation: Angle): (Vector, Angle, table);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
interface MotionsensorLib {
|
|
23
|
+
/**
|
|
24
|
+
* @realm shared
|
|
25
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.ChooseBuilderFromEntity
|
|
26
|
+
*/
|
|
27
|
+
ChooseBuilderFromEntity(ent: Entity): string;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
interface MotionsensorLib {
|
|
31
|
+
/**
|
|
32
|
+
* Returns the depth map material.
|
|
33
|
+
* @realm client and menu
|
|
34
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.GetColourMaterial
|
|
35
|
+
*/
|
|
36
|
+
GetColourMaterial(): IMaterial;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
interface MotionsensorLib {
|
|
40
|
+
/**
|
|
41
|
+
* Returns players skeletal data if they are using Kinect. See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
|
|
42
|
+
* @realm client
|
|
43
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.GetSkeleton
|
|
44
|
+
*/
|
|
45
|
+
GetSkeleton(): table;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
interface MotionsensorLib {
|
|
49
|
+
/**
|
|
50
|
+
* Return whether a kinect is connected - and active (ie - Start has been called).
|
|
51
|
+
* @realm client
|
|
52
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.IsActive
|
|
53
|
+
*/
|
|
54
|
+
IsActive(): boolean;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
interface MotionsensorLib {
|
|
58
|
+
/**
|
|
59
|
+
* Returns true if we have detected that there's a kinect connected to the PC
|
|
60
|
+
* @realm client and menu
|
|
61
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.IsAvailable
|
|
62
|
+
*/
|
|
63
|
+
IsAvailable(): boolean;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
interface MotionsensorLib {
|
|
67
|
+
/**
|
|
68
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
69
|
+
* Used internally by [motionsensor.ProcessAnglesTable](https://wiki.facepunch.com/gmod/motionsensor.ProcessAnglesTable). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
|
|
70
|
+
* @realm shared
|
|
71
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.ProcessAngle
|
|
72
|
+
*/
|
|
73
|
+
ProcessAngle(translator: table, sensor: table, pos: Vector, ang: Angle, special_vectors: table, boneid: number, v: table): boolean;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
interface MotionsensorLib {
|
|
77
|
+
/**
|
|
78
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
79
|
+
* Used internally by [motionsensor.BuildSkeleton](https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
|
|
80
|
+
*
|
|
81
|
+
*
|
|
82
|
+
* @realm shared
|
|
83
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.ProcessAnglesTable
|
|
84
|
+
*/
|
|
85
|
+
ProcessAnglesTable(translator: table, sensor: table, pos: Vector, rotation: Angle): table;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
interface MotionsensorLib {
|
|
89
|
+
/**
|
|
90
|
+
* **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
|
|
91
|
+
* Used internally by [motionsensor.BuildSkeleton](https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
|
|
92
|
+
* @realm shared
|
|
93
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.ProcessPositionTable
|
|
94
|
+
*/
|
|
95
|
+
ProcessPositionTable(translator: table, sensor: table): table;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
interface MotionsensorLib {
|
|
99
|
+
/**
|
|
100
|
+
* This starts access to the kinect sensor. Note that this usually freezes the game for a couple of seconds.
|
|
101
|
+
* @realm client and menu
|
|
102
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.Start
|
|
103
|
+
*/
|
|
104
|
+
Start(): boolean;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
interface MotionsensorLib {
|
|
108
|
+
/**
|
|
109
|
+
* Stops the motion capture.
|
|
110
|
+
* @realm client
|
|
111
|
+
* @source https://wiki.facepunch.com/gmod/motionsensor.Stop
|
|
112
|
+
*/
|
|
113
|
+
Stop(): void;
|
|
114
|
+
}
|
|
115
|
+
|