@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
@@ -0,0 +1,60 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * A library that allows implementing custom [material proxies](https://developer.valvesoftware.com/wiki/Material_proxies) for materials.
5
+ *
6
+ * Material proxies allow programmatically setting specific `.vmt` shader parameters on a per-entity basis, rather being global across all instances of a material.
7
+ *
8
+ * You can find a tutorial for making colourable textures over at this [GitHub wiki](https://github.com/fgrg2801/gmod-colorable-playermodels/wiki)
9
+ *
10
+ * @source https://wiki.facepunch.com/gmod/matproxy
11
+ */
12
+ declare matproxy: MatproxyLib;
13
+
14
+ interface MatproxyLib {
15
+ /**
16
+ * Register a material proxy. See [matproxy](https://wiki.facepunch.com/gmod/matproxy) for more general explanation of what they are.
17
+ * **NOTE**: The `bind` function is required. The `init` function won't run without it set.
18
+ *
19
+ *
20
+ * @realm client
21
+ * @source https://wiki.facepunch.com/gmod/matproxy.Add
22
+ */
23
+ Add(matProxyData: MatProxyData): void;
24
+ }
25
+
26
+ interface MatproxyLib {
27
+ /**
28
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
29
+ *
30
+ * Called by the engine from `OnBind`. Calls [bind](https://wiki.facepunch.com/gmod/Structures/MatProxyData#bind) method of the Lua material proxy.
31
+ *
32
+ * @realm client
33
+ * @source https://wiki.facepunch.com/gmod/matproxy.Call
34
+ */
35
+ Call(uname: string, mat: IMaterial, ent: Entity): void;
36
+ }
37
+
38
+ interface MatproxyLib {
39
+ /**
40
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
41
+ *
42
+ * Called by the engine from `OnBind`. Calls [init](https://wiki.facepunch.com/gmod/Structures/MatProxyData#init) method of the Lua material proxy.
43
+ *
44
+ * @realm client
45
+ * @source https://wiki.facepunch.com/gmod/matproxy.Init
46
+ */
47
+ Init(name: string, uname: string, mat: IMaterial, values: table): void;
48
+ }
49
+
50
+ interface MatproxyLib {
51
+ /**
52
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
53
+ *
54
+ * Called by engine to determine if a certain material proxy is registered in Lua.
55
+ * @realm client
56
+ * @source https://wiki.facepunch.com/gmod/matproxy.ShouldOverrideProxy
57
+ */
58
+ ShouldOverrideProxy(name: string): boolean;
59
+ }
60
+
@@ -0,0 +1,106 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The panel used by Material & Lamp Sandbox tools for texture selection. Despite being only used in Sandbox, it is **not** exclusive to that gamemode.
5
+ *
6
+ * See also [PropSelect](https://wiki.facepunch.com/gmod/PropSelect) for the prop selecting alternative.
7
+ *
8
+ *
9
+ * @realm client
10
+ * @source https://wiki.facepunch.com/gmod/MatSelect
11
+ */
12
+ interface MatSelect extends ContextBase {}
13
+
14
+ interface MatSelect {
15
+ /**
16
+ * Adds a new material to the selection list.
17
+ * @realm client
18
+ * @source https://wiki.facepunch.com/gmod/MatSelect:AddMaterial
19
+ */
20
+ AddMaterial(self: MatSelect, label: string, path: string): void;
21
+ }
22
+
23
+ interface MatSelect {
24
+ /**
25
+ * Adds a new material to the selection list, with some extra options.
26
+ * @realm client
27
+ * @source https://wiki.facepunch.com/gmod/MatSelect:AddMaterialEx
28
+ */
29
+ AddMaterialEx(self: MatSelect, label: string, path: string, value: any, convars: table): void;
30
+ }
31
+
32
+ interface MatSelect {
33
+ /**
34
+ * Find a material and selects it, if it exists in this panel.
35
+ * @realm client
36
+ * @source https://wiki.facepunch.com/gmod/MatSelect:FindAndSelectMaterial
37
+ */
38
+ FindAndSelectMaterial(self: MatSelect, mat: string): void;
39
+ }
40
+
41
+ interface MatSelect {
42
+ /**
43
+ * Find a [DImageButton](https://wiki.facepunch.com/gmod/DImageButton) panel based on the input material path.
44
+ * @realm client
45
+ * @source https://wiki.facepunch.com/gmod/MatSelect:FindMaterialByValue
46
+ */
47
+ FindMaterialByValue(self: MatSelect, mat: string): DImageButton;
48
+ }
49
+
50
+ interface MatSelect {
51
+ /**
52
+ * Returns whether the panel would set its own height to fit all materials within its height.
53
+ * @realm client
54
+ * @source https://wiki.facepunch.com/gmod/MatSelect:GetAutoHeight
55
+ */
56
+ GetAutoHeight(self: MatSelect): boolean;
57
+ }
58
+
59
+ interface MatSelect {
60
+ /**
61
+ * **INTERNAL**: Use [MatSelect:FindAndSelectMaterial](https://wiki.facepunch.com/gmod/MatSelect:FindAndSelectMaterial) instead.
62
+ *
63
+ *
64
+ * Selects a given material panel.
65
+ * @realm client
66
+ * @source https://wiki.facepunch.com/gmod/MatSelect:SelectMaterial
67
+ */
68
+ SelectMaterial(self: MatSelect, mat: DImageButton): void;
69
+ }
70
+
71
+ interface MatSelect {
72
+ /**
73
+ * Sets whether the panel should set its own height to fit all materials within its height.
74
+ * @realm client
75
+ * @source https://wiki.facepunch.com/gmod/MatSelect:SetAutoHeight
76
+ */
77
+ SetAutoHeight(self: MatSelect, autoSize: boolean): void;
78
+ }
79
+
80
+ interface MatSelect {
81
+ /**
82
+ * Sets the height of a single material in pixels.
83
+ * @realm client
84
+ * @source https://wiki.facepunch.com/gmod/MatSelect:SetItemHeight
85
+ */
86
+ SetItemHeight(self: MatSelect, height: number): void;
87
+ }
88
+
89
+ interface MatSelect {
90
+ /**
91
+ * Sets the width of a single material in pixels.
92
+ * @realm client
93
+ * @source https://wiki.facepunch.com/gmod/MatSelect:SetItemWidth
94
+ */
95
+ SetItemWidth(self: MatSelect, width: number): void;
96
+ }
97
+
98
+ interface MatSelect {
99
+ /**
100
+ * Sets the target height of the panel, in number of rows.
101
+ * @realm client
102
+ * @source https://wiki.facepunch.com/gmod/MatSelect:SetNumRows
103
+ */
104
+ SetNumRows(self: MatSelect, rows: number): void;
105
+ }
106
+
package/menu.d.tlua ADDED
@@ -0,0 +1,20 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The menu library.
5
+ * @source https://wiki.facepunch.com/gmod/Menu
6
+ */
7
+ declare menu: MenuLib;
8
+
9
+ interface MenuLib {
10
+ /**
11
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
12
+ *
13
+ *
14
+ * Used by "Demo to Video" to record the frame.
15
+ * @realm client
16
+ * @source https://wiki.facepunch.com/gmod/menu.RecordFrame
17
+ */
18
+ RecordFrame(): void;
19
+ }
20
+
package/menubar.d.tlua ADDED
@@ -0,0 +1,39 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The menubar library.
5
+ * @source https://wiki.facepunch.com/gmod/menubar
6
+ */
7
+ declare menubar: MenubarLib;
8
+
9
+ interface MenubarLib {
10
+ /**
11
+ * Creates the menu bar ( The bar at the top of the screen when holding C or Q in sandbox ) and docks it to the top of the screen. It will not appear.
12
+ *
13
+ *
14
+ * Calling this multiple times will **NOT** remove previous panel.
15
+ *
16
+ * @realm client
17
+ * @source https://wiki.facepunch.com/gmod/menubar.Init
18
+ */
19
+ Init(): void;
20
+ }
21
+
22
+ interface MenubarLib {
23
+ /**
24
+ * Checks if the supplied panel is parent to the menubar
25
+ * @realm client
26
+ * @source https://wiki.facepunch.com/gmod/menubar.IsParent
27
+ */
28
+ IsParent(pnl: Panel): boolean;
29
+ }
30
+
31
+ interface MenubarLib {
32
+ /**
33
+ * Parents the menubar to the panel and displays the menubar.
34
+ * @realm client
35
+ * @source https://wiki.facepunch.com/gmod/menubar.ParentTo
36
+ */
37
+ ParentTo(pnl: Panel): void;
38
+ }
39
+
package/mesh.d.tlua ADDED
@@ -0,0 +1,183 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The mesh library allows you to create meshes. A mesh is a set of vertices that define a 3D shape, for constant meshes you should use the [IMesh](https://wiki.facepunch.com/gmod/IMesh) object instead.
5
+ * @source https://wiki.facepunch.com/gmod/mesh
6
+ */
7
+ declare mesh: MeshLib;
8
+
9
+ interface MeshLib {
10
+ /**
11
+ * Pushes the currently set vertex data (via other `mesh.*` functions) into the mesh stack. See example on [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
12
+ * @realm client
13
+ * @source https://wiki.facepunch.com/gmod/mesh.AdvanceVertex
14
+ */
15
+ AdvanceVertex(): void;
16
+ }
17
+
18
+ interface MeshLib {
19
+ /**
20
+ * Begins creating or modifying a 3D mesh constructed from a given quantity and type of primitive 3D shapes such as triangles and quads.
21
+ *
22
+ * The resulting mesh can be stored in an [IMesh](https://wiki.facepunch.com/gmod/IMesh) if it is intended to be drawn multiple times or on multiple frames.
23
+ *
24
+ * @realm client
25
+ * @source https://wiki.facepunch.com/gmod/mesh.Begin
26
+ */
27
+ Begin(mesh: IMesh, primitiveType: number, primitiveCount: number): void;
28
+ }
29
+
30
+ interface MeshLib {
31
+ Begin(primitiveType: number, primitiveCount: number): void;
32
+ }
33
+
34
+ interface MeshLib {
35
+ /**
36
+ * Sets the bone matrix ID and bone weight to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
37
+ * @realm client
38
+ * @source https://wiki.facepunch.com/gmod/mesh.BoneData
39
+ */
40
+ BoneData(index: number, matrixId: number, weight: number): void;
41
+ }
42
+
43
+ interface MeshLib {
44
+ /**
45
+ * Sets the color to be used for the next vertex. This is `COLOR0` semantic of
46
+ * Vertex Shader. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
47
+ * @realm client
48
+ * @source https://wiki.facepunch.com/gmod/mesh.Color
49
+ */
50
+ Color(r: number, g: number, b: number, a: number): void;
51
+ }
52
+
53
+ interface MeshLib {
54
+ /**
55
+ * Ends the mesh (Started with [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin)) and renders it.
56
+ * @realm client
57
+ * @source https://wiki.facepunch.com/gmod/mesh.End
58
+ */
59
+ End(): void;
60
+ }
61
+
62
+ interface MeshLib {
63
+ /**
64
+ * Sets the normal to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
65
+ * @realm client
66
+ * @source https://wiki.facepunch.com/gmod/mesh.Normal
67
+ */
68
+ Normal(normal: Vector): void;
69
+ }
70
+
71
+ interface MeshLib {
72
+ Normal(x: number, y: number, z: number): void;
73
+ }
74
+
75
+ interface MeshLib {
76
+ /**
77
+ * Sets the position to be used for the next vertex. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
78
+ * @realm client
79
+ * @source https://wiki.facepunch.com/gmod/mesh.Position
80
+ */
81
+ Position(position: Vector): void;
82
+ }
83
+
84
+ interface MeshLib {
85
+ Position(x: number, y: number, z: number): void;
86
+ }
87
+
88
+ interface MeshLib {
89
+ /**
90
+ * Adds a quad (4 vertices) to the currently built mesh. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
91
+ * @realm client
92
+ * @source https://wiki.facepunch.com/gmod/mesh.Quad
93
+ */
94
+ Quad(vertex1: Vector, vertex2: Vector, vertex3: Vector, vertex4: Vector, color: Color): void;
95
+ }
96
+
97
+ interface MeshLib {
98
+ /**
99
+ * Adds a quad (4 vertices) to the currently built mesh, by using position, normal and sizes. See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
100
+ *
101
+ * See also [mesh.Quad](https://wiki.facepunch.com/gmod/mesh.Quad).
102
+ * @realm client
103
+ * @source https://wiki.facepunch.com/gmod/mesh.QuadEasy
104
+ */
105
+ QuadEasy(position: Vector, normal: Vector, sizeX: number, sizeY: number, color: Color): void;
106
+ }
107
+
108
+ interface MeshLib {
109
+ /**
110
+ * Sets the specular map values. This is `COLOR1` semantic of Vertex Shader. Allows to blend textures of [Lightmapped_4WayBlend](https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend). Requires the `VERTEX_SPECULAR` flag to be set in the C++ code of a shader.
111
+ *
112
+ * @realm client
113
+ * @source https://wiki.facepunch.com/gmod/mesh.Specular
114
+ */
115
+ Specular(r: number, g: number, b: number, a: number): void;
116
+ }
117
+
118
+ interface MeshLib {
119
+ /**
120
+ * Sets the `S` tangent to be used, also known as "binormal".
121
+ *
122
+ * Tangents and binormals are using in bumpmap rendering.
123
+ *
124
+ * See also [mesh.TangentT](https://wiki.facepunch.com/gmod/mesh.TangentT) and [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
125
+ *
126
+ * @realm client
127
+ * @source https://wiki.facepunch.com/gmod/mesh.TangentS
128
+ */
129
+ TangentS(tangentS: Vector): void;
130
+ }
131
+
132
+ interface MeshLib {
133
+ TangentS(x: number, y: number, z: number): void;
134
+ }
135
+
136
+ interface MeshLib {
137
+ /**
138
+ * Sets the `T` tangent to be used.
139
+ *
140
+ * Tangents and binormals are using in bumpmap rendering.
141
+ *
142
+ * See also [mesh.TangentS](https://wiki.facepunch.com/gmod/mesh.TangentS) and [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin).
143
+ *
144
+ * @realm client
145
+ * @source https://wiki.facepunch.com/gmod/mesh.TangentT
146
+ */
147
+ TangentT(tangentT: Vector): void;
148
+ }
149
+
150
+ interface MeshLib {
151
+ TangentT(x: number, y: number, z: number): void;
152
+ }
153
+
154
+ interface MeshLib {
155
+ /**
156
+ * Sets the texture coordinates for the next vertex for the current mesh. (See [mesh.Begin](https://wiki.facepunch.com/gmod/mesh.Begin))
157
+ *
158
+ * @realm client
159
+ * @source https://wiki.facepunch.com/gmod/mesh.TexCoord
160
+ */
161
+ TexCoord(set: number, s: number, t: number, u?: number, v?: number): void;
162
+ }
163
+
164
+ interface MeshLib {
165
+ /**
166
+ * A set of four numbers that can be used for arbitrary purposes by [Material](https://wiki.facepunch.com/gmod/Material) shaders.
167
+ * This is most commonly used to provide tangent information about each vertex to the Material's shader.
168
+ *
169
+ * @realm client
170
+ * @source https://wiki.facepunch.com/gmod/mesh.UserData
171
+ */
172
+ UserData(tangentX: number, tangentY: number, tangentZ: number, tangentHandedness: number): void;
173
+ }
174
+
175
+ interface MeshLib {
176
+ /**
177
+ * Returns the amount of vertices that have been pushed via [mesh.AdvanceVertex](https://wiki.facepunch.com/gmod/mesh.AdvanceVertex).
178
+ * @realm client
179
+ * @source https://wiki.facepunch.com/gmod/mesh.VertexCount
180
+ */
181
+ VertexCount(): number;
182
+ }
183
+
@@ -0,0 +1,12 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
5
+ *
6
+ * Panel used to display models, used by [SpawnIcon](https://wiki.facepunch.com/gmod/SpawnIcon).
7
+ *
8
+ * @realm client
9
+ * @source https://wiki.facepunch.com/gmod/ModelImage
10
+ */
11
+ interface ModelImage {}
12
+
@@ -0,0 +1,115 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Functions related to Kinect for Windows usage in GMod.
5
+ * **WARNING**: Kinect feature works only on 32-bit version of the game.
6
+ *
7
+ *
8
+ * @source https://wiki.facepunch.com/gmod/motionsensor
9
+ */
10
+ declare motionsensor: MotionsensorLib;
11
+
12
+ interface MotionsensorLib {
13
+ /**
14
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
15
+ * Called to build the skeleton. See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
16
+ * @realm shared
17
+ * @source https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton
18
+ */
19
+ BuildSkeleton(translator: table, player: Player, rotation: Angle): (Vector, Angle, table);
20
+ }
21
+
22
+ interface MotionsensorLib {
23
+ /**
24
+ * @realm shared
25
+ * @source https://wiki.facepunch.com/gmod/motionsensor.ChooseBuilderFromEntity
26
+ */
27
+ ChooseBuilderFromEntity(ent: Entity): string;
28
+ }
29
+
30
+ interface MotionsensorLib {
31
+ /**
32
+ * Returns the depth map material.
33
+ * @realm client and menu
34
+ * @source https://wiki.facepunch.com/gmod/motionsensor.GetColourMaterial
35
+ */
36
+ GetColourMaterial(): IMaterial;
37
+ }
38
+
39
+ interface MotionsensorLib {
40
+ /**
41
+ * Returns players skeletal data if they are using Kinect. See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
42
+ * @realm client
43
+ * @source https://wiki.facepunch.com/gmod/motionsensor.GetSkeleton
44
+ */
45
+ GetSkeleton(): table;
46
+ }
47
+
48
+ interface MotionsensorLib {
49
+ /**
50
+ * Return whether a kinect is connected - and active (ie - Start has been called).
51
+ * @realm client
52
+ * @source https://wiki.facepunch.com/gmod/motionsensor.IsActive
53
+ */
54
+ IsActive(): boolean;
55
+ }
56
+
57
+ interface MotionsensorLib {
58
+ /**
59
+ * Returns true if we have detected that there's a kinect connected to the PC
60
+ * @realm client and menu
61
+ * @source https://wiki.facepunch.com/gmod/motionsensor.IsAvailable
62
+ */
63
+ IsAvailable(): boolean;
64
+ }
65
+
66
+ interface MotionsensorLib {
67
+ /**
68
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
69
+ * Used internally by [motionsensor.ProcessAnglesTable](https://wiki.facepunch.com/gmod/motionsensor.ProcessAnglesTable). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
70
+ * @realm shared
71
+ * @source https://wiki.facepunch.com/gmod/motionsensor.ProcessAngle
72
+ */
73
+ ProcessAngle(translator: table, sensor: table, pos: Vector, ang: Angle, special_vectors: table, boneid: number, v: table): boolean;
74
+ }
75
+
76
+ interface MotionsensorLib {
77
+ /**
78
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
79
+ * Used internally by [motionsensor.BuildSkeleton](https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
80
+ *
81
+ *
82
+ * @realm shared
83
+ * @source https://wiki.facepunch.com/gmod/motionsensor.ProcessAnglesTable
84
+ */
85
+ ProcessAnglesTable(translator: table, sensor: table, pos: Vector, rotation: Angle): table;
86
+ }
87
+
88
+ interface MotionsensorLib {
89
+ /**
90
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
91
+ * Used internally by [motionsensor.BuildSkeleton](https://wiki.facepunch.com/gmod/motionsensor.BuildSkeleton). See [Using The Kinect](https://wiki.facepunch.com/gmod/Using_The_Kinect) and [Kinect developing](https://wiki.facepunch.com/gmod/Kinect_developing).
92
+ * @realm shared
93
+ * @source https://wiki.facepunch.com/gmod/motionsensor.ProcessPositionTable
94
+ */
95
+ ProcessPositionTable(translator: table, sensor: table): table;
96
+ }
97
+
98
+ interface MotionsensorLib {
99
+ /**
100
+ * This starts access to the kinect sensor. Note that this usually freezes the game for a couple of seconds.
101
+ * @realm client and menu
102
+ * @source https://wiki.facepunch.com/gmod/motionsensor.Start
103
+ */
104
+ Start(): boolean;
105
+ }
106
+
107
+ interface MotionsensorLib {
108
+ /**
109
+ * Stops the motion capture.
110
+ * @realm client
111
+ * @source https://wiki.facepunch.com/gmod/motionsensor.Stop
112
+ */
113
+ Stop(): void;
114
+ }
115
+