@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
package/math.d.tlua ADDED
@@ -0,0 +1,899 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * An easing library that allows you to interpolate with various kinds of smoothing [functions](https://easings.net/). To use with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp), input what you would to the fraction argument in one of these easing functions and then the output of that into the [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) fraction argument.
5
+ *
6
+ * Example usage with Lerp and [math.ease.InSine](https://wiki.facepunch.com/gmod/math.ease.InSine)
7
+ *
8
+ * -- Define a wrapper function to make it easier to work with
9
+ * local function easedLerp(fraction, from, to)
10
+ * return Lerp(math.ease.InSine(fraction), from, to)
11
+ * end
12
+ *
13
+ * -- Compare with the non-eased version of Lerp
14
+ * print(easedLerp(0.25, 0, 1))
15
+ * print(Lerp(0.25, 0, 1))
16
+ *
17
+ * print(easedLerp(0.25, 0, 5))
18
+ * print(Lerp(0.25, 0, 5))
19
+ *
20
+ *
21
+ * ```
22
+ * 0.076120467488713
23
+ * 0.25
24
+ *
25
+ * 0.38060233744357
26
+ * 1.25
27
+ * ```
28
+ *
29
+ *
30
+ *
31
+ *
32
+ *
33
+ *
34
+ * A brief visual example of different easing methods
35
+ *
36
+ *
37
+ *
38
+ *
39
+ * @source https://wiki.facepunch.com/gmod/math.ease
40
+ */
41
+ interface MathLib {
42
+ ease: MatheaseLib;
43
+ }
44
+
45
+ /**
46
+ * The math library is a standard Lua library that provides functions for manipulating numbers. In Garry's Mod several additional math functions have been added.
47
+ * @source https://wiki.facepunch.com/gmod/math
48
+ */
49
+ interface MathLib {
50
+ /**
51
+ * Calculates the difference between two angles.
52
+ * @realm shared and menu
53
+ * @source https://wiki.facepunch.com/gmod/math.AngleDifference
54
+ */
55
+ AngleDifference(a: number, b: number): number;
56
+ }
57
+
58
+ interface MathLib {
59
+ /**
60
+ * Gradually approaches the target value by the specified amount.
61
+ * @realm shared and menu
62
+ * @source https://wiki.facepunch.com/gmod/math.Approach
63
+ */
64
+ Approach(current: number, target: number, change: number): number;
65
+ }
66
+
67
+ interface MathLib {
68
+ /**
69
+ * Increments an angle towards another by specified rate.
70
+ *
71
+ * **NOTE**: This function is for numbers representing angles (0-360), NOT [Angle](https://wiki.facepunch.com/gmod/Angle) objects!
72
+ *
73
+ *
74
+ * @realm shared and menu
75
+ * @source https://wiki.facepunch.com/gmod/math.ApproachAngle
76
+ */
77
+ ApproachAngle(currentAngle: number, targetAngle: number, rate: number): number;
78
+ }
79
+
80
+ interface MathLib {
81
+ /**
82
+ * Basic code for Bézier-Spline algorithm.
83
+ * @realm shared and menu
84
+ * @source https://wiki.facepunch.com/gmod/math.BSplinePoint
85
+ */
86
+ BSplinePoint(fraction: number, points: table, fractionMax: number): Vector;
87
+ }
88
+
89
+ interface MathLib {
90
+ /**
91
+ * Converts a binary string into a number.
92
+ * @realm shared and menu
93
+ * @source https://wiki.facepunch.com/gmod/math.BinToInt
94
+ */
95
+ BinToInt(string: string): number;
96
+ }
97
+
98
+ interface MathLib {
99
+ /**
100
+ * Cubic Hermite spline algorithm.
101
+ * @realm shared and menu
102
+ * @source https://wiki.facepunch.com/gmod/math.CHSpline
103
+ */
104
+ CHSpline(frac: number, point0: Vector, tan0: Vector, point1: Vector, tan1: Vector): Vector;
105
+ }
106
+
107
+ interface MathLib {
108
+ /**
109
+ * Clamps a number between a minimum and maximum value.
110
+ * @realm shared and menu
111
+ * @source https://wiki.facepunch.com/gmod/math.Clamp
112
+ */
113
+ Clamp(input: number, min: number, max: number): number;
114
+ }
115
+
116
+ interface MathLib {
117
+ /**
118
+ * Lerp point between 4 control points with cubic bezier.
119
+ *
120
+ * See [math.QuadraticBezier](https://wiki.facepunch.com/gmod/math.QuadraticBezier) for a similar function which works with 3 control points.
121
+ *
122
+ * @realm shared and menu
123
+ * @source https://wiki.facepunch.com/gmod/math.CubicBezier
124
+ */
125
+ CubicBezier(frac: number, p0: Vector, p1: Vector, p2: Vector, p3: Vector): Vector;
126
+ }
127
+
128
+ interface MathLib {
129
+ /**
130
+ * Returns the difference between two points in 2D space. Alias of [math.Distance](https://wiki.facepunch.com/gmod/math.Distance).
131
+ *
132
+ * @realm shared and menu
133
+ * @source https://wiki.facepunch.com/gmod/math.Dist
134
+ * @deprecated You should use math.Distance instead
135
+ */
136
+ Dist(x1: number, y1: number, x2: number, y2: number): number;
137
+ }
138
+
139
+ interface MathLib {
140
+ /**
141
+ * Returns the difference between two points in 2D space.
142
+ * @realm shared and menu
143
+ * @source https://wiki.facepunch.com/gmod/math.Distance
144
+ */
145
+ Distance(x1: number, y1: number, x2: number, y2: number): number;
146
+ }
147
+
148
+ interface MathLib {
149
+ /**
150
+ * Returns the squared difference between two points in 2D space. This is computationally faster than [math.Distance](https://wiki.facepunch.com/gmod/math.Distance).
151
+ *
152
+ * @realm shared and menu
153
+ * @source https://wiki.facepunch.com/gmod/math.DistanceSqr
154
+ */
155
+ DistanceSqr(x1: number, y1: number, x2: number, y2: number): number;
156
+ }
157
+
158
+ interface MathLib {
159
+ /**
160
+ * Calculates the progress of a value fraction, taking in to account given easing fractions
161
+ * @realm shared and menu
162
+ * @source https://wiki.facepunch.com/gmod/math.EaseInOut
163
+ */
164
+ EaseInOut(progress: number, easeIn?: number, easeOut?: number): number;
165
+ }
166
+
167
+ interface MathLib {
168
+ /**
169
+ * Simple function that calculates [factorial](https://en.wikipedia.org/wiki/Factorial) of a whole number.
170
+ * @realm shared and menu
171
+ * @source https://wiki.facepunch.com/gmod/math.Factorial
172
+ */
173
+ Factorial(val_in: number): number;
174
+ }
175
+
176
+ interface MathLib {
177
+ /**
178
+ * Converts an integer to a binary (base-2) string.
179
+ * @realm shared and menu
180
+ * @source https://wiki.facepunch.com/gmod/math.IntToBin
181
+ */
182
+ IntToBin(int: number): string;
183
+ }
184
+
185
+ interface MathLib {
186
+ /**
187
+ * Checks if two floating point numbers are nearly equal.
188
+ *
189
+ * This is useful to mitigate [accuracy issues in floating point numbers](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems). See examples below.
190
+ *
191
+ *
192
+ * @realm shared and menu
193
+ * @source https://wiki.facepunch.com/gmod/math.IsNearlyEqual
194
+ */
195
+ IsNearlyEqual(a: number, b: number, tolerance?: number): boolean;
196
+ }
197
+
198
+ interface MathLib {
199
+ /**
200
+ * Normalizes angle, so it returns value between -180 and 180.
201
+ * @realm shared and menu
202
+ * @source https://wiki.facepunch.com/gmod/math.NormalizeAngle
203
+ */
204
+ NormalizeAngle(angle: number): number;
205
+ }
206
+
207
+ interface MathLib {
208
+ /**
209
+ * Lerp point between 3 control points with quadratic bezier.
210
+ *
211
+ * See [math.CubicBezier](https://wiki.facepunch.com/gmod/math.CubicBezier) for a function which works with 4 control points.
212
+ *
213
+ * @realm shared and menu
214
+ * @source https://wiki.facepunch.com/gmod/math.QuadraticBezier
215
+ */
216
+ QuadraticBezier(frac: number, p0: Vector, p1: Vector, p2: Vector): Vector;
217
+ }
218
+
219
+ interface MathLib {
220
+ /**
221
+ * Returns a random float between min and max.
222
+ *
223
+ * See also [math.random](https://wiki.facepunch.com/gmod/math.random)
224
+ *
225
+ * @realm shared and menu
226
+ * @source https://wiki.facepunch.com/gmod/math.Rand
227
+ */
228
+ Rand(min: number, max: number): number;
229
+ }
230
+
231
+ interface MathLib {
232
+ /**
233
+ * Remaps the value from one range to another
234
+ * @realm shared and menu
235
+ * @source https://wiki.facepunch.com/gmod/math.Remap
236
+ */
237
+ Remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number;
238
+ }
239
+
240
+ interface MathLib {
241
+ /**
242
+ * Rounds the given value to the nearest whole number or to the given decimal places.
243
+ * @realm shared and menu
244
+ * @source https://wiki.facepunch.com/gmod/math.Round
245
+ */
246
+ Round(value: number, decimals?: number): number;
247
+ }
248
+
249
+ interface MathLib {
250
+ /**
251
+ * Returns the mathematical negative/positive sign of the input number.
252
+ *
253
+ * @realm shared and menu
254
+ * @source https://wiki.facepunch.com/gmod/math.Sign
255
+ */
256
+ Sign(value: number): number;
257
+ }
258
+
259
+ interface MathLib {
260
+ /**
261
+ * Snaps a number to the closest multiplicative of given number. See also [Angle:SnapTo](https://wiki.facepunch.com/gmod/Angle:SnapTo).
262
+ * @realm shared and menu
263
+ * @source https://wiki.facepunch.com/gmod/math.SnapTo
264
+ */
265
+ SnapTo(input: number, snapTo: number): number;
266
+ }
267
+
268
+ interface MathLib {
269
+ /**
270
+ * Returns the fraction of where the current time is relative to the start and end times
271
+ * @realm shared and menu
272
+ * @source https://wiki.facepunch.com/gmod/math.TimeFraction
273
+ */
274
+ TimeFraction(start: number, _end: number, current: number): number;
275
+ }
276
+
277
+ interface MathLib {
278
+ /**
279
+ * Trim unwanted decimal places.
280
+ * @realm shared and menu
281
+ * @source https://wiki.facepunch.com/gmod/math.Truncate
282
+ */
283
+ Truncate(num: number, digits?: number): number;
284
+ }
285
+
286
+ interface MathLib {
287
+ /**
288
+ * Calculates the absolute value of a number (effectively removes any negative sign).
289
+ * @realm shared and menu
290
+ * @source https://wiki.facepunch.com/gmod/math.abs
291
+ */
292
+ abs(x: number): number;
293
+ }
294
+
295
+ interface MathLib {
296
+ /**
297
+ * Returns the [arccosine](https://en.wikipedia.org/wiki/Arccosine) of the given number.
298
+ * @realm shared and menu
299
+ * @source https://wiki.facepunch.com/gmod/math.acos
300
+ */
301
+ acos(cos: number): number;
302
+ }
303
+
304
+ interface MathLib {
305
+ /**
306
+ * Returns the [arcsine](https://en.wikipedia.org/wiki/Inverse_trigonometric_functions) of the given number.
307
+ * @realm shared and menu
308
+ * @source https://wiki.facepunch.com/gmod/math.asin
309
+ */
310
+ asin(normal: number): number;
311
+ }
312
+
313
+ interface MathLib {
314
+ /**
315
+ * Returns the [arctangent](https://en.wikipedia.org/wiki/Inverse_trigonometric_functions) of the given number.
316
+ * @realm shared and menu
317
+ * @source https://wiki.facepunch.com/gmod/math.atan
318
+ */
319
+ atan(normal: number): number;
320
+ }
321
+
322
+ interface MathLib {
323
+ /**
324
+ * functions like [math.atan](https://wiki.facepunch.com/gmod/math.atan)(y / x), except it also takes into account the quadrant of the angle and so doesn't have a limited range of output.
325
+ *
326
+ * **NOTE**: The Y argument comes first!
327
+ *
328
+ *
329
+ * @realm shared and menu
330
+ * @source https://wiki.facepunch.com/gmod/math.atan2
331
+ */
332
+ atan2(y: number, x: number): number;
333
+ }
334
+
335
+ interface MathLib {
336
+ /**
337
+ * **INTERNAL**: Use [math.BSplinePoint](https://wiki.facepunch.com/gmod/math.BSplinePoint) instead.
338
+ *
339
+ *
340
+ * Basic code for Bezier-Spline algorithm, helper function for [math.BSplinePoint](https://wiki.facepunch.com/gmod/math.BSplinePoint).
341
+ *
342
+ * @realm shared and menu
343
+ * @source https://wiki.facepunch.com/gmod/math.calcBSplineN
344
+ */
345
+ calcBSplineN(i: number, k: number, t: number, tinc: number): number;
346
+ }
347
+
348
+ interface MathLib {
349
+ /**
350
+ * Ceils or rounds a number up.
351
+ *
352
+ * See [math.floor](https://wiki.facepunch.com/gmod/math.floor) for the inverse of this function.
353
+ * @realm shared and menu
354
+ * @source https://wiki.facepunch.com/gmod/math.ceil
355
+ */
356
+ ceil(number: number): number;
357
+ }
358
+
359
+ interface MathLib {
360
+ /**
361
+ * Returns the [cosine](https://en.wikipedia.org/wiki/Trigonometric_functions#cos) of given angle.
362
+ * @realm shared and menu
363
+ * @source https://wiki.facepunch.com/gmod/math.cos
364
+ */
365
+ cos(number: number): number;
366
+ }
367
+
368
+ interface MathLib {
369
+ /**
370
+ * Returns the [hyperbolic cosine](https://en.wikipedia.org/wiki/Cosh_(mathematical_function)) of the given angle.
371
+ * @realm shared and menu
372
+ * @source https://wiki.facepunch.com/gmod/math.cosh
373
+ */
374
+ cosh(number: number): number;
375
+ }
376
+
377
+ interface MathLib {
378
+ /**
379
+ * Converts radians to degrees.
380
+ * @realm shared and menu
381
+ * @source https://wiki.facepunch.com/gmod/math.deg
382
+ */
383
+ deg(radians: number): number;
384
+ }
385
+
386
+ interface MatheaseLib {
387
+ /**
388
+ * Eases in by reversing the direction of the ease slightly before returning.
389
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
390
+ *
391
+ *
392
+ * @realm shared and menu
393
+ * @source https://wiki.facepunch.com/gmod/math.ease.InBack
394
+ */
395
+ InBack(fraction: number): number;
396
+ }
397
+
398
+ interface MatheaseLib {
399
+ /**
400
+ * Eases in like a bouncy ball.
401
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
402
+ *
403
+ *
404
+ * @realm shared and menu
405
+ * @source https://wiki.facepunch.com/gmod/math.ease.InBounce
406
+ */
407
+ InBounce(fraction: number): number;
408
+ }
409
+
410
+ interface MatheaseLib {
411
+ /**
412
+ * Eases in using a circular function.
413
+ * @realm shared and menu
414
+ * @source https://wiki.facepunch.com/gmod/math.ease.InCirc
415
+ */
416
+ InCirc(fraction: number): number;
417
+ }
418
+
419
+ interface MatheaseLib {
420
+ /**
421
+ * Eases in by cubing the fraction.
422
+ * @realm shared and menu
423
+ * @source https://wiki.facepunch.com/gmod/math.ease.InCubic
424
+ */
425
+ InCubic(fraction: number): number;
426
+ }
427
+
428
+ interface MatheaseLib {
429
+ /**
430
+ * Eases in like a rubber band.
431
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
432
+ *
433
+ *
434
+ * @realm shared and menu
435
+ * @source https://wiki.facepunch.com/gmod/math.ease.InElastic
436
+ */
437
+ InElastic(fraction: number): number;
438
+ }
439
+
440
+ interface MatheaseLib {
441
+ /**
442
+ * Eases in using an exponential equation with a base of 2 and where the fraction is used in the exponent.
443
+ * @realm shared and menu
444
+ * @source https://wiki.facepunch.com/gmod/math.ease.InExpo
445
+ */
446
+ InExpo(fraction: number): number;
447
+ }
448
+
449
+ interface MatheaseLib {
450
+ /**
451
+ * Eases in and out by reversing the direction of the ease slightly before returning on both ends.
452
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
453
+ *
454
+ *
455
+ * @realm shared and menu
456
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutBack
457
+ */
458
+ InOutBack(fraction: number): number;
459
+ }
460
+
461
+ interface MatheaseLib {
462
+ /**
463
+ * Eases in and out like a bouncy ball.
464
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
465
+ *
466
+ *
467
+ * @realm shared and menu
468
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutBounce
469
+ */
470
+ InOutBounce(fraction: number): number;
471
+ }
472
+
473
+ interface MatheaseLib {
474
+ /**
475
+ * Eases in and out using a circular function.
476
+ * @realm shared and menu
477
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutCirc
478
+ */
479
+ InOutCirc(fraction: number): number;
480
+ }
481
+
482
+ interface MatheaseLib {
483
+ /**
484
+ * Eases in and out by cubing the fraction.
485
+ * @realm shared and menu
486
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutCubic
487
+ */
488
+ InOutCubic(fraction: number): number;
489
+ }
490
+
491
+ interface MatheaseLib {
492
+ /**
493
+ * Eases in and out like a rubber band.
494
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
495
+ *
496
+ *
497
+ * @realm shared and menu
498
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutElastic
499
+ */
500
+ InOutElastic(fraction: number): number;
501
+ }
502
+
503
+ interface MatheaseLib {
504
+ /**
505
+ * Eases in and out using an exponential equation with a base of 2 and where the fraction is used in the exponent.
506
+ * @realm shared and menu
507
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutExpo
508
+ */
509
+ InOutExpo(fraction: number): number;
510
+ }
511
+
512
+ interface MatheaseLib {
513
+ /**
514
+ * Eases in and out by squaring the fraction.
515
+ * @realm shared and menu
516
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutQuad
517
+ */
518
+ InOutQuad(fraction: number): number;
519
+ }
520
+
521
+ interface MatheaseLib {
522
+ /**
523
+ * Eases in and out by raising the fraction to the power of 4.
524
+ * @realm shared and menu
525
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutQuart
526
+ */
527
+ InOutQuart(fraction: number): number;
528
+ }
529
+
530
+ interface MatheaseLib {
531
+ /**
532
+ * Eases in and out by raising the fraction to the power of 5.
533
+ * @realm shared and menu
534
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutQuint
535
+ */
536
+ InOutQuint(fraction: number): number;
537
+ }
538
+
539
+ interface MatheaseLib {
540
+ /**
541
+ * Eases in and out using [math.sin](https://wiki.facepunch.com/gmod/math.sin).
542
+ * @realm shared and menu
543
+ * @source https://wiki.facepunch.com/gmod/math.ease.InOutSine
544
+ */
545
+ InOutSine(fraction: number): number;
546
+ }
547
+
548
+ interface MatheaseLib {
549
+ /**
550
+ * Eases in by squaring the fraction.
551
+ * @realm shared and menu
552
+ * @source https://wiki.facepunch.com/gmod/math.ease.InQuad
553
+ */
554
+ InQuad(fraction: number): number;
555
+ }
556
+
557
+ interface MatheaseLib {
558
+ /**
559
+ * Eases in by raising the fraction to the power of 4.
560
+ * @realm shared and menu
561
+ * @source https://wiki.facepunch.com/gmod/math.ease.InQuart
562
+ */
563
+ InQuart(fraction: number): number;
564
+ }
565
+
566
+ interface MatheaseLib {
567
+ /**
568
+ * Eases in by raising the fraction to the power of 5.
569
+ * @realm shared and menu
570
+ * @source https://wiki.facepunch.com/gmod/math.ease.InQuint
571
+ */
572
+ InQuint(fraction: number): number;
573
+ }
574
+
575
+ interface MatheaseLib {
576
+ /**
577
+ * Eases in using [math.sin](https://wiki.facepunch.com/gmod/math.sin).
578
+ * @realm shared and menu
579
+ * @source https://wiki.facepunch.com/gmod/math.ease.InSine
580
+ */
581
+ InSine(fraction: number): number;
582
+ }
583
+
584
+ interface MatheaseLib {
585
+ /**
586
+ * Eases out by reversing the direction of the ease slightly before finishing.
587
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
588
+ *
589
+ *
590
+ * @realm shared and menu
591
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutBack
592
+ */
593
+ OutBack(fraction: number): number;
594
+ }
595
+
596
+ interface MatheaseLib {
597
+ /**
598
+ * Eases out like a bouncy ball.
599
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
600
+ *
601
+ *
602
+ * @realm shared and menu
603
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutBounce
604
+ */
605
+ OutBounce(fraction: number): number;
606
+ }
607
+
608
+ interface MatheaseLib {
609
+ /**
610
+ * Eases out using a circular function.
611
+ * @realm shared and menu
612
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutCirc
613
+ */
614
+ OutCirc(fraction: number): number;
615
+ }
616
+
617
+ interface MatheaseLib {
618
+ /**
619
+ * Eases out by cubing the fraction.
620
+ * @realm shared and menu
621
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutCubic
622
+ */
623
+ OutCubic(fraction: number): number;
624
+ }
625
+
626
+ interface MatheaseLib {
627
+ /**
628
+ * Eases out like a rubber band.
629
+ * **NOTE**: This doesn't work properly when used with [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) as it clamps the fraction between 0 and 1. Using your own version of [Global.Lerp](https://wiki.facepunch.com/gmod/Global.Lerp) that is unclamped would be necessary instead.
630
+ *
631
+ *
632
+ * @realm shared and menu
633
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutElastic
634
+ */
635
+ OutElastic(fraction: number): number;
636
+ }
637
+
638
+ interface MatheaseLib {
639
+ /**
640
+ * Eases out using an exponential equation with a base of 2 and where the fraction is used in the exponent.
641
+ * @realm shared and menu
642
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutExpo
643
+ */
644
+ OutExpo(fraction: number): number;
645
+ }
646
+
647
+ interface MatheaseLib {
648
+ /**
649
+ * Eases out by squaring the fraction.
650
+ * @realm shared and menu
651
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutQuad
652
+ */
653
+ OutQuad(fraction: number): number;
654
+ }
655
+
656
+ interface MatheaseLib {
657
+ /**
658
+ * Eases out by raising the fraction to the power of 4.
659
+ * @realm shared and menu
660
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutQuart
661
+ */
662
+ OutQuart(fraction: number): number;
663
+ }
664
+
665
+ interface MatheaseLib {
666
+ /**
667
+ * Eases out by raising the fraction to the power of 5.
668
+ * @realm shared and menu
669
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutQuint
670
+ */
671
+ OutQuint(fraction: number): number;
672
+ }
673
+
674
+ interface MatheaseLib {
675
+ /**
676
+ * Eases out using [math.sin](https://wiki.facepunch.com/gmod/math.sin).
677
+ * @realm shared and menu
678
+ * @source https://wiki.facepunch.com/gmod/math.ease.OutSine
679
+ */
680
+ OutSine(fraction: number): number;
681
+ }
682
+
683
+ interface MathLib {
684
+ /**
685
+ * Returns e to the power of the input.
686
+ * @realm shared and menu
687
+ * @source https://wiki.facepunch.com/gmod/math.exp
688
+ */
689
+ exp(exponent: number): number;
690
+ }
691
+
692
+ interface MathLib {
693
+ /**
694
+ * Floors or rounds a number down.
695
+ *
696
+ * See [math.ceil](https://wiki.facepunch.com/gmod/math.ceil) for the inverse of this function.
697
+ * @realm shared and menu
698
+ * @source https://wiki.facepunch.com/gmod/math.floor
699
+ */
700
+ floor(number: number): number;
701
+ }
702
+
703
+ interface MathLib {
704
+ /**
705
+ * Returns the modulus of the specified values.
706
+ *
707
+ * While this is similar to the `%` operator, **it will return a negative value if the first argument is negative**, whereas the % operator will return a **positive** value **even if the first operand is negative**.
708
+ *
709
+ * This function is also slower than the `%` operator.
710
+ *
711
+ * @realm shared and menu
712
+ * @source https://wiki.facepunch.com/gmod/math.fmod
713
+ */
714
+ fmod(base: number, modulator: number): number;
715
+ }
716
+
717
+ interface MathLib {
718
+ /**
719
+ * **Lua reference description**: Returns `m` and `e` such that `x = m2e`, `e` is an integer and the absolute value of `m` is in the range ((0.5, 1) (or zero when x is zero).
720
+ *
721
+ * Used to split the number value into a normalized fraction and an exponent. Two values are returned: the first is a multiplier in the range `1/2` (**inclusive**) to `1` (**exclusive**) and the second is an integer exponent.
722
+ *
723
+ * The result is such that `x = m*2^e`.
724
+ *
725
+ * @realm shared and menu
726
+ * @source https://wiki.facepunch.com/gmod/math.frexp
727
+ */
728
+ frexp(x: number): (number, number);
729
+ }
730
+
731
+ interface MathLib {
732
+ /**
733
+ * Takes a normalised number and returns the floating point representation.
734
+ *
735
+ * Effectively it returns the result of `normalizedFraction * 2.0 ^ exponent`. [math.frexp](https://wiki.facepunch.com/gmod/math.frexp) is the opposite function.
736
+ *
737
+ * @realm shared and menu
738
+ * @source https://wiki.facepunch.com/gmod/math.ldexp
739
+ */
740
+ ldexp(normalizedFraction: number, exponent: number): number;
741
+ }
742
+
743
+ interface MathLib {
744
+ /**
745
+ * With one argument, return the natural logarithm of x (to base e).
746
+ *
747
+ * With two arguments, return the logarithm of x to the given base, calculated as log(x)/log(base).
748
+ *
749
+ * @realm shared and menu
750
+ * @source https://wiki.facepunch.com/gmod/math.log
751
+ */
752
+ log(x: number, base?: number): number;
753
+ }
754
+
755
+ interface MathLib {
756
+ /**
757
+ * Returns the base-10 logarithm of x. This is usually more accurate than math.log(x, 10).
758
+ * @realm shared and menu
759
+ * @source https://wiki.facepunch.com/gmod/math.log10
760
+ */
761
+ log10(x: number): number;
762
+ }
763
+
764
+ interface MathLib {
765
+ /**
766
+ * Returns the largest value of all arguments.
767
+ * @realm shared and menu
768
+ * @source https://wiki.facepunch.com/gmod/math.max
769
+ */
770
+ max(...: any): number;
771
+ }
772
+
773
+ interface MathLib {
774
+ /**
775
+ * Returns the smallest value of all arguments.
776
+ * @realm shared and menu
777
+ * @source https://wiki.facepunch.com/gmod/math.min
778
+ */
779
+ min(...: any): number;
780
+ }
781
+
782
+ interface MathLib {
783
+ /**
784
+ * Returns the modulus of the specified values. Same as [math.fmod](https://wiki.facepunch.com/gmod/math.fmod).
785
+ *
786
+ * @realm shared and menu
787
+ * @source https://wiki.facepunch.com/gmod/math.mod
788
+ * @deprecated This is removed in Lua versions later than what GMod is currently using. You should use the % operator or math.fmod instead.
789
+ */
790
+ mod(base: number, modulator: number): number;
791
+ }
792
+
793
+ interface MathLib {
794
+ /**
795
+ * Returns the integral and fractional component of the modulo operation.
796
+ * @realm shared and menu
797
+ * @source https://wiki.facepunch.com/gmod/math.modf
798
+ */
799
+ modf(base: number): (number, number);
800
+ }
801
+
802
+ interface MathLib {
803
+ /**
804
+ * Returns x raised to the power y.
805
+ * In particular, math.pow(1.0, x) and math.pow(x, 0.0) always return 1.0, even when x is a zero or a [nan](https://wiki.facepunch.com/gmod/nan). If both x and y are finite, x is negative, and y is not an integer then math.pow(x, y) is undefined.
806
+ *
807
+ * @realm shared and menu
808
+ * @source https://wiki.facepunch.com/gmod/math.pow
809
+ */
810
+ pow(x: number, y: number): number;
811
+ }
812
+
813
+ interface MathLib {
814
+ /**
815
+ * Converts an angle in degrees to it's equivalent in radians.
816
+ * @realm shared and menu
817
+ * @source https://wiki.facepunch.com/gmod/math.rad
818
+ */
819
+ rad(degrees: number): number;
820
+ }
821
+
822
+ interface MathLib {
823
+ /**
824
+ * When called without arguments, returns a uniform pseudo-random real number in the range 0 to 1 which includes 0 but excludes 1.
825
+ *
826
+ * When called with an integer number m, returns a uniform pseudo-random integer in the range 1 to m inclusive.
827
+ *
828
+ * When called with two integer numbers m and n, returns a uniform pseudo-random integer in the range m to n inclusive.
829
+ *
830
+ * See also [math.Rand](https://wiki.facepunch.com/gmod/math.Rand)
831
+ *
832
+ * @realm shared and menu
833
+ * @source https://wiki.facepunch.com/gmod/math.random
834
+ */
835
+ random(m?: number, n?: number): number;
836
+ }
837
+
838
+ interface MathLib {
839
+ /**
840
+ * Seeds the random number generator. The same seed will guarantee the same sequence of numbers each time with [math.random](https://wiki.facepunch.com/gmod/math.random).
841
+ *
842
+ * For shared random values across predicted realms, use [util.SharedRandom](https://wiki.facepunch.com/gmod/util.SharedRandom).
843
+ *
844
+ * **WARNING**: Usage of this function affects **ALL** random numbers in the game. This means that improper use (such as setting the seed to a static value that doesn't change with time) can negatively affect other addons or the base game.
845
+ *
846
+ * It is a good idea to set the seed back to at least something like [Global.SysTime](https://wiki.facepunch.com/gmod/Global.SysTime) in those cases.
847
+ *
848
+ *
849
+ * @realm shared and menu
850
+ * @source https://wiki.facepunch.com/gmod/math.randomseed
851
+ */
852
+ randomseed(seed: number): void;
853
+ }
854
+
855
+ interface MathLib {
856
+ /**
857
+ * Returns the [sine](https://en.wikipedia.org/wiki/Trigonometric_functions) of given angle.
858
+ * @realm shared and menu
859
+ * @source https://wiki.facepunch.com/gmod/math.sin
860
+ */
861
+ sin(number: number): number;
862
+ }
863
+
864
+ interface MathLib {
865
+ /**
866
+ * Returns the [hyperbolic sine](https://en.wikipedia.org/wiki/Hyperbolic_functions) of the given angle.
867
+ * @realm shared and menu
868
+ * @source https://wiki.facepunch.com/gmod/math.sinh
869
+ */
870
+ sinh(number: number): number;
871
+ }
872
+
873
+ interface MathLib {
874
+ /**
875
+ * Returns the square root of the number.
876
+ * @realm shared and menu
877
+ * @source https://wiki.facepunch.com/gmod/math.sqrt
878
+ */
879
+ sqrt(value: number): number;
880
+ }
881
+
882
+ interface MathLib {
883
+ /**
884
+ * Returns the tangent of the given angle.
885
+ * @realm shared and menu
886
+ * @source https://wiki.facepunch.com/gmod/math.tan
887
+ */
888
+ tan(value: number): number;
889
+ }
890
+
891
+ interface MathLib {
892
+ /**
893
+ * Returns the [hyperbolic tangent](https://en.wikipedia.org/wiki/Hyperbolic_functions) of the given number.
894
+ * @realm shared and menu
895
+ * @source https://wiki.facepunch.com/gmod/math.tanh
896
+ */
897
+ tanh(number: number): number;
898
+ }
899
+