@tlua/gmod 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +28 -0
  2. package/__metadata.json +4 -0
  3. package/_globals.d.tlua +178 -0
  4. package/_gmod-std.d.tlua +35 -0
  5. package/achievementicon.d.tlua +12 -0
  6. package/achievements.d.tlua +162 -0
  7. package/ai.d.tlua +65 -0
  8. package/ai_schedule.d.tlua +17 -0
  9. package/ai_task.d.tlua +17 -0
  10. package/angle.d.tlua +197 -0
  11. package/avatarimage.d.tlua +10 -0
  12. package/awesomium.d.tlua +14 -0
  13. package/baseclass.d.tlua +42 -0
  14. package/bf_read.d.tlua +110 -0
  15. package/bit.d.tlua +121 -0
  16. package/button.d.tlua +13 -0
  17. package/cam.d.tlua +220 -0
  18. package/ceffectdata.d.tlua +337 -0
  19. package/chat.d.tlua +62 -0
  20. package/checkbutton.d.tlua +14 -0
  21. package/cleanup.d.tlua +88 -0
  22. package/cluaemitter.d.tlua +119 -0
  23. package/clualocomotion.d.tlua +383 -0
  24. package/cluaparticle.d.tlua +426 -0
  25. package/cmovedata.d.tlua +476 -0
  26. package/cnavarea.d.tlua +845 -0
  27. package/cnavladder.d.tlua +209 -0
  28. package/cnewparticleeffect.d.tlua +259 -0
  29. package/color.d.tlua +339 -0
  30. package/concommand.d.tlua +69 -0
  31. package/constraint.d.tlua +311 -0
  32. package/construct.d.tlua +26 -0
  33. package/contentheader.d.tlua +32 -0
  34. package/contenticon.d.tlua +86 -0
  35. package/contentsidebar.d.tlua +45 -0
  36. package/contentsidebartoolbox.d.tlua +13 -0
  37. package/contextbase.d.tlua +37 -0
  38. package/controlpanel.d.tlua +140 -0
  39. package/controlpresets.d.tlua +118 -0
  40. package/convar.d.tlua +162 -0
  41. package/cookie.d.tlua +60 -0
  42. package/coroutine.d.tlua +90 -0
  43. package/crecipientfilter.d.tlua +152 -0
  44. package/csent.d.tlua +10 -0
  45. package/csoundpatch.d.tlua +150 -0
  46. package/ctakedamageinfo.d.tlua +366 -0
  47. package/ctrllistbox.d.tlua +12 -0
  48. package/ctrlnumpad.d.tlua +73 -0
  49. package/cusercmd.d.tlua +320 -0
  50. package/custom_classes.d.tlua +65 -0
  51. package/custom_entity_fields.d.tlua +96 -0
  52. package/cvars.d.tlua +80 -0
  53. package/dadjustablemodelpanel.d.tlua +81 -0
  54. package/dalphabar.d.tlua +27 -0
  55. package/dbinder.d.tlua +37 -0
  56. package/dbubblecontainer.d.tlua +18 -0
  57. package/dbutton.d.tlua +88 -0
  58. package/dcategoryheader.d.tlua +13 -0
  59. package/dcategorylist.d.tlua +11 -0
  60. package/dcheckbox.d.tlua +46 -0
  61. package/dcheckboxlabel.d.tlua +90 -0
  62. package/dcollapsiblecategory.d.tlua +240 -0
  63. package/dcolorbutton.d.tlua +73 -0
  64. package/dcolorcombo.d.tlua +54 -0
  65. package/dcolorcube.d.tlua +137 -0
  66. package/dcolormixer.d.tlua +303 -0
  67. package/dcolorpalette.d.tlua +294 -0
  68. package/dcolumnsheet.d.tlua +49 -0
  69. package/dcombobox.d.tlua +161 -0
  70. package/ddragbase.d.tlua +151 -0
  71. package/ddrawer.d.tlua +72 -0
  72. package/debug.d.tlua +236 -0
  73. package/debugoverlay.d.tlua +193 -0
  74. package/dentityproperties.d.tlua +63 -0
  75. package/derma.d.tlua +119 -0
  76. package/dexpandbutton.d.tlua +30 -0
  77. package/dfilebrowser.d.tlua +228 -0
  78. package/dform.d.tlua +176 -0
  79. package/dframe.d.tlua +261 -0
  80. package/dgrid.d.tlua +113 -0
  81. package/dhorizontaldivider.d.tlua +196 -0
  82. package/dhorizontalscroller.d.tlua +104 -0
  83. package/dhscrollbar.d.tlua +109 -0
  84. package/dhtml.d.tlua +91 -0
  85. package/dhtmlcontrols.d.tlua +62 -0
  86. package/diconbrowser.d.tlua +113 -0
  87. package/diconlayout.d.tlua +190 -0
  88. package/dimage.d.tlua +221 -0
  89. package/dimagebutton.d.tlua +103 -0
  90. package/dkillicon.d.tlua +9 -0
  91. package/dlabel.d.tlua +385 -0
  92. package/dlabeleditable.d.tlua +51 -0
  93. package/dlabelurl.d.tlua +100 -0
  94. package/dlistbox.d.tlua +82 -0
  95. package/dlistboxitem.d.tlua +42 -0
  96. package/dlistlayout.d.tlua +14 -0
  97. package/dlistview.d.tlua +360 -0
  98. package/dlistview_column.d.tlua +135 -0
  99. package/dlistview_columnplain.d.tlua +11 -0
  100. package/dlistview_draggerbar.d.tlua +11 -0
  101. package/dlistview_line.d.tlua +140 -0
  102. package/dlistviewheaderlabel.d.tlua +11 -0
  103. package/dlistviewlabel.d.tlua +11 -0
  104. package/dlistviewline.d.tlua +11 -0
  105. package/dmenu.d.tlua +266 -0
  106. package/dmenubar.d.tlua +42 -0
  107. package/dmenuoption.d.tlua +135 -0
  108. package/dmenuoptioncvar.d.tlua +64 -0
  109. package/dmodelpanel.d.tlua +207 -0
  110. package/dmodelselect.d.tlua +20 -0
  111. package/dmodelselectmulti.d.tlua +19 -0
  112. package/dnotify.d.tlua +93 -0
  113. package/dnumberscratch.d.tlua +284 -0
  114. package/dnumberwang.d.tlua +147 -0
  115. package/dnumpad.d.tlua +11 -0
  116. package/dnumslider.d.tlua +182 -0
  117. package/dpanel.d.tlua +152 -0
  118. package/dpanellist.d.tlua +109 -0
  119. package/dpaneloverlay.d.tlua +65 -0
  120. package/dpanelselect.d.tlua +13 -0
  121. package/dpanpanel.d.tlua +64 -0
  122. package/dprogress.d.tlua +27 -0
  123. package/dproperties.d.tlua +52 -0
  124. package/dproperty_boolean.d.tlua +12 -0
  125. package/dproperty_combo.d.tlua +31 -0
  126. package/dproperty_entity.d.tlua +12 -0
  127. package/dproperty_float.d.tlua +12 -0
  128. package/dproperty_generic.d.tlua +50 -0
  129. package/dproperty_int.d.tlua +12 -0
  130. package/dproperty_vectorcolor.d.tlua +14 -0
  131. package/dpropertysheet.d.tlua +167 -0
  132. package/dragndrop.d.tlua +123 -0
  133. package/draw.d.tlua +162 -0
  134. package/drgbpicker.d.tlua +49 -0
  135. package/drive.d.tlua +159 -0
  136. package/dscrollbargrip.d.tlua +13 -0
  137. package/dscrollpanel.d.tlua +110 -0
  138. package/dshape.d.tlua +72 -0
  139. package/dsizetocontents.d.tlua +46 -0
  140. package/dslider.d.tlua +302 -0
  141. package/dsprite.d.tlua +84 -0
  142. package/dtab.d.tlua +81 -0
  143. package/dtextentry.d.tlua +442 -0
  144. package/dtilelayout.d.tlua +218 -0
  145. package/dtooltip.d.tlua +76 -0
  146. package/dtree.d.tlua +185 -0
  147. package/dtree_node.d.tlua +793 -0
  148. package/dtree_node_button.d.tlua +13 -0
  149. package/duplicator.d.tlua +338 -0
  150. package/dverticaldivider.d.tlua +223 -0
  151. package/dvscrollbar.d.tlua +109 -0
  152. package/editablepanel.d.tlua +10 -0
  153. package/effect.d.tlua +121 -0
  154. package/effects.d.tlua +77 -0
  155. package/engine.d.tlua +248 -0
  156. package/entity.d.tlua +8295 -0
  157. package/ents.d.tlua +267 -0
  158. package/enums.d.tlua +7082 -0
  159. package/file.d.tlua +419 -0
  160. package/file_class.d.tlua +7 -0
  161. package/fingerposer.d.tlua +12 -0
  162. package/fingervar.d.tlua +13 -0
  163. package/frame.d.tlua +11 -0
  164. package/frame_blend.d.tlua +105 -0
  165. package/game.d.tlua +482 -0
  166. package/gameevent.d.tlua +968 -0
  167. package/gamemode.d.tlua +48 -0
  168. package/global.d.tlua +3156 -0
  169. package/gm.d.tlua +3218 -0
  170. package/gmod.d.tlua +20 -0
  171. package/gmsave.d.tlua +53 -0
  172. package/gui.d.tlua +232 -0
  173. package/gwen.d.tlua +55 -0
  174. package/halo.d.tlua +42 -0
  175. package/hammer.d.tlua +17 -0
  176. package/hook.d.tlua +64 -0
  177. package/html.d.tlua +22 -0
  178. package/http.d.tlua +72 -0
  179. package/iconeditor.d.tlua +130 -0
  180. package/igmodaudiochannel.d.tlua +419 -0
  181. package/imagecheckbox.d.tlua +48 -0
  182. package/imaterial.d.tlua +288 -0
  183. package/imesh.d.tlua +70 -0
  184. package/index.d.tlua +277 -0
  185. package/input.d.tlua +252 -0
  186. package/invalidateinternalentitycache.d.tlua +13 -0
  187. package/irestore.d.tlua +94 -0
  188. package/isave.d.tlua +94 -0
  189. package/itexture.d.tlua +108 -0
  190. package/ivideowriter.d.tlua +53 -0
  191. package/jit.d.tlua +243 -0
  192. package/killicon.d.tlua +84 -0
  193. package/label.d.tlua +20 -0
  194. package/language.d.tlua +26 -0
  195. package/list.d.tlua +112 -0
  196. package/makeballoon.d.tlua +15 -0
  197. package/markup.d.tlua +38 -0
  198. package/markupobject.d.tlua +53 -0
  199. package/material.d.tlua +9 -0
  200. package/math.d.tlua +899 -0
  201. package/matproxy.d.tlua +60 -0
  202. package/matselect.d.tlua +106 -0
  203. package/menu.d.tlua +20 -0
  204. package/menubar.d.tlua +39 -0
  205. package/mesh.d.tlua +183 -0
  206. package/modelimage.d.tlua +12 -0
  207. package/motionsensor.d.tlua +115 -0
  208. package/navmesh.d.tlua +274 -0
  209. package/net.d.tlua +639 -0
  210. package/nextbot.d.tlua +380 -0
  211. package/notification.d.tlua +35 -0
  212. package/npc.d.tlua +1787 -0
  213. package/numpad.d.tlua +89 -0
  214. package/os.d.tlua +56 -0
  215. package/package.d.tlua +15 -0
  216. package/package.json +18 -0
  217. package/panel.d.tlua +3650 -0
  218. package/panellist.d.tlua +13 -0
  219. package/pathfollower.d.tlua +301 -0
  220. package/permissions.d.tlua +77 -0
  221. package/physcollide.d.tlua +40 -0
  222. package/physenv.d.tlua +136 -0
  223. package/physobj.d.tlua +799 -0
  224. package/pixelvis_handle_t.d.tlua +9 -0
  225. package/player.d.tlua +3320 -0
  226. package/player_manager.d.tlua +147 -0
  227. package/preseteditor.d.tlua +13 -0
  228. package/presets.d.tlua +79 -0
  229. package/projectedtexture.d.tlua +553 -0
  230. package/properties.d.tlua +65 -0
  231. package/propselect.d.tlua +50 -0
  232. package/radiobutton.d.tlua +13 -0
  233. package/render.d.tlua +1700 -0
  234. package/resource.d.tlua +73 -0
  235. package/richtext.d.tlua +17 -0
  236. package/sandbox.d.tlua +576 -0
  237. package/saverestore.d.tlua +148 -0
  238. package/schedule.d.tlua +69 -0
  239. package/scripted_ents.d.tlua +124 -0
  240. package/search.d.tlua +26 -0
  241. package/serverlist.d.tlua +85 -0
  242. package/slidebar.d.tlua +12 -0
  243. package/slider.d.tlua +11 -0
  244. package/sound.d.tlua +140 -0
  245. package/spawnicon.d.tlua +95 -0
  246. package/spawnmenu.d.tlua +286 -0
  247. package/spawnmenucontentpanel.d.tlua +52 -0
  248. package/sql.d.tlua +154 -0
  249. package/stack.d.tlua +57 -0
  250. package/steamworks.d.tlua +208 -0
  251. package/string.d.tlua +535 -0
  252. package/structures.d.tlua +4442 -0
  253. package/surface.d.tlua +463 -0
  254. package/surfaceinfo.d.tlua +70 -0
  255. package/system.d.tlua +134 -0
  256. package/table.d.tlua +533 -0
  257. package/task.d.tlua +92 -0
  258. package/team.d.tlua +195 -0
  259. package/textentry.d.tlua +12 -0
  260. package/tgaimage.d.tlua +11 -0
  261. package/timer.d.tlua +198 -0
  262. package/tool.d.tlua +466 -0
  263. package/ugcpublishwindow.d.tlua +83 -0
  264. package/umsg.d.tlua +147 -0
  265. package/undo.d.tlua +122 -0
  266. package/urllabel.d.tlua +13 -0
  267. package/usermessage.d.tlua +48 -0
  268. package/utf8.d.tlua +89 -0
  269. package/util.d.tlua +1087 -0
  270. package/vector.d.tlua +413 -0
  271. package/vehicle.d.tlua +472 -0
  272. package/vgui.d.tlua +201 -0
  273. package/video.d.tlua +17 -0
  274. package/vmatrix.d.tlua +392 -0
  275. package/weapon.d.tlua +913 -0
  276. package/weapons.d.tlua +90 -0
  277. package/widgets.d.tlua +29 -0
  278. package/workshopfilebase.d.tlua +68 -0
@@ -0,0 +1,553 @@
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+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
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+
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+ /**
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+ * A client side projected texture, created by [Global.ProjectedTexture](https://wiki.facepunch.com/gmod/Global.ProjectedTexture).
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture
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+ */
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+ interface ProjectedTexture {}
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the angle of the ProjectedTexture, which were previously set by [ProjectedTexture:SetAngles](https://wiki.facepunch.com/gmod/ProjectedTexture:SetAngles)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetAngles
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+ */
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+ GetAngles(self: ProjectedTexture): Angle;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the brightness of the ProjectedTexture, which was previously set by [ProjectedTexture:SetBrightness](https://wiki.facepunch.com/gmod/ProjectedTexture:SetBrightness)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetBrightness
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+ */
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+ GetBrightness(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the color of the ProjectedTexture, which was previously set by [ProjectedTexture:SetColor](https://wiki.facepunch.com/gmod/ProjectedTexture:SetColor).
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetColor
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+ */
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+ GetColor(self: ProjectedTexture): Color;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the constant attenuation of the projected texture, which can also be set by [ProjectedTexture:SetConstantAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetConstantAttenuation).
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetConstantAttenuation
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+ */
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+ GetConstantAttenuation(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns whether shadows are enabled for this ProjectedTexture, which was previously set by [ProjectedTexture:SetEnableShadows](https://wiki.facepunch.com/gmod/ProjectedTexture:SetEnableShadows)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetEnableShadows
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+ */
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+ GetEnableShadows(self: ProjectedTexture): boolean;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the projection distance of the ProjectedTexture, which was previously set by [ProjectedTexture:SetFarZ](https://wiki.facepunch.com/gmod/ProjectedTexture:SetFarZ)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetFarZ
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+ */
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+ GetFarZ(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the horizontal FOV of the ProjectedTexture, which was previously set by [ProjectedTexture:SetHorizontalFOV](https://wiki.facepunch.com/gmod/ProjectedTexture:SetHorizontalFOV) or [ProjectedTexture:SetFOV](https://wiki.facepunch.com/gmod/ProjectedTexture:SetFOV)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetHorizontalFOV
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+ */
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+ GetHorizontalFOV(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns whenever or not the Texture should light up world geometry.
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetLightWorld
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+ */
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+ GetLightWorld(self: ProjectedTexture): boolean;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the linear attenuation of the projected texture, which can also be set by [ProjectedTexture:SetLinearAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetLinearAttenuation).
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetLinearAttenuation
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+ */
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+ GetLinearAttenuation(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the NearZ value of the ProjectedTexture, which was previously set by [ProjectedTexture:SetNearZ](https://wiki.facepunch.com/gmod/ProjectedTexture:SetNearZ)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetNearZ
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+ */
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+ GetNearZ(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the state of projected texture view-frustum culling. See [ProjectedTexture:SetNoCull](https://wiki.facepunch.com/gmod/ProjectedTexture:SetNoCull).
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetNoCull
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+ */
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+ GetNoCull(self: ProjectedTexture): boolean;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the current orthographic settings of the Projected Texture. To set these values, use [ProjectedTexture:SetOrthographic](https://wiki.facepunch.com/gmod/ProjectedTexture:SetOrthographic).
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetOrthographic
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+ */
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+ GetOrthographic(self: ProjectedTexture): (boolean, number, number, number, number);
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the position of the ProjectedTexture, which was previously set by [ProjectedTexture:SetPos](https://wiki.facepunch.com/gmod/ProjectedTexture:SetPos)
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetPos
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+ */
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+ GetPos(self: ProjectedTexture): Vector;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the quadratic attenuation of the projected texture, which can also be set by [ProjectedTexture:SetQuadraticAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetQuadraticAttenuation).
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetQuadraticAttenuation
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+ */
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+ GetQuadraticAttenuation(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the shadow depth bias of the projected texture.
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+ *
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+ * Set by [ProjectedTexture:SetShadowDepthBias](https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowDepthBias).
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetShadowDepthBias
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+ */
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+ GetShadowDepthBias(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more.
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+ *
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+ * Set by [ProjectedTexture:SetShadowFilter](https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowFilter).
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetShadowFilter
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+ */
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+ GetShadowFilter(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns the shadow depth slope scale bias of the projected texture.
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+ *
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+ * Set by [ProjectedTexture:SetShadowSlopeScaleDepthBias](https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowSlopeScaleDepthBias).
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+ *
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+ * @realm client
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+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetShadowSlopeScaleDepthBias
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+ */
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+ GetShadowSlopeScaleDepthBias(self: ProjectedTexture): number;
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+ }
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+
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+ interface ProjectedTexture {
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+ /**
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+ * Returns whether shadow updates are disabled for this ProjectedTexture, which was previously set by [ProjectedTexture:SetSkipShadowUpdates](https://wiki.facepunch.com/gmod/ProjectedTexture:SetSkipShadowUpdates).
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+ * @realm client
177
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetSkipShadowUpdates
178
+ */
179
+ GetSkipShadowUpdates(self: ProjectedTexture): boolean;
180
+ }
181
+
182
+ interface ProjectedTexture {
183
+ /**
184
+ * Returns the target entity of this projected texture.
185
+ *
186
+ *
187
+ * @realm client
188
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetTargetEntity
189
+ */
190
+ GetTargetEntity(self: ProjectedTexture): Entity;
191
+ }
192
+
193
+ interface ProjectedTexture {
194
+ /**
195
+ * Returns the texture of the ProjectedTexture, which was previously set by [ProjectedTexture:SetTexture](https://wiki.facepunch.com/gmod/ProjectedTexture:SetTexture)
196
+ * @realm client
197
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetTexture
198
+ */
199
+ GetTexture(self: ProjectedTexture): ITexture;
200
+ }
201
+
202
+ interface ProjectedTexture {
203
+ /**
204
+ * Returns the texture frame of the ProjectedTexture, which was previously set by [ProjectedTexture:SetTextureFrame](https://wiki.facepunch.com/gmod/ProjectedTexture:SetTextureFrame)
205
+ * @realm client
206
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetTextureFrame
207
+ */
208
+ GetTextureFrame(self: ProjectedTexture): number;
209
+ }
210
+
211
+ interface ProjectedTexture {
212
+ /**
213
+ * Returns the vertical FOV of the ProjectedTexture, which was previously set by [ProjectedTexture:SetVerticalFOV](https://wiki.facepunch.com/gmod/ProjectedTexture:SetVerticalFOV) or [ProjectedTexture:SetFOV](https://wiki.facepunch.com/gmod/ProjectedTexture:SetFOV)
214
+ * @realm client
215
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:GetVerticalFOV
216
+ */
217
+ GetVerticalFOV(self: ProjectedTexture): number;
218
+ }
219
+
220
+ interface ProjectedTexture {
221
+ /**
222
+ * Returns true if the projected texture is valid (i.e. has not been removed), false otherwise.
223
+ *
224
+ * Instead of calling this directly it's a good idea to call [Global.IsValid](https://wiki.facepunch.com/gmod/Global.IsValid) in case the variable is nil.
225
+ *
226
+ *
227
+ * ```
228
+ * IsValid( ptexture )
229
+ * ```
230
+ *
231
+ *
232
+ * This not only checks whether the projected texture is valid - but also checks whether it's nil.
233
+ *
234
+ * @realm client
235
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:IsValid
236
+ */
237
+ IsValid(self: ProjectedTexture): boolean;
238
+ }
239
+
240
+ interface ProjectedTexture {
241
+ /**
242
+ * Removes the projected texture. After calling this, [ProjectedTexture:IsValid](https://wiki.facepunch.com/gmod/ProjectedTexture:IsValid) will return false, and any hooks with the projected texture as the identifier will be automatically deleted.
243
+ * @realm client
244
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:Remove
245
+ */
246
+ Remove(self: ProjectedTexture): void;
247
+ }
248
+
249
+ interface ProjectedTexture {
250
+ /**
251
+ * Sets the angles (direction) of the projected texture.
252
+ *
253
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
254
+ *
255
+ * @realm client
256
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetAngles
257
+ */
258
+ SetAngles(self: ProjectedTexture, angle: Angle): void;
259
+ }
260
+
261
+ interface ProjectedTexture {
262
+ /**
263
+ * Sets the brightness of the projected texture.
264
+ *
265
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
266
+ *
267
+ * @realm client
268
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetBrightness
269
+ */
270
+ SetBrightness(self: ProjectedTexture, brightness: number): void;
271
+ }
272
+
273
+ interface ProjectedTexture {
274
+ /**
275
+ * Sets the color of the projected texture.
276
+ *
277
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
278
+ *
279
+ * @realm client
280
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetColor
281
+ */
282
+ SetColor(self: ProjectedTexture, color: Color): void;
283
+ }
284
+
285
+ interface ProjectedTexture {
286
+ /**
287
+ * Sets the constant attenuation of the projected texture.
288
+ *
289
+ * See also [ProjectedTexture:SetLinearAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetLinearAttenuation) and [ProjectedTexture:SetQuadraticAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetQuadraticAttenuation).
290
+ *
291
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
292
+ *
293
+ * @realm client
294
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetConstantAttenuation
295
+ */
296
+ SetConstantAttenuation(self: ProjectedTexture, constAtten: number): void;
297
+ }
298
+
299
+ interface ProjectedTexture {
300
+ /**
301
+ * Enable or disable shadows cast from the projected texture.
302
+ *
303
+ * **NOTE**: As with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total.This limit can be increased with the launch parameter `-numshadowtextures LIMIT` where `LIMIT` is the new limit.Naturally, many projected lights with shadows enabled will drastically decrease framerate.
304
+ *
305
+ *
306
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
307
+ *
308
+ * @realm client
309
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetEnableShadows
310
+ */
311
+ SetEnableShadows(self: ProjectedTexture, newState: boolean): void;
312
+ }
313
+
314
+ interface ProjectedTexture {
315
+ /**
316
+ * Sets the angle of projection.
317
+ *
318
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
319
+ *
320
+ * @realm client
321
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetFOV
322
+ */
323
+ SetFOV(self: ProjectedTexture, fov: number): void;
324
+ }
325
+
326
+ interface ProjectedTexture {
327
+ /**
328
+ * Sets the distance at which the projected texture ends.
329
+ *
330
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
331
+ *
332
+ * @realm client
333
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetFarZ
334
+ */
335
+ SetFarZ(self: ProjectedTexture, farZ: number): void;
336
+ }
337
+
338
+ interface ProjectedTexture {
339
+ /**
340
+ * Sets the horizontal angle of projection without affecting the vertical angle.
341
+ *
342
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
343
+ *
344
+ * @realm client
345
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetHorizontalFOV
346
+ */
347
+ SetHorizontalFOV(self: ProjectedTexture, hFOV: number): void;
348
+ }
349
+
350
+ interface ProjectedTexture {
351
+ /**
352
+ * Set whenever or not the Texture should light up world geometry.
353
+ * @realm client
354
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetLightWorld
355
+ */
356
+ SetLightWorld(self: ProjectedTexture, lightworld: boolean): void;
357
+ }
358
+
359
+ interface ProjectedTexture {
360
+ /**
361
+ * Sets the linear attenuation of the projected texture.
362
+ *
363
+ * See also [ProjectedTexture:SetConstantAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetConstantAttenuation) and [ProjectedTexture:SetQuadraticAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetQuadraticAttenuation).
364
+ *
365
+ * The default value of linear attenuation when the projected texture is created is 100. (others are 0, as you are not supposed to mix them)
366
+ *
367
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
368
+ *
369
+ * @realm client
370
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetLinearAttenuation
371
+ */
372
+ SetLinearAttenuation(self: ProjectedTexture, linearAtten: number): void;
373
+ }
374
+
375
+ interface ProjectedTexture {
376
+ /**
377
+ * Sets the distance at which the projected texture begins its projection.
378
+ *
379
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
380
+ *
381
+ * **NOTE**: Setting this to 0 will disable the projected texture completely! This may be useful if you want to disable a projected texture without actually removing it
382
+ *
383
+ *
384
+ * **NOTE**: This seems to affect the rendering of shadows - a higher Near Z value will have shadows begin to render closer to their casting object. Comparing a low Near Z value (like 1) with a normal one (12) or high one (1000) is the easiest way to understand this artifact
385
+ *
386
+ *
387
+ * @realm client
388
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetNearZ
389
+ */
390
+ SetNearZ(self: ProjectedTexture, nearZ: number): void;
391
+ }
392
+
393
+ interface ProjectedTexture {
394
+ /**
395
+ * Allows disabling of projected texture view-frustum culling for cases where said culling creates unwanted side effects. Disabling culling will have a negative effect on performance.
396
+ *
397
+ * Culling makes projected textures off screen to stop rendering/updating.
398
+ *
399
+ * @realm client
400
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetNoCull
401
+ */
402
+ SetNoCull(self: ProjectedTexture, enable: boolean): void;
403
+ }
404
+
405
+ interface ProjectedTexture {
406
+ /**
407
+ * Changes the current projected texture between orthographic and perspective projection.
408
+ *
409
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
410
+ *
411
+ * Shadows dont work. (For non static props and for most map brushes)
412
+ *
413
+ * @realm client
414
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetOrthographic
415
+ */
416
+ SetOrthographic(self: ProjectedTexture, orthographic: boolean, left: number, top: number, right: number, bottom: number): void;
417
+ }
418
+
419
+ interface ProjectedTexture {
420
+ /**
421
+ * Move the Projected Texture to the specified position.
422
+ *
423
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
424
+ *
425
+ * @realm client
426
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetPos
427
+ */
428
+ SetPos(self: ProjectedTexture, position: Vector): void;
429
+ }
430
+
431
+ interface ProjectedTexture {
432
+ /**
433
+ * Sets the quadratic attenuation of the projected texture.
434
+ *
435
+ * See also [ProjectedTexture:SetLinearAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetLinearAttenuation) and [ProjectedTexture:SetConstantAttenuation](https://wiki.facepunch.com/gmod/ProjectedTexture:SetConstantAttenuation).
436
+ *
437
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
438
+ *
439
+ * @realm client
440
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetQuadraticAttenuation
441
+ */
442
+ SetQuadraticAttenuation(self: ProjectedTexture, quadAtten: number): void;
443
+ }
444
+
445
+ interface ProjectedTexture {
446
+ /**
447
+ * Sets the shadow depth bias of the projected texture.
448
+ *
449
+ * The initial value is `0.0001`. Normal projected textures obey the value of the `mat_depthbias_shadowmap` [ConVar](https://wiki.facepunch.com/gmod/ConVar).
450
+ *
451
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
452
+ *
453
+ * @realm client
454
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowDepthBias
455
+ */
456
+ SetShadowDepthBias(self: ProjectedTexture, bias: number): void;
457
+ }
458
+
459
+ interface ProjectedTexture {
460
+ /**
461
+ * Sets the shadow "filter size" of the projected texture. `0` is fully pixelated, higher values will blur the shadow more. The initial value is the value of `r_projectedtexture_filter` [ConVar](https://wiki.facepunch.com/gmod/ConVar).
462
+ *
463
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
464
+ *
465
+ * @realm client
466
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowFilter
467
+ */
468
+ SetShadowFilter(self: ProjectedTexture, filter: number): void;
469
+ }
470
+
471
+ interface ProjectedTexture {
472
+ /**
473
+ * Sets the shadow depth slope scale bias of the projected texture.
474
+ *
475
+ * The initial value is `2`. Normal projected textures obey the value of the `mat_slopescaledepthbias_shadowmap` [ConVar](https://wiki.facepunch.com/gmod/ConVar).
476
+ *
477
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
478
+ *
479
+ * @realm client
480
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetShadowSlopeScaleDepthBias
481
+ */
482
+ SetShadowSlopeScaleDepthBias(self: ProjectedTexture, bias: number): void;
483
+ }
484
+
485
+ interface ProjectedTexture {
486
+ /**
487
+ * Sets whether shadow updates are disabled for this ProjectedTexture. This can be useful to save up on performance, but it will inevitably cause graphical glitches if left not updating for long.
488
+ * @realm client
489
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetSkipShadowUpdates
490
+ */
491
+ SetSkipShadowUpdates(self: ProjectedTexture, enable: boolean): void;
492
+ }
493
+
494
+ interface ProjectedTexture {
495
+ /**
496
+ * Sets the target entity for this projected texture, meaning it will only be lighting the given entity and the world.
497
+ *
498
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
499
+ *
500
+ * @realm client
501
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetTargetEntity
502
+ */
503
+ SetTargetEntity(self: ProjectedTexture, target?: Entity): void;
504
+ }
505
+
506
+ interface ProjectedTexture {
507
+ /**
508
+ * Sets the texture to be projected.
509
+ *
510
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
511
+ *
512
+ * @realm client
513
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetTexture
514
+ */
515
+ SetTexture(self: ProjectedTexture, texture: string): void;
516
+ }
517
+
518
+ interface ProjectedTexture {
519
+ /**
520
+ * For animated textures, this will choose which frame in the animation will be projected.
521
+ *
522
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
523
+ *
524
+ * @realm client
525
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetTextureFrame
526
+ */
527
+ SetTextureFrame(self: ProjectedTexture, frame: number): void;
528
+ }
529
+
530
+ interface ProjectedTexture {
531
+ /**
532
+ * Sets the vertical angle of projection without affecting the horizontal angle.
533
+ *
534
+ * You must call [ProjectedTexture:Update](https://wiki.facepunch.com/gmod/ProjectedTexture:Update) after using this function for it to take effect.
535
+ *
536
+ * @realm client
537
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:SetVerticalFOV
538
+ */
539
+ SetVerticalFOV(self: ProjectedTexture, vFOV: number): void;
540
+ }
541
+
542
+ interface ProjectedTexture {
543
+ /**
544
+ * Updates the Projected Light and applies all previously set parameters.
545
+ *
546
+ * The best place to call this function is in [GM:PreDrawOpaqueRenderables](https://wiki.facepunch.com/gmod/GM:PreDrawOpaqueRenderables).
547
+ *
548
+ * @realm client
549
+ * @source https://wiki.facepunch.com/gmod/ProjectedTexture:Update
550
+ */
551
+ Update(self: ProjectedTexture): void;
552
+ }
553
+
@@ -0,0 +1,65 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * The properties library gives you access to the menu that shows up when right clicking entities while holding C.
5
+ * @source https://wiki.facepunch.com/gmod/properties
6
+ */
7
+ declare properties: PropertiesLib;
8
+
9
+ interface PropertiesLib {
10
+ /**
11
+ * Add properties to the properties module. Properties can be blocked via [GM:CanProperty](https://wiki.facepunch.com/gmod/GM:CanProperty).
12
+ * @realm shared
13
+ * @source https://wiki.facepunch.com/gmod/properties.Add
14
+ */
15
+ Add(name: string, propertyData: PropertyAdd): void;
16
+ }
17
+
18
+ interface PropertiesLib {
19
+ /**
20
+ * Returns true if given entity can be targeted by the player via the properties system.
21
+ *
22
+ * This should be used serverside in your properties to prevent abuse by clientside scripting.
23
+ *
24
+ * @realm shared
25
+ * @source https://wiki.facepunch.com/gmod/properties.CanBeTargeted
26
+ */
27
+ CanBeTargeted(ent: Entity, ply: Player): boolean;
28
+ }
29
+
30
+ interface PropertiesLib {
31
+ /**
32
+ * Returns an entity player is hovering over with their cursor.
33
+ * @realm client
34
+ * @source https://wiki.facepunch.com/gmod/properties.GetHovered
35
+ */
36
+ GetHovered(pos: Vector, aimVec: Vector): Entity;
37
+ }
38
+
39
+ interface PropertiesLib {
40
+ /**
41
+ * Checks if player hovers over any entities and open a properties menu for it.
42
+ * @realm shared
43
+ * @source https://wiki.facepunch.com/gmod/properties.OnScreenClick
44
+ */
45
+ OnScreenClick(eyepos: Vector, eyevec: Vector): void;
46
+ }
47
+
48
+ interface PropertiesLib {
49
+ /**
50
+ * Opens properties menu for given entity.
51
+ * @realm shared
52
+ * @source https://wiki.facepunch.com/gmod/properties.OpenEntityMenu
53
+ */
54
+ OpenEntityMenu(ent: Entity, tr: table): void;
55
+ }
56
+
57
+ interface PropertiesLib {
58
+ /**
59
+ * Remove an entity right-click property. See [properties.Add](https://wiki.facepunch.com/gmod/properties.Add) for details.
60
+ * @realm shared
61
+ * @source https://wiki.facepunch.com/gmod/properties.Remove
62
+ */
63
+ Remove(name: string): void;
64
+ }
65
+
@@ -0,0 +1,50 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * Used in Sandbox tools to allow the player to select models out of a list. Despite being only used in Sandbox, it is **not** exclusive to that gamemode.
5
+ *
6
+ * See also [MatSelect](https://wiki.facepunch.com/gmod/MatSelect) for the material selecting alternative.
7
+ *
8
+ * @realm client
9
+ * @source https://wiki.facepunch.com/gmod/PropSelect
10
+ */
11
+ interface PropSelect extends ContextBase {}
12
+
13
+ interface PropSelect {
14
+ /**
15
+ * Adds a new model to the selection list.
16
+ * @realm client
17
+ * @source https://wiki.facepunch.com/gmod/PropSelect:AddModel
18
+ */
19
+ AddModel(self: PropSelect, model: string, convars: table): void;
20
+ }
21
+
22
+ interface PropSelect {
23
+ /**
24
+ * Adds a new model to the selection list.
25
+ * @realm client
26
+ * @source https://wiki.facepunch.com/gmod/PropSelect:AddModelEx
27
+ */
28
+ AddModelEx(self: PropSelect, value: string, model: string, skin: number): void;
29
+ }
30
+
31
+ interface PropSelect {
32
+ /**
33
+ * Find and select a [SpawnIcon](https://wiki.facepunch.com/gmod/SpawnIcon) panel based on the input model path.
34
+ *
35
+ * @realm client
36
+ * @source https://wiki.facepunch.com/gmod/PropSelect:FindAndSelectButton
37
+ */
38
+ FindAndSelectButton(self: PropSelect, mdl: string): void;
39
+ }
40
+
41
+ interface PropSelect {
42
+ /**
43
+ * Find a [SpawnIcon](https://wiki.facepunch.com/gmod/SpawnIcon) panel based on the input model path.
44
+ *
45
+ * @realm client
46
+ * @source https://wiki.facepunch.com/gmod/PropSelect:FindModelByValue
47
+ */
48
+ FindModelByValue(self: PropSelect, mdl: string): SpawnIcon;
49
+ }
50
+
@@ -0,0 +1,13 @@
1
+ // AUTO-GENERATED tlua declarations. Do not edit by hand.
2
+
3
+ /**
4
+ * **INTERNAL**: This is used internally - although you're able to use it you probably shouldn't.
5
+ *
6
+ *
7
+ * Currently there are no functions to retrieve checked state of a Radio Button, and their visuals are seemingly broken.
8
+ *
9
+ * @realm client
10
+ * @source https://wiki.facepunch.com/gmod/RadioButton
11
+ */
12
+ interface RadioButton extends Panel {}
13
+